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- public OnAccountLoad(playerid)
- {
- pInfo[playerid][Admin] = cache_get_field_content_int(0, "Admin"); //we're getting a field 4 from row 0. And since it's an integer, we use cache_get_row_int
- pInfo[playerid][VIP] = cache_get_field_content_int(0, "VIP"); //Above
- pInfo[playerid][Money] = cache_get_field_content_int(0, "Money");//Above
- pInfo[playerid][posX] = cache_get_field_content_float(0, "PosX");//Above. Since player's position is a float, we use cache_get_field_content_float
- pInfo[playerid][posY] = cache_get_field_content_float(0, "PosY");//Above
- pInfo[playerid][posZ] = cache_get_field_content_float(0, "PosZ");//Above
- pInfo[playerid][Score] = cache_get_field_content_int(0, "Score");
- pInfo[playerid][Infections] = cache_get_field_content_int(0, "Infections");
- cache_get_field_content(0, "RegisteredOn", pInfo[playerid][RegisteredOn], mysql, 16);
- pInfo[playerid][Kills] = cache_get_field_content_int(0, "Kills");
- pInfo[playerid][Deaths] = cache_get_field_content_int(0, "Deaths");
- pInfo[playerid][Reg_Time] = cache_get_field_content_int(0, "Reg_Time");
- GivePlayerMoney(playerid, pInfo[playerid][Money]);//Let's set their money
- new tmp[16];
- cache_get_field_content(0, "RegisteredOn", tmp);
- printf("RegisteredOn -> \"%s\"", tmp);
- //For player's position, set it once they spawn(OnPlayerSpawn)
- SendClientMessage(playerid, -1, "Successfully logged in"); //tell them that they have successfully logged in
- TogglePlayerSpectating(playerid, 0);
- SpawnPlayer(playerid);
- TextDrawShowForPlayer(playerid, ObjectsLoading );
- SetTimerEx("OnPlayerConnected", 5000, false, "i", playerid);
- return 1;
- }
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