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May 8th, 2015
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  1. (global boolean bubbleblocker false)
  2. (global boolean refirsttime true)
  3. (global boolean continue_diff false)
  4. (global boolean roof_and_phantom_nav false)
  5. (global boolean golden true)
  6. (global boolean give_me_cookies false)
  7. (global boolean give_me_cupcakes true)
  8. (global boolean hunterwalk false)
  9. (global boolean easter_panels false)
  10. (global boolean sentinels_in_play false)
  11. (global boolean tutorial_completed false)
  12. (global boolean phantoms_in_process false)
  13. (global boolean place_phantom1 false)
  14. (global boolean place_phantom2 false)
  15. (global boolean place_phantom3 false)
  16. (global boolean music_timer_over false)
  17. (global boolean resume_music false)
  18. (global boolean natural_male_enhancement false)
  19. (global boolean teammate_spawned false)
  20. (global boolean cycle_diff false)
  21. (global boolean execute_weapondrop false)
  22. (global boolean loop_roundextra false)
  23. (global boolean begin_start_cutscene false)
  24. (global boolean kill_messages false)
  25. (global boolean dead false)
  26. (global boolean in_the_zone false)
  27. (global boolean player_extracting false)
  28. (global boolean restart_tracklist false)
  29. (global boolean continue_music false)
  30. (global boolean deadlycookie false)
  31. (global boolean extraction_in_process false)
  32. (global boolean cheater false)
  33. (global boolean camo_spawned false)
  34. (global boolean max_lives false)
  35. (global boolean enemyseeme true)
  36. (global boolean sentinels_ok true)
  37. (global short gold_panels_activated 0)
  38. (global short wave_count 0)
  39. (global short easter_panels_activated 0)
  40. (global short diff -1)
  41. (global short lives 999)
  42. (global short rounds_completed 0)
  43. (global short halfrounds_completed 0)
  44. (global short loadout 0)
  45. (global short weapondropvalue 0)
  46. (global short spawngun_ar 1)
  47. (global short spawngun_tbr 1)
  48. (global short spawngun_br 1)
  49. (global short spawngun_sg 1)
  50. (global short spawngun_socom 1)
  51. (global short spawngun_sniper 1)
  52. (global short spawngun_tar 1)
  53. (global short spawngun_smg 1)
  54. (global short spawngun_health 1)
  55. (global short spawngun_camo 1)
  56. (global short spawngun_grenade 1)
  57. (global short spawngun_laz0r 1)
  58. (global short spawngun_rl 1)
  59. (global short spawngun_asskicker 1)
  60. (global short spawngun_over 1)
  61. (global short bonus_wave_count 0)
  62. (global object_definition misterbubbles h3t\weapons\bubble_shield\deployed\bubble_shield)
  63. (script static void savegame
  64. (if (or (= natural_male_enhancement true)
  65. (= dead true)
  66. (!= easter_panels_activated 0)
  67. (= cheater true)
  68. (!= gold_panels_activated 0)
  69. (= begin_start_cutscene false)
  70. (= extraction_in_process true))
  71. (begin
  72. (sound_impulse_predict sound\sfx\ui\flag_failure 1)
  73. (sound_impulse_start sound\sfx\ui\flag_failure none 1)
  74. )
  75. )
  76. (if (and (= natural_male_enhancement false)
  77. (= dead false)
  78. (= easter_panels_activated 0)
  79. (= cheater false)
  80. (= gold_panels_activated 0)
  81. (= begin_start_cutscene true)
  82. (= extraction_in_process false))
  83. (game_save_totally_unsafe)
  84. )
  85. )
  86. (script static void revertgame
  87. (game_revert)
  88. )
  89. (script static void music_stopper
  90. (set continue_music false)
  91. (sound_looping_stop sound\moooseguy\sound_looping\ambercladremix)
  92. (sound_looping_stop sound\moooseguy\sound_looping\walkinwoodsremix)
  93. (sound_looping_stop sound\moooseguy\sound_looping\forgetremix)
  94. (sound_looping_stop sound\moooseguy\sound_looping\unforgottenremix)
  95. (sound_looping_stop sound\moooseguy\sound_looping\coviedanceremix)
  96. (sound_looping_stop sound\moooseguy\sound_looping\odstblingymix)
  97. (sound_looping_stop sound\moooseguy\sound_looping\hereticremix)
  98. (sound_looping_stop sound\moooseguy\sound_looping\bothways)
  99. (sound_looping_stop sound\moooseguy\sound_looping\rollcall)
  100. (sound_looping_stop sound\moooseguy\sound_looping\epicodst)
  101. (sound_looping_stop sound\moooseguy\sound_looping\lostspartan)
  102. (sound_looping_stop sound\moooseguy\sound_looping\arrivalmix)
  103. (sound_looping_stop sound\moooseguy\sound_looping\coverofnightremix)
  104. (sound_looping_stop sound\moooseguy\sound_looping\unyielding)
  105. (sound_looping_stop sound\moooseguy\sound_looping\halo4remix)
  106. )
  107. (script static void music_checker
  108. (set music_timer_over true)
  109. (sleep_until (and (= resume_music true) (= continue_music true)))
  110. (sleep 60)
  111. (set music_timer_over false)
  112. )
  113. (script static void music_script
  114. (sleep_until (and (= resume_music true) (= continue_music true)))
  115. (set music_timer_over false)
  116. (sound_looping_predict sound\moooseguy\sound_looping\ambercladremix)
  117. (sound_looping_start sound\moooseguy\sound_looping\ambercladremix none 1)
  118. (sleep 3000)
  119. (if (= continue_music true)
  120. (sleep 2820)
  121. )
  122. (sound_looping_stop sound\moooseguy\sound_looping\ambercladremix)
  123. (music_checker)
  124. (sound_looping_predict sound\moooseguy\sound_looping\walkinwoodsremix)
  125. (sound_looping_start sound\moooseguy\sound_looping\walkinwoodsremix none 1)
  126. (sleep 3000)
  127. (if (= continue_music true)
  128. (begin
  129. (sleep 3000)
  130. (if (= continue_music true)
  131. (sleep 1920)
  132. )
  133. )
  134. )
  135. (sound_looping_stop sound\moooseguy\sound_looping\walkinwoodsremix)
  136. (music_checker)
  137. (sound_looping_predict sound\moooseguy\sound_looping\forgetremix)
  138. (sound_looping_start sound\moooseguy\sound_looping\forgetremix none 1)
  139. (sleep 3000)
  140. (if (= continue_music true)
  141. (sleep 420)
  142. )
  143. (sound_looping_stop sound\moooseguy\sound_looping\forgetremix)
  144. (set music_timer_over true)
  145. (sleep_until (and (= resume_music true) (= continue_music true)))
  146. (sleep 30)
  147. (set music_timer_over false)
  148. (sound_looping_predict sound\moooseguy\sound_looping\unforgottenremix)
  149. (sound_looping_start sound\moooseguy\sound_looping\unforgottenremix none 1)
  150. (sleep 3000)
  151. (if (= continue_music true)
  152. (sleep 3060)
  153. )
  154. (sound_looping_stop sound\moooseguy\sound_looping\unforgottenremix)
  155. (music_checker)
  156. (sound_looping_predict sound\moooseguy\sound_looping\coviedanceremix)
  157. (sound_looping_start sound\moooseguy\sound_looping\coviedanceremix none 1)
  158. (sleep 3000)
  159. (if (= continue_music true)
  160. (sleep 510)
  161. )
  162. (sound_looping_stop sound\moooseguy\sound_looping\coviedanceremix)
  163. (music_checker)
  164. (sound_looping_predict sound\moooseguy\sound_looping\odstblingymix)
  165. (sound_looping_start sound\moooseguy\sound_looping\odstblingymix none 1)
  166. (sleep 3000)
  167. (if (= continue_music true)
  168. (begin
  169. (sleep 3000)
  170. (if (= continue_music true)
  171. (sleep 480)
  172. )
  173. )
  174. )
  175. (sound_looping_stop sound\moooseguy\sound_looping\odstblingymix)
  176. (music_checker)
  177. (sound_looping_predict sound\moooseguy\sound_looping\hereticremix)
  178. (sound_looping_start sound\moooseguy\sound_looping\hereticremix none 1)
  179. (sleep 3000)
  180. (if (= continue_music true)
  181. (begin
  182. (sleep 2670)
  183. )
  184. )
  185. (sound_looping_stop sound\moooseguy\sound_looping\hereticremix)
  186. (music_checker)
  187. (sound_looping_predict sound\moooseguy\sound_looping\bothways)
  188. (sound_looping_start sound\moooseguy\sound_looping\bothways none 1)
  189. (sleep 3000)
  190. (if (= continue_music true)
  191. (sleep 930)
  192. )
  193. (sound_looping_stop sound\moooseguy\sound_looping\bothways)
  194. (music_checker)
  195. (sound_looping_predict sound\moooseguy\sound_looping\rollcall)
  196. (sound_looping_start sound\moooseguy\sound_looping\rollcall none 1)
  197. (sleep 3000)
  198. (if (= continue_music true)
  199. (sleep 1620)
  200. )
  201. (sound_looping_stop sound\moooseguy\sound_looping\rollcall)
  202. (music_checker)
  203. (sound_looping_predict sound\moooseguy\sound_looping\epicodst)
  204. (sound_looping_start sound\moooseguy\sound_looping\epicodst none 1)
  205. (sleep 3000)
  206. (if (= continue_music true)
  207. (begin
  208. (sleep 3000)
  209. (if (= continue_music true)
  210. (sleep 930)
  211. )
  212. )
  213. )
  214. (sound_looping_stop sound\moooseguy\sound_looping\epicodst)
  215. (music_checker)
  216. (sound_looping_predict sound\moooseguy\sound_looping\lostspartan)
  217. (sound_looping_start sound\moooseguy\sound_looping\lostspartan none 1)
  218. (sleep 3000)
  219. (if (= continue_music true)
  220. (sleep 810)
  221. )
  222. (sound_looping_stop sound\moooseguy\sound_looping\lostspartan)
  223. (music_checker)
  224. (sound_looping_predict sound\moooseguy\sound_looping\arrivalmix)
  225. (sound_looping_start sound\moooseguy\sound_looping\arrivalmix none 1)
  226. (sleep 3000)
  227. (if (= continue_music true)
  228. (sleep 1620)
  229. )
  230. (sound_looping_stop sound\moooseguy\sound_looping\arrivalmix)
  231. (music_checker)
  232. (sound_looping_predict sound\moooseguy\sound_looping\coverofnightremix)
  233. (sound_looping_start sound\moooseguy\sound_looping\coverofnightremix none 1)
  234. (sleep 3000)
  235. (if (= continue_music true)
  236. (begin
  237. (sleep 3000)
  238. (if (= continue_music true)
  239. (sleep 1980)
  240. )
  241. )
  242. )
  243. (sound_looping_stop sound\moooseguy\sound_looping\coverofnightremix)
  244. (music_checker)
  245. (sound_looping_predict sound\moooseguy\sound_looping\unyielding)
  246. (sound_looping_start sound\moooseguy\sound_looping\unyielding none 1)
  247. (sleep 3000)
  248. (if (= continue_music true)
  249. (sleep 2490)
  250. )
  251. (sound_looping_stop sound\moooseguy\sound_looping\unyielding)
  252. (music_checker)
  253. (sound_looping_predict sound\moooseguy\sound_looping\halo4remix)
  254. (sound_looping_start sound\moooseguy\sound_looping\halo4remix none 0.8)
  255. (sleep 3000)
  256. (if (= continue_music true)
  257. (sleep 1350)
  258. )
  259. (sound_looping_stop sound\moooseguy\sound_looping\halo4remix)
  260. (set music_timer_over true)
  261. (set restart_tracklist true)
  262. )
  263. (script static void stop_music
  264. (set resume_music false)
  265. (sleep 30)
  266. (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
  267. (object_destroy music_stopper_panel)
  268. (sound_looping_set_scale sound\moooseguy\sound_looping\ambercladremix 0)
  269. (sound_looping_set_scale sound\moooseguy\sound_looping\walkinwoodsremix 0)
  270. (sound_looping_set_scale sound\moooseguy\sound_looping\forgetremix 0)
  271. (sound_looping_set_scale sound\moooseguy\sound_looping\unforgottenremix 0)
  272. (sound_looping_set_scale sound\moooseguy\sound_looping\coviedanceremix 0)
  273. (sound_looping_set_scale sound\moooseguy\sound_looping\hereticremix 0)
  274. (sound_looping_set_scale sound\moooseguy\sound_looping\odstblingymix 0)
  275. (sound_looping_set_scale sound\moooseguy\sound_looping\bothways 0)
  276. (sound_looping_set_scale sound\moooseguy\sound_looping\rollcall 0)
  277. (sound_looping_set_scale sound\moooseguy\sound_looping\epicodst 0)
  278. (sound_looping_set_scale sound\moooseguy\sound_looping\lostspartan 0)
  279. (sound_looping_set_scale sound\moooseguy\sound_looping\arrivalmix 0)
  280. (sound_looping_set_scale sound\moooseguy\sound_looping\coverofnightremix 0)
  281. (sound_looping_set_scale sound\moooseguy\sound_looping\unyielding 0)
  282. (sound_looping_set_scale sound\moooseguy\sound_looping\halo4remix 0)
  283. (sleep 30)
  284. (effect_new "cmt\effects\h3 elite shield depletion" music_starter_panel)
  285. (object_create_anew music_starter_panel)
  286. )
  287. (script static void start_music
  288. (sleep 30)
  289. (effect_new "cmt\effects\h3 elite shield depletion" music_starter_panel)
  290. (object_destroy music_starter_panel)
  291. (sound_looping_set_scale sound\moooseguy\sound_looping\ambercladremix 1)
  292. (sound_looping_set_scale sound\moooseguy\sound_looping\walkinwoodsremix 1)
  293. (sound_looping_set_scale sound\moooseguy\sound_looping\forgetremix 1)
  294. (sound_looping_set_scale sound\moooseguy\sound_looping\unforgottenremix 1)
  295. (sound_looping_set_scale sound\moooseguy\sound_looping\coviedanceremix 1)
  296. (sound_looping_set_scale sound\moooseguy\sound_looping\odstblingymix 1)
  297. (sound_looping_set_scale sound\moooseguy\sound_looping\hereticremix 0)
  298. (sound_looping_set_scale sound\moooseguy\sound_looping\bothways 1)
  299. (sound_looping_set_scale sound\moooseguy\sound_looping\rollcall 1)
  300. (sound_looping_set_scale sound\moooseguy\sound_looping\epicodst 1)
  301. (sound_looping_set_scale sound\moooseguy\sound_looping\lostspartan 1)
  302. (sound_looping_set_scale sound\moooseguy\sound_looping\arrivalmix 1)
  303. (sound_looping_set_scale sound\moooseguy\sound_looping\coverofnightremix 1)
  304. (sound_looping_set_scale sound\moooseguy\sound_looping\unyielding 1)
  305. (sound_looping_set_scale sound\moooseguy\sound_looping\halo4remix 0.8)
  306. (set resume_music true)
  307. (sleep 30)
  308. (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
  309. (object_create_anew music_stopper_panel)
  310. )
  311. (script startup run_music_script
  312. (sleep_until (= begin_start_cutscene true))
  313. (set resume_music true)
  314. (set continue_music true)
  315. (music_script)
  316. )
  317. (script continuous track_diff_hunter
  318. (if (= cycle_diff true)
  319. (begin
  320. (set diff (+ diff 1))
  321. (if (= diff 5)
  322. (set diff 0)
  323. )
  324. (if (= diff 0)
  325. (begin
  326. (object_destroy diff_legendary)
  327. (object_create_anew diff_easy)
  328. )
  329. )
  330. (if (= diff 1)
  331. (begin
  332. (object_destroy diff_easy)
  333. (object_create_anew diff_normal)
  334. )
  335. )
  336. (if (= diff 2)
  337. (begin
  338. (object_destroy diff_normal)
  339. (object_create_anew diff_hard)
  340. )
  341. )
  342. (if (= diff 3)
  343. (begin
  344. (object_destroy diff_hard)
  345. (object_create_anew diff_legendary)
  346. )
  347. )
  348. (if (= diff 4)
  349. (begin
  350. (object_destroy diff_legendary)
  351. (object_create_anew diff_legendary)
  352. )
  353. )
  354. )
  355.  
  356. )
  357. (if (= (device_get_position music_starter_panel) 1)
  358. (start_music)
  359. )
  360. (if (= (device_get_position music_stopper_panel) 1)
  361. (stop_music)
  362. )
  363. (if (= hunterwalk true)
  364. (begin
  365. (ai_place wave_gravlift/hunters)
  366. (object_cannot_take_damage (ai_actors wave_gravlift/hunters))
  367. (ai_set_blind wave_gravlift/hunters true)
  368. (ai_set_deaf wave_gravlift/hunters true)
  369. (ai_command_list wave_gravlift/hunters walk7)
  370. (sleep 210)
  371. (ai_set_blind wave_gravlift/hunters false)
  372. (ai_set_deaf wave_gravlift/hunters false)
  373. (object_can_take_damage (ai_actors wave_gravlift/hunters))
  374. (set hunterwalk false)
  375. )
  376. )
  377. (sleep 25)
  378. )
  379. (script continuous restart_tracklist_checker
  380. (sleep_until (= restart_tracklist true))
  381. (set restart_tracklist false)
  382. (music_script)
  383. )
  384. (script static unit player
  385. (unit (list_get (players) 0))
  386. )
  387. (script dormant credits_cutscene
  388. (volume_teleport_players_not_inside hide cutflag)
  389. (player_enable_input 0)
  390. (object_destroy_containing pelican)
  391. (object_destroy_containing scen)
  392. (object_destroy_containing barricade)
  393. (object_destroy_containing control)
  394. (object_create_anew_containing secret)
  395. (object_create_anew creditsboard)
  396. (camera_set credits1 1)
  397. (set extraction_in_process true)
  398. (ai_erase_all)
  399. (object_pvs_set_camera ranking_cam)
  400. (player_add_equipment (player) empty true)
  401. (fade_in 0 0 0 30)
  402. (camera_set credits2 100)
  403. (sleep 50)
  404. (camera_set credits3 100)
  405. (sleep 50)
  406. (object_create_anew podguy)
  407. (object_teleport podguy hideplayer)
  408. (camera_set credits4 100)
  409. (sleep 50)
  410. (camera_set credits5 100)
  411. (sleep 195)
  412. (fade_out 0 0 0 20)
  413. (sleep 20)
  414. (hud_set_objective_text endgamepause)
  415. (cinematic_stop)
  416. (player_enable_input 1)
  417. (camera_set ranking_cam 1)
  418. (fade_in 0 0 0 20)
  419. (cinematic_set_title your_rank_is)
  420. (if (= halfrounds_completed 0)
  421. (object_create rank0)
  422. )
  423. (if (= halfrounds_completed 1)
  424. (object_create rank1)
  425. )
  426. (if (= halfrounds_completed 2)
  427. (object_create rank2)
  428. )
  429. (if (= halfrounds_completed 3)
  430. (object_create rank3)
  431. )
  432. (if (= halfrounds_completed 4)
  433. (object_create rank4)
  434. )
  435. (if (= halfrounds_completed 5)
  436. (object_create rank5)
  437. )
  438. (if (= halfrounds_completed 6)
  439. (object_create rank6)
  440. )
  441. (if (= halfrounds_completed 7)
  442. (object_create rank7)
  443. )
  444. (if (= halfrounds_completed 8)
  445. (object_create rank8)
  446. )
  447. (if (= halfrounds_completed 9)
  448. (object_create rank9)
  449. )
  450. (if (= halfrounds_completed 10)
  451. (object_create rank10)
  452. )
  453. (if (> halfrounds_completed 10)
  454. (object_create rank11)
  455. )
  456. (if (= cheater true)
  457. (begin
  458. (object_destroy_containing rank)
  459. (object_create rank_cheater)
  460. (cinematic_set_title cheater_message)
  461. )
  462. )
  463. )
  464. (script static void crossintotheblue
  465. (ai_migrate wave_bonus wave_gravlift)
  466. (ai_migrate phantom wave_gravlift)
  467. (ai_migrate phantom2 wave_gravlift)
  468. (ai_migrate phantom3 wave_gravlift)
  469. (ai_migrate phantom4 wave_gravlift)
  470. (ai_migrate phantom5 wave_gravlift)
  471. (sleep_until (and
  472. (= (ai_living_count wave_bonus) 0)
  473. (= (ai_living_count rooftop) 0)
  474. (= (ai_living_count gunner_grunts) 0)
  475. (= phantoms_in_process false)
  476. (= extraction_in_process false)
  477. (= (ai_living_count phantom) 0)
  478. (= (ai_living_count phantom2) 0)
  479. (= (ai_living_count phantom3) 0)
  480. (= (ai_living_count phantom4) 0)
  481. (= (ai_living_count phantom5) 0)
  482. (= (ai_living_count wave_gravlift) 0)
  483. (= sentinels_in_play false))
  484. )
  485. (if (and (= kill_messages false) (= refirsttime true))
  486. (cinematic_set_title wave_complete)
  487. )
  488. (set roof_and_phantom_nav false)
  489. )
  490. (script static void round_title_counter
  491. (if (= kill_messages false)
  492. (begin
  493. (if (= rounds_completed 0)
  494. (cinematic_set_title round1)
  495. )
  496. (if (= rounds_completed 1)
  497. (cinematic_set_title round2)
  498. )
  499. (if (= rounds_completed 2)
  500. (cinematic_set_title round3)
  501. )
  502. (if (= rounds_completed 3)
  503. (cinematic_set_title round4)
  504. )
  505. (if (= rounds_completed 4)
  506. (cinematic_set_title round5)
  507. )
  508. (if (> rounds_completed 4)
  509. (cinematic_set_title roundnext)
  510. )
  511. )
  512. )
  513. )
  514. (script static void life_title_script
  515. (if (= lives 9)
  516. (cinematic_set_title lives9)
  517. )
  518. (if (= lives 8)
  519. (cinematic_set_title lives8)
  520. )
  521. (if (= lives 7)
  522. (cinematic_set_title lives7)
  523. )
  524. (if (= lives 6)
  525. (cinematic_set_title lives6)
  526. )
  527. (if (= lives 5)
  528. (cinematic_set_title lives5)
  529. )
  530. (if (= lives 4)
  531. (cinematic_set_title lives4)
  532. )
  533. (if (= lives 3)
  534. (cinematic_set_title lives3)
  535. )
  536. (if (= lives 2)
  537. (cinematic_set_title lives2)
  538. )
  539. (if (= lives 1)
  540. (cinematic_set_title lives1)
  541. )
  542. )
  543. (script static void life_lost
  544. (if (= (unit_get_health (player)) 0)
  545. (begin
  546. (set give_me_cupcakes true)
  547. (cinematic_screen_effect_stop)
  548. (set dead true)
  549. (object_create_anew oh_noez)
  550. (player_enable_input 0)
  551. (set max_lives false)
  552. (player_camera_control 0)
  553. (objects_attach (unit (list_get (players) 0)) "" oh_noez "")
  554. (objects_detach (unit (list_get (players) 0)) oh_noez)
  555. (unit_kill oh_noez)
  556. (object_teleport (player) hide)
  557. (set enemyseeme false)
  558. (camera_set_dead oh_noez)
  559. (camera_control 1)
  560. (player_add_equipment (player) empty true)
  561. (object_set_shield (unit (list_get (players) 0)) 0)
  562. (object_cannot_take_damage (player))
  563. (if (= deadlycookie false)
  564. (sleep 30)
  565. )
  566. (if (= deadlycookie true)
  567. (begin
  568. (set deadlycookie false)
  569. (sleep 5)
  570. )
  571. )
  572. (if (= natural_male_enhancement false)
  573. (set lives (- lives 1))
  574. )
  575. (if (= lives 0)
  576. (begin
  577. (set kill_messages true)
  578. (fade_out 0 0 0 20)
  579. (music_stopper)
  580. (sleep 15)
  581. (enable_hud_help_flash false)
  582. (show_hud_help_text false)
  583. (player_enable_input 0)
  584. (show_hud 0)
  585. (sound_looping_predict sound\moooseguy\sound_looping\perilremix)
  586. (cinematic_start)
  587. (sound_looping_stop levels\a30\music\a30_03)
  588. (ai_disregard (player) true)
  589. (camera_control 1)
  590. (camera_set death1 1)
  591. (sleep 15)
  592. (object_teleport (player) cutflag)
  593. (object_destroy oh_noez)
  594. (fade_in 0 0 0 30)
  595. (sleep 20)
  596. (if (= resume_music true)
  597. (sound_looping_start sound\moooseguy\sound_looping\perilremix none 1)
  598. )
  599. (object_create_anew deadguy)
  600. (camera_set death2 90)
  601. (sleep 30)
  602. (camera_set death3 100)
  603. (sleep 30)
  604. (camera_set death4 100)
  605. (sleep 50)
  606. (camera_set death5 100)
  607. (sleep 50)
  608. (camera_set death6 100)
  609. (sleep 30)
  610. (camera_set death7 100)
  611. (sleep 50)
  612. (camera_set death8 110)
  613. (sleep 60)
  614. (cinematic_set_title gameover)
  615. (sleep 90)
  616. (fade_out 0 0 0 30)
  617. (sleep 50)
  618. (object_destroy oh_noez)
  619. (wake credits_cutscene)
  620. )
  621. )
  622. (if (!= lives 0)
  623. (begin
  624. (cinematic_stop)
  625. (show_hud true)
  626. (fade_out 0 0 0 20)
  627. (sleep 20)
  628. (camera_set loadout_cam 0)
  629. (sleep 10)
  630. (fade_in 0 0 0 45)
  631. (sleep 20)
  632. (display_scenario_help 0)
  633. )
  634. )
  635. )
  636. )
  637. )
  638. (script static void continue_life_lost
  639. (player_enable_input 0)
  640. (ai_disregard (unit (list_get (players) 0)) true)
  641. (fade_out 0 0 0 80)
  642. (sound_impulse_predict sound\sfx\ui\countdown_for_respawn 1)
  643. (sleep 20)
  644. (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
  645. (sleep 30)
  646. (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
  647. (sleep 30)
  648. (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
  649. (object_create_anew spawnball)
  650. (sleep 20)
  651. (sound_impulse_predict sound\sfx\ui\player_respawn 1)
  652. (object_teleport (player) respawn_point)
  653. (camera_control 0)
  654. (show_hud false)
  655. (fade_in 0 0 0 20)
  656. (life_title_script)
  657. (sleep 10)
  658. (sound_impulse_start sound\sfx\ui\player_respawn none 1)
  659. (sleep 10)
  660. (set dead false)
  661. (player_add_equipment (player) maiballs false)
  662. (cinematic_show_letterbox 0)
  663. (sleep 15)
  664. (player_add_equipment (player) empty true)
  665. (sleep 15)
  666. (if (= loadout 5)
  667. (player_add_equipment (player) loadout5 true)
  668. )
  669. (if (= loadout 4)
  670. (player_add_equipment (player) loadout4 true)
  671. )
  672. (if (= loadout 3)
  673. (player_add_equipment (player) loadout3 true)
  674. )
  675. (if (= loadout 2)
  676. (player_add_equipment (player) loadout2 true)
  677. )
  678. (if (= loadout 1)
  679. (player_add_equipment (player) loadout1 true)
  680. )
  681. (if (= loadout 0)
  682. (player_add_equipment (player) loadout_default true)
  683. )
  684. (sound_impulse_predict sound\sfx\ui\countdown_timer_end 1)
  685. (if (< lives 10)
  686. (begin
  687. (set bubbleblocker true)
  688. (set give_me_cupcakes false)
  689. (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
  690. (sound_impulse_start sound\sfx\ui\countdown_timer_end none 1)
  691. (set bubbleblocker false)
  692. )
  693. )
  694. (show_hud true)
  695. (player_enable_input 1)
  696. (player_camera_control 1)
  697. (ai_disregard (unit (list_get (players) 0)) false)
  698. (sleep 120)
  699. (object_can_take_damage (player))
  700. (set enemyseeme true)
  701. )
  702. (script static void setloadout1
  703. (set loadout 1)
  704. (continue_life_lost)
  705. )
  706. (script static void setloadout2
  707. (set loadout 2)
  708. (continue_life_lost)
  709. )
  710. (script static void setloadout3
  711. (set loadout 3)
  712. (continue_life_lost)
  713. )
  714. (script static void setloadout4
  715. (set loadout 4)
  716. (continue_life_lost)
  717. )
  718. (script static void setloadout5
  719. (set loadout 5)
  720. (continue_life_lost)
  721. )
  722. (script static void weapondrop_regularweps
  723. (set camo_spawned false)
  724. (if (= kill_messages false)
  725. (cinematic_set_title weapon_spawned)
  726. )
  727. (object_destroy_containing spawngun)
  728. (if (or (= weapondropvalue 0)(= weapondropvalue 1))
  729. (begin
  730. (if (= spawngun_ar 1)
  731. (object_create_anew spawngun_ar1)
  732. )
  733. (if (= spawngun_ar 2)
  734. (object_create_anew spawngun_ar2)
  735. )
  736. (if (= spawngun_ar 3)
  737. (object_create_anew spawngun_ar3)
  738. )
  739. (if (= spawngun_ar 4)
  740. (begin
  741. (object_create_anew spawngun_ar4)
  742. (set spawngun_ar 1)
  743. )
  744. )
  745. (set spawngun_ar (+ spawngun_ar 1))
  746. )
  747. )
  748. (if (= weapondropvalue 2)
  749. (begin
  750. (if (= spawngun_tbr 1)
  751. (object_create_anew spawngun_tbr1)
  752. )
  753. (if (= spawngun_tbr 2)
  754. (object_create_anew spawngun_tbr2)
  755. )
  756. (if (= spawngun_tbr 3)
  757. (object_create_anew spawngun_tbr3)
  758. )
  759. (if (= spawngun_tbr 4)
  760. (begin
  761. (object_create_anew spawngun_tbr4)
  762. (set spawngun_tbr 1)
  763. )
  764. )
  765. (set spawngun_tbr (+ spawngun_tbr 1))
  766. )
  767. )
  768. (if (= weapondropvalue 3)
  769. (begin
  770. (if (= spawngun_br 1)
  771. (object_create_anew spawngun_br1)
  772. )
  773. (if (= spawngun_br 2)
  774. (object_create_anew spawngun_br2)
  775. )
  776. (if (= spawngun_br 3)
  777. (object_create_anew spawngun_br3)
  778. )
  779. (if (= spawngun_br 4)
  780. (begin
  781. (object_create_anew spawngun_br4)
  782. (set spawngun_br 1)
  783. )
  784. )
  785. (set spawngun_br (+ spawngun_br 1))
  786. )
  787. )
  788. (if (= weapondropvalue 4)
  789. (begin
  790. (if (= spawngun_sg 1)
  791. (object_create_anew spawngun_sg1)
  792. )
  793. (if (= spawngun_sg 2)
  794. (object_create_anew spawngun_sg2)
  795. )
  796. (if (= spawngun_sg 3)
  797. (object_create_anew spawngun_sg3)
  798. )
  799. (if (= spawngun_sg 4)
  800. (begin
  801. (object_create_anew spawngun_sg4)
  802. (set spawngun_sg 1)
  803. )
  804. )
  805. (set spawngun_sg (+ spawngun_sg 1))
  806. )
  807. )
  808. (if (= weapondropvalue 5)
  809. (begin
  810. (if (= spawngun_socom 1)
  811. (object_create_anew spawngun_socom1)
  812. )
  813. (if (= spawngun_socom 2)
  814. (object_create_anew spawngun_socom2)
  815. )
  816. (if (= spawngun_socom 3)
  817. (object_create_anew spawngun_socom3)
  818. )
  819. (if (= spawngun_socom 4)
  820. (begin
  821. (object_create_anew spawngun_socom4)
  822. (set spawngun_socom 1)
  823. )
  824. )
  825. (set spawngun_socom (+ spawngun_socom 1))
  826. )
  827. )
  828. (if (= weapondropvalue 6)
  829. (begin
  830. (if (= spawngun_sniper 1)
  831. (object_create_anew spawngun_sniper1)
  832. )
  833. (if (= spawngun_sniper 2)
  834. (object_create_anew spawngun_sniper2)
  835. )
  836. (if (= spawngun_sniper 3)
  837. (object_create_anew spawngun_sniper3)
  838. )
  839. (if (= spawngun_sniper 4)
  840. (begin
  841. (object_create_anew spawngun_sniper4)
  842. (set spawngun_sniper 1)
  843. )
  844. )
  845. (set spawngun_sniper (+ spawngun_sniper 1))
  846. )
  847. )
  848. (if (= weapondropvalue 7)
  849. (begin
  850. (if (= spawngun_tar 1)
  851. (object_create_anew spawngun_tar1)
  852. )
  853. (if (= spawngun_tar 2)
  854. (object_create_anew spawngun_tar2)
  855. )
  856. (if (= spawngun_tar 3)
  857. (object_create_anew spawngun_tar3)
  858. )
  859. (if (= spawngun_tar 4)
  860. (begin
  861. (object_create_anew spawngun_tar4)
  862. (set spawngun_tar 1)
  863. )
  864. )
  865. (set spawngun_tar (+ spawngun_tar 1))
  866. )
  867. )
  868. (if (= weapondropvalue 8)
  869. (begin
  870. (if (= spawngun_smg 1)
  871. (object_create_anew spawngun_smg1)
  872. )
  873. (if (= spawngun_smg 2)
  874. (object_create_anew spawngun_smg2)
  875. )
  876. (if (= spawngun_smg 3)
  877. (object_create_anew spawngun_smg3)
  878. )
  879. (if (= spawngun_smg 4)
  880. (begin
  881. (object_create_anew spawngun_smg4)
  882. (set spawngun_smg 1)
  883. )
  884. )
  885. (set spawngun_smg (+ spawngun_smg 1))
  886. )
  887. )
  888. (if (= weapondropvalue 9)
  889. (begin
  890. (if (= spawngun_health 1)
  891. (object_create_anew spawngun_health1)
  892. )
  893. (if (= spawngun_health 2)
  894. (begin
  895. (object_create_anew spawngun_health2)
  896. (set spawngun_health 0)
  897. )
  898. )
  899. (set spawngun_health (+ spawngun_health 1))
  900. )
  901. )
  902. (if (= weapondropvalue 10)
  903. (begin
  904. (if (= spawngun_camo 1)
  905. (begin
  906. (object_create_anew spawngun_camo1)
  907. (set camo_spawned true)
  908. )
  909. )
  910. (if (= spawngun_camo 2)
  911. (object_create_anew spawngun_over1)
  912. )
  913. (if (= spawngun_camo 3)
  914. (begin
  915. (object_create_anew spawngun_camo2)
  916. (set camo_spawned true)
  917. )
  918. )
  919. (if (= spawngun_camo 4)
  920. (begin
  921. (object_create_anew spawngun_over2)
  922. (set spawngun_camo 1)
  923. )
  924. )
  925. (set spawngun_camo (+ spawngun_camo 1))
  926. )
  927. )
  928. (if (= weapondropvalue 11)
  929. (begin
  930. (if (= spawngun_grenade 1)
  931. (object_create_anew spawngun_grenade1)
  932. )
  933. (if (= spawngun_grenade 2)
  934. (begin
  935. (object_create_anew spawngun_grenade2)
  936. (set spawngun_grenade 0)
  937. )
  938. )
  939. (set spawngun_grenade (+ spawngun_grenade 1))
  940. )
  941. )
  942. (effect_new "cmt\effects\h3 elite shield depletion" awesome_orb)
  943. (effect_new "cmt\effects\h3 elite shield depletion" startboom1)
  944. (effect_new "cmt\effects\h3 elite shield depletion" startboom2)
  945. (effect_new "cmt\effects\h3 elite shield depletion" startboom7)
  946. (object_create_anew_containing coviegun)
  947. (object_create_anew_containing ammo)
  948. (activate_team_nav_point_flag item player awesome_orb 0.5)
  949. (sleep 180)
  950. (deactivate_team_nav_point_flag player awesome_orb)
  951. )
  952. (script static void weapondrop_powerweps
  953. (if (= kill_messages false)
  954. (cinematic_set_title power_weapon_spawned)
  955. )
  956. (object_destroy_containing spawngun)
  957. (if (or
  958. (= weapondropvalue 0)
  959. (= weapondropvalue 1)
  960. (= weapondropvalue 4)
  961. (= weapondropvalue 7)
  962. (= weapondropvalue 10)
  963. )
  964. (begin
  965. (if (= spawngun_laz0r 1)
  966. (object_create_anew spawngun_laz0r1)
  967. )
  968. (if (= spawngun_laz0r 2)
  969. (object_create_anew spawngun_laz0r2)
  970. )
  971. (if (= spawngun_laz0r 3)
  972. (begin
  973. (object_create_anew spawngun_laz0r3)
  974. (set spawngun_laz0r 1)
  975. )
  976. )
  977. (set spawngun_laz0r (+ spawngun_laz0r 1))
  978. )
  979. )
  980. (if (or
  981. (= weapondropvalue 2)
  982. (= weapondropvalue 5)
  983. (= weapondropvalue 8)
  984. (= weapondropvalue 11)
  985. )
  986. (begin
  987. (if (= spawngun_rl 1)
  988. (object_create_anew spawngun_rl1)
  989. )
  990. (if (= spawngun_rl 2)
  991. (object_create_anew spawngun_rl2)
  992. )
  993. (if (= spawngun_rl 3)
  994. (begin
  995. (object_create_anew spawngun_rl3)
  996. (set spawngun_rl 1)
  997. )
  998. )
  999. (set spawngun_rl (+ spawngun_rl 1))
  1000. )
  1001. )
  1002. (if (or
  1003. (= weapondropvalue 3)
  1004. (= weapondropvalue 6)
  1005. (= weapondropvalue 9)
  1006.  
  1007. )
  1008. (begin
  1009. (if (= spawngun_asskicker 1)
  1010. (object_create_anew spawngun_asskicker1)
  1011. )
  1012. (if (= spawngun_asskicker 2)
  1013. (object_create_anew spawngun_asskicker2)
  1014. )
  1015. (if (= spawngun_asskicker 3)
  1016. (begin
  1017. (object_create_anew spawngun_asskicker3)
  1018. (set spawngun_asskicker 1)
  1019. )
  1020. )
  1021. (set spawngun_asskicker (+ spawngun_asskicker 1))
  1022. )
  1023. )
  1024. (effect_new "cmt\effects\h3 elite shield depletion" awesome_orb)
  1025. (activate_team_nav_point_flag item player awesome_orb 0.5)
  1026. (sleep 180)
  1027. (deactivate_team_nav_point_flag player awesome_orb)
  1028. )
  1029. (script static void moooseguy_is_awesome
  1030. (sleep 60)
  1031. (if (= execute_weapondrop true)
  1032. (begin
  1033. (sleep 90)
  1034. (weapondrop_regularweps)
  1035. )
  1036. )
  1037. (sleep 180)
  1038. (round_title_counter)
  1039. (sleep 30)
  1040. )
  1041. (script static void phantomfly1
  1042. (object_create phantom1)
  1043. (custom_animation phantom1 moooseguy\vehicles\phantom\phantom drop1 1)
  1044. (sleep 420)
  1045. (if (= wave_count 11)
  1046. (begin
  1047. (ai_place phantom/phan1)
  1048. (sleep 30)
  1049. (ai_command_list phantom/phan1 walk3)
  1050. (ai_place phantom/phan2)
  1051. (sleep 30)
  1052. (ai_command_list phantom/phan2 walk3)
  1053. )
  1054. )
  1055. (if (= wave_count 12)
  1056. (begin
  1057. (ai_place phantom/phan5)
  1058. (sleep 30)
  1059. (ai_command_list phantom/phan5 walk3)
  1060. (ai_place phantom/phan6)
  1061. (sleep 30)
  1062. (ai_command_list phantom/phan6 walk3)
  1063. )
  1064. )
  1065. (if (= wave_count 13)
  1066. (begin
  1067. (ai_place phantom/phan10)
  1068. (sleep 30)
  1069. (ai_command_list phantom/phan10 walk3)
  1070. (ai_place phantom/phan11)
  1071. (sleep 30)
  1072. (ai_command_list phantom/phan11 walk3)
  1073. (ai_place phantom/phan12)
  1074. (sleep 30)
  1075. (ai_command_list phantom/phan12 walk3)
  1076. )
  1077. )
  1078. (if (= wave_count 14)
  1079. (begin
  1080. (ai_place phantom/phan16)
  1081. (sleep 30)
  1082. (ai_command_list phantom/phan16 walk3)
  1083. (ai_place phantom/phan17)
  1084. (sleep 30)
  1085. (ai_command_list phantom/phan17 walk3)
  1086. (ai_place phantom/phan18)
  1087. (sleep 30)
  1088. (ai_command_list phantom/phan18 walk3)
  1089. )
  1090. )
  1091. (if (= wave_count 15)
  1092. (begin
  1093. (ai_place phantom/phan22)
  1094. (sleep 30)
  1095. (ai_command_list phantom/phan22 walk3)
  1096. (ai_place phantom/phan23)
  1097. (sleep 30)
  1098. (ai_command_list phantom/phan23 walk3)
  1099. (ai_place phantom/phan24)
  1100. (sleep 30)
  1101. (ai_command_list phantom/phan24 walk3)
  1102. )
  1103. )
  1104. (if (= wave_count 16)
  1105. (begin
  1106. (ai_place phantom/phan28)
  1107. (sleep 30)
  1108. (ai_command_list phantom/phan28 walk3)
  1109. (ai_place phantom/phan29)
  1110. (sleep 30)
  1111. (ai_command_list phantom/phan29 walk3)
  1112. (ai_place phantom/phan30)
  1113. (sleep 30)
  1114. (ai_command_list phantom/phan30 walk3)
  1115. )
  1116. )
  1117. (if (= wave_count 17)
  1118. (begin
  1119. (ai_place phantom/phan34)
  1120. (sleep 30)
  1121. (ai_command_list phantom/phan34 walk3)
  1122. (ai_place phantom/phan35)
  1123. (sleep 30)
  1124. (ai_command_list phantom/phan35 walk3)
  1125. (ai_place phantom/phan36)
  1126. (sleep 30)
  1127. (ai_command_list phantom/phan36 walk3)
  1128. )
  1129. )
  1130. (if (= wave_count 18)
  1131. (begin
  1132. (ai_place phantom/phan40)
  1133. (sleep 30)
  1134. (ai_command_list phantom/phan40 walk3)
  1135. (ai_place phantom/phan41)
  1136. (sleep 30)
  1137. (ai_command_list phantom/phan41 walk3)
  1138. (ai_place phantom/phan42)
  1139. (sleep 30)
  1140. (ai_command_list phantom/phan42 walk3)
  1141. )
  1142. )
  1143. (if (= wave_count 19)
  1144. (begin
  1145. (ai_place phantom/phan46)
  1146. (sleep 30)
  1147. (ai_command_list phantom/phan46 walk3)
  1148. (ai_place phantom/phan47)
  1149. (sleep 30)
  1150. (ai_command_list phantom/phan47 walk3)
  1151. (ai_place phantom/phan48)
  1152. (sleep 30)
  1153. (ai_command_list phantom/phan48 walk3)
  1154. )
  1155. )
  1156. (if (= wave_count 20)
  1157. (begin
  1158. (ai_place phantom/phan52)
  1159. (sleep 30)
  1160. (ai_command_list phantom/phan52 walk3)
  1161. (ai_place phantom/phan53)
  1162. (sleep 30)
  1163. (ai_command_list phantom/phan53 walk3)
  1164. (ai_place phantom/phan54)
  1165. (sleep 30)
  1166. (ai_command_list phantom/phan54 walk3)
  1167. )
  1168. )
  1169. (if (= wave_count 21)
  1170. (begin
  1171. (ai_place phantom/phan58)
  1172. (sleep 30)
  1173. (ai_command_list phantom/phan58 walk3)
  1174. (ai_place phantom/phan59)
  1175. (sleep 30)
  1176. (ai_command_list phantom/phan59 walk3)
  1177. )
  1178. )
  1179. (if (= wave_count 22)
  1180. (begin
  1181. (ai_place phantom2/phan1)
  1182. (sleep 30)
  1183. (ai_command_list phantom2/phan1 walk3)
  1184. (ai_place phantom2/phan2)
  1185. (sleep 30)
  1186. (ai_command_list phantom2/phan2 walk3)
  1187. )
  1188. )
  1189. (if (= wave_count 23)
  1190. (begin
  1191. (ai_place phantom2/phan7)
  1192. (sleep 30)
  1193. (ai_command_list phantom2/phan7 walk3)
  1194. )
  1195. )
  1196. (if (= wave_count 24)
  1197. (begin
  1198. (ai_place phantom2/phan10)
  1199. (sleep 30)
  1200. (ai_command_list phantom2/phan10 walk3)
  1201. (ai_place phantom2/phan11)
  1202. (sleep 30)
  1203. (ai_command_list phantom2/phan11 walk3)
  1204. )
  1205. )
  1206. (if (= wave_count 25)
  1207. (begin
  1208. (ai_place phantom2/phan16)
  1209. (sleep 30)
  1210. (ai_command_list phantom2/phan16 walk3)
  1211. (ai_place phantom2/phan17)
  1212. (sleep 30)
  1213. (ai_command_list phantom2/phan17 walk3)
  1214. )
  1215. )
  1216. (if (= wave_count 26)
  1217. (begin
  1218. (ai_place phantom2/phan22)
  1219. (sleep 30)
  1220. (ai_command_list phantom2/phan22 walk3)
  1221. (ai_place phantom2/phan23)
  1222. (sleep 30)
  1223. (ai_command_list phantom2/phan23 walk3)
  1224. (ai_place phantom2/phan24)
  1225. (sleep 30)
  1226. (ai_command_list phantom2/phan24 walk3)
  1227. )
  1228. )
  1229. (if (= wave_count 27)
  1230. (begin
  1231. (ai_place phantom2/phan31)
  1232. (sleep 30)
  1233. (ai_command_list phantom2/phan31 walk3)
  1234. (ai_place phantom2/phan32)
  1235. (sleep 30)
  1236. (ai_command_list phantom2/phan32 walk3)
  1237. (ai_place phantom2/phan33)
  1238. (sleep 30)
  1239. (ai_command_list phantom2/phan33 walk3)
  1240. )
  1241. )
  1242. (if (= wave_count 28)
  1243. (begin
  1244. (ai_place phantom2/phan40)
  1245. (sleep 30)
  1246. (ai_command_list phantom2/phan40 walk3)
  1247. (ai_place phantom2/phan41)
  1248. (sleep 30)
  1249. (ai_command_list phantom2/phan41 walk3)
  1250. (ai_place phantom2/phan42)
  1251. (sleep 30)
  1252. (ai_command_list phantom2/phan42 walk3)
  1253. )
  1254. )
  1255. (if (= wave_count 29)
  1256. (begin
  1257. (ai_place phantom2/phan49)
  1258. (sleep 30)
  1259. (ai_command_list phantom2/phan49 walk3)
  1260. (ai_place phantom2/phan50)
  1261. (sleep 30)
  1262. (ai_command_list phantom2/phan50 walk3)
  1263. (ai_place phantom2/phan51)
  1264. (sleep 30)
  1265. (ai_command_list phantom2/phan51 walk3)
  1266. )
  1267. )
  1268. (if (= wave_count 30)
  1269. (begin
  1270. (ai_place phantom2/phan58)
  1271. (sleep 30)
  1272. (ai_command_list phantom2/phan58 walk3)
  1273. (ai_place phantom2/phan59)
  1274. (sleep 30)
  1275. (ai_command_list phantom2/phan59 walk3)
  1276. (ai_place phantom2/phan60)
  1277. (sleep 30)
  1278. (ai_command_list phantom2/phan60 walk3)
  1279. )
  1280. )
  1281. (if (= wave_count 31)
  1282. (begin
  1283. (ai_place phantom3/phan4)
  1284. (sleep 30)
  1285. (ai_command_list phantom3/phan4 walk3)
  1286. (ai_place phantom3/phan5)
  1287. (sleep 30)
  1288. (ai_command_list phantom3/phan5 walk3)
  1289. (ai_place phantom3/phan6)
  1290. (sleep 30)
  1291. (ai_command_list phantom3/phan6 walk3)
  1292. )
  1293. )
  1294. (if (= wave_count 32)
  1295. (begin
  1296. (ai_place phantom3/phan13)
  1297. (sleep 30)
  1298. (ai_command_list phantom3/phan13 walk3)
  1299. (ai_place phantom3/phan14)
  1300. (sleep 30)
  1301. (ai_command_list phantom3/phan14 walk3)
  1302. (ai_place phantom3/phan15)
  1303. (sleep 30)
  1304. (ai_command_list phantom3/phan15 walk3)
  1305. )
  1306. )
  1307. (if (= wave_count 33)
  1308. (begin
  1309. (ai_place phantom3/phan22)
  1310. (sleep 30)
  1311. (ai_command_list phantom3/phan22 walk3)
  1312. (ai_place phantom3/phan23)
  1313. (sleep 30)
  1314. (ai_command_list phantom3/phan23 walk3)
  1315. (ai_place phantom3/phan24)
  1316. (sleep 30)
  1317. (ai_command_list phantom3/phan24 walk3)
  1318. )
  1319. )
  1320. (if (= wave_count 34)
  1321. (begin
  1322. (ai_place phantom3/phan31)
  1323. (sleep 30)
  1324. (ai_command_list phantom3/phan31 walk3)
  1325. (ai_place phantom3/phan32)
  1326. (sleep 30)
  1327. (ai_command_list phantom3/phan32 walk3)
  1328. (ai_place phantom3/phan33)
  1329. (sleep 30)
  1330. (ai_command_list phantom3/phan33 walk3)
  1331. )
  1332. )
  1333. (if (= wave_count 35)
  1334. (begin
  1335. (ai_place phantom3/phan40)
  1336. (sleep 30)
  1337. (ai_command_list phantom3/phan40 walk3)
  1338. (ai_place phantom3/phan41)
  1339. (sleep 30)
  1340. (ai_command_list phantom3/phan41 walk3)
  1341. (ai_place phantom3/phan42)
  1342. (sleep 30)
  1343. (ai_command_list phantom3/phan42 walk3)
  1344. )
  1345. )
  1346. (if (= wave_count 36)
  1347. (begin
  1348. (ai_place phantom3/phan49)
  1349. (sleep 30)
  1350. (ai_command_list phantom3/phan49 walk3)
  1351. (ai_place phantom3/phan50)
  1352. (sleep 30)
  1353. (ai_command_list phantom3/phan50 walk3)
  1354. (ai_place phantom3/phan51)
  1355. (sleep 30)
  1356. (ai_command_list phantom3/phan51 walk3)
  1357. )
  1358. )
  1359. (if (= wave_count 37)
  1360. (begin
  1361. (ai_place phantom3/phan58)
  1362. (sleep 30)
  1363. (ai_command_list phantom3/phan58 walk3)
  1364. (ai_place phantom3/phan59)
  1365. (sleep 30)
  1366. (ai_command_list phantom3/phan59 walk3)
  1367. (ai_place phantom3/phan60)
  1368. (sleep 30)
  1369. (ai_command_list phantom3/phan60 walk3)
  1370. )
  1371. )
  1372. (if (= wave_count 38)
  1373. (begin
  1374. (ai_place phantom4/phan4)
  1375. (sleep 30)
  1376. (ai_command_list phantom4/phan4 walk3)
  1377. (ai_place phantom4/phan5)
  1378. (sleep 30)
  1379. (ai_command_list phantom4/phan5 walk3)
  1380. (ai_place phantom4/phan6)
  1381. (sleep 30)
  1382. (ai_command_list phantom4/phan6 walk3)
  1383. )
  1384. )
  1385. (if (= wave_count 39)
  1386. (begin
  1387. (ai_place phantom4/phan13)
  1388. (sleep 30)
  1389. (ai_command_list phantom4/phan13 walk3)
  1390. (ai_place phantom4/phan14)
  1391. (sleep 30)
  1392. (ai_command_list phantom4/phan14 walk3)
  1393. (ai_place phantom4/phan15)
  1394. (sleep 30)
  1395. (ai_command_list phantom4/phan15 walk3)
  1396. (ai_place phantom4/phan16)
  1397. (sleep 30)
  1398. (ai_command_list phantom4/phan16 walk3)
  1399. )
  1400. )
  1401. (if (= wave_count 40)
  1402. (begin
  1403. (ai_place phantom4/phan25)
  1404. (sleep 30)
  1405. (ai_command_list phantom4/phan25 walk3)
  1406. (ai_place phantom4/phan26)
  1407. (sleep 30)
  1408. (ai_command_list phantom4/phan26 walk3)
  1409. (ai_place phantom4/phan27)
  1410. (sleep 30)
  1411. (ai_command_list phantom4/phan27 walk3)
  1412. (ai_place phantom4/phan28)
  1413. (sleep 30)
  1414. (ai_command_list phantom4/phan28 walk3)
  1415. )
  1416. )
  1417. (if (= wave_count 41)
  1418. (begin
  1419. (ai_place phantom4/phan37)
  1420. (sleep 30)
  1421. (ai_command_list phantom4/phan37 walk3)
  1422. (ai_place phantom4/phan38)
  1423. (sleep 30)
  1424. (ai_command_list phantom4/phan38 walk3)
  1425. (ai_place phantom4/phan39)
  1426. (sleep 30)
  1427. (ai_command_list phantom4/phan39 walk3)
  1428. (ai_place phantom4/phan40)
  1429. (sleep 30)
  1430. (ai_command_list phantom4/phan40 walk3)
  1431. )
  1432. )
  1433. (if (= wave_count 42)
  1434. (begin
  1435. (ai_place phantom4/phan49)
  1436. (sleep 30)
  1437. (ai_command_list phantom4/phan49 walk3)
  1438. (ai_place phantom4/phan50)
  1439. (sleep 30)
  1440. (ai_command_list phantom4/phan50 walk3)
  1441. (ai_place phantom4/phan51)
  1442. (sleep 30)
  1443. (ai_command_list phantom4/phan51 walk3)
  1444. (ai_place phantom4/phan52)
  1445. (sleep 30)
  1446. (ai_command_list phantom4/phan52 walk3)
  1447. )
  1448. )
  1449. (if (= wave_count 43)
  1450. (begin
  1451. (ai_place phantom4/phan61)
  1452. (sleep 30)
  1453. (ai_command_list phantom4/phan61 walk3)
  1454. (ai_place phantom4/phan62)
  1455. (sleep 30)
  1456. (ai_command_list phantom4/phan62 walk3)
  1457. (ai_place phantom4/phan63)
  1458. (sleep 30)
  1459. (ai_command_list phantom4/phan63 walk3)
  1460. (ai_place phantom4/phan64)
  1461. (sleep 30)
  1462. (ai_command_list phantom4/phan64 walk3)
  1463. )
  1464. )
  1465. (if (= wave_count 44)
  1466. (begin
  1467. (ai_place phantom5/phan9)
  1468. (sleep 30)
  1469. (ai_command_list phantom5/phan9 walk3)
  1470. (ai_place phantom5/phan10)
  1471. (sleep 30)
  1472. (ai_command_list phantom5/phan10 walk3)
  1473. (ai_place phantom5/phan11)
  1474. (sleep 30)
  1475. (ai_command_list phantom5/phan11 walk3)
  1476. (ai_place phantom5/phan12)
  1477. (sleep 30)
  1478. (ai_command_list phantom5/phan12 walk3)
  1479. )
  1480. )
  1481. (if (= wave_count 46)
  1482. (begin
  1483. (ai_place phantom5/phan21)
  1484. (sleep 30)
  1485. (ai_command_list phantom5/phan21 walk3)
  1486. (ai_place phantom5/phan22)
  1487. (sleep 30)
  1488. (ai_command_list phantom5/phan22 walk3)
  1489. (ai_place phantom5/phan23)
  1490. (sleep 30)
  1491. (ai_command_list phantom5/phan23 walk3)
  1492. (ai_place phantom5/phan24)
  1493. (sleep 30)
  1494. (ai_command_list phantom5/phan24 walk3)
  1495. )
  1496. )
  1497. (if (= wave_count 47)
  1498. (begin
  1499. (ai_place phantom5/phan33)
  1500. (sleep 30)
  1501. (ai_command_list phantom5/phan33 walk3)
  1502. (ai_place phantom5/phan34)
  1503. (sleep 30)
  1504. (ai_command_list phantom5/phan34 walk3)
  1505. (ai_place phantom5/phan35)
  1506. (sleep 30)
  1507. (ai_command_list phantom5/phan35 walk3)
  1508. (ai_place phantom5/phan36)
  1509. (sleep 30)
  1510. (ai_command_list phantom5/phan36 walk3)
  1511. )
  1512. )
  1513. (if (or (= wave_count 48) (= wave_count 49) (= wave_count 50))
  1514. (begin
  1515. (ai_place phantom5/phan45)
  1516. (sleep 30)
  1517. (ai_command_list phantom5/phan45 walk3)
  1518. (ai_place phantom5/phan46)
  1519. (sleep 30)
  1520. (ai_command_list phantom5/phan46 walk3)
  1521. (ai_place phantom5/phan47)
  1522. (sleep 30)
  1523. (ai_command_list phantom5/phan47 walk3)
  1524. (ai_place phantom5/phan48)
  1525. (sleep 30)
  1526. (ai_command_list phantom5/phan48 walk3)
  1527. )
  1528. )
  1529. (if (= wave_count 52)
  1530. (begin
  1531. (ai_place phantom5/phan57)
  1532. (sleep 30)
  1533. (ai_command_list phantom5/phan57 walk3)
  1534. (ai_place phantom5/phan58)
  1535. (sleep 30)
  1536. (ai_command_list phantom5/phan58 walk3)
  1537. (ai_place phantom5/phan59)
  1538. (sleep 30)
  1539. (ai_command_list phantom5/phan59 walk3)
  1540. (ai_place phantom5/phan60)
  1541. (sleep 30)
  1542. (ai_command_list phantom5/phan60 walk3)
  1543. )
  1544. )
  1545. (set roof_and_phantom_nav true)
  1546. (sleep 1000)
  1547. (object_destroy phantom1)
  1548. (set phantoms_in_process false)
  1549. )
  1550. (script static void phantomfly2
  1551. (object_create phantom2)
  1552. (custom_animation phantom2 moooseguy\vehicles\phantom\phantom drop2 1)
  1553. (sleep 450)
  1554. (if (= wave_count 11)
  1555. (begin
  1556. (ai_place phantom/phan3)
  1557. (sleep 30)
  1558. (ai_command_list phantom/phan3 walk3)
  1559. (ai_place phantom/phan4)
  1560. (sleep 30)
  1561. (ai_command_list phantom/phan4 walk3)
  1562. )
  1563. )
  1564. (if (= wave_count 12)
  1565. (begin
  1566. (ai_place phantom/phan7)
  1567. (sleep 30)
  1568. (ai_command_list phantom/phan7 walk3)
  1569. (ai_place phantom/phan8)
  1570. (sleep 30)
  1571. (ai_command_list phantom/phan8 walk3)
  1572. (ai_place phantom/phan9)
  1573. (sleep 30)
  1574. (ai_command_list phantom/phan9 walk3)
  1575. )
  1576. )
  1577. (if (= wave_count 13)
  1578. (begin
  1579. (ai_place phantom/phan13)
  1580. (sleep 30)
  1581. (ai_command_list phantom/phan13 walk3)
  1582. (ai_place phantom/phan14)
  1583. (sleep 30)
  1584. (ai_command_list phantom/phan14 walk3)
  1585. (ai_place phantom/phan15)
  1586. (sleep 30)
  1587. (ai_command_list phantom/phan15 walk3)
  1588. )
  1589. )
  1590. (if (= wave_count 14)
  1591. (begin
  1592. (ai_place phantom/phan19)
  1593. (sleep 30)
  1594. (ai_command_list phantom/phan19 walk3)
  1595. (ai_place phantom/phan20)
  1596. (sleep 30)
  1597. (ai_command_list phantom/phan20 walk3)
  1598. (ai_place phantom/phan21)
  1599. (sleep 30)
  1600. (ai_command_list phantom/phan21 walk3)
  1601. )
  1602. )
  1603. (if (= wave_count 15)
  1604. (begin
  1605. (ai_place phantom/phan25)
  1606. (sleep 30)
  1607. (ai_command_list phantom/phan25 walk3)
  1608. (ai_place phantom/phan26)
  1609. (sleep 30)
  1610. (ai_command_list phantom/phan26 walk3)
  1611. (ai_place phantom/phan27)
  1612. (sleep 30)
  1613. (ai_command_list phantom/phan27 walk3)
  1614. )
  1615. )
  1616. (if (= wave_count 16)
  1617. (begin
  1618. (ai_place phantom/phan31)
  1619. (sleep 30)
  1620. (ai_command_list phantom/phan31 walk3)
  1621. (ai_place phantom/phan32)
  1622. (sleep 30)
  1623. (ai_command_list phantom/phan32 walk3)
  1624. (ai_place phantom/phan33)
  1625. (sleep 30)
  1626. (ai_command_list phantom/phan33 walk3)
  1627. )
  1628. )
  1629. (if (= wave_count 17)
  1630. (begin
  1631. (ai_place phantom/phan37)
  1632. (sleep 30)
  1633. (ai_command_list phantom/phan37 walk3)
  1634. (ai_place phantom/phan38)
  1635. (sleep 30)
  1636. (ai_command_list phantom/phan38 walk3)
  1637. (ai_place phantom/phan39)
  1638. (sleep 30)
  1639. (ai_command_list phantom/phan39 walk3)
  1640. )
  1641. )
  1642. (if (= wave_count 18)
  1643. (begin
  1644. (ai_place phantom/phan43)
  1645. (sleep 30)
  1646. (ai_command_list phantom/phan43 walk3)
  1647. (ai_place phantom/phan44)
  1648. (sleep 30)
  1649. (ai_command_list phantom/phan44 walk3)
  1650. (ai_place phantom/phan45)
  1651. (sleep 30)
  1652. (ai_command_list phantom/phan45 walk3)
  1653. )
  1654. )
  1655. (if (= wave_count 19)
  1656. (begin
  1657. (ai_place phantom/phan49)
  1658. (sleep 30)
  1659. (ai_command_list phantom/phan49 walk3)
  1660. (ai_place phantom/phan50)
  1661. (sleep 30)
  1662. (ai_command_list phantom/phan50 walk3)
  1663. (ai_place phantom/phan51)
  1664. (sleep 30)
  1665. (ai_command_list phantom/phan51 walk3)
  1666. )
  1667. )
  1668. (if (= wave_count 20)
  1669. (begin
  1670. (ai_place phantom/phan55)
  1671. (sleep 30)
  1672. (ai_command_list phantom/phan55 walk3)
  1673. (ai_place phantom/phan56)
  1674. (sleep 30)
  1675. (ai_command_list phantom/phan56 walk3)
  1676. (ai_place phantom/phan57)
  1677. (sleep 30)
  1678. (ai_command_list phantom/phan57 walk3)
  1679. )
  1680. )
  1681. (if (= wave_count 21)
  1682. (begin
  1683. (ai_place phantom/phan60)
  1684. (sleep 30)
  1685. (ai_command_list phantom/phan60 walk3)
  1686. (ai_place phantom/phan61)
  1687. (sleep 30)
  1688. (ai_command_list phantom/phan61 walk3)
  1689. )
  1690. )
  1691. (if (= wave_count 22)
  1692. (begin
  1693. (ai_place phantom2/phan3)
  1694. (sleep 30)
  1695. (ai_command_list phantom2/phan3 walk3)
  1696. (ai_place phantom2/phan4)
  1697. (sleep 30)
  1698. (ai_command_list phantom2/phan4 walk3)
  1699. )
  1700. )
  1701. (if (= wave_count 23)
  1702. (begin
  1703. (ai_place phantom2/phan8)
  1704. (sleep 30)
  1705. (ai_command_list phantom2/phan8 walk3)
  1706. )
  1707. )
  1708. (if (= wave_count 24)
  1709. (begin
  1710. (ai_place phantom2/phan12)
  1711. (sleep 30)
  1712. (ai_command_list phantom2/phan12 walk3)
  1713. (ai_place phantom2/phan13)
  1714. (sleep 30)
  1715. (ai_command_list phantom2/phan13 walk3)
  1716. )
  1717. )
  1718. (if (= wave_count 25)
  1719. (begin
  1720. (ai_place phantom2/phan18)
  1721. (sleep 30)
  1722. (ai_command_list phantom2/phan18 walk3)
  1723. (ai_place phantom2/phan19)
  1724. (sleep 30)
  1725. (ai_command_list phantom2/phan19 walk3)
  1726. )
  1727. )
  1728. (if (= wave_count 26)
  1729. (begin
  1730. (ai_place phantom2/phan25)
  1731. (sleep 30)
  1732. (ai_command_list phantom2/phan25 walk3)
  1733. (ai_place phantom2/phan26)
  1734. (sleep 30)
  1735. (ai_command_list phantom2/phan26 walk3)
  1736. (ai_place phantom2/phan27)
  1737. (sleep 30)
  1738. (ai_command_list phantom2/phan27 walk3)
  1739. )
  1740. )
  1741. (if (= wave_count 27)
  1742. (begin
  1743. (ai_place phantom2/phan34)
  1744. (sleep 30)
  1745. (ai_command_list phantom2/phan34 walk3)
  1746. (ai_place phantom2/phan35)
  1747. (sleep 30)
  1748. (ai_command_list phantom2/phan35 walk3)
  1749. (ai_place phantom2/phan36)
  1750. (sleep 30)
  1751. (ai_command_list phantom2/phan36 walk3)
  1752. )
  1753. )
  1754. (if (= wave_count 28)
  1755. (begin
  1756. (ai_place phantom2/phan43)
  1757. (sleep 30)
  1758. (ai_command_list phantom2/phan43 walk3)
  1759. (ai_place phantom2/phan44)
  1760. (sleep 30)
  1761. (ai_command_list phantom2/phan44 walk3)
  1762. (ai_place phantom2/phan45)
  1763. (sleep 30)
  1764. (ai_command_list phantom2/phan45 walk3)
  1765. )
  1766. )
  1767. (if (= wave_count 29)
  1768. (begin
  1769. (ai_place phantom2/phan52)
  1770. (sleep 30)
  1771. (ai_command_list phantom2/phan52 walk3)
  1772. (ai_place phantom2/phan53)
  1773. (sleep 30)
  1774. (ai_command_list phantom2/phan53 walk3)
  1775. (ai_place phantom2/phan54)
  1776. (sleep 30)
  1777. (ai_command_list phantom2/phan54 walk3)
  1778. )
  1779. )
  1780. (if (= wave_count 30)
  1781. (begin
  1782. (ai_place phantom2/phan61)
  1783. (sleep 30)
  1784. (ai_command_list phantom2/phan61 walk3)
  1785. (ai_place phantom2/phan62)
  1786. (sleep 30)
  1787. (ai_command_list phantom2/phan62 walk3)
  1788. (ai_place phantom2/phan63)
  1789. (sleep 30)
  1790. (ai_command_list phantom2/phan63 walk3)
  1791. )
  1792. )
  1793. (if (= wave_count 31)
  1794. (begin
  1795. (ai_place phantom3/phan7)
  1796. (sleep 30)
  1797. (ai_command_list phantom3/phan7 walk3)
  1798. (ai_place phantom3/phan8)
  1799. (sleep 30)
  1800. (ai_command_list phantom3/phan8 walk3)
  1801. (ai_place phantom3/phan9)
  1802. (sleep 30)
  1803. (ai_command_list phantom3/phan9 walk3)
  1804. )
  1805. )
  1806. (if (= wave_count 32)
  1807. (begin
  1808. (ai_place phantom3/phan16)
  1809. (sleep 30)
  1810. (ai_command_list phantom3/phan16 walk3)
  1811. (ai_place phantom3/phan17)
  1812. (sleep 30)
  1813. (ai_command_list phantom3/phan17 walk3)
  1814. (ai_place phantom3/phan18)
  1815. (sleep 30)
  1816. (ai_command_list phantom3/phan18 walk3)
  1817. )
  1818. )
  1819. (if (= wave_count 33)
  1820. (begin
  1821. (ai_place phantom3/phan25)
  1822. (sleep 30)
  1823. (ai_command_list phantom3/phan25 walk3)
  1824. (ai_place phantom3/phan26)
  1825. (sleep 30)
  1826. (ai_command_list phantom3/phan26 walk3)
  1827. (ai_place phantom3/phan27)
  1828. (sleep 30)
  1829. (ai_command_list phantom3/phan27 walk3)
  1830. )
  1831. )
  1832. (if (= wave_count 34)
  1833. (begin
  1834. (ai_place phantom3/phan34)
  1835. (sleep 30)
  1836. (ai_command_list phantom3/phan34 walk3)
  1837. (ai_place phantom3/phan35)
  1838. (sleep 30)
  1839. (ai_command_list phantom3/phan35 walk3)
  1840. (ai_place phantom3/phan36)
  1841. (sleep 30)
  1842. (ai_command_list phantom3/phan36 walk3)
  1843. )
  1844. )
  1845. (if (= wave_count 35)
  1846. (begin
  1847. (ai_place phantom3/phan43)
  1848. (sleep 30)
  1849. (ai_command_list phantom3/phan43 walk3)
  1850. (ai_place phantom3/phan44)
  1851. (sleep 30)
  1852. (ai_command_list phantom3/phan44 walk3)
  1853. (ai_place phantom3/phan45)
  1854. (sleep 30)
  1855. (ai_command_list phantom3/phan45 walk3)
  1856. )
  1857. )
  1858. (if (= wave_count 36)
  1859. (begin
  1860. (ai_place phantom3/phan52)
  1861. (sleep 30)
  1862. (ai_command_list phantom3/phan52 walk3)
  1863. (ai_place phantom3/phan53)
  1864. (sleep 30)
  1865. (ai_command_list phantom3/phan53 walk3)
  1866. (ai_place phantom3/phan54)
  1867. (sleep 30)
  1868. (ai_command_list phantom3/phan54 walk3)
  1869. )
  1870. )
  1871. (if (= wave_count 37)
  1872. (begin
  1873. (ai_place phantom3/phan61)
  1874. (sleep 30)
  1875. (ai_command_list phantom3/phan61 walk3)
  1876. (ai_place phantom3/phan62)
  1877. (sleep 30)
  1878. (ai_command_list phantom3/phan62 walk3)
  1879. (ai_place phantom3/phan63)
  1880. (sleep 30)
  1881. (ai_command_list phantom3/phan63 walk3)
  1882. )
  1883. )
  1884. (if (= wave_count 38)
  1885. (begin
  1886. (ai_place phantom4/phan7)
  1887. (sleep 30)
  1888. (ai_command_list phantom4/phan7 walk3)
  1889. (ai_place phantom4/phan8)
  1890. (sleep 30)
  1891. (ai_command_list phantom4/phan8 walk3)
  1892. (ai_place phantom4/phan9)
  1893. (sleep 30)
  1894. (ai_command_list phantom4/phan9 walk3)
  1895. )
  1896. )
  1897. (if (= wave_count 39)
  1898. (begin
  1899. (ai_place phantom4/phan17)
  1900. (sleep 30)
  1901. (ai_command_list phantom4/phan17 walk3)
  1902. (ai_place phantom4/phan18)
  1903. (sleep 30)
  1904. (ai_command_list phantom4/phan18 walk3)
  1905. (ai_place phantom4/phan19)
  1906. (sleep 30)
  1907. (ai_command_list phantom4/phan19 walk3)
  1908. (ai_place phantom4/phan20)
  1909. (sleep 30)
  1910. (ai_command_list phantom4/phan20 walk3)
  1911. )
  1912. )
  1913. (if (= wave_count 40)
  1914. (begin
  1915. (ai_place phantom4/phan29)
  1916. (sleep 30)
  1917. (ai_command_list phantom4/phan29 walk3)
  1918. (ai_place phantom4/phan30)
  1919. (sleep 30)
  1920. (ai_command_list phantom4/phan30 walk3)
  1921. (ai_place phantom4/phan31)
  1922. (sleep 30)
  1923. (ai_command_list phantom4/phan31 walk3)
  1924. (ai_place phantom4/phan32)
  1925. (sleep 30)
  1926. (ai_command_list phantom4/phan32 walk3)
  1927. )
  1928. )
  1929. (if (= wave_count 41)
  1930. (begin
  1931. (ai_place phantom4/phan41)
  1932. (sleep 30)
  1933. (ai_command_list phantom4/phan41 walk3)
  1934. (ai_place phantom4/phan42)
  1935. (sleep 30)
  1936. (ai_command_list phantom4/phan42 walk3)
  1937. (ai_place phantom4/phan43)
  1938. (sleep 30)
  1939. (ai_command_list phantom4/phan43 walk3)
  1940. (ai_place phantom4/phan44)
  1941. (sleep 30)
  1942. (ai_command_list phantom4/phan44 walk3)
  1943. )
  1944. )
  1945. (if (= wave_count 42)
  1946. (begin
  1947. (ai_place phantom4/phan53)
  1948. (sleep 30)
  1949. (ai_command_list phantom4/phan53 walk3)
  1950. (ai_place phantom4/phan54)
  1951. (sleep 30)
  1952. (ai_command_list phantom4/phan54 walk3)
  1953. (ai_place phantom4/phan55)
  1954. (sleep 30)
  1955. (ai_command_list phantom4/phan55 walk3)
  1956. (ai_place phantom4/phan56)
  1957. (sleep 30)
  1958. (ai_command_list phantom4/phan56 walk3)
  1959. )
  1960. )
  1961. (if (= wave_count 43)
  1962. (begin
  1963. (ai_place phantom5/phan1)
  1964. (sleep 30)
  1965. (ai_command_list phantom5/phan1 walk3)
  1966. (ai_place phantom5/phan2)
  1967. (sleep 30)
  1968. (ai_command_list phantom5/phan2 walk3)
  1969. (ai_place phantom5/phan3)
  1970. (sleep 30)
  1971. (ai_command_list phantom5/phan3 walk3)
  1972. (ai_place phantom5/phan4)
  1973. (sleep 30)
  1974. (ai_command_list phantom5/phan4 walk3)
  1975. )
  1976. )
  1977. (if (= wave_count 44)
  1978. (begin
  1979. (ai_place phantom5/phan13)
  1980. (sleep 30)
  1981. (ai_command_list phantom5/phan13 walk3)
  1982. (ai_place phantom5/phan14)
  1983. (sleep 30)
  1984. (ai_command_list phantom5/phan14 walk3)
  1985. (ai_place phantom5/phan15)
  1986. (sleep 30)
  1987. (ai_command_list phantom5/phan15 walk3)
  1988. (ai_place phantom5/phan16)
  1989. (sleep 30)
  1990. (ai_command_list phantom5/phan16 walk3)
  1991. )
  1992. )
  1993. (if (= wave_count 46)
  1994. (begin
  1995. (ai_place phantom5/phan25)
  1996. (sleep 30)
  1997. (ai_command_list phantom5/phan25 walk3)
  1998. (ai_place phantom5/phan26)
  1999. (sleep 30)
  2000. (ai_command_list phantom5/phan26 walk3)
  2001. (ai_place phantom5/phan27)
  2002. (sleep 30)
  2003. (ai_command_list phantom5/phan27 walk3)
  2004. (ai_place phantom5/phan28)
  2005. (sleep 30)
  2006. (ai_command_list phantom5/phan28 walk3)
  2007. )
  2008. )
  2009. (if (= wave_count 47)
  2010. (begin
  2011. (ai_place phantom5/phan37)
  2012. (sleep 30)
  2013. (ai_command_list phantom5/phan37 walk3)
  2014. (ai_place phantom5/phan38)
  2015. (sleep 30)
  2016. (ai_command_list phantom5/phan38 walk3)
  2017. (ai_place phantom5/phan39)
  2018. (sleep 30)
  2019. (ai_command_list phantom5/phan39 walk3)
  2020. (ai_place phantom5/phan40)
  2021. (sleep 30)
  2022. (ai_command_list phantom5/phan40 walk3)
  2023. )
  2024. )
  2025. (if (or (= wave_count 48) (= wave_count 49) (= wave_count 50))
  2026. (begin
  2027. (ai_place phantom5/phan49)
  2028. (sleep 30)
  2029. (ai_command_list phantom5/phan49 walk3)
  2030. (ai_place phantom5/phan50)
  2031. (sleep 30)
  2032. (ai_command_list phantom5/phan50 walk3)
  2033. (ai_place phantom5/phan51)
  2034. (sleep 30)
  2035. (ai_command_list phantom5/phan51 walk3)
  2036. (ai_place phantom5/phan52)
  2037. (sleep 30)
  2038. (ai_command_list phantom5/phan52 walk3)
  2039. )
  2040. )
  2041. (if (= wave_count 52)
  2042. (begin
  2043. (ai_place phantom5/phan61)
  2044. (sleep 30)
  2045. (ai_command_list phantom5/phan61 walk3)
  2046. (ai_place phantom5/phan62)
  2047. (sleep 30)
  2048. (ai_command_list phantom5/phan62 walk3)
  2049. (ai_place phantom5/phan63)
  2050. (sleep 30)
  2051. (ai_command_list phantom5/phan63 walk3)
  2052. (ai_place phantom5/phan64)
  2053. (sleep 30)
  2054. (ai_command_list phantom5/phan64 walk3)
  2055. )
  2056. )
  2057. (set roof_and_phantom_nav true)
  2058. (sleep 1100)
  2059. (object_destroy phantom2)
  2060. (set phantoms_in_process false)
  2061. )
  2062. (script static void phantomfly3
  2063. (object_create phantom3)
  2064. (custom_animation phantom3 moooseguy\vehicles\phantom\phantom drop3 1)
  2065. (sleep 400)
  2066. (if (= wave_count 21)
  2067. (begin
  2068. (ai_place phantom/phan62)
  2069. (sleep 30)
  2070. (ai_command_list phantom/phan62 walk3)
  2071. (ai_place phantom/phan63)
  2072. (sleep 30)
  2073. (ai_command_list phantom/phan63 walk3)
  2074. )
  2075. )
  2076. (if (= wave_count 22)
  2077. (begin
  2078. (ai_place phantom2/phan5)
  2079. (sleep 30)
  2080. (ai_command_list phantom2/phan5 walk3)
  2081. (ai_place phantom2/phan6)
  2082. (sleep 30)
  2083. (ai_command_list phantom2/phan6 walk3)
  2084. )
  2085. )
  2086. (if (= wave_count 23)
  2087. (begin
  2088. (ai_place phantom2/phan9)
  2089. (sleep 30)
  2090. (ai_command_list phantom2/phan9 walk3)
  2091. )
  2092. )
  2093. (if (= wave_count 24)
  2094. (begin
  2095. (ai_place phantom2/phan14)
  2096. (sleep 30)
  2097. (ai_command_list phantom2/phan14 walk3)
  2098. (ai_place phantom2/phan15)
  2099. (sleep 30)
  2100. (ai_command_list phantom2/phan15 walk3)
  2101. )
  2102. )
  2103. (if (= wave_count 25)
  2104. (begin
  2105. (ai_place phantom2/phan20)
  2106. (sleep 30)
  2107. (ai_command_list phantom2/phan20 walk3)
  2108. (ai_place phantom2/phan21)
  2109. (sleep 30)
  2110. (ai_command_list phantom2/phan21 walk3)
  2111. )
  2112. )
  2113. (if (= wave_count 26)
  2114. (begin
  2115. (ai_place phantom2/phan28)
  2116. (sleep 30)
  2117. (ai_command_list phantom2/phan28 walk3)
  2118. (ai_place phantom2/phan29)
  2119. (sleep 30)
  2120. (ai_command_list phantom2/phan29 walk3)
  2121. (ai_place phantom2/phan30)
  2122. (sleep 30)
  2123. (ai_command_list phantom2/phan30 walk3)
  2124. )
  2125. )
  2126. (if (= wave_count 27)
  2127. (begin
  2128. (ai_place phantom2/phan37)
  2129. (sleep 30)
  2130. (ai_command_list phantom2/phan37 walk3)
  2131. (ai_place phantom2/phan38)
  2132. (sleep 30)
  2133. (ai_command_list phantom2/phan38 walk3)
  2134. (ai_place phantom2/phan39)
  2135. (sleep 30)
  2136. (ai_command_list phantom2/phan39 walk3)
  2137. )
  2138. )
  2139. (if (= wave_count 28)
  2140. (begin
  2141. (ai_place phantom2/phan46)
  2142. (sleep 30)
  2143. (ai_command_list phantom2/phan46 walk3)
  2144. (ai_place phantom2/phan47)
  2145. (sleep 30)
  2146. (ai_command_list phantom2/phan47 walk3)
  2147. (ai_place phantom2/phan48)
  2148. (sleep 30)
  2149. (ai_command_list phantom2/phan48 walk3)
  2150. )
  2151. )
  2152. (if (= wave_count 29)
  2153. (begin
  2154. (ai_place phantom2/phan55)
  2155. (sleep 30)
  2156. (ai_command_list phantom2/phan55 walk3)
  2157. (ai_place phantom2/phan56)
  2158. (sleep 30)
  2159. (ai_command_list phantom2/phan56 walk3)
  2160. (ai_place phantom2/phan57)
  2161. (sleep 30)
  2162. (ai_command_list phantom2/phan57 walk3)
  2163. )
  2164. )
  2165. (if (= wave_count 30)
  2166. (begin
  2167. (ai_place phantom3/phan1)
  2168. (sleep 30)
  2169. (ai_command_list phantom3/phan1 walk3)
  2170. (ai_place phantom3/phan2)
  2171. (sleep 30)
  2172. (ai_command_list phantom3/phan2 walk3)
  2173. (ai_place phantom3/phan3)
  2174. (sleep 30)
  2175. (ai_command_list phantom3/phan3 walk3)
  2176. )
  2177. )
  2178. (if (= wave_count 31)
  2179. (begin
  2180. (ai_place phantom3/phan10)
  2181. (sleep 30)
  2182. (ai_command_list phantom3/phan10 walk3)
  2183. (ai_place phantom3/phan11)
  2184. (sleep 30)
  2185. (ai_command_list phantom3/phan11 walk3)
  2186. (ai_place phantom3/phan12)
  2187. (sleep 30)
  2188. (ai_command_list phantom3/phan12 walk3)
  2189. )
  2190. )
  2191. (if (= wave_count 32)
  2192. (begin
  2193. (ai_place phantom3/phan19)
  2194. (sleep 30)
  2195. (ai_command_list phantom3/phan19 walk3)
  2196. (ai_place phantom3/phan20)
  2197. (sleep 30)
  2198. (ai_command_list phantom3/phan20 walk3)
  2199. (ai_place phantom3/phan21)
  2200. (sleep 30)
  2201. (ai_command_list phantom3/phan21 walk3)
  2202. )
  2203. )
  2204. (if (= wave_count 33)
  2205. (begin
  2206. (ai_place phantom3/phan28)
  2207. (sleep 30)
  2208. (ai_command_list phantom3/phan28 walk3)
  2209. (ai_place phantom3/phan29)
  2210. (sleep 30)
  2211. (ai_command_list phantom3/phan29 walk3)
  2212. (ai_place phantom3/phan30)
  2213. (sleep 30)
  2214. (ai_command_list phantom3/phan30 walk3)
  2215. )
  2216. )
  2217. (if (= wave_count 34)
  2218. (begin
  2219. (ai_place phantom3/phan37)
  2220. (sleep 30)
  2221. (ai_command_list phantom3/phan37 walk3)
  2222. (ai_place phantom3/phan38)
  2223. (sleep 30)
  2224. (ai_command_list phantom3/phan38 walk3)
  2225. (ai_place phantom3/phan39)
  2226. (sleep 30)
  2227. (ai_command_list phantom3/phan39 walk3)
  2228. )
  2229. )
  2230. (if (= wave_count 35)
  2231. (begin
  2232. (ai_place phantom3/phan46)
  2233. (sleep 30)
  2234. (ai_command_list phantom3/phan46 walk3)
  2235. (ai_place phantom3/phan47)
  2236. (sleep 30)
  2237. (ai_command_list phantom3/phan47 walk3)
  2238. (ai_place phantom3/phan48)
  2239. (sleep 30)
  2240. (ai_command_list phantom3/phan48 walk3)
  2241. )
  2242. )
  2243. (if (= wave_count 36)
  2244. (begin
  2245. (ai_place phantom3/phan55)
  2246. (sleep 30)
  2247. (ai_command_list phantom3/phan55 walk3)
  2248. (ai_place phantom3/phan56)
  2249. (sleep 30)
  2250. (ai_command_list phantom3/phan56 walk3)
  2251. (ai_place phantom3/phan57)
  2252. (sleep 30)
  2253. (ai_command_list phantom3/phan57 walk3)
  2254. )
  2255. )
  2256. (if (= wave_count 37)
  2257. (begin
  2258. (ai_place phantom4/phan1)
  2259. (sleep 30)
  2260. (ai_command_list phantom4/phan1 walk3)
  2261. (ai_place phantom4/phan2)
  2262. (sleep 30)
  2263. (ai_command_list phantom4/phan2 walk3)
  2264. (ai_place phantom4/phan3)
  2265. (sleep 30)
  2266. (ai_command_list phantom4/phan3 walk3)
  2267. )
  2268. )
  2269. (if (= wave_count 38)
  2270. (begin
  2271. (ai_place phantom4/phan10)
  2272. (sleep 30)
  2273. (ai_command_list phantom4/phan10 walk3)
  2274. (ai_place phantom4/phan11)
  2275. (sleep 30)
  2276. (ai_command_list phantom4/phan11 walk3)
  2277. (ai_place phantom4/phan12)
  2278. (sleep 30)
  2279. (ai_command_list phantom4/phan12 walk3)
  2280. )
  2281. )
  2282. (if (= wave_count 39)
  2283. (begin
  2284. (ai_place phantom4/phan21)
  2285. (sleep 30)
  2286. (ai_command_list phantom4/phan21 walk3)
  2287. (ai_place phantom4/phan22)
  2288. (sleep 30)
  2289. (ai_command_list phantom4/phan22 walk3)
  2290. (ai_place phantom4/phan23)
  2291. (sleep 30)
  2292. (ai_command_list phantom4/phan23 walk3)
  2293. (ai_place phantom4/phan24)
  2294. (sleep 30)
  2295. (ai_command_list phantom4/phan24 walk3)
  2296. )
  2297. )
  2298. (if (= wave_count 40)
  2299. (begin
  2300. (ai_place phantom4/phan33)
  2301. (sleep 30)
  2302. (ai_command_list phantom4/phan33 walk3)
  2303. (ai_place phantom4/phan34)
  2304. (sleep 30)
  2305. (ai_command_list phantom4/phan34 walk3)
  2306. (ai_place phantom4/phan35)
  2307. (sleep 30)
  2308. (ai_command_list phantom4/phan35 walk3)
  2309. (ai_place phantom4/phan36)
  2310. (sleep 30)
  2311. (ai_command_list phantom4/phan36 walk3)
  2312. )
  2313. )
  2314. (if (= wave_count 41)
  2315. (begin
  2316. (ai_place phantom4/phan45)
  2317. (sleep 30)
  2318. (ai_command_list phantom4/phan45 walk3)
  2319. (ai_place phantom4/phan46)
  2320. (sleep 30)
  2321. (ai_command_list phantom4/phan46 walk3)
  2322. (ai_place phantom4/phan47)
  2323. (sleep 30)
  2324. (ai_command_list phantom4/phan47 walk3)
  2325. (ai_place phantom4/phan48)
  2326. (sleep 30)
  2327. (ai_command_list phantom4/phan48 walk3)
  2328. )
  2329. )
  2330. (if (= wave_count 42)
  2331. (begin
  2332. (ai_place phantom4/phan57)
  2333. (sleep 30)
  2334. (ai_command_list phantom4/phan57 walk3)
  2335. (ai_place phantom4/phan58)
  2336. (sleep 30)
  2337. (ai_command_list phantom4/phan58 walk3)
  2338. (ai_place phantom4/phan59)
  2339. (sleep 30)
  2340. (ai_command_list phantom4/phan59 walk3)
  2341. (ai_place phantom4/phan60)
  2342. (sleep 30)
  2343. (ai_command_list phantom4/phan60 walk3)
  2344. )
  2345. )
  2346. (if (= wave_count 43)
  2347. (begin
  2348. (ai_place phantom5/phan5)
  2349. (sleep 30)
  2350. (ai_command_list phantom5/phan5 walk3)
  2351. (ai_place phantom5/phan6)
  2352. (sleep 30)
  2353. (ai_command_list phantom5/phan6 walk3)
  2354. (ai_place phantom5/phan7)
  2355. (sleep 30)
  2356. (ai_command_list phantom5/phan7 walk3)
  2357. (ai_place phantom5/phan8)
  2358. (sleep 30)
  2359. (ai_command_list phantom5/phan8 walk3)
  2360. )
  2361. )
  2362. (if (= wave_count 44)
  2363. (begin
  2364. (ai_place phantom5/phan17)
  2365. (sleep 30)
  2366. (ai_command_list phantom5/phan17 walk3)
  2367. (ai_place phantom5/phan18)
  2368. (sleep 30)
  2369. (ai_command_list phantom5/phan18 walk3)
  2370. (ai_place phantom5/phan19)
  2371. (sleep 30)
  2372. (ai_command_list phantom5/phan19 walk3)
  2373. (ai_place phantom5/phan20)
  2374. (sleep 30)
  2375. (ai_command_list phantom5/phan20 walk3)
  2376. )
  2377. )
  2378. (if (= wave_count 46)
  2379. (begin
  2380. (ai_place phantom5/phan29)
  2381. (sleep 30)
  2382. (ai_command_list phantom5/phan29 walk3)
  2383. (ai_place phantom5/phan30)
  2384. (sleep 30)
  2385. (ai_command_list phantom5/phan30 walk3)
  2386. (ai_place phantom5/phan31)
  2387. (sleep 30)
  2388. (ai_command_list phantom5/phan31 walk3)
  2389. (ai_place phantom5/phan32)
  2390. (sleep 30)
  2391. (ai_command_list phantom5/phan32 walk3)
  2392. )
  2393. )
  2394. (if (= wave_count 47)
  2395. (begin
  2396. (ai_place phantom5/phan41)
  2397. (sleep 30)
  2398. (ai_command_list phantom5/phan41 walk3)
  2399. (ai_place phantom5/phan42)
  2400. (sleep 30)
  2401. (ai_command_list phantom5/phan42 walk3)
  2402. (ai_place phantom5/phan43)
  2403. (sleep 30)
  2404. (ai_command_list phantom5/phan43 walk3)
  2405. (ai_place phantom5/phan44)
  2406. (sleep 30)
  2407. (ai_command_list phantom5/phan44 walk3)
  2408. )
  2409. )
  2410. (if (or (= wave_count 48) (= wave_count 49) (= wave_count 50))
  2411. (begin
  2412. (ai_place phantom5/phan53)
  2413. (sleep 30)
  2414. (ai_command_list phantom5/phan53 walk3)
  2415. (ai_place phantom5/phan54)
  2416. (sleep 30)
  2417. (ai_command_list phantom5/phan54 walk3)
  2418. (ai_place phantom5/phan55)
  2419. (sleep 30)
  2420. (ai_command_list phantom5/phan56 walk3)
  2421. (ai_place phantom5/phan56)
  2422. (sleep 30)
  2423. (ai_command_list phantom5/phan56 walk3)
  2424. )
  2425. )
  2426. (if (= wave_count 52)
  2427. (begin
  2428. (ai_place phantom5/phan29)
  2429. (sleep 30)
  2430. (ai_command_list phantom5/phan29 walk3)
  2431. (ai_place phantom5/phan53)
  2432. (sleep 30)
  2433. (ai_command_list phantom5/phan53 walk3)
  2434. (ai_place phantom5/phan55)
  2435. (sleep 30)
  2436. (ai_command_list phantom5/phan55 walk3)
  2437. (ai_place phantom5/phan56)
  2438. (sleep 30)
  2439. (ai_command_list phantom5/phan56 walk3)
  2440. )
  2441. )
  2442. (set roof_and_phantom_nav true)
  2443. (sleep 1100)
  2444. (object_destroy phantom3)
  2445. (set phantoms_in_process false)
  2446. )
  2447. (script static void bullet_for_my_valentine
  2448. (if (or (= (game_difficulty_get_real) hard) (= (game_difficulty_get_real) impossible))
  2449. (begin
  2450. (effect_new "cmt\effects\h3 elite shield depletion" startboom1)
  2451. (effect_new "cmt\effects\h3 elite shield depletion" startboom2)
  2452. (effect_new "cmt\effects\h3 elite shield depletion" startboom7)
  2453. (object_create_anew_containing coviegun)
  2454. (object_create_anew_containing caff)
  2455. (object_create_anew_containing ammo)
  2456. )
  2457. )
  2458. )
  2459. (script static void roundextra
  2460. (if (= refirsttime true)
  2461. (begin
  2462. (round_title_counter)
  2463. (sleep 30)
  2464. (if (= kill_messages false)
  2465. (cinematic_set_title wave1)
  2466. )
  2467. (set refirsttime false)
  2468. (bullet_for_my_valentine)
  2469. (object_create_anew_containing caff)
  2470. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  2471. (object_create_anew bat_laz0r)
  2472. (device_set_power control_sentinels 1)
  2473. (set sentinels_ok true)
  2474. (sleep 60)
  2475. (ai_place wave_gravlift/wave51)
  2476. (sleep 60)
  2477. (sound_impulse_predict sound\moooseguy\sfx\laugh 1)
  2478. (crossintotheblue)
  2479. (music_stopper)
  2480. (sleep 30)
  2481. (player_effect_start (real_random_range 0.7 0.9) 0.5)
  2482. (sound_impulse_start sound\moooseguy\sfx\laugh none 1)
  2483. (sleep 30)
  2484. (fade_out 0 0 0 5)
  2485. (sleep 5)
  2486. (object_create diff_black)
  2487. (object_create trollface)
  2488. (camera_control 1)
  2489. (camera_set diff_cam 0)
  2490. (fade_in 0 0 0 0)
  2491. (sleep 15)
  2492. (fade_out 0 0 0 0)
  2493. (camera_control 0)
  2494. (fade_in 0 0 0 5)
  2495. (sleep 15)
  2496. (fade_out 0 0 0 5)
  2497. (sleep 5)
  2498. (camera_control 1)
  2499. (fade_in 0 0 0 0)
  2500. (sleep 15)
  2501. (fade_out 0 0 0 0)
  2502. (camera_control 0)
  2503. (fade_in 0 0 0 5)
  2504. (sleep 15)
  2505. (fade_out 0 0 0 5)
  2506. (sleep 5)
  2507. (camera_control 1)
  2508. (fade_in 0 0 0 0)
  2509. (sleep 15)
  2510. (fade_out 0 0 0 0)
  2511. (camera_control 0)
  2512. (object_destroy diff_black)
  2513. (object_destroy trollface)
  2514. (fade_in 0 0 0 5)
  2515. (sleep 15)
  2516. (player_effect_stop 1)
  2517. (if (= resume_music true)
  2518. (sound_looping_start levels\a30\music\a30_03 none 1.5)
  2519. )
  2520. )
  2521. )
  2522. (set wave_count 52)
  2523. (sleep 180)
  2524. (ai_place wave_gravlift/wave52)
  2525. (ai_place gunner_grunts)
  2526. (set phantoms_in_process true)
  2527. (set place_phantom1 true)
  2528. (set place_phantom2 true)
  2529. (set place_phantom3 true)
  2530. (set hunterwalk true)
  2531. (sleep 60)
  2532. (ai_place rooftop/drone13)
  2533. (sleep 1240)
  2534. (ai_place wave_gravlift/wave52)
  2535. (set phantoms_in_process true)
  2536. (set place_phantom1 true)
  2537. (set place_phantom2 true)
  2538. (set place_phantom3 true)
  2539. (set hunterwalk true)
  2540. (sleep 1300)
  2541. (ai_place wave_gravlift/wave52)
  2542. (set phantoms_in_process true)
  2543. (set place_phantom1 true)
  2544. (set place_phantom2 true)
  2545. (set place_phantom3 true)
  2546. (sleep 1300)
  2547. (ai_place wave_gravlift/wave52)
  2548. (set phantoms_in_process true)
  2549. (set place_phantom1 true)
  2550. (set place_phantom2 true)
  2551. (set place_phantom3 true)
  2552. (sleep 60)
  2553. (crossintotheblue)
  2554. (set halfrounds_completed (+ halfrounds_completed 1))
  2555. (set loop_roundextra true)
  2556. )
  2557. (script startup startup_stuff
  2558. (object_pvs_set_camera loadbipeds)
  2559. (hud_set_objective_text pausemenu)
  2560. (set cheat_medusa false)
  2561. (set cheat_infinite_ammo false)
  2562. (set cheat_bottomless_clip false)
  2563. (set cheat_super_jump false)
  2564. (set cheat_omnipotent false)
  2565. (set cheat_deathless_player true)
  2566. (fade_out 0 0 0 0)
  2567. (ai_allegiance flood human)
  2568. (ai_allegiance flood sentinel)
  2569. (ai_allegiance flood covenant)
  2570. (ai_allegiance player human)
  2571. (object_destroy_containing guy)
  2572. (volume_teleport_players_not_inside hide cutflag)
  2573. (player_enable_input 0)
  2574. (camera_control 1)
  2575. (camera_set diff_cam 0)
  2576. (object_create_anew diff_black)
  2577. (object_create_anew diff_ratedm)
  2578. (fade_in 0 0 0 10)
  2579. (sleep 10)
  2580. (sleep 60)
  2581. (sound_looping_start levels\a30\music\a30_03diff none 1)
  2582. (fade_out 0 0 0 15)
  2583. (sleep 15)
  2584. (object_destroy diff_ratedm)
  2585. (player_action_test_reset)
  2586. (set cycle_diff true)
  2587. (fade_in 0 0 0 20)
  2588. (sleep 20)
  2589. (if (= (game_difficulty_get_real) easy)
  2590. (object_create_anew diff_check_easy)
  2591. )
  2592. (if (= (game_difficulty_get_real) normal)
  2593. (object_create_anew diff_check_normal)
  2594. )
  2595. (if (= (game_difficulty_get_real) hard)
  2596. (object_create_anew diff_check_hard)
  2597. )
  2598. (if (= (game_difficulty_get_real) impossible)
  2599. (object_create_anew diff_check_impossible)
  2600. )
  2601. (sound_impulse_predict sound\sfx\ui\forward 1)
  2602. (sleep 15)
  2603. (sleep_until (= (player_action_test_action) true))
  2604. (set cycle_diff false)
  2605. (object_create_anew diff_blocker)
  2606. (sound_impulse_start sound\sfx\impulse\panel\activate_panel none 1)
  2607. (player_action_test_reset)
  2608. (fade_out 0 0 0 60)
  2609. (sound_looping_stop levels\a30\music\a30_03diff)
  2610. (sleep 30)
  2611. (sound_impulse_predict sound\sfx\ui\countdown_for_respawn 1)
  2612. (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
  2613. (sleep 30)
  2614. (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
  2615. (cinematic_start)
  2616. (sleep 30)
  2617. (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
  2618. (game_save_totally_unsafe)
  2619. (sleep 20)
  2620. (set begin_start_cutscene true)
  2621. (player_effect_set_max_translation 0.01 0 0.02)
  2622. (player_effect_set_max_rotation 0.1 0.1 0.2)
  2623. (player_effect_set_max_rumble 0.5 0.3)
  2624. (sleep 10)
  2625. (sound_impulse_start sound\sfx\ui\player_respawn none 1)
  2626. (object_destroy_containing diff_)
  2627. (sleep 20)
  2628. (camera_set start1 0)
  2629. (fade_in 0 0 0 30)
  2630. (sleep 50)
  2631. (camera_set start2 100)
  2632. (sleep 50)
  2633. (camera_set start3 100)
  2634. (sleep 50)
  2635. (camera_set start4 100)
  2636. (sleep 50)
  2637. (camera_set start5 100)
  2638. (sleep 50)
  2639. (camera_set start6 100)
  2640. (sleep 30)
  2641. (camera_set start7 100)
  2642. (sleep 50)
  2643. (object_create_anew_containing scen)
  2644. (object_create_anew_containing pod)
  2645. (ai_attach podguy cinematic_podguy)
  2646. (ai_command_list_by_unit podguy jumpout)
  2647. (camera_set start8 100)
  2648. (sleep 50)
  2649. (camera_set start9 100)
  2650. (sleep 50)
  2651. (camera_set start10 100)
  2652. (sleep 50)
  2653. (camera_set start11 100)
  2654. (sleep 150)
  2655. (object_destroy podguy)
  2656. (object_destroy test_odst_pod)
  2657. (object_create_anew control_tutorial)
  2658. (camera_control 0)
  2659. (show_hud false)
  2660. (cinematic_screen_effect_start true)
  2661. (cinematic_screen_effect_set_convolution 1 1 2 0 5)
  2662. (cinematic_screen_effect_start false)
  2663. (unit_set_enterable_by_player pelican false)
  2664. (cinematic_set_title welcome)
  2665. (volume_teleport_players_not_inside hide showplayer)
  2666. (sleep 15)
  2667. (player_enable_input 1)
  2668. (sleep 150)
  2669. (cinematic_stop)
  2670. (activate_team_nav_point_flag default player startboom_tut 0.3)
  2671. (sleep 10)
  2672. (cinematic_set_title startgameviapanel)
  2673. (show_hud true)
  2674. (sleep_until (= (device_get_position control_begin_game) 1))
  2675. (deactivate_team_nav_point_flag player holo_panel_flag)
  2676. (deactivate_team_nav_point_flag player startboom_tut)
  2677. (object_destroy control_tutorial)
  2678. (effect_new "cmt\effects\h3 elite shield depletion" startboom_tut)
  2679. (set lives 7)
  2680. (cinematic_set_title lives7)
  2681. (object_destroy eggstart)
  2682. (object_destroy_containing gold_panel)
  2683. (hud_set_objective_text midpausegame)
  2684. (sleep 30)
  2685. (round_title_counter)
  2686. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  2687. (object_destroy control_begin_game)
  2688. (sound_impulse_predict sound\sfx\ui\countdown_timer_end 1)
  2689. (sleep 30)
  2690. (effect_new "cmt\effects\h3 elite shield depletion" startboom1)
  2691. (effect_new "cmt\effects\h3 elite shield depletion" startboom2)
  2692. (effect_new "cmt\effects\h3 elite shield depletion" startboom3)
  2693. (effect_new "cmt\effects\h3 elite shield depletion" startboom4)
  2694. (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
  2695. (effect_new "cmt\effects\h3 elite shield depletion" startboom7)
  2696. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  2697. (object_create control_sentinels)
  2698. (object_create_containing control_spawn)
  2699. (object_create control_end_game)
  2700. (object_create_anew music_stopper_panel)
  2701. (object_create_anew kamikaze_panel)
  2702. (object_create_anew_containing coviegun)
  2703. (object_create_anew_containing caff)
  2704. (object_create_anew bat_laz0r)
  2705. (object_create_anew_containing ammo)
  2706. (set give_me_cupcakes false)
  2707. (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
  2708. (if (= kill_messages false)
  2709. (cinematic_set_title wave1)
  2710. )
  2711. (sound_impulse_start sound\sfx\ui\countdown_timer_end none 1)
  2712. (device_set_power control_sentinels 1)
  2713. (set sentinels_ok true)
  2714. (sleep 90)
  2715. (enable_hud_help_flash true)
  2716. (show_hud_help_text true)
  2717. (hud_set_help_text bubblemessage1)
  2718. (sleep 90)
  2719. (ai_place wave_gravlift/wave1)
  2720. (hud_set_help_text bubblemessage2)
  2721. (sleep 90)
  2722. (show_hud_help_text false)
  2723. (enable_hud_help_flash false)
  2724. (crossintotheblue)
  2725. (sleep 150)
  2726. (weapondrop_regularweps)
  2727. (sleep 150)
  2728. (deactivate_team_nav_point_flag player awesome_orb)
  2729. (sleep 30)
  2730. (round_title_counter)
  2731. (sleep 30)
  2732. (if (= kill_messages false)
  2733. (cinematic_set_title wave2)
  2734. )
  2735. (sleep 30)
  2736. (enable_hud_help_flash true)
  2737. (show_hud_help_text true)
  2738. (hud_set_help_text gtf_to_the_base)
  2739. (sleep 150)
  2740. (show_hud_help_text false)
  2741. (enable_hud_help_flash false)
  2742. (ai_place wave_gravlift/wave2)
  2743. (sleep 60)
  2744. (crossintotheblue)
  2745. (set execute_weapondrop false)
  2746. (moooseguy_is_awesome)
  2747. (bullet_for_my_valentine)
  2748. (if (= kill_messages false)
  2749. (cinematic_set_title wave3)
  2750. )
  2751. (sleep 180)
  2752. (ai_place wave_gravlift/wave3)
  2753. (sleep 60)
  2754. (crossintotheblue)
  2755. (set execute_weapondrop true)
  2756. (moooseguy_is_awesome)
  2757. (if (= kill_messages false)
  2758. (cinematic_set_title wave4)
  2759. )
  2760. (sleep 180)
  2761. (ai_place wave_gravlift/wave4)
  2762. (sleep 60)
  2763. (crossintotheblue)
  2764. (set execute_weapondrop false)
  2765. (moooseguy_is_awesome)
  2766. (bullet_for_my_valentine)
  2767. (if (= kill_messages false)
  2768. (cinematic_set_title wave5)
  2769. )
  2770. (sleep 180)
  2771. (ai_place wave_gravlift/wave5)
  2772. (sleep 60)
  2773. (crossintotheblue)
  2774. (sleep 60)
  2775. (if (= kill_messages false)
  2776. (cinematic_set_title barricades_granted)
  2777. )
  2778. (object_create_anew barricadelarge_2)
  2779. (object_create_anew barricadelarge_1)
  2780. (effect_new moooseguy\effects\big_elite_depletion bl_2)
  2781. (effect_new moooseguy\effects\big_elite_depletion bl_1)
  2782. (activate_team_nav_point_flag barricade player bl_2 0.6)
  2783. (activate_team_nav_point_flag barricade player bl_1 0.6)
  2784. (set halfrounds_completed (+ halfrounds_completed 1))
  2785. (sleep 150)
  2786. (deactivate_team_nav_point_flag player bl_2)
  2787. (deactivate_team_nav_point_flag player bl_1)
  2788. (sleep 30)
  2789. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  2790. (object_create_anew bat_laz0r)
  2791. (object_create_anew_containing caff)
  2792. (weapondrop_regularweps)
  2793. (sleep 180)
  2794. (round_title_counter)
  2795. (sleep 30)
  2796. (if (= kill_messages false)
  2797. (cinematic_set_title wave6)
  2798. )
  2799. (sleep 180)
  2800. (ai_place wave_gravlift/wave6)
  2801. (sleep 60)
  2802. (crossintotheblue)
  2803. (moooseguy_is_awesome)
  2804. (bullet_for_my_valentine)
  2805. (if (= kill_messages false)
  2806. (cinematic_set_title wave7)
  2807. )
  2808. (sleep 180)
  2809. (ai_place wave_gravlift/wave7)
  2810. (sleep 60)
  2811. (crossintotheblue)
  2812. (set execute_weapondrop true)
  2813. (moooseguy_is_awesome)
  2814. (if (= kill_messages false)
  2815. (cinematic_set_title wave8)
  2816. )
  2817. (sleep 180)
  2818. (ai_place wave_gravlift/wave8)
  2819. (sleep 60)
  2820. (crossintotheblue)
  2821. (set execute_weapondrop false)
  2822. (moooseguy_is_awesome)
  2823. (bullet_for_my_valentine)
  2824. (if (= kill_messages false)
  2825. (cinematic_set_title wave9)
  2826. )
  2827. (sleep 180)
  2828. (ai_place wave_gravlift/wave9)
  2829. (sleep 60)
  2830. (crossintotheblue)
  2831. (set execute_weapondrop true)
  2832. (moooseguy_is_awesome)
  2833. (if (= kill_messages false)
  2834. (cinematic_set_title wave10)
  2835. )
  2836. (sleep 180)
  2837. (ai_place wave_gravlift/wave10)
  2838. (set hunterwalk true)
  2839. (sleep 60)
  2840. (crossintotheblue)
  2841. (sleep 60)
  2842. (if (= kill_messages false)
  2843. (cinematic_set_title barricades_granted)
  2844. )
  2845. (object_create_anew barricadesmall_4)
  2846. (object_create_anew barricadesmall_3)
  2847. (effect_new moooseguy\effects\big_elite_depletion bs_4)
  2848. (effect_new moooseguy\effects\big_elite_depletion bs_3)
  2849. (activate_team_nav_point_flag barricade player bs_4 0.6)
  2850. (activate_team_nav_point_flag barricade player bs_3 0.6)
  2851. (sleep 150)
  2852. (deactivate_team_nav_point_flag player bs_4)
  2853. (deactivate_team_nav_point_flag player bs_3)
  2854. (if (= kill_messages false)
  2855. (cinematic_set_title turret_granted)
  2856. )
  2857. (object_create_containing spawn_turret)
  2858. (effect_new moooseguy\effects\big_elite_depletion cheeseburgers)
  2859. (activate_team_nav_point_object item player spawn_turret 0.6)
  2860. (sleep 150)
  2861. (weapondrop_powerweps)
  2862. (bullet_for_my_valentine)
  2863. (sleep 180)
  2864. (round_title_counter)
  2865. (sleep 30)
  2866. (if (= kill_messages false)
  2867. (cinematic_set_title grunt_mania)
  2868. )
  2869. (if (= kill_messages false)
  2870. (cinematic_set_title suspended)
  2871. )
  2872. (set natural_male_enhancement true)
  2873. (deactivate_team_nav_point_object player spawn_turret)
  2874. (sleep 180)
  2875. (ai_place wave_bonus/bonus_wave1)
  2876. (sleep 60)
  2877. (crossintotheblue)
  2878. (set sentinels_ok false)
  2879. (sleep_until (= extraction_in_process false))
  2880. (set natural_male_enhancement false)
  2881. (device_set_power control_sentinels 0)
  2882. (set rounds_completed (+ rounds_completed 1))
  2883. (set halfrounds_completed (+ halfrounds_completed 1))
  2884. (if (= kill_messages false)
  2885. (cinematic_set_title resumed)
  2886. )
  2887. (sleep 210)
  2888. (if (or (= (game_difficulty_get_real) hard) (= (game_difficulty_get_real) impossible))
  2889. (begin
  2890. (if (and (< lives 9) (= kill_messages false))
  2891. (begin
  2892. (set lives (+ lives 1))
  2893. (cinematic_set_title life_granted)
  2894. (life_title_script)
  2895. (sleep 210)
  2896. )
  2897. )
  2898. (if (= kill_messages false)
  2899. (cinematic_set_title teammate_granted)
  2900. )
  2901. (sleep 180)
  2902. (deactivate_team_nav_point_flag player teammate_panel_flag)
  2903. )
  2904. )
  2905. (if (= kill_messages false)
  2906. (cinematic_set_title activatenextround)
  2907. )
  2908. (object_create_anew control_next_round)
  2909. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  2910. (activate_team_nav_point_flag default player holo_panel_flag 0.3)
  2911. (sleep_until (= (device_get_position control_next_round) 1))
  2912. (deactivate_team_nav_point_flag player holo_panel_flag)
  2913. (sleep 30)
  2914. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  2915. (object_destroy control_next_round)
  2916. (round_title_counter)
  2917. (sleep 30)
  2918. (if (= kill_messages false)
  2919. (cinematic_set_title wave1)
  2920. )
  2921. (bullet_for_my_valentine)
  2922. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  2923. (object_create_anew bat_laz0r)
  2924. (object_create_anew_containing caff)
  2925. (set wave_count 11)
  2926. (device_set_power control_sentinels 1)
  2927. (set sentinels_ok true)
  2928. (sleep 180)
  2929. (ai_place wave_gravlift/wave11)
  2930. (ai_place rooftop/drone1)
  2931. (set phantoms_in_process true)
  2932. (set place_phantom1 true)
  2933. (set place_phantom2 true)
  2934. (sleep 60)
  2935. (crossintotheblue)
  2936. (sleep 150)
  2937. (weapondrop_regularweps)
  2938. (sleep 150)
  2939. (sleep 30)
  2940. (round_title_counter)
  2941. (sleep 30)
  2942. (if (= kill_messages false)
  2943. (cinematic_set_title wave2)
  2944. )
  2945. (set wave_count 12)
  2946. (sleep 180)
  2947. (ai_place wave_gravlift/wave12)
  2948. (ai_place rooftop/drone2)
  2949. (set phantoms_in_process true)
  2950. (set place_phantom1 true)
  2951. (set place_phantom2 true)
  2952. (sleep 60)
  2953. (crossintotheblue)
  2954. (set execute_weapondrop false)
  2955. (moooseguy_is_awesome)
  2956. (bullet_for_my_valentine)
  2957. (if (= kill_messages false)
  2958. (cinematic_set_title wave3)
  2959. )
  2960. (set wave_count 13)
  2961. (sleep 180)
  2962. (ai_place wave_gravlift/wave13)
  2963. (ai_place rooftop/drone3)
  2964. (set phantoms_in_process true)
  2965. (set place_phantom1 true)
  2966. (set place_phantom2 true)
  2967. (sleep 60)
  2968. (crossintotheblue)
  2969. (set execute_weapondrop true)
  2970. (moooseguy_is_awesome)
  2971. (if (= kill_messages false)
  2972. (cinematic_set_title wave4)
  2973. )
  2974. (set wave_count 14)
  2975. (sleep 180)
  2976. (ai_place wave_gravlift/wave14)
  2977. (ai_place rooftop/drone4)
  2978. (set phantoms_in_process true)
  2979. (set place_phantom1 true)
  2980. (set place_phantom2 true)
  2981. (sleep 60)
  2982. (crossintotheblue)
  2983. (set execute_weapondrop false)
  2984. (moooseguy_is_awesome)
  2985. (bullet_for_my_valentine)
  2986. (if (= kill_messages false)
  2987. (cinematic_set_title wave5)
  2988. )
  2989. (set wave_count 15)
  2990. (sleep 180)
  2991. (ai_place wave_gravlift/wave15)
  2992. (ai_place rooftop/drone5)
  2993. (set phantoms_in_process true)
  2994. (set place_phantom1 true)
  2995. (set place_phantom2 true)
  2996. (sleep 60)
  2997. (crossintotheblue)
  2998. (sleep 60)
  2999. (if (= kill_messages false)
  3000. (cinematic_set_title barricades_granted)
  3001. )
  3002. (object_create_anew barricadelarge_7)
  3003. (object_create_anew barricadelarge_6)
  3004. (effect_new moooseguy\effects\big_elite_depletion bl_7)
  3005. (effect_new moooseguy\effects\big_elite_depletion bl_6)
  3006. (activate_team_nav_point_flag barricade player bl_7 0.6)
  3007. (activate_team_nav_point_flag barricade player bl_6 0.6)
  3008. (set halfrounds_completed (+ halfrounds_completed 1))
  3009. (sleep 150)
  3010. (deactivate_team_nav_point_flag player bl_7)
  3011. (deactivate_team_nav_point_flag player bl_6)
  3012. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  3013. (object_create_anew bat_laz0r)
  3014. (object_create_anew_containing caff)
  3015. (weapondrop_regularweps)
  3016. (sleep 180)
  3017. (round_title_counter)
  3018. (sleep 30)
  3019. (if (= kill_messages false)
  3020. (cinematic_set_title wave6)
  3021. )
  3022. (set wave_count 16)
  3023. (sleep 180)
  3024. (ai_place wave_gravlift/wave16)
  3025. (ai_place rooftop/drone6)
  3026. (set phantoms_in_process true)
  3027. (set place_phantom1 true)
  3028. (set place_phantom2 true)
  3029. (sleep 60)
  3030. (crossintotheblue)
  3031. (moooseguy_is_awesome)
  3032. (bullet_for_my_valentine)
  3033. (if (= kill_messages false)
  3034. (cinematic_set_title wave7)
  3035. )
  3036. (set wave_count 17)
  3037. (sleep 180)
  3038. (ai_place wave_gravlift/wave17)
  3039. (ai_place rooftop/drone7)
  3040. (set hunterwalk true)
  3041. (set phantoms_in_process true)
  3042. (set place_phantom1 true)
  3043. (set place_phantom2 true)
  3044. (sleep 60)
  3045. (crossintotheblue)
  3046. (set execute_weapondrop true)
  3047. (moooseguy_is_awesome)
  3048. (if (= kill_messages false)
  3049. (cinematic_set_title wave8)
  3050. )
  3051. (set wave_count 18)
  3052. (sleep 180)
  3053. (ai_place wave_gravlift/wave18)
  3054. (ai_place rooftop/drone8)
  3055. (set phantoms_in_process true)
  3056. (set place_phantom1 true)
  3057. (set place_phantom2 true)
  3058. (sleep 60)
  3059. (crossintotheblue)
  3060. (set execute_weapondrop false)
  3061. (moooseguy_is_awesome)
  3062. (bullet_for_my_valentine)
  3063. (if (= kill_messages false)
  3064. (cinematic_set_title wave9)
  3065. )
  3066. (set wave_count 19)
  3067. (sleep 180)
  3068. (ai_place wave_gravlift/wave19)
  3069. (ai_place rooftop/drone9)
  3070. (set phantoms_in_process true)
  3071. (set place_phantom1 true)
  3072. (set place_phantom2 true)
  3073. (sleep 60)
  3074. (crossintotheblue)
  3075. (set execute_weapondrop true)
  3076. (moooseguy_is_awesome)
  3077. (if (= kill_messages false)
  3078. (cinematic_set_title wave10)
  3079. )
  3080. (set wave_count 20)
  3081. (sleep 180)
  3082. (ai_place wave_gravlift/wave20)
  3083. (ai_place rooftop/drone10)
  3084. (set phantoms_in_process true)
  3085. (set place_phantom1 true)
  3086. (set place_phantom2 true)
  3087. (sleep 60)
  3088. (crossintotheblue)
  3089. (sleep 60)
  3090. (if (= kill_messages false)
  3091. (cinematic_set_title barricades_granted)
  3092. )
  3093. (object_create_anew barricadesmall_1)
  3094. (object_create_anew barricadesmall_2)
  3095. (effect_new moooseguy\effects\big_elite_depletion bs_1)
  3096. (effect_new moooseguy\effects\big_elite_depletion bs_2)
  3097. (activate_team_nav_point_flag barricade player bs_2 0.6)
  3098. (activate_team_nav_point_flag barricade player bs_1 0.6)
  3099. (sleep 150)
  3100. (deactivate_team_nav_point_flag player bs_2)
  3101. (deactivate_team_nav_point_flag player bs_1)
  3102. (weapondrop_powerweps)
  3103. (bullet_for_my_valentine)
  3104. (sleep 180)
  3105. (round_title_counter)
  3106. (sleep 30)
  3107. (if (= kill_messages false)
  3108. (cinematic_set_title jackel_supreme)
  3109. )
  3110. (if (= kill_messages false)
  3111. (cinematic_set_title suspended)
  3112. )
  3113. (set natural_male_enhancement true)
  3114. (sleep 180)
  3115. (ai_place wave_bonus/bonus_wave2)
  3116. (sleep 60)
  3117. (crossintotheblue)
  3118. (set sentinels_ok false)
  3119. (sleep_until (= extraction_in_process false))
  3120. (set natural_male_enhancement false)
  3121. (device_set_power control_sentinels 0)
  3122. (set rounds_completed (+ rounds_completed 1))
  3123. (set halfrounds_completed (+ halfrounds_completed 1))
  3124. (if (= kill_messages false)
  3125. (cinematic_set_title resumed)
  3126. )
  3127. (sleep 210)
  3128. (if (and (< lives 9) (= kill_messages false))
  3129. (begin
  3130. (set lives (+ lives 1))
  3131. (cinematic_set_title life_granted)
  3132. (life_title_script)
  3133. (sleep 210)
  3134. )
  3135. )
  3136. (if (or (= (game_difficulty_get_real) easy) (= (game_difficulty_get_real) normal))
  3137. (begin
  3138. (if (= kill_messages false)
  3139. (cinematic_set_title teammate_granted)
  3140. )
  3141. (sleep 180)
  3142. (deactivate_team_nav_point_flag player teammate_panel_flag)
  3143. )
  3144. )
  3145. (if (= kill_messages false)
  3146. (cinematic_set_title activatenextround)
  3147. )
  3148. (object_create_anew control_next_round)
  3149. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3150. (activate_team_nav_point_flag default player holo_panel_flag 0.3)
  3151. (sleep_until (= (device_get_position control_next_round) 1))
  3152. (deactivate_team_nav_point_flag player holo_panel_flag)
  3153. (sleep 30)
  3154. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3155. (object_destroy control_next_round)
  3156. (round_title_counter)
  3157. (sleep 30)
  3158. (if (= kill_messages false)
  3159. (cinematic_set_title wave1)
  3160. )
  3161. (bullet_for_my_valentine)
  3162. (set wave_count 21)
  3163. (device_set_power control_sentinels 1)
  3164. (set sentinels_ok true)
  3165. (sleep 180)
  3166. (ai_place wave_gravlift/wave21)
  3167. (ai_place rooftop/drone11)
  3168. (set phantoms_in_process true)
  3169. (set place_phantom1 true)
  3170. (set place_phantom2 true)
  3171. (set place_phantom3 true)
  3172. (sleep 60)
  3173. (crossintotheblue)
  3174. (sleep 150)
  3175. (weapondrop_regularweps)
  3176. (sleep 150)
  3177. (sleep 30)
  3178. (round_title_counter)
  3179. (sleep 30)
  3180. (if (= kill_messages false)
  3181. (cinematic_set_title wave2)
  3182. )
  3183. (set wave_count 22)
  3184. (sleep 180)
  3185. (ai_place wave_gravlift/wave22)
  3186. (ai_place rooftop/drone12)
  3187. (set phantoms_in_process true)
  3188. (set place_phantom1 true)
  3189. (set place_phantom2 true)
  3190. (set place_phantom3 true)
  3191. (sleep 60)
  3192. (crossintotheblue)
  3193. (set execute_weapondrop false)
  3194. (moooseguy_is_awesome)
  3195. (bullet_for_my_valentine)
  3196. (if (= kill_messages false)
  3197. (cinematic_set_title wave3)
  3198. )
  3199. (set wave_count 23)
  3200. (sleep 180)
  3201. (ai_place wave_gravlift/wave23)
  3202. (set phantoms_in_process true)
  3203. (set place_phantom1 true)
  3204. (set place_phantom2 true)
  3205. (set place_phantom3 true)
  3206. (sleep 60)
  3207. (ai_place rooftop/drone13)
  3208. (sleep 60)
  3209. (crossintotheblue)
  3210. (set execute_weapondrop true)
  3211. (moooseguy_is_awesome)
  3212. (if (= kill_messages false)
  3213. (cinematic_set_title wave4)
  3214. )
  3215. (set wave_count 24)
  3216. (sleep 180)
  3217. (ai_place wave_gravlift/wave24)
  3218. (set phantoms_in_process true)
  3219. (set place_phantom1 true)
  3220. (set place_phantom2 true)
  3221. (set place_phantom3 true)
  3222. (ai_place gunner_grunts)
  3223. (sleep 150)
  3224. (ai_try_to_fight_player gunner_grunts)
  3225. (sleep 60)
  3226. (crossintotheblue)
  3227. (set execute_weapondrop false)
  3228. (moooseguy_is_awesome)
  3229. (bullet_for_my_valentine)
  3230. (if (= kill_messages false)
  3231. (cinematic_set_title wave5)
  3232. )
  3233. (set wave_count 25)
  3234. (sleep 180)
  3235. (ai_place wave_gravlift/wave25)
  3236. (ai_place rooftop/drone15)
  3237. (set hunterwalk true)
  3238. (set phantoms_in_process true)
  3239. (set place_phantom1 true)
  3240. (set place_phantom2 true)
  3241. (set place_phantom3 true)
  3242. (sleep 60)
  3243. (crossintotheblue)
  3244. (sleep 60)
  3245. (if (= kill_messages false)
  3246. (cinematic_set_title barricades_granted)
  3247. )
  3248. (object_create_anew barricadelarge_3)
  3249. (object_create_anew barricadelarge_4)
  3250. (effect_new moooseguy\effects\big_elite_depletion bl_3)
  3251. (effect_new moooseguy\effects\big_elite_depletion bl_4)
  3252. (activate_team_nav_point_flag barricade player bl_3 0.6)
  3253. (activate_team_nav_point_flag barricade player bl_4 0.6)
  3254. (set halfrounds_completed (+ halfrounds_completed 1))
  3255. (sleep 150)
  3256. (deactivate_team_nav_point_flag player bl_3)
  3257. (deactivate_team_nav_point_flag player bl_4)
  3258. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  3259. (object_create_anew bat_laz0r)
  3260. (object_create_anew_containing caff)
  3261. (weapondrop_regularweps)
  3262. (sleep 180)
  3263. (round_title_counter)
  3264. (sleep 30)
  3265. (if (= kill_messages false)
  3266. (cinematic_set_title wave6)
  3267. )
  3268. (set wave_count 26)
  3269. (sleep 180)
  3270. (ai_place wave_gravlift/wave26)
  3271. (ai_place rooftop/drone16)
  3272. (set phantoms_in_process true)
  3273. (set place_phantom1 true)
  3274. (set place_phantom2 true)
  3275. (set place_phantom3 true)
  3276. (sleep 60)
  3277. (crossintotheblue)
  3278. (moooseguy_is_awesome)
  3279. (bullet_for_my_valentine)
  3280. (if (= kill_messages false)
  3281. (cinematic_set_title wave7)
  3282. )
  3283. (set wave_count 27)
  3284. (sleep 180)
  3285. (ai_place wave_gravlift/wave27)
  3286. (ai_place rooftop/drone17)
  3287. (set phantoms_in_process true)
  3288. (set place_phantom1 true)
  3289. (set place_phantom2 true)
  3290. (set place_phantom3 true)
  3291. (sleep 60)
  3292. (crossintotheblue)
  3293. (set execute_weapondrop true)
  3294. (moooseguy_is_awesome)
  3295. (if (= kill_messages false)
  3296. (cinematic_set_title wave8)
  3297. )
  3298. (set wave_count 28)
  3299. (sleep 180)
  3300. (ai_place wave_gravlift/wave28)
  3301. (ai_place rooftop/drone18)
  3302. (set phantoms_in_process true)
  3303. (set place_phantom1 true)
  3304. (set place_phantom2 true)
  3305. (set place_phantom3 true)
  3306. (ai_place gunner_grunts)
  3307. (sleep 60)
  3308. (crossintotheblue)
  3309. (set execute_weapondrop false)
  3310. (moooseguy_is_awesome)
  3311. (bullet_for_my_valentine)
  3312. (if (= kill_messages false)
  3313. (cinematic_set_title wave9)
  3314. )
  3315. (set wave_count 29)
  3316. (sleep 180)
  3317. (ai_place wave_gravlift/wave29)
  3318. (ai_place rooftop/drone19)
  3319. (set phantoms_in_process true)
  3320. (set place_phantom1 true)
  3321. (set place_phantom2 true)
  3322. (set place_phantom3 true)
  3323. (sleep 60)
  3324. (crossintotheblue)
  3325. (set execute_weapondrop true)
  3326. (moooseguy_is_awesome)
  3327. (if (= kill_messages false)
  3328. (cinematic_set_title wave10)
  3329. )
  3330. (set wave_count 30)
  3331. (sleep 180)
  3332. (ai_place wave_gravlift/wave30)
  3333. (ai_place rooftop/drone20)
  3334. (set phantoms_in_process true)
  3335. (set place_phantom1 true)
  3336. (set place_phantom2 true)
  3337. (set place_phantom3 true)
  3338. (sleep 60)
  3339. (crossintotheblue)
  3340. (sleep 60)
  3341. (if (= kill_messages false)
  3342. (cinematic_set_title barricades_granted)
  3343. )
  3344. (object_create_anew barricadesmall_6)
  3345. (object_create_anew barricadesmall_5)
  3346. (effect_new moooseguy\effects\big_elite_depletion bs_6)
  3347. (effect_new moooseguy\effects\big_elite_depletion bs_5)
  3348. (activate_team_nav_point_flag barricade player bs_6 0.6)
  3349. (activate_team_nav_point_flag barricade player bs_5 0.6)
  3350. (sleep 150)
  3351. (deactivate_team_nav_point_flag player bs_6)
  3352. (deactivate_team_nav_point_flag player bs_5)
  3353. (weapondrop_powerweps)
  3354. (bullet_for_my_valentine)
  3355. (sleep 180)
  3356. (round_title_counter)
  3357. (sleep 30)
  3358. (if (= kill_messages false)
  3359. (cinematic_set_title teammate_betrayal)
  3360. )
  3361. (if (= kill_messages false)
  3362. (cinematic_set_title suspended)
  3363. )
  3364. (set natural_male_enhancement true)
  3365. (sleep 180)
  3366. (ai_place wave_bonus/bonus_wave3)
  3367. (sleep 60)
  3368. (crossintotheblue)
  3369. (set sentinels_ok false)
  3370. (sleep_until (= extraction_in_process false))
  3371. (set natural_male_enhancement false)
  3372. (device_set_power control_sentinels 0)
  3373. (set rounds_completed (+ rounds_completed 1))
  3374. (set halfrounds_completed (+ halfrounds_completed 1))
  3375. (if (= kill_messages false)
  3376. (cinematic_set_title resumed)
  3377. )
  3378. (sleep 210)
  3379. (if (and (< lives 9) (= kill_messages false))
  3380. (begin
  3381. (set lives (+ lives 1))
  3382. (cinematic_set_title life_granted)
  3383. (life_title_script)
  3384. (sleep 210)
  3385. )
  3386. )
  3387. (if (= kill_messages false)
  3388. (cinematic_set_title activatenextround)
  3389. )
  3390. (object_create_anew control_next_round)
  3391. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3392. (activate_team_nav_point_flag default player holo_panel_flag 0.3)
  3393. (sleep_until (= (device_get_position control_next_round) 1))
  3394. (deactivate_team_nav_point_flag player holo_panel_flag)
  3395. (sleep 30)
  3396. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3397. (object_destroy control_next_round)
  3398. (round_title_counter)
  3399. (sleep 30)
  3400. (if (= kill_messages false)
  3401. (cinematic_set_title wave1)
  3402. )
  3403. (bullet_for_my_valentine)
  3404. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  3405. (object_create_anew bat_laz0r)
  3406. (object_create_anew_containing caff)
  3407. (set wave_count 31)
  3408. (device_set_power control_sentinels 1)
  3409. (set sentinels_ok true)
  3410. (sleep 180)
  3411. (ai_place wave_gravlift/wave31)
  3412. (ai_place rooftop/drone21)
  3413. (set phantoms_in_process true)
  3414. (set place_phantom1 true)
  3415. (set place_phantom2 true)
  3416. (set place_phantom3 true)
  3417. (sleep 60)
  3418. (crossintotheblue)
  3419. (sleep 150)
  3420. (weapondrop_regularweps)
  3421. (sleep 150)
  3422. (sleep 30)
  3423. (round_title_counter)
  3424. (sleep 30)
  3425. (if (= kill_messages false)
  3426. (cinematic_set_title wave2)
  3427. )
  3428. (set wave_count 32)
  3429. (sleep 180)
  3430. (ai_place wave_gravlift/wave32)
  3431. (ai_place rooftop/drone22)
  3432. (set phantoms_in_process true)
  3433. (set place_phantom1 true)
  3434. (set place_phantom2 true)
  3435. (set place_phantom3 true)
  3436. (sleep 60)
  3437. (crossintotheblue)
  3438. (set execute_weapondrop false)
  3439. (moooseguy_is_awesome)
  3440. (bullet_for_my_valentine)
  3441. (if (= kill_messages false)
  3442. (cinematic_set_title wave3)
  3443. )
  3444. (set wave_count 33)
  3445. (sleep 180)
  3446. (ai_place wave_gravlift/wave33)
  3447. (ai_place gunner_grunts)
  3448. (ai_place rooftop/drone23)
  3449. (set phantoms_in_process true)
  3450. (set place_phantom1 true)
  3451. (set place_phantom2 true)
  3452. (set place_phantom3 true)
  3453. (sleep 60)
  3454. (crossintotheblue)
  3455. (set execute_weapondrop true)
  3456. (moooseguy_is_awesome)
  3457. (if (= kill_messages false)
  3458. (cinematic_set_title wave4)
  3459. )
  3460. (set wave_count 34)
  3461. (sleep 180)
  3462. (ai_place wave_gravlift/wave34)
  3463. (ai_place rooftop/drone24)
  3464. (set phantoms_in_process true)
  3465. (set place_phantom1 true)
  3466. (set place_phantom2 true)
  3467. (set place_phantom3 true)
  3468. (set hunterwalk true)
  3469. (sleep 60)
  3470. (crossintotheblue)
  3471. (set execute_weapondrop false)
  3472. (moooseguy_is_awesome)
  3473. (bullet_for_my_valentine)
  3474. (if (= kill_messages false)
  3475. (cinematic_set_title wave5)
  3476. )
  3477. (set wave_count 35)
  3478. (sleep 180)
  3479. (ai_place wave_gravlift/wave35)
  3480. (ai_place rooftop/drone25)
  3481. (set phantoms_in_process true)
  3482. (set place_phantom1 true)
  3483. (set place_phantom2 true)
  3484. (set place_phantom3 true)
  3485. (sleep 60)
  3486. (crossintotheblue)
  3487. (sleep 60)
  3488. (if (= kill_messages false)
  3489. (cinematic_set_title barricades_granted)
  3490. )
  3491. (object_create_anew barricadesmall_8)
  3492. (object_create_anew barricadesmall_7)
  3493. (object_create_anew barricadelarge_5)
  3494. (effect_new moooseguy\effects\big_elite_depletion bs_8)
  3495. (effect_new moooseguy\effects\big_elite_depletion bs_7)
  3496. (effect_new moooseguy\effects\big_elite_depletion bl_5)
  3497. (activate_team_nav_point_flag barricade player bs_8 0.6)
  3498. (activate_team_nav_point_flag barricade player bs_7 0.6)
  3499. (activate_team_nav_point_flag barricade player bl_5 0.6)
  3500. (set halfrounds_completed (+ halfrounds_completed 1))
  3501. (sleep 150)
  3502. (deactivate_team_nav_point_flag player bs_8)
  3503. (deactivate_team_nav_point_flag player bs_7)
  3504. (deactivate_team_nav_point_flag player bl_5)
  3505. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  3506. (object_create_anew bat_laz0r)
  3507. (object_create_anew_containing caff)
  3508. (weapondrop_regularweps)
  3509. (sleep 180)
  3510. (round_title_counter)
  3511. (sleep 30)
  3512. (if (= kill_messages false)
  3513. (cinematic_set_title wave6)
  3514. )
  3515. (set wave_count 36)
  3516. (sleep 180)
  3517. (ai_place wave_gravlift/wave36)
  3518. (ai_place rooftop/drone26)
  3519. (ai_place gunner_grunts)
  3520. (set phantoms_in_process true)
  3521. (set place_phantom1 true)
  3522. (set place_phantom2 true)
  3523. (set place_phantom3 true)
  3524. (sleep 60)
  3525. (crossintotheblue)
  3526. (moooseguy_is_awesome)
  3527. (bullet_for_my_valentine)
  3528. (if (= kill_messages false)
  3529. (cinematic_set_title wave7)
  3530. )
  3531. (set wave_count 37)
  3532. (sleep 180)
  3533. (ai_place wave_gravlift/wave37)
  3534. (ai_place rooftop/drone27)
  3535. (ai_place gunner_grunts)
  3536. (set phantoms_in_process true)
  3537. (set place_phantom1 true)
  3538. (set place_phantom2 true)
  3539. (set place_phantom3 true)
  3540. (sleep 60)
  3541. (crossintotheblue)
  3542. (set execute_weapondrop true)
  3543. (moooseguy_is_awesome)
  3544. (if (= kill_messages false)
  3545. (cinematic_set_title wave8)
  3546. )
  3547. (set wave_count 38)
  3548. (sleep 180)
  3549. (ai_place wave_gravlift/wave38)
  3550. (ai_place rooftop/drone28)
  3551. (ai_place gunner_grunts)
  3552. (set phantoms_in_process true)
  3553. (set place_phantom1 true)
  3554. (set place_phantom2 true)
  3555. (set place_phantom3 true)
  3556. (set hunterwalk true)
  3557. (sleep 60)
  3558. (crossintotheblue)
  3559. (set execute_weapondrop false)
  3560. (moooseguy_is_awesome)
  3561. (bullet_for_my_valentine)
  3562. (if (= kill_messages false)
  3563. (cinematic_set_title wave9)
  3564. )
  3565. (set wave_count 39)
  3566. (sleep 180)
  3567. (ai_place wave_gravlift/wave39)
  3568. (ai_place rooftop/drone29)
  3569. (ai_place gunner_grunts)
  3570. (set phantoms_in_process true)
  3571. (set place_phantom1 true)
  3572. (set place_phantom2 true)
  3573. (set place_phantom3 true)
  3574. (sleep 60)
  3575. (crossintotheblue)
  3576. (set execute_weapondrop true)
  3577. (moooseguy_is_awesome)
  3578. (if (= kill_messages false)
  3579. (cinematic_set_title wave10)
  3580. )
  3581. (set wave_count 40)
  3582. (sleep 180)
  3583. (ai_place wave_gravlift/wave40)
  3584. (ai_place rooftop/drone30)
  3585. (ai_place gunner_grunts)
  3586. (set phantoms_in_process true)
  3587. (set place_phantom1 true)
  3588. (set place_phantom2 true)
  3589. (set place_phantom3 true)
  3590. (sleep 60)
  3591. (crossintotheblue)
  3592. (sleep 150)
  3593. (weapondrop_powerweps)
  3594. (bullet_for_my_valentine)
  3595. (sleep 180)
  3596. (round_title_counter)
  3597. (sleep 30)
  3598. (if (= kill_messages false)
  3599. (cinematic_set_title elite_shish_kebob)
  3600. )
  3601. (if (= kill_messages false)
  3602. (cinematic_set_title suspended)
  3603. )
  3604. (set natural_male_enhancement true)
  3605. (sleep 180)
  3606. (ai_place wave_bonus/bonus_wave4)
  3607. (sleep 60)
  3608. (crossintotheblue)
  3609. (set sentinels_ok false)
  3610. (sleep_until (= extraction_in_process false))
  3611. (set natural_male_enhancement false)
  3612. (device_set_power control_sentinels 0)
  3613. (set rounds_completed (+ rounds_completed 1))
  3614. (set halfrounds_completed (+ halfrounds_completed 1))
  3615. (if (= kill_messages false)
  3616. (cinematic_set_title resumed)
  3617. )
  3618. (sleep 210)
  3619. (if (and (< lives 9) (= kill_messages false))
  3620. (begin
  3621. (set lives (+ lives 1))
  3622. (cinematic_set_title life_granted)
  3623. (life_title_script)
  3624. (sleep 210)
  3625. )
  3626. )
  3627. (if (= kill_messages false)
  3628. (cinematic_set_title activatenextround)
  3629. )
  3630. (object_create_anew control_next_round)
  3631. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3632. (activate_team_nav_point_flag default player holo_panel_flag 0.3)
  3633. (sleep_until (= (device_get_position control_next_round) 1))
  3634. (deactivate_team_nav_point_flag player holo_panel_flag)
  3635. (sleep 30)
  3636. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3637. (object_destroy control_next_round)
  3638. (round_title_counter)
  3639. (sleep 30)
  3640. (if (= kill_messages false)
  3641. (cinematic_set_title wave1)
  3642. )
  3643. (bullet_for_my_valentine)
  3644. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  3645. (object_create_anew bat_laz0r)
  3646. (object_create_anew_containing caff)
  3647. (set wave_count 41)
  3648. (device_set_power control_sentinels 1)
  3649. (set sentinels_ok true)
  3650. (sleep 180)
  3651. (ai_place wave_gravlift/wave41)
  3652. (ai_place rooftop/drone31)
  3653. (ai_place gunner_grunts)
  3654. (set phantoms_in_process true)
  3655. (set place_phantom1 true)
  3656. (set place_phantom2 true)
  3657. (set place_phantom3 true)
  3658. (sleep 60)
  3659. (crossintotheblue)
  3660. (sleep 150)
  3661. (weapondrop_regularweps)
  3662. (sleep 150)
  3663. (sleep 30)
  3664. (round_title_counter)
  3665. (sleep 30)
  3666. (if (= kill_messages false)
  3667. (cinematic_set_title wave2)
  3668. )
  3669. (set wave_count 42)
  3670. (sleep 180)
  3671. (ai_place wave_gravlift/wave42)
  3672. (ai_place rooftop/drone32)
  3673. (ai_place gunner_grunts)
  3674. (set phantoms_in_process true)
  3675. (set place_phantom1 true)
  3676. (set place_phantom2 true)
  3677. (set place_phantom3 true)
  3678. (sleep 60)
  3679. (crossintotheblue)
  3680. (set execute_weapondrop false)
  3681. (moooseguy_is_awesome)
  3682. (bullet_for_my_valentine)
  3683. (if (= kill_messages false)
  3684. (cinematic_set_title wave3)
  3685. )
  3686. (set wave_count 43)
  3687. (sleep 180)
  3688. (ai_place wave_gravlift/wave43)
  3689. (ai_place rooftop/drone33)
  3690. (ai_place gunner_grunts)
  3691. (set phantoms_in_process true)
  3692. (set place_phantom1 true)
  3693. (set place_phantom2 true)
  3694. (set place_phantom3 true)
  3695. (set hunterwalk true)
  3696. (sleep 60)
  3697. (crossintotheblue)
  3698. (set execute_weapondrop true)
  3699. (moooseguy_is_awesome)
  3700. (if (= kill_messages false)
  3701. (cinematic_set_title wave4)
  3702. )
  3703. (set wave_count 44)
  3704. (sleep 180)
  3705. (ai_place wave_gravlift/wave44)
  3706. (ai_place rooftop/drone34)
  3707. (ai_place gunner_grunts)
  3708. (set phantoms_in_process true)
  3709. (set place_phantom1 true)
  3710. (set place_phantom2 true)
  3711. (set place_phantom3 true)
  3712. (sleep 60)
  3713. (crossintotheblue)
  3714. (set execute_weapondrop false)
  3715. (moooseguy_is_awesome)
  3716. (bullet_for_my_valentine)
  3717. (if (= kill_messages false)
  3718. (cinematic_set_title wave5)
  3719. )
  3720. (set wave_count 45)
  3721. (sleep 180)
  3722. (ai_place wave_gravlift/wave45)
  3723. (ai_place gunner_grunts)
  3724. (sleep 60)
  3725. (ai_place rooftop/drone35)
  3726. (sleep 60)
  3727. (crossintotheblue)
  3728. (set halfrounds_completed (+ halfrounds_completed 1))
  3729. (sleep 150)
  3730. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  3731. (object_create_anew bat_laz0r)
  3732. (object_create_anew_containing caff)
  3733. (weapondrop_regularweps)
  3734. (sleep 180)
  3735. (round_title_counter)
  3736. (sleep 30)
  3737. (if (= kill_messages false)
  3738. (cinematic_set_title wave6)
  3739. )
  3740. (set wave_count 46)
  3741. (sleep 180)
  3742. (ai_place wave_gravlift/wave46)
  3743. (ai_place rooftop/drone36)
  3744. (ai_place gunner_grunts)
  3745. (set phantoms_in_process true)
  3746. (set place_phantom1 true)
  3747. (set place_phantom2 true)
  3748. (set place_phantom3 true)
  3749. (set hunterwalk true)
  3750. (sleep 60)
  3751. (crossintotheblue)
  3752. (moooseguy_is_awesome)
  3753. (bullet_for_my_valentine)
  3754. (if (= kill_messages false)
  3755. (cinematic_set_title wave7)
  3756. )
  3757. (set wave_count 47)
  3758. (sleep 180)
  3759. (ai_place wave_gravlift/wave47)
  3760. (ai_place rooftop/drone37)
  3761. (ai_place gunner_grunts)
  3762. (set phantoms_in_process true)
  3763. (set place_phantom1 true)
  3764. (set place_phantom2 true)
  3765. (set place_phantom3 true)
  3766. (sleep 60)
  3767. (crossintotheblue)
  3768. (set execute_weapondrop true)
  3769. (moooseguy_is_awesome)
  3770. (if (= kill_messages false)
  3771. (cinematic_set_title wave8)
  3772. )
  3773. (set wave_count 48)
  3774. (sleep 180)
  3775. (ai_place wave_gravlift/wave48)
  3776. (ai_place rooftop/drone38)
  3777. (ai_place gunner_grunts)
  3778. (set phantoms_in_process true)
  3779. (set place_phantom1 true)
  3780. (set place_phantom2 true)
  3781. (set place_phantom3 true)
  3782. (sleep 60)
  3783. (crossintotheblue)
  3784. (set execute_weapondrop false)
  3785. (moooseguy_is_awesome)
  3786. (bullet_for_my_valentine)
  3787. (if (= kill_messages false)
  3788. (cinematic_set_title wave9)
  3789. )
  3790. (set wave_count 49)
  3791. (sleep 180)
  3792. (ai_place wave_gravlift/wave49)
  3793. (ai_place rooftop/drone39)
  3794. (ai_place gunner_grunts)
  3795. (set phantoms_in_process true)
  3796. (set place_phantom1 true)
  3797. (set place_phantom2 true)
  3798. (set place_phantom3 true)
  3799. (set hunterwalk true)
  3800. (sleep 60)
  3801. (crossintotheblue)
  3802. (set execute_weapondrop true)
  3803. (moooseguy_is_awesome)
  3804. (if (= kill_messages false)
  3805. (cinematic_set_title wave10)
  3806. )
  3807. (set wave_count 50)
  3808. (sleep 180)
  3809. (ai_place wave_gravlift/wave50)
  3810. (ai_place rooftop/drone40)
  3811. (ai_place gunner_grunts)
  3812. (set phantoms_in_process true)
  3813. (set place_phantom1 true)
  3814. (set place_phantom2 true)
  3815. (set place_phantom3 true)
  3816. (set hunterwalk true)
  3817. (sleep 60)
  3818. (crossintotheblue)
  3819. (sleep 150)
  3820. (weapondrop_powerweps)
  3821. (bullet_for_my_valentine)
  3822. (sleep 180)
  3823. (round_title_counter)
  3824. (sleep 30)
  3825. (if (= kill_messages false)
  3826. (cinematic_set_title hunter_apocalypse)
  3827. )
  3828. (if (= kill_messages false)
  3829. (cinematic_set_title suspended)
  3830. )
  3831. (set natural_male_enhancement true)
  3832. (sleep 180)
  3833. (ai_place wave_bonus/bonus_wave5)
  3834. (sleep 60)
  3835. (crossintotheblue)
  3836. (set sentinels_ok false)
  3837. (sleep_until (= extraction_in_process false))
  3838. (set natural_male_enhancement false)
  3839. (device_set_power control_sentinels 0)
  3840. (set rounds_completed (+ rounds_completed 1))
  3841. (set halfrounds_completed (+ halfrounds_completed 1))
  3842. (if (= kill_messages false)
  3843. (cinematic_set_title resumed)
  3844. )
  3845. (sleep 210)
  3846. (if (and (< lives 9) (= kill_messages false))
  3847. (begin
  3848. (set lives (+ lives 1))
  3849. (cinematic_set_title life_granted)
  3850. (life_title_script)
  3851. (sleep 210)
  3852. )
  3853. )
  3854. (if (= kill_messages false)
  3855. (cinematic_set_title activatenextround)
  3856. )
  3857. (object_create_anew control_next_round)
  3858. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3859. (activate_team_nav_point_flag default player holo_panel_flag 0.3)
  3860. (sleep_until (= (device_get_position control_next_round) 1))
  3861. (deactivate_team_nav_point_flag player holo_panel_flag)
  3862. (sleep 30)
  3863. (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
  3864. (object_destroy control_next_round)
  3865. (roundextra)
  3866. )
  3867. (script static void transition
  3868. (sleep 90)
  3869. (fade_out 0 0 0 10)
  3870. (sleep 10)
  3871. )
  3872. (script static void transition2
  3873. (fade_in 0 0 0 10)
  3874. (sleep 10)
  3875. )
  3876. (script startup tutorial_thingy
  3877. (sleep_until (= (device_get_position control_tutorial) 1))
  3878. (set tutorial_completed true)
  3879. (deactivate_team_nav_point_flag player startboom_tut)
  3880. (object_destroy control_begin_game)
  3881. (sleep 30)
  3882. (effect_new "cmt\effects\h3 elite shield depletion" startboom_tut)
  3883. (object_destroy control_tutorial)
  3884. (sleep 10)
  3885. (player_enable_input 0)
  3886. (fade_out 0 0 0 20)
  3887. (sleep 20)
  3888. (camera_control 1)
  3889. (volume_teleport_players_not_inside hide cutflag)
  3890. (cinematic_start)
  3891. (camera_set loadout_cam 0)
  3892. (sleep 10)
  3893. (fade_in 0 0 0 20)
  3894. (sleep 20)
  3895. (cinematic_set_title welcome_to)
  3896. (sleep 30)
  3897. (transition)
  3898. (object_create_anew control_begin_game)
  3899. (camera_set tut_mainpanel 0)
  3900. (sleep 10)
  3901. (transition2)
  3902. (cinematic_set_title activate_this_round)
  3903. (transition)
  3904. (object_create_anew tut_phantom)
  3905. (vehicle_hover tut_phantom true)
  3906. (object_destroy control_begin_game)
  3907. (camera_set tut_phantom 0)
  3908. (transition2)
  3909. (cinematic_set_title there_are)
  3910. (transition)
  3911. (effect_new moooseguy\effects\big_elite_depletion bs_3)
  3912. (effect_new moooseguy\effects\big_elite_depletion bs_4)
  3913. (effect_new moooseguy\effects\big_elite_depletion cheeseburgers)
  3914. (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
  3915. (object_create_anew_containing barricadesmall)
  3916. (object_create_containing spawn_turret)
  3917. (object_create_anew bat_laz0r)
  3918. (camera_set tut_spawnitems 0)
  3919. (object_destroy tut_phantom)
  3920. (transition2)
  3921. (cinematic_set_title as_you)
  3922. (object_create_anew tut_funwave)
  3923. (transition)
  3924. (object_destroy_containing spawn_turret)
  3925. (object_destroy bat_laz0r)
  3926. (object_destroy_containing barricadesmall)
  3927. (camera_set tut_funwave 0)
  3928. (transition2)
  3929. (cinematic_set_title the_first)
  3930. (sleep 90)
  3931. (cinematic_set_title you_will)
  3932. (transition)
  3933. (object_destroy tut_funwave)
  3934. (object_destroy control_begin_game)
  3935. (camera_set tut_basepanels 0)
  3936. (fade_in 0 0 0 10)
  3937. (sleep 30)
  3938. (effect_new "cmt\effects\h3 elite shield depletion" startboom3)
  3939. (object_create_anew music_starter_panel)
  3940. (cinematic_set_title activate_the_left)
  3941. (sleep 90)
  3942. (effect_new "cmt\effects\h3 elite shield depletion" startboom3)
  3943. (object_destroy music_starter_panel)
  3944. (sleep 20)
  3945. (effect_new "cmt\effects\h3 elite shield depletion" startboom4)
  3946. (object_create_anew kamikaze_panel)
  3947. (cinematic_set_title activate_the_right)
  3948. (object_create_anew tut_kamikaze)
  3949. (transition)
  3950. (object_destroy kamikaze_panel)
  3951. (object_create_anew control_begin_game)
  3952. (camera_set tut_kamikaze 0)
  3953. (transition2)
  3954. (cinematic_set_title perform_a)
  3955. (transition)
  3956. (object_create_anew tut_sentinel)
  3957. (camera_set tut_sentinelpanel 0)
  3958. (object_destroy tut_kamikaze)
  3959. (transition2)
  3960. (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
  3961. (object_create_anew control_sentinels)
  3962. (cinematic_set_title activate_this_to)
  3963. (transition)
  3964. (object_destroy control_sentinels)
  3965. (camera_set tut_sentinel 0)
  3966. (transition2)
  3967. (cinematic_set_title summon_the)
  3968. (transition)
  3969. (object_destroy tut_sentinel)
  3970. (camera_set tut_teammatepanel 0)
  3971. (transition2)
  3972. (effect_new "cmt\effects\h3 elite shield depletion" startboom_tut)
  3973. (object_create_anew teammate_panel)
  3974. (cinematic_set_title activate_this_to)
  3975. (object_create_anew tut_teammate)
  3976. (transition)
  3977. (object_destroy teammate_panel)
  3978. (camera_set tut_teammate 0)
  3979. (transition2)
  3980. (cinematic_set_title call_in)
  3981. (transition)
  3982. (object_destroy tut_teammate)
  3983. (object_create_anew tut_pelican)
  3984. (vehicle_hover tut_pelican true)
  3985. (camera_set tut_pelicanpanel 0)
  3986. (transition2)
  3987. (effect_new "cmt\effects\h3 elite shield depletion" startboom6)
  3988. (object_create_anew control_end_game)
  3989. (cinematic_set_title activate_this_to)
  3990. (transition)
  3991. (object_destroy control_end_game)
  3992. (camera_set tut_pelican 0)
  3993. (transition2)
  3994. (cinematic_set_title request_extraction)
  3995. (transition)
  3996. (object_destroy tut_pelican)
  3997. (camera_set loadout_cam 0)
  3998. (transition2)
  3999. (cinematic_set_title you_can)
  4000. (transition)
  4001. (object_create_anew_containing ammo)
  4002. (object_create_anew_containing caffienefun)
  4003. (camera_set tut_ammo 0)
  4004. (transition2)
  4005. (cinematic_set_title base_ammo)
  4006. (transition)
  4007. (object_destroy_containing ammo)
  4008. (object_destroy_containing caffienefun)
  4009. (object_create_anew_containing coviegun)
  4010. (camera_set tut_covieweps 0)
  4011. (transition2)
  4012. (cinematic_set_title covenant_weapons)
  4013. (transition)
  4014. (camera_set tut_randomweps 0)
  4015. (transition2)
  4016. (cinematic_set_title the_random)
  4017. (effect_new "cmt\effects\h3 elite shield depletion" awesome_orb)
  4018. (object_create spawngun_smg1)
  4019. (transition)
  4020. (object_destroy spawngun_smg1)
  4021. (camera_set loadout_cam 0)
  4022. (transition2)
  4023. (cinematic_set_title enjoy_the)
  4024. (sleep 30)
  4025. (transition)
  4026. (sleep 5)
  4027. (volume_teleport_players_not_inside hide playertutplace)
  4028. (cinematic_stop)
  4029. (sleep 25)
  4030. (camera_control 0)
  4031. (fade_in 0 0 0 30)
  4032. (sleep 10)
  4033. (player_enable_input 1)
  4034. (object_create_anew control_begin_game)
  4035. (activate_team_nav_point_flag default player holo_panel_flag 0.3)
  4036. )
  4037. (script startup happy_easter
  4038. (sleep_until (= (device_get_position eggstart) 1))
  4039. (deactivate_team_nav_point_flag player holo_panel_flag)
  4040. (deactivate_team_nav_point_flag player startboom_tut)
  4041. (set easter_panels true)
  4042. (object_destroy control_begin_game)
  4043. (object_destroy control_tutorial)
  4044. (object_create egg1)
  4045. (object_create egg2)
  4046. (object_create egg3)
  4047. (object_create egg4)
  4048. (object_create egg5)
  4049. (show_hud_help_text true)
  4050. (hud_set_objective_text easter)
  4051. (hud_set_help_text easter)
  4052. (sleep 150)
  4053. (show_hud_help_text false)
  4054. (effect_new "cmt\effects\h3 elite shield depletion" eggboom0)
  4055. (object_destroy eggstart)
  4056. (sleep_until (= easter_panels_activated 5))
  4057. (effect_new "cmt\effects\h3 elite shield depletion" teleboom)
  4058. (object_create_containing tele_)
  4059. (activate_team_nav_point_object easter_egg player tele_top 0.2)
  4060. (sleep_until (volume_test_objects teleportegg (players)))
  4061. (deactivate_team_nav_point_object player tele_top)
  4062. (player_enable_input 0)
  4063. (fade_out 1 1 1 5)
  4064. (object_destroy_all)
  4065. (sleep 5)
  4066. (switch_bsp 1)
  4067. (hud_set_objective_text faceit)
  4068. (object_create_containing easter)
  4069. (object_create_containing hist)
  4070. (object_teleport (player) egginside)
  4071. (object_cannot_take_damage (player))
  4072. (music_stopper)
  4073. (sound_impulse_predict sound\sfx\ui\teleporter_activate 1)
  4074. (sleep 15)
  4075. (sound_impulse_start sound\sfx\ui\teleporter_activate none 1)
  4076. (sound_looping_predict sound\moooseguy\sound_looping\tidal)
  4077. (fade_in 1 1 1 5)
  4078. (sleep 5)
  4079. (sound_looping_start sound\moooseguy\sound_looping\tidal none 1)
  4080. (player_enable_input 1)
  4081. (sleep_until (= (device_get_position easter_maprestart) 1))
  4082. (sleep 30)
  4083. (effect_new "cmt\effects\h3 elite shield depletion" endboom)
  4084. (object_destroy easter_maprestart)
  4085. (sleep 30)
  4086. (show_hud_help_text true)
  4087. (hud_set_objective_text thankyou)
  4088. (hud_set_help_text thankyou)
  4089. (sleep 150)
  4090. (hud_set_objective_text enjoi)
  4091. (hud_set_help_text enjoi)
  4092. (sleep 150)
  4093. (show_hud_help_text false)
  4094. (fade_out 0 0 0 60)
  4095. (sleep 60)
  4096. (map_name firefight-descent)
  4097. )
  4098. (script startup goldilocks
  4099. (sleep_until (= gold_panels_activated 2))
  4100. (effect_new "cmt\effects\h3 elite shield depletion" goldboom3)
  4101. (object_create gold_battery)
  4102. (activate_team_nav_point_object easter_egg player gold_battery 0.6)
  4103. (sleep_until (volume_test_objects telegold (players)))
  4104. (deactivate_team_nav_point_object player gold_battery)
  4105. (object_destroy gold_battery)
  4106. (player_enable_input 0)
  4107. (fade_out 1 1 1 5)
  4108. (set cheater true)
  4109. (object_cannot_take_damage (player))
  4110. (sleep 5)
  4111. (object_create_containing secret)
  4112. (object_create creditsboard)
  4113. (object_teleport (player) insidegold)
  4114. (sound_impulse_predict sound\sfx\ui\teleporter_activate 1)
  4115. (sleep 15)
  4116. (sound_impulse_start sound\sfx\ui\teleporter_activate none 1)
  4117. (fade_in 1 1 1 5)
  4118. (sleep 5)
  4119. (player_enable_input 1)
  4120. (sleep_until (volume_test_objects getout (players)))
  4121. (player_enable_input 0)
  4122. (fade_out 1 1 1 5)
  4123. (object_can_take_damage (player))
  4124. (sleep 5)
  4125. (object_destroy_containing secret)
  4126. (object_destroy creditsboard)
  4127. (object_teleport (player) teletop)
  4128. (sound_impulse_predict sound\sfx\ui\teleporter_activate 1)
  4129. (sleep 15)
  4130. (sound_impulse_start sound\sfx\ui\teleporter_activate none 1)
  4131. (fade_in 1 1 1 5)
  4132. (sleep 5)
  4133. (player_enable_input 1)
  4134. )
  4135. (script startup cortanagonewild
  4136. (sleep_until (= (volume_test_object stickit (player)) 1))
  4137. (sound_impulse_predict sound\moooseguy\sfx\stickit 1)
  4138. (sleep 30)
  4139. (sound_impulse_start sound\moooseguy\sfx\stickit none 1)
  4140. )
  4141. (script startup diff_changer
  4142. (sleep_until (= cycle_diff true))
  4143. (sleep_until (= (player_action_test_primary_trigger) true))
  4144. (if (= cycle_diff true)
  4145. (begin
  4146. (if (= diff 0)
  4147. (game_difficulty_set easy)
  4148. )
  4149. (if (= diff 1)
  4150. (game_difficulty_set normal)
  4151. )
  4152. (if (= diff 2)
  4153. (game_difficulty_set hard)
  4154. )
  4155. (if (or (= diff 3) (= diff 4))
  4156. (game_difficulty_set impossible)
  4157. )
  4158. (set cycle_diff false)
  4159. (sound_impulse_start sound\sfx\ui\forward none 1)
  4160. (fade_out 0 0 0 30)
  4161. (sleep 35)
  4162. (map_name firefight-descent)
  4163. )
  4164. )
  4165. (if (= cycle_diff false)
  4166. (player_action_test_reset)
  4167. )
  4168. )
  4169. (script continuous roundextra_looper
  4170. (sleep_until (= loop_roundextra true))
  4171. (set loop_roundextra false)
  4172. (roundextra)
  4173. )
  4174. (script continuous teammate_respawn
  4175. (sleep_until (and (= teammate_spawned true) (= (ai_living_count teammate) 0)))
  4176. (sleep 660)
  4177. (if (= kill_messages false)
  4178. (begin
  4179. (effect_new moooseguy\effects\big_elite_depletion test_odst_full)
  4180. (ai_follow_target_players teammate)
  4181. (ai_place teammate)
  4182. (activate_nav_point_object team_mate (player) (unit (list_get (ai_actors teammate) 0)) 0.5)
  4183. (object_cannot_take_damage (ai_actors teammate))
  4184. (ai_command_list teammate ai_walk)
  4185. (sleep 450)
  4186. (object_can_take_damage (ai_actors teammate))
  4187. (ai_follow_target_players teammate)
  4188. )
  4189. )
  4190. )
  4191. (script startup teammate_factory
  4192. (sleep_until (= rounds_completed 1))
  4193. (if (or (= (game_difficulty_get_real) easy) (= (game_difficulty_get_real) normal))
  4194. (sleep_until (= rounds_completed 2))
  4195. )
  4196. (sleep 210)
  4197. (effect_new "cmt\effects\h3 elite shield depletion" teammate_panel_flag)
  4198. (object_create_anew teammate_panel)
  4199. (sleep 30)
  4200. (activate_team_nav_point_flag default player teammate_panel_flag 0.3)
  4201. (sleep_until (= (device_get_position teammate_panel) 1))
  4202. (deactivate_team_nav_point_flag player teammate_panel_flag)
  4203. (sleep 30)
  4204. (effect_new "cmt\effects\h3 elite shield depletion" teammate_panel_flag)
  4205. (object_destroy teammate_panel)
  4206. (sleep 150)
  4207. (ai_disregard (unit (list_get (players) 0)) true)
  4208. (player_enable_input 0)
  4209. (cinematic_start)
  4210. (fade_out 0 0 0 30)
  4211. (sleep 30)
  4212. (camera_control 1)
  4213. (sound_looping_predict sound\moooseguy\sfx\pod\entry)
  4214. (sound_impulse_predict sound\moooseguy\sfx\pod\crash 1)
  4215. (sound_impulse_predict sound\moooseguy\sfx\pod\crash2 1)
  4216. (camera_set pod_fall_cam1 0)
  4217. (sound_looping_start sound\moooseguy\sfx\pod\entry none 0.8)
  4218. (sleep 30)
  4219. (fade_in 0 0 0 30)
  4220. (scenery_animation_start test_odst_full bourrin33\odst_full\odst_full pod_fall)
  4221. (sleep 47)
  4222. (camera_set pod_fall_cam2 40)
  4223. (sleep 18)
  4224. (player_effect_start (real_random_range 0.7 0.9) 0.5)
  4225. (effect_new "vehicles\scorpion\shell explosion" test_odst_full)
  4226. (effect_new "vehicles\scorpion\shell impact dirt" test_odst_full)
  4227. (sound_looping_stop sound\moooseguy\sfx\pod\entry)
  4228. (sound_impulse_start sound\moooseguy\sfx\pod\crash test_odst_full 3)
  4229. (sleep 2)
  4230. (sound_impulse_start sound\moooseguy\sfx\pod\crash2 test_odst_full 3.8)
  4231. (object_create_anew_containing steamjet)
  4232. (sleep 25)
  4233. (fade_out 0 0 0 30)
  4234. (player_effect_stop 1)
  4235. (sleep 30)
  4236. (cinematic_stop)
  4237. (if (= dead false)
  4238. (camera_control 0)
  4239. )
  4240. (object_create_anew_containing test_odst)
  4241. (ai_place teammate)
  4242. (activate_nav_point_object team_mate (player) (unit (list_get (ai_actors teammate) 0)) 0.5)
  4243. (object_cannot_take_damage (ai_actors teammate))
  4244. (ai_command_list teammate ai_walk)
  4245. (set teammate_spawned true)
  4246. (player_enable_input 1)
  4247. (ai_disregard (unit (list_get (players) 0)) false)
  4248. (sound_impulse_start sound\moooseguy\sfx\pod\doorkick test_odst_full 7)
  4249. (fade_in 0 0 0 45)
  4250. (if (= dead true)
  4251. (begin
  4252. (camera_set loadout_cam 0)
  4253. (sleep 20)
  4254. (display_scenario_help 0)
  4255. )
  4256. )
  4257. (sleep 450)
  4258. (object_can_take_damage (ai_actors teammate))
  4259. (ai_follow_target_players teammate)
  4260. )
  4261. (script continuous pelicanpickup
  4262. (sleep_until (= (device_get_position control_end_game) 1))
  4263. (set extraction_in_process true)
  4264. (set continue_music false)
  4265. (music_stopper)
  4266. (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
  4267. (object_destroy music_stopper_panel)
  4268. (effect_new "cmt\effects\h3 elite shield depletion" music_starter_panel)
  4269. (object_destroy music_starter_panel)
  4270. (effect_new "cmt\effects\h3 elite shield depletion" kamikaze_panel_flag)
  4271. (object_destroy kamikaze_panel)
  4272. (sleep 50)
  4273. (object_destroy control_end_game)
  4274. (effect_new "cmt\effects\h3 elite shield depletion" startboom6)
  4275. (sound_looping_predict levels\a30\music\a30_03)
  4276. (sleep 15)
  4277. (if (= resume_music true)
  4278. (sound_looping_start levels\a30\music\a30_03 none 1.5)
  4279. )
  4280. (sleep 270)
  4281. (object_create_anew pelican2)
  4282. (unit_set_enterable_by_player pelican2 false)
  4283. (custom_animation pelican2 moooseguy\vehicles\pelican\pelican inhoverout 1)
  4284. (sleep 30)
  4285. (activate_team_nav_point_object default player pelican2 2)
  4286. (sleep 283)
  4287. (set in_the_zone true)
  4288. (object_create_anew pelican_coll)
  4289. (if (= resume_music true)
  4290. (sound_looping_set_alternate levels\a30\music\a30_03 true)
  4291. )
  4292. (sleep 600)
  4293. (deactivate_team_nav_point_object player pelican2)
  4294. (set in_the_zone false)
  4295. (object_destroy pelican_coll)
  4296. (sleep 302)
  4297. (object_destroy pelican2)
  4298. (if (= player_extracting false)
  4299. (begin
  4300. (sound_looping_stop levels\a30\music\a30_03)
  4301. (sleep 45)
  4302. (object_create_anew kamikaze_panel)
  4303. (set extraction_in_process false)
  4304. (object_create_anew control_end_game)
  4305. (effect_new "cmt\effects\h3 elite shield depletion" startboom6)
  4306. (if (= resume_music true)
  4307. (begin
  4308. (sleep_until (= music_timer_over true))
  4309. (if (= kill_messages false)
  4310. (set continue_music true)
  4311. )
  4312. (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
  4313. (object_create_anew music_stopper_panel)
  4314. )
  4315. )
  4316. (if (= resume_music false)
  4317. (begin
  4318. (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
  4319. (object_create_anew music_starter_panel)
  4320. )
  4321. )
  4322. )
  4323. )
  4324. )
  4325. (script static void clorox_eyes
  4326. (cinematic_screen_effect_start true)
  4327. (cinematic_screen_effect_set_convolution 1 1 2 0 5)
  4328. (cinematic_screen_effect_start false)
  4329. )
  4330. (script continuous level_functions
  4331. (if (and (= camo_spawned false) (= enemyseeme true))
  4332. (begin
  4333. (ai_magically_see_players gunner_grunts)
  4334. (ai_try_to_fight_player gunner_grunts)
  4335. (ai_magically_see_players tube_sentinels)
  4336. (ai_magically_see_players wave_gravlift)
  4337. (ai_try_to_fight_player wave_gravlift)
  4338. (ai_magically_see_players wave_bonus)
  4339. (ai_try_to_fight_player wave_bonus)
  4340. (ai_magically_see_players phantom)
  4341. (ai_magically_see_players phantom2)
  4342. (ai_magically_see_players phantom3)
  4343. (ai_magically_see_players phantom4)
  4344. (ai_magically_see_players phantom5)
  4345. (ai_magically_see_players rooftop)
  4346. (ai_try_to_fight_player rooftop)
  4347. )
  4348. )
  4349. (if (= (volume_test_object deathbycookie (player)) 1)
  4350. (begin
  4351. (set deadlycookie true)
  4352. (object_can_take_damage (player))
  4353. (damage_object moooseguy\characters\spiblack\killme (player))
  4354. )
  4355. )
  4356. (life_lost)
  4357. (if (or
  4358. (volume_test_objects deathbystupidness_1 (players))
  4359. (volume_test_objects deathbystupidness_2 (players))
  4360. (volume_test_objects deathbystupidness_3 (players))
  4361. (volume_test_objects deathbystupidness_4 (players))
  4362. (volume_test_objects deathbystupidness_5 (players))
  4363. (volume_test_objects deathbystupidness_6 (players))
  4364. (volume_test_objects deathbystupidness_7 (players))
  4365. (volume_test_objects deathbystupidness_8 (players))
  4366. (volume_test_objects deathbystupidness_9 (players))
  4367. (volume_test_objects deathbystupidness_10 (players))
  4368. (volume_test_objects deathbyinside1 (players))
  4369. (volume_test_objects deathbyinside2 (players))
  4370. (volume_test_objects deathbyinside3 (players))
  4371. (volume_test_objects deathbyinside4 (players))
  4372. (volume_test_objects deathbyinside5 (players))
  4373. (volume_test_objects deathbyinside6 (players))
  4374. (volume_test_objects deathbyinside7 (players))
  4375. (volume_test_objects deathbyinside8 (players))
  4376. (volume_test_objects deathbyinside9 (players))
  4377. (volume_test_objects deathbyinside10 (players))
  4378. )
  4379. (begin
  4380. (clorox_eyes)
  4381. (show_hud_help_text true)
  4382. (hud_set_help_text awolp1)
  4383. (enable_hud_help_flash true)
  4384. (sleep 30)
  4385. (hud_set_help_text awolp2)
  4386. (sleep 30)
  4387. (show_hud_help_text false)
  4388. (cinematic_screen_effect_stop)
  4389. (if (or
  4390. (volume_test_objects deathbystupidness_1 (players))
  4391. (volume_test_objects deathbystupidness_2 (players))
  4392. (volume_test_objects deathbystupidness_3 (players))
  4393. (volume_test_objects deathbystupidness_4 (players))
  4394. (volume_test_objects deathbystupidness_5 (players))
  4395. (volume_test_objects deathbystupidness_6 (players))
  4396. (volume_test_objects deathbystupidness_7 (players))
  4397. (volume_test_objects deathbystupidness_8 (players))
  4398. (volume_test_objects deathbystupidness_9 (players))
  4399. (volume_test_objects deathbystupidness_10 (players))
  4400. (volume_test_objects deathbyinside1 (players))
  4401. (volume_test_objects deathbyinside2 (players))
  4402. (volume_test_objects deathbyinside3 (players))
  4403. (volume_test_objects deathbyinside4 (players))
  4404. (volume_test_objects deathbyinside5 (players))
  4405. (volume_test_objects deathbyinside6 (players))
  4406. (volume_test_objects deathbyinside7 (players))
  4407. (volume_test_objects deathbyinside8 (players))
  4408. (volume_test_objects deathbyinside9 (players))
  4409. (volume_test_objects deathbyinside10 (players))
  4410. )
  4411. (begin
  4412. (clorox_eyes)
  4413. (show_hud_help_text true)
  4414. (hud_set_help_text awolp3)
  4415. (sleep 30)
  4416. (show_hud_help_text false)
  4417. (cinematic_screen_effect_stop)
  4418. (if (or
  4419. (volume_test_objects deathbystupidness_1 (players))
  4420. (volume_test_objects deathbystupidness_2 (players))
  4421. (volume_test_objects deathbystupidness_3 (players))
  4422. (volume_test_objects deathbystupidness_4 (players))
  4423. (volume_test_objects deathbystupidness_5 (players))
  4424. (volume_test_objects deathbystupidness_6 (players))
  4425. (volume_test_objects deathbystupidness_7 (players))
  4426. (volume_test_objects deathbystupidness_8 (players))
  4427. (volume_test_objects deathbystupidness_9 (players))
  4428. (volume_test_objects deathbystupidness_10 (players))
  4429. (volume_test_objects deathbyinside1 (players))
  4430. (volume_test_objects deathbyinside2 (players))
  4431. (volume_test_objects deathbyinside3 (players))
  4432. (volume_test_objects deathbyinside4 (players))
  4433. (volume_test_objects deathbyinside5 (players))
  4434. (volume_test_objects deathbyinside6 (players))
  4435. (volume_test_objects deathbyinside7 (players))
  4436. (volume_test_objects deathbyinside8 (players))
  4437. (volume_test_objects deathbyinside9 (players))
  4438. (volume_test_objects deathbyinside10 (players))
  4439. )
  4440. (begin
  4441. (clorox_eyes)
  4442. (show_hud_help_text true)
  4443. (hud_set_help_text awolp4)
  4444. (sleep 30)
  4445. (show_hud_help_text false)
  4446. (cinematic_screen_effect_stop)
  4447. (if (or
  4448. (volume_test_objects deathbystupidness_1 (players))
  4449. (volume_test_objects deathbystupidness_2 (players))
  4450. (volume_test_objects deathbystupidness_3 (players))
  4451. (volume_test_objects deathbystupidness_4 (players))
  4452. (volume_test_objects deathbystupidness_5 (players))
  4453. (volume_test_objects deathbystupidness_6 (players))
  4454. (volume_test_objects deathbystupidness_7 (players))
  4455. (volume_test_objects deathbystupidness_8 (players))
  4456. (volume_test_objects deathbystupidness_9 (players))
  4457. (volume_test_objects deathbystupidness_10 (players))
  4458. (volume_test_objects deathbyinside1 (players))
  4459. (volume_test_objects deathbyinside2 (players))
  4460. (volume_test_objects deathbyinside3 (players))
  4461. (volume_test_objects deathbyinside4 (players))
  4462. (volume_test_objects deathbyinside5 (players))
  4463. (volume_test_objects deathbyinside6 (players))
  4464. (volume_test_objects deathbyinside7 (players))
  4465. (volume_test_objects deathbyinside8 (players))
  4466. (volume_test_objects deathbyinside9 (players))
  4467. (volume_test_objects deathbyinside10 (players))
  4468. )
  4469. (begin
  4470. (clorox_eyes)
  4471. (object_can_take_damage (player))
  4472. (damage_object moooseguy\characters\spiblack\killme (player))
  4473. (show_hud_help_text false)
  4474. (sleep 15)
  4475. )
  4476. )
  4477. )
  4478. )
  4479. )
  4480. )
  4481. )
  4482. )
  4483. (set cheat_deathless_player true)
  4484. (set cheat_medusa false)
  4485. (if (or
  4486. (= (volume_test_object cheatervol (player)) 1)
  4487. (= cheat_super_jump true)
  4488. (= cheat_bottomless_clip true)
  4489. (= cheat_infinite_ammo true)
  4490. (= cheat_omnipotent true))
  4491. (set cheater true)
  4492. )
  4493. (if (= weapondropvalue 11)
  4494. (set weapondropvalue 0)
  4495. )
  4496. (set weapondropvalue (+ weapondropvalue 1))
  4497. (if (= easter_panels true)
  4498. (begin
  4499. (if (= (device_get_position egg1) 1)
  4500. (begin
  4501. (effect_new "cmt\effects\h3 elite shield depletion" eggboom1)
  4502. (object_destroy egg1)
  4503. (set easter_panels_activated (+ easter_panels_activated 1))
  4504. )
  4505. )
  4506. (if (= (device_get_position egg2) 1)
  4507. (begin
  4508. (effect_new "cmt\effects\h3 elite shield depletion" eggboom2)
  4509. (object_destroy egg2)
  4510. (set easter_panels_activated (+ easter_panels_activated 1))
  4511. )
  4512. )
  4513. (if (= (device_get_position egg3) 1)
  4514. (begin
  4515. (effect_new "cmt\effects\h3 elite shield depletion" eggboom3)
  4516. (object_destroy egg3)
  4517. (set easter_panels_activated (+ easter_panels_activated 1))
  4518. )
  4519. )
  4520. (if (= (device_get_position egg4) 1)
  4521. (begin
  4522. (effect_new "cmt\effects\h3 elite shield depletion" eggboom4)
  4523. (object_destroy egg4)
  4524. (set easter_panels_activated (+ easter_panels_activated 1))
  4525. )
  4526. )
  4527. (if (= (device_get_position egg5) 1)
  4528. (begin
  4529. (effect_new "cmt\effects\h3 elite shield depletion" eggboom5)
  4530. (object_destroy egg5)
  4531. (set easter_panels_activated (+ easter_panels_activated 1))
  4532. )
  4533. )
  4534. )
  4535. )
  4536. (if (= golden true)
  4537. (begin
  4538. (if (= (device_get_position gold_panel1) 1)
  4539. (begin
  4540. (effect_new "cmt\effects\h3 elite shield depletion" goldboom1)
  4541. (object_destroy gold_panel1)
  4542. (set gold_panels_activated (+ gold_panels_activated 1))
  4543. )
  4544. )
  4545. (if (= (device_get_position gold_panel2) 1)
  4546. (begin
  4547. (effect_new "cmt\effects\h3 elite shield depletion" goldboom2)
  4548. (object_destroy gold_panel2)
  4549. (set gold_panels_activated (+ gold_panels_activated 1))
  4550. )
  4551. )
  4552. )
  4553. )
  4554. (garbage_collect_now)
  4555. (rasterizer_decals_flush)
  4556. (sleep 25)
  4557. )
  4558. (script continuous activate_sentinels
  4559. (sleep_until (and (= (device_get_position control_sentinels) 1) (= sentinels_ok true)))
  4560. (set sentinels_in_play true)
  4561. (sleep 30)
  4562. (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
  4563. (object_destroy control_sentinels)
  4564. (sleep 15)
  4565. (ai_place tube_sentinels)
  4566. (ai_set_blind tube_sentinels true)
  4567. (ai_set_deaf tube_sentinels true)
  4568. (sleep 60)
  4569. (ai_set_blind tube_sentinels false)
  4570. (ai_set_deaf tube_sentinels false)
  4571. (sleep_until (< (ai_living_count tube_sentinels) 3))
  4572. (if (or (volume_test_object tube1 (list_get (ai_actors tube_sentinels) 0)) (volume_test_object tube2 (list_get (ai_actors tube_sentinels) 0)) (volume_test_object tube3 (list_get (ai_actors tube_sentinels) 0)))
  4573. (unit_kill (unit (list_get (ai_actors tube_sentinels) 0)))
  4574. )
  4575. (if (or (volume_test_object tube1 (list_get (ai_actors tube_sentinels) 1)) (volume_test_object tube2 (list_get (ai_actors tube_sentinels) 1)) (volume_test_object tube3 (list_get (ai_actors tube_sentinels) 1)))
  4576. (unit_kill (unit (list_get (ai_actors tube_sentinels) 1)))
  4577. )
  4578. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors tube_sentinels) 1)) 0.4)
  4579. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors tube_sentinels) 0)) 0.4)
  4580. (sleep_until (= (ai_living_count tube_sentinels) 0))
  4581. (set sentinels_in_play false)
  4582. (sleep 6000)
  4583. (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
  4584. (object_create_anew control_sentinels)
  4585. )
  4586. (script continuous phantom1checker
  4587. (if (= place_phantom1 true)
  4588. (begin
  4589. (set place_phantom1 false)
  4590. (phantomfly1)
  4591. )
  4592. )
  4593. (sleep 20)
  4594. )
  4595. (script continuous phantom2checker
  4596. (if (= place_phantom2 true)
  4597. (begin
  4598. (set place_phantom2 false)
  4599. (phantomfly2)
  4600. )
  4601. )
  4602. (sleep 20)
  4603. )
  4604. (script continuous phantom3checker
  4605. (if (= place_phantom3 true)
  4606. (begin
  4607. (set place_phantom3 false)
  4608. (phantomfly3)
  4609. )
  4610. )
  4611. (sleep 20)
  4612. )
  4613. (script continuous extract_aifall_kamikaze
  4614. (if (and (= in_the_zone true) (volume_test_objects extractme (players)))
  4615. (begin
  4616. (set player_extracting true)
  4617. (cinematic_show_letterbox 1)
  4618. (set enemyseeme false)
  4619. (object_cannot_take_damage (unit (list_get (players) 0)))
  4620. (show_hud false)
  4621. (deactivate_team_nav_point_object player pelican2)
  4622. (sleep 5)
  4623. (fade_out 0 0 0 15)
  4624. (sleep 15)
  4625. (player_enable_input 0)
  4626. (cinematic_start)
  4627. (object_destroy pelican_coll)
  4628. (object_destroy pelican2)
  4629. (object_create_anew pelican)
  4630. (sleep 15)
  4631. (camera_control 1)
  4632. (camera_set pelicanseatshot1 0)
  4633. (sound_impulse_predict sound\music\cstrng\cstrng3 1)
  4634. (fade_in 0 0 0 15)
  4635. (camera_set pelicanseatshot2 95)
  4636. (custom_animation (unit (list_get (players) 0)) moooseguy\characters\shadowslayer\moooseguy pelijump true)
  4637. (sleep 2)
  4638. (sound_impulse_start sound\music\cstrng\cstrng3 none 1)
  4639. (sleep 97)
  4640. (fade_out 0 0 0 15)
  4641. (sleep 30)
  4642. (vehicle_load_magic pelican passenger (unit (list_get (players) 0)))
  4643. (vehicle_load_magic pelican passenger (ai_actors teammate))
  4644. (camera_set pelicanshot1 0)
  4645. (sound_impulse_stop sound\music\cstrng\cstrng3)
  4646. (custom_animation pelican moooseguy\vehicles\pelican\pelican out2 1)
  4647. (sleep 3)
  4648. (fade_in 0 0 0 20)
  4649. (sleep 40)
  4650. (camera_set pelicanshot2 150)
  4651. (sleep 150)
  4652. (camera_set pelicanshot3 140)
  4653. (sleep 120)
  4654. (sound_looping_stop levels\a30\music\a30_03)
  4655. (sleep 20)
  4656. (fade_out 0 0 0 45)
  4657. (sleep 60)
  4658. (object_destroy pelican)
  4659. (object_teleport (player) hide)
  4660. (sound_looping_predict sound\moooseguy\sound_looping\perilremix)
  4661. (if (= resume_music true)
  4662. (sound_looping_start sound\moooseguy\sound_looping\perilremix none 1)
  4663. )
  4664. (wake credits_cutscene)
  4665. )
  4666. )
  4667. (if (volume_test_object deathbycookie (list_get (ai_actors wave_gravlift) 0))
  4668. (unit_kill (unit (list_get (ai_actors wave_gravlift) 0)))
  4669. )
  4670. (if (volume_test_object deathbycookie (list_get (ai_actors wave_gravlift) 1))
  4671. (unit_kill (unit (list_get (ai_actors wave_gravlift) 1)))
  4672. )
  4673. (if (volume_test_object deathbycookie (list_get (ai_actors phantom) 0))
  4674. (unit_kill (unit (list_get (ai_actors phantom) 0)))
  4675. )
  4676. (if (volume_test_object deathbycookie (list_get (ai_actors phantom) 1))
  4677. (unit_kill (unit (list_get (ai_actors phantom) 1)))
  4678. )
  4679. (if (volume_test_object deathbycookie (list_get (ai_actors phantom2) 0))
  4680. (unit_kill (unit (list_get (ai_actors phantom2) 0)))
  4681. )
  4682. (if (volume_test_object deathbycookie (list_get (ai_actors phantom2) 1))
  4683. (unit_kill (unit (list_get (ai_actors phantom2) 1)))
  4684. )
  4685. (if (volume_test_object deathbycookie (list_get (ai_actors phantom3) 0))
  4686. (unit_kill (unit (list_get (ai_actors phantom3) 0)))
  4687. )
  4688. (if (volume_test_object deathbycookie (list_get (ai_actors phantom3) 1))
  4689. (unit_kill (unit (list_get (ai_actors phantom3) 1)))
  4690. )
  4691. (if (volume_test_object deathbycookie (list_get (ai_actors phantom4) 0))
  4692. (unit_kill (unit (list_get (ai_actors phantom4) 0)))
  4693. )
  4694. (if (volume_test_object deathbycookie (list_get (ai_actors phantom4) 1))
  4695. (unit_kill (unit (list_get (ai_actors phantom4) 1)))
  4696. )
  4697. (if (volume_test_object deathbycookie (list_get (ai_actors phantom5) 0))
  4698. (unit_kill (unit (list_get (ai_actors phantom5) 0)))
  4699. )
  4700. (if (volume_test_object deathbycookie (list_get (ai_actors phantom5) 1))
  4701. (unit_kill (unit (list_get (ai_actors phantom5) 1)))
  4702. )
  4703. (if (volume_test_object deathbycookie (list_get (ai_actors wave_bonus) 0))
  4704. (unit_kill (unit (list_get (ai_actors wave_bonus) 0)))
  4705. )
  4706. (if (volume_test_object deathbycookie (list_get (ai_actors wave_bonus) 1))
  4707. (unit_kill (unit (list_get (ai_actors wave_bonus) 1)))
  4708. )
  4709. (if (= (device_get_position kamikaze_panel) 1)
  4710. (begin
  4711. (effect_new "cmt\effects\h3 elite shield depletion" kamikaze_panel_flag)
  4712. (object_destroy kamikaze_panel)
  4713. (sleep 120)
  4714. (cinematic_start)
  4715. (player_enable_input 1)
  4716. (show_hud 0)
  4717. (sound_looping_start sound\moooseguy\sfx\plane\plane none 1)
  4718. (sleep 105)
  4719. (object_create_anew test_fighterbomber)
  4720. (scenery_animation_start test_fighterbomber moooseguy\vehicles\fighterbomber\fighterbomber reckoning)
  4721. (sleep 120)
  4722. (player_effect_start (real_random_range 0.9 1) 0.8)
  4723. (sleep 60)
  4724. (effect_new moooseguy\effects\boom\boom nuke_expl0de)
  4725. (sound_impulse_start sound\moooseguy\sfx\boom\boom none 1)
  4726. (sleep 14)
  4727. (damage_object "moooseguy\effects\boom\boom" (player))
  4728. (sleep 30)
  4729. (ai_erase_all)
  4730. (ai_place lone_monitor)
  4731. (player_effect_stop 1)
  4732. (sleep 150)
  4733. (sound_looping_stop sound\moooseguy\sfx\plane\plane)
  4734. (sleep 2700)
  4735. (effect_new "cmt\effects\h3 elite shield depletion" kamikaze_panel_flag)
  4736. (object_create_anew kamikaze_panel)
  4737. )
  4738. )
  4739. (sleep 30)
  4740. )
  4741. (script continuous bubblecancel_nav_trigs
  4742. (if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) true)
  4743. (begin
  4744. (if (or (= give_me_cupcakes true) (= give_me_cookies true))
  4745. (unit_set_desired_flashlight_state (unit (list_get (players) 0)) false)
  4746. )
  4747. )
  4748. )
  4749. (if (and (< (ai_living_count wave_gravlift) 3) (> (ai_living_count wave_gravlift) 0))
  4750. (begin
  4751. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors wave_gravlift) 1)) 0.4)
  4752. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors wave_gravlift) 0)) 0.4)
  4753. )
  4754. )
  4755. (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom) 3) (> (ai_living_count phantom) 0))
  4756. (begin
  4757. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom) 1)) 0.4)
  4758. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom) 0)) 0.4)
  4759. )
  4760. )
  4761. (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom2) 3) (> (ai_living_count phantom2) 0))
  4762. (begin
  4763. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom2) 1)) 0.4)
  4764. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom2) 0)) 0.4)
  4765. )
  4766. )
  4767. (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom3) 3) (> (ai_living_count phantom3) 0))
  4768. (begin
  4769. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom3) 1)) 0.4)
  4770. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom3) 0)) 0.4)
  4771. )
  4772. )
  4773. (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom4) 3) (> (ai_living_count phantom4) 0))
  4774. (begin
  4775. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom4) 1)) 0.4)
  4776. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom4) 0)) 0.4)
  4777. )
  4778. )
  4779. (if (and (= roof_and_phantom_nav true) (< (ai_living_count rooftop) 3) (> (ai_living_count rooftop) 0))
  4780. (begin
  4781. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors rooftop) 1)) 0.4)
  4782. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors rooftop) 0)) 0.4)
  4783. )
  4784. )
  4785. (if (and (< (ai_living_count gunner_grunts) 3) (> (ai_living_count gunner_grunts) 0))
  4786. (begin
  4787. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors gunner_grunts) 1)) 0.4)
  4788. (activate_nav_point_object enemy (player) (unit (list_get (ai_actors gunner_grunts) 0)) 0.4)
  4789. )
  4790. )
  4791. (sleep 5)
  4792. )
  4793. (script continuous turretzone
  4794. (sleep_until (= (volume_test_object turretzone (player)) 1))
  4795. (set bubbleblocker true)
  4796. (sleep_until (= (volume_test_object turretzone (player)) 0))
  4797. (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
  4798. (set bubbleblocker false)
  4799. )
  4800. (script continuous bubble_spawner
  4801. (sleep_until
  4802. (and
  4803. (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) false)
  4804. (= player_extracting false)
  4805. (= (volume_test_object turretzone (player)) 0)
  4806. (= bubbleblocker false)
  4807. )
  4808. )
  4809. (if (and (= give_me_cookies false) (= give_me_cupcakes false))
  4810. (begin
  4811. (set give_me_cookies true)
  4812. (set give_me_cupcakes true)
  4813. (unit_set_desired_flashlight_state (unit (list_get (players) 0)) false)
  4814. (object_create_anew_containing ball_bubble)
  4815. (objects_attach (unit (list_get (players) 0)) "" ball_bubbleshield "")
  4816. (objects_detach (unit (list_get (players) 0)) ball_bubbleshield)
  4817. (objects_attach (unit (list_get (players) 0)) "" ball_bubbleboom "")
  4818. (objects_detach (unit (list_get (players) 0)) ball_bubbleboom)
  4819. (sleep 780)
  4820. (sound_impulse_predict h3t\weapons\bubble_shield\sounds\explode 1)
  4821. (sound_impulse_start h3t\weapons\bubble_shield\sounds\explode ball_bubbleboom 1)
  4822. (objects_delete_by_definition misterbubbles)
  4823. (set give_me_cookies false)
  4824. (sleep_until (= give_me_cupcakes false))
  4825. (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
  4826. )
  4827. )
  4828. )
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