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Dec 10th, 2016
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  1. me = Game.Players.acb227
  2.  
  3. if script.Parent.className ~= "HopperBin" then
  4. bin = Instance.new("HopperBin")
  5. bin.Name = "build"
  6. bin.Parent = me.Backpack
  7. script.Parent = bin
  8. end
  9.  
  10. bin = script.Parent
  11.  
  12. function prop(part, color, Parent, x, y, z)
  13. local pp = part
  14. pp.Size = Vector3.new(x, y, z)
  15. pp.BrickColor = BrickColor.new(color)
  16. pp.Parent = Parent
  17. end
  18.  
  19. function weld(parent, a, b, c, d)
  20. local ww = Instance.new("Weld")
  21. ww.Parent = parent
  22. ww.Part0 = a
  23. ww.Part1 = b
  24. ww.C0 = c
  25. ww.C1 = d
  26. end
  27.  
  28. function meshp(part, x, y, z)
  29. local mesh = Instance.new("CylinderMesh")
  30. mesh.Parent = part
  31. mesh.Scale = Vector3.new(x, y, z)
  32. end
  33.  
  34. function mesh(part, type, x, y, z)
  35. local mesh = Instance.new("SpecialMesh")
  36. mesh.MeshType = type
  37. mesh.Parent = part
  38. mesh.Scale = Vector3.new(x, y, z)
  39. end
  40.  
  41. pa = Instance.new("Part")
  42. pa.CFrame = me.Character.Torso.CFrame
  43. pa:BreakJoints()
  44. pa.formFactor = "Symmetric"
  45. pa.CanCollide = false
  46. prop(pa, "Brown", me.Character, 1, 4, 1)
  47. mesh(pa, "Head", 0.45, 1.01, 0.45)
  48. ws = Instance.new("Weld")
  49. ws.Parent = pa
  50. ws.Part0 = pa
  51. ws.Part1 = me.Character.Torso
  52. ws.C1 = CFrame.new(0, 0, 0.6) * CFrame.fromEulerAnglesXYZ(0, 0, 2.5)
  53.  
  54. p = Instance.new("Part")
  55. p.CFrame = me.Character.Torso.CFrame
  56. p:BreakJoints()
  57. p.formFactor = "Symmetric"
  58. p.CanCollide = false
  59. prop(p, "Mid grey", me.Character, 1, 1, 1)
  60. mesh(p, "Head", 0.55, 0.9, 0.55)
  61. ww = Instance.new("Weld")
  62. ww.Parent = p
  63. ww.Part0 = p
  64. ww.Part1 = pa
  65. ww.C1 = CFrame.new(0, 1.35, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  66.  
  67. ps = Instance.new("Part")
  68. ps.CFrame = me.Character.Torso.CFrame
  69. ps:BreakJoints()
  70. ps.formFactor = "Symmetric"
  71. ps.CanCollide = false
  72. prop(ps, "Mid grey", me.Character, 1, 1, 1)
  73. meshp(ps, 0.85, 0.16, 0.85)
  74. ww = Instance.new("Weld")
  75. ww.Parent = ps
  76. ww.Part0 = ps
  77. ww.Part1 = p
  78. ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 1.55, 1.55)
  79.  
  80. psn = Instance.new("Part")
  81. psn.CFrame = me.Character.Torso.CFrame
  82. psn:BreakJoints()
  83. psn.formFactor = "Symmetric"
  84. psn.CanCollide = false
  85. prop(psn, "Dark stone grey", me.Character, 3, 1, 1)
  86. mesh(psn, "Brick", 0.85, 0.15, 0.85)
  87. ww = Instance.new("Weld")
  88. ww.Parent = psn
  89. ww.Part0 = psn
  90. ww.Part1 = ps
  91. ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
  92.  
  93. psr = Instance.new("Part")
  94. psr.CFrame = me.Character.Torso.CFrame
  95. psr:BreakJoints()
  96. psr.formFactor = "Symmetric"
  97. psr.CanCollide = false
  98. prop(psr, "Dark stone grey", me.Character, 3, 1, 1)
  99. mesh(psr, "Brick", 0.85, 0.15, 0.85)
  100. ww = Instance.new("Weld")
  101. ww.Parent = psr
  102. ww.Part0 = psr
  103. ww.Part1 = ps
  104. ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 2.2, 0)
  105.  
  106. psrn = Instance.new("Part")
  107. psrn.CFrame = me.Character.Torso.CFrame
  108. psrn:BreakJoints()
  109. psrn.formFactor = "Symmetric"
  110. psrn.CanCollide = false
  111. prop(psrn, "Dark stone grey", me.Character, 3, 1, 1)
  112. mesh(psrn, "Brick", 0.85, 0.15, 0.85)
  113. ww = Instance.new("Weld")
  114. ww.Parent = psrn
  115. ww.Part0 = psrn
  116. ww.Part1 = ps
  117. ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.9, 0)
  118.  
  119. local wes = Instance.new("Weld")
  120.  
  121. function onButton1Down(mouse)
  122. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  123. wait(0.1)
  124. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
  125. wait(0.1)
  126. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
  127. wait(0.1)
  128. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
  129. wait(0.1)
  130. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0, 0)
  131. wait(0.1)
  132. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0, 0)
  133. wait(0.1)
  134. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0, 0)
  135. wait(0.1)
  136. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0, 0)
  137. wait(0.1)
  138. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0, 0)
  139. wait(0.1)
  140. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 0, 0)
  141. wait(0.1)
  142. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.57, 0, 0)
  143. wait(0.1)
  144. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 0, 0)
  145. wait(0.1)
  146. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0, 0)
  147. wait(0.1)
  148. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0, 0)
  149. wait(0.1)
  150. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0, 0)
  151. wait(0.1)
  152. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0, 0)
  153. wait(0.1)
  154. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0, 0)
  155. wait(0.1)
  156. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
  157. wait(0.1)
  158. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
  159. wait(0.1)
  160. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
  161. wait(0.1)
  162. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  163. wait(0.1)
  164. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  165. wait(0.1)
  166. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, 0, 0)
  167. wait(0.1)
  168. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 0)
  169. wait(0.1)
  170. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, 0, 0)
  171. wait(0.1)
  172. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, 0, 0)
  173. wait(0.1)
  174. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, 0, 0)
  175. wait(0.1)
  176. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, 0, 0)
  177. wait(0.1)
  178. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, 0, 0)
  179. wait(0.1)
  180. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, 0, 0)
  181. wait(0.1)
  182. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, 0, 0)
  183. wait(0.1)
  184. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, 0, 0)
  185. wait(0.1)
  186. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, 0, 0)
  187. wait(0.1)
  188. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, 0, 0)
  189. wait(0.1)
  190. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, 0, 0)
  191. wait(0.1)
  192. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, 0, 0)
  193. wait(0.1)
  194. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.07, 0, 0)
  195. wait(0.1)
  196. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, 0, 0)
  197. wait(0.1)
  198. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, 0, 0)
  199. wait(0.1)
  200. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, 0, 0)
  201. wait(0.1)
  202. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, 0, 0)
  203. wait(0.1)
  204. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, 0, 0)
  205. wait(0.1)
  206. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, 0, 0)
  207. wait(0.1)
  208. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, 0, 0)
  209. wait(0.1)
  210. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, 0, 0)
  211. wait(0.1)
  212. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, 0, 0)
  213. wait(0.1)
  214. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, 0, 0)
  215. wait(0.1)
  216. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, 0, 0)
  217. wait(0.1)
  218. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, 0, 0)
  219. wait(0.1)
  220. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 0)
  221. wait(0.1)
  222. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, 0, 0)
  223. wait(0.1)
  224. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  225. wait(0.1)
  226. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
  227. wait(0.1)
  228. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
  229. wait(0.1)
  230. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
  231. wait(0.1)
  232. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
  233. wait(0.1)
  234. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
  235. wait(0.1)
  236. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  237. wait(0.1)
  238. end
  239.  
  240. function KD(key, mouse)
  241.  
  242. if key ~= nil then
  243. key:lower()
  244. --
  245. if key == "q" then
  246. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0.1, 0)
  247. wait(0.1)
  248. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0.2, 0)
  249. wait(0.1)
  250. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0.3, 0)
  251. wait(0.1)
  252. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0.4, 0)
  253. wait(0.1)
  254. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0.5, 0)
  255. wait(0.1)
  256. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0.6, 0)
  257. wait(0.1)
  258. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0.7, 0)
  259. wait(0.1)
  260. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0.8, 0)
  261. wait(0.1)
  262. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0.9, 0)
  263. wait(0.1)
  264. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 1, 0)
  265. wait(0.1)
  266. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.57, 0.9, 0)
  267. wait(0.1)
  268. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 0.8, 0)
  269. wait(0.1)
  270. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0.7, 0)
  271. wait(0.1)
  272. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0.6, 0)
  273. wait(0.1)
  274. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0.5, 0)
  275. wait(0.1)
  276. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0.4, 0)
  277. wait(0.1)
  278. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0.3, 0)
  279. wait(0.1)
  280. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0.2, 0)
  281. wait(0.1)
  282. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0.1, 0)
  283. wait(0.1)
  284. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, -0.1, 0)
  285. wait(0.1)
  286. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, -0.2, 0)
  287. wait(0.1)
  288. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, -0.3, 0)
  289. wait(0.1)
  290. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, -0.4, 0)
  291. wait(0.1)
  292. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, -0.5, 0)
  293. wait(0.1)
  294. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, -0.6, 0)
  295. wait(0.1)
  296. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, -0.7, 0)
  297. wait(0.1)
  298. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, -0.8, 0)
  299. wait(0.1)
  300. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, -0.9, 0)
  301. wait(0.1)
  302. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, -0.8, 0)
  303. wait(0.1)
  304. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, -0.7, 0)
  305. wait(0.1)
  306. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, -0.6, 0)
  307. wait(0.1)
  308. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, -0.5, 0)
  309. wait(0.1)
  310. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, -0.4, 0)
  311. wait(0.1)
  312. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, -0.3, 0)
  313. wait(0.1)
  314. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, -0.2, 0)
  315. wait(0.1)
  316. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, -0.1, 0)
  317. wait(0.1)
  318. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.07, 0, 0)
  319. wait(0.1)
  320. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, 0, 0)
  321. wait(0.1)
  322. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, 0, 0)
  323. wait(0.1)
  324. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, 0, 0)
  325. wait(0.1)
  326. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, 0, 0)
  327. wait(0.1)
  328. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, 0, 0)
  329. wait(0.1)
  330. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, 0, 0)
  331. wait(0.1)
  332. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, 0, 0)
  333. wait(0.1)
  334. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, 0, 0)
  335. wait(0.1)
  336. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, 0, 0)
  337. wait(0.1)
  338. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, 0, 0)
  339. wait(0.1)
  340. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, 0, 0)
  341. wait(0.1)
  342. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, 0, 0)
  343. wait(0.1)
  344. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 0)
  345. wait(0.1)
  346. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, 0, 0)
  347. wait(0.1)
  348. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  349. wait(0.1)
  350. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
  351. wait(0.1)
  352. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
  353. wait(0.1)
  354. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
  355. wait(0.1)
  356. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
  357. wait(0.1)
  358. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
  359. wait(0.1)
  360. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  361. wait(0.1)
  362. end
  363. end
  364. end
  365.  
  366. function sele(mouse)
  367. ws.Part1 = me.Character["Right Arm"]
  368. ws.C1 = CFrame.new(0, -1, -1) * CFrame.fromEulerAnglesXYZ(-1.57, 1.57, 0)
  369.  
  370. wes.Parent = me.Character["Right Arm"]
  371. wes.Part0 = me.Character["Right Arm"]
  372. wes.Part1 = me.Character.Torso
  373. wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  374. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  375. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  376. mouse.KeyDown:connect(function(key) KD(key, mouse) end)
  377. end
  378.  
  379. function dele()
  380. ws.Part1 = me.Character["Torso"]
  381. ws.C0 = CFrame.new()
  382. ws.C1 = CFrame.new(0, 0, 0.6) * CFrame.fromEulerAnglesXYZ(0, 0, 2.5)
  383.  
  384. wes:remove()
  385. me.Character:MakeJoints()
  386. end
  387.  
  388. bin.Selected:connect(sele)
  389. bin.Deselected:connect(dele)
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