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DrFetus

EO5 Reaper Data

Jul 23rd, 2016
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  1. BASIC
  2. =====
  3.  
  4. Scythe Mastery
  5. Type: Passive
  6.  
  7. Increases physical attack when equipped with scythes.
  8.  
  9. Lv1: 4% attack increase
  10. Lv2: 5% attack increase
  11. Lv3: 6% attack increase
  12. Lv4: 7% attack increase
  13. Lv5: 9% attack increase
  14. Lv6: 10% attack increase
  15. Lv7: 11% attack increase
  16. Lv8: 12% attack increase
  17. Lv9: 13% attack increase
  18. Lv10: 15% attack increase
  19.  
  20.  
  21. Endless Shroud
  22. Type: Passive
  23.  
  24. Gives a chance to use Miasma Weapon when using a debuff skill.
  25.  
  26. Lv1: 15% chance
  27. Lv2: 18% chance
  28. Lv3: 21% chance
  29. Lv4: 24% chance
  30. Lv5: 34% chance
  31. Lv6: 38% chance
  32. Lv7: 42% chance
  33. Lv8: 46% chance
  34. Lv9: 50% chance
  35. Lv10: 67% chance
  36.  
  37.  
  38. Scythe of Numb Stasis/Scythe of Exorcism
  39. Type: Active
  40.  
  41. Deals STR based melee cut damage to one row. If the Reaper has Miasma Weapon active, it has a chance to inflict paralysis/curse.
  42.  
  43. Has a 60% speed modifier and no base accuracy modifier at all levels.
  44.  
  45. Lv1: 7 TP, 150% damage, 40% base paralysis/curse chance
  46. Lv2: 7 TP, 156% damage, 40% base paralysis/curse chance
  47. Lv3: 7 TP, 162% damage, 40% base paralysis/curse chance
  48. Lv4: 7 TP, 168% damage, 40% base paralysis/curse chance
  49. Lv5: 11 TP, 205% damage, 55% base paralysis/curse chance
  50. Lv6: 11 TP, 212% damage, 55% base paralysis/curse chance
  51. Lv7: 11 TP, 219% damage, 55% base paralysis/curse chance
  52. Lv8: 11 TP, 226% damage, 55% base paralysis/curse chance
  53. Lv9: 11 TP, 233% damage, 55% base paralysis/curse chance
  54. Lv10: 16 TP, 280% damage, 70% base paralysis/curse chance
  55.  
  56.  
  57. Miasma Weapon
  58. Type: Active
  59.  
  60. Sacrifices a percentage of the Reaper's maximum (or current?) HP to apply the Miasma Weapon buff to the Reaper for 4 turns, which enables certain skills to have additional effects and increases their action speed.
  61.  
  62. Has a 30% speed modifier at all levels.
  63.  
  64. Lv1: 2 TP, -40% max HP, 1.2x speed
  65. Lv2: 2 TP, -35% max HP, 1.4x speed
  66. Lv3: 2 TP, -30% max HP, 1.6x speed
  67. Lv4: 2 TP, -25% max HP, 1.8x speed
  68. Lv5: 3 TP, -5% max HP, 2.5x speed
  69.  
  70.  
  71. Frail Miasma
  72. Type: Active
  73.  
  74. Lowers all enemies' physical and elemental attack for a set amount of turns.
  75.  
  76. Has an 85% speed modifier at all levels.
  77.  
  78. Lv1: 6 TP, 10% attack reduction, lasts for 4 turns
  79. Lv2: 6 TP, 12% attack reduction, lasts for 4 turns
  80. Lv3: 6 TP, 14% attack reduction, lasts for 4 turns
  81. Lv4: 6 TP, 16% attack reduction, lasts for 4 turns
  82. Lv5: 11 TP, 16% attack reduction, lasts for 5 turns
  83. Lv6: 11 TP, 17% attack reduction, lasts for 5 turns
  84. Lv7: 11 TP, 18% attack reduction, lasts for 5 turns
  85. Lv8: 11 TP, 19% attack reduction, lasts for 5 turns
  86. Lv9: 11 TP, 20% attack reduction, lasts for 5 turns
  87. Lv10: 16 TP, 20% attack reduction, lasts for 6 turns
  88.  
  89.  
  90. Feeble Miasma
  91. Type: Active
  92.  
  93. Increases the chance of inflicting ailments and binds on all enemies for a set amount of turns.
  94.  
  95. Has an 85% speed modifier at all levels.
  96.  
  97. Lv1: 6 TP, 1.2x infliction rate, lasts for 4 turns
  98. Lv2: 6 TP, 1.28x infliction rate, lasts for 4 turns
  99. Lv3: 6 TP, 1.31x infliction rate, lasts for 4 turns
  100. Lv4: 6 TP, 1.34x infliction rate, lasts for 4 turns
  101. Lv5: 11 TP, 1.34x infliction rate, lasts for 5 turns
  102. Lv6: 11 TP, 1.38x infliction rate, lasts for 5 turns
  103. Lv7: 11 TP, 1.42x infliction rate, lasts for 5 turns
  104. Lv8: 11 TP, 1.46x infliction rate, lasts for 5 turns
  105. Lv9: 11 TP, 1.5x infliction rate, lasts for 5 turns
  106. Lv10: 16 TP, 1.5x infliction rate, lasts for 6 turns
  107.  
  108.  
  109. Death's Judgment
  110. Type: Passive
  111.  
  112. If Miasma Weapon is active, the Reaper has a chance to put an enemy to sleep every time they lose HP. The sleep has a base infliction rate of 100% at all levels.
  113.  
  114. Lv1: 10% activation rate
  115. Lv2: 11% activation rate
  116. Lv3: 12% activation rate
  117. Lv4: 13% activation rate
  118. Lv5: 19% activation rate
  119. Lv6: 20% activation rate
  120. Lv7: 21% activation rate
  121. Lv8: 22% activation rate
  122. Lv9: 23% activation rate
  123. Lv10: 30% activation rate
  124.  
  125.  
  126. Preemptive Weapon
  127. Type: Passive
  128.  
  129. Gives a chance to use Miasma Weapon immediately at the start of battle. Does not activate if someone already used this.
  130.  
  131. Lv1: 30% chance
  132. Lv2: 34% chance
  133. Lv3: 38% chance
  134. Lv4: 42% chance
  135. Lv5: 60% chance
  136. Lv6: 65% chance
  137. Lv7: 70% chance
  138. Lv8: 75% chance
  139. Lv9: 80% chance
  140. Lv10: 100% chance
  141.  
  142.  
  143. Gather Souls
  144. Type: Field
  145.  
  146. Increases the encounter rate and increases the amount of exp gained from battles for a set number of steps.
  147.  
  148. Lv1: 5 TP, +50% encounter rate, + 20% exp, 200 steps
  149. Lv2: 5 TP, +60% encounter rate, + 25% exp, 200 steps
  150. Lv3: 5 TP, +70% encounter rate, + 30% exp, 200 steps
  151. Lv4: 5 TP, +80% encounter rate, + 35% exp, 200 steps
  152. Lv5: 10 TP, +80% encounter rate, + 55% exp, 350 steps
  153. Lv6: 10 TP, +100% encounter rate, + 60% exp, 350 steps
  154. Lv7: 10 TP, +120% encounter rate, + 65% exp, 350 steps
  155. Lv8: 10 TP, +140% encounter rate, + 70% exp, 350 steps
  156. Lv9: 10 TP, +160% encounter rate, + 75% exp, 350 steps
  157. Lv10: 15 TP, +160% encounter rate, + 100% exp, 500 steps
  158.  
  159.  
  160. 2ND NAME 1
  161. ==========
  162.  
  163. Black Shroud
  164. Type: Passive
  165.  
  166. If Miasma Weapon is active, the Reaper's defense increases every time they inflict an ailment. Lasts until the Reaper dies, or until the battle ends. Affects all damage types.
  167.  
  168. Lv1: +7% defense per stack, max 7% defense (1 stack)
  169. Lv2: +8% defense per stack, max 8% defense (1 stack)
  170. Lv3: +9% defense per stack, max 9% defense (1 stack)
  171. Lv4: +10% defense per stack, max 10% defense (1 stack)
  172. Lv5: +10% defense per stack, max 20% defense (2 stacks)
  173. Lv6: +11% defense per stack, max 22% defense (2 stacks)
  174. Lv7: +12% defense per stack, max 24% defense (2 stacks)
  175. Lv8: +13% defense per stack, max 26% defense (2 stacks)
  176. Lv9: +14% defense per stack, max 28% defense (2 stacks)
  177. Lv10: +14% defense per stack, max 42% defense (3 stacks)
  178.  
  179.  
  180. Black Blade
  181. Type: Passive
  182.  
  183. If Miasma Weapon is active, the Reaper's attack power increases every time they inflict an ailment. Lasts until the Reaper dies, or until the battle ends. Affects all damage types.
  184.  
  185. Lv1: +15% damage per stack, max 15% damage (1 stack)
  186. Lv2: +17% damage per stack, max 17% damage (1 stack)
  187. Lv3: +19% damage per stack, max 19% damage (1 stack)
  188. Lv4: +21% damage per stack, max 21% damage (1 stack)
  189. Lv5: +21% damage per stack, max 42% damage (2 stacks)
  190. Lv6: +24% damage per stack, max 48% damage (2 stacks)
  191. Lv7: +27% damage per stack, max 54% damage (2 stacks)
  192. Lv8: +30% damage per stack, max 60% damage (2 stacks)
  193. Lv9: +33% damage per stack, max 66% damage (2 stacks)
  194. Lv10: +33% damage per stack, max 99% damage (3 stacks)
  195.  
  196.  
  197. Great Scythe of Cold Ash
  198. Type: Passive
  199.  
  200. Deals STR based melee cut + ice damage to one row. Deals a follow-up attack on enemies that have ailments. The follow-up attack deals double damage.
  201.  
  202. Has a 75% speed modifier and no base accuracy modifier at all levels.
  203.  
  204. Lv1: 13 TP, 150% damage, 300% follow-up damage, 450% total damage.
  205. Lv2: 13 TP, 156% damage, 312% follow-up damage, 468% total damage.
  206. Lv3: 13 TP, 162% damage, 324% follow-up damage, 486% total damage.
  207. Lv4: 13 TP, 168% damage, 336% follow-up damage, 504% total damage.
  208. Lv5: 20 TP, 205% damage, 410% follow-up damage, 615% total damage.
  209. Lv6: 20 TP, 212% damage, 424% follow-up damage, 636% total damage.
  210. Lv7: 20 TP, 219% damage, 438% follow-up damage, 657% total damage.
  211. Lv8: 20 TP, 226% damage, 452% follow-up damage, 678% total damage.
  212. Lv9: 20 TP, 233% damage, 466% follow-up damage, 699% total damage.
  213. Lv10: 30 TP, 280% damage, 560% follow-up damage, 840% total damage.
  214.  
  215.  
  216. Scythe of Cruel Poison
  217. Type: Active
  218.  
  219. Deals STR based melee cut damage to one row. If the Reaper has Miasma Weapon active, it has a chance to inflict poison.
  220.  
  221. Has a 60% speed modifier and no base accuracy modifier at all levels.
  222.  
  223. NOTE: Details about how poison works in this game is currently unknown.
  224.  
  225. Lv1: 10 TP, 150% damage, 40% base poison chance, 150 base poison damage
  226. Lv2: 10 TP, 156% damage, 40% base poison chance, 180 base poison damage
  227. Lv3: 10 TP, 162% damage, 40% base poison chance, 210 base poison damage
  228. Lv4: 10 TP, 168% damage, 40% base poison chance, 240 base poison damage
  229. Lv5: 15 TP, 205% damage, 55% base poison chance, 240 base poison damage
  230. Lv6: 15 TP, 212% damage, 55% base poison chance, 290 base poison damage
  231. Lv7: 15 TP, 219% damage, 55% base poison chance, 340 base poison damage
  232. Lv8: 15 TP, 226% damage, 55% base poison chance, 390 base poison damage
  233. Lv9: 15 TP, 233% damage, 55% base poison chance, 440 base poison damage
  234. Lv10: 20 TP, 280% damage, 70% base poison chance, 440 base poison damage
  235.  
  236.  
  237. Scythe of Wicked Chaos
  238. Type: Active
  239.  
  240. Deals STR based melee cut damage to one row. If the Reaper has Miasma Weapon active, it has a chance to inflict panic.
  241.  
  242. Has a 60% speed modifier and no base accuracy modifier at all levels.
  243.  
  244. Lv1: 10 TP, 150% damage, 30% base panic chance
  245. Lv2: 10 TP, 156% damage, 30% base panic chance
  246. Lv3: 10 TP, 162% damage, 30% base panic chance
  247. Lv4: 10 TP, 168% damage, 30% base panic chance
  248. Lv5: 15 TP, 205% damage, 40% base panic chance
  249. Lv6: 15 TP, 212% damage, 40% base panic chance
  250. Lv7: 15 TP, 219% damage, 40% base panic chance
  251. Lv8: 15 TP, 226% damage, 40% base panic chance
  252. Lv9: 15 TP, 233% damage, 40% base panic chance
  253. Lv10: 20 TP, 280% damage, 50% base panic chance
  254.  
  255.  
  256. Fresh Blood Slash
  257. Type: Active
  258.  
  259. This skill can only be used when Miasma Weapon is active. The Reaper sacrifices a portion of their maximum maximum (or current?) HP to deal 2 to 4 STR based melee cut attacks to random enemies.
  260.  
  261. Has a 50% speed modifier and -10 accuracy modifier at all levels.
  262.  
  263. Lv1: 5 TP, 90% damage per hit, 180% to 360% total damage, -20% max HP
  264. Lv2: 5 TP, 96% damage per hit, 192% to 384% total damage, -20% max HP
  265. Lv3: 5 TP, 102% damage per hit, 204% to 408% total damage, -20% max HP
  266. Lv4: 5 TP, 108% damage per hit, 216% to 432% total damage, -20% max HP
  267. Lv5: 8 TP, 148% damage per hit, 296% to 592% total damage, -40% max HP
  268. Lv6: 8 TP, 155% damage per hit, 310% to 620% total damage, -40% max HP
  269. Lv7: 8 TP, 162% damage per hit, 324% to 648% total damage, -40% max HP
  270. Lv8: 8 TP, 169% damage per hit, 338% to 676% total damage, -40% max HP
  271. Lv9: 8 TP, 176% damage per hit, 352% to 704% total damage, -40% max HP
  272. Lv10: 12 TP, 230% damage per hit, 460% to 920% total damage, -60% max HP
  273.  
  274.  
  275. Shroud of Reality
  276. Type: Active
  277.  
  278. This skill can only be used when Miasma Weapon is active. Dispels the Miasma Weapon buff from the Reaper and hides them from the battle for the current turn, and puts a scapegoat in their place. If the scapegoat is still alive at the end of the turn, the Reaper will reenter battle and deal STR based melee cut damage to one enemy. If the scapegoat dies, the Reaper reenters the battle immediately without attacking.
  279.  
  280. Has an +50 accuracy modifier at all levels. The initial cast has a variable speed modifier, while the actual attack has a 1% speed modifier at all levels.
  281.  
  282. Lv1: 20 TP, 500% damage, 30% speed modifier
  283. Lv2: 20 TP, 520% damage, 32% speed modifier
  284. Lv3: 20 TP, 540% damage, 34% speed modifier
  285. Lv4: 20 TP, 560% damage, 36% speed modifier
  286. Lv5: 30 TP, 700% damage, 50% speed modifier
  287. Lv6: 30 TP, 725% damage, 55% speed modifier
  288. Lv7: 30 TP, 750% damage, 60% speed modifier
  289. Lv8: 30 TP, 775% damage, 65% speed modifier
  290. Lv9: 30 TP, 800% damage, 70% speed modifier
  291. Lv10: 40 TP, 1000% damage, 200% speed modifier
  292.  
  293.  
  294. Scythe of Death
  295. Type: Active
  296.  
  297. Deals STR based melee cut damage to one enemy and has a chance to inflict instant death. If the target is asleep, the damage and instant death chance rises.
  298.  
  299. Has a 20% speed modifier and -10 accuracy modifier at all levels.
  300.  
  301. NOTE: The data does not include the damage multiplier from attacking a sleeping enemy (which is usually 1.5x in the other EO games.) Also it is possible that I may have flipped the damage and success rate multipliers. No other skills have the same properties as this one so I just made a guess.
  302.  
  303. Lv1: 10 TP, 205% damage, 25% base death chance, 2.5x success rate multiplier on sleeping targets.
  304. Lv2: 10 TP, 220% damage, 28% base death chance, 2.5x success rate multiplier on sleeping targets.
  305. Lv3: 10 TP, 235% damage, 31% base death chance, 2.5x success rate multiplier on sleeping targets.
  306. Lv4: 10 TP, 250% damage, 34% base death chance, 2.5x success rate multiplier on sleeping targets.
  307. Lv5: 18 TP, 250% damage, 34% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
  308. Lv6: 18 TP, 270% damage, 38% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
  309. Lv7: 18 TP, 290% damage, 42% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
  310. Lv8: 18 TP, 310% damage, 46% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
  311. Lv9: 18 TP, 330% damage, 50% base death chance, 1.75x damage multiplier and 3.0x success rate multiplier on sleeping targets.
  312. Lv10: 28 TP, 330% damage, 50% base death chance, 2.5x damage multiplier and 3.5x success rate multiplier on sleeping targets.
  313.  
  314.  
  315. TP Boost
  316. Type: Passive
  317.  
  318. Increases the Reaper's maximum TP.
  319.  
  320. Lv1: +10% max TP
  321. Lv2: +11% max TP
  322. Lv3: +12% max TP
  323. Lv4: +13% max TP
  324. Lv5: +17% max TP
  325. Lv6: +19% max TP
  326. Lv7: +21% max TP
  327. Lv8: +23% max TP
  328. Lv9: +25% max TP
  329. Lv10: +30% max TP
  330.  
  331.  
  332. Constraint Attack Boost
  333. Type: Active
  334.  
  335. Increases the chance of inflicting ailments and binds.
  336.  
  337. Lv1: 1.05x infliction rate
  338. Lv2: 1.06x infliction rate
  339. Lv3: 1.07x infliction rate
  340. Lv4: 1.08x infliction rate
  341. Lv5: 1.12x infliction rate
  342. Lv6: 1.13x infliction rate
  343. Lv7: 1.14x infliction rate
  344. Lv8: 1.15x infliction rate
  345. Lv9: 1.16x infliction rate
  346. Lv10: 1.20x infliction rate
  347.  
  348.  
  349. 2ND NAME 2
  350. ==========
  351.  
  352. Absorb Vitality
  353. Type: Passive
  354.  
  355. When the Reaper debuffs an enemy, they are healed. The heal can also increase the Reaper's maximum HP pool. However, the extra HP will go away at the end of the turn.
  356.  
  357. Lv1: Restores 50 HP, max HP can be increased by 15%
  358. Lv2: Restores 55 HP, max HP can be increased by 17%
  359. Lv3: Restores 60 HP, max HP can be increased by 19%
  360. Lv4: Restores 65 HP, max HP can be increased by 21%
  361. Lv5: Restores 90 HP, max HP can be increased by 27%
  362. Lv6: Restores 96 HP, max HP can be increased by 30%
  363. Lv7: Restores 102 HP, max HP can be increased by 33%
  364. Lv8: Restores 108 HP, max HP can be increased by 36%
  365. Lv9: Restores 112 HP, max HP can be increased by 39%
  366. Lv10: Restores 150 HP, max HP can be increased by 50%
  367.  
  368.  
  369. Death Resistance
  370. Type: Passive
  371.  
