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- RESONI
- STR 12
- CON 8
- DEX 13
- POW 15
- CHA 12
- SIZ 9
- INT 14
- INSIGHT 70
- LUCK 75
- DB 0
- MP 15
- HP 8
- SAN 75
- AGE 20
- Anthropology (01%)
- Art (10%)
- Athletics (25%)+15 = 40
- Cthulhu Mythos (0%)
- Craft (05%)
- Dodge (26%)
- Driving (20%)
- First Aid (30%)+20 = 50
- Grapple (24%)
- Hacking (01%)+20 = 21
- Investigation (25%)+25 = 50
- Linguistics (01%)
- Martial Arts (01%)
- Medicine (05%)
- Melee Weapons (VAR%)+35
- [Sub-skills: Axes (20%)=55, Clubs (30%)=65, Knives (25%)=60, Swords (15%)=50]
- Negotiation (VAR%)+30
- [Sub-skills: Intimidate (12%)=42, Persuade (12%)=42, Reason (14%)=44]
- Occult (05%)+25 = 30
- Perception (25%)+20 = 45
- Psychology (05%)
- Ranged Weapons (VAR%)+10
- [Sub-skills: Archery (01%)=11, Handguns (20%)=30, Shotguns/Rifles (15%)=25, Heavy Guns (05%)=15]
- Repair (15%)
- Science (01%)
- Subterfuge (13%)+10 = 23
- Unarmed (35%)
- --------------------------
- ETERNAL
- STR 10
- CON 14
- DEX 9
- POW 8
- CHA 12
- SIZ 13
- INT 18
- INSIGHT 90
- LUCK 40
- DB 0
- MP 8
- HP 11
- SAN 40
- AGE 24
- Anthropology (20%) - expertise in fields pertaining to human history
- Art (10%)- skill in one art-form. Must be taken individually per form (writing, painting, etc)
- Athletics (25%) - proficiency in swimming, climbing, throwing, etc.
- Cthulhu Mythos (0%) - I wonder what THIS does?
- Craft (05%) - proficiency in arts and crafts (basket-weaving, origami, what-have-you).
- Dodge (20%) - ability to evade attacks/threats. See below.
- Driving (30%) - proficiency in commandeering basic vehicles
- First Aid (50%) - ability to treat wounds on the spot
- Grapple (20%) - ability to grapple and disarm an opponent.
- Hacking (01%) - proficiency with computers.
- Investigation (60%) - ability to gather information
- Linguistics (25%) - ability to speak/decipher other languages.
- Martial Arts (01%) - provides a combat bonus on successful Hand-to-Hand roll.
- Medicine (05%)- allows diagnosis and treatment of illness
- Melee Weapons (VAR%) - proficiency with hand-to-hand weapons.
- [Sub-skills: Axes (20%), Clubs (30%), Knives (25%), Swords (15%)]
- Negotiation (VAR%) - ability to socialize with people.
- [Sub-skills: Intimidate (10%), Persuade (12%), Reason (18%)]
- Occult (30%)- expertise in occult symbolism, etc.
- Perception (50%)- acuity of senses. Allows for eavesdropping, searching for hidden objects, etc.
- Psychology (40%)- ability to analyze a person's psyche. Also aids in treatment of insanity.
- Ranged Weapons (+50%) - proficiency with ranged weaponry.
- [Sub-skills: Archery (51%), Handguns (70%), Shotguns/Rifles (65%), Heavy Guns (55%)]
- Repair (20%) - proficiency with electronics, machinery, etc.
- Science (20%)- expertise in scientific fields, such as physics, biology, etc.
- Subterfuge (10%)- ability to perform subtle actions, such as sneaking, lock picking, etc.
- Unarmed (35%) - ability in hand-to-hand combat.
- ---
- LIB
- STR 8
- CON 9
- DEX 9
- POW 12
- CHA 11
- SIZ 13
- INT 14
- INSIGHT 70
- LUCK 60
- DB 0
- MP 12
- HP 11
- SAN 60
- Anthropology (01%) - expertise in fields pertaining to human history
- Archery (01%) - proficiency with a bow and arrow.
- Art (10%)- skill in one art-form. Must be taken individually per form (writing, painting, etc)
- Athletics (25%) - proficiency in swimming, climbing, throwing, etc.
- Cthulhu Mythos (0%) - I wonder what THIS does?
- Craft (05%) - proficiency in arts and crafts (basket-weaving, origami, what-have-you).
- Dodge (18%) - ability to evade attacks/threats. See below.
- Driving (20%) - proficiency in commandeering basic vehicles
- First Aid (60%) - ability to treat wounds on the spot
- Grapple (16%) - ability to grapple and disarm an opponent.
- Hacking (01%) - proficiency with computers.
- Investigation (60%) - ability to gather information
- Linguistics (01%) - ability to speak/decipher other languages.
- Martial Arts (01%) - provides a combat bonus on successful Hand-to-Hand roll.
- Medicine (40%)- allows diagnosis and treatment of illness
- Melee Weapons (VAR%) - proficiency with hand-to-hand weapons.
- [Sub-skills: Axes (20%), Clubs (30%), Knives (25%), Swords (15%)]
- Negotiation (VAR%) - ability to socialize with people.
- [Sub-skills: Intimidate (49%), Persuade (52%), Reason (55%)]
- Occult (05%)- expertise in occult symbolism, etc.
- Perception (25%)- acuity of senses. Allows for eavesdropping, searching for hidden objects, etc.
- Psychology (45%)- ability to analyze a person's psyche. Also aids in treatment of insanity.
- Ranged Weapons (VAR%) - proficiency with ranged weaponry.
- [Sub-skills: Archery (01%), Handguns (20%), Shotguns/Rifles (15%), Heavy Guns (05%)]
- Repair (15%) - proficiency with electronics, machinery, etc.
- Science (30%)- expertise in scientific fields, such as physics, biology, etc.
- Subterfuge (9%)- ability to perform subtle actions, such as sneaking, lock picking, etc.
- Unarmed (35%) - ability in hand-to-hand combat.
- ---
- KASTEL -- "Rance Miyanaga"
- STR 14
- CON 12
- DEX 7
- POW 12
- CHA 9
- SIZ 14
- INT 15
- INSIGHT: 75
- LUCK: 60
- DB: + 1d4
- MP: 12
- HP: 13
- SAN: 60
- ---
- BITMAP
- STR 10
- CON 11
- DEX 12
- POW 16
- CHA 10
- SIZ 13
- INT 15
- INSIGHT: 75
- LUCK: 80
- DB: 0
- MP: 16
- HP: 12
- SAN: 80
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