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  1. >Shallow Kung Fu - Soft style, External damage
  2. This is a simple newbie set that can transform into a badass asskicking set that can easily 1 or 2-shot people with the right stats and a good crit. It's going to SUCK ABSOLUTE DONKEY SHIT early, because until you get Tiger Pushes the Mountain to 8 (or 6, I can't remember), the only way you can use it is to slowly wind up and hope the opponent hasn't moved. That all changes once you level it up and it gets its instant midair version. It changes further once you get your first "combo," which lets you eliminate the delay between using moves, your first being Flowers>Tiger. Then it becomes the Tiger Cannon. A simple Flowers > Tiger combo performed midair will obliterate nerds, and what's better is that midair you have a 50/50 option of just using your parry break to knock people down, THEN delivering the Tiger Cannon. It's great
  3. However, the set still has weaknesses. It pretty much revolves around this one combo, and you'll discover that yellow armor or sets with better charge priority will shit on it pretty hard. It's still a fine set though, and will last you a long time if you care to level it (and as a Vagrant, you should, because your daily TP quest gives you free pills you can dump into it)
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  5. >Golden Diamond Soft Palm - Soft style, Internal damage
  6. The Emei unarmed set. It's really a supporty set; it offers ranged soft lockdown through slowing and knocking people down. It's the kind of set you'd use if you roll with a buddy to pin them down while he rapes them, kind of a softer and weaker version of what an RG with Soul Chasing Claw would do. It also provides heals though, which can come in handy during prolonged engagements, and its rage makes your entire team FUCKING INVINCIBLE, which definitely has its uses. It's not a primary set if you ask me, but if you like to kite nerds while you slowly beat them down and offer some cool supporty skills, Emei can hook you up
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  8. >Snow Fly Through Cloud Palm (AKA Snow Palm) - Yin style, Internal damage
  9. A schoolless set that anyone can learn through enough effort, but boy howdy is it hard to grind it up. Anyway, this set offers a lot of interesting quirks. From what I understand, it has an ability to can hit people with to reduce their damage, and also inflict a debuff on them that will heal people they hit. This means you can actually lower their damage so much they are HEALING you when they hit you, which is fucking awesome. It also offers a lot of slows to make nerds stop running, but no hard lockdown like stuns or knockdowns. Overall, a defensive set that has group pvp potential through making your team tankier than theirs by slamming them with debuffs
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  11. >Leisure Kick - Yin style, Internal damage
  12. The Scholar's unarmed set, this set is a 1v1faget set that has lots of tools for pinning people down and kicking them into submission. It does an assfuckton of damage, as anyone who fights a Scholar's wulin hero will tell you. Its feint is shit and impossible to land against people with good ping though. Overall, a good set for fighting solitary nerds
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  14. >Eagle Claw Fist - Hard style, External and Internal damage
  15. The Royal Guard unarmed set. This set receives most of its praise from having a life steal debuff it can put on enemies, making PvE a lot easier, but it also has a lot of useful tools for PvP. The Parry alone is worth using; it gives you move speed when you block, and move speed is absolutely always useful, whether for chasing someone down or escaping. It offers soft lockdown through knocking people down through a midair skill and its guard break skill. Most of its damage is done through knocking people down and doing the followup dickpunch, and a common criticism is that it relies too much on that, but that's really not a problem; it has the same 50/50 midair mixup potential Shallow Kung Fu does, and therefore, all you have to do is jump in front of a foe and he either has to Goose away and waste flying skill, or play RPS where if you win you punch him repeatedly in the dick. Overall, a solid set for PvE and PvP imo
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  17. >Lotus Palm - Hard style, External & Internal damage
  18. The Beggar's unarmed set. It's one of my favorite sets thematically; it's a set that is absolutely all about blasting people around with internal power and then body slamming them. Sadly, it requires good ping to make use of; if you can't react fast enough, you can't combo off of your knockups into bodyslams, which will limit the damage you can deal. Further, its animations seem pretty long, so it's gunna be hard to catch people in your attacks, I feel. Still, if you have good ping and like the idea, it's a set worth trying, if only for the novelty, and its antiair potential is still relevant
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  20. >Bone Corrosion Palm - Yang style, Internal damage
  21. The Wanderer's Valley unarmed style. I'm actually really surprised; I always assumed this was a Yin/Soft style, but apparently it's Yang. Go figure. Anyway, this style is all about applying DoTs with some light area denial and antiair moves. You can throw out a cloud of poison that'll DoT nerds inside it, and if they try to walk out, they get stunned. Useful for holding chokepoints. It also has a move where you can slam nerds to the ground if they're midair and make them take damage if they try to use their flying skills. Looks good on paper for chasing. A brilliant set if you stick with Vagrant to get Ice Chi, because if the Ice Chi proc goes off, the DoTs from Bone Corrosion Palm applies it; the net result is you almost perma-stun an enemy while dealing cockloads of damage to them from your Ice Chi. Note that that relies on RNG smiling on you, but still, a fun trick
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  23. >Demon Heart Chain Hand - Taichi style, External & Internal damage
  24. A schoolless set anyone can pick up. This is a set that is designed to lock people down while you slowly beat them into submission. It has a ranged pull that literally everyone should have because dehorsing and pulling people is always handy, it has a point blank AoE poison DoT that damages you but also damages them AND slows their move speed AND stops their flying skills, so they can't just Goose or air dash away from you, and it has a Rage where you go full allahu ackbar, become supertank, and then after a short time you explode all the damage you soaked onto everyone around you. Pretty fun set, but relies on whittling people down while keeping them pinned rather than just smashing them dead. You'll want a tanky inner if you intend to use this in combat. Even if you don't though, at least pick up the force pull, because that shit is gold
  25.  
  26. >Mantis Fist - Hard style, External damage
  27. A schoolless set anyone can pick up. A set that I hate to love. This set revolves entirely around mindgames; you have to know an enemy's set inside and out before you can even hope to make good use of this set. You have to further hope he's not using a set with hard CC such as stuns, otherwise it's basically a pointless set to use. You have to further hope that you can consistently outplay your opponent, otherwise the set is garbage. Basically you have to work a lot harder than your opponent otherwise you're gunna get raped. But that said, this set DOES offer a cockload of damage potential. If you have an inner that gives lots of Brawn (COUGHBEGGARINNERSCOUGH), or if you have any kind of inner that gives damage on a per-hit basis (COUGHBEGGAR4THCOUGH), and this set is leveled up? You can literally take people from 100% to 0% if you land your combo right. The biggest trouble this set has is just that, though; landing your combo
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  29. >Green Cloud Palm - Yin style, Internal damage
  30. Another schoolless set. I have not researched this set at all, but you can acquire it "relatively" cheaply with Expert Points or through doing GCC Hell. There's not much special about it as a set as far as I can tell at a glance, but I have a habit of being wrong
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  32. >Defeated Scholar - Taichi style, External & Internal damage
  33. The Vagrant 2nd set, noteable for being one of the better sets in the game. This style is all about mobility and lockdown; knocking people on their ass over and over while you kick into submission and staying on top of them no matter how hard they try to run. Widely considered one of the better pvp sets, and it's great because literally anyone can get it. It also scales extremely well from both breath and brawn, so you can use it pretty much no matter what school or faction you intend to join. It's honestly worth staying Vagrant for a bit just to get this style if you ask me. Also one of its moves are where you breakdance enemies into submission and there's another where you hop off of enemies like fucking Mario and leap like 3 times the regular jumping height into the sky, so it's just fun to use
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  35. >Dragon and Tiger Overlord Fist - Yang style, External damage
  36. The Beast Villa faction set. As a PvE set, this thing is absolutely godly. It does great DPS, almost all of it AoE, and its parry lets you lifesteal on subsequent attacks so you can tank like a fucking Abrams. You couldn't ask for a better PvE set. As a PvP set, it leaves a lot to be desired; only 3 of its moves are really usable at all (The charge, the rage, and the guard break, with occasional guest star dragon uppercut if you know 100% the enemy is going to guard break you). But the parry effect still gives it some defensive utility; with this set, you can outlast a lot of other sets and slowly whittle them down while you keep stealing back every drop of damage they manage to deal to you. It's not ideal, but as a defensive set, it's usable
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  38. >Disfiguring Kick - Taichi style, External & Internal damage
  39. I don't even know if you can get this set anymore. Hell, I can barely remember the circumstances in which I got it. Something about getting mailed Command Tokens and taking them to a guy who gave it to you, but I don't know if he takes them anymore. I don't even know. But anyway, the set itself is okayish. Low damage, situational crowd control, but it has a useful skill that gives you yellow armor on demand while you AoE attack a given area. Also its parry is kind of interesting; if you parry a certain amount of times in a given time period, your spam attack gets yellow armor AND KNOCKDOWN. A weird set that demands defensive play as you build up to a full autismal assault. Also the skills literally do disfigure your target's character model, so that's kind of awesome
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  41. >Long Style Boxing - Yang style, External damage
  42. It has a lot of crowd control for a melee set, focused around pinning one guy down. It has knockdowns out the ass and a point blank AoE stun. The feint is also a knockdown, so literally the only winning move is to predict it and use an attack at the right time. I used to have a Shaolin character but it was short lived, despite that I do think the set was great if you like locking a nerd down and beating him up. Damage-wise it's only average, but between Shaolin Inners and the skill set it offers something similar to DHCH in terms of pinning people down while you beat them up, only doing it in a different way and offering more damage instead of allah ackbar explosions.
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  44. Written by Honshu
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