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World Wide Team Deathmatch

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Jul 15th, 2011
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  1. //----------Credits-----------//
  2. // Scripter Bob_Raw //
  3. // Do NOT RE-RELEASE // WORLD WIDE TEAM DEATHMATCH!
  4. // Have Fun useing this GM //
  5. // DO NOT REMOVE THE CREDITS //
  6. //----------------------------//
  7. #include <a_samp>
  8.  
  9. new buy;
  10. #define ORANGE 0xFF9900AA
  11. #define COLOR_ADMIN 0xB2EBE0AA
  12. #define COLOR_WHITE 0xFFFFFFAA
  13. #define COLOR_LIME 0x10F441AA
  14. #define COLOR_PURPLE 0xC2A2DAAA
  15. #define TEAM_AFGAN 1
  16. #define TEAM_JAPAN 2
  17. #define TEAM_AMERICA 3
  18. #define TEAM_REBBLES 4
  19. #define TEAM_ENGLAND 5
  20. #define TEAM_AFGAN_COLOR 0xFF9900AA
  21. #define TEAM_JAPAN_COLOR 0xFFFF00AA
  22. #define TEAM_AMERICA_COLOR 0x9ACD32AA
  23. #define TEAM_REBBLES_COLOR 0xFF0000AA
  24. #define TEAM_ENGLAND_COLOR 0x33CCFFAA
  25.  
  26. // new gTeam[MAX_PLAYERS];
  27.  
  28.  
  29. SetPlayerTeamFromClass(playerid)
  30. {
  31. new classid = GetPlayerSkin(playerid);
  32. if (classid == 220 || classid == 168 || classid == 134) {
  33. SetPlayerTeam(playerid, TEAM_AFGAN);
  34. SetPlayerColor(playerid, TEAM_AFGAN_COLOR);
  35. }
  36. else if (classid == 227 || classid == 224 || classid == 204) {
  37. SetPlayerTeam(playerid, TEAM_JAPAN);
  38. SetPlayerColor(playerid, TEAM_JAPAN_COLOR);
  39. }
  40. else if (classid == 120 || classid == 121 || classid == 287) {
  41. SetPlayerTeam(playerid, TEAM_AMERICA);
  42. SetPlayerColor(playerid, TEAM_AMERICA_COLOR);
  43. }
  44. else if (classid == 264 || classid == 81 || classid == 110) {
  45. SetPlayerTeam(playerid, TEAM_REBBLES);
  46. SetPlayerColor(playerid, TEAM_REBBLES_COLOR);
  47. }
  48. else if (classid == 288 || classid == 276 || classid == 281) {
  49. SetPlayerTeam(playerid, TEAM_ENGLAND);
  50. SetPlayerColor(playerid, TEAM_ENGLAND_COLOR);
  51. }
  52. }
  53.  
  54.  
  55. main()
  56. {
  57. print("\n----------------------------------");
  58. print(" WW:TD");
  59. print("----------------------------------\n");
  60. }
  61.  
  62. public OnGameModeInit()
  63. {
  64. SetGameModeText("WW:TD");
  65. SetTeamCount(4);
  66. AddPlayerClass(220,2607.8371,-2167.221,0.65317,90.23,31,1000,24,1000,0,0);
  67. AddPlayerClass(168,2607.8371,-2167.221,0.65317,90.23,24,100,27,75,31,2000);
  68. AddPlayerClass(134,2607.8371,-2167.221,0.65317,90.23,23,100,4,12,26,5);
  69. AddPlayerClass(227,2101.299,-1560.720,14.329,90.23,24,100,28,400,30,600);
  70. AddPlayerClass(224,2101.299,-1560.720,14.329,90.23,24,100,27,75,34,100);
  71. AddPlayerClass(204,2101.299,-1560.720,14.329,90.23,24,100,26,122,31,500);
  72. AddPlayerClass(120,1222.300,-1813.166,17.356,90.23,29,100,18,14,9,600);
  73. AddPlayerClass(121,1222.300,-1813.166,17.356,90.23,24,100,31,75,33,50);
  74. AddPlayerClass(287,1222.300,-1813.166,17.356,90.23,24,100,31,1200,34,50);
  75. AddPlayerClass(264,735.455,-1341.413,14.727,90.23,23,100,25,40,30,600);
  76. AddPlayerClass(81,735.455,-1341.413,14.727,90.23,4,100,24,75,34,110);
  77. AddPlayerClass(110,735.455,-1341.413,14.727,90.23,24,100,31,1200,34,45);
  78. AddPlayerClass(288,1579.620,-1636.153,14.322,90.23,24,100,27,40,30,600);
  79. AddPlayerClass(276,1579.620,-1636.153,14.322,90.23,24,100,29,75,42,1230);
  80. AddPlayerClass(281,1579.620,-1636.153,14.322,90.23,24,100,27,100,30,5000);
  81. //-------Terrorist Map-----------//
  82. AddStaticVehicleEx(455,-170.87890625,0.71582031,3.68718743,68.74694824,-1,-1,15); //Flatbed
  83. AddStaticVehicleEx(455,-163.77456665,22.85314941,3.67939591,70.00000000,75,1,15); //Flatbed
  84. AddStaticVehicleEx(455,-154.16433716,45.00975800,3.68718743,70.00000000,-1,-1,15); //Flatbed
  85. AddStaticVehicleEx(609,-165.30862427,15.53976059,3.32718754,70.00000000,-1,-1,15); //Boxville
  86. AddStaticVehicleEx(609,-168.01174927,5.99143219,3.32718754,70.00000000,-1,-1,15); //Boxville
  87. AddStaticVehicleEx(443,-164.40589905,36.64338684,3.86758232,66.75000000,-1,-1,15); //Packer
  88. AddStaticVehicleEx(529,-254.00936890,-68.94228363,2.85507607,339.99938965,-1,-1,15); //Willard
  89. AddStaticVehicleEx(529,-257.22064209,-67.68000793,2.85507607,340.00000000,-1,-1,15); //Willard
  90. AddStaticVehicleEx(529,-260.83642578,-66.58302307,2.85507607,339.99938965,-1,-1,15); //Willard
  91. AddStaticVehicleEx(529,-264.34381104,-65.46604919,2.85507607,339.99938965,-1,-1,15); //Willard
  92. AddStaticVehicleEx(482,-258.48419189,-28.61668777,3.13041306,254.00000000,-1,-1,15); //Burrito
  93. AddStaticVehicleEx(482,-242.35614014,33.52764893,2.71883678,340.00000000,-1,-1,15); //Burrito
  94. AddStaticVehicleEx(482,-245.53990173,34.15299225,2.60101509,339.99938965,-1,-1,15); //Burrito
  95. AddStaticVehicleEx(482,-248.88883972,35.07248688,2.47392559,339.99938965,-1,-1,15); //Burrito
  96. AddStaticVehicleEx(482,-252.36085510,36.11228180,2.34112263,339.99938965,-1,-1,15); //Burrito
  97. CreateObject(3755,-160.84472656,21.22460938,7.25511551,0.00000000,0.00000000,249.99938965); //object(las2warhus_las2) (1)
  98. CreateObject(987,-243.95425415,118.19723511,0.44942382,0.00000000,0.00000000,248.00000000); //object(elecfence_bar) (1)
  99. CreateObject(987,-248.38629150,107.18212891,0.42968750,0.00000000,0.00000000,248.00000000); //object(elecfence_bar) (2)
  100. CreateObject(987,-236.23898315,127.37496948,0.45078748,0.00000000,0.00000000,230.00000000); //object(elecfence_bar) (3)
  101. CreateObject(987,-252.90632629,96.05773926,0.42968750,0.00000000,0.00000000,248.00000000); //object(elecfence_bar) (4)
  102. CreateObject(987,-257.34649658,85.00873566,0.42968750,0.00000000,0.00000000,248.00000000); //object(elecfence_bar) (5)
  103. CreateObject(987,-261.84619141,73.90190887,0.40978718,0.00000000,0.00000000,250.00000000); //object(elecfence_bar) (6)
  104. CreateObject(987,-265.89550781,62.62359619,0.41818714,0.00000000,0.00000000,250.00000000); //object(elecfence_bar) (7)
  105. CreateObject(987,-269.98870850,51.33171844,0.38174152,0.00000000,0.00000000,250.00000000); //object(elecfence_bar) (8)
  106. CreateObject(987,-274.07138062,40.06776428,0.38082099,0.00000000,0.00000000,252.00000000); //object(elecfence_bar) (9)
  107. CreateObject(987,-277.81506348,28.78034210,0.36933064,0.00000000,0.00000000,254.00000000); //object(elecfence_bar) (10)
  108. CreateObject(987,-281.13409424,17.33039093,0.36528563,0.00000000,0.00000000,254.00000000); //object(elecfence_bar) (11)
  109. CreateObject(987,-284.46691895,5.85499573,0.37581190,0.00000000,0.00000000,256.00000000); //object(elecfence_bar) (12)
  110. CreateObject(987,-287.25717163,-5.94555283,0.36663726,0.00000000,0.00000000,256.00000000); //object(elecfence_bar) (13)
  111. CreateObject(987,-290.09283447,-17.64748001,0.34453547,0.00000000,0.00000000,258.00000000); //object(elecfence_bar) (14)
  112. CreateObject(987,-292.56259155,-29.40575409,0.34657013,0.00000000,0.00000000,258.00000000); //object(elecfence_bar) (15)
  113. CreateObject(987,-294.98004150,-41.14891815,0.33030331,0.00000000,0.00000000,260.00000000); //object(elecfence_bar) (16)
  114. CreateObject(987,-297.03762817,-52.91479111,0.32863486,0.00000000,0.00000000,280.00000000); //object(elecfence_bar) (17)
  115. CreateObject(987,-295.07592773,-64.68171692,0.30816036,0.00000000,0.00000000,308.00000000); //object(elecfence_bar) (18)
  116. CreateObject(987,-287.72607422,-73.95677185,0.25329643,0.00000000,0.00000000,342.75000000); //object(elecfence_bar) (19)
  117. CreateObject(987,-276.34411621,-77.44216919,0.25491858,0.00000000,0.00000000,343.25000000); //object(elecfence_bar) (20)
  118. CreateObject(987,-264.94842529,-80.84971619,0.26718849,0.00000000,0.00000000,343.25000000); //object(elecfence_bar) (21)
  119. CreateObject(987,-253.54216003,-84.26890564,0.29218850,0.00000000,0.00000000,343.00000000); //object(elecfence_bar) (22)
  120. CreateObject(987,-242.09768677,-87.77716064,0.26718849,0.00000000,0.00000000,343.75000000); //object(elecfence_bar) (23)
  121. CreateObject(987,-230.62495422,-91.11231995,0.26718849,0.00000000,0.00000000,343.00000000); //object(elecfence_bar) (24)
