Advertisement
Guest User

crash log barotrauma

a guest
Feb 10th, 2016
192
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.39 KB | None | 0 0
  1. Barotrauma crash report (generated on 2/10/2016 2:31:34 AM)
  2.  
  3.  
  4. Barotrauma seems to have crashed. Sorry for the inconvenience!
  5. If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.
  6.  
  7.  
  8. Game version 0.3.1.1
  9. Selected content package: Vanilla 0.3
  10. Level seed: no level loaded
  11. Loaded submarine: none
  12. Selected screen: None
  13.  
  14.  
  15. System info:
  16. Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
  17.  
  18.  
  19. Exception: openal32.dll
  20. Target site: Void CreateContext(System.String, Int32, Int32, Boolean, Boolean, MaxAuxiliarySends)
  21. Stack trace:
  22. at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends)
  23. at OpenTK.Audio.AudioContext..ctor()
  24. at Barotrauma.Sounds.SoundManager.Init() in e:\Subsurface\Subsurface\Source\Sounds\SoundManager.cs:line 36
  25. at Barotrauma.GameMain.LoadContent() in e:\Subsurface\Subsurface\Source\GameMain.cs:line 173
  26. at Microsoft.Xna.Framework.Game.Initialize()
  27. at Barotrauma.GameMain.Initialize() in e:\Subsurface\Subsurface\Source\GameMain.cs:line 154
  28. at Microsoft.Xna.Framework.Game.DoInitialize()
  29. at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
  30. at Barotrauma.Program.Main() in e:\Subsurface\Subsurface\Source\Program.cs:line 35
  31.  
  32.  
  33. Last debug messages:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement