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- Index: code/server/sv_world.c
- ===================================================================
- --- code/server/sv_world.c (revision 2185)
- +++ code/server/sv_world.c (working copy)
- @@ -672,12 +672,12 @@
- hit = SV_GentityNum( touch[i] );
- // might intersect, so do an exact clip
- clipHandle = SV_ClipHandleForEntity( hit );
- - angles = hit->s.angles;
- + angles = hit->r.currentAngles;
- if ( !hit->r.bmodel ) {
- angles = vec3_origin; // boxes don't rotate
- }
- - c2 = CM_TransformedPointContents (p, clipHandle, hit->s.origin, angles);
- + c2 = CM_TransformedPointContents (p, clipHandle, hit->r.currentOrigin, angles);
- contents |= c2;
- }
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