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Aug 19th, 2013
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  1. 01:40:48: Open Broadcaster Software v0.552b - 64bit ( ^ω^)
  2. 01:40:48: -------------------------------
  3. 01:40:48: CPU Name: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
  4. 01:40:48: CPU Speed: 3099MHz
  5. 01:40:48: Physical Memory: 8147MB Total, 4216MB Free
  6. 01:40:48: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 01:40:48: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 01:40:48: Windows Version: 6.1 Build 7601 S
  9. 01:40:48: Aero is Enabled
  10. 01:40:48: -------------------------------
  11. 01:40:48: OBS Modules:
  12. 01:40:48: Base Address Module
  13. 01:40:48: 000000003FE30000 OBS.exe
  14. 01:40:48: 00000000EAA40000 OBSApi.dll
  15. 01:40:48: 00000000F2B20000 DShowPlugin.dll
  16. 01:40:48: 00000000F2E40000 GraphicsCapture.dll
  17. 01:40:48: 00000000F2EA0000 NoiseGate.dll
  18. 01:40:48: 00000000F2E20000 PSVPlugin.dll
  19. 01:40:48: ------------------------------------------
  20. 01:40:48: Adapter 1
  21. 01:40:48: Video Adapter: NVIDIA GeForce GTX 560 Ti
  22. 01:40:48: Video Adapter Dedicated Video Memory: 1025966080
  23. 01:40:48: Video Adapter Shared System Memory: 3221106688
  24. 01:40:48: =====Stream Start: 2013-08-19, 01:40:48===============================================
  25. 01:40:48: Multithreaded optimizations: On
  26. 01:40:48: Base resolution: 1920x1080
  27. 01:40:48: Output resolution: 1280x720
  28. 01:40:48: ------------------------------------------
  29. 01:40:48: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
  30. 01:40:48: Playback device {0.0.0.00000000}.{a1cdb5e4-a184-4d80-ab39-0cf6016a4ff5}
  31. 01:40:48: ------------------------------------------
  32. 01:40:48: Using desktop audio input: Altifalantes (Realtek High Definition Audio)
  33. 01:40:48: ------------------------------------------
  34. 01:40:48: Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
  35. 01:40:48: ------------------------------------------
  36. 01:40:48: Audio Encoding: AAC
  37. 01:40:48: bitrate: 128
  38. 01:40:48: Using text output
  39. 01:40:49: Using bitmap image
  40. 01:40:49: Using graphics capture
  41. 01:40:49: ------------------------------------------
  42. 01:40:49: Video Encoding: x264
  43. 01:40:49: fps: 30
  44. 01:40:49: width: 1280, height: 720
  45. 01:40:49: preset: veryfast
  46. 01:40:49: CBR: yes
  47. 01:40:49: CFR: no
  48. 01:40:49: max bitrate: 4000
  49. 01:40:49: ------------------------------------------
  50. 01:40:49: MMDeviceAudioSource: Frequency for device 'Altifalantes (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  51. 01:40:49: MMDeviceAudioSource: Frequency for device 'Mic in at front panel (Pink) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  52. 01:40:51: Using Monitor Capture
  53. 01:41:27: Using bitmap image
  54. 01:41:28: Using bitmap image
  55. 01:41:30: Using bitmap image
  56. 01:41:32: Using bitmap image
  57. 01:41:34: Using bitmap image
  58. 01:44:03: Using bitmap image
  59. 01:44:05: Using graphics capture
  60. 01:44:07: SharedTexCapture hooked
  61. 01:44:10: Using bitmap image
  62. 01:44:20: GraphicsCaptureSource::NewCapture: eliminating old capture
  63. 01:44:20: SharedTexCapture hooked
  64. 01:44:58: GraphicsCaptureSource::NewCapture: eliminating old capture
  65. 01:44:58: SharedTexCapture hooked
  66. 01:46:01: GraphicsCaptureSource::NewCapture: eliminating old capture
  67. 01:46:01: SharedTexCapture hooked
  68. 01:48:02: Using bitmap image
  69. 01:48:06: Using bitmap image
  70. 01:48:07: Using bitmap image
  71. 01:48:08: Using bitmap image
  72. 01:48:09: Using bitmap image
  73. 01:48:10: Using bitmap image
  74. 01:48:13: GraphicsCaptureSource::NewCapture: eliminating old capture
  75. 01:48:13: SharedTexCapture hooked
  76. 01:48:50: GraphicsCaptureSource::NewCapture: eliminating old capture
  77. 01:48:50: SharedTexCapture hooked
  78. 01:49:25: Using bitmap image
  79. 01:49:45: GraphicsCaptureSource::NewCapture: eliminating old capture
  80. 01:49:45: SharedTexCapture hooked
  81. 01:51:07: Using bitmap image
  82. 01:51:51: GraphicsCaptureSource::NewCapture: eliminating old capture
  83. 01:51:51: SharedTexCapture hooked
  84. 01:51:58: GraphicsCaptureSource::NewCapture: eliminating old capture
  85. 01:51:58: SharedTexCapture hooked
  86. 01:52:10: GraphicsCaptureSource::NewCapture: eliminating old capture
  87. 01:52:10: SharedTexCapture hooked
  88. 01:52:26: GraphicsCaptureSource::NewCapture: eliminating old capture
  89. 01:52:26: SharedTexCapture hooked
  90. 01:53:28: Using bitmap image
  91. 01:54:23: GraphicsCaptureSource::NewCapture: eliminating old capture
  92. 01:54:23: SharedTexCapture hooked
  93. 01:54:26: GraphicsCaptureSource::NewCapture: eliminating old capture
  94. 01:54:26: SharedTexCapture hooked
  95. 01:55:00: GraphicsCaptureSource::NewCapture: eliminating old capture
  96. 01:55:00: SharedTexCapture hooked
  97. 01:56:38: GraphicsCaptureSource::NewCapture: eliminating old capture
  98. 01:56:38: SharedTexCapture hooked
  99. 01:57:41: GraphicsCaptureSource::NewCapture: eliminating old capture
  100. 01:57:41: SharedTexCapture hooked
  101. 01:59:28: Using bitmap image
  102. 01:59:33: GraphicsCaptureSource::NewCapture: eliminating old capture
  103. 01:59:33: SharedTexCapture hooked
  104. 01:59:43: GraphicsCaptureSource::NewCapture: eliminating old capture
  105. 01:59:43: SharedTexCapture hooked
  106. 02:00:14: GraphicsCaptureSource::NewCapture: eliminating old capture
  107. 02:00:14: SharedTexCapture hooked
  108. 02:00:18: GraphicsCaptureSource::NewCapture: eliminating old capture
  109. 02:00:18: SharedTexCapture hooked
  110. 02:01:44: GraphicsCaptureSource::NewCapture: eliminating old capture
  111. 02:01:44: SharedTexCapture hooked
  112. 02:01:46: Total frames rendered: 36930, number of late frames: 1945 (5.27%) (it's okay for some frames to be late)
  113. 02:01:46:
  114. 02:01:46: Profiler results:
  115. 02:01:46:
  116. 02:01:46: ==============================================================
  117. 02:01:46: frame - [100%] [avg time: 6.136 ms (cpu time: avg 2.047 ms, total 75598.1 ms)] [avg calls per frame: 1] [children: 100%] [unaccounted: 0.0489%]
  118. 02:01:46: | frame preprocessing and rendering - [79.1%] [avg time: 4.852 ms (cpu time: avg 1.02 ms, total 37674.3 ms)] [avg calls per frame: 1] [children: 70.1%] [unaccounted: 8.96%]
  119. 02:01:46: | | scene->Preprocess - [70.1%] [avg time: 4.302 ms (cpu time: avg 0.607 ms, total 22448.5 ms)] [avg calls per frame: 1]
  120. 02:01:46: | video encoding and uploading - [20.9%] [avg time: 1.281 ms (cpu time: avg 1.025 ms, total 37861.4 ms)] [avg calls per frame: 1] [children: 20.4%] [unaccounted: 0.44%]
  121. 02:01:46: | | flush - [3.13%] [avg time: 0.192 ms (cpu time: avg 0.046 ms, total 1731.61 ms)] [avg calls per frame: 1]
  122. 02:01:46: | | CopyResource - [0.293%] [avg time: 0.018 ms (cpu time: avg 0.015 ms, total 561.603 ms)] [avg calls per frame: 0]
  123. 02:01:46: | | conversion to 4:2:0 - [0.163%] [avg time: 0.01 ms (cpu time: avg 0.002 ms, total 109.201 ms)] [avg calls per frame: 0]
  124. 02:01:46: | | call to encoder - [16.8%] [avg time: 1.033 ms (cpu time: avg 0.944 ms, total 34866.2 ms)] [avg calls per frame: 0]
  125. 02:01:46: | | sending stuff out - [0.0163%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 46.801 ms)] [avg calls per frame: 0]
  126. 02:01:46: | Convert444Threads - [1.11e+003%] [avg time: 68.023 ms (cpu time: avg 0.896 ms, total 33103.4 ms)] [avg calls per frame: 1]
  127. 02:01:46: ==============================================================
  128. 02:01:46:
  129. 02:01:46: =====Stream End: 2013-08-19, 02:01:46=================================================
  130. 02:01:47: =====Stream Start: 2013-08-19, 02:01:47===============================================
  131. 02:01:47: Multithreaded optimizations: On
  132. 02:01:47: Base resolution: 1920x1080
  133. 02:01:47: Output resolution: 1280x720
  134. 02:01:47: ------------------------------------------
  135. 02:01:47: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
  136. 02:01:47: Playback device {0.0.0.00000000}.{a1cdb5e4-a184-4d80-ab39-0cf6016a4ff5}
  137. 02:01:47: ------------------------------------------
  138. 02:01:47: Using desktop audio input: Altifalantes (Realtek High Definition Audio)
  139. 02:01:47: ------------------------------------------
  140. 02:01:47: Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
  141. 02:01:47: ------------------------------------------
  142. 02:01:47: Audio Encoding: AAC
  143. 02:01:47: bitrate: 128
  144. 02:01:47: Using bitmap image
  145. 02:01:47: Using text output
  146. 02:01:47: Using graphics capture
  147. 02:01:47: ------------------------------------------
  148. 02:01:47: Video Encoding: x264
  149. 02:01:47: fps: 30
  150. 02:01:47: width: 1280, height: 720
  151. 02:01:47: preset: veryfast
  152. 02:01:47: CBR: yes
  153. 02:01:47: CFR: no
  154. 02:01:47: max bitrate: 4000
  155. 02:01:47: ------------------------------------------
  156. 02:01:47: MMDeviceAudioSource: Frequency for device 'Altifalantes (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  157. 02:01:47: MMDeviceAudioSource: Frequency for device 'Mic in at front panel (Pink) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  158. 02:01:48: Using RTMP service: Twitch / Justin.tv
  159. 02:01:48: Server selection: rtmp://live-lhr.justin.tv/app
  160. 02:01:48: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  161. 02:01:50: SO_SNDBUF was at 8192
  162. 02:01:50: SO_SNDBUF is now 65536
  163. 02:01:56: SharedTexCapture hooked
  164. 02:02:06: GraphicsCaptureSource::NewCapture: eliminating old capture
  165. 02:02:06: SharedTexCapture hooked
  166. 02:02:21: Total frames rendered: 1010, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  167. 02:02:21: RTMPPublisher::SocketLoop: Graceful loop exit
  168. 02:02:23: Number of times waited to send: 19, Waited for a total of 66691 bytes
  169. 02:02:23: Number of b-frames dropped: 68 (7.5%), Number of p-frames dropped: 92 (10%), Total 160 (18%)
  170. 02:02:23:
  171. 02:02:23: Profiler results:
  172. 02:02:23:
  173. 02:02:23: ==============================================================
  174. 02:02:23: frame - [100%] [avg time: 1.952 ms (cpu time: avg 1.529 ms, total 1544.41 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.154%]
  175. 02:02:23: | frame preprocessing and rendering - [31.6%] [avg time: 0.617 ms (cpu time: avg 0.386 ms, total 390.004 ms)] [avg calls per frame: 1] [children: 0.154%] [unaccounted: 31.5%]
  176. 02:02:23: | | scene->Preprocess - [0.154%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  177. 02:02:23: | video encoding and uploading - [68.2%] [avg time: 1.332 ms (cpu time: avg 1.142 ms, total 1154.41 ms)] [avg calls per frame: 1] [children: 64.1%] [unaccounted: 4.1%]
  178. 02:02:23: | | flush - [7.17%] [avg time: 0.14 ms (cpu time: avg 0.077 ms, total 78.001 ms)] [avg calls per frame: 1]
  179. 02:02:23: | | CopyResource - [0.768%] [avg time: 0.015 ms (cpu time: avg 0.03 ms, total 31.2 ms)] [avg calls per frame: 0]
  180. 02:02:23: | | conversion to 4:2:0 - [1.23%] [avg time: 0.024 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  181. 02:02:23: | | call to encoder - [53.8%] [avg time: 1.05 ms (cpu time: avg 1.003 ms, total 1014.01 ms)] [avg calls per frame: 0]
  182. 02:02:23: | | sending stuff out - [1.18%] [avg time: 0.023 ms (cpu time: avg 0.03 ms, total 31.2 ms)] [avg calls per frame: 0]
  183. 02:02:23: | Convert444Threads - [3.36e+003%] [avg time: 65.542 ms (cpu time: avg 0.911 ms, total 920.405 ms)] [avg calls per frame: 1]
  184. 02:02:23: ==============================================================
  185. 02:02:23:
  186. 02:02:23: =====Stream End: 2013-08-19, 02:02:23=================================================
  187. 02:04:46: =====Stream Start: 2013-08-19, 02:04:46===============================================
  188. 02:04:46: Multithreaded optimizations: On
  189. 02:04:46: Base resolution: 1920x1080
  190. 02:04:46: Output resolution: 1280x720
  191. 02:04:46: ------------------------------------------
  192. 02:04:46: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
  193. 02:04:46: Playback device {0.0.0.00000000}.{a1cdb5e4-a184-4d80-ab39-0cf6016a4ff5}
  194. 02:04:46: ------------------------------------------
  195. 02:04:46: Using desktop audio input: Altifalantes (Realtek High Definition Audio)
  196. 02:04:46: ------------------------------------------
  197. 02:04:46: Using auxilary audio input: Mic in at front panel (Pink) (Realtek High Definition Audio)
  198. 02:04:46: ------------------------------------------
  199. 02:04:46: Audio Encoding: AAC
  200. 02:04:46: bitrate: 128
  201. 02:04:46: Using bitmap image
  202. 02:04:46: Using text output
  203. 02:04:46: Using graphics capture
  204. 02:04:46: ------------------------------------------
  205. 02:04:46: Video Encoding: x264
  206. 02:04:46: fps: 30
  207. 02:04:46: width: 1280, height: 720
  208. 02:04:46: preset: veryfast
  209. 02:04:46: CBR: yes
  210. 02:04:46: CFR: no
  211. 02:04:46: max bitrate: 4000
  212. 02:04:46: ------------------------------------------
  213. 02:04:46: MMDeviceAudioSource: Frequency for device 'Altifalantes (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  214. 02:04:46: MMDeviceAudioSource: Frequency for device 'Mic in at front panel (Pink) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  215. 02:04:46: SharedTexCapture hooked
  216. 02:04:49: GraphicsCaptureSource::NewCapture: eliminating old capture
  217. 02:04:49: SharedTexCapture hooked
  218. 02:05:00: Total frames rendered: 418, number of late frames: 1 (0.24%) (it's okay for some frames to be late)
  219. 02:05:00:
  220. 02:05:00: Profiler results:
  221. 02:05:00:
  222. 02:05:00: ==============================================================
  223. 02:05:00: frame - [100%] [avg time: 2.058 ms (cpu time: avg 1.642 ms, total 686.404 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.194%]
  224. 02:05:00: | frame preprocessing and rendering - [36.7%] [avg time: 0.755 ms (cpu time: avg 0.522 ms, total 218.401 ms)] [avg calls per frame: 1] [children: 0.146%] [unaccounted: 36.5%]
  225. 02:05:00: | | scene->Preprocess - [0.146%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  226. 02:05:00: | video encoding and uploading - [63.1%] [avg time: 1.299 ms (cpu time: avg 1.119 ms, total 468.003 ms)] [avg calls per frame: 1] [children: 62.2%] [unaccounted: 0.923%]
  227. 02:05:00: | | flush - [4.76%] [avg time: 0.098 ms (cpu time: avg 0.037 ms, total 15.6 ms)] [avg calls per frame: 1]
  228. 02:05:00: | | CopyResource - [0.68%] [avg time: 0.014 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  229. 02:05:00: | | conversion to 4:2:0 - [0.437%] [avg time: 0.009 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  230. 02:05:00: | | call to encoder - [56.3%] [avg time: 1.158 ms (cpu time: avg 1.082 ms, total 452.403 ms)] [avg calls per frame: 0]
  231. 02:05:00: | | sending stuff out - [0.0486%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  232. 02:05:00: | Convert444Threads - [3.11e+003%] [avg time: 63.977 ms (cpu time: avg 0.783 ms, total 327.602 ms)] [avg calls per frame: 1]
  233. 02:05:00: ==============================================================
  234. 02:05:00:
  235. 02:05:00: =====Stream End: 2013-08-19, 02:05:00=================================================
  236.  
  237.  