  372. Gives the Reaper a chance to nullify the effects of debuffs and ailments when enemies attempt to apply those to them.
  373.  
  374. Lv1: 10% chance
  375. Lv2: 11% chance
  376. Lv3: 12% chance
  377. Lv4: 13% chance
  378. Lv5: 17% chance
  379. Lv6: 18% chance
  380. Lv7: 19% chance
  381. Lv8: 20% chance
  382. Lv9: 21% chance
  383. Lv10: 25% chance
  384.  
  385.  
  386. Brittle Miasma
  387. Type: Active
  388.  
  389. Lowers all enemies' physical and elemental defense for a set amount of turns.
  390.  
  391. Has an 85% speed modifier at all levels.
  392.  
  393. Lv1: 6 TP, 14% defense reduction, lasts for 4 turns
  394. Lv2: 6 TP, 17% defense reduction, lasts for 4 turns
  395. Lv3: 6 TP, 20% defense reduction, lasts for 4 turns
  396. Lv4: 6 TP, 23% defense reduction, lasts for 4 turns
  397. Lv5: 11 TP, 23% defense reduction, lasts for 5 turns
  398. Lv6: 11 TP, 26% defense reduction, lasts for 5 turns
  399. Lv7: 11 TP, 29% defense reduction, lasts for 5 turns
  400. Lv8: 11 TP, 32% defense reduction, lasts for 5 turns
  401. Lv9: 11 TP, 35% defense reduction, lasts for 5 turns
  402. Lv10: 16 TP, 35% defense reduction, lasts for 6 turns
  403.  
  404.  
  405. Dim Miasma
  406. Type: Active
  407.  
  408. Lowers all enemies' accuracy for a set amount of turns.
  409.  
  410. Has an 85% speed modifier at all levels.
  411.  
  412. Lv1: 6 TP, 110 accuracy reduction, lasts for 4 turns
  413. Lv2: 6 TP, 120 accuracy reduction, lasts for 4 turns
  414. Lv3: 6 TP, 130 accuracy reduction, lasts for 4 turns
  415. Lv4: 6 TP, 140 accuracy reduction, lasts for 4 turns
  416. Lv5: 11 TP, 140 accuracy reduction, lasts for 5 turns
  417. Lv6: 11 TP, 155 accuracy reduction, lasts for 5 turns
  418. Lv7: 11 TP, 170 accuracy reduction, lasts for 5 turns
  419. Lv8: 11 TP, 185 accuracy reduction, lasts for 5 turns
  420. Lv9: 11 TP, 200 accuracy reduction, lasts for 5 turns
  421. Lv10: 16 TP, 200 accuracy reduction, lasts for 6 turns
  422.  
  423.  
  424. Blood of Atonement
  425. Type: Active
  426.  
  427. This skill can only be used when Miasma Weapon is active. Dispels Miasma Weapon to heal all allies HP, with a chance of dispelling all ailments on the party as well.
  428.  
  429. Has an 85% speed modifier at all levels.
  430.  
  431. Lv1: 9 TP, Restores 150 HP, 30% chance
  432. Lv2: 9 TP, Restores 155 HP, 33% chance
  433. Lv3: 9 TP, Restores 160 HP, 36% chance
  434. Lv4: 9 TP, Restores 165 HP, 39% chance
  435. Lv5: 14 TP, Restores 220 HP, 54% chance
  436. Lv6: 14 TP, Restores 225 HP, 58% chance
  437. Lv7: 14 TP, Restores 230 HP, 62% chance
  438. Lv8: 14 TP, Restores 235 HP, 66% chance
  439. Lv9: 14 TP, Restores 240 HP, 70% chance
  440. Lv10: 20 TP, Restores 300 HP, 90% chance
  441.  
  442.  
  443. Wall of Miasma
  444. Type: Active
  445.  
  446. This skill can only be used when Miasma Weapon is active. Dispels Miasma Weapon to give all allies a chance to defend against ailments and binds for the current turn.
  447.  
  448. Has priority and will go at the start of the turn.
  449.  
