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- BASIC
- =====
- Scythe Mastery
- Type: Passive
- Increases physical attack when equipped with scythes.
- Lv1: 4% attack increase
- Lv2: 5% attack increase
- Lv3: 6% attack increase
- Lv4: 7% attack increase
- Lv5: 9% attack increase
- Lv6: 10% attack increase
- Lv7: 11% attack increase
- Lv8: 12% attack increase
- Lv9: 13% attack increase
- Lv10: 15% attack increase
- Endless Shroud
- Type: Passive
- Gives a chance to use Miasma Weapon when using a debuff skill.
- Lv1: 15% chance
- Lv2: 18% chance
- Lv3: 21% chance
- Lv4: 24% chance
- Lv5: 34% chance
- Lv6: 38% chance
- Lv7: 42% chance
- Lv8: 46% chance
- Lv9: 50% chance
- Lv10: 67% chance
- Scythe of Numb Stasis/Scythe of Exorcism
- Type: Active
- Deals STR based melee cut damage to one row. If the Reaper has Miasma Weapon active, it has a chance to inflict paralysis/curse.
- Has a 60% speed modifier and no base accuracy modifier at all levels.
- Lv1: 7 TP, 150% damage, 40% base paralysis/curse chance
- Lv2: 7 TP, 156% damage, 40% base paralysis/curse chance
- Lv3: 7 TP, 162% damage, 40% base paralysis/curse chance
- Lv4: 7 TP, 168% damage, 40% base paralysis/curse chance
- Lv5: 11 TP, 205% damage, 55% base paralysis/curse chance
- Lv6: 11 TP, 212% damage, 55% base paralysis/curse chance
- Lv7: 11 TP, 219% damage, 55% base paralysis/curse chance
- Lv8: 11 TP, 226% damage, 55% base paralysis/curse chance
- Lv9: 11 TP, 233% damage, 55% base paralysis/curse chance
- Lv10: 16 TP, 280% damage, 70% base paralysis/curse chance
- Miasma Weapon
- Type: Active
- Sacrifices a percentage of the Reaper's maximum (or current?) HP to apply the Miasma Weapon buff to the Reaper for 4 turns, which enables certain skills to have additional effects and increases their action speed.
- Has a 30% speed modifier at all levels.
- Lv1: 2 TP, -40% max HP, 1.2x speed
- Lv2: 2 TP, -35% max HP, 1.4x speed
- Lv3: 2 TP, -30% max HP, 1.6x speed
- Lv4: 2 TP, -25% max HP, 1.8x speed
- Lv5: 3 TP, -5% max HP, 2.5x speed
- Frail Miasma
- Type: Active
- Lowers all enemies' physical and elemental attack for a set amount of turns.
- Has an 85% speed modifier at all levels.
- Lv1: 6 TP, 10% attack reduction, lasts for 4 turns
- Lv2: 6 TP, 12% attack reduction, lasts for 4 turns
- Lv3: 6 TP, 14% attack reduction, lasts for 4 turns
- Lv4: 6 TP, 16% attack reduction, lasts for 4 turns
- Lv5: 11 TP, 16% attack reduction, lasts for 5 turns
- Lv6: 11 TP, 17% attack reduction, lasts for 5 turns
- Lv7: 11 TP, 18% attack reduction, lasts for 5 turns
- Lv8: 11 TP, 19% attack reduction, lasts for 5 turns
- Lv9: 11 TP, 20% attack reduction, lasts for 5 turns
- Lv10: 16 TP, 20% attack reduction, lasts for 6 turns
- Feeble Miasma
- Type: Active
- Increases the chance of inflicting ailments and binds on all enemies for a set amount of turns.
- Has an 85% speed modifier at all levels.
- Lv1: 6 TP, 1.2x infliction rate, lasts for 4 turns
- Lv2: 6 TP, 1.28x infliction rate, lasts for 4 turns
- Lv3: 6 TP, 1.31x infliction rate, lasts for 4 turns
- Lv4: 6 TP, 1.34x infliction rate, lasts for 4 turns
- Lv5: 11 TP, 1.34x infliction rate, lasts for 5 turns
- Lv6: 11 TP, 1.38x infliction rate, lasts for 5 turns
- Lv7: 11 TP, 1.42x infliction rate, lasts for 5 turns
- Lv8: 11 TP, 1.46x infliction rate, lasts for 5 turns
- Lv9: 11 TP, 1.5x infliction rate, lasts for 5 turns
- Lv10: 16 TP, 1.5x infliction rate, lasts for 6 turns
- Death's Judgment
- Type: Passive
- If Miasma Weapon is active, the Reaper has a chance to put an enemy to sleep every time they lose HP. The sleep has a base infliction rate of 100% at all levels.
- Lv1: 10% activation rate
- Lv2: 11% activation rate
- Lv3: 12% activation rate
- Lv4: 13% activation rate
- Lv5: 19% activation rate
- Lv6: 20% activation rate
- Lv7: 21% activation rate
- Lv8: 22% activation rate
- Lv9: 23% activation rate
- Lv10: 30% activation rate
- Preemptive Weapon
- Type: Passive
- Gives a chance to use Miasma Weapon immediately at the start of battle. Does not activate if someone already used this.
- Lv1: 30% chance
- Lv2: 34% chance
- Lv3: 38% chance
- Lv4: 42% chance
- Lv5: 60% chance
- Lv6: 65% chance
- Lv7: 70% chance
- Lv8: 75% chance
- Lv9: 80% chance
- Lv10: 100% chance
- Gather Souls
- Type: Field
- Increases the encounter rate and increases the amount of exp gained from battles for a set number of steps.
- Lv1: 5 TP, +50% encounter rate, + 20% exp, 200 steps
- Lv2: 5 TP, +60% encounter rate, + 25% exp, 200 steps
- Lv3: 5 TP, +70% encounter rate, + 30% exp, 200 steps
- Lv4: 5 TP, +80% encounter rate, + 35% exp, 200 steps
- Lv5: 10 TP, +80% encounter rate, + 55% exp, 350 steps
- Lv6: 10 TP, +100% encounter rate, + 60% exp, 350 steps
- Lv7: 10 TP, +120% encounter rate, + 65% exp, 350 steps
- Lv8: 10 TP, +140% encounter rate, + 70% exp, 350 steps
- Lv9: 10 TP, +160% encounter rate, + 75% exp, 350 steps
- Lv10: 15 TP, +160% encounter rate, + 100% exp, 500 steps
- 2ND NAME 1
- ==========
- Black Shroud
- Type: Passive
- If Miasma Weapon is active, the Reaper's defense increases every time they inflict an ailment. Lasts until the Reaper dies, or until the battle ends. Affects all damage types.
- Lv1: +7% defense per stack, max 7% defense (1 stack)
- Lv2: +8% defense per stack, max 8% defense (1 stack)
- Lv3: +9% defense per stack, max 9% defense (1 stack)
- Lv4: +10% defense per stack, max 10% defense (1 stack)
- Lv5: +10% defense per stack, max 20% defense (2 stacks)
- Lv6: +11% defense per stack, max 22% defense (2 stacks)
- Lv7: +12% defense per stack, max 24% defense (2 stacks)
- Lv8: +13% defense per stack, max 26% defense (2 stacks)
- Lv9: +14% defense per stack, max 28% defense (2 stacks)
- Lv10: +14% defense per stack, max 42% defense (3 stacks)
- Black Blade
- Type: Passive
- If Miasma Weapon is active, the Reaper's attack power increases every time they inflict an ailment. Lasts until the Reaper dies, or until the battle ends. Affects all damage types.
- Lv1: +15% damage per stack, max 15% damage (1 stack)
- Lv2: +17% damage per stack, max 17% damage (1 stack)
- Lv3: +19% damage per stack, max 19% damage (1 stack)
- Lv4: +21% damage per stack, max 21% damage (1 stack)
- Lv5: +21% damage per stack, max 42% damage (2 stacks)
- Lv6: +24% damage per stack, max 48% damage (2 stacks)
- Lv7: +27% damage per stack, max 54% damage (2 stacks)
- Lv8: +30% damage per stack, max 60% damage (2 stacks)
- Lv9: +33% damage per stack, max 66% damage (2 stacks)
- Lv10: +33% damage per stack, max 99% damage (3 stacks)
- Great Scythe of Cold Ash
- Type: Passive
- Deals STR based melee cut + ice damage to one row. Deals a follow-up attack on enemies that have ailments. The follow-up attack deals double damage.
- Has a 75% speed modifier and no base accuracy modifier at all levels.
- Lv1: 13 TP, 150% damage, 300% follow-up damage, 450% total damage.
- Lv2: 13 TP, 156% damage, 312% follow-up damage, 468% total damage.
- Lv3: 13 TP, 162% damage, 324% follow-up damage, 486% total damage.
- Lv4: 13 TP, 168% damage, 336% follow-up damage, 504% total damage.
- Lv5: 20 TP, 205% damage, 410% follow-up damage, 615% total damage.
- Lv6: 20 TP, 212% damage, 424% follow-up damage, 636% total damage.
- Lv7: 20 TP, 219% damage, 438% follow-up damage, 657% total damage.
- Lv8: 20 TP, 226% damage, 452% follow-up damage, 678% total damage.
- Lv9: 20 TP, 233% damage, 466% follow-up damage, 699% total damage.
- Lv10: 30 TP, 280% damage, 560% follow-up damage, 840% total damage.
- Scythe of Cruel Poison
- Type: Active
- Deals STR based melee cut damage to one row. If the Reaper has Miasma Weapon active, it has a chance to inflict poison.
- Has a 60% speed modifier and no base accuracy modifier at all levels.
- NOTE: Details about how poison works in this game is currently unknown.
- Lv1: 10 TP, 150% damage, 40% base poison chance, 150 base poison damage
- Lv2: 10 TP, 156% damage, 40% base poison chance, 180 base poison damage
- Lv3: 10 TP, 162% damage, 40% base poison chance, 210 base poison damage
- Lv4: 10 TP, 168% damage, 40% base poison chance, 240 base poison damage
- Lv5: 15 TP, 205% damage, 55% base poison chance, 240 base poison damage
- Lv6: 15 TP, 212% damage, 55% base poison chance, 290 base poison damage
- Lv7: 15 TP, 219% damage, 55% base poison chance, 340 base poison damage
- Lv8: 15 TP, 226% damage, 55% base poison chance, 390 base poison damage
- Lv9: 15 TP, 233% damage, 55% base poison chance, 440 base poison damage
- Lv10: 20 TP, 280% damage, 70% base poison chance, 440 base poison damage
- Scythe of Wicked Chaos
- Type: Active
- Deals STR based melee cut damage to one row. If the Reaper has Miasma Weapon active, it has a chance to inflict panic.
- Has a 60% speed modifier and no base accuracy modifier at all levels.
- Lv1: 10 TP, 150% damage, 30% base panic chance
- Lv2: 10 TP, 156% damage, 30% base panic chance
- Lv3: 10 TP, 162% damage, 30% base panic chance
- Lv4: 10 TP, 168% damage, 30% base panic chance
- Lv5: 15 TP, 205% damage, 40% base panic chance
- Lv6: 15 TP, 212% damage, 40% base panic chance
- Lv7: 15 TP, 219% damage, 40% base panic chance
- Lv8: 15 TP, 226% damage, 40% base panic chance
- Lv9: 15 TP, 233% damage, 40% base panic chance
- Lv10: 20 TP, 280% damage, 50% base panic chance
- Fresh Blood Slash
- Type: Active
- This skill can only be used when Miasma Weapon is active. The Reaper sacrifices a portion of their maximum maximum (or current?) HP to deal 2 to 4 STR based melee cut attacks to random enemies.
- Has a 50% speed modifier and -10 accuracy modifier at all levels.
- Lv1: 5 TP, 90% damage per hit, 180% to 360% total damage, -20% max HP
- Lv2: 5 TP, 96% damage per hit, 192% to 384% total damage, -20% max HP
- Lv3: 5 TP, 102% damage per hit, 204% to 408% total damage, -20% max HP
- Lv4: 5 TP, 108% damage per hit, 216% to 432% total damage, -20% max HP
- Lv5: 8 TP, 148% damage per hit, 296% to 592% total damage, -40% max HP
- Lv6: 8 TP, 155% damage per hit, 310% to 620% total damage, -40% max HP
- Lv7: 8 TP, 162% damage per hit, 324% to 648% total damage, -40% max HP
- Lv8: 8 TP, 169% damage per hit, 338% to 676% total damage, -40% max HP
- Lv9: 8 TP, 176% damage per hit, 352% to 704% total damage, -40% max HP
- Lv10: 12 TP, 230% damage per hit, 460% to 920% total damage, -60% max HP
- Shroud of Reality
- Type: Active
- This skill can only be used when Miasma Weapon is active. Dispels the Miasma Weapon buff from the Reaper and hides them from the battle for the current turn, and puts a scapegoat in their place. If the scapegoat is still alive at the end of the turn, the Reaper will reenter battle and deal STR based melee cut damage to one enemy. If the scapegoat dies, the Reaper reenters the battle immediately without attacking.
- Has an +50 accuracy modifier at all levels. The initial cast has a variable speed modifier, while the actual attack has a 1% speed modifier at all levels.
- Lv1: 20 TP, 500% damage, 30% speed modifier
- Lv2: 20 TP, 520% damage, 32% speed modifier
- Lv3: 20 TP, 540% damage, 34% speed modifier
- Lv4: 20 TP, 560% damage, 36% speed modifier
- Lv5: 30 TP, 700% damage, 50% speed modifier
- Lv6: 30 TP, 725% damage, 55% speed modifier
- Lv7: 30 TP, 750% damage, 60% speed modifier
- Lv8: 30 TP, 775% damage, 65% speed modifier
- Lv9: 30 TP, 800% damage, 70% speed modifier
- Lv10: 40 TP, 1000% damage, 200% speed modifier
- Scythe of Death
- Type: Active
- Deals STR based melee cut damage to one enemy and has a chance to inflict instant death. If the target is asleep, the damage and instant death chance rises.
- Has a 20% speed modifier and -10 accuracy modifier at all levels.
- NOTE: The data does not include the damage multiplier from attacking a sleeping enemy (which is usually 1.5x in the other EO games.) Also it is possible that I may have flipped the damage and success rate multipliers. No other skills have the same properties as this one so I just made a guess.
- Lv1: 10 TP, 205% damage, 25% base death chance, 2.5x success rate multiplier on sleeping targets.
- Lv2: 10 TP, 220% damage, 28% base death chance, 2.5x success rate multiplier on sleeping targets.
- Lv3: 10 TP, 235% damage, 31% base death chance, 2.5x success rate multiplier on sleeping targets.
- Lv4: 10 TP, 250% damage, 34% base death chance, 2.5x success rate multiplier on sleeping targets.
- Lv5: 18 TP, 250% damage, 34% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
- Lv6: 18 TP, 270% damage, 38% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
- Lv7: 18 TP, 290% damage, 42% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
- Lv8: 18 TP, 310% damage, 46% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
- Lv9: 18 TP, 330% damage, 50% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
- Lv10: 28 TP, 330% damage, 50% base death chance, 2.5x damage multiplier and 3.5x success rate multiplier on sleeping targets.
- TP Boost
- Type: Passive
- Increases the Reaper's maximum TP.
- Lv1: +10% max TP
- Lv2: +11% max TP
- Lv3: +12% max TP
- Lv4: +13% max TP
- Lv5: +17% max TP
- Lv6: +19% max TP
- Lv7: +21% max TP
- Lv8: +23% max TP
- Lv9: +25% max TP
- Lv10: +30% max TP
- Constraint Attack Boost
- Type: Active
- Increases the chance of inflicting ailments and binds.
- Lv1: 1.05x infliction rate
- Lv2: 1.06x infliction rate
- Lv3: 1.07x infliction rate
- Lv4: 1.08x infliction rate
- Lv5: 1.12x infliction rate
- Lv6: 1.13x infliction rate
- Lv7: 1.14x infliction rate
- Lv8: 1.15x infliction rate
- Lv9: 1.16x infliction rate
- Lv10: 1.20x infliction rate
- 2ND NAME 2
- ==========
- Absorb Vitality
- Type: Passive
- When the Reaper debuffs an enemy, they are healed. The heal can also increase the Reaper's maximum HP pool. However, the extra HP will go away at the end of the turn.
- Lv1: Restores 50 HP, max HP can be increased by 15%
- Lv2: Restores 55 HP, max HP can be increased by 17%
- Lv3: Restores 60 HP, max HP can be increased by 19%
- Lv4: Restores 65 HP, max HP can be increased by 21%
- Lv5: Restores 90 HP, max HP can be increased by 27%
- Lv6: Restores 96 HP, max HP can be increased by 30%
- Lv7: Restores 102 HP, max HP can be increased by 33%
- Lv8: Restores 108 HP, max HP can be increased by 36%
- Lv9: Restores 112 HP, max HP can be increased by 39%
- Lv10: Restores 150 HP, max HP can be increased by 50%
- Death Resistance
- Type: Passive
- Gives the Reaper a chance to nullify the effects of debuffs and ailments when enemies attempt to apply those to them.
- Lv1: 10% chance
- Lv2: 11% chance
- Lv3: 12% chance
- Lv4: 13% chance
- Lv5: 17% chance
- Lv6: 18% chance
- Lv7: 19% chance
- Lv8: 20% chance
- Lv9: 21% chance
- Lv10: 25% chance
- Brittle Miasma
- Type: Active
- Lowers all enemies' physical and elemental defense for a set amount of turns.
- Has an 85% speed modifier at all levels.
- Lv1: 6 TP, 14% defense reduction, lasts for 4 turns
- Lv2: 6 TP, 17% defense reduction, lasts for 4 turns
- Lv3: 6 TP, 20% defense reduction, lasts for 4 turns
- Lv4: 6 TP, 23% defense reduction, lasts for 4 turns
- Lv5: 11 TP, 23% defense reduction, lasts for 5 turns
- Lv6: 11 TP, 26% defense reduction, lasts for 5 turns
- Lv7: 11 TP, 29% defense reduction, lasts for 5 turns
- Lv8: 11 TP, 32% defense reduction, lasts for 5 turns
- Lv9: 11 TP, 35% defense reduction, lasts for 5 turns
- Lv10: 16 TP, 35% defense reduction, lasts for 6 turns
- Dim Miasma
- Type: Active
- Lowers all enemies' accuracy for a set amount of turns.
- Has an 85% speed modifier at all levels.
- Lv1: 6 TP, 110 accuracy reduction, lasts for 4 turns
- Lv2: 6 TP, 120 accuracy reduction, lasts for 4 turns
- Lv3: 6 TP, 130 accuracy reduction, lasts for 4 turns
- Lv4: 6 TP, 140 accuracy reduction, lasts for 4 turns
- Lv5: 11 TP, 140 accuracy reduction, lasts for 5 turns
- Lv6: 11 TP, 155 accuracy reduction, lasts for 5 turns
- Lv7: 11 TP, 170 accuracy reduction, lasts for 5 turns
- Lv8: 11 TP, 185 accuracy reduction, lasts for 5 turns
- Lv9: 11 TP, 200 accuracy reduction, lasts for 5 turns
- Lv10: 16 TP, 200 accuracy reduction, lasts for 6 turns
- Blood of Atonement
- Type: Active
- This skill can only be used when Miasma Weapon is active. Dispels Miasma Weapon to heal all allies HP, with a chance of dispelling all ailments on the party as well.
- Has an 85% speed modifier at all levels.
