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josema0890

Config.cfg

May 26th, 2013
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  1. //
  2. // config.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6.  
  7. // GLOBAL SETTINGS
  8. hostname = "Dayz Origins- ESP (v1.7.6.1/Build 103419) [REGULAR|3DP:ON|CH:ON][GMT-1] - hosted by josema0890"; // The name of the server that shall be displayed in the public server list
  9. password = ""; // Password for joining, eg connecting to the server
  10. passwordAdmin = "passwordhere"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  11. reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
  12. logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called
  13.  
  14.  
  15. // WELCOME MESSAGE ("message of the day")
  16. // It can be several lines, separated by comma
  17. // Empty messages "" will not be displayed at all but are only for increasing the interval
  18. motd[] = {
  19. "Welcome to Origins Leaked!",
  20. "We felt that everyone should have the chance to run",
  21. "an Origins server, not just those who want to make money!",
  22. "Shame on you Gamers Platoon, -Martin- and KingCunt, Everyone else have fun!"
  23. };
  24. motdInterval = 5; // Time interval (in seconds) between each message
  25.  
  26.  
  27. // JOINING RULES
  28. maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  29. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  30. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  31. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  32. requiredBuild = 103419; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  33. requiredSecureId = 1; // Request clients joining to provide a secure ID token (change to 2 to force this)
  34.  
  35.  
  36. // VOTING
  37. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  38. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  39.  
  40.  
  41. // INGAME SETTINGS
  42. disableVoN = 0; // If set to 1, Voice over Net will not be available
  43. vonCodecQuality = 10; // Quality from 1 to 30
  44. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  45. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  46. BattlEye = 0; // Server to use BattlEye system
  47.  
  48.  
  49. // SCRIPTING ISSUES
  50. onUserConnected = ""; //
  51. onUserDisconnected = ""; //
  52. doubleIdDetected = ""; //
  53.  
  54. // SIGNATURE VERIFICATION
  55. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  56. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  57. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  58.  
  59.  
  60. // MISSIONS CYCLE (see below)
  61. class Missions
  62. {
  63. class DayZ {
  64. template = dayz_1.origins.tavi;
  65. difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid
  66. };
  67. };
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