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- (global boolean bubbleblocker false)
- (global boolean refirsttime true)
- (global boolean continue_diff false)
- (global boolean roof_and_phantom_nav false)
- (global boolean golden true)
- (global boolean give_me_cookies false)
- (global boolean give_me_cupcakes true)
- (global boolean hunterwalk false)
- (global boolean easter_panels false)
- (global boolean sentinels_in_play false)
- (global boolean tutorial_completed false)
- (global boolean phantoms_in_process false)
- (global boolean place_phantom1 false)
- (global boolean place_phantom2 false)
- (global boolean place_phantom3 false)
- (global boolean music_timer_over false)
- (global boolean resume_music false)
- (global boolean natural_male_enhancement false)
- (global boolean teammate_spawned false)
- (global boolean cycle_diff false)
- (global boolean execute_weapondrop false)
- (global boolean loop_roundextra false)
- (global boolean begin_start_cutscene false)
- (global boolean kill_messages false)
- (global boolean dead false)
- (global boolean in_the_zone false)
- (global boolean player_extracting false)
- (global boolean restart_tracklist false)
- (global boolean continue_music false)
- (global boolean deadlycookie false)
- (global boolean extraction_in_process false)
- (global boolean cheater false)
- (global boolean camo_spawned false)
- (global boolean max_lives false)
- (global boolean enemyseeme true)
- (global boolean sentinels_ok true)
- (global short gold_panels_activated 0)
- (global short wave_count 0)
- (global short easter_panels_activated 0)
- (global short diff -1)
- (global short lives 999)
- (global short rounds_completed 0)
- (global short halfrounds_completed 0)
- (global short loadout 0)
- (global short weapondropvalue 0)
- (global short spawngun_ar 1)
- (global short spawngun_tbr 1)
- (global short spawngun_br 1)
- (global short spawngun_sg 1)
- (global short spawngun_socom 1)
- (global short spawngun_sniper 1)
- (global short spawngun_tar 1)
- (global short spawngun_smg 1)
- (global short spawngun_health 1)
- (global short spawngun_camo 1)
- (global short spawngun_grenade 1)
- (global short spawngun_laz0r 1)
- (global short spawngun_rl 1)
- (global short spawngun_asskicker 1)
- (global short spawngun_over 1)
- (global short bonus_wave_count 0)
- (global object_definition misterbubbles h3t\weapons\bubble_shield\deployed\bubble_shield)
- (script static void savegame
- (if (or (= natural_male_enhancement true)
- (= dead true)
- (!= easter_panels_activated 0)
- (= cheater true)
- (!= gold_panels_activated 0)
- (= begin_start_cutscene false)
- (= extraction_in_process true))
- (begin
- (sound_impulse_predict sound\sfx\ui\flag_failure 1)
- (sound_impulse_start sound\sfx\ui\flag_failure none 1)
- )
- )
- (if (and (= natural_male_enhancement false)
- (= dead false)
- (= easter_panels_activated 0)
- (= cheater false)
- (= gold_panels_activated 0)
- (= begin_start_cutscene true)
- (= extraction_in_process false))
- (game_save_totally_unsafe)
- )
- )
- (script static void revertgame
- (game_revert)
- )
- (script static void music_stopper
- (set continue_music false)
- (sound_looping_stop sound\moooseguy\sound_looping\ambercladremix)
- (sound_looping_stop sound\moooseguy\sound_looping\walkinwoodsremix)
- (sound_looping_stop sound\moooseguy\sound_looping\forgetremix)
- (sound_looping_stop sound\moooseguy\sound_looping\unforgottenremix)
- (sound_looping_stop sound\moooseguy\sound_looping\coviedanceremix)
- (sound_looping_stop sound\moooseguy\sound_looping\odstblingymix)
- (sound_looping_stop sound\moooseguy\sound_looping\hereticremix)
- (sound_looping_stop sound\moooseguy\sound_looping\bothways)
- (sound_looping_stop sound\moooseguy\sound_looping\rollcall)
- (sound_looping_stop sound\moooseguy\sound_looping\epicodst)
- (sound_looping_stop sound\moooseguy\sound_looping\lostspartan)
- (sound_looping_stop sound\moooseguy\sound_looping\arrivalmix)
- (sound_looping_stop sound\moooseguy\sound_looping\coverofnightremix)
- (sound_looping_stop sound\moooseguy\sound_looping\unyielding)
- (sound_looping_stop sound\moooseguy\sound_looping\halo4remix)
- )
- (script static void music_checker
- (set music_timer_over true)
- (sleep_until (and (= resume_music true) (= continue_music true)))
- (sleep 60)
- (set music_timer_over false)
- )
- (script static void music_script
- (sleep_until (and (= resume_music true) (= continue_music true)))
- (set music_timer_over false)
- (sound_looping_predict sound\moooseguy\sound_looping\ambercladremix)
- (sound_looping_start sound\moooseguy\sound_looping\ambercladremix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 2820)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\ambercladremix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\walkinwoodsremix)
- (sound_looping_start sound\moooseguy\sound_looping\walkinwoodsremix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (begin
- (sleep 3000)
- (if (= continue_music true)
- (sleep 1920)
- )
- )
- )
- (sound_looping_stop sound\moooseguy\sound_looping\walkinwoodsremix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\forgetremix)
- (sound_looping_start sound\moooseguy\sound_looping\forgetremix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 420)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\forgetremix)
- (set music_timer_over true)
- (sleep_until (and (= resume_music true) (= continue_music true)))
- (sleep 30)
- (set music_timer_over false)
- (sound_looping_predict sound\moooseguy\sound_looping\unforgottenremix)
- (sound_looping_start sound\moooseguy\sound_looping\unforgottenremix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 3060)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\unforgottenremix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\coviedanceremix)
- (sound_looping_start sound\moooseguy\sound_looping\coviedanceremix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 510)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\coviedanceremix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\odstblingymix)
- (sound_looping_start sound\moooseguy\sound_looping\odstblingymix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (begin
- (sleep 3000)
- (if (= continue_music true)
- (sleep 480)
- )
- )
- )
- (sound_looping_stop sound\moooseguy\sound_looping\odstblingymix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\hereticremix)
- (sound_looping_start sound\moooseguy\sound_looping\hereticremix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (begin
- (sleep 2670)
- )
- )
- (sound_looping_stop sound\moooseguy\sound_looping\hereticremix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\bothways)
- (sound_looping_start sound\moooseguy\sound_looping\bothways none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 930)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\bothways)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\rollcall)
- (sound_looping_start sound\moooseguy\sound_looping\rollcall none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 1620)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\rollcall)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\epicodst)
- (sound_looping_start sound\moooseguy\sound_looping\epicodst none 1)
- (sleep 3000)
- (if (= continue_music true)
- (begin
- (sleep 3000)
- (if (= continue_music true)
- (sleep 930)
- )
- )
- )
- (sound_looping_stop sound\moooseguy\sound_looping\epicodst)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\lostspartan)
- (sound_looping_start sound\moooseguy\sound_looping\lostspartan none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 810)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\lostspartan)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\arrivalmix)
- (sound_looping_start sound\moooseguy\sound_looping\arrivalmix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 1620)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\arrivalmix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\coverofnightremix)
- (sound_looping_start sound\moooseguy\sound_looping\coverofnightremix none 1)
- (sleep 3000)
- (if (= continue_music true)
- (begin
- (sleep 3000)
- (if (= continue_music true)
- (sleep 1980)
- )
- )
- )
- (sound_looping_stop sound\moooseguy\sound_looping\coverofnightremix)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\unyielding)
- (sound_looping_start sound\moooseguy\sound_looping\unyielding none 1)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 2490)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\unyielding)
- (music_checker)
- (sound_looping_predict sound\moooseguy\sound_looping\halo4remix)
- (sound_looping_start sound\moooseguy\sound_looping\halo4remix none 0.8)
- (sleep 3000)
- (if (= continue_music true)
- (sleep 1350)
- )
- (sound_looping_stop sound\moooseguy\sound_looping\halo4remix)
- (set music_timer_over true)
- (set restart_tracklist true)
- )
- (script static void stop_music
- (set resume_music false)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
- (object_destroy music_stopper_panel)
- (sound_looping_set_scale sound\moooseguy\sound_looping\ambercladremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\walkinwoodsremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\forgetremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\unforgottenremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\coviedanceremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\hereticremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\odstblingymix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\bothways 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\rollcall 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\epicodst 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\lostspartan 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\arrivalmix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\coverofnightremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\unyielding 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\halo4remix 0)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" music_starter_panel)
- (object_create_anew music_starter_panel)
- )
- (script static void start_music
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" music_starter_panel)
- (object_destroy music_starter_panel)
- (sound_looping_set_scale sound\moooseguy\sound_looping\ambercladremix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\walkinwoodsremix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\forgetremix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\unforgottenremix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\coviedanceremix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\odstblingymix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\hereticremix 0)
- (sound_looping_set_scale sound\moooseguy\sound_looping\bothways 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\rollcall 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\epicodst 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\lostspartan 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\arrivalmix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\coverofnightremix 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\unyielding 1)
- (sound_looping_set_scale sound\moooseguy\sound_looping\halo4remix 0.8)
- (set resume_music true)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
- (object_create_anew music_stopper_panel)
- )
- (script startup run_music_script
- (sleep_until (= begin_start_cutscene true))
- (set resume_music true)
- (set continue_music true)
- (music_script)
- )
- (script continuous track_diff_hunter
- (if (= cycle_diff true)
- (begin
- (set diff (+ diff 1))
- (if (= diff 5)
- (set diff 0)
- )
- (if (= diff 0)
- (begin
- (object_destroy diff_legendary)
- (object_create_anew diff_easy)
- )
- )
- (if (= diff 1)
- (begin
- (object_destroy diff_easy)
- (object_create_anew diff_normal)
- )
- )
- (if (= diff 2)
- (begin
- (object_destroy diff_normal)
- (object_create_anew diff_hard)
- )
- )
- (if (= diff 3)
- (begin
- (object_destroy diff_hard)
- (object_create_anew diff_legendary)
- )
- )
- (if (= diff 4)
- (begin
- (object_destroy diff_legendary)
- (object_create_anew diff_legendary)
- )
- )
- )
- )
- (if (= (device_get_position music_starter_panel) 1)
- (start_music)
- )
- (if (= (device_get_position music_stopper_panel) 1)
- (stop_music)
- )
- (if (= hunterwalk true)
- (begin
- (ai_place wave_gravlift/hunters)
- (object_cannot_take_damage (ai_actors wave_gravlift/hunters))
- (ai_set_blind wave_gravlift/hunters true)
- (ai_set_deaf wave_gravlift/hunters true)
- (ai_command_list wave_gravlift/hunters walk7)
- (sleep 210)
- (ai_set_blind wave_gravlift/hunters false)
- (ai_set_deaf wave_gravlift/hunters false)
- (object_can_take_damage (ai_actors wave_gravlift/hunters))
- (set hunterwalk false)
- )
- )
- (sleep 25)
- )
- (script continuous restart_tracklist_checker
- (sleep_until (= restart_tracklist true))
- (set restart_tracklist false)
- (music_script)
- )
- (script static unit player
- (unit (list_get (players) 0))
- )
- (script dormant credits_cutscene
- (volume_teleport_players_not_inside hide cutflag)
- (player_enable_input 0)
- (object_destroy_containing pelican)
- (object_destroy_containing scen)
- (object_destroy_containing barricade)
- (object_destroy_containing control)
- (object_create_anew_containing secret)
- (object_create_anew creditsboard)
- (camera_set credits1 1)
- (set extraction_in_process true)
- (ai_erase_all)
- (object_pvs_set_camera ranking_cam)
- (player_add_equipment (player) empty true)
- (fade_in 0 0 0 30)
- (camera_set credits2 100)
- (sleep 50)
- (camera_set credits3 100)
- (sleep 50)
- (object_create_anew podguy)
- (object_teleport podguy hideplayer)
- (camera_set credits4 100)
- (sleep 50)
- (camera_set credits5 100)
- (sleep 195)
- (fade_out 0 0 0 20)
- (sleep 20)
- (hud_set_objective_text endgamepause)
- (cinematic_stop)
- (player_enable_input 1)
- (camera_set ranking_cam 1)
- (fade_in 0 0 0 20)
- (cinematic_set_title your_rank_is)
- (if (= halfrounds_completed 0)
- (object_create rank0)
- )
- (if (= halfrounds_completed 1)
- (object_create rank1)
- )
- (if (= halfrounds_completed 2)
- (object_create rank2)
- )
- (if (= halfrounds_completed 3)
- (object_create rank3)
- )
- (if (= halfrounds_completed 4)
- (object_create rank4)
- )
- (if (= halfrounds_completed 5)
- (object_create rank5)
- )
- (if (= halfrounds_completed 6)
- (object_create rank6)
- )
- (if (= halfrounds_completed 7)
- (object_create rank7)
- )
- (if (= halfrounds_completed 8)
- (object_create rank8)
- )
- (if (= halfrounds_completed 9)
- (object_create rank9)
- )
- (if (= halfrounds_completed 10)
- (object_create rank10)
- )
- (if (> halfrounds_completed 10)
- (object_create rank11)
- )
- (if (= cheater true)
- (begin
- (object_destroy_containing rank)
- (object_create rank_cheater)
- (cinematic_set_title cheater_message)
- )
- )
- )
- (script static void crossintotheblue
- (ai_migrate wave_bonus wave_gravlift)
- (ai_migrate phantom wave_gravlift)
- (ai_migrate phantom2 wave_gravlift)
- (ai_migrate phantom3 wave_gravlift)
- (ai_migrate phantom4 wave_gravlift)
- (ai_migrate phantom5 wave_gravlift)
- (sleep_until (and
- (= (ai_living_count wave_bonus) 0)
- (= (ai_living_count rooftop) 0)
- (= (ai_living_count gunner_grunts) 0)
- (= phantoms_in_process false)
- (= extraction_in_process false)
- (= (ai_living_count phantom) 0)
- (= (ai_living_count phantom2) 0)
- (= (ai_living_count phantom3) 0)
- (= (ai_living_count phantom4) 0)
- (= (ai_living_count phantom5) 0)
- (= (ai_living_count wave_gravlift) 0)
- (= sentinels_in_play false))
- )
- (if (and (= kill_messages false) (= refirsttime true))
- (cinematic_set_title wave_complete)
- )
- (set roof_and_phantom_nav false)
- )
- (script static void round_title_counter
- (if (= kill_messages false)
- (begin
- (if (= rounds_completed 0)
- (cinematic_set_title round1)
- )
- (if (= rounds_completed 1)
- (cinematic_set_title round2)
- )
- (if (= rounds_completed 2)
- (cinematic_set_title round3)
- )
- (if (= rounds_completed 3)
- (cinematic_set_title round4)
- )
- (if (= rounds_completed 4)
- (cinematic_set_title round5)
- )
- (if (> rounds_completed 4)
- (cinematic_set_title roundnext)
- )
- )
- )
- )
- (script static void life_title_script
- (if (= lives 9)
- (cinematic_set_title lives9)
- )
- (if (= lives 8)
- (cinematic_set_title lives8)
- )
- (if (= lives 7)
- (cinematic_set_title lives7)
- )
- (if (= lives 6)
- (cinematic_set_title lives6)
- )
- (if (= lives 5)
- (cinematic_set_title lives5)
- )
- (if (= lives 4)
- (cinematic_set_title lives4)
- )
- (if (= lives 3)
- (cinematic_set_title lives3)
- )
- (if (= lives 2)
- (cinematic_set_title lives2)
- )
- (if (= lives 1)
- (cinematic_set_title lives1)
- )
- )
- (script static void life_lost
- (if (= (unit_get_health (player)) 0)
- (begin
- (set give_me_cupcakes true)
- (cinematic_screen_effect_stop)
- (set dead true)
- (object_create_anew oh_noez)
- (player_enable_input 0)
- (set max_lives false)
- (player_camera_control 0)
- (objects_attach (unit (list_get (players) 0)) "" oh_noez "")
- (objects_detach (unit (list_get (players) 0)) oh_noez)
- (unit_kill oh_noez)
- (object_teleport (player) hide)
- (set enemyseeme false)
- (camera_set_dead oh_noez)
- (camera_control 1)
- (player_add_equipment (player) empty true)
- (object_set_shield (unit (list_get (players) 0)) 0)
- (object_cannot_take_damage (player))
- (if (= deadlycookie false)
- (sleep 30)
- )
- (if (= deadlycookie true)
- (begin
- (set deadlycookie false)
- (sleep 5)
- )
- )
- (if (= natural_male_enhancement false)
- (set lives (- lives 1))
- )
- (if (= lives 0)
- (begin
- (set kill_messages true)
- (fade_out 0 0 0 20)
- (music_stopper)
- (sleep 15)
- (enable_hud_help_flash false)
- (show_hud_help_text false)
- (player_enable_input 0)
- (show_hud 0)
- (sound_looping_predict sound\moooseguy\sound_looping\perilremix)
- (cinematic_start)
- (sound_looping_stop levels\a30\music\a30_03)
- (ai_disregard (player) true)
- (camera_control 1)
- (camera_set death1 1)
- (sleep 15)
- (object_teleport (player) cutflag)
- (object_destroy oh_noez)
- (fade_in 0 0 0 30)
- (sleep 20)
- (if (= resume_music true)
- (sound_looping_start sound\moooseguy\sound_looping\perilremix none 1)
- )
- (object_create_anew deadguy)
- (camera_set death2 90)
- (sleep 30)
- (camera_set death3 100)
- (sleep 30)
- (camera_set death4 100)
- (sleep 50)
- (camera_set death5 100)
- (sleep 50)
- (camera_set death6 100)
- (sleep 30)
- (camera_set death7 100)
- (sleep 50)
- (camera_set death8 110)
- (sleep 60)
- (cinematic_set_title gameover)
- (sleep 90)
- (fade_out 0 0 0 30)
- (sleep 50)
- (object_destroy oh_noez)
- (wake credits_cutscene)
- )
- )
- (if (!= lives 0)
- (begin
- (cinematic_stop)
- (show_hud true)
- (fade_out 0 0 0 20)
- (sleep 20)
- (camera_set loadout_cam 0)
- (sleep 10)
- (fade_in 0 0 0 45)
- (sleep 20)
- (display_scenario_help 0)
- )
- )
- )
- )
- )
- (script static void continue_life_lost
- (player_enable_input 0)
- (ai_disregard (unit (list_get (players) 0)) true)
- (fade_out 0 0 0 80)
- (sound_impulse_predict sound\sfx\ui\countdown_for_respawn 1)
- (sleep 20)
- (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
- (sleep 30)
- (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
- (sleep 30)
- (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
- (object_create_anew spawnball)
- (sleep 20)
- (sound_impulse_predict sound\sfx\ui\player_respawn 1)
- (object_teleport (player) respawn_point)
- (camera_control 0)
- (show_hud false)
- (fade_in 0 0 0 20)
- (life_title_script)
- (sleep 10)
- (sound_impulse_start sound\sfx\ui\player_respawn none 1)
- (sleep 10)
- (set dead false)
- (player_add_equipment (player) maiballs false)
- (cinematic_show_letterbox 0)
- (sleep 15)
- (player_add_equipment (player) empty true)
- (sleep 15)
- (if (= loadout 5)
- (player_add_equipment (player) loadout5 true)
- )
- (if (= loadout 4)
- (player_add_equipment (player) loadout4 true)
- )
- (if (= loadout 3)
- (player_add_equipment (player) loadout3 true)
- )
- (if (= loadout 2)
- (player_add_equipment (player) loadout2 true)
- )
- (if (= loadout 1)
- (player_add_equipment (player) loadout1 true)
- )
- (if (= loadout 0)
- (player_add_equipment (player) loadout_default true)
- )
- (sound_impulse_predict sound\sfx\ui\countdown_timer_end 1)
- (if (< lives 10)
- (begin
- (set bubbleblocker true)
- (set give_me_cupcakes false)
- (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
- (sound_impulse_start sound\sfx\ui\countdown_timer_end none 1)
- (set bubbleblocker false)
- )
- )
- (show_hud true)
- (player_enable_input 1)
- (player_camera_control 1)
- (ai_disregard (unit (list_get (players) 0)) false)
- (sleep 120)
- (object_can_take_damage (player))
- (set enemyseeme true)
- )
- (script static void setloadout1
- (set loadout 1)
- (continue_life_lost)
- )
- (script static void setloadout2
- (set loadout 2)
- (continue_life_lost)
- )
- (script static void setloadout3
- (set loadout 3)
- (continue_life_lost)
- )
- (script static void setloadout4
- (set loadout 4)
- (continue_life_lost)
- )
- (script static void setloadout5
- (set loadout 5)
- (continue_life_lost)
- )
- (script static void weapondrop_regularweps
- (set camo_spawned false)
- (if (= kill_messages false)
- (cinematic_set_title weapon_spawned)
- )
- (object_destroy_containing spawngun)
- (if (or (= weapondropvalue 0)(= weapondropvalue 1))
- (begin
- (if (= spawngun_ar 1)
- (object_create_anew spawngun_ar1)
- )
- (if (= spawngun_ar 2)
- (object_create_anew spawngun_ar2)
- )
- (if (= spawngun_ar 3)
- (object_create_anew spawngun_ar3)
- )
- (if (= spawngun_ar 4)
- (begin
- (object_create_anew spawngun_ar4)
- (set spawngun_ar 1)
- )
- )
- (set spawngun_ar (+ spawngun_ar 1))
- )
- )
- (if (= weapondropvalue 2)
- (begin
- (if (= spawngun_tbr 1)
- (object_create_anew spawngun_tbr1)
- )
- (if (= spawngun_tbr 2)
- (object_create_anew spawngun_tbr2)
- )
- (if (= spawngun_tbr 3)
- (object_create_anew spawngun_tbr3)
- )
- (if (= spawngun_tbr 4)
- (begin
- (object_create_anew spawngun_tbr4)
- (set spawngun_tbr 1)
- )
- )
- (set spawngun_tbr (+ spawngun_tbr 1))
- )
- )
- (if (= weapondropvalue 3)
- (begin
- (if (= spawngun_br 1)
- (object_create_anew spawngun_br1)
- )
- (if (= spawngun_br 2)
- (object_create_anew spawngun_br2)
- )
- (if (= spawngun_br 3)
- (object_create_anew spawngun_br3)
- )
- (if (= spawngun_br 4)
- (begin
- (object_create_anew spawngun_br4)
- (set spawngun_br 1)
- )
- )
- (set spawngun_br (+ spawngun_br 1))
- )
- )
- (if (= weapondropvalue 4)
- (begin
- (if (= spawngun_sg 1)
- (object_create_anew spawngun_sg1)
- )
- (if (= spawngun_sg 2)
- (object_create_anew spawngun_sg2)
- )
- (if (= spawngun_sg 3)
- (object_create_anew spawngun_sg3)
- )
- (if (= spawngun_sg 4)
- (begin
- (object_create_anew spawngun_sg4)
- (set spawngun_sg 1)
- )
- )
- (set spawngun_sg (+ spawngun_sg 1))
- )
- )
- (if (= weapondropvalue 5)
- (begin
- (if (= spawngun_socom 1)
- (object_create_anew spawngun_socom1)
- )
- (if (= spawngun_socom 2)
- (object_create_anew spawngun_socom2)
- )
- (if (= spawngun_socom 3)
- (object_create_anew spawngun_socom3)
- )
- (if (= spawngun_socom 4)
- (begin
- (object_create_anew spawngun_socom4)
- (set spawngun_socom 1)
- )
- )
- (set spawngun_socom (+ spawngun_socom 1))
- )
- )
- (if (= weapondropvalue 6)
- (begin
- (if (= spawngun_sniper 1)
- (object_create_anew spawngun_sniper1)
- )
- (if (= spawngun_sniper 2)
- (object_create_anew spawngun_sniper2)