  238. Last game capture log:
  239. 2013-08-19, 01:44:05: we're booting up:
  240. 01:44:05: D3D9 Present
  241. 01:44:05: DXGI Present
  242. 01:44:05: NV Capture available
  243. 01:44:05: FBO available
  244. 01:44:05: GL Present
  245. 01:44:05: (half life scientist) everything.. seems to be in order
  246. 01:44:07: D3D9EndScene called
  247. 01:44:07: D3DPRESENT_PARAMETERS {
  248. 01:44:07: BackBufferWidth: 1920
  249. 01:44:07: BackBufferHeight: 1080
  250. 01:44:07: BackBufferFormat: D3DFMT_X8R8G8B8
  251. 01:44:07: BackBufferCount: 1
  252. 01:44:07: MultiSampleType: D3DMULTISAMPLE_NONE
  253. 01:44:07: MultiSampleQuality: 0
  254. 01:44:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  255. 01:44:07: hDeviceWindow: 657238
  256. 01:44:07: Windowed: false
  257. 01:44:07: EnableAutoDepthStencil: true
  258. 01:44:07: AutoDepthStencilFormat: D3DFMT_D24X8
  259. 01:44:07: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  260. 01:44:07: FullScreen_RefreshRateInHz: 60
  261. 01:44:07: PresentationInterval: 2147483648
  262. 01:44:07: };
  263. 01:44:07: successfully set up d3d9 hooks
  264. 01:44:07: D3D9Present called
  265. 01:44:07: DoD3D9GPUHook: success
  266. 01:44:07: D3DSURFACE_DESC {
  267. 01:44:07: Format: D3DFMT_X8R8G8B8
  268. 01:44:07: Type: D3DRTYPE_SURFACE
  269. 01:44:07: Usage: D3DUSAGE_RENDERTARGET
  270. 01:44:07: Pool: D3DPOOL_DEFAULT
  271. 01:44:07: MultiSampleType: D3DMULTISAMPLE_NONE
  272. 01:44:07: MultiSampleQuality: 0
  273. 01:44:07: Width: 1920
  274. 01:44:07: Height: 1080
  275. 01:44:07: };
  276. 01:44:07: successfully capturing d3d9 frames via GPU
  277. 01:44:20: D3D9Reset called
  278. 01:44:20: ---------------------- Cleared D3D9 Capture ----------------------
  279. 01:44:20: successfully set up d3d9 hooks
  280. 01:44:20: D3D9EndScene called
  281. 01:44:20: D3D9Present called
  282. 01:44:20: DoD3D9GPUHook: success
  283. 01:44:21: D3DSURFACE_DESC {
  284. 01:44:21: Format: D3DFMT_X8R8G8B8
  285. 01:44:21: Type: D3DRTYPE_SURFACE
  286. 01:44:21: Usage: D3DUSAGE_RENDERTARGET
  287. 01:44:21: Pool: D3DPOOL_DEFAULT
  288. 01:44:21: MultiSampleType: D3DMULTISAMPLE_NONE
  289. 01:44:21: MultiSampleQuality: 0
  290. 01:44:21: Width: 1920
  291. 01:44:21: Height: 1080
  292. 01:44:21: };
  293. 01:44:21: successfully capturing d3d9 frames via GPU
  294. 01:44:58: D3D9Reset called
  295. 01:44:58: ---------------------- Cleared D3D9 Capture ----------------------
  296. 01:44:58: successfully set up d3d9 hooks
  297. 01:44:58: D3D9EndScene called
  298. 01:44:58: D3D9Present called
  299. 01:44:58: DoD3D9GPUHook: success
  300. 01:44:58: D3DSURFACE_DESC {
  301. 01:44:58: Format: D3DFMT_X8R8G8B8
  302. 01:44:58: Type: D3DRTYPE_SURFACE
  303. 01:44:58: Usage: D3DUSAGE_RENDERTARGET
  304. 01:44:58: Pool: D3DPOOL_DEFAULT
  305. 01:44:58: MultiSampleType: D3DMULTISAMPLE_NONE
  306. 01:44:58: MultiSampleQuality: 0
  307. 01:44:58: Width: 1920
  308. 01:44:58: Height: 1080
  309. 01:44:58: };
  310. 01:44:58: successfully capturing d3d9 frames via GPU
  311. 01:46:01: D3D9Reset called
  312. 01:46:01: ---------------------- Cleared D3D9 Capture ----------------------
  313. 01:46:01: successfully set up d3d9 hooks
  314. 01:46:01: D3D9EndScene called
  315. 01:46:01: D3D9Present called
  316. 01:46:01: DoD3D9GPUHook: success
  317. 01:46:01: D3DSURFACE_DESC {
  318. 01:46:01: Format: D3DFMT_X8R8G8B8
  319. 01:46:01: Type: D3DRTYPE_SURFACE
  320. 01:46:01: Usage: D3DUSAGE_RENDERTARGET
  321. 01:46:01: Pool: D3DPOOL_DEFAULT
  322. 01:46:01: MultiSampleType: D3DMULTISAMPLE_NONE
  323. 01:46:01: MultiSampleQuality: 0
  324. 01:46:01: Width: 1920
  325. 01:46:01: Height: 1080
  326. 01:46:01: };
  327. 01:46:01: successfully capturing d3d9 frames via GPU
  328. 01:48:13: D3D9Reset called
  329. 01:48:13: ---------------------- Cleared D3D9 Capture ----------------------
  330. 01:48:13: successfully set up d3d9 hooks
  331. 01:48:13: D3D9EndScene called
  332. 01:48:13: D3D9Present called
  333. 01:48:13: DoD3D9GPUHook: success
  334. 01:48:13: D3DSURFACE_DESC {
  335. 01:48:13: Format: D3DFMT_X8R8G8B8
  336. 01:48:13: Type: D3DRTYPE_SURFACE
  337. 01:48:13: Usage: D3DUSAGE_RENDERTARGET
  338. 01:48:13: Pool: D3DPOOL_DEFAULT
  339. 01:48:13: MultiSampleType: D3DMULTISAMPLE_NONE
  340. 01:48:13: MultiSampleQuality: 0
  341. 01:48:13: Width: 1920
  342. 01:48:13: Height: 1080
  343. 01:48:13: };
