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May 26th, 2016
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  1. Update v1.7:
  2.  
  3. Friends list - you can add friends to your friends list by wizard name.
  4. Your friends list will automatically be populated by your Steam friends if they have Chaos Reborn.
  5. Realm co-op - invite a friend to help you with a battle while playing realms (ally credits are removed).
  6. New custom game set-up with lobby system.
  7. Create public or private games.
  8. View a list of public games that you can join.
  9. Game lobby works with asynchronous games as well as live games.
  10. Up to six players in a custom game.
  11. Configuration of players and teams - including AI players.
  12. You can now play co-op vs AI, or have 3 teams of 2 players, or any combination you want.
  13. Pre-designed maps can now be selected by name.
  14. Controller support - turn this on in the options screen.
  15.  
  16.  
  17. Update v1.6:
  18.  
  19. Air Elemental: A flying, neutral creature which has a unique push attack.
  20. When you attack with the Air Elemental it can push any surrounding enemy away.
  21. If it falls off the edge of the terrain it will plummet to its doom.
  22.  
  23. Meteor Shower: Rains down a series of meteors at any location.
  24. The meteors do not arrive on the turn cast, but in your following turn.
  25. Other players know you have cast the spell, but not where it will land.
  26. This spell adds an exciting element of bluff and prediction.
  27.  
  28. Crystal Wall: A lawful growth spell that can be used offensively and defensively in various ways.
  29. A crystal growth is summoned extending four hexes directly away from the casting wizard.
  30. Creatures and wizards can be trapped in the wall, but they also get a defensive benefit from it.
  31.  
  32. We have also replaced the Dispel spell with a button on the creature information display which allows you to dispel any of your summoned entities for a cost of 5 mana points.
  33.  
  34.  
  35. Update v1.5:
  36.  
  37. Here is a brief summary of the social rank system:
  38.  
  39. Aprentice: All new players start at this level. In order to qualify as a wizard lord you need to reach a certain wizard level and have a significant success either in multiplayer league rankings or an online realm ranking.
  40. Wizard Lord: As a wizard lord you may submit your wizard to act as an NPC enemy in realms created by wizard kings. If your wizard fights lots of battles and does well in them, then you could get promoted to wizard king.
  41. Wizard King: You may create realms for other players to adventure in. If you do well at this, you may be promoted to demigod.
  42. Demigod: The demigod role will be implemented with our next social rank progression update. Demigods will be able to organised guilds and take part in guild competition.
  43.  
  44. Here is a list of changes and updates included in v1.5:
  45.  
  46. The first stage of the social rank progression system is in place. You can now ascend the ranks to become a demigod. There is a ‘social ranks’ button on your wizard screen which explains your role and how to qualify for the next rank.
  47. New Spell - Icarus Tower: A slow moving structure spell that attacks flying creatures only.
  48. New Spell - Zombie: Summon a pair of undead mutants. If they kill a living creature it will be turned into undead.
  49. New Spell - Bolt Tower: A static structure that fires a weaker version of the wizards magic bolt.
  50. New Spell - Paralyse: Paralyse up to 3 targets with this spell.
  51. Paralyse effect now makes undead vulnerable to attack.
  52. Initial card burn mana reduced from 9 to 8.
  53. Spell fail mana bonus increased by +2.
  54. Starting mana reduced for 2nd, 3rd and 4th players - max starting mana is now 6
  55. A cursor graphic is added at the terrain/entity under the mouse pointer to make it clear what may be selected. Also useful for counting hex distances. It can be turned off in the options display.
  56. A height display for the contents of a hex can be turned on in the options display.
  57. Improvements to the wizard icon display in battle (top left of screen). It now shows social rank, bodygear type and team label for team matches.
  58. Megaspell lists tweaks - more megaspells allowable for a number of staffs, including the addition of new megaspells.
  59. Staff base stat tweaks.
  60.  
  61. In addition, a number of tweaks to Talisman costs, as follows:
  62.  
  63. Televortis - base cost: 13 to 15, cumulative additional cost: 3 to 5
  64. Argento - base cost: 25 to 30
  65. Romero - base cost: 60 to 68
  66. Retrigarum - base cost: 33 to 40
  67. Celeris - base cost: 30 to 35
  68. Megacarmen - base cost: 35 to 40
  69. Bellivent - base cost: 10 to 5
  70. Cantio Compositus - base cost: 5 to 3
  71. Shadoron - base cost: 15 to 10
  72. Gobelinus - base cost: 30 to 25
  73. Invigoratum - base cost: 12 to 10, cumulative additional cost: 3 to 2
  74. Garivano - base cost: 25 to 22
  75. Pontacto - base cost: 40 to 35
  76. Mana Fantisium - mana value: 13 to 15 (divided by number of players)
  77.  
  78.  
  79. Update v1.4:
  80.  
  81. Your wizard will now resurrect only on wizard towers that have been visited.
  82. Fixed a bug that caused movement in realms to lock up if a marauder spawns in the same day the king reinforces his lords.
  83. Fixed a data corruption problem with offline realms.
  84. Fixed a bug that caused crashes when getting items from realms.
  85. Enabled designer notes for 'Development' realms in the realm editor.
  86. Fixed a bug that caused the trading of talismans in offline mode to fail.
  87. Fixed a bug that caused the game to crash if you enter a realm when it expires (you are the 2000th adventurer).
  88. Fixed the previous/current season and equipped/classic league selection in the rankings screen.
  89. Fixed a bug where dead companion is not processed properly by encounter on the same tile as an enemy wizard lord.
  90. Fixed the position of the animated card back.
  91. Fixed the camera jitter on battle start.
  92. Hide creature buff indicators when the creature is not in idle state.
  93. Fixed the spell stats in the battle info screen and creature info screen.
  94. Properly scale the staff in the creature/wizard info screen in battles.
  95. Fixed the sinking of the camera when tracking wizard death.
  96. Don’t show the select-next-unit button when the AI moves and don't snap the battle log to the bottom when the playback interface is active.
  97. Fixed multiple issues with Steam achievements.
  98.  
  99.  
  100. Update v1.3:
  101.  
  102. When you are waiting for a multiplayer match you no longer have to stare at a boring screen.
  103. Instead, a little queue widget is displayed and you can happily equip your wizard or play online realms while waiting for opponents.
  104. If you are playing a battle against AI you can be pulled out of it to play a multiplayer game, and then resume your realm battle after the multiplayer battle is finished.
  105. (note: if you enter a battle with an ally or as an invader your multiplayer request is cancelled).
  106. You can access a 'quick match' request from the options screen.
  107. This means that you could be playing a realm and request a multiplayer match without having to exit the realm.
  108. There are numerous changes to the realm creation system. Encounters are more sophisticated and check various conditions to trigger outcome choices.
  109. There are some new encounter effects, such as connecting or disconnecting towns and releasing marauders. Creature allies hired through encounters can be named.
  110. Taboos can now be directly edited. All of these features are used in the new offline realm campaign.
  111. When you select a creature in battle that has one or more buffs affecting it, there is a visual display showing circling coloured balls corresponding to the buff type.
  112. Red = attack buff, blue = defence buff, green = agility buff, purple = magic power buff.
  113. A wizard with activated talismans has a circling talisman object to show that a talisman is activated.
  114. In realm quests, when starting a battle involving only settlers there is a warning message displayed to remind you that your wizard is not present.
  115. Realm quests - you no longer need to be at a captured citadel to cast the palace breach spell. You can cast it from anywhere.
  116. Realm difficulty - the maximum creature allies the enemy wizards can have is now affected by the realm level.
  117. Level 1 realms are limited to 3 allies, level 2 realms, 4 allies, and so on, up to a maximum of 8.
  118. Realm and battle graphics have a christmas theme.
  119. AI now makes proper use of Transmutation talismans (e.g., the Romero "undead" talisman, the "Clementine" neutralizing talisman), they are no longer pre-activated at the start of the battle.
  120. AI improvements - AI Wizard makes better use of mounts and is more likely to attack when mounted. AI responds more pro-actively to undead threats. AI now uses mana bind talismans.
  121. Lowered transformation rate of Aconite talisman (vine to spiders) and fixed a bug with async games where the transformation limit was not respected.
  122. Realm shops now show the new 3D display for equipment with spell affinity information for staffs.
  123. For those of you that backed the game at wizard lord level or above, you will be able to enter a name to appear in the game credits with the next update.
  124. Staff type has a slightly greater impact on deck composition - spells with staff affinity are more likely to be included.
  125. Exemplum Funus talisman now only gives spell cards for real creatures killed, as per talisman description. Also clarified "Volaticus Duplus" talisman description.
  126.  
  127.  
  128. Update v1.2:
  129.  
  130. The maximum number of concurrent asynchronous games has been raised from 20 to 40.
  131. In the equipping screens the staffs and bodygear have a new display which shows the 3D model and compares stats with the currently equipped item. For staffs you can press a button to see all the spells that match the staff type.
  132. The new realm moderation system has been implemented. New realms have to be approved by a realm moderator before being released to the public.
  133. A realm design guide has been added to the realm editor, and the game guide is also accessible from the realm editor.
  134. Aelfscyne talisman mana cost increased from 35 to 50.
  135. Battle event log scrolling now works properly (and has a scroll bar).
  136. Paralysed gooey blobs will no longer attack trapped victims.
  137. Fixed a bug where a player wasn't able to change equipment configuration that was used in classic private async game request.
  138. Players in private matches will now be disconnected for inactivity.
  139. Fixed a bug that caused the client to break if the server disconnects it during the login animation.
  140. Fix: talisman target selection, battle log, mega spell activation, select rider button, and select player buttons are now selectable on touch devices.
  141. Fixed the bug where allied victory against 2 wizards in realms is counted as 2v2 win achievement stat.
  142. Camera zoom key bindings fixed - no longer mixes up zoom in/ zoom out
  143. Fixed a bug that didn't allow you to open equipment pack even if you have enough space in inventory.
  144. Added check for max inventory items when buying equipment packs.
  145. Fixed a bug where an encounter result offering allies, if interrupted by battle or exiting to menu, would not show the correct title and display an erroneous OK button.
  146. Also improved the message where you have to dismiss multiple mercenaries in order to hire multiple allies from an encounter.
  147. Gold awards are now given for wizard lords defeated in towns or wizard towers.
  148.  
  149.  
  150. Update v1.1:
  151.  
  152. Wizards which gain the leech ability now have a leech effect when they attack
  153. The number of wizards in a realm battle is restricted to the number of deployment positions on the map (can be 3 or 4). If there are too many enemy wizards in the same place more than one battle will be fought there in succession.
  154. When the wizard king reinforces his lords movement of your wizard is halted to allow you to respond
  155. The banishing spell bar is more prominent
  156. Realm editor - added confirmation on release-to-players to warn about configuration settings and explaining how to change the name.
  157. Fixed the jitter of the dynamic camera on battle start
  158. Fixed the guardian spell portrait
  159. Added game guide button to tutorials screen.
  160. Fixed a couple of images and some texts in the game guide.
  161. Multiplayer games - set number of re-matches to 4 instead of 3.
  162. Changed the death effects for creatures so they fade, then sink and shrink.
  163. Added raising/sinking of gravestones.
  164. Fixed a bug that caused the webbed creatures to lose their attack animation.
  165. Fixed a bug where in classic mode wizards only got 21 spells, not 22.
  166. Reduced the volume of the spell fail sound and the illusion death sound. Change the creature selection/destination click sounds.
  167. Fix a few spelling errors in tutorials.
  168. Modified the map for tutorial 4B so the enemy wizard can’t hide in inaccessible places on a manticore.
  169. Configurable key bindings work in the realms and realm editor
  170. Fixed the death-defier achievement
  171. Fixed the realm-explorer achievements
  172. Fixed the message in the matchmaker screen to be more meaningful.
  173. Added realm multiplayer "cooldown" interval - you can't be an ally or an invader for 2 minutes after your last realm multiplayer battle.
  174. Added victory/draw/lose music to battle over screen.
  175. Added victory/lose music to realm game over (win uses the old chaos reborn main theme).
  176. Adjusted the position of the 'CONTINUE' button in realms so it doesn't overlap the event message.
  177. Movie is with reduced resolution and should play more smoothly
  178. Added better sorting of realms in the Realms List - highest rated at top, then the new realms below.
  179. Vsync on by default and with a faster refresh rate
  180. Town interface is not shown when the wizard is killed
  181. Fixed the bloodlust totem portrait
  182. Realm editor - encounter descriptions and outcomes allow new line input. More space for outcome text.
  183. Battles - allied wizard owner markers are now properly green instead some insipid brownish colour.
  184. Game guide is accessible from equipping screen
  185. Fixed a bug that broke the game over screen in spectator mode
  186. Fixed a bug that broke the battle interface in spectator mode.
  187. The time will no longer stop in realms if marauder appears or reinforcement happens while your wizard is disabled or his movement is forced (by ship travel or retreating).
  188. In the battle info display wizards are now scaled down to fit the box properly.
  189. The Wind Walker spell now matches the Air type staff.
  190. Wizard lords and kings deployed in realms will now get XP for their battles.
  191. Level 1 realms have invaders blocked by default (otherwise default is to allow invaders).
  192. Removed the old death sounds from the growths.
  193. The hit/miss effects are now added to the models at the proper point (was at the origin of the model).
  194. Added sounds for the second shadow tree
  195. Trade button moved away from the equip button in the equipment list screens
  196. Fix for bug where AI can take control of allied human player's mounts without mounting them first.
  197. When fighting marauders or villagers you no longer get gold based on the terrain feature, but a separate value for marauders/villagers.
  198. Fixed a bug where the gold reward for mana fluxes was actually giving the gold reward for plains (Mana Fluxes now give more gold).
  199. The arrow keys on the keyboard are always used for camera movement and cannot be reassigned (the WASD keys can be reassigned as usual).
  200. Fixed the Royal and Noble skins to use the creature shader materials because of the alpha clip.
  201. Reduced the intensity of wizard lord and king auras.
  202. Toned down the dwarf, unicorn and dragon brightness.
  203. Fatter owner markers in battles to make them more visible
  204. Fixed a number of issues and crashes on the server.
  205. Mouse cursor bounds not incorrectly limited but there is a problem with dual monitors - this is under investigation.
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