- Lv1: 9 TP, Restores 150 HP, 30% chance
- Lv2: 9 TP, Restores 155 HP, 33% chance
- Lv3: 9 TP, Restores 160 HP, 36% chance
- Lv4: 9 TP, Restores 165 HP, 39% chance
- Lv5: 14 TP, Restores 220 HP, 54% chance
- Lv6: 14 TP, Restores 225 HP, 58% chance
- Lv7: 14 TP, Restores 230 HP, 62% chance
- Lv8: 14 TP, Restores 235 HP, 66% chance
- Lv9: 14 TP, Restores 240 HP, 70% chance
- Lv10: 20 TP, Restores 300 HP, 90% chance
- Wall of Miasma
- Type: Active
- This skill can only be used when Miasma Weapon is active. Dispels Miasma Weapon to give all allies a chance to defend against ailments and binds for the current turn.
- Has priority and will go at the start of the turn.
- Lv1: 15 TP, 66% chance, protects against 3 disables
- Lv2: 15 TP, 68% chance, protects against 3 disables
- Lv3: 15 TP, 70% chance, protects against 3 disables
- Lv4: 15 TP, 72% chance, protects against 3 disables
- Lv5: 22 TP, 82% chance, protects against 4 disables
- Lv6: 22 TP, 84% chance, protects against 4 disables
- Lv7: 22 TP, 86% chance, protects against 4 disables
- Lv8: 22 TP, 88% chance, protects against 4 disables
- Lv9: 22 TP, 90% chance, protects against 4 disables
- Lv10: 35 TP, 100% chance, protects against 5 disables
- Scythe of Transience
- Type: Active
- Removes all debuffs from one enemy and attacks them with STR based melee cut attacks. The number of times they attack is equal to the number of debuffs that have been removed (Maximum of 3.) Only deals 100% damage if the enemy has no debuffs. The debuffs are purged before dealing damage.
- Has a 75% speed modifier and cannot miss at all levels.
- Lv1: 13 TP, 350% damage per hit, max damage is 1050%
- Lv2: 13 TP, 370% damage per hit, max damage is 1110%
- Lv3: 13 TP, 390% damage per hit, max damage is 1170%
- Lv4: 13 TP, 410% damage per hit, max damage is 1230%
- Lv5: 18 TP, 490% damage per hit, max damage is 1470%
- Lv6: 18 TP, 515% damage per hit, max damage is 1545%
- Lv7: 18 TP, 540% damage per hit, max damage is 1620%
- Lv8: 18 TP, 565% damage per hit, max damage is 1695%
- Lv9: 18 TP, 590% damage per hit, max damage is 1770%
- Lv10: 24 TP, 700% damage per hit, max damage is 2100%
- Soul Transfer
- Type: Active
- Dispels all debuffs from one enemy and gives allies a chance to revive if they happen to die on the same turn. Has no effect if there are no debuffs to purge.
- Has priority and will go at the start of the turn.
- Lv1: 7 TP, 30% chance, Restores 1 HP
- Lv2: 7 TP, 32% chance, Restores 26 HP
- Lv3: 7 TP, 34% chance, Restores 51 HP
- Lv4: 7 TP, 36% chance, Restores 76 HP
- Lv5: 12 TP, 50% chance, Restores 175 HP
- Lv6: 12 TP, 52% chance, Restores 215 HP
- Lv7: 12 TP, 54% chance, Restores 255 HP
- Lv8: 12 TP, 56% chance, Restores 295 HP
- Lv9: 12 TP, 58% chance, Restores 335 HP
- Lv10: 21 TP, 75% chance, Restores 500 HP
- HP Boost
- Type: Passive
- Increases the Reaper's maximum HP.
- Lv1: +5% max HP
- Lv2: +6% max HP
- Lv3: +7% max HP
- Lv4: +8% max HP
- Lv5: +12% max HP
- Lv6: +13% max HP
- Lv7: +14% max HP
- Lv8: +15% max HP
- Lv9: +16% max HP
- Lv10: +20% max HP
- Magic Defense Boost
- Type: Passive
- Passively increases defense against magic attacks.
- Lv1: +4% mag def
- Lv2: +5% mag def
- Lv3: +6% mag def
- Lv4: +7% mag def
- Lv5: +9% mag def
- Lv6: +10% mag def
- Lv7: +11% mag def
- Lv8: +12% mag def
- Lv9: +13% mag def
- Lv10: +15% mag def
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