- )
- (if (= spawngun_sniper 3)
- (object_create_anew spawngun_sniper3)
- )
- (if (= spawngun_sniper 4)
- (begin
- (object_create_anew spawngun_sniper4)
- (set spawngun_sniper 1)
- )
- )
- (set spawngun_sniper (+ spawngun_sniper 1))
- )
- )
- (if (= weapondropvalue 7)
- (begin
- (if (= spawngun_tar 1)
- (object_create_anew spawngun_tar1)
- )
- (if (= spawngun_tar 2)
- (object_create_anew spawngun_tar2)
- )
- (if (= spawngun_tar 3)
- (object_create_anew spawngun_tar3)
- )
- (if (= spawngun_tar 4)
- (begin
- (object_create_anew spawngun_tar4)
- (set spawngun_tar 1)
- )
- )
- (set spawngun_tar (+ spawngun_tar 1))
- )
- )
- (if (= weapondropvalue 8)
- (begin
- (if (= spawngun_smg 1)
- (object_create_anew spawngun_smg1)
- )
- (if (= spawngun_smg 2)
- (object_create_anew spawngun_smg2)
- )
- (if (= spawngun_smg 3)
- (object_create_anew spawngun_smg3)
- )
- (if (= spawngun_smg 4)
- (begin
- (object_create_anew spawngun_smg4)
- (set spawngun_smg 1)
- )
- )
- (set spawngun_smg (+ spawngun_smg 1))
- )
- )
- (if (= weapondropvalue 9)
- (begin
- (if (= spawngun_health 1)
- (object_create_anew spawngun_health1)
- )
- (if (= spawngun_health 2)
- (begin
- (object_create_anew spawngun_health2)
- (set spawngun_health 0)
- )
- )
- (set spawngun_health (+ spawngun_health 1))
- )
- )
- (if (= weapondropvalue 10)
- (begin
- (if (= spawngun_camo 1)
- (begin
- (object_create_anew spawngun_camo1)
- (set camo_spawned true)
- )
- )
- (if (= spawngun_camo 2)
- (object_create_anew spawngun_over1)
- )
- (if (= spawngun_camo 3)
- (begin
- (object_create_anew spawngun_camo2)
- (set camo_spawned true)
- )
- )
- (if (= spawngun_camo 4)
- (begin
- (object_create_anew spawngun_over2)
- (set spawngun_camo 1)
- )
- )
- (set spawngun_camo (+ spawngun_camo 1))
- )
- )
- (if (= weapondropvalue 11)
- (begin
- (if (= spawngun_grenade 1)
- (object_create_anew spawngun_grenade1)
- )
- (if (= spawngun_grenade 2)
- (begin
- (object_create_anew spawngun_grenade2)
- (set spawngun_grenade 0)
- )
- )
- (set spawngun_grenade (+ spawngun_grenade 1))
- )
- )
- (effect_new "cmt\effects\h3 elite shield depletion" awesome_orb)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom1)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom2)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom7)
- (object_create_anew_containing coviegun)
- (object_create_anew_containing ammo)
- (activate_team_nav_point_flag item player awesome_orb 0.5)
- (sleep 180)
- (deactivate_team_nav_point_flag player awesome_orb)
- )
- (script static void weapondrop_powerweps
- (if (= kill_messages false)
- (cinematic_set_title power_weapon_spawned)
- )
- (object_destroy_containing spawngun)
- (if (or
- (= weapondropvalue 0)
- (= weapondropvalue 1)
- (= weapondropvalue 4)
- (= weapondropvalue 7)
- (= weapondropvalue 10)
- )
- (begin
- (if (= spawngun_laz0r 1)
- (object_create_anew spawngun_laz0r1)
- )
- (if (= spawngun_laz0r 2)
- (object_create_anew spawngun_laz0r2)
- )
- (if (= spawngun_laz0r 3)
- (begin
- (object_create_anew spawngun_laz0r3)
- (set spawngun_laz0r 1)
- )
- )
- (set spawngun_laz0r (+ spawngun_laz0r 1))
- )
- )
- (if (or
- (= weapondropvalue 2)
- (= weapondropvalue 5)
- (= weapondropvalue 8)
- (= weapondropvalue 11)
- )
- (begin
- (if (= spawngun_rl 1)
- (object_create_anew spawngun_rl1)
- )
- (if (= spawngun_rl 2)
- (object_create_anew spawngun_rl2)
- )
- (if (= spawngun_rl 3)
- (begin
- (object_create_anew spawngun_rl3)
- (set spawngun_rl 1)
- )
- )
- (set spawngun_rl (+ spawngun_rl 1))
- )
- )
- (if (or
- (= weapondropvalue 3)
- (= weapondropvalue 6)
- (= weapondropvalue 9)
- )
- (begin
- (if (= spawngun_asskicker 1)
- (object_create_anew spawngun_asskicker1)
- )
- (if (= spawngun_asskicker 2)
- (object_create_anew spawngun_asskicker2)
- )
- (if (= spawngun_asskicker 3)
- (begin
- (object_create_anew spawngun_asskicker3)
- (set spawngun_asskicker 1)
- )
- )
- (set spawngun_asskicker (+ spawngun_asskicker 1))
- )
- )
- (effect_new "cmt\effects\h3 elite shield depletion" awesome_orb)
- (activate_team_nav_point_flag item player awesome_orb 0.5)
- (sleep 180)
- (deactivate_team_nav_point_flag player awesome_orb)
- )
- (script static void moooseguy_is_awesome
- (sleep 60)
- (if (= execute_weapondrop true)
- (begin
- (sleep 90)
- (weapondrop_regularweps)
- )
- )
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- )
- (script static void phantomfly1
- (object_create phantom1)
- (custom_animation phantom1 moooseguy\vehicles\phantom\phantom drop1 1)
- (sleep 420)
- (if (= wave_count 11)
- (begin
- (ai_place phantom/phan1)
- (sleep 30)
- (ai_command_list phantom/phan1 walk3)
- (ai_place phantom/phan2)
- (sleep 30)
- (ai_command_list phantom/phan2 walk3)
- )
- )
- (if (= wave_count 12)
- (begin
- (ai_place phantom/phan5)
- (sleep 30)
- (ai_command_list phantom/phan5 walk3)
- (ai_place phantom/phan6)
- (sleep 30)
- (ai_command_list phantom/phan6 walk3)
- )
- )
- (if (= wave_count 13)
- (begin
- (ai_place phantom/phan10)
- (sleep 30)
- (ai_command_list phantom/phan10 walk3)
- (ai_place phantom/phan11)
- (sleep 30)
- (ai_command_list phantom/phan11 walk3)
- (ai_place phantom/phan12)
- (sleep 30)
- (ai_command_list phantom/phan12 walk3)
- )
- )
- (if (= wave_count 14)
- (begin
- (ai_place phantom/phan16)
- (sleep 30)
- (ai_command_list phantom/phan16 walk3)
- (ai_place phantom/phan17)
- (sleep 30)
- (ai_command_list phantom/phan17 walk3)
- (ai_place phantom/phan18)
- (sleep 30)
- (ai_command_list phantom/phan18 walk3)
- )
- )
- (if (= wave_count 15)
- (begin
- (ai_place phantom/phan22)
- (sleep 30)
- (ai_command_list phantom/phan22 walk3)
- (ai_place phantom/phan23)
- (sleep 30)
- (ai_command_list phantom/phan23 walk3)
- (ai_place phantom/phan24)
- (sleep 30)
- (ai_command_list phantom/phan24 walk3)
- )
- )
- (if (= wave_count 16)
- (begin
- (ai_place phantom/phan28)
- (sleep 30)
- (ai_command_list phantom/phan28 walk3)
- (ai_place phantom/phan29)
- (sleep 30)
- (ai_command_list phantom/phan29 walk3)
- (ai_place phantom/phan30)
- (sleep 30)
- (ai_command_list phantom/phan30 walk3)
- )
- )
- (if (= wave_count 17)
- (begin
- (ai_place phantom/phan34)
- (sleep 30)
- (ai_command_list phantom/phan34 walk3)
- (ai_place phantom/phan35)
- (sleep 30)
- (ai_command_list phantom/phan35 walk3)
- (ai_place phantom/phan36)
- (sleep 30)
- (ai_command_list phantom/phan36 walk3)
- )
- )
- (if (= wave_count 18)
- (begin
- (ai_place phantom/phan40)
- (sleep 30)
- (ai_command_list phantom/phan40 walk3)
- (ai_place phantom/phan41)
- (sleep 30)
- (ai_command_list phantom/phan41 walk3)
- (ai_place phantom/phan42)
- (sleep 30)
- (ai_command_list phantom/phan42 walk3)
- )
- )
- (if (= wave_count 19)
- (begin
- (ai_place phantom/phan46)
- (sleep 30)
- (ai_command_list phantom/phan46 walk3)
- (ai_place phantom/phan47)
- (sleep 30)
- (ai_command_list phantom/phan47 walk3)
- (ai_place phantom/phan48)
- (sleep 30)
- (ai_command_list phantom/phan48 walk3)
- )
- )
- (if (= wave_count 20)
- (begin
- (ai_place phantom/phan52)
- (sleep 30)
- (ai_command_list phantom/phan52 walk3)
- (ai_place phantom/phan53)
- (sleep 30)
- (ai_command_list phantom/phan53 walk3)
- (ai_place phantom/phan54)
- (sleep 30)
- (ai_command_list phantom/phan54 walk3)
- )
- )
- (if (= wave_count 21)
- (begin
- (ai_place phantom/phan58)
- (sleep 30)
- (ai_command_list phantom/phan58 walk3)
- (ai_place phantom/phan59)
- (sleep 30)
- (ai_command_list phantom/phan59 walk3)
- )
- )
- (if (= wave_count 22)
- (begin
- (ai_place phantom2/phan1)
- (sleep 30)
- (ai_command_list phantom2/phan1 walk3)
- (ai_place phantom2/phan2)
- (sleep 30)
- (ai_command_list phantom2/phan2 walk3)
- )
- )
- (if (= wave_count 23)
- (begin
- (ai_place phantom2/phan7)
- (sleep 30)
- (ai_command_list phantom2/phan7 walk3)
- )
- )
- (if (= wave_count 24)
- (begin
- (ai_place phantom2/phan10)
- (sleep 30)
- (ai_command_list phantom2/phan10 walk3)
- (ai_place phantom2/phan11)
- (sleep 30)
- (ai_command_list phantom2/phan11 walk3)
- )
- )
- (if (= wave_count 25)
- (begin
- (ai_place phantom2/phan16)
- (sleep 30)
- (ai_command_list phantom2/phan16 walk3)
- (ai_place phantom2/phan17)
- (sleep 30)
- (ai_command_list phantom2/phan17 walk3)
- )
- )
- (if (= wave_count 26)
- (begin
- (ai_place phantom2/phan22)
- (sleep 30)
- (ai_command_list phantom2/phan22 walk3)
- (ai_place phantom2/phan23)
- (sleep 30)
- (ai_command_list phantom2/phan23 walk3)
- (ai_place phantom2/phan24)
- (sleep 30)
- (ai_command_list phantom2/phan24 walk3)
- )
- )
- (if (= wave_count 27)
- (begin
- (ai_place phantom2/phan31)
- (sleep 30)
- (ai_command_list phantom2/phan31 walk3)
- (ai_place phantom2/phan32)
- (sleep 30)
- (ai_command_list phantom2/phan32 walk3)
- (ai_place phantom2/phan33)
- (sleep 30)
- (ai_command_list phantom2/phan33 walk3)
- )
- )
- (if (= wave_count 28)
- (begin
- (ai_place phantom2/phan40)
- (sleep 30)
- (ai_command_list phantom2/phan40 walk3)
- (ai_place phantom2/phan41)
- (sleep 30)
- (ai_command_list phantom2/phan41 walk3)
- (ai_place phantom2/phan42)
- (sleep 30)
- (ai_command_list phantom2/phan42 walk3)
- )
- )
- (if (= wave_count 29)
- (begin
- (ai_place phantom2/phan49)
- (sleep 30)
- (ai_command_list phantom2/phan49 walk3)
- (ai_place phantom2/phan50)
- (sleep 30)
- (ai_command_list phantom2/phan50 walk3)
- (ai_place phantom2/phan51)
- (sleep 30)
- (ai_command_list phantom2/phan51 walk3)
- )
- )
- (if (= wave_count 30)
- (begin
- (ai_place phantom2/phan58)
- (sleep 30)
- (ai_command_list phantom2/phan58 walk3)
- (ai_place phantom2/phan59)
- (sleep 30)
- (ai_command_list phantom2/phan59 walk3)
- (ai_place phantom2/phan60)
- (sleep 30)
- (ai_command_list phantom2/phan60 walk3)
- )
- )
- (if (= wave_count 31)
- (begin
- (ai_place phantom3/phan4)
- (sleep 30)
- (ai_command_list phantom3/phan4 walk3)
- (ai_place phantom3/phan5)
- (sleep 30)
- (ai_command_list phantom3/phan5 walk3)
- (ai_place phantom3/phan6)
- (sleep 30)
- (ai_command_list phantom3/phan6 walk3)
- )
- )
- (if (= wave_count 32)
- (begin
- (ai_place phantom3/phan13)
- (sleep 30)
- (ai_command_list phantom3/phan13 walk3)
- (ai_place phantom3/phan14)
- (sleep 30)
- (ai_command_list phantom3/phan14 walk3)
- (ai_place phantom3/phan15)
- (sleep 30)
- (ai_command_list phantom3/phan15 walk3)
- )
- )
- (if (= wave_count 33)
- (begin
- (ai_place phantom3/phan22)
- (sleep 30)
- (ai_command_list phantom3/phan22 walk3)
- (ai_place phantom3/phan23)
- (sleep 30)
- (ai_command_list phantom3/phan23 walk3)
- (ai_place phantom3/phan24)
- (sleep 30)
- (ai_command_list phantom3/phan24 walk3)
- )
- )
- (if (= wave_count 34)
- (begin
- (ai_place phantom3/phan31)
- (sleep 30)
- (ai_command_list phantom3/phan31 walk3)
- (ai_place phantom3/phan32)
- (sleep 30)
- (ai_command_list phantom3/phan32 walk3)
- (ai_place phantom3/phan33)
- (sleep 30)
- (ai_command_list phantom3/phan33 walk3)
- )
- )
- (if (= wave_count 35)
- (begin
- (ai_place phantom3/phan40)
- (sleep 30)
- (ai_command_list phantom3/phan40 walk3)
- (ai_place phantom3/phan41)
- (sleep 30)
- (ai_command_list phantom3/phan41 walk3)
- (ai_place phantom3/phan42)
- (sleep 30)
- (ai_command_list phantom3/phan42 walk3)
- )
- )
- (if (= wave_count 36)
- (begin
- (ai_place phantom3/phan49)
- (sleep 30)
- (ai_command_list phantom3/phan49 walk3)
- (ai_place phantom3/phan50)
- (sleep 30)
- (ai_command_list phantom3/phan50 walk3)
- (ai_place phantom3/phan51)
- (sleep 30)
- (ai_command_list phantom3/phan51 walk3)
- )
- )
- (if (= wave_count 37)
- (begin
- (ai_place phantom3/phan58)
- (sleep 30)
- (ai_command_list phantom3/phan58 walk3)
- (ai_place phantom3/phan59)
- (sleep 30)
- (ai_command_list phantom3/phan59 walk3)
- (ai_place phantom3/phan60)
- (sleep 30)
- (ai_command_list phantom3/phan60 walk3)
- )
- )
- (if (= wave_count 38)
- (begin
- (ai_place phantom4/phan4)
- (sleep 30)
- (ai_command_list phantom4/phan4 walk3)