  450. Lv1: 15 TP, 66% chance, protects against 3 disables
  451. Lv2: 15 TP, 68% chance, protects against 3 disables
  452. Lv3: 15 TP, 70% chance, protects against 3 disables
  453. Lv4: 15 TP, 72% chance, protects against 3 disables
  454. Lv5: 22 TP, 82% chance, protects against 4 disables
  455. Lv6: 22 TP, 84% chance, protects against 4 disables
  456. Lv7: 22 TP, 86% chance, protects against 4 disables
  457. Lv8: 22 TP, 88% chance, protects against 4 disables
  458. Lv9: 22 TP, 90% chance, protects against 4 disables
  459. Lv10: 35 TP, 100% chance, protects against 5 disables
  460.  
  461.  
  462. Scythe of Transience
  463. Type: Active
  464.  
  465. Removes all debuffs from one enemy and attacks them with STR based melee cut attacks. The number of times they attack is equal to the number of debuffs that have been removed (Maximum of 3.) Only deals 100% damage if the enemy has no debuffs. The debuffs are purged before dealing damage.
  466.  
  467. Has a 75% speed modifier and cannot miss at all levels.
  468.  
  469. Lv1: 13 TP, 350% damage per hit, max damage is 1050%
  470. Lv2: 13 TP, 370% damage per hit, max damage is 1110%
  471. Lv3: 13 TP, 390% damage per hit, max damage is 1170%
  472. Lv4: 13 TP, 410% damage per hit, max damage is 1230%
  473. Lv5: 18 TP, 490% damage per hit, max damage is 1470%
  474. Lv6: 18 TP, 515% damage per hit, max damage is 1545%
  475. Lv7: 18 TP, 540% damage per hit, max damage is 1620%
  476. Lv8: 18 TP, 565% damage per hit, max damage is 1695%
  477. Lv9: 18 TP, 590% damage per hit, max damage is 1770%
  478. Lv10: 24 TP, 700% damage per hit, max damage is 2100%
  479.  
  480.  
  481. Soul Transfer
  482. Type: Active
  483.  
  484. Dispels all debuffs from one enemy and gives allies a chance to revive if they happen to die on the same turn. Has no effect if there are no debuffs to purge.
  485.  
  486. Has priority and will go at the start of the turn.
  487.  
  488. Lv1: 7 TP, 30% chance, Restores 1 HP
  489. Lv2: 7 TP, 32% chance, Restores 26 HP
  490. Lv3: 7 TP, 34% chance, Restores 51 HP
  491. Lv4: 7 TP, 36% chance, Restores 76 HP
  492. Lv5: 12 TP, 50% chance, Restores 175 HP
  493. Lv6: 12 TP, 52% chance, Restores 215 HP
  494. Lv7: 12 TP, 54% chance, Restores 255 HP
  495. Lv8: 12 TP, 56% chance, Restores 295 HP
  496. Lv9: 12 TP, 58% chance, Restores 335 HP
  497. Lv10: 21 TP, 75% chance, Restores 500 HP
  498.  
  499.  
  500. HP Boost
  501. Type: Passive
  502.  
  503. Increases the Reaper's maximum HP.
  504.  
  505. Lv1: +5% max HP
  506. Lv2: +6% max HP
  507. Lv3: +7% max HP
  508. Lv4: +8% max HP
  509. Lv5: +12% max HP
  510. Lv6: +13% max HP
  511. Lv7: +14% max HP
  512. Lv8: +15% max HP
  513. Lv9: +16% max HP
  514. Lv10: +20% max HP
  515.  
  516.  
  517. Magic Defense Boost
  518. Type: Passive
  519.  
  520. Passively increases defense against magic attacks.
  521.  
  522. Lv1: +4% mag def
  523. Lv2: +5% mag def
  524. Lv3: +6% mag def
  525. Lv4: +7% mag def
  526. Lv5: +9% mag def
  527. Lv6: +10% mag def
  528. Lv7: +11% mag def
  529. Lv8: +12% mag def
  530. Lv9: +13% mag def
  531. Lv10: +15% mag def
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