  122. CreateObject(987,-219.23242188,-94.56360626,0.26718849,0.00000000,0.00000000,343.50000000); //object(elecfence_bar) (25)
  123. CreateObject(987,-207.78637695,-97.94795227,0.24218753,0.00000000,0.00000000,343.00000000); //object(elecfence_bar) (26)
  124. CreateObject(987,-196.36206055,-101.42132568,0.23439696,0.00000000,0.00000000,10.00000000); //object(elecfence_bar) (27)
  125. CreateObject(987,-184.65562439,-99.34959412,0.24218848,0.00000000,0.00000000,10.50000000); //object(elecfence_bar) (28)
  126. CreateObject(987,-172.82998657,-97.17546844,0.21718848,0.00000000,0.00000000,68.00000000); //object(elecfence_bar) (29)
  127. CreateObject(987,-168.34225464,-86.06497192,0.21718848,0.00000000,0.00000000,67.75000000); //object(elecfence_bar) (30)
  128. CreateObject(987,-163.77189636,-74.95229340,0.22718774,0.00000000,0.00000000,68.00000000); //object(elecfence_bar) (31)
  129. CreateObject(987,-159.27934265,-63.82664871,0.21718848,0.00000000,0.00000000,67.50000000); //object(elecfence_bar) (32)
  130. CreateObject(987,-154.67425537,-52.74939728,0.21718848,0.00000000,0.00000000,68.00000000); //object(elecfence_bar) (33)
  131. CreateObject(987,-150.17938232,-41.62596893,0.21718848,0.00000000,0.00000000,67.50000000); //object(elecfence_bar) (34)
  132. CreateObject(987,-145.59771729,-30.54427719,0.21718848,0.00000000,0.00000000,67.25000000); //object(elecfence_bar) (35)
  133. CreateObject(987,-140.94566345,-19.48557472,0.21718848,0.00000000,0.00000000,67.25000000); //object(elecfence_bar) (36)
  134. CreateObject(987,-136.29164124,-8.42510605,0.21718848,0.00000000,0.00000000,67.00000000); //object(elecfence_bar) (37)
  135. CreateObject(987,-131.59268188,2.60400009,0.21718848,0.00000000,0.00000000,69.00000000); //object(elecfence_bar) (38)
  136. CreateObject(987,-127.27931213,13.80650330,0.21718848,0.00000000,0.00000000,68.25000000); //object(elecfence_bar) (39)
  137. CreateObject(987,-122.83737183,24.94711304,0.21718848,0.00000000,0.00000000,68.75000000); //object(elecfence_bar) (40)
  138. CreateObject(987,-118.48843384,36.12596893,0.21718848,0.00000000,0.00000000,68.50000000); //object(elecfence_bar) (41)
  139. CreateObject(987,-114.08868408,47.29840088,0.21718848,0.00000000,0.00000000,68.25000000); //object(elecfence_bar) (42)
  140. CreateObject(987,-109.61936188,58.46425629,0.23217471,0.00000000,0.00000000,70.75000000); //object(elecfence_bar) (43)
  141. CreateObject(987,-105.63708496,69.77977753,0.21718848,0.00000000,0.00000000,73.25000000); //object(elecfence_bar) (44)
  142. CreateObject(987,-102.16105652,81.03579712,0.21718848,0.00000000,0.00000000,160.00000000); //object(elecfence_bar) (45)
  143. CreateObject(987,-113.42147827,85.13290405,0.22218657,0.00000000,0.00000000,160.25000000); //object(elecfence_bar) (46)
  144. CreateObject(987,-124.71716309,89.19000244,0.21718848,0.00000000,0.00000000,160.00000000); //object(elecfence_bar) (47)
  145. CreateObject(987,-135.99563599,93.29953003,0.21718848,0.00000000,0.00000000,160.00000000); //object(elecfence_bar) (48)
  146. CreateObject(987,-147.27252197,97.40674591,0.21718848,0.00000000,0.00000000,160.00000000); //object(elecfence_bar) (49)
  147. CreateObject(987,-218.14801025,140.97904968,0.50748634,0.00000000,0.00000000,151.50000000); //object(elecfence_bar) (50)
  148. CreateObject(971,-234.59591675,131.67309570,3.06975269,0.00000000,0.00000000,248.75000000); //object(subwaygate) (1)
  149. CreateObject(987,-228.66557312,146.69058228,0.47631273,0.00000000,0.00000000,249.00000000); //object(elecfence_bar) (51)
  150. CreateObject(3279,-225.98841858,139.25228882,-6.98208666,0.00000000,0.00000000,338.75000000); //object(a51_spottower) (1)
  151. CreateObject(987,-158.56420898,101.50559998,0.20105755,0.00000000,0.00000000,160.00000000); //object(elecfence_bar) (52)
  152. CreateObject(987,-169.84020996,105.60740662,0.20363915,0.00000000,0.00000000,160.00000000); //object(elecfence_bar) (53)
  153. CreateObject(987,-181.11584473,109.71121216,0.21427166,0.00000000,0.00000000,160.00000000); //object(elecfence_bar) (54)
  154. CreateObject(987,-192.37261963,113.85427856,0.19937727,0.00000000,0.00000000,133.50000000); //object(elecfence_bar) (55)
  155. CreateObject(987,-200.65447998,122.56267548,0.21999681,0.00000000,0.00000000,133.25000000); //object(elecfence_bar) (56)
  156. CreateObject(987,-208.86767578,131.31311035,0.28033838,0.00000000,0.00000000,133.00000000); //object(elecfence_bar) (57)
  157. CreateObject(934,-225.03439331,142.38873291,3.29241562,0.00000000,0.00000000,246.75000000); //object(generator_big) (1)
  158. CreateObject(935,-217.20584106,139.92150879,2.79103661,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
  159. CreateObject(935,-217.83839417,140.53814697,2.78628206,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
  160. CreateObject(935,-217.19416809,139.94338989,3.93142223,0.00000000,0.00000000,0.00000000); //object(cj_drum) (3)
  161. CreateObject(935,-217.83137512,140.57791138,3.92588162,0.00000000,0.00000000,0.00000000); //object(cj_drum) (4)
  162. CreateObject(935,-217.16867065,140.05126953,5.06091356,0.00000000,0.00000000,0.00000000); //object(cj_drum) (5)
  163. CreateObject(935,-217.78683472,140.72630310,5.04195023,0.00000000,0.00000000,0.00000000); //object(cj_drum) (6)
  164. CreateObject(935,-218.88595581,140.57421875,2.75557351,0.00000000,0.00000000,0.00000000); //object(cj_drum) (7)
  165. CreateObject(935,-218.28860474,139.85124207,2.74292517,0.00000000,0.00000000,0.00000000); //object(cj_drum) (8)
  166. CreateObject(935,-217.60501099,139.35754395,2.75142074,0.00000000,0.00000000,0.00000000); //object(cj_drum) (9)
  167. CreateObject(935,-216.75704956,139.22412109,2.78971863,0.00000000,0.00000000,0.00000000); //object(cj_drum) (10)
  168. CreateObject(1558,-172.20072937,-17.63119888,2.69113970,0.00000000,0.00000000,338.00000000); //object(cj_cardbrd_pickup) (1)
  169. CreateObject(1558,-173.15328979,-17.28392982,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (2)
  170. CreateObject(1558,-174.11059570,-16.92928123,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (3)
  171. CreateObject(1558,-174.12005615,-16.94472694,3.72095203,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (4)
  172. CreateObject(1558,-173.15104675,-17.26765251,3.72095203,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (5)
  173. CreateObject(1558,-172.22644043,-17.61361122,3.72095203,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (6)
  174. CreateObject(1558,-171.85403442,-16.59508324,2.69113970,0.00000000,0.00000000,70.00000000); //object(cj_cardbrd_pickup) (7)
  175. CreateObject(1558,-171.42250061,-15.58591080,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (8)
  176. CreateObject(1558,-171.24194336,-14.51427841,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (9)
  177. CreateObject(1558,-172.14874268,-14.20270920,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (10)
  178. CreateObject(1558,-171.58598328,-12.11292267,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (11)
  179. CreateObject(1558,-170.29956055,-11.48034286,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (12)
  180. CreateObject(1558,-169.97299194,-10.40985107,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (13)
  181. CreateObject(1558,-171.03257751,-10.07929230,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (14)
  182. CreateObject(1558,-172.10864258,-9.70959473,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (15)
  183. CreateObject(1558,-169.69413757,-9.35398865,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (16)
  184. CreateObject(1558,-172.32661438,-10.77764511,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (17)
  185. CreateObject(1558,-172.64987183,-11.72138214,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (18)
  186. CreateObject(1558,-171.27720642,-11.17968750,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (19)
  187. CreateObject(1558,-170.66537476,-12.48365784,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (20)
  188. CreateObject(1558,-170.92799377,-13.47925949,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (21)
  189. CreateObject(1558,-172.99371338,-12.74993515,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (22)
  190. CreateObject(1558,-173.18756104,-13.81067657,2.69113970,0.00000000,0.00000000,342.00000000); //object(cj_cardbrd_pickup) (23)
  191. CreateObject(1558,-171.90618896,-13.12690353,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (24)
  192. CreateObject(1558,-172.54046631,-15.21278000,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (25)
  193. CreateObject(1558,-173.55215454,-14.85651398,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (26)
  194. CreateObject(1558,-172.94070435,-16.23736572,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (27)
  195. CreateObject(1558,-173.91838074,-15.88607025,2.69113970,0.00000000,0.00000000,340.00000000); //object(cj_cardbrd_pickup) (28)
  196. CreateObject(935,-156.77767944,30.04928589,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (11)
  197. CreateObject(935,-156.16004944,29.05987549,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (12)
  198. CreateObject(935,-156.62249756,28.11224365,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (13)
  199. CreateObject(935,-155.78153992,27.98400879,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (14)
  200. CreateObject(935,-155.36080933,29.23889160,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (15)
  201. CreateObject(935,-155.05720520,30.23419189,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (16)
  202. CreateObject(935,-155.93223572,30.23178101,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (17)
  203. CreateObject(935,-156.11584473,27.15385437,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (18)
  204. CreateObject(935,-157.16705322,29.10035706,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (19)
  205. CreateObject(935,-157.56451416,28.29532623,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (20)
  206. CreateObject(935,-157.15069580,27.36127472,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (21)
  207. CreateObject(935,-156.66291809,26.34406281,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (22)
  208. CreateObject(935,-157.99877930,27.40952301,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (23)
  209. CreateObject(935,-157.60507202,26.62142181,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (24)
  210. CreateObject(935,-157.01712036,25.56991577,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (25)
  211. CreateObject(935,-157.91828918,25.90094757,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (26)
  212. CreateObject(935,-158.49125671,26.55239105,2.68037987,0.00000000,0.00000000,0.00000000); //object(cj_drum) (27)
  213. CreateObject(922,-152.80761719,37.78408813,3.00272751,0.00000000,0.00000000,250.00000000); //object(packing_carates1) (1)
  214. CreateObject(922,-156.15841675,37.28627777,3.00272751,0.00000000,0.00000000,340.00000000); //object(packing_carates1) (2)
  215. CreateObject(922,-155.82067871,38.41603088,3.00272751,0.00000000,0.00000000,340.00000000); //object(packing_carates1) (3)
  216. CreateObject(922,-155.32075500,39.47283173,3.00272751,0.00000000,0.00000000,340.00000000); //object(packing_carates1) (4)
  217. CreateObject(922,-154.97398376,40.55821228,3.00272751,0.00000000,0.00000000,340.00000000); //object(packing_carates1) (5)
  218. CreateObject(3014,-171.86268616,-16.76124954,3.38317919,0.00000000,0.00000000,340.00000000); //object(cr_guncrate) (1)
  219. CreateObject(3014,-171.64254761,-16.15283203,3.38317919,0.00000000,0.00000000,340.00000000); //object(cr_guncrate) (2)
  220. CreateObject(3015,-171.38952637,-15.68233967,3.14699984,0.00000000,0.00000000,340.00000000); //object(cr_cratestack) (1)
  221. CreateObject(3015,-171.21264648,-15.22238922,3.14699984,0.00000000,0.00000000,340.00000000); //object(cr_cratestack) (2)
  222. CreateObject(3015,-171.06974792,-14.75741196,3.14699984,0.00000000,0.00000000,340.00000000); //object(cr_cratestack) (3)
  223. CreateObject(2969,-172.29759216,-16.57210922,3.27330112,0.00000000,0.00000000,250.00000000); //object(level_ammobox) (1)
  224. CreateObject(3013,-172.10380554,-15.99444389,3.29427552,0.00000000,0.00000000,342.00000000); //object(cr_ammobox) (1)
  225. CreateObject(3013,-171.91830444,-15.58325005,3.29427552,0.00000000,0.00000000,340.00000000); //object(cr_ammobox) (2)
  226. CreateObject(3013,-171.76046753,-15.19413376,3.29427552,0.00000000,0.00000000,340.00000000); //object(cr_ammobox) (3)
  227. CreateObject(3013,-171.60704041,-14.81759357,3.29427552,0.00000000,0.00000000,340.00000000); //object(cr_ammobox) (4)
  228. CreateObject(2991,-171.00695801,-11.84260750,3.77473402,0.00000000,0.00000000,252.00000000); //object(imy_bbox) (1)
  229. CreateObject(18257,-170.29537964,14.08372498,2.10939646,0.00000000,0.00000000,157.50000000); //object(crates) (1)
  230. CreateObject(3577,-161.82723999,29.72027588,2.89190340,0.00000000,0.00000000,70.00000000); //object(dockcrates1_la) (1)
  231. CreateObject(3279,-190.83021545,108.31773376,-6.76630688,0.00000000,0.00000000,242.00000000); //object(a51_spottower) (2)
  232. CreateObject(934,-187.57415771,107.94434357,3.47598338,0.00000000,0.00000000,332.00000000); //object(generator_big) (2)
  233. CreateObject(3014,-190.61721802,105.81107330,9.54799747,0.00000000,0.00000000,16.00000000); //object(cr_guncrate) (3)
  234. CreateObject(3014,-189.91702271,106.00912476,9.54799747,0.00000000,0.00000000,18.00000000); //object(cr_guncrate) (4)
  235. CreateObject(3013,-191.08561707,105.86548615,9.45909405,0.00000000,0.00000000,14.00000000); //object(cr_ammobox) (5)
  236. CreateObject(3013,-189.31246948,106.49710083,9.45909405,0.00000000,0.00000000,20.00000000); //object(cr_ammobox) (6)
  237. CreateObject(3015,-189.14012146,107.26754761,9.31181812,0.00000000,0.00000000,330.00000000); //object(cr_cratestack) (4)
  238. CreateObject(3015,-227.09295654,137.19004822,9.09603882,0.00000000,0.00000000,340.00000000); //object(cr_cratestack) (5)
  239. CreateObject(3014,-228.09228516,137.75756836,9.33221817,0.00000000,0.00000000,18.00000000); //object(cr_guncrate) (5)
  240. CreateObject(3014,-228.35499573,138.47891235,9.33221817,0.00000000,0.00000000,20.00000000); //object(cr_guncrate) (6)
  241. CreateObject(3013,-228.36328125,139.19244385,9.24331474,0.00000000,0.00000000,344.00000000); //object(cr_ammobox) (7)
  242. CreateObject(3013,-227.51013184,137.42074585,9.24331474,0.00000000,0.00000000,342.00000000); //object(cr_ammobox) (8)
  243. CreateObject(3279,-107.74945068,77.92865753,-6.78281689,0.00000000,0.00000000,250.00000000); //object(a51_spottower) (3)
  244. CreateObject(934,-107.71067810,74.70639038,3.44546676,0.00000000,0.00000000,251.50000000); //object(generator_big) (3)
  245. CreateObject(3014,-109.27529144,79.99070740,9.53148746,0.00000000,0.00000000,22.00000000); //object(cr_guncrate) (7)
  246. CreateObject(3014,-108.60693359,80.22833252,9.53148746,0.00000000,0.00000000,24.00000000); //object(cr_guncrate) (8)
  247. CreateObject(3013,-109.59305573,79.47749329,9.44258404,0.00000000,0.00000000,342.00000000); //object(cr_ammobox) (9)
  248. CreateObject(3013,-107.80680084,80.30493164,9.44258404,0.00000000,0.00000000,340.00000000); //object(cr_ammobox) (10)
  249. CreateObject(3015,-109.87048340,78.98558044,9.29530811,0.00000000,0.00000000,344.00000000); //object(cr_cratestack) (6)
  250. CreateObject(16093,-235.84556580,118.94017029,0.76015401,0.00000000,0.00000000,48.00000000); //object(a51_gatecontrol) (1)
  251. CreateObject(6928,-176.96069336,-37.31130981,27.73719788,0.00000000,0.00000000,0.00000000); //object(vegasplant03) (1)
  252. CreateObject(2951,-146.05790710,52.98084259,2.15412426,0.00000000,0.00000000,68.00000000); //object(a51_labdoor) (1)
  253. CreateObject(2634,-147.47944641,49.07518387,3.63641787,0.00000000,0.00000000,70.00000000); //object(ab_vaultdoor) (1)
  254. CreateObject(3279,-136.20831299,3.52251816,-6.55782175,0.00000000,0.00000000,248.00000000); //object(a51_spottower) (4)
  255. CreateObject(934,-136.17694092,0.32870483,3.44546676,0.00000000,0.00000000,70.00000000); //object(generator_big) (4)
  256. CreateObject(3014,-137.75627136,5.63811588,9.75648308,0.00000000,0.00000000,22.00000000); //object(cr_guncrate) (9)
  257. CreateObject(3014,-137.01612854,5.91439676,9.75648308,0.00000000,0.00000000,20.00000000); //object(cr_guncrate) (10)
  258. CreateObject(3013,-138.14514160,5.10415268,9.66757965,0.00000000,0.00000000,342.00000000); //object(cr_ammobox) (11)
  259. CreateObject(3013,-136.25434875,5.85343504,9.66757965,0.00000000,0.00000000,344.00000000); //object(cr_ammobox) (12)
  260. CreateObject(3015,-138.41670227,4.62334538,9.52030373,0.00000000,0.00000000,338.00000000); //object(cr_cratestack) (7)
  261. CreateObject(3279,-188.17031860,-95.02228546,-6.81561327,0.00000000,0.00000000,188.00000000); //object(a51_spottower) (5)
  262. CreateObject(934,-190.93190002,-96.28567505,3.43767524,0.00000000,0.00000000,10.00000000); //object(generator_big) (5)
  263. CreateObject(3014,-187.10130310,-92.57295227,9.49869156,0.00000000,0.00000000,322.00000000); //object(cr_guncrate) (11)
  264. CreateObject(3014,-186.43708801,-93.07236481,9.49869156,0.00000000,0.00000000,322.00000000); //object(cr_guncrate) (12)
  265. CreateObject(3013,-187.83021545,-92.58088684,9.40978813,0.00000000,0.00000000,6.00000000); //object(cr_ammobox) (13)
  266. CreateObject(3013,-186.11276245,-93.80464935,9.40978813,0.00000000,0.00000000,6.00000000); //object(cr_ammobox) (14)
  267. CreateObject(3015,-188.40531921,-92.71804047,9.26251221,0.00000000,0.00000000,6.00000000); //object(cr_cratestack) (8)
  268. CreateObject(3279,-290.61370850,-61.71713257,-7.95215893,0.00000000,0.00000000,22.00000000); //object(a51_spottower) (6)
  269. CreateObject(934,-292.69308472,-59.18458176,1.94324005,0.00000000,0.00000000,292.00000000); //object(generator_big) (6)
  270. CreateObject(3014,-292.76730347,-60.44044495,8.36214542,0.00000000,0.00000000,338.00000000); //object(cr_guncrate) (13)
  271. CreateObject(3014,-293.02429199,-61.10805893,8.36214542,0.00000000,0.00000000,338.00000000); //object(cr_guncrate) (14)
  272. CreateObject(3013,-292.96307373,-61.91584396,8.27324200,0.00000000,0.00000000,18.00000000); //object(cr_ammobox) (15)
  273. CreateObject(3013,-292.14416504,-60.06950760,8.27324200,0.00000000,0.00000000,20.00000000); //object(cr_ammobox) (16)
  274. CreateObject(3015,-292.80679321,-62.46110535,8.12596607,0.00000000,0.00000000,20.00000000); //object(cr_cratestack) (9)
  275. CreateObject(10831,-250.73242188,-60.02539062,7.04083347,0.00000000,0.00000000,163.49853516); //object(drydock3_sfse) (1)
  276. CreateObject(2922,-243.66210938,2.80273438,1.79203451,0.00000000,0.00000000,0.00000000); //object(kmb_keypad) (1)
  277. CreateObject(2921,-236.47100830,127.39383698,5.43199635,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
  278. CreateObject(2921,-165.71638489,60.65603256,8.66721535,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (2)
  279. CreateObject(2921,-173.85148621,38.67121124,8.88438034,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (3)
  280. CreateObject(2921,-182.17260742,15.80919266,9.36454582,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (4)
  281. CreateObject(2921,-190.10742188,-5.99080849,8.90713882,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (5)
  282. CreateObject(2921,-292.35742188,-64.05307770,7.83055019,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (6)
  283. CreateObject(2921,-228.46875000,-113.87792969,1.74798179,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (7)
  284. CreateObject(2921,-190.06498718,-92.71968842,8.97104836,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (8)
  285. CreateObject(2921,-151.96679688,5.67773438,6.55162811,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (9)
  286. CreateObject(2921,-133.91796875,0.99121094,7.09716320,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (10)
  287. CreateObject(2921,-109.70197296,80.16847229,9.05960751,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (11)
  288. CreateObject(2921,-193.72685242,107.87783051,9.01554012,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (12)
  289. CreateObject(2921,-228.34979248,137.44076538,8.80867577,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (13)
  290. CreateObject(2921,-241.11993408,-76.32367706,7.62705946,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (14)
  291. CreateObject(2921,-235.80700684,-58.38923264,7.82678032,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (15)
  292. CreateObject(16641,-242.29714966,-60.11389160,3.87204266,0.00000000,0.00000000,70.00000000); //object(des_a51warheads) (1)
  293. CreateObject(941,-243.57873535,-56.84146881,2.59190035,0.00000000,0.00000000,250.00000000); //object(cj_df_worktop_3) (1)
  294. CreateObject(941,-244.30444336,-62.62608337,2.59190035,0.00000000,0.00000000,250.00000000); //object(cj_df_worktop_3) (2)
  295. CreateObject(941,-241.69439697,-51.71170425,2.59190035,0.00000000,0.00000000,70.00000000); //object(cj_df_worktop_3) (3)
  296. CreateObject(939,-243.83561707,-74.95994568,4.56041384,0.00000000,0.00000000,166.00000000); //object(cj_df_unit) (1)
  297. CreateObject(939,-248.96270752,-73.56438446,4.56041384,0.00000000,0.00000000,346.00000000); //object(cj_df_unit) (2)
  298. CreateObject(1550,-240.85505676,-50.76216125,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (1)
  299. CreateObject(1550,-240.94544983,-51.26323700,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (2)
  300. CreateObject(1550,-241.12513733,-51.77262115,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (3)
  301. CreateObject(1550,-241.35050964,-52.25654984,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (4)
  302. CreateObject(1550,-243.09719849,-56.41289520,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (5)
  303. CreateObject(1550,-243.17887878,-56.93348312,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (6)
  304. CreateObject(1550,-243.31787109,-57.46301651,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (7)
  305. CreateObject(1550,-243.56953430,-58.06229782,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (8)
  306. CreateObject(1550,-243.85612488,-62.21460724,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (9)
  307. CreateObject(1550,-244.06695557,-62.72274780,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (10)
  308. CreateObject(1550,-244.19186401,-63.21458817,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (11)
  309. CreateObject(1550,-244.39643860,-63.75581360,3.46077967,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (12)
  310. CreateObject(2919,-241.19097900,-49.43027496,2.78385425,0.00000000,0.00000000,342.00000000); //object(kmb_holdall) (1)
  311. CreateObject(2901,-235.82667542,-55.58946228,2.51398659,0.00000000,0.00000000,70.00000000); //object(kmb_marijuana) (1)
  312. CreateObject(2901,-236.33697510,-57.34208679,2.51398659,0.00000000,0.00000000,70.00000000); //object(kmb_marijuana) (2)
  313. CreateObject(2901,-236.69183350,-55.32977295,2.51398659,0.00000000,0.00000000,76.00000000); //object(kmb_marijuana) (3)
  314. CreateObject(2901,-237.22227478,-57.00917053,2.51398659,0.00000000,0.00000000,70.00000000); //object(kmb_marijuana) (4)
  315. CreateObject(2901,-237.54544067,-55.11171722,2.51398659,0.00000000,0.00000000,80.00000000); //object(kmb_marijuana) (5)
  316. CreateObject(2901,-238.05099487,-56.92766571,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (6)
  317. CreateObject(2901,-238.26541138,-54.90855789,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (7)
  318. CreateObject(2901,-238.72410583,-56.50274658,2.51398659,0.00000000,0.00000000,70.00000000); //object(kmb_marijuana) (8)
  319. CreateObject(2901,-238.94679260,-54.60158539,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (9)
  320. CreateObject(2901,-239.41270447,-56.27557373,2.51398659,0.00000000,0.00000000,70.00000000); //object(kmb_marijuana) (10)
  321. CreateObject(2901,-239.53073120,-54.33941269,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (11)
  322. CreateObject(2901,-240.10639954,-56.14318466,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (12)
  323. CreateObject(2901,-240.14283752,-54.07641220,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (13)
  324. CreateObject(2901,-240.70513916,-55.94972229,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (14)
  325. CreateObject(2901,-240.83686829,-53.89004517,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (15)