- (ai_place phantom4/phan5)
- (sleep 30)
- (ai_command_list phantom4/phan5 walk3)
- (ai_place phantom4/phan6)
- (sleep 30)
- (ai_command_list phantom4/phan6 walk3)
- )
- )
- (if (= wave_count 39)
- (begin
- (ai_place phantom4/phan13)
- (sleep 30)
- (ai_command_list phantom4/phan13 walk3)
- (ai_place phantom4/phan14)
- (sleep 30)
- (ai_command_list phantom4/phan14 walk3)
- (ai_place phantom4/phan15)
- (sleep 30)
- (ai_command_list phantom4/phan15 walk3)
- (ai_place phantom4/phan16)
- (sleep 30)
- (ai_command_list phantom4/phan16 walk3)
- )
- )
- (if (= wave_count 40)
- (begin
- (ai_place phantom4/phan25)
- (sleep 30)
- (ai_command_list phantom4/phan25 walk3)
- (ai_place phantom4/phan26)
- (sleep 30)
- (ai_command_list phantom4/phan26 walk3)
- (ai_place phantom4/phan27)
- (sleep 30)
- (ai_command_list phantom4/phan27 walk3)
- (ai_place phantom4/phan28)
- (sleep 30)
- (ai_command_list phantom4/phan28 walk3)
- )
- )
- (if (= wave_count 41)
- (begin
- (ai_place phantom4/phan37)
- (sleep 30)
- (ai_command_list phantom4/phan37 walk3)
- (ai_place phantom4/phan38)
- (sleep 30)
- (ai_command_list phantom4/phan38 walk3)
- (ai_place phantom4/phan39)
- (sleep 30)
- (ai_command_list phantom4/phan39 walk3)
- (ai_place phantom4/phan40)
- (sleep 30)
- (ai_command_list phantom4/phan40 walk3)
- )
- )
- (if (= wave_count 42)
- (begin
- (ai_place phantom4/phan49)
- (sleep 30)
- (ai_command_list phantom4/phan49 walk3)
- (ai_place phantom4/phan50)
- (sleep 30)
- (ai_command_list phantom4/phan50 walk3)
- (ai_place phantom4/phan51)
- (sleep 30)
- (ai_command_list phantom4/phan51 walk3)
- (ai_place phantom4/phan52)
- (sleep 30)
- (ai_command_list phantom4/phan52 walk3)
- )
- )
- (if (= wave_count 43)
- (begin
- (ai_place phantom4/phan61)
- (sleep 30)
- (ai_command_list phantom4/phan61 walk3)
- (ai_place phantom4/phan62)
- (sleep 30)
- (ai_command_list phantom4/phan62 walk3)
- (ai_place phantom4/phan63)
- (sleep 30)
- (ai_command_list phantom4/phan63 walk3)
- (ai_place phantom4/phan64)
- (sleep 30)
- (ai_command_list phantom4/phan64 walk3)
- )
- )
- (if (= wave_count 44)
- (begin
- (ai_place phantom5/phan9)
- (sleep 30)
- (ai_command_list phantom5/phan9 walk3)
- (ai_place phantom5/phan10)
- (sleep 30)
- (ai_command_list phantom5/phan10 walk3)
- (ai_place phantom5/phan11)
- (sleep 30)
- (ai_command_list phantom5/phan11 walk3)
- (ai_place phantom5/phan12)
- (sleep 30)
- (ai_command_list phantom5/phan12 walk3)
- )
- )
- (if (= wave_count 46)
- (begin
- (ai_place phantom5/phan21)
- (sleep 30)
- (ai_command_list phantom5/phan21 walk3)
- (ai_place phantom5/phan22)
- (sleep 30)
- (ai_command_list phantom5/phan22 walk3)
- (ai_place phantom5/phan23)
- (sleep 30)
- (ai_command_list phantom5/phan23 walk3)
- (ai_place phantom5/phan24)
- (sleep 30)
- (ai_command_list phantom5/phan24 walk3)
- )
- )
- (if (= wave_count 47)
- (begin
- (ai_place phantom5/phan33)
- (sleep 30)
- (ai_command_list phantom5/phan33 walk3)
- (ai_place phantom5/phan34)
- (sleep 30)
- (ai_command_list phantom5/phan34 walk3)
- (ai_place phantom5/phan35)
- (sleep 30)
- (ai_command_list phantom5/phan35 walk3)
- (ai_place phantom5/phan36)
- (sleep 30)
- (ai_command_list phantom5/phan36 walk3)
- )
- )
- (if (or (= wave_count 48) (= wave_count 49) (= wave_count 50))
- (begin
- (ai_place phantom5/phan45)
- (sleep 30)
- (ai_command_list phantom5/phan45 walk3)
- (ai_place phantom5/phan46)
- (sleep 30)
- (ai_command_list phantom5/phan46 walk3)
- (ai_place phantom5/phan47)
- (sleep 30)
- (ai_command_list phantom5/phan47 walk3)
- (ai_place phantom5/phan48)
- (sleep 30)
- (ai_command_list phantom5/phan48 walk3)
- )
- )
- (if (= wave_count 52)
- (begin
- (ai_place phantom5/phan57)
- (sleep 30)
- (ai_command_list phantom5/phan57 walk3)
- (ai_place phantom5/phan58)
- (sleep 30)
- (ai_command_list phantom5/phan58 walk3)
- (ai_place phantom5/phan59)
- (sleep 30)
- (ai_command_list phantom5/phan59 walk3)
- (ai_place phantom5/phan60)
- (sleep 30)
- (ai_command_list phantom5/phan60 walk3)
- )
- )
- (set roof_and_phantom_nav true)
- (sleep 1000)
- (object_destroy phantom1)
- (set phantoms_in_process false)
- )
- (script static void phantomfly2
- (object_create phantom2)
- (custom_animation phantom2 moooseguy\vehicles\phantom\phantom drop2 1)
- (sleep 450)
- (if (= wave_count 11)
- (begin
- (ai_place phantom/phan3)
- (sleep 30)
- (ai_command_list phantom/phan3 walk3)
- (ai_place phantom/phan4)
- (sleep 30)
- (ai_command_list phantom/phan4 walk3)
- )
- )
- (if (= wave_count 12)
- (begin
- (ai_place phantom/phan7)
- (sleep 30)
- (ai_command_list phantom/phan7 walk3)
- (ai_place phantom/phan8)
- (sleep 30)
- (ai_command_list phantom/phan8 walk3)
- (ai_place phantom/phan9)
- (sleep 30)
- (ai_command_list phantom/phan9 walk3)
- )
- )
- (if (= wave_count 13)
- (begin
- (ai_place phantom/phan13)
- (sleep 30)
- (ai_command_list phantom/phan13 walk3)
- (ai_place phantom/phan14)
- (sleep 30)
- (ai_command_list phantom/phan14 walk3)
- (ai_place phantom/phan15)
- (sleep 30)
- (ai_command_list phantom/phan15 walk3)
- )
- )
- (if (= wave_count 14)
- (begin
- (ai_place phantom/phan19)
- (sleep 30)
- (ai_command_list phantom/phan19 walk3)
- (ai_place phantom/phan20)
- (sleep 30)
- (ai_command_list phantom/phan20 walk3)
- (ai_place phantom/phan21)
- (sleep 30)
- (ai_command_list phantom/phan21 walk3)
- )
- )
- (if (= wave_count 15)
- (begin
- (ai_place phantom/phan25)
- (sleep 30)
- (ai_command_list phantom/phan25 walk3)
- (ai_place phantom/phan26)
- (sleep 30)
- (ai_command_list phantom/phan26 walk3)
- (ai_place phantom/phan27)
- (sleep 30)
- (ai_command_list phantom/phan27 walk3)
- )
- )
- (if (= wave_count 16)
- (begin
- (ai_place phantom/phan31)
- (sleep 30)
- (ai_command_list phantom/phan31 walk3)
- (ai_place phantom/phan32)
- (sleep 30)
- (ai_command_list phantom/phan32 walk3)
- (ai_place phantom/phan33)
- (sleep 30)
- (ai_command_list phantom/phan33 walk3)
- )
- )
- (if (= wave_count 17)
- (begin
- (ai_place phantom/phan37)
- (sleep 30)
- (ai_command_list phantom/phan37 walk3)
- (ai_place phantom/phan38)
- (sleep 30)
- (ai_command_list phantom/phan38 walk3)
- (ai_place phantom/phan39)
- (sleep 30)
- (ai_command_list phantom/phan39 walk3)
- )
- )
- (if (= wave_count 18)
- (begin
- (ai_place phantom/phan43)
- (sleep 30)
- (ai_command_list phantom/phan43 walk3)
- (ai_place phantom/phan44)
- (sleep 30)
- (ai_command_list phantom/phan44 walk3)
- (ai_place phantom/phan45)
- (sleep 30)
- (ai_command_list phantom/phan45 walk3)
- )
- )
- (if (= wave_count 19)
- (begin
- (ai_place phantom/phan49)
- (sleep 30)
- (ai_command_list phantom/phan49 walk3)
- (ai_place phantom/phan50)
- (sleep 30)
- (ai_command_list phantom/phan50 walk3)
- (ai_place phantom/phan51)
- (sleep 30)
- (ai_command_list phantom/phan51 walk3)
- )
- )
- (if (= wave_count 20)
- (begin
- (ai_place phantom/phan55)
- (sleep 30)
- (ai_command_list phantom/phan55 walk3)
- (ai_place phantom/phan56)
- (sleep 30)
- (ai_command_list phantom/phan56 walk3)
- (ai_place phantom/phan57)
- (sleep 30)
- (ai_command_list phantom/phan57 walk3)
- )
- )
- (if (= wave_count 21)
- (begin
- (ai_place phantom/phan60)
- (sleep 30)
- (ai_command_list phantom/phan60 walk3)
- (ai_place phantom/phan61)
- (sleep 30)
- (ai_command_list phantom/phan61 walk3)
- )
- )
- (if (= wave_count 22)
- (begin
- (ai_place phantom2/phan3)
- (sleep 30)
- (ai_command_list phantom2/phan3 walk3)
- (ai_place phantom2/phan4)
- (sleep 30)
- (ai_command_list phantom2/phan4 walk3)
- )
- )
- (if (= wave_count 23)
- (begin
- (ai_place phantom2/phan8)
- (sleep 30)
- (ai_command_list phantom2/phan8 walk3)
- )
- )
- (if (= wave_count 24)
- (begin
- (ai_place phantom2/phan12)
- (sleep 30)
- (ai_command_list phantom2/phan12 walk3)
- (ai_place phantom2/phan13)
- (sleep 30)
- (ai_command_list phantom2/phan13 walk3)
- )
- )
- (if (= wave_count 25)
- (begin
- (ai_place phantom2/phan18)
- (sleep 30)
- (ai_command_list phantom2/phan18 walk3)
- (ai_place phantom2/phan19)
- (sleep 30)
- (ai_command_list phantom2/phan19 walk3)
- )
- )
- (if (= wave_count 26)
- (begin
- (ai_place phantom2/phan25)
- (sleep 30)
- (ai_command_list phantom2/phan25 walk3)
- (ai_place phantom2/phan26)
- (sleep 30)
- (ai_command_list phantom2/phan26 walk3)
- (ai_place phantom2/phan27)
- (sleep 30)
- (ai_command_list phantom2/phan27 walk3)
- )
- )
- (if (= wave_count 27)
- (begin
- (ai_place phantom2/phan34)
- (sleep 30)
- (ai_command_list phantom2/phan34 walk3)
- (ai_place phantom2/phan35)
- (sleep 30)
- (ai_command_list phantom2/phan35 walk3)
- (ai_place phantom2/phan36)
- (sleep 30)
- (ai_command_list phantom2/phan36 walk3)
- )
- )
- (if (= wave_count 28)
- (begin
- (ai_place phantom2/phan43)
- (sleep 30)
- (ai_command_list phantom2/phan43 walk3)
- (ai_place phantom2/phan44)
- (sleep 30)
- (ai_command_list phantom2/phan44 walk3)
- (ai_place phantom2/phan45)
- (sleep 30)
- (ai_command_list phantom2/phan45 walk3)
- )
- )
- (if (= wave_count 29)
- (begin
- (ai_place phantom2/phan52)
- (sleep 30)
- (ai_command_list phantom2/phan52 walk3)
- (ai_place phantom2/phan53)
- (sleep 30)
- (ai_command_list phantom2/phan53 walk3)
- (ai_place phantom2/phan54)
- (sleep 30)
- (ai_command_list phantom2/phan54 walk3)
- )
- )
- (if (= wave_count 30)
- (begin
- (ai_place phantom2/phan61)
- (sleep 30)
- (ai_command_list phantom2/phan61 walk3)
- (ai_place phantom2/phan62)
- (sleep 30)
- (ai_command_list phantom2/phan62 walk3)
- (ai_place phantom2/phan63)
- (sleep 30)
- (ai_command_list phantom2/phan63 walk3)
- )
- )
- (if (= wave_count 31)
- (begin
- (ai_place phantom3/phan7)
- (sleep 30)
- (ai_command_list phantom3/phan7 walk3)
- (ai_place phantom3/phan8)
- (sleep 30)
- (ai_command_list phantom3/phan8 walk3)
- (ai_place phantom3/phan9)
- (sleep 30)
- (ai_command_list phantom3/phan9 walk3)
- )
- )
- (if (= wave_count 32)
- (begin
- (ai_place phantom3/phan16)
- (sleep 30)
- (ai_command_list phantom3/phan16 walk3)
- (ai_place phantom3/phan17)
- (sleep 30)
- (ai_command_list phantom3/phan17 walk3)
- (ai_place phantom3/phan18)
- (sleep 30)
- (ai_command_list phantom3/phan18 walk3)
- )
- )
- (if (= wave_count 33)
- (begin
- (ai_place phantom3/phan25)
- (sleep 30)
- (ai_command_list phantom3/phan25 walk3)
- (ai_place phantom3/phan26)
- (sleep 30)
- (ai_command_list phantom3/phan26 walk3)
- (ai_place phantom3/phan27)
- (sleep 30)
- (ai_command_list phantom3/phan27 walk3)
- )
- )
- (if (= wave_count 34)
- (begin
- (ai_place phantom3/phan34)
- (sleep 30)
- (ai_command_list phantom3/phan34 walk3)
- (ai_place phantom3/phan35)
- (sleep 30)
- (ai_command_list phantom3/phan35 walk3)
- (ai_place phantom3/phan36)
- (sleep 30)
- (ai_command_list phantom3/phan36 walk3)
- )
- )
- (if (= wave_count 35)
- (begin
- (ai_place phantom3/phan43)
- (sleep 30)
- (ai_command_list phantom3/phan43 walk3)
- (ai_place phantom3/phan44)
- (sleep 30)
- (ai_command_list phantom3/phan44 walk3)
- (ai_place phantom3/phan45)
- (sleep 30)
- (ai_command_list phantom3/phan45 walk3)
- )
- )
- (if (= wave_count 36)
- (begin
- (ai_place phantom3/phan52)
- (sleep 30)
- (ai_command_list phantom3/phan52 walk3)
- (ai_place phantom3/phan53)
- (sleep 30)
- (ai_command_list phantom3/phan53 walk3)
- (ai_place phantom3/phan54)
- (sleep 30)
- (ai_command_list phantom3/phan54 walk3)
- )
- )
- (if (= wave_count 37)
- (begin
- (ai_place phantom3/phan61)
- (sleep 30)
- (ai_command_list phantom3/phan61 walk3)
- (ai_place phantom3/phan62)
- (sleep 30)
- (ai_command_list phantom3/phan62 walk3)
- (ai_place phantom3/phan63)
- (sleep 30)
- (ai_command_list phantom3/phan63 walk3)
- )
- )
- (if (= wave_count 38)
- (begin
- (ai_place phantom4/phan7)
- (sleep 30)
- (ai_command_list phantom4/phan7 walk3)
- (ai_place phantom4/phan8)
- (sleep 30)
- (ai_command_list phantom4/phan8 walk3)
- (ai_place phantom4/phan9)
- (sleep 30)
- (ai_command_list phantom4/phan9 walk3)