  344. 01:48:13: successfully capturing d3d9 frames via GPU
  345. 01:48:49: D3D9Reset called
  346. 01:48:49: ---------------------- Cleared D3D9 Capture ----------------------
  347. 01:48:49: successfully set up d3d9 hooks
  348. 01:48:50: D3D9EndScene called
  349. 01:48:50: D3D9Present called
  350. 01:48:50: DoD3D9GPUHook: success
  351. 01:48:50: D3DSURFACE_DESC {
  352. 01:48:50: Format: D3DFMT_X8R8G8B8
  353. 01:48:50: Type: D3DRTYPE_SURFACE
  354. 01:48:50: Usage: D3DUSAGE_RENDERTARGET
  355. 01:48:50: Pool: D3DPOOL_DEFAULT
  356. 01:48:50: MultiSampleType: D3DMULTISAMPLE_NONE
  357. 01:48:50: MultiSampleQuality: 0
  358. 01:48:50: Width: 1920
  359. 01:48:50: Height: 1080
  360. 01:48:50: };
  361. 01:48:50: successfully capturing d3d9 frames via GPU
  362. 01:49:44: D3D9Reset called
  363. 01:49:44: ---------------------- Cleared D3D9 Capture ----------------------
  364. 01:49:44: successfully set up d3d9 hooks
  365. 01:49:45: D3D9EndScene called
  366. 01:49:45: D3D9Present called
  367. 01:49:45: DoD3D9GPUHook: success
  368. 01:49:45: D3DSURFACE_DESC {
  369. 01:49:45: Format: D3DFMT_X8R8G8B8
  370. 01:49:45: Type: D3DRTYPE_SURFACE
  371. 01:49:45: Usage: D3DUSAGE_RENDERTARGET
  372. 01:49:45: Pool: D3DPOOL_DEFAULT
  373. 01:49:45: MultiSampleType: D3DMULTISAMPLE_NONE
  374. 01:49:45: MultiSampleQuality: 0
  375. 01:49:45: Width: 1920
  376. 01:49:45: Height: 1080
  377. 01:49:45: };
  378. 01:49:45: successfully capturing d3d9 frames via GPU
  379. 01:51:50: D3D9Reset called
  380. 01:51:50: ---------------------- Cleared D3D9 Capture ----------------------
  381. 01:51:50: successfully set up d3d9 hooks
  382. 01:51:51: D3D9EndScene called
  383. 01:51:51: D3D9Present called
  384. 01:51:51: DoD3D9GPUHook: success
  385. 01:51:51: D3DSURFACE_DESC {
  386. 01:51:51: Format: D3DFMT_X8R8G8B8
  387. 01:51:51: Type: D3DRTYPE_SURFACE
  388. 01:51:51: Usage: D3DUSAGE_RENDERTARGET
  389. 01:51:51: Pool: D3DPOOL_DEFAULT
  390. 01:51:51: MultiSampleType: D3DMULTISAMPLE_NONE
  391. 01:51:51: MultiSampleQuality: 0
  392. 01:51:51: Width: 1920
  393. 01:51:51: Height: 1080
  394. 01:51:51: };
  395. 01:51:51: successfully capturing d3d9 frames via GPU
  396. 01:51:57: D3D9Reset called
  397. 01:51:57: ---------------------- Cleared D3D9 Capture ----------------------
  398. 01:51:57: successfully set up d3d9 hooks
  399. 01:51:57: D3D9EndScene called
  400. 01:51:57: D3D9Present called
  401. 01:51:58: DoD3D9GPUHook: success
  402. 01:51:58: D3DSURFACE_DESC {
  403. 01:51:58: Format: D3DFMT_X8R8G8B8
  404. 01:51:58: Type: D3DRTYPE_SURFACE
  405. 01:51:58: Usage: D3DUSAGE_RENDERTARGET
  406. 01:51:58: Pool: D3DPOOL_DEFAULT
  407. 01:51:58: MultiSampleType: D3DMULTISAMPLE_NONE
  408. 01:51:58: MultiSampleQuality: 0
  409. 01:51:58: Width: 1920
  410. 01:51:58: Height: 1080
  411. 01:51:58: };
  412. 01:51:58: successfully capturing d3d9 frames via GPU
  413. 01:52:10: D3D9Reset called
  414. 01:52:10: ---------------------- Cleared D3D9 Capture ----------------------
  415. 01:52:10: successfully set up d3d9 hooks
  416. 01:52:10: D3D9EndScene called
  417. 01:52:10: D3D9Present called
  418. 01:52:10: DoD3D9GPUHook: success
  419. 01:52:10: D3DSURFACE_DESC {
  420. 01:52:10: Format: D3DFMT_X8R8G8B8
  421. 01:52:10: Type: D3DRTYPE_SURFACE
  422. 01:52:10: Usage: D3DUSAGE_RENDERTARGET
  423. 01:52:10: Pool: D3DPOOL_DEFAULT
  424. 01:52:10: MultiSampleType: D3DMULTISAMPLE_NONE
  425. 01:52:10: MultiSampleQuality: 0
  426. 01:52:10: Width: 1920
  427. 01:52:10: Height: 1080
  428. 01:52:10: };
  429. 01:52:10: successfully capturing d3d9 frames via GPU
  430. 01:52:25: D3D9Reset called
  431. 01:52:25: ---------------------- Cleared D3D9 Capture ----------------------
  432. 01:52:26: successfully set up d3d9 hooks
  433. 01:52:26: D3D9EndScene called
  434. 01:52:26: D3D9Present called
  435. 01:52:26: DoD3D9GPUHook: success
  436. 01:52:26: D3DSURFACE_DESC {
  437. 01:52:26: Format: D3DFMT_X8R8G8B8
  438. 01:52:26: Type: D3DRTYPE_SURFACE
  439. 01:52:26: Usage: D3DUSAGE_RENDERTARGET
  440. 01:52:26: Pool: D3DPOOL_DEFAULT
  441. 01:52:26: MultiSampleType: D3DMULTISAMPLE_NONE
  442. 01:52:26: MultiSampleQuality: 0
  443. 01:52:26: Width: 1920
  444. 01:52:26: Height: 1080
  445. 01:52:26: };
  446. 01:52:26: successfully capturing d3d9 frames via GPU
  447. 01:54:22: D3D9Reset called
  448. 01:54:22: ---------------------- Cleared D3D9 Capture ----------------------
  449. 01:54:23: successfully set up d3d9 hooks
  450. 01:54:23: D3D9EndScene called
  451. 01:54:23: D3D9Present called
  452. 01:54:23: DoD3D9GPUHook: success
  453. 01:54:23: D3DSURFACE_DESC {
  454. 01:54:23: Format: D3DFMT_X8R8G8B8
  455. 01:54:23: Type: D3DRTYPE_SURFACE
  456. 01:54:23: Usage: D3DUSAGE_RENDERTARGET
  457. 01:54:23: Pool: D3DPOOL_DEFAULT
  458. 01:54:23: MultiSampleType: D3DMULTISAMPLE_NONE
  459. 01:54:23: MultiSampleQuality: 0
  460. 01:54:23: Width: 1920
  461. 01:54:23: Height: 1080
  462. 01:54:23: };
  463. 01:54:23: successfully capturing d3d9 frames via GPU
  464. 01:54:26: D3D9Reset called
  465. 01:54:26: ---------------------- Cleared D3D9 Capture ----------------------
  466. 01:54:26: successfully set up d3d9 hooks
  467. 01:54:26: D3D9EndScene called
  468. 01:54:26: D3D9Present called
  469. 01:54:26: DoD3D9GPUHook: success
  470. 01:54:26: D3DSURFACE_DESC {
  471. 01:54:26: Format: D3DFMT_X8R8G8B8
  472. 01:54:26: Type: D3DRTYPE_SURFACE
  473. 01:54:26: Usage: D3DUSAGE_RENDERTARGET
  474. 01:54:26: Pool: D3DPOOL_DEFAULT
  475. 01:54:26: MultiSampleType: D3DMULTISAMPLE_NONE
  476. 01:54:26: MultiSampleQuality: 0
  477. 01:54:26: Width: 1920
  478. 01:54:26: Height: 1080
  479. 01:54:26: };
  480. 01:54:26: successfully capturing d3d9 frames via GPU
  481. 01:55:00: D3D9Reset called
  482. 01:55:00: ---------------------- Cleared D3D9 Capture ----------------------
  483. 01:55:00: successfully set up d3d9 hooks
  484. 01:55:00: D3D9EndScene called
  485. 01:55:00: D3D9Present called
  486. 01:55:00: DoD3D9GPUHook: success
  487. 01:55:00: D3DSURFACE_DESC {
  488. 01:55:00: Format: D3DFMT_X8R8G8B8
  489. 01:55:00: Type: D3DRTYPE_SURFACE
  490. 01:55:00: Usage: D3DUSAGE_RENDERTARGET
  491. 01:55:00: Pool: D3DPOOL_DEFAULT
  492. 01:55:00: MultiSampleType: D3DMULTISAMPLE_NONE
  493. 01:55:00: MultiSampleQuality: 0
  494. 01:55:00: Width: 1920
  495. 01:55:00: Height: 1080
  496. 01:55:00: };
  497. 01:55:00: successfully capturing d3d9 frames via GPU
  498. 01:56:37: D3D9Reset called
  499. 01:56:37: ---------------------- Cleared D3D9 Capture ----------------------
  500. 01:56:38: successfully set up d3d9 hooks
  501. 01:56:38: D3D9EndScene called
  502. 01:56:38: D3D9Present called
  503. 01:56:38: DoD3D9GPUHook: success
  504. 01:56:38: D3DSURFACE_DESC {
  505. 01:56:38: Format: D3DFMT_X8R8G8B8
  506. 01:56:38: Type: D3DRTYPE_SURFACE
  507. 01:56:38: Usage: D3DUSAGE_RENDERTARGET
  508. 01:56:38: Pool: D3DPOOL_DEFAULT
  509. 01:56:38: MultiSampleType: D3DMULTISAMPLE_NONE
  510. 01:56:38: MultiSampleQuality: 0
  511. 01:56:38: Width: 1920
  512. 01:56:38: Height: 1080
  513. 01:56:38: };
  514. 01:56:38: successfully capturing d3d9 frames via GPU
  515. 01:57:41: D3D9Reset called
  516. 01:57:41: ---------------------- Cleared D3D9 Capture ----------------------
  517. 01:57:41: successfully set up d3d9 hooks
  518. 01:57:41: D3D9EndScene called
  519. 01:57:41: D3D9Present called
  520. 01:57:41: DoD3D9GPUHook: success
  521. 01:57:41: D3DSURFACE_DESC {
  522. 01:57:41: Format: D3DFMT_X8R8G8B8
  523. 01:57:41: Type: D3DRTYPE_SURFACE
  524. 01:57:41: Usage: D3DUSAGE_RENDERTARGET
  525. 01:57:41: Pool: D3DPOOL_DEFAULT
  526. 01:57:41: MultiSampleType: D3DMULTISAMPLE_NONE
  527. 01:57:41: MultiSampleQuality: 0
  528. 01:57:41: Width: 1920
  529. 01:57:41: Height: 1080
  530. 01:57:41: };
  531. 01:57:41: successfully capturing d3d9 frames via GPU
  532. 01:59:33: D3D9Reset called
  533. 01:59:33: ---------------------- Cleared D3D9 Capture ----------------------
  534. 01:59:33: successfully set up d3d9 hooks
  535. 01:59:33: D3D9EndScene called
  536. 01:59:33: D3D9Present called
  537. 01:59:33: DoD3D9GPUHook: success
  538. 01:59:33: D3DSURFACE_DESC {
  539. 01:59:33: Format: D3DFMT_X8R8G8B8
  540. 01:59:33: Type: D3DRTYPE_SURFACE
  541. 01:59:33: Usage: D3DUSAGE_RENDERTARGET
  542. 01:59:33: Pool: D3DPOOL_DEFAULT
  543. 01:59:33: MultiSampleType: D3DMULTISAMPLE_NONE
  544. 01:59:33: MultiSampleQuality: 0
  545. 01:59:33: Width: 1920
  546. 01:59:33: Height: 1080
  547. 01:59:33: };
  548. 01:59:33: successfully capturing d3d9 frames via GPU
  549. 01:59:43: D3D9Reset called
  550. 01:59:43: ---------------------- Cleared D3D9 Capture ----------------------
  551. 01:59:43: successfully set up d3d9 hooks
  552. 01:59:43: D3D9EndScene called
  553. 01:59:43: D3D9Present called
  554. 01:59:43: DoD3D9GPUHook: success
  555. 01:59:43: D3DSURFACE_DESC {
  556. 01:59:43: Format: D3DFMT_X8R8G8B8
  557. 01:59:43: Type: D3DRTYPE_SURFACE
  558. 01:59:43: Usage: D3DUSAGE_RENDERTARGET
  559. 01:59:43: Pool: D3DPOOL_DEFAULT
  560. 01:59:43: MultiSampleType: D3DMULTISAMPLE_NONE
  561. 01:59:43: MultiSampleQuality: 0
  562. 01:59:43: Width: 1920
  563. 01:59:43: Height: 1080
  564. 01:59:43: };
  565. 01:59:43: successfully capturing d3d9 frames via GPU
  566. 02:00:14: D3D9Reset called
  567. 02:00:14: ---------------------- Cleared D3D9 Capture ----------------------
  568. 02:00:14: successfully set up d3d9 hooks
  569. 02:00:14: D3D9EndScene called
  570. 02:00:14: D3D9Present called
  571. 02:00:14: DoD3D9GPUHook: success
  572. 02:00:14: D3DSURFACE_DESC {
  573. 02:00:14: Format: D3DFMT_X8R8G8B8
  574. 02:00:14: Type: D3DRTYPE_SURFACE
  575. 02:00:14: Usage: D3DUSAGE_RENDERTARGET
  576. 02:00:14: Pool: D3DPOOL_DEFAULT
  577. 02:00:14: MultiSampleType: D3DMULTISAMPLE_NONE
  578. 02:00:14: MultiSampleQuality: 0
  579. 02:00:14: Width: 1920
  580. 02:00:14: Height: 1080
  581. 02:00:14: };
  582. 02:00:14: successfully capturing d3d9 frames via GPU
  583. 02:00:18: D3D9Reset called
  584. 02:00:18: ---------------------- Cleared D3D9 Capture ----------------------
  585. 02:00:18: successfully set up d3d9 hooks
  586. 02:00:18: D3D9EndScene called
  587. 02:00:18: D3D9Present called
  588. 02:00:18: DoD3D9GPUHook: success
  589. 02:00:19: D3DSURFACE_DESC {
  590. 02:00:19: Format: D3DFMT_X8R8G8B8
  591. 02:00:19: Type: D3DRTYPE_SURFACE
  592. 02:00:19: Usage: D3DUSAGE_RENDERTARGET
  593. 02:00:19: Pool: D3DPOOL_DEFAULT
  594. 02:00:19: MultiSampleType: D3DMULTISAMPLE_NONE
  595. 02:00:19: MultiSampleQuality: 0
  596. 02:00:19: Width: 1920
  597. 02:00:19: Height: 1080
  598. 02:00:19: };
  599. 02:00:19: successfully capturing d3d9 frames via GPU
  600. 02:01:44: D3D9Reset called
  601. 02:01:44: ---------------------- Cleared D3D9 Capture ----------------------
  602. 02:01:44: successfully set up d3d9 hooks
  603. 02:01:44: D3D9EndScene called
  604. 02:01:44: D3D9Present called
  605. 02:01:44: DoD3D9GPUHook: success
  606. 02:01:44: D3DSURFACE_DESC {
  607. 02:01:44: Format: D3DFMT_X8R8G8B8
  608. 02:01:44: Type: D3DRTYPE_SURFACE
  609. 02:01:44: Usage: D3DUSAGE_RENDERTARGET
  610. 02:01:44: Pool: D3DPOOL_DEFAULT
  611. 02:01:44: MultiSampleType: D3DMULTISAMPLE_NONE
  612. 02:01:44: MultiSampleQuality: 0
  613. 02:01:44: Width: 1920
  614. 02:01:44: Height: 1080
  615. 02:01:44: };
  616. 02:01:44: successfully capturing d3d9 frames via GPU
  617. 02:01:56: D3D9Reset called
  618. 02:01:56: ---------------------- Cleared D3D9 Capture ----------------------
  619. 02:01:56: successfully set up d3d9 hooks
  620. 02:01:56: D3D9EndScene called
  621. 02:01:56: D3D9Present called
  622. 02:01:56: ---------------------- Cleared D3D9 Capture ----------------------
  623. 02:01:56: received restart event, capturing
  624. 02:01:56: DoD3D9GPUHook: success
  625. 02:01:56: D3D9EndScene called
  626. 02:01:56: D3D9Present called
  627. 02:01:56: D3DSURFACE_DESC {
  628. 02:01:56: Format: D3DFMT_X8R8G8B8
  629. 02:01:56: Type: D3DRTYPE_SURFACE
  630. 02:01:56: Usage: D3DUSAGE_RENDERTARGET
  631. 02:01:56: Pool: D3DPOOL_DEFAULT
  632. 02:01:56: MultiSampleType: D3DMULTISAMPLE_NONE
  633. 02:01:56: MultiSampleQuality: 0
  634. 02:01:56: Width: 1920
  635. 02:01:56: Height: 1080
  636. 02:01:56: };
  637. 02:01:56: successfully capturing d3d9 frames via GPU
  638. 02:02:05: D3D9Reset called
  639. 02:02:05: ---------------------- Cleared D3D9 Capture ----------------------
  640. 02:02:06: successfully set up d3d9 hooks
  641. 02:02:06: D3D9EndScene called
  642. 02:02:06: D3D9Present called
  643. 02:02:06: DoD3D9GPUHook: success
  644. 02:02:06: D3DSURFACE_DESC {
  645. 02:02:06: Format: D3DFMT_X8R8G8B8
  646. 02:02:06: Type: D3DRTYPE_SURFACE
  647. 02:02:06: Usage: D3DUSAGE_RENDERTARGET
  648. 02:02:06: Pool: D3DPOOL_DEFAULT
  649. 02:02:06: MultiSampleType: D3DMULTISAMPLE_NONE
  650. 02:02:06: MultiSampleQuality: 0
  651. 02:02:06: Width: 1920
  652. 02:02:06: Height: 1080
  653. 02:02:06: };
  654. 02:02:06: successfully capturing d3d9 frames via GPU
  655. 02:02:24: D3D9Reset called
  656. 02:02:24: ---------------------- Cleared D3D9 Capture ----------------------
  657. 02:02:24: successfully set up d3d9 hooks
  658. 02:02:24: D3D9EndScene called
  659. 02:02:24: D3D9Present called
  660. 02:02:24: ---------------------- Cleared D3D9 Capture ----------------------
  661. 02:02:24: received restart event, capturing
  662. 02:02:24: DoD3D9GPUHook: success
  663. 02:02:24: D3D9EndScene called
  664. 02:02:24: D3D9Present called
  665. 02:03:16: D3D9Reset called
  666. 02:03:16: ---------------------- Cleared D3D9 Capture ----------------------
  667. 02:03:16: successfully set up d3d9 hooks
  668. 02:03:16: D3D9EndScene called
  669. 02:03:16: D3D9Present called
  670. 02:03:16: DoD3D9GPUHook: success
  671. 02:03:45: D3D9Reset called
  672. 02:03:45: ---------------------- Cleared D3D9 Capture ----------------------
  673. 02:03:45: successfully set up d3d9 hooks
  674. 02:03:45: D3D9EndScene called
  675. 02:03:45: D3D9Present called
  676. 02:03:45: DoD3D9GPUHook: success
  677. 02:04:26: D3D9Reset called
  678. 02:04:26: ---------------------- Cleared D3D9 Capture ----------------------
  679. 02:04:26: successfully set up d3d9 hooks
  680. 02:04:26: D3D9EndScene called
  681. 02:04:26: D3D9Present called
  682. 02:04:27: DoD3D9GPUHook: success
  683. 02:04:39: D3D9Reset called
  684. 02:04:39: ---------------------- Cleared D3D9 Capture ----------------------
  685. 02:04:39: successfully set up d3d9 hooks
  686. 02:04:39: D3D9EndScene called
  687. 02:04:39: D3D9Present called
  688. 02:04:39: DoD3D9GPUHook: success
  689. 02:04:48: D3D9Reset called
  690. 02:04:48: ---------------------- Cleared D3D9 Capture ----------------------
  691. 02:04:48: successfully set up d3d9 hooks
  692. 02:04:49: D3D9EndScene called
  693. 02:04:49: D3D9Present called
  694. 02:04:49: DoD3D9GPUHook: success
  695. 02:04:49: D3DSURFACE_DESC {
  696. 02:04:49: Format: D3DFMT_X8R8G8B8
  697. 02:04:49: Type: D3DRTYPE_SURFACE
  698. 02:04:49: Usage: D3DUSAGE_RENDERTARGET
  699. 02:04:49: Pool: D3DPOOL_DEFAULT
  700. 02:04:49: MultiSampleType: D3DMULTISAMPLE_NONE
  701. 02:04:49: MultiSampleQuality: 0
  702. 02:04:49: Width: 1920
  703. 02:04:49: Height: 1080
  704. 02:04:49: };
  705. 02:04:49: successfully capturing d3d9 frames via GPU
  706. 02:05:01: D3D9Reset called
  707. 02:05:01: ---------------------- Cleared D3D9 Capture ----------------------
  708. 02:05:01: successfully set up d3d9 hooks
  709. 02:05:01: D3D9EndScene called
  710. 02:05:01: D3D9Present called
  711. 02:05:01: ---------------------- Cleared D3D9 Capture ----------------------
  712. 02:05:01: received restart event, capturing
  713. 02:05:01: DoD3D9GPUHook: success
  714. 02:05:01: D3D9EndScene called
  715. 02:05:01: D3D9Present called
  716. 02:06:58: D3D9Reset called
  717. 02:06:58: ---------------------- Cleared D3D9 Capture ----------------------
  718. 02:06:58: successfully set up d3d9 hooks
  719. 02:06:58: D3D9EndScene called
  720. 02:06:58: D3D9Present called
  721. 02:06:58: DoD3D9GPUHook: success
  722. 02:07:11: D3D9Reset called
  723. 02:07:11: ---------------------- Cleared D3D9 Capture ----------------------
  724. 02:07:11: successfully set up d3d9 hooks
  725. 02:07:11: D3D9EndScene called
  726. 02:07:11: D3D9Present called
  727. 02:07:11: DoD3D9GPUHook: success
  728. 02:09:10: D3D9Reset called
  729. 02:09:10: ---------------------- Cleared D3D9 Capture ----------------------
  730. 02:09:10: successfully set up d3d9 hooks
  731. 02:09:10: D3D9EndScene called
  732. 02:09:10: D3D9Present called
  733. 02:09:10: DoD3D9GPUHook: success
  734. 02:10:57: D3D9Reset called
  735. 02:10:57: ---------------------- Cleared D3D9 Capture ----------------------
  736. 02:10:57: successfully set up d3d9 hooks
  737. 02:10:57: D3D9EndScene called
  738. 02:10:57: D3D9Present called
  739. 02:10:57: DoD3D9GPUHook: success
  740. 02:13:25: D3D9Reset called
  741. 02:13:25: ---------------------- Cleared D3D9 Capture ----------------------
  742. 02:13:25: successfully set up d3d9 hooks
  743. 02:13:25: D3D9EndScene called
  744. 02:13:25: D3D9Present called
  745. 02:13:25: DoD3D9GPUHook: success
  746. 02:15:56: D3D9Reset called
  747. 02:15:56: ---------------------- Cleared D3D9 Capture ----------------------
  748. 02:15:56: successfully set up d3d9 hooks
  749. 02:15:57: D3D9EndScene called
  750. 02:15:57: D3D9Present called
  751. 02:15:57: DoD3D9GPUHook: success
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