  326. CreateObject(2901,-241.41445923,-55.61748123,2.51398659,0.00000000,0.00000000,250.00000000); //object(kmb_marijuana) (16)
  327. CreateObject(3277,-202.14714050,-90.30381775,2.84219027,0.00000000,0.00000000,0.00000000); //object(mil_sambase) (1)
  328. CreateObject(3884,-202.02229309,-91.07028198,2.89218855,0.00000000,0.00000000,170.00000000); //object(samsite_sfxrf) (1)
  329. CreateObject(3885,-277.08987427,-48.66442871,2.46089602,0.00000000,0.00000000,0.00000000); //object(sambase_sfxrf) (1)
  330. CreateObject(3884,-277.03207397,-48.33139801,2.51089430,0.00000000,0.00000000,180.00000000); //object(samsite_sfxrf) (2)
  331. CreateObject(3884,-236.53436279,102.11392212,1.29998887,0.00000000,0.00000000,0.00000000); //object(samsite_sfxrf) (3)
  332. CreateObject(3277,-236.60432434,102.04026794,1.25768077,0.00000000,0.00000000,0.00000000); //object(mil_sambase) (2)
  333. CreateObject(3884,-130.06970215,73.92662811,2.61718750,0.00000000,0.00000000,0.00000000); //object(samsite_sfxrf) (4)
  334. CreateObject(3277,-130.11322021,73.31513977,2.56718922,0.00000000,0.00000000,0.00000000); //object(mil_sambase) (3)
  335. CreateObject(5244,-218.29650879,-63.64343643,4.51519823,0.00000000,0.00000000,162.00000000); //object(lasntrk1im03) (1)
  336. CreateObject(7516,-260.45788574,-17.23932457,5.42231655,0.00000000,0.00000000,344.00000000); //object(vegasnfrates02) (1)
  337. CreateObject(3268,-251.96777344,16.43164062,1.32835579,0.00000000,0.00000000,161.99890137); //object(mil_hangar1_) (1)
  338. CreateObject(16770,-249.84350586,28.95691681,2.85515165,0.00000000,0.00000000,250.00000000); //object(des_gunbldg01) (1)
  339. CreateObject(1583,-250.24626160,5.34910583,1.53051591,0.00000000,0.00000000,0.00000000); //object(tar_gun2) (1)
  340. CreateObject(1583,-248.17456055,4.07021332,1.61966276,0.00000000,0.00000000,340.00000000); //object(tar_gun2) (2)
  341. CreateObject(1583,-250.14132690,2.26768494,1.57343769,0.00000000,0.00000000,343.25000000); //object(tar_gun2) (3)
  342. CreateObject(1583,-252.35581970,6.03181839,1.44765663,0.00000000,0.00000000,330.00000000); //object(tar_gun2) (4)
  343. CreateObject(1583,-251.38644409,3.93675232,1.50901747,0.00000000,0.00000000,0.00000000); //object(tar_gun2) (5)
  344. CreateObject(1583,-253.81263733,3.42349243,1.42526913,0.00000000,0.00000000,330.00000000); //object(tar_gun2) (6)
  345. CreateObject(1583,-254.65907288,5.48337936,1.37121058,0.00000000,0.00000000,340.00000000); //object(tar_gun2) (7)
  346. CreateObject(1583,-257.44732666,5.14708710,1.27215147,0.00000000,0.00000000,330.00000000); //object(tar_gun2) (8)
  347. CreateObject(1583,-255.61837769,6.89697647,1.32016230,0.00000000,0.00000000,328.00000000); //object(tar_gun2) (9)
  348. CreateObject(1583,-257.98013306,7.32951736,1.22829676,0.00000000,0.00000000,330.00000000); //object(tar_gun2) (10)
  349. CreateObject(1583,-259.59005737,5.63843918,1.18770790,0.00000000,0.00000000,340.00000000); //object(tar_gun2) (11)
  350. CreateObject(1583,-259.69921875,8.29343033,1.15422678,0.00000000,0.00000000,340.00000000); //object(tar_gun2) (12)
  351. CreateObject(1583,-261.15277100,7.16529465,1.11315727,0.00000000,0.00000000,340.00000000); //object(tar_gun2) (13)
  352. CreateObject(1583,-262.45419312,8.81056976,1.04692650,0.00000000,0.00000000,320.00000000); //object(tar_gun2) (14)
  353. CreateObject(1583,-263.37707520,6.10499191,1.04292059,0.00000000,0.00000000,0.00000000); //object(tar_gun2) (15)
  354. CreateObject(1271,-257.12298584,31.43358612,1.33257890,0.00000000,0.00000000,340.00000000); //object(gunbox) (1)
  355. CreateObject(1271,-256.86090088,32.26837921,1.33159208,0.00000000,0.00000000,340.00000000); //object(gunbox) (2)
  356. CreateObject(1271,-257.13558960,31.43835640,2.03203559,0.00000000,0.00000000,340.00000000); //object(gunbox) (3)
  357. CreateObject(1271,-256.85525513,32.25111008,2.03124070,0.00000000,0.00000000,340.00000000); //object(gunbox) (4)
  358. CreateObject(1271,-257.12353516,31.43485832,2.73197436,0.00000000,0.00000000,340.00000000); //object(gunbox) (5)
  359. CreateObject(1271,-256.85287476,32.24477768,2.73119140,0.00000000,0.00000000,340.00000000); //object(gunbox) (6)
  360. CreateObject(1271,-257.11627197,31.41422653,3.43145227,0.00000000,0.00000000,340.00000000); //object(gunbox) (7)
  361. CreateObject(1271,-256.84744263,32.21646881,3.43016982,0.00000000,0.00000000,340.00000000); //object(gunbox) (8)
  362. CreateObject(3109,-265.74383545,6.19940472,2.60652161,0.00000000,0.00000000,344.00000000); //object(imy_la_door) (1)
  363.  
  364. //-------Objects / vehicles------//
  365. AddStaticVehicleEx(578,2561.60644531,-2201.15478516,0.38792983,0.00000000,3,66,15); //DFT-30
  366. AddStaticVehicleEx(578,2566.00122070,-2201.13427734,0.38792983,0.00000000,3,66,15); //DFT-30
  367. AddStaticVehicleEx(600,2571.65942383,-2199.76782227,-0.53707027,0.00000000,3,66,15); //Picador
  368. AddStaticVehicleEx(600,2576.39965820,-2199.88793945,-0.53707027,0.00000000,3,66,15); //Picador
  369. AddStaticVehicleEx(600,2580.34960938,-2199.98779297,-0.53707027,0.00000000,3,66,15); //Picador
  370. AddStaticVehicleEx(600,2584.22680664,-2199.84838867,-0.53707027,0.00000000,3,66,15); //Picador
  371. AddStaticVehicleEx(521,2586.90112305,-2185.03686523,-0.71851522,0.00000000,3,66,15); //FCR-900
  372. AddStaticVehicleEx(521,2589.39404297,-2185.21875000,-0.71851522,0.00000000,3,66,15); //FCR-900
  373. AddStaticVehicleEx(521,2591.46630859,-2185.66845703,-0.65683973,0.00000000,3,66,15); //FCR-900
  374. AddStaticVehicleEx(521,2593.61401367,-2185.77514648,-0.65683973,0.00000000,3,66,15); //FCR-900
  375. AddStaticVehicleEx(521,2595.55102539,-2186.01660156,-0.65683973,0.00000000,3,66,15); //FCR-900
  376. AddStaticVehicleEx(521,2597.35351562,-2186.04833984,-0.65683973,0.00000000,3,66,15); //FCR-900
  377. AddStaticVehicleEx(521,2593.84326172,-2180.57617188,-0.65683973,0.00000000,3,66,15); //FCR-900
  378. AddStaticVehicleEx(521,2589.65405273,-2178.21362305,-0.65683973,0.00000000,3,66,15); //FCR-900
  379. AddStaticVehicleEx(451,2582.88696289,-2170.07446289,-0.57262862,0.00000000,3,66,15); //Turismo
  380. AddStaticVehicleEx(521,2597.04687500,-2175.84594727,-0.65683973,0.00000000,3,66,15); //FCR-900
  381. AddStaticVehicleEx(483,2602.43920898,-2176.84228516,-0.05699366,0.00000000,3,66,15); //Camper
  382. AddStaticVehicleEx(483,2602.45117188,-2187.80419922,-0.05699366,0.00000000,3,66,15); //Camper
  383. AddStaticVehicleEx(483,2602.39794922,-2200.88574219,-0.05699366,0.00000000,3,66,15); //Camper
  384. AddStaticVehicleEx(483,2609.33496094,-2154.46484375,-0.05699366,0.00000000,3,66,15); //Camper
  385. AddStaticVehicleEx(451,2574.64257812,-2170.20703125,-0.57262862,0.00000000,3,66,15); //Turismo
  386. AddStaticVehicleEx(451,2578.52587891,-2170.41113281,-0.57262862,0.00000000,3,66,15); //Turismo
  387. AddStaticVehicleEx(451,2567.59985352,-2166.11987305,-0.57262862,0.00000000,3,66,15); //Turismo
  388. AddStaticVehicleEx(451,2572.56030273,-2162.66284180,-0.57262862,0.00000000,3,66,15); //Turismo
  389. AddStaticVehicleEx(451,2576.47998047,-2162.16015625,-0.57262862,0.00000000,3,66,15); //Turismo
  390. AddStaticVehicleEx(451,2580.19555664,-2162.17846680,-0.57262862,0.00000000,3,66,15); //Turismo
  391. AddStaticVehicleEx(451,2584.80322266,-2162.06591797,-0.57262862,0.00000000,3,66,15); //Turismo
  392. AddStaticVehicleEx(451,2587.57153320,-2166.63598633,-0.57262862,0.00000000,3,66,15); //Turismo
  393. AddStaticVehicleEx(560,2572.49755859,-2180.34838867,-0.54000628,0.00000000,3,66,15); //Sultan
  394. AddStaticVehicleEx(560,2565.23339844,-2180.87500000,-0.54000628,0.00000000,3,66,15); //Sultan
  395. AddStaticVehicleEx(560,2568.17236328,-2186.72363281,-0.54000628,0.00000000,3,66,15); //Sultan
  396. AddStaticVehicleEx(560,2574.60498047,-2187.56542969,-0.54000628,0.00000000,3,66,15); //Sultan
  397. AddStaticVehicleEx(560,2574.60498047,-2187.56542969,-0.54000628,0.00000000,3,66,15); //Sultan
  398. AddStaticVehicleEx(598,1602.96081543,-1627.63903809,13.17829132,90.00000000,-1,1,15); //Police Car (LVPD)
  399. AddStaticVehicleEx(598,1602.81909180,-1631.30517578,13.17829132,90.00000000,-1,1,15); //Police Car (LVPD)
  400. AddStaticVehicleEx(598,1602.86938477,-1624.09350586,13.17829132,90.00000000,-1,1,15); //Police Car (LVPD)
  401. AddStaticVehicleEx(598,1603.03442383,-1620.27783203,13.17829132,90.00000000,-1,1,15); //Police Car (LVPD)
  402. AddStaticVehicleEx(416,1594.50964355,-1604.49536133,13.53625202,90.00000000,1,3,15); //Ambulance
  403. AddStaticVehicleEx(416,1603.19848633,-1604.44384766,13.57804298,90.00146484,1,3,15); //Ambulance
  404. AddStaticVehicleEx(416,1603.31884766,-1609.94873047,13.57804298,90.00000000,1,3,15); //Ambulance
  405. AddStaticVehicleEx(416,1603.31213379,-1614.95312500,13.57804298,90.00000000,1,3,15); //Ambulance
  406. AddStaticVehicleEx(416,1594.25061035,-1610.17651367,13.53625202,90.00000000,1,3,15); //Ambulance
  407. AddStaticVehicleEx(416,1594.25146484,-1614.29882812,13.53625202,90.00000000,1,3,15); //Ambulance
  408. AddStaticVehicleEx(407,1583.95043945,-1604.40002441,13.60503006,90.00000000,3,1,15); //Firetruck
  409. AddStaticVehicleEx(407,1574.49914551,-1604.32604980,13.60503006,90.00000000,3,1,15); //Firetruck
  410. AddStaticVehicleEx(407,1584.23034668,-1607.96936035,13.60503006,90.00000000,3,1,15); //Firetruck
  411. AddStaticVehicleEx(407,1574.46606445,-1607.72412109,13.64223862,90.00000000,3,1,15); //Firetruck
  412. AddStaticVehicleEx(427,1583.17980957,-1612.18542480,13.50463200,90.00000000,-1,1,15); //Enforcer
  413. AddStaticVehicleEx(427,1574.14392090,-1612.33898926,13.50463200,90.00000000,-1,1,15); //Enforcer
  414. AddStaticVehicleEx(601,1564.08776855,-1604.74279785,13.12963772,90.00000000,-1,1,15); //S.W.A.T. Van
  415. AddStaticVehicleEx(601,1563.97680664,-1608.40270996,13.12963772,90.00000000,-1,1,15); //S.W.A.T. Van
  416. AddStaticVehicleEx(497,1549.36706543,-1610.99230957,13.46591949,90.00000000,-1,1,15); //Police Maverick
  417. AddStaticVehicleEx(497,1570.10131836,-1620.21850586,13.64091682,90.00000000,-1,1,15); //Police Maverick
  418. AddStaticVehicleEx(497,1557.31640625,-1620.36071777,13.64092445,90.00000000,-1,1,15); //Police Maverick
  419. AddStaticVehicleEx(520,1276.17456055,-1803.14331055,14.04594040,0.00000000,-1,-1,15); //Hydra
  420. AddStaticVehicleEx(520,1263.76672363,-1803.37402344,14.04594040,0.00000000,-1,-1,15); //Hydra
  421. AddStaticVehicleEx(470,1252.05493164,-1809.17663574,13.24817753,359.99865723,-1,-1,15); //Patriot
  422. AddStaticVehicleEx(470,1248.15039062,-1811.35742188,13.24817753,359.99450684,-1,-1,15); //Patriot
  423. AddStaticVehicleEx(470,1243.99633789,-1813.55053711,13.24817753,359.99450684,-1,-1,15); //Patriot
  424. AddStaticVehicleEx(470,1240.10327148,-1815.98120117,13.24817753,359.99450684,-1,-1,15); //Patriot
  425. AddStaticVehicleEx(470,1197.84265137,-1828.85632324,13.24817753,359.99450684,-1,-1,15); //Patriot
  426. AddStaticVehicleEx(470,1201.36987305,-1829.07348633,13.24817753,359.99450684,-1,-1,15); //Patriot
  427. AddStaticVehicleEx(470,1205.12634277,-1829.02209473,13.24817753,359.99450684,-1,-1,15); //Patriot
  428. AddStaticVehicleEx(470,1209.13232422,-1828.95031738,13.24817753,359.99450684,-1,-1,15); //Patriot
  429. AddStaticVehicleEx(470,1198.03149414,-1834.35571289,13.24817753,359.99450684,-1,-1,15); //Patriot
  430. AddStaticVehicleEx(470,1201.10351562,-1834.51013184,13.24817753,359.99450684,-1,-1,15); //Patriot
  431. AddStaticVehicleEx(470,1205.12988281,-1834.68774414,13.24817753,359.99450684,-1,-1,15); //Patriot
  432. AddStaticVehicleEx(432,1276.86389160,-1818.82653809,13.49237537,359.99450684,-1,-1,15); //Rhino
  433. AddStaticVehicleEx(432,1270.08276367,-1818.71252441,13.48157883,359.99487305,-1,-1,15); //Rhino
  434. AddStaticVehicleEx(432,1263.11169434,-1818.37292480,13.48157883,359.99450684,-1,-1,15); //Rhino
  435. AddStaticVehicleEx(425,1254.05847168,-1821.78332520,14.17039013,359.99450684,-1,-1,15); //Hunter
  436. AddStaticVehicleEx(417,2091.99243164,-1559.63208008,13.19485855,0.00000000,-1,-1,15); //Leviathan
  437. AddStaticVehicleEx(447,2097.91015625,-1576.49304199,13.22129059,0.00000000,-1,-1,15); //Seasparrow
  438. AddStaticVehicleEx(516,2084.02490234,-1588.98718262,13.25776005,180.00000000,-1,2,15); //Nebula
  439. AddStaticVehicleEx(516,2084.14306641,-1582.07495117,13.25776005,180.00000000,-1,1,15); //Nebula
  440. AddStaticVehicleEx(516,2084.22265625,-1575.69274902,13.25776005,180.00000000,-1,1,15); //Nebula
  441. AddStaticVehicleEx(516,2097.95336914,-1568.19458008,13.08275890,180.00000000,-1,1,15); //Nebula
  442. AddStaticVehicleEx(516,2094.18505859,-1571.65039062,13.10775852,180.00000000,-1,1,15); //Nebula
  443. AddStaticVehicleEx(516,2088.01025391,-1571.72705078,13.20776081,180.00000000,-1,1,15); //Nebula
  444. AddStaticVehicleEx(516,2084.14379883,-1568.16845703,13.26520634,180.00000000,-1,1,15); //Nebula
  445. AddStaticVehicleEx(535,2090.99267578,-1580.93090820,13.21119308,180.00000000,-1,1,15); //Slamvan
  446. AddStaticVehicleEx(535,2094.26831055,-1585.39025879,13.21119308,180.00000000,-1,1,15); //Slamvan
  447. AddStaticVehicleEx(535,2087.15063477,-1585.31823730,13.21119308,180.00000000,-1,1,15); //Slamvan
  448. AddStaticVehicleEx(525,761.02502441,-1380.27722168,13.53063869,0.00000000,-1,-1,15); //Tow Truck
  449. AddStaticVehicleEx(525,765.94384766,-1379.72656250,13.57063007,359.99926758,-1,-1,15); //Tow Truck
  450. AddStaticVehicleEx(525,771.25280762,-1379.49755859,13.57063007,359.99450684,-1,-1,15); //Tow Truck
  451. AddStaticVehicleEx(525,783.93908691,-1380.05627441,13.57063007,359.99450684,-1,-1,15); //Tow Truck
  452. AddStaticVehicleEx(455,784.70562744,-1336.29455566,13.99523258,180.00000000,-1,-1,15); //Flatbed
  453. AddStaticVehicleEx(455,737.71636963,-1335.92480469,13.94523716,180.00000000,-1,-1,15); //Flatbed
  454. AddStaticVehicleEx(455,744.49157715,-1335.99353027,13.99523258,180.00000000,-1,-1,15); //Flatbed
  455. AddStaticVehicleEx(495,750.36767578,-1333.76440430,13.87267876,180.00000000,-1,-1,15); //Sandking
  456. AddStaticVehicleEx(495,754.43646240,-1333.72863770,13.90720177,180.00000000,-1,-1,15); //Sandking
  457. AddStaticVehicleEx(495,758.59332275,-1333.20507812,13.90720177,180.00000000,-1,-1,15); //Sandking
  458. AddStaticVehicleEx(495,762.66204834,-1333.17382812,13.90720177,180.00000000,-1,-1,15); //Sandking
  459. AddStaticVehicleEx(455,766.95233154,-1335.86401367,13.99523258,180.00000000,-1,-1,15); //Flatbed
  460. AddStaticVehicleEx(455,771.73815918,-1336.26501465,13.99523258,180.00000000,-1,-1,15); //Flatbed
  461. AddStaticVehicleEx(428,735.59881592,-1351.62524414,13.67023754,270.00000000,-1,-1,15); //Securicar
  462. AddStaticVehicleEx(428,736.07971191,-1348.18518066,13.67023754,270.00000000,-1,-1,15); //Securicar
  463. AddStaticVehicleEx(428,735.90783691,-1344.47180176,13.67023754,270.00000000,-1,-1,15); //Securicar
  464. AddStaticVehicleEx(487,767.63598633,-1361.72460938,13.58048725,270.00000000,-1,-1,15); //Maverick
  465. AddStaticVehicleEx(487,753.69555664,-1349.93566895,13.58048725,270.00000000,-1,-1,15); //Maverick
  466. AddStaticVehicleEx(487,743.37927246,-1377.85241699,25.78048706,270.00000000,-1,-1,15); //Maverick
  467. AddStaticVehicleEx(487,743.95355225,-1364.86254883,25.78048706,270.00000000,-1,-1,15); //Maverick
  468. CreateObject(7191,2593.33666992,-2208.37622070,0.13092855,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (1)
  469. CreateObject(7191,2593.33593750,-2208.37597656,3.88092852,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (2)
  470. CreateObject(7191,2593.33593750,-2208.37597656,7.63092804,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (3)
  471. CreateObject(7191,2548.35839844,-2208.39257812,0.25592858,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (4)
  472. CreateObject(7191,2548.35839844,-2208.39257812,4.15592766,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (5)
  473. CreateObject(7191,2548.35839844,-2208.39257812,7.90592766,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (6)
  474. CreateObject(7191,2553.60888672,-2140.25488281,0.73337173,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (7)
  475. CreateObject(7191,2553.61230469,-2140.25195312,4.55837202,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (10)
  476. CreateObject(7191,2553.61230469,-2140.25195312,8.30837250,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (11)
  477. CreateObject(7191,2610.71923828,-2140.26806641,0.55837190,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (13)
  478. CreateObject(7191,2610.71875000,-2140.26757812,4.30837202,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (14)
  479. CreateObject(7191,2610.71875000,-2140.26757812,7.30837250,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (15)
  480. CreateObject(7191,2595.05395508,-2140.24072266,7.30837250,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (16)
  481. CreateObject(1654,2574.17285156,-2140.47192383,1.37934983,0.00000000,0.00000000,0.00000000); //object(dynamite) (1)
  482. CreateObject(1654,2573.80493164,-2140.47338867,1.37934983,0.00000000,0.00000000,0.00000000); //object(dynamite) (2)
  483. CreateObject(2064,2588.16699219,-2122.92041016,0.25000003,0.00000000,0.00000000,180.00000000); //object(cj_feildgun) (1)
  484. CreateObject(2064,2575.91796875,-2123.21777344,0.25000003,0.00000000,0.00000000,179.99450684); //object(cj_feildgun) (2)
  485. CreateObject(4100,2573.30224609,-2133.68725586,0.37712786,0.00000000,0.00000000,235.00000000); //object(meshfence1_lan) (1)
  486. CreateObject(4100,2573.30175781,-2133.68652344,3.12712789,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (2)
  487. CreateObject(4100,2573.30175781,-2133.68652344,5.87712765,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (3)
  488. CreateObject(4100,2573.30175781,-2133.68652344,8.65213108,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (4)
  489. CreateObject(4100,2572.12304688,-2120.00439453,0.37712786,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (5)
  490. CreateObject(4100,2572.12304688,-2120.00390625,3.12712789,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (6)
  491. CreateObject(4100,2572.12304688,-2120.00390625,5.87712765,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (7)
  492. CreateObject(4100,2572.12304688,-2120.00390625,8.62712765,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (8)
  493. CreateObject(4100,2591.85180664,-2133.59057617,0.37712786,0.00000000,0.00000000,234.99755859); //object(meshfence1_lan) (9)
  494. CreateObject(4100,2580.24658203,-2137.15625000,9.70213795,51.00000000,90.00000000,94.24755859); //object(meshfence1_lan) (23)
  495. CreateObject(4100,2580.05273438,-2134.41430664,9.70213795,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (24)
  496. CreateObject(4100,2579.87695312,-2131.92138672,9.70213795,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (25)
  497. CreateObject(4100,2579.68359375,-2129.17895508,9.70213795,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (26)
  498. CreateObject(4100,2579.48754883,-2126.41137695,9.70213795,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (27)
  499. CreateObject(4100,2579.28881836,-2123.59448242,9.70213795,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (28)
  500. CreateObject(4100,2590.69287109,-2119.88818359,0.37712786,0.00000000,0.00000000,234.99206543); //object(meshfence1_lan) (29)
  501. CreateObject(4100,2591.85156250,-2133.58984375,2.87712789,0.00000000,0.00000000,234.99206543); //object(meshfence1_lan) (30)
  502. CreateObject(4100,2591.85156250,-2133.58984375,5.55212831,0.00000000,0.00000000,234.99206543); //object(meshfence1_lan) (31)
  503. CreateObject(4100,2591.85156250,-2133.58984375,8.42712307,0.00000000,0.00000000,234.99206543); //object(meshfence1_lan) (32)
  504. CreateObject(4100,2590.69238281,-2119.88769531,3.12712789,0.00000000,0.00000000,234.99206543); //object(meshfence1_lan) (33)
  505. CreateObject(4100,2590.69238281,-2119.88769531,5.62712765,0.00000000,0.00000000,234.99206543); //object(meshfence1_lan) (34)
  506. CreateObject(4100,2590.69238281,-2119.88769531,8.12712765,0.00000000,0.00000000,234.99206543); //object(meshfence1_lan) (35)
  507. CreateObject(4100,2592.98657227,-2122.64526367,9.50214100,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (36)
  508. CreateObject(4100,2584.06201172,-2126.25048828,9.67713833,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (37)
  509. CreateObject(4100,2584.27978516,-2128.93041992,9.67713833,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (38)
  510. CreateObject(4100,2584.45336914,-2131.58666992,9.67713833,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (39)
  511. CreateObject(4100,2584.60693359,-2133.94628906,9.67713833,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (40)
  512. CreateObject(4100,2584.78930664,-2136.68994141,9.67713833,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (41)
  513. CreateObject(4100,2584.93261719,-2138.33349609,9.67713833,50.99853516,90.00000000,94.24621582); //object(meshfence1_lan) (42)
  514. CreateObject(3168,2612.58129883,-2201.33251953,-1.22500050,0.00000000,0.00000000,0.00000000); //object(trailer2_01) (1)
  515. CreateObject(3168,2612.15380859,-2188.77514648,-1.22500050,0.00000000,0.00000000,0.00000000); //object(trailer2_01) (2)
  516. CreateObject(3168,2612.25585938,-2177.56738281,-1.22500050,0.00000000,0.00000000,0.00000000); //object(trailer2_01) (3)
  517. CreateObject(3168,2612.27563477,-2166.58886719,-1.22500050,0.00000000,0.00000000,0.00000000); //object(trailer2_01) (4)
  518. CreateObject(3598,2605.18090820,-2145.93847656,0.80315530,0.00000000,0.00000000,0.00000000); //object(hillhouse01_la) (1)
  519. CreateObject(2957,1586.52868652,-1638.03662109,13.99910164,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (1)
  520. CreateObject(2957,1586.52832031,-1638.03613281,17.07410431,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (2)
  521. CreateObject(2957,1590.91918945,-1638.02685547,13.99910164,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (3)
  522. CreateObject(2957,1590.91894531,-1638.02636719,17.09910393,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (4)
  523. CreateObject(2963,1582.32360840,-1638.20935059,13.81194115,0.00000000,0.00000000,270.00000000); //object(freezer_door) (1)
  524. CreateObject(9482,2061.94042969,-1612.22851562,19.00983047,0.00000000,0.00000000,180.00000000); //object(chinagate) (1)
  525. CreateObject(9482,2081.61450195,-1623.99182129,18.90983200,0.00000000,0.00000000,90.00000000); //object(chinagate) (2)
  526. CreateObject(9482,2081.72753906,-1660.83996582,18.90983200,0.00000000,0.00000000,90.00000000); //object(chinagate) (3)
  527. //----------int----------//
  528. return 1;
  529. }
  530.  
  531. public OnGameModeExit()
  532. {
  533. return 1;
  534. }
  535.  
  536. public OnPlayerRequestClass(playerid, classid)
  537. {
  538. SetPlayerTeamFromClass(playerid);
  539. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  540. SetPlayerCameraPos(playerid, 1960.3783, 1343.1572, 15.3746);
  541. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  542. if(GetPlayerSkin(playerid) == 220) GameTextForPlayer(playerid, "~r~AFGAN BOMBER", 1500, 3);
  543. if(GetPlayerSkin(playerid) == 168) GameTextForPlayer(playerid, "~r~AFGAN GUNNER", 1500, 3);
  544. if(GetPlayerSkin(playerid) == 134) GameTextForPlayer(playerid, "~r~AFGAN SPY", 1500, 3);
  545. if(GetPlayerSkin(playerid) == 227) GameTextForPlayer(playerid, "~g~Japan's Planner", 1500, 3);
  546. if(GetPlayerSkin(playerid) == 224) GameTextForPlayer(playerid, "~g~Japan's Boss", 1500, 3);
  547. if(GetPlayerSkin(playerid) == 204) GameTextForPlayer(playerid, "~g~Japan's General", 1500, 3);
  548. if(GetPlayerSkin(playerid) == 120) GameTextForPlayer(playerid, "~b~America's Bomb Defuser", 1500, 3);
  549. if(GetPlayerSkin(playerid) == 121) GameTextForPlayer(playerid, "~b~America's Gunner", 1500, 3);
  550. if(GetPlayerSkin(playerid) == 287) GameTextForPlayer(playerid, "~b~America's Army", 1500, 3);
  551. if(GetPlayerSkin(playerid) == 264) GameTextForPlayer(playerid, "~r~Rebble's Spy", 1500, 3);
  552. if(GetPlayerSkin(playerid) == 81) GameTextForPlayer(playerid, "~r~Rebble's Fighter", 1500, 3);
  553. if(GetPlayerSkin(playerid) == 110) GameTextForPlayer(playerid, "~r~Rebble's Shooter", 1500, 3);
  554. if(GetPlayerSkin(playerid) == 288) GameTextForPlayer(playerid, "~b~England's Sherrif", 1500, 3);
  555. if(GetPlayerSkin(playerid) == 276) GameTextForPlayer(playerid, "~b~England's Medic", 1500, 3);
  556. if(GetPlayerSkin(playerid) == 281) GameTextForPlayer(playerid, "~b~England's Oficer", 1500, 3);
  557. return 1;
  558. }
  559.  
  560.  
  561. public OnPlayerConnect(playerid)
  562. {
  563. SetPlayerColor(playerid, 0xffffffff);
  564. return 1;
  565. }
  566.  
  567.  
  568. public OnPlayerDisconnect(playerid, reason)
  569. {
  570. return 1;
  571. }
  572.  
  573.  
  574. public OnPlayerSpawn(playerid)
  575. {
  576. return 1;
  577. }
  578.  
  579.  
  580. public OnPlayerDeath(playerid, killerid, reason)
  581. {
  582. GivePlayerMoney(killerid,1000);
  583. GivePlayerMoney(playerid,-500);
  584. return 1;
  585. }
  586.  
  587. public OnVehicleSpawn(vehicleid)
  588. {
  589. return 1;
  590. }
  591.  
  592.  
  593. public OnVehicleDeath(vehicleid, killerid)
  594. {
  595. return 1;
  596. }
  597.  
  598. public OnPlayerCommandText(playerid, cmdtext[])
  599. {
  600. if(strcmp("/buy",cmdtext,true) == 0)
  601. {
  602.  
  603. ShowPlayerDialog(playerid, buy, DIALOG_STYLE_LIST, "Need Some Weapons?", "Deagle $200\nShotgun $300\nSpas12 $1000\nMP5 $500\nM4 $750\nSniper $1000\nHealth + Armor $2500", "Buy", "Cancel");
  604. }
  605. if(strcmp("/kill",cmdtext, true) == 0)
  606. {
  607. SetPlayerHealth(playerid, 0);
  608. }
  609. if(strcmp("/hvip",cmdtext, true, 10) == 0)
  610. {
  611. SendClientMessage(playerid,0x10F441AA,"|___________HOW TO GET VIP___________|");
  612. SendClientMessage(playerid,0x10F441AA,"You can get VIP by Donating to our server");
  613. SendClientMessage(playerid,0x10F441AA,"By Donating you can help us improve our server");
  614. SendClientMessage(playerid,0x10F441AA,"Lists of VIP.....");
  615. SendClientMessage(playerid,0x10F441AA,"Vip 1: you get lvl 1 admin ((Costs = £5))");
  616. SendClientMessage(playerid,0x10F441AA,"Vip 2: you get lvl 2 admin ((Costs = £7.50))");
  617. SendClientMessage(playerid,0x10F441AA,"Vip 3; you get a mapped base and something scripted and lvl 2 admin((£10))");
  618. }
  619. if(strcmp("/help",cmdtext,true) == 0)
  620. {
  621. SendClientMessage(playerid,0xFFFFFFAA,"|____________.:HELP:._____________|");
  622. SendClientMessage(playerid,0xFFFFFFAA,"Commands: /rules | /hvip | /kill | and for admins use /acmds ");
  623. SendClientMessage(playerid,0xFFFFFFAA,"Credits: Scriptor / Owner: Bob_Raw");
  624. }
  625. if(strcmp("/rules",cmdtext,true) == 0)
  626. {
  627. SendClientMessage(playerid,0xB2EBE0AA,"|_____________The Server Rules_____________|");
  628. SendClientMessage(playerid,0xB2EBE0AA,"Rule 1: Do NOT Server Advertise Here");
  629. SendClientMessage(playerid,0xB2EBE0AA,"Rule 2: Do NOT ever use hacks");
  630. SendClientMessage(playerid,0xB2EBE0AA,"Rule 3: Do NOT Diss-respect the players and Admin staff");
  631. SendClientMessage(playerid,0xB2EBE0AA,"Rule 4: Do NOT /quit to avoide Death");
  632. SendClientMessage(playerid,0xB2EBE0AA,"Rule 5: Do NOT Spam the chat");
  633. SendClientMessage(playerid,0xB2EBE0AA,"NEVER BRAKE THESE RULES BECAUSE YOU WILL BE BANNED");
  634. }
  635. return 1;
  636. }
  637.  
  638.  
  639. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  640. {
  641. return 1;
  642. }
  643.  
  644.  
  645. public OnPlayerExitVehicle(playerid, vehicleid)
  646. {
  647. return 1;
  648. }
  649.  
  650.  
  651. public OnPlayerStateChange(playerid, newstate, oldstate)
  652. {
  653. return 1;
  654. }
  655.  
  656.  
  657. public OnPlayerEnterCheckpoint(playerid)
  658. {
  659. return 1;
  660. }
  661.  
  662.  
  663. public OnPlayerLeaveCheckpoint(playerid)
  664. {
  665. return 1;
  666. }
  667.  
  668.  
  669. public OnPlayerEnterRaceCheckpoint(playerid)
  670. {
  671. return 1;
  672. }
  673.  
  674.  
  675. public OnPlayerLeaveRaceCheckpoint(playerid)
  676. {
  677. return 1;
  678. }
  679.  
  680.  
  681. public OnRconCommand(cmd[])
  682. {
  683. return 1;
  684. }
  685.  
  686.  
  687. public OnPlayerRequestSpawn(playerid)
  688. {
  689. return 1;
  690. }
  691.  
  692.  
  693. public OnObjectMoved(objectid)
  694. {
  695. return 1;
  696. }
  697.  
  698.  
  699. public OnPlayerObjectMoved(playerid, objectid)
  700. {
  701. return 1;
  702. }
  703.  
  704.  
  705. public OnPlayerPickUpPickup(playerid, pickupid)
  706. {
  707. return 1;
  708. }
  709.  
  710.  
  711. public OnVehicleMod(playerid, vehicleid, componentid)
  712. {
  713. return 1;
  714. }
  715.  
  716.  
  717. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  718. {
  719. return 1;
  720. }
  721.  
  722.  
  723. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  724. {
  725. return 1;
  726. }
  727.  
  728.  
  729. public OnPlayerSelectedMenuRow(playerid, row)
  730. {
  731. return 1;
  732. }
  733.  
  734.  
  735. public OnPlayerExitedMenu(playerid)
  736. {
  737. return 1;
  738. }
  739.  
  740.  
  741. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  742. {
  743. return 1;
  744. }
  745.  
  746.  
  747. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  748. {
  749. return 1;
  750. }
  751.  
  752.  
  753. public OnRconLoginAttempt(ip[], password[], success)
  754. {
  755. return 1;
  756. }
  757.  
  758.  
  759. public OnPlayerUpdate(playerid)
  760. {
  761. return 1;
  762. }
  763.  
  764.  
  765. public OnPlayerStreamIn(playerid, forplayerid)
  766. {
  767. return 1;
  768. }
  769.  
  770.  
  771. public OnPlayerStreamOut(playerid, forplayerid)
  772. {
  773. return 1;
  774. }
  775.  
  776.  
  777. public OnVehicleStreamIn(vehicleid, forplayerid)
  778. {
  779. return 1;
  780. }
  781.  
  782.  
  783. public OnVehicleStreamOut(vehicleid, forplayerid)
  784. {
  785. return 1;
  786. }
  787.  
  788. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  789. {
  790. if(dialogid == buy)
  791. {
  792. if(response)
  793. {
  794. if(listitem == 0)
  795. {
  796. if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough Cash!");
  797. GivePlayerWeapon(playerid,24,99999999);
  798. GivePlayerMoney(playerid,-200);
  799. SendClientMessage(playerid,0xFF9900AA,"You have Bourght a Deagle");
  800. }
  801. if(listitem == 1)
  802. {
  803. if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough Cash!");
  804. GivePlayerWeapon(playerid,25,99999999);
  805. GivePlayerMoney(playerid,-300);
  806. SendClientMessage(playerid,0xFF9900AA,"You have Bourght a Shotgun");
  807. }
  808. if(listitem == 2)
  809. {
  810. if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough Cash!");
  811. GivePlayerWeapon(playerid,27,99999999);
  812. GivePlayerMoney(playerid,-1000);
  813. SendClientMessage(playerid,0xFF9900AA,"You have Bourght a Spas12");
  814. }
  815. if(listitem == 3)
  816. {
  817. if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough Cash!");
  818. GivePlayerWeapon(playerid,29,99999999);
  819. GivePlayerMoney(playerid,-500);
  820. SendClientMessage(playerid,0xFF9900AA,"You have Bourght a MP5");
  821. }
  822. if(listitem == 4)
  823. {
  824. if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough Cash!");
  825. GivePlayerWeapon(playerid,31,99999999);
  826. GivePlayerMoney(playerid,-750);
  827. SendClientMessage(playerid,0xFF9900AA,"You have Bourght a M4");
  828. }
  829. if(listitem == 5)
  830. {
  831. GivePlayerWeapon(playerid,34,99999999);
  832. GivePlayerMoney(playerid,-1000);
  833. SendClientMessage(playerid,0xFF9900AA,"You have Bourght a Sniper");
  834. }
  835. if(listitem == 6)
  836. {
  837. GivePlayerMoney(playerid,-2500);
  838. SetPlayerArmour(playerid,100);
  839. SetPlayerHealth(playerid,100);
  840. SendClientMessage(playerid, 0xFF9900AA,"You have Bourght some Health + Armour");}
  841. }
  842. }
  843. return 1;
  844. }
  845.  
  846.  
  847. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  848. {
  849. return 1;
  850. }
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