- )
- )
- (if (= wave_count 39)
- (begin
- (ai_place phantom4/phan17)
- (sleep 30)
- (ai_command_list phantom4/phan17 walk3)
- (ai_place phantom4/phan18)
- (sleep 30)
- (ai_command_list phantom4/phan18 walk3)
- (ai_place phantom4/phan19)
- (sleep 30)
- (ai_command_list phantom4/phan19 walk3)
- (ai_place phantom4/phan20)
- (sleep 30)
- (ai_command_list phantom4/phan20 walk3)
- )
- )
- (if (= wave_count 40)
- (begin
- (ai_place phantom4/phan29)
- (sleep 30)
- (ai_command_list phantom4/phan29 walk3)
- (ai_place phantom4/phan30)
- (sleep 30)
- (ai_command_list phantom4/phan30 walk3)
- (ai_place phantom4/phan31)
- (sleep 30)
- (ai_command_list phantom4/phan31 walk3)
- (ai_place phantom4/phan32)
- (sleep 30)
- (ai_command_list phantom4/phan32 walk3)
- )
- )
- (if (= wave_count 41)
- (begin
- (ai_place phantom4/phan41)
- (sleep 30)
- (ai_command_list phantom4/phan41 walk3)
- (ai_place phantom4/phan42)
- (sleep 30)
- (ai_command_list phantom4/phan42 walk3)
- (ai_place phantom4/phan43)
- (sleep 30)
- (ai_command_list phantom4/phan43 walk3)
- (ai_place phantom4/phan44)
- (sleep 30)
- (ai_command_list phantom4/phan44 walk3)
- )
- )
- (if (= wave_count 42)
- (begin
- (ai_place phantom4/phan53)
- (sleep 30)
- (ai_command_list phantom4/phan53 walk3)
- (ai_place phantom4/phan54)
- (sleep 30)
- (ai_command_list phantom4/phan54 walk3)
- (ai_place phantom4/phan55)
- (sleep 30)
- (ai_command_list phantom4/phan55 walk3)
- (ai_place phantom4/phan56)
- (sleep 30)
- (ai_command_list phantom4/phan56 walk3)
- )
- )
- (if (= wave_count 43)
- (begin
- (ai_place phantom5/phan1)
- (sleep 30)
- (ai_command_list phantom5/phan1 walk3)
- (ai_place phantom5/phan2)
- (sleep 30)
- (ai_command_list phantom5/phan2 walk3)
- (ai_place phantom5/phan3)
- (sleep 30)
- (ai_command_list phantom5/phan3 walk3)
- (ai_place phantom5/phan4)
- (sleep 30)
- (ai_command_list phantom5/phan4 walk3)
- )
- )
- (if (= wave_count 44)
- (begin
- (ai_place phantom5/phan13)
- (sleep 30)
- (ai_command_list phantom5/phan13 walk3)
- (ai_place phantom5/phan14)
- (sleep 30)
- (ai_command_list phantom5/phan14 walk3)
- (ai_place phantom5/phan15)
- (sleep 30)
- (ai_command_list phantom5/phan15 walk3)
- (ai_place phantom5/phan16)
- (sleep 30)
- (ai_command_list phantom5/phan16 walk3)
- )
- )
- (if (= wave_count 46)
- (begin
- (ai_place phantom5/phan25)
- (sleep 30)
- (ai_command_list phantom5/phan25 walk3)
- (ai_place phantom5/phan26)
- (sleep 30)
- (ai_command_list phantom5/phan26 walk3)
- (ai_place phantom5/phan27)
- (sleep 30)
- (ai_command_list phantom5/phan27 walk3)
- (ai_place phantom5/phan28)
- (sleep 30)
- (ai_command_list phantom5/phan28 walk3)
- )
- )
- (if (= wave_count 47)
- (begin
- (ai_place phantom5/phan37)
- (sleep 30)
- (ai_command_list phantom5/phan37 walk3)
- (ai_place phantom5/phan38)
- (sleep 30)
- (ai_command_list phantom5/phan38 walk3)
- (ai_place phantom5/phan39)
- (sleep 30)
- (ai_command_list phantom5/phan39 walk3)
- (ai_place phantom5/phan40)
- (sleep 30)
- (ai_command_list phantom5/phan40 walk3)
- )
- )
- (if (or (= wave_count 48) (= wave_count 49) (= wave_count 50))
- (begin
- (ai_place phantom5/phan49)
- (sleep 30)
- (ai_command_list phantom5/phan49 walk3)
- (ai_place phantom5/phan50)
- (sleep 30)
- (ai_command_list phantom5/phan50 walk3)
- (ai_place phantom5/phan51)
- (sleep 30)
- (ai_command_list phantom5/phan51 walk3)
- (ai_place phantom5/phan52)
- (sleep 30)
- (ai_command_list phantom5/phan52 walk3)
- )
- )
- (if (= wave_count 52)
- (begin
- (ai_place phantom5/phan61)
- (sleep 30)
- (ai_command_list phantom5/phan61 walk3)
- (ai_place phantom5/phan62)
- (sleep 30)
- (ai_command_list phantom5/phan62 walk3)
- (ai_place phantom5/phan63)
- (sleep 30)
- (ai_command_list phantom5/phan63 walk3)
- (ai_place phantom5/phan64)
- (sleep 30)
- (ai_command_list phantom5/phan64 walk3)
- )
- )
- (set roof_and_phantom_nav true)
- (sleep 1100)
- (object_destroy phantom2)
- (set phantoms_in_process false)
- )
- (script static void phantomfly3
- (object_create phantom3)
- (custom_animation phantom3 moooseguy\vehicles\phantom\phantom drop3 1)
- (sleep 400)
- (if (= wave_count 21)
- (begin
- (ai_place phantom/phan62)
- (sleep 30)
- (ai_command_list phantom/phan62 walk3)
- (ai_place phantom/phan63)
- (sleep 30)
- (ai_command_list phantom/phan63 walk3)
- )
- )
- (if (= wave_count 22)
- (begin
- (ai_place phantom2/phan5)
- (sleep 30)
- (ai_command_list phantom2/phan5 walk3)
- (ai_place phantom2/phan6)
- (sleep 30)
- (ai_command_list phantom2/phan6 walk3)
- )
- )
- (if (= wave_count 23)
- (begin
- (ai_place phantom2/phan9)
- (sleep 30)
- (ai_command_list phantom2/phan9 walk3)
- )
- )
- (if (= wave_count 24)
- (begin
- (ai_place phantom2/phan14)
- (sleep 30)
- (ai_command_list phantom2/phan14 walk3)
- (ai_place phantom2/phan15)
- (sleep 30)
- (ai_command_list phantom2/phan15 walk3)
- )
- )
- (if (= wave_count 25)
- (begin
- (ai_place phantom2/phan20)
- (sleep 30)
- (ai_command_list phantom2/phan20 walk3)
- (ai_place phantom2/phan21)
- (sleep 30)
- (ai_command_list phantom2/phan21 walk3)
- )
- )
- (if (= wave_count 26)
- (begin
- (ai_place phantom2/phan28)
- (sleep 30)
- (ai_command_list phantom2/phan28 walk3)
- (ai_place phantom2/phan29)
- (sleep 30)
- (ai_command_list phantom2/phan29 walk3)
- (ai_place phantom2/phan30)
- (sleep 30)
- (ai_command_list phantom2/phan30 walk3)
- )
- )
- (if (= wave_count 27)
- (begin
- (ai_place phantom2/phan37)
- (sleep 30)
- (ai_command_list phantom2/phan37 walk3)
- (ai_place phantom2/phan38)
- (sleep 30)
- (ai_command_list phantom2/phan38 walk3)
- (ai_place phantom2/phan39)
- (sleep 30)
- (ai_command_list phantom2/phan39 walk3)
- )
- )
- (if (= wave_count 28)
- (begin
- (ai_place phantom2/phan46)
- (sleep 30)
- (ai_command_list phantom2/phan46 walk3)
- (ai_place phantom2/phan47)
- (sleep 30)
- (ai_command_list phantom2/phan47 walk3)
- (ai_place phantom2/phan48)
- (sleep 30)
- (ai_command_list phantom2/phan48 walk3)
- )
- )
- (if (= wave_count 29)
- (begin
- (ai_place phantom2/phan55)
- (sleep 30)
- (ai_command_list phantom2/phan55 walk3)
- (ai_place phantom2/phan56)
- (sleep 30)
- (ai_command_list phantom2/phan56 walk3)
- (ai_place phantom2/phan57)
- (sleep 30)
- (ai_command_list phantom2/phan57 walk3)
- )
- )
- (if (= wave_count 30)
- (begin
- (ai_place phantom3/phan1)
- (sleep 30)
- (ai_command_list phantom3/phan1 walk3)
- (ai_place phantom3/phan2)
- (sleep 30)
- (ai_command_list phantom3/phan2 walk3)
- (ai_place phantom3/phan3)
- (sleep 30)
- (ai_command_list phantom3/phan3 walk3)
- )
- )
- (if (= wave_count 31)
- (begin
- (ai_place phantom3/phan10)
- (sleep 30)
- (ai_command_list phantom3/phan10 walk3)
- (ai_place phantom3/phan11)
- (sleep 30)
- (ai_command_list phantom3/phan11 walk3)
- (ai_place phantom3/phan12)
- (sleep 30)
- (ai_command_list phantom3/phan12 walk3)
- )
- )
- (if (= wave_count 32)
- (begin
- (ai_place phantom3/phan19)
- (sleep 30)
- (ai_command_list phantom3/phan19 walk3)
- (ai_place phantom3/phan20)
- (sleep 30)
- (ai_command_list phantom3/phan20 walk3)
- (ai_place phantom3/phan21)
- (sleep 30)
- (ai_command_list phantom3/phan21 walk3)
- )
- )
- (if (= wave_count 33)
- (begin
- (ai_place phantom3/phan28)
- (sleep 30)
- (ai_command_list phantom3/phan28 walk3)
- (ai_place phantom3/phan29)
- (sleep 30)
- (ai_command_list phantom3/phan29 walk3)
- (ai_place phantom3/phan30)
- (sleep 30)
- (ai_command_list phantom3/phan30 walk3)
- )
- )
- (if (= wave_count 34)
- (begin
- (ai_place phantom3/phan37)
- (sleep 30)
- (ai_command_list phantom3/phan37 walk3)
- (ai_place phantom3/phan38)
- (sleep 30)
- (ai_command_list phantom3/phan38 walk3)
- (ai_place phantom3/phan39)
- (sleep 30)
- (ai_command_list phantom3/phan39 walk3)
- )
- )
- (if (= wave_count 35)
- (begin
- (ai_place phantom3/phan46)
- (sleep 30)
- (ai_command_list phantom3/phan46 walk3)
- (ai_place phantom3/phan47)
- (sleep 30)
- (ai_command_list phantom3/phan47 walk3)
- (ai_place phantom3/phan48)
- (sleep 30)
- (ai_command_list phantom3/phan48 walk3)
- )
- )
- (if (= wave_count 36)
- (begin
- (ai_place phantom3/phan55)
- (sleep 30)
- (ai_command_list phantom3/phan55 walk3)
- (ai_place phantom3/phan56)
- (sleep 30)
- (ai_command_list phantom3/phan56 walk3)
- (ai_place phantom3/phan57)
- (sleep 30)
- (ai_command_list phantom3/phan57 walk3)
- )
- )
- (if (= wave_count 37)
- (begin
- (ai_place phantom4/phan1)
- (sleep 30)
- (ai_command_list phantom4/phan1 walk3)
- (ai_place phantom4/phan2)
- (sleep 30)
- (ai_command_list phantom4/phan2 walk3)
- (ai_place phantom4/phan3)
- (sleep 30)
- (ai_command_list phantom4/phan3 walk3)
- )
- )
- (if (= wave_count 38)
- (begin
- (ai_place phantom4/phan10)
- (sleep 30)
- (ai_command_list phantom4/phan10 walk3)
- (ai_place phantom4/phan11)
- (sleep 30)
- (ai_command_list phantom4/phan11 walk3)
- (ai_place phantom4/phan12)
- (sleep 30)
- (ai_command_list phantom4/phan12 walk3)
- )
- )
- (if (= wave_count 39)
- (begin
- (ai_place phantom4/phan21)
- (sleep 30)
- (ai_command_list phantom4/phan21 walk3)
- (ai_place phantom4/phan22)
- (sleep 30)
- (ai_command_list phantom4/phan22 walk3)
- (ai_place phantom4/phan23)
- (sleep 30)
- (ai_command_list phantom4/phan23 walk3)
- (ai_place phantom4/phan24)
- (sleep 30)
- (ai_command_list phantom4/phan24 walk3)
- )
- )
- (if (= wave_count 40)
- (begin
- (ai_place phantom4/phan33)
- (sleep 30)
- (ai_command_list phantom4/phan33 walk3)
- (ai_place phantom4/phan34)
- (sleep 30)
- (ai_command_list phantom4/phan34 walk3)
- (ai_place phantom4/phan35)
- (sleep 30)
- (ai_command_list phantom4/phan35 walk3)
- (ai_place phantom4/phan36)
- (sleep 30)
- (ai_command_list phantom4/phan36 walk3)
- )
- )
- (if (= wave_count 41)
- (begin
- (ai_place phantom4/phan45)
- (sleep 30)
- (ai_command_list phantom4/phan45 walk3)
- (ai_place phantom4/phan46)
- (sleep 30)
- (ai_command_list phantom4/phan46 walk3)
- (ai_place phantom4/phan47)
- (sleep 30)
- (ai_command_list phantom4/phan47 walk3)
- (ai_place phantom4/phan48)
- (sleep 30)
- (ai_command_list phantom4/phan48 walk3)
- )
- )
- (if (= wave_count 42)
- (begin
- (ai_place phantom4/phan57)
- (sleep 30)
- (ai_command_list phantom4/phan57 walk3)
- (ai_place phantom4/phan58)
- (sleep 30)
- (ai_command_list phantom4/phan58 walk3)
- (ai_place phantom4/phan59)
- (sleep 30)
- (ai_command_list phantom4/phan59 walk3)
- (ai_place phantom4/phan60)
- (sleep 30)
- (ai_command_list phantom4/phan60 walk3)
- )
- )
- (if (= wave_count 43)
- (begin
- (ai_place phantom5/phan5)
- (sleep 30)
- (ai_command_list phantom5/phan5 walk3)
- (ai_place phantom5/phan6)
- (sleep 30)
- (ai_command_list phantom5/phan6 walk3)
- (ai_place phantom5/phan7)
- (sleep 30)
- (ai_command_list phantom5/phan7 walk3)
- (ai_place phantom5/phan8)
- (sleep 30)
- (ai_command_list phantom5/phan8 walk3)
- )
- )
- (if (= wave_count 44)
- (begin
- (ai_place phantom5/phan17)
- (sleep 30)
- (ai_command_list phantom5/phan17 walk3)
- (ai_place phantom5/phan18)
- (sleep 30)
- (ai_command_list phantom5/phan18 walk3)
- (ai_place phantom5/phan19)
- (sleep 30)
- (ai_command_list phantom5/phan19 walk3)
- (ai_place phantom5/phan20)
- (sleep 30)
- (ai_command_list phantom5/phan20 walk3)
- )
- )
- (if (= wave_count 46)
- (begin
- (ai_place phantom5/phan29)
- (sleep 30)
- (ai_command_list phantom5/phan29 walk3)
- (ai_place phantom5/phan30)
- (sleep 30)
- (ai_command_list phantom5/phan30 walk3)
- (ai_place phantom5/phan31)
- (sleep 30)
- (ai_command_list phantom5/phan31 walk3)
- (ai_place phantom5/phan32)
- (sleep 30)
- (ai_command_list phantom5/phan32 walk3)
- )
- )
- (if (= wave_count 47)
- (begin
- (ai_place phantom5/phan41)
- (sleep 30)
- (ai_command_list phantom5/phan41 walk3)
- (ai_place phantom5/phan42)
- (sleep 30)
- (ai_command_list phantom5/phan42 walk3)
- (ai_place phantom5/phan43)
- (sleep 30)
- (ai_command_list phantom5/phan43 walk3)
