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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  4. // v1.5a | 19 October 2014 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // You don't have to remove -dxlevel from the launch options after the first launch!
  8. //
  9. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  10. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  11. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  12. //
  13. // DX Levels
  14. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  15. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
  16. // ----------------------------------------------------------------------------
  17.  
  18. // ----------------------------------------------------------------------------
  19. // FPS cap
  20. // ----------------------------------------------------------------------------
  21. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  22. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  23. // desirable than a variable but sometimes high framerate. A common
  24. // misconception is that if any more frames are generated than your monitor can
  25. // display, they are useless. This is wrong -- frames are used for much more
  26. // than mere display, and affect the way the game feels well past your
  27. // refresh rate.
  28. // ----------------------------------------------------------------------------
  29. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  30. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  31. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  32.  
  33. // ----------------------------------------------------------------------------
  34. // Net settings
  35. // ----------------------------------------------------------------------------
  36. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  37. // are a fact of life in competitive TF2, and as such, they are included here.
  38. //
  39. // A common question I am asked -- what defines whether a good connection is
  40. // good or bad? Mostly personal preference. If you're not willing to make the
  41. // choice, try both and see which is better for you.
  42. //
  43. // Generally, meeting both of the following conditions would classify it as a
  44. // good connection:
  45. //
  46. // - Ping of <80 to the average server you join
  47. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  48. //
  49. // There's some pretty good documentation on this here:
  50. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  51. //
  52. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  53. // ----------------------------------------------------------------------------
  54.  
  55. // Good connection
  56. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  57. cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  58. cl_interp_ratio 1
  59. cl_lagcompensation 1
  60. cl_pred_optimize 2
  61. cl_smooth 0
  62. cl_smoothtime 0.01
  63. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  64. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  65.  
  66. // Bad connection
  67. //cl_cmdrate 40
  68. //cl_interp 0
  69. //cl_interp_ratio 2
  70. //cl_lagcompensation 1
  71. //cl_pred_optimize 2
  72. //cl_smooth 0
  73. //cl_smoothtime 0.01
  74. //cl_updaterate 40
  75. //rate 35000
  76.  
  77. // ----------------------------------------------------------------------------
  78. // Sprays
  79. // ----------------------------------------------------------------------------
  80. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  81. // anyway, so if you play competitive TF2, this won't help you.
  82. // ----------------------------------------------------------------------------
  83.  
  84.  
  85.  
  86. // Enable sprays -- uncomment this section if you want these settings
  87. cl_playerspraydisable 0
  88. r_spray_lifetime 2
  89.  
  90. // ----------------------------------------------------------------------------
  91. // Shadows
  92. // ----------------------------------------------------------------------------
  93.  
  94. // Disable shadows
  95. mat_shadowstate 0
  96. r_shadowmaxrendered 0
  97. r_shadowrendertotexture 0
  98. r_shadows 0
  99.  
  100. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  101. //mat_shadowstate 1
  102. //r_shadowmaxrendered 11
  103. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  104. // competitive TF2 players to see opponents standing
  105. // near the other side of a wall. You may see some
  106. // performance loss from setting this to `1'.
  107.  
  108.  
  109. // ----------------------------------------------------------------------------
  110. // Facial features
  111. // ----------------------------------------------------------------------------
  112.  
  113. // Disable facial features
  114. r_eyes 0
  115. r_flex 0
  116. r_lod 2
  117. r_rootlod 2
  118. r_teeth 0
  119.  
  120. // Enable facial features -- turning them on lowers framerate by 5ish%
  121. //r_eyes 1
  122. //r_flex 1
  123. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  124. //r_rootlod 1
  125. //r_teeth 1
  126.  
  127. // ----------------------------------------------------------------------------
  128. // Ragdolls
  129. // ----------------------------------------------------------------------------
  130. // You will have reduced performance on deaths which produce ragdolls.
  131. // ----------------------------------------------------------------------------
  132.  
  133. // Disable ragdolls
  134. cl_ragdoll_fade_time 0
  135. cl_ragdoll_forcefade 1
  136. cl_ragdoll_physics_enable 0
  137. g_ragdoll_fadespeed 0
  138. g_ragdoll_lvfadespeed 0
  139. ragdoll_sleepaftertime 0
  140.  
  141. // Enable ragdolls -- lowers by 10ish%
  142. //cl_ragdoll_fade_time 15
  143. //cl_ragdoll_forcefade 0
  144. //cl_ragdoll_physics_enable 1
  145. //g_ragdoll_fadespeed 600
  146. //g_ragdoll_lvfadespeed 100
  147. //ragdoll_sleepaftertime "5.0f"
  148.  
  149. // ----------------------------------------------------------------------------
  150. // Gibs
  151. // ----------------------------------------------------------------------------
  152. // You will have reduced performance on deaths which produce gibs.
  153. // ----------------------------------------------------------------------------
  154.  
  155. // Disable gibs
  156. cl_phys_props_enable 0
  157. cl_phys_props_max 0
  158. props_break_max_pieces 0
  159. r_propsmaxdist 1
  160. violence_agibs 0
  161. violence_hgibs 0
  162.  
  163. // Enable gibs -- 6-7% less framerate
  164. //cl_phys_props_enable 1
  165. //cl_phys_props_max 128
  166. //props_break_max_pieces -1
  167. //r_propsmaxdist 1000
  168. //violence_agibs 1
  169. //violence_hgibs 1
  170.  
  171. // ----------------------------------------------------------------------------
  172. // Graphical
  173. // ----------------------------------------------------------------------------
  174. // Now we come to the main brunt of the config. You probably don't want to mess
  175. // with this.
  176. // ----------------------------------------------------------------------------
  177. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  178. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  179. cl_detaildist 0
  180. cl_detailfade 0
  181. cl_drawmonitors 0
  182. cl_ejectbrass 0
  183. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  184. cl_new_impact_effects 0
  185. cl_show_splashes 0
  186. func_break_max_pieces 0
  187. glow_outline_effect_enable 0 // Cart glow effect.
  188. lod_transitiondist 0
  189. mat_antialias 0
  190. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  191. // a strange `shine' effect to appear on all players. - Chris
  192. // In the past I wasn't able to prove that disabling this was significant,
  193. // it effects fps by about 1% after several checks - Comanglia
  194. mat_colcorrection_disableentities 0
  195. mat_colorcorrection 0
  196. mat_disable_bloom 1
  197. mat_disable_fancy_blending 1
  198. mat_disable_lightwarp 1
  199. mat_envmapsize 8
  200. mat_envmaptgasize 8
  201. mat_filterlightmaps 1
  202. mat_filtertextures 1
  203. mat_forceaniso 0
  204. mat_hdr_level 0
  205. mat_max_worldmesh_vertices 512
  206. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  207. // to get it darker. Only works in fullscreen.
  208. mat_motion_blur_enabled 0
  209. mat_parallaxmap 0
  210. mat_picmip 2
  211. // at a range from -1 to 2, -1 being the best quality, 2 being the
  212. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  213. mat_reducefillrate 1
  214. mat_reduceparticles 1
  215. mat_specular 1
  216. // non-shiny, and will remove some specular effects from in-game
  217. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  218. mat_trilinear 0
  219. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  220. mat_viewportupscale 1
  221. mat_wateroverlaysize 1
  222. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  223. r_3dsky 0
  224. r_ambientboost 0
  225. r_ambientfactor 0
  226. r_ambientmin 0
  227. r_avglight 0
  228. r_cheapwaterend 1
  229. r_cheapwaterstart 1
  230. r_decals 9
  231. r_maxmodeldecal 9
  232. r_decalstaticprops 0
  233. r_decal_cullsize 15
  234. r_drawdetailprops 0
  235. r_drawmodeldecals 0
  236. r_drawflecks 0
  237. r_dynamic 0
  238. r_flashlightdepthtexture 0
  239. r_forcewaterleaf 1
  240. r_lightaverage 0
  241. r_maxnewsamples 0
  242. r_maxsampledist 1
  243. r_occlusion 0 // disables ambient occlusion. 2% FPS boost
  244. r_propsmaxdist 0
  245. r_renderoverlayfragment 0
  246. r_staticprop_lod 4
  247. r_waterdrawreflection 0
  248. r_waterdrawrefraction 1
  249. r_waterforceexpensive 0
  250. r_waterforcereflectentities 0
  251. rope_averagelight 0
  252. rope_collide 0
  253. rope_rendersolid 0
  254. rope_shake 0
  255. rope_smooth 0
  256. rope_subdiv 0
  257. rope_wind_dist 0
  258. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  259. // it, for example, setting this to `1'
  260. // disables rain effects on *_sawmill.
  261. tracer_extra 0
  262. violence_ablood 1 // framerates on -most- pcs are higher with these on
  263. violence_hblood 1
  264.  
  265. // ----------------------------------------------------------------------------
  266. // Misc
  267. // ----------------------------------------------------------------------------
  268. in_usekeyboardsampletime 0
  269. mat_clipz 1 // FX card users should set this to 0
  270. mat_forcehardwaresync 0
  271. mat_levelflush 1
  272. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  273. // silly incompatibility with the Xfire overlay. You should use
  274. // it if you can! - WHO USES XFIRE ANYMORE?
  275. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  276. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  277. // performed on the GPU (as opposed to on the CPU). The
  278. // value `-1' autodetects hardware support for this
  279. // feature, which is safer than forcing it.
  280.  
  281. // ----------------------------------------------------------------------------
  282. // Sound
  283. // ----------------------------------------------------------------------------
  284. // I'd be hesitant to say that you would see a great deal of performance
  285. // improvement from lowering the sound quality, but in my experience as a
  286. // competitive TF2 player, lowering the sound quality makes determination of
  287. // directionality and distance that much easier. You may see a small FPS gain
  288. // with these settings, or you may not, either way will likely have a
  289. // negligible effect on performance.
  290. // ----------------------------------------------------------------------------
  291. dsp_enhance_stereo 0
  292. dsp_slow_cpu 1
  293. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  294. // helpful in the past, as it seems to (for whatever
  295. // reason) reduce the number of TDRs experienced during
  296. // gameplay. There's some pretty good information on
  297. // TDRs (nerds only) here:
  298. // http://forums.nvidia.com/index.php?showtopic=65161
  299. snd_pitchquality 0
  300. snd_spatialize_roundrobin 1
  301. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  302.  
  303. // ----------------------------------------------------------------------------
  304. // Threading
  305. // ----------------------------------------------------------------------------
  306. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  307. // defines the threading method to be used by the material
  308. // system. It has been unstable to use in the past, but
  309. // nowadays it's generally okay.
  310. //
  311. // Here are the possible values:
  312. // -2 legacy default
  313. // -1 default
  314. // 0 synchronous single thread
  315. // 1 queued single thread
  316. // 2 queued multithreaded
  317. //
  318. // If you have problems with the value `2', try setting it to
  319. // `-1'.
  320. //
  321. // As an aside, there are quite a few bugs in the demo system
  322. // that occur when mat_queue_mode is set to a value that is
  323. // not `-1'. If you intend to do work with the demo system,
  324. // maybe you should change this.
  325. //
  326. //After immense testing I've found that default works perfectly
  327. //fine with setting your Thread usage. It automatically set me
  328. //to 2 every time. I'd say it's safer and likely less buggy to
  329. //leave this at -1 than it is at 2.
  330. //
  331. //As a side not I've noticed micro stutters with mat_queue_mode 2
  332. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  333.  
  334. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  335. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  336. r_queued_decals 0 // lessens the impact of higher decal limits.
  337. r_queued_ropes 1
  338. r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  339. r_threaded_client_shadow_manager 1
  340. r_threaded_particles 1
  341. r_threaded_renderables 1
  342. net_queue_trace 0
  343.  
  344. // ----------------------------------------------------------------------------
  345. // HUD
  346. // ----------------------------------------------------------------------------
  347. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  348. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  349. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  350. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  351. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  352. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  353.  
  354. // ----------------------------------------------------------------------------
  355. // Test Shit
  356. // ----------------------------------------------------------------------------
  357. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  358. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  359. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  360. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  361. cl_loadondemand_default 0
  362.  
  363. // ----------------------------------------------------------------------------
  364. // Misc
  365. // ----------------------------------------------------------------------------
  366. cl_forcepreload 1 // Force preloading
  367. cl_ask_blacklist_opt_out "1"
  368. cl_ask_favorite_opt_out "1"
  369. sb_dontshow_maxplayer_warning "1"
  370. tf_explanations_backpackpanel "1"
  371. tf_explanations_charinfo_armory_panel "1"
  372. tf_explanations_charinfopanel "1"
  373. tf_explanations_craftingpanel "1"
  374. tf_explanations_discardpanel "1"
  375. tf_explanations_store "1"
  376. tf_training_has_prompted_for_forums "1"
  377. tf_training_has_prompted_for_loadout "1"
  378. tf_training_has_prompted_for_offline_practice "1"
  379. tf_training_has_prompted_for_options "1"
  380. tf_training_has_prompted_for_training "1"
  381. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  382. // net_graph 1,2,3,4,5
  383.  
  384.  
  385. clear
  386. play items/cart_explode_trigger.wav
  387. echo ----------------------ayy lmao.cfg loaded successfully!-----------------------------------------
  388. echo ----------------------Oh my god BlueAura is so awesome wow--------------------------------------
  389.  
  390. say_team Config loaded successfully!
  391.  
  392. cl_customsounds 1
  393.  
  394. mat_dxlevel 81
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