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- me = Game.Players.acb227
- if script.Parent.className ~= "HopperBin" then
- bin = Instance.new("HopperBin")
- bin.Name = "build"
- bin.Parent = me.Backpack
- script.Parent = bin
- end
- bin = script.Parent
- function prop(part, color, Parent, x, y, z)
- local pp = part
- pp.Size = Vector3.new(x, y, z)
- pp.BrickColor = BrickColor.new(color)
- pp.Parent = Parent
- end
- function weld(parent, a, b, c, d)
- local ww = Instance.new("Weld")
- ww.Parent = parent
- ww.Part0 = a
- ww.Part1 = b
- ww.C0 = c
- ww.C1 = d
- end
- function meshp(part, x, y, z)
- local mesh = Instance.new("CylinderMesh")
- mesh.Parent = part
- mesh.Scale = Vector3.new(x, y, z)
- end
- function mesh(part, type, x, y, z)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = type
- mesh.Parent = part
- mesh.Scale = Vector3.new(x, y, z)
- end
- pa = Instance.new("Part")
- pa.CFrame = me.Character.Torso.CFrame
- pa:BreakJoints()
- pa.formFactor = "Symmetric"
- pa.CanCollide = false
- prop(pa, "Brown", me.Character, 1, 4, 1)
- mesh(pa, "Head", 0.45, 1.01, 0.45)
- ws = Instance.new("Weld")
- ws.Parent = pa
- ws.Part0 = pa
- ws.Part1 = me.Character.Torso
- ws.C1 = CFrame.new(0, 0, 0.6) * CFrame.fromEulerAnglesXYZ(0, 0, 2.5)
- p = Instance.new("Part")
- p.CFrame = me.Character.Torso.CFrame
- p:BreakJoints()
- p.formFactor = "Symmetric"
- p.CanCollide = false
- prop(p, "Mid grey", me.Character, 1, 1, 1)
- mesh(p, "Head", 0.55, 0.9, 0.55)
- ww = Instance.new("Weld")
- ww.Parent = p
- ww.Part0 = p
- ww.Part1 = pa
- ww.C1 = CFrame.new(0, 1.35, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ps = Instance.new("Part")
- ps.CFrame = me.Character.Torso.CFrame
- ps:BreakJoints()
- ps.formFactor = "Symmetric"
- ps.CanCollide = false
- prop(ps, "Mid grey", me.Character, 1, 1, 1)
- meshp(ps, 0.85, 0.16, 0.85)
- ww = Instance.new("Weld")
- ww.Parent = ps
- ww.Part0 = ps
- ww.Part1 = p
- ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 1.55, 1.55)
- psn = Instance.new("Part")
- psn.CFrame = me.Character.Torso.CFrame
- psn:BreakJoints()
- psn.formFactor = "Symmetric"
- psn.CanCollide = false
- prop(psn, "Dark stone grey", me.Character, 3, 1, 1)
- mesh(psn, "Brick", 0.85, 0.15, 0.85)
- ww = Instance.new("Weld")
- ww.Parent = psn
- ww.Part0 = psn
- ww.Part1 = ps
- ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- psr = Instance.new("Part")
- psr.CFrame = me.Character.Torso.CFrame
- psr:BreakJoints()
- psr.formFactor = "Symmetric"
- psr.CanCollide = false
- prop(psr, "Dark stone grey", me.Character, 3, 1, 1)
- mesh(psr, "Brick", 0.85, 0.15, 0.85)
- ww = Instance.new("Weld")
- ww.Parent = psr
- ww.Part0 = psr
- ww.Part1 = ps
- ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 2.2, 0)
- psrn = Instance.new("Part")
- psrn.CFrame = me.Character.Torso.CFrame
- psrn:BreakJoints()
- psrn.formFactor = "Symmetric"
- psrn.CanCollide = false
- prop(psrn, "Dark stone grey", me.Character, 3, 1, 1)
- mesh(psrn, "Brick", 0.85, 0.15, 0.85)
- ww = Instance.new("Weld")
- ww.Parent = psrn
- ww.Part0 = psrn
- ww.Part1 = ps
- ww.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.9, 0)
- local wes = Instance.new("Weld")
- function onButton1Down(mouse)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.07, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- wait(0.1)
- end
- function KD(key, mouse)
- if key ~= nil then
- key:lower()
- --
- if key == "q" then
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0.1, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0.2, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0.3, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0.4, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0.5, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0.6, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0.7, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0.8, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0.9, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 1, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.57, 0.9, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.47, 0.8, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.37, 0.7, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.27, 0.6, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.17, 0.5, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2.07, 0.4, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.97, 0.3, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0.2, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0.1, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, -0.1, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, -0.2, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, -0.3, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, -0.4, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, -0.5, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, -0.6, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, -0.7, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, -0.8, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, -0.9, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, -0.8, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, -0.7, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, -0.6, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, -0.5, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, -0.4, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, -0.3, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, -0.2, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, -0.1, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.07, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.87, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0.97, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.07, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.17, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.27, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.47, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.87, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.77, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.67, 0, 0)
- wait(0.1)
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- wait(0.1)
- end
- end
- end
- function sele(mouse)
- ws.Part1 = me.Character["Right Arm"]
- ws.C1 = CFrame.new(0, -1, -1) * CFrame.fromEulerAnglesXYZ(-1.57, 1.57, 0)
- wes.Parent = me.Character["Right Arm"]
- wes.Part0 = me.Character["Right Arm"]
- wes.Part1 = me.Character.Torso
- wes.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(function(key) KD(key, mouse) end)
- end
- function dele()
- ws.Part1 = me.Character["Torso"]
- ws.C0 = CFrame.new()
- ws.C1 = CFrame.new(0, 0, 0.6) * CFrame.fromEulerAnglesXYZ(0, 0, 2.5)
- wes:remove()
- me.Character:MakeJoints()
- end
- bin.Selected:connect(sele)
- bin.Deselected:connect(dele)
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