- (ai_place phantom5/phan44)
- (sleep 30)
- (ai_command_list phantom5/phan44 walk3)
- )
- )
- (if (or (= wave_count 48) (= wave_count 49) (= wave_count 50))
- (begin
- (ai_place phantom5/phan53)
- (sleep 30)
- (ai_command_list phantom5/phan53 walk3)
- (ai_place phantom5/phan54)
- (sleep 30)
- (ai_command_list phantom5/phan54 walk3)
- (ai_place phantom5/phan55)
- (sleep 30)
- (ai_command_list phantom5/phan56 walk3)
- (ai_place phantom5/phan56)
- (sleep 30)
- (ai_command_list phantom5/phan56 walk3)
- )
- )
- (if (= wave_count 52)
- (begin
- (ai_place phantom5/phan29)
- (sleep 30)
- (ai_command_list phantom5/phan29 walk3)
- (ai_place phantom5/phan53)
- (sleep 30)
- (ai_command_list phantom5/phan53 walk3)
- (ai_place phantom5/phan55)
- (sleep 30)
- (ai_command_list phantom5/phan55 walk3)
- (ai_place phantom5/phan56)
- (sleep 30)
- (ai_command_list phantom5/phan56 walk3)
- )
- )
- (set roof_and_phantom_nav true)
- (sleep 1100)
- (object_destroy phantom3)
- (set phantoms_in_process false)
- )
- (script static void bullet_for_my_valentine
- (if (or (= (game_difficulty_get_real) hard) (= (game_difficulty_get_real) impossible))
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" startboom1)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom2)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom7)
- (object_create_anew_containing coviegun)
- (object_create_anew_containing caff)
- (object_create_anew_containing ammo)
- )
- )
- )
- (script static void roundextra
- (if (= refirsttime true)
- (begin
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave1)
- )
- (set refirsttime false)
- (bullet_for_my_valentine)
- (object_create_anew_containing caff)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (device_set_power control_sentinels 1)
- (set sentinels_ok true)
- (sleep 60)
- (ai_place wave_gravlift/wave51)
- (sleep 60)
- (sound_impulse_predict sound\moooseguy\sfx\laugh 1)
- (crossintotheblue)
- (music_stopper)
- (sleep 30)
- (player_effect_start (real_random_range 0.7 0.9) 0.5)
- (sound_impulse_start sound\moooseguy\sfx\laugh none 1)
- (sleep 30)
- (fade_out 0 0 0 5)
- (sleep 5)
- (object_create diff_black)
- (object_create trollface)
- (camera_control 1)
- (camera_set diff_cam 0)
- (fade_in 0 0 0 0)
- (sleep 15)
- (fade_out 0 0 0 0)
- (camera_control 0)
- (fade_in 0 0 0 5)
- (sleep 15)
- (fade_out 0 0 0 5)
- (sleep 5)
- (camera_control 1)
- (fade_in 0 0 0 0)
- (sleep 15)
- (fade_out 0 0 0 0)
- (camera_control 0)
- (fade_in 0 0 0 5)
- (sleep 15)
- (fade_out 0 0 0 5)
- (sleep 5)
- (camera_control 1)
- (fade_in 0 0 0 0)
- (sleep 15)
- (fade_out 0 0 0 0)
- (camera_control 0)
- (object_destroy diff_black)
- (object_destroy trollface)
- (fade_in 0 0 0 5)
- (sleep 15)
- (player_effect_stop 1)
- (if (= resume_music true)
- (sound_looping_start levels\a30\music\a30_03 none 1.5)
- )
- )
- )
- (set wave_count 52)
- (sleep 180)
- (ai_place wave_gravlift/wave52)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 60)
- (ai_place rooftop/drone13)
- (sleep 1240)
- (ai_place wave_gravlift/wave52)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 1300)
- (ai_place wave_gravlift/wave52)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 1300)
- (ai_place wave_gravlift/wave52)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set halfrounds_completed (+ halfrounds_completed 1))
- (set loop_roundextra true)
- )
- (script startup startup_stuff
- (object_pvs_set_camera loadbipeds)
- (hud_set_objective_text pausemenu)
- (set cheat_medusa false)
- (set cheat_infinite_ammo false)
- (set cheat_bottomless_clip false)
- (set cheat_super_jump false)
- (set cheat_omnipotent false)
- (set cheat_deathless_player true)
- (fade_out 0 0 0 0)
- (ai_allegiance flood human)
- (ai_allegiance flood sentinel)
- (ai_allegiance flood covenant)
- (ai_allegiance player human)
- (object_destroy_containing guy)
- (volume_teleport_players_not_inside hide cutflag)
- (player_enable_input 0)
- (camera_control 1)
- (camera_set diff_cam 0)
- (object_create_anew diff_black)
- (object_create_anew diff_ratedm)
- (fade_in 0 0 0 10)
- (sleep 10)
- (sleep 60)
- (sound_looping_start levels\a30\music\a30_03diff none 1)
- (fade_out 0 0 0 15)
- (sleep 15)
- (object_destroy diff_ratedm)
- (player_action_test_reset)
- (set cycle_diff true)
- (fade_in 0 0 0 20)
- (sleep 20)
- (if (= (game_difficulty_get_real) easy)
- (object_create_anew diff_check_easy)
- )
- (if (= (game_difficulty_get_real) normal)
- (object_create_anew diff_check_normal)
- )
- (if (= (game_difficulty_get_real) hard)
- (object_create_anew diff_check_hard)
- )
- (if (= (game_difficulty_get_real) impossible)
- (object_create_anew diff_check_impossible)
- )
- (sound_impulse_predict sound\sfx\ui\forward 1)
- (sleep 15)
- (sleep_until (= (player_action_test_action) true))
- (set cycle_diff false)
- (object_create_anew diff_blocker)
- (sound_impulse_start sound\sfx\impulse\panel\activate_panel none 1)
- (player_action_test_reset)
- (fade_out 0 0 0 60)
- (sound_looping_stop levels\a30\music\a30_03diff)
- (sleep 30)
- (sound_impulse_predict sound\sfx\ui\countdown_for_respawn 1)
- (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
- (sleep 30)
- (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
- (cinematic_start)
- (sleep 30)
- (sound_impulse_start sound\sfx\ui\countdown_for_respawn none 1)
- (game_save_totally_unsafe)
- (sleep 20)
- (set begin_start_cutscene true)
- (player_effect_set_max_translation 0.01 0 0.02)
- (player_effect_set_max_rotation 0.1 0.1 0.2)
- (player_effect_set_max_rumble 0.5 0.3)
- (sleep 10)
- (sound_impulse_start sound\sfx\ui\player_respawn none 1)
- (object_destroy_containing diff_)
- (sleep 20)
- (camera_set start1 0)
- (fade_in 0 0 0 30)
- (sleep 50)
- (camera_set start2 100)
- (sleep 50)
- (camera_set start3 100)
- (sleep 50)
- (camera_set start4 100)
- (sleep 50)
- (camera_set start5 100)
- (sleep 50)
- (camera_set start6 100)
- (sleep 30)
- (camera_set start7 100)
- (sleep 50)
- (object_create_anew_containing scen)
- (object_create_anew_containing pod)
- (ai_attach podguy cinematic_podguy)
- (ai_command_list_by_unit podguy jumpout)
- (camera_set start8 100)
- (sleep 50)
- (camera_set start9 100)
- (sleep 50)
- (camera_set start10 100)
- (sleep 50)
- (camera_set start11 100)
- (sleep 150)
- (object_destroy podguy)
- (object_destroy test_odst_pod)
- (object_create_anew control_tutorial)
- (camera_control 0)
- (show_hud false)
- (cinematic_screen_effect_start true)
- (cinematic_screen_effect_set_convolution 1 1 2 0 5)
- (cinematic_screen_effect_start false)
- (unit_set_enterable_by_player pelican false)
- (cinematic_set_title welcome)
- (volume_teleport_players_not_inside hide showplayer)
- (sleep 15)
- (player_enable_input 1)
- (sleep 150)
- (cinematic_stop)
- (activate_team_nav_point_flag default player startboom_tut 0.3)
- (sleep 10)
- (cinematic_set_title startgameviapanel)
- (show_hud true)
- (sleep_until (= (device_get_position control_begin_game) 1))
- (deactivate_team_nav_point_flag player holo_panel_flag)
- (deactivate_team_nav_point_flag player startboom_tut)
- (object_destroy control_tutorial)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_tut)
- (set lives 7)
- (cinematic_set_title lives7)
- (object_destroy eggstart)
- (object_destroy_containing gold_panel)
- (hud_set_objective_text midpausegame)
- (sleep 30)
- (round_title_counter)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (object_destroy control_begin_game)
- (sound_impulse_predict sound\sfx\ui\countdown_timer_end 1)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom1)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom2)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom3)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom4)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom7)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create control_sentinels)
- (object_create_containing control_spawn)
- (object_create control_end_game)
- (object_create_anew music_stopper_panel)
- (object_create_anew kamikaze_panel)
- (object_create_anew_containing coviegun)
- (object_create_anew_containing caff)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing ammo)
- (set give_me_cupcakes false)
- (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
- (if (= kill_messages false)
- (cinematic_set_title wave1)
- )
- (sound_impulse_start sound\sfx\ui\countdown_timer_end none 1)
- (device_set_power control_sentinels 1)
- (set sentinels_ok true)
- (sleep 90)
- (enable_hud_help_flash true)
- (show_hud_help_text true)
- (hud_set_help_text bubblemessage1)
- (sleep 90)
- (ai_place wave_gravlift/wave1)
- (hud_set_help_text bubblemessage2)
- (sleep 90)
- (show_hud_help_text false)
- (enable_hud_help_flash false)
- (crossintotheblue)
- (sleep 150)
- (weapondrop_regularweps)
- (sleep 150)
- (deactivate_team_nav_point_flag player awesome_orb)
- (sleep 30)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave2)
- )
- (sleep 30)
- (enable_hud_help_flash true)
- (show_hud_help_text true)
- (hud_set_help_text gtf_to_the_base)
- (sleep 150)
- (show_hud_help_text false)
- (enable_hud_help_flash false)
- (ai_place wave_gravlift/wave2)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave3)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave3)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave4)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave4)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave5)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave5)
- (sleep 60)
- (crossintotheblue)
- (sleep 60)
- (if (= kill_messages false)
- (cinematic_set_title barricades_granted)
- )
- (object_create_anew barricadelarge_2)
- (object_create_anew barricadelarge_1)
- (effect_new moooseguy\effects\big_elite_depletion bl_2)
- (effect_new moooseguy\effects\big_elite_depletion bl_1)
- (activate_team_nav_point_flag barricade player bl_2 0.6)
- (activate_team_nav_point_flag barricade player bl_1 0.6)
- (set halfrounds_completed (+ halfrounds_completed 1))
- (sleep 150)
- (deactivate_team_nav_point_flag player bl_2)
- (deactivate_team_nav_point_flag player bl_1)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (weapondrop_regularweps)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave6)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave6)
- (sleep 60)
- (crossintotheblue)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave7)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave7)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave8)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave8)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave9)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave9)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave10)
- )
- (sleep 180)
- (ai_place wave_gravlift/wave10)
- (set hunterwalk true)
- (sleep 60)
- (crossintotheblue)
- (sleep 60)
- (if (= kill_messages false)
- (cinematic_set_title barricades_granted)
- )
- (object_create_anew barricadesmall_4)
- (object_create_anew barricadesmall_3)
- (effect_new moooseguy\effects\big_elite_depletion bs_4)
- (effect_new moooseguy\effects\big_elite_depletion bs_3)
- (activate_team_nav_point_flag barricade player bs_4 0.6)
- (activate_team_nav_point_flag barricade player bs_3 0.6)
- (sleep 150)
- (deactivate_team_nav_point_flag player bs_4)
- (deactivate_team_nav_point_flag player bs_3)
- (if (= kill_messages false)
- (cinematic_set_title turret_granted)
- )
- (object_create_containing spawn_turret)
- (effect_new moooseguy\effects\big_elite_depletion cheeseburgers)
- (activate_team_nav_point_object item player spawn_turret 0.6)
- (sleep 150)
- (weapondrop_powerweps)
- (bullet_for_my_valentine)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title grunt_mania)
- )
- (if (= kill_messages false)
- (cinematic_set_title suspended)
