Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Barotrauma crash report (generated on 2/10/2016 2:31:34 AM)
- Barotrauma seems to have crashed. Sorry for the inconvenience!
- If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.
- Game version 0.3.1.1
- Selected content package: Vanilla 0.3
- Level seed: no level loaded
- Loaded submarine: none
- Selected screen: None
- System info:
- Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
- Exception: openal32.dll
- Target site: Void CreateContext(System.String, Int32, Int32, Boolean, Boolean, MaxAuxiliarySends)
- Stack trace:
- at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends)
- at OpenTK.Audio.AudioContext..ctor()
- at Barotrauma.Sounds.SoundManager.Init() in e:\Subsurface\Subsurface\Source\Sounds\SoundManager.cs:line 36
- at Barotrauma.GameMain.LoadContent() in e:\Subsurface\Subsurface\Source\GameMain.cs:line 173
- at Microsoft.Xna.Framework.Game.Initialize()
- at Barotrauma.GameMain.Initialize() in e:\Subsurface\Subsurface\Source\GameMain.cs:line 154
- at Microsoft.Xna.Framework.Game.DoInitialize()
- at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
- at Barotrauma.Program.Main() in e:\Subsurface\Subsurface\Source\Program.cs:line 35
- Last debug messages:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement