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- dcmd_cc(playerid,params[])
- {
- if(GetPlayerState(playerid) != 2) return SendClientMessage(playerid,0xFFFF00AA,"ERROR: You must be in vehicle to use this command");
- new color[2];
- if(sscanf(params,"dD",color[0],color[1]))
- {
- return SendClientMessage(playerid,0xFFFF00AA,"* Usage: /cc <id> <id>");
- }
- new cartype = GetPlayerVehicleID(playerid);
- new string[128];
- format(string,sizeof(string),"Car color has been changed to %d %d",color[0],color[1]);
- SendClientMessage(playerid,0xFFFF00AA,string);
- ChangeVehicleColor(cartype,color[0],color[1]);
- return 1;
- }
- dcmd_healme(playerid,params[])
- {
- #pragma unused params
- if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFFFF00AA, " * You don't have enough cash.");
- SetPlayerHealth(playerid,100.0);
- GivePlayerMoney(playerid, -5000);
- SendClientMessage(playerid, 0x33CCFFAA, " * You have been healed!");
- GameTextForPlayer(playerid,"~g~Healed!",5000,3);
- return 1;
- }
- dcmd_spray(playerid,params[])
- {
- #pragma unused params
- GivePlayerWeapon(playerid,41,350);
- SendClientMessage(playerid, 0xFF9900AA, "*You have been given a spray");
- return 1;
- }
- dcmd_kill(playerid,params[])
- {
- #pragma unused params
- SetPlayerHealth(playerid,0.0);
- return 1;
- }
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