- )
- (set natural_male_enhancement true)
- (deactivate_team_nav_point_object player spawn_turret)
- (sleep 180)
- (ai_place wave_bonus/bonus_wave1)
- (sleep 60)
- (crossintotheblue)
- (set sentinels_ok false)
- (sleep_until (= extraction_in_process false))
- (set natural_male_enhancement false)
- (device_set_power control_sentinels 0)
- (set rounds_completed (+ rounds_completed 1))
- (set halfrounds_completed (+ halfrounds_completed 1))
- (if (= kill_messages false)
- (cinematic_set_title resumed)
- )
- (sleep 210)
- (if (or (= (game_difficulty_get_real) hard) (= (game_difficulty_get_real) impossible))
- (begin
- (if (and (< lives 9) (= kill_messages false))
- (begin
- (set lives (+ lives 1))
- (cinematic_set_title life_granted)
- (life_title_script)
- (sleep 210)
- )
- )
- (if (= kill_messages false)
- (cinematic_set_title teammate_granted)
- )
- (sleep 180)
- (deactivate_team_nav_point_flag player teammate_panel_flag)
- )
- )
- (if (= kill_messages false)
- (cinematic_set_title activatenextround)
- )
- (object_create_anew control_next_round)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (activate_team_nav_point_flag default player holo_panel_flag 0.3)
- (sleep_until (= (device_get_position control_next_round) 1))
- (deactivate_team_nav_point_flag player holo_panel_flag)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (object_destroy control_next_round)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave1)
- )
- (bullet_for_my_valentine)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (set wave_count 11)
- (device_set_power control_sentinels 1)
- (set sentinels_ok true)
- (sleep 180)
- (ai_place wave_gravlift/wave11)
- (ai_place rooftop/drone1)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 150)
- (weapondrop_regularweps)
- (sleep 150)
- (sleep 30)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave2)
- )
- (set wave_count 12)
- (sleep 180)
- (ai_place wave_gravlift/wave12)
- (ai_place rooftop/drone2)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave3)
- )
- (set wave_count 13)
- (sleep 180)
- (ai_place wave_gravlift/wave13)
- (ai_place rooftop/drone3)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave4)
- )
- (set wave_count 14)
- (sleep 180)
- (ai_place wave_gravlift/wave14)
- (ai_place rooftop/drone4)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave5)
- )
- (set wave_count 15)
- (sleep 180)
- (ai_place wave_gravlift/wave15)
- (ai_place rooftop/drone5)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 60)
- (if (= kill_messages false)
- (cinematic_set_title barricades_granted)
- )
- (object_create_anew barricadelarge_7)
- (object_create_anew barricadelarge_6)
- (effect_new moooseguy\effects\big_elite_depletion bl_7)
- (effect_new moooseguy\effects\big_elite_depletion bl_6)
- (activate_team_nav_point_flag barricade player bl_7 0.6)
- (activate_team_nav_point_flag barricade player bl_6 0.6)
- (set halfrounds_completed (+ halfrounds_completed 1))
- (sleep 150)
- (deactivate_team_nav_point_flag player bl_7)
- (deactivate_team_nav_point_flag player bl_6)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (weapondrop_regularweps)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave6)
- )
- (set wave_count 16)
- (sleep 180)
- (ai_place wave_gravlift/wave16)
- (ai_place rooftop/drone6)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave7)
- )
- (set wave_count 17)
- (sleep 180)
- (ai_place wave_gravlift/wave17)
- (ai_place rooftop/drone7)
- (set hunterwalk true)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave8)
- )
- (set wave_count 18)
- (sleep 180)
- (ai_place wave_gravlift/wave18)
- (ai_place rooftop/drone8)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave9)
- )
- (set wave_count 19)
- (sleep 180)
- (ai_place wave_gravlift/wave19)
- (ai_place rooftop/drone9)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave10)
- )
- (set wave_count 20)
- (sleep 180)
- (ai_place wave_gravlift/wave20)
- (ai_place rooftop/drone10)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 60)
- (if (= kill_messages false)
- (cinematic_set_title barricades_granted)
- )
- (object_create_anew barricadesmall_1)
- (object_create_anew barricadesmall_2)
- (effect_new moooseguy\effects\big_elite_depletion bs_1)
- (effect_new moooseguy\effects\big_elite_depletion bs_2)
- (activate_team_nav_point_flag barricade player bs_2 0.6)
- (activate_team_nav_point_flag barricade player bs_1 0.6)
- (sleep 150)
- (deactivate_team_nav_point_flag player bs_2)
- (deactivate_team_nav_point_flag player bs_1)
- (weapondrop_powerweps)
- (bullet_for_my_valentine)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title jackel_supreme)
- )
- (if (= kill_messages false)
- (cinematic_set_title suspended)
- )
- (set natural_male_enhancement true)
- (sleep 180)
- (ai_place wave_bonus/bonus_wave2)
- (sleep 60)
- (crossintotheblue)
- (set sentinels_ok false)
- (sleep_until (= extraction_in_process false))
- (set natural_male_enhancement false)
- (device_set_power control_sentinels 0)
- (set rounds_completed (+ rounds_completed 1))
- (set halfrounds_completed (+ halfrounds_completed 1))
- (if (= kill_messages false)
- (cinematic_set_title resumed)
- )
- (sleep 210)
- (if (and (< lives 9) (= kill_messages false))
- (begin
- (set lives (+ lives 1))
- (cinematic_set_title life_granted)
- (life_title_script)
- (sleep 210)
- )
- )
- (if (or (= (game_difficulty_get_real) easy) (= (game_difficulty_get_real) normal))
- (begin
- (if (= kill_messages false)
- (cinematic_set_title teammate_granted)
- )
- (sleep 180)
- (deactivate_team_nav_point_flag player teammate_panel_flag)
- )
- )
- (if (= kill_messages false)
- (cinematic_set_title activatenextround)
- )
- (object_create_anew control_next_round)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (activate_team_nav_point_flag default player holo_panel_flag 0.3)
- (sleep_until (= (device_get_position control_next_round) 1))
- (deactivate_team_nav_point_flag player holo_panel_flag)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (object_destroy control_next_round)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave1)
- )
- (bullet_for_my_valentine)
- (set wave_count 21)
- (device_set_power control_sentinels 1)
- (set sentinels_ok true)
- (sleep 180)
- (ai_place wave_gravlift/wave21)
- (ai_place rooftop/drone11)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 150)
- (weapondrop_regularweps)
- (sleep 150)
- (sleep 30)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave2)
- )
- (set wave_count 22)
- (sleep 180)
- (ai_place wave_gravlift/wave22)
- (ai_place rooftop/drone12)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave3)
- )
- (set wave_count 23)
- (sleep 180)
- (ai_place wave_gravlift/wave23)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (ai_place rooftop/drone13)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave4)
- )
- (set wave_count 24)
- (sleep 180)
- (ai_place wave_gravlift/wave24)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (ai_place gunner_grunts)
- (sleep 150)
- (ai_try_to_fight_player gunner_grunts)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave5)
- )
- (set wave_count 25)
- (sleep 180)
- (ai_place wave_gravlift/wave25)
- (ai_place rooftop/drone15)
- (set hunterwalk true)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 60)
- (if (= kill_messages false)
- (cinematic_set_title barricades_granted)
- )
- (object_create_anew barricadelarge_3)
- (object_create_anew barricadelarge_4)
- (effect_new moooseguy\effects\big_elite_depletion bl_3)
- (effect_new moooseguy\effects\big_elite_depletion bl_4)
- (activate_team_nav_point_flag barricade player bl_3 0.6)
- (activate_team_nav_point_flag barricade player bl_4 0.6)
- (set halfrounds_completed (+ halfrounds_completed 1))
- (sleep 150)
- (deactivate_team_nav_point_flag player bl_3)
- (deactivate_team_nav_point_flag player bl_4)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (weapondrop_regularweps)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave6)
- )
- (set wave_count 26)
- (sleep 180)
- (ai_place wave_gravlift/wave26)
- (ai_place rooftop/drone16)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave7)
- )
- (set wave_count 27)
- (sleep 180)
- (ai_place wave_gravlift/wave27)
- (ai_place rooftop/drone17)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave8)
- )
- (set wave_count 28)
- (sleep 180)
- (ai_place wave_gravlift/wave28)
- (ai_place rooftop/drone18)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (ai_place gunner_grunts)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave9)
- )
- (set wave_count 29)
- (sleep 180)
- (ai_place wave_gravlift/wave29)
- (ai_place rooftop/drone19)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave10)
- )
- (set wave_count 30)
- (sleep 180)
- (ai_place wave_gravlift/wave30)
- (ai_place rooftop/drone20)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 60)
- (if (= kill_messages false)
- (cinematic_set_title barricades_granted)
- )
- (object_create_anew barricadesmall_6)
- (object_create_anew barricadesmall_5)
- (effect_new moooseguy\effects\big_elite_depletion bs_6)
- (effect_new moooseguy\effects\big_elite_depletion bs_5)
- (activate_team_nav_point_flag barricade player bs_6 0.6)
- (activate_team_nav_point_flag barricade player bs_5 0.6)
- (sleep 150)
- (deactivate_team_nav_point_flag player bs_6)
- (deactivate_team_nav_point_flag player bs_5)
- (weapondrop_powerweps)
- (bullet_for_my_valentine)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title teammate_betrayal)
- )
- (if (= kill_messages false)
- (cinematic_set_title suspended)
- )
- (set natural_male_enhancement true)
- (sleep 180)
- (ai_place wave_bonus/bonus_wave3)
- (sleep 60)
- (crossintotheblue)
- (set sentinels_ok false)
- (sleep_until (= extraction_in_process false))
- (set natural_male_enhancement false)
- (device_set_power control_sentinels 0)
- (set rounds_completed (+ rounds_completed 1))
- (set halfrounds_completed (+ halfrounds_completed 1))
- (if (= kill_messages false)
- (cinematic_set_title resumed)
- )
- (sleep 210)
- (if (and (< lives 9) (= kill_messages false))
- (begin
- (set lives (+ lives 1))
- (cinematic_set_title life_granted)
- (life_title_script)
- (sleep 210)
- )
- )
- (if (= kill_messages false)
- (cinematic_set_title activatenextround)
- )
- (object_create_anew control_next_round)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (activate_team_nav_point_flag default player holo_panel_flag 0.3)
- (sleep_until (= (device_get_position control_next_round) 1))
- (deactivate_team_nav_point_flag player holo_panel_flag)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (object_destroy control_next_round)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave1)
- )
- (bullet_for_my_valentine)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (set wave_count 31)
- (device_set_power control_sentinels 1)
- (set sentinels_ok true)
- (sleep 180)
- (ai_place wave_gravlift/wave31)
- (ai_place rooftop/drone21)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 150)
- (weapondrop_regularweps)
- (sleep 150)
- (sleep 30)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave2)
- )
- (set wave_count 32)
- (sleep 180)
- (ai_place wave_gravlift/wave32)
- (ai_place rooftop/drone22)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave3)
- )
- (set wave_count 33)
- (sleep 180)
- (ai_place wave_gravlift/wave33)
- (ai_place gunner_grunts)
- (ai_place rooftop/drone23)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave4)
- )
- (set wave_count 34)
- (sleep 180)
- (ai_place wave_gravlift/wave34)
- (ai_place rooftop/drone24)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave5)
- )
- (set wave_count 35)
- (sleep 180)
- (ai_place wave_gravlift/wave35)
- (ai_place rooftop/drone25)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 60)
- (if (= kill_messages false)
- (cinematic_set_title barricades_granted)
- )
- (object_create_anew barricadesmall_8)
- (object_create_anew barricadesmall_7)
- (object_create_anew barricadelarge_5)
- (effect_new moooseguy\effects\big_elite_depletion bs_8)
- (effect_new moooseguy\effects\big_elite_depletion bs_7)
- (effect_new moooseguy\effects\big_elite_depletion bl_5)
- (activate_team_nav_point_flag barricade player bs_8 0.6)
- (activate_team_nav_point_flag barricade player bs_7 0.6)
- (activate_team_nav_point_flag barricade player bl_5 0.6)
- (set halfrounds_completed (+ halfrounds_completed 1))
- (sleep 150)
- (deactivate_team_nav_point_flag player bs_8)
- (deactivate_team_nav_point_flag player bs_7)
- (deactivate_team_nav_point_flag player bl_5)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (weapondrop_regularweps)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave6)
- )
- (set wave_count 36)
- (sleep 180)
- (ai_place wave_gravlift/wave36)
- (ai_place rooftop/drone26)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave7)
- )
- (set wave_count 37)
- (sleep 180)
- (ai_place wave_gravlift/wave37)
- (ai_place rooftop/drone27)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave8)
- )
- (set wave_count 38)
- (sleep 180)
- (ai_place wave_gravlift/wave38)
- (ai_place rooftop/drone28)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave9)
- )
- (set wave_count 39)
- (sleep 180)
- (ai_place wave_gravlift/wave39)
- (ai_place rooftop/drone29)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave10)
- )
- (set wave_count 40)
- (sleep 180)
- (ai_place wave_gravlift/wave40)
- (ai_place rooftop/drone30)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 150)
- (weapondrop_powerweps)
- (bullet_for_my_valentine)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title elite_shish_kebob)
- )
- (if (= kill_messages false)
- (cinematic_set_title suspended)
- )
- (set natural_male_enhancement true)
- (sleep 180)
- (ai_place wave_bonus/bonus_wave4)
- (sleep 60)
- (crossintotheblue)
- (set sentinels_ok false)
- (sleep_until (= extraction_in_process false))
- (set natural_male_enhancement false)
- (device_set_power control_sentinels 0)
- (set rounds_completed (+ rounds_completed 1))
- (set halfrounds_completed (+ halfrounds_completed 1))
- (if (= kill_messages false)
- (cinematic_set_title resumed)
- )
- (sleep 210)
- (if (and (< lives 9) (= kill_messages false))
- (begin
- (set lives (+ lives 1))
- (cinematic_set_title life_granted)
- (life_title_script)
- (sleep 210)
- )
- )
- (if (= kill_messages false)
- (cinematic_set_title activatenextround)
- )
- (object_create_anew control_next_round)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (activate_team_nav_point_flag default player holo_panel_flag 0.3)
- (sleep_until (= (device_get_position control_next_round) 1))
- (deactivate_team_nav_point_flag player holo_panel_flag)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (object_destroy control_next_round)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave1)
- )
- (bullet_for_my_valentine)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (set wave_count 41)
- (device_set_power control_sentinels 1)
- (set sentinels_ok true)
- (sleep 180)
- (ai_place wave_gravlift/wave41)
- (ai_place rooftop/drone31)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (sleep 150)
- (weapondrop_regularweps)
- (sleep 150)
- (sleep 30)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave2)
- )
- (set wave_count 42)
- (sleep 180)
- (ai_place wave_gravlift/wave42)
- (ai_place rooftop/drone32)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave3)
- )
- (set wave_count 43)
- (sleep 180)
- (ai_place wave_gravlift/wave43)
- (ai_place rooftop/drone33)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave4)
- )
- (set wave_count 44)
- (sleep 180)
- (ai_place wave_gravlift/wave44)
- (ai_place rooftop/drone34)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave5)
- )
- (set wave_count 45)
- (sleep 180)
- (ai_place wave_gravlift/wave45)
- (ai_place gunner_grunts)
- (sleep 60)
- (ai_place rooftop/drone35)
- (sleep 60)
- (crossintotheblue)
- (set halfrounds_completed (+ halfrounds_completed 1))
- (sleep 150)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew bat_laz0r)
- (object_create_anew_containing caff)
- (weapondrop_regularweps)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title wave6)
- )
- (set wave_count 46)
- (sleep 180)
- (ai_place wave_gravlift/wave46)
- (ai_place rooftop/drone36)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 60)
- (crossintotheblue)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave7)
- )
- (set wave_count 47)
- (sleep 180)
- (ai_place wave_gravlift/wave47)
- (ai_place rooftop/drone37)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave8)
- )
- (set wave_count 48)
- (sleep 180)
- (ai_place wave_gravlift/wave48)
- (ai_place rooftop/drone38)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop false)
- (moooseguy_is_awesome)
- (bullet_for_my_valentine)
- (if (= kill_messages false)
- (cinematic_set_title wave9)
- )
- (set wave_count 49)
- (sleep 180)
- (ai_place wave_gravlift/wave49)
- (ai_place rooftop/drone39)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 60)
- (crossintotheblue)
- (set execute_weapondrop true)
- (moooseguy_is_awesome)
- (if (= kill_messages false)
- (cinematic_set_title wave10)
- )
- (set wave_count 50)
- (sleep 180)
- (ai_place wave_gravlift/wave50)
- (ai_place rooftop/drone40)
- (ai_place gunner_grunts)
- (set phantoms_in_process true)
- (set place_phantom1 true)
- (set place_phantom2 true)
- (set place_phantom3 true)
- (set hunterwalk true)
- (sleep 60)
- (crossintotheblue)
- (sleep 150)
- (weapondrop_powerweps)
- (bullet_for_my_valentine)
- (sleep 180)
- (round_title_counter)
- (sleep 30)
- (if (= kill_messages false)
- (cinematic_set_title hunter_apocalypse)
- )
- (if (= kill_messages false)
- (cinematic_set_title suspended)
- )
- (set natural_male_enhancement true)
- (sleep 180)
- (ai_place wave_bonus/bonus_wave5)
- (sleep 60)
- (crossintotheblue)
- (set sentinels_ok false)
- (sleep_until (= extraction_in_process false))
- (set natural_male_enhancement false)
- (device_set_power control_sentinels 0)
- (set rounds_completed (+ rounds_completed 1))
- (set halfrounds_completed (+ halfrounds_completed 1))
- (if (= kill_messages false)
- (cinematic_set_title resumed)
- )
- (sleep 210)
- (if (and (< lives 9) (= kill_messages false))
- (begin
- (set lives (+ lives 1))
- (cinematic_set_title life_granted)
- (life_title_script)
- (sleep 210)
- )
- )
- (if (= kill_messages false)
- (cinematic_set_title activatenextround)
- )
- (object_create_anew control_next_round)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (activate_team_nav_point_flag default player holo_panel_flag 0.3)
- (sleep_until (= (device_get_position control_next_round) 1))
- (deactivate_team_nav_point_flag player holo_panel_flag)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" holo_panel_flag)
- (object_destroy control_next_round)
- (roundextra)
- )
- (script static void transition
- (sleep 90)
- (fade_out 0 0 0 10)
- (sleep 10)
- )
- (script static void transition2
- (fade_in 0 0 0 10)
- (sleep 10)
- )
- (script startup tutorial_thingy
- (sleep_until (= (device_get_position control_tutorial) 1))
- (set tutorial_completed true)
- (deactivate_team_nav_point_flag player startboom_tut)
- (object_destroy control_begin_game)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_tut)
- (object_destroy control_tutorial)
- (sleep 10)
- (player_enable_input 0)
- (fade_out 0 0 0 20)
- (sleep 20)
- (camera_control 1)
- (volume_teleport_players_not_inside hide cutflag)
- (cinematic_start)
- (camera_set loadout_cam 0)
- (sleep 10)
- (fade_in 0 0 0 20)
- (sleep 20)
- (cinematic_set_title welcome_to)
- (sleep 30)
- (transition)
- (object_create_anew control_begin_game)
- (camera_set tut_mainpanel 0)
- (sleep 10)
- (transition2)
- (cinematic_set_title activate_this_round)
- (transition)
- (object_create_anew tut_phantom)
- (vehicle_hover tut_phantom true)
- (object_destroy control_begin_game)
- (camera_set tut_phantom 0)
- (transition2)
- (cinematic_set_title there_are)
- (transition)
- (effect_new moooseguy\effects\big_elite_depletion bs_3)
- (effect_new moooseguy\effects\big_elite_depletion bs_4)
- (effect_new moooseguy\effects\big_elite_depletion cheeseburgers)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_splaze)
- (object_create_anew_containing barricadesmall)
- (object_create_containing spawn_turret)
- (object_create_anew bat_laz0r)
- (camera_set tut_spawnitems 0)
- (object_destroy tut_phantom)
- (transition2)
- (cinematic_set_title as_you)
- (object_create_anew tut_funwave)
- (transition)
- (object_destroy_containing spawn_turret)
- (object_destroy bat_laz0r)
- (object_destroy_containing barricadesmall)
- (camera_set tut_funwave 0)
- (transition2)
- (cinematic_set_title the_first)
- (sleep 90)
- (cinematic_set_title you_will)
- (transition)
- (object_destroy tut_funwave)
- (object_destroy control_begin_game)
- (camera_set tut_basepanels 0)
- (fade_in 0 0 0 10)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom3)
- (object_create_anew music_starter_panel)
- (cinematic_set_title activate_the_left)
- (sleep 90)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom3)
- (object_destroy music_starter_panel)
- (sleep 20)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom4)
- (object_create_anew kamikaze_panel)
- (cinematic_set_title activate_the_right)
- (object_create_anew tut_kamikaze)
- (transition)
- (object_destroy kamikaze_panel)
- (object_create_anew control_begin_game)
- (camera_set tut_kamikaze 0)
- (transition2)
- (cinematic_set_title perform_a)
- (transition)
- (object_create_anew tut_sentinel)
- (camera_set tut_sentinelpanel 0)
- (object_destroy tut_kamikaze)
- (transition2)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
- (object_create_anew control_sentinels)
- (cinematic_set_title activate_this_to)
- (transition)
- (object_destroy control_sentinels)
- (camera_set tut_sentinel 0)
- (transition2)
- (cinematic_set_title summon_the)
- (transition)
- (object_destroy tut_sentinel)
- (camera_set tut_teammatepanel 0)
- (transition2)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom_tut)
- (object_create_anew teammate_panel)
- (cinematic_set_title activate_this_to)
- (object_create_anew tut_teammate)
- (transition)
- (object_destroy teammate_panel)
- (camera_set tut_teammate 0)
- (transition2)
- (cinematic_set_title call_in)
- (transition)
- (object_destroy tut_teammate)
- (object_create_anew tut_pelican)
- (vehicle_hover tut_pelican true)
- (camera_set tut_pelicanpanel 0)
- (transition2)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom6)
- (object_create_anew control_end_game)
- (cinematic_set_title activate_this_to)
- (transition)
- (object_destroy control_end_game)
- (camera_set tut_pelican 0)
- (transition2)
- (cinematic_set_title request_extraction)
- (transition)
- (object_destroy tut_pelican)
- (camera_set loadout_cam 0)
- (transition2)
- (cinematic_set_title you_can)
- (transition)
- (object_create_anew_containing ammo)
- (object_create_anew_containing caffienefun)
- (camera_set tut_ammo 0)
- (transition2)
- (cinematic_set_title base_ammo)
- (transition)
- (object_destroy_containing ammo)
- (object_destroy_containing caffienefun)
- (object_create_anew_containing coviegun)
- (camera_set tut_covieweps 0)
- (transition2)
- (cinematic_set_title covenant_weapons)
- (transition)
- (camera_set tut_randomweps 0)
- (transition2)
- (cinematic_set_title the_random)
- (effect_new "cmt\effects\h3 elite shield depletion" awesome_orb)
- (object_create spawngun_smg1)
- (transition)
- (object_destroy spawngun_smg1)
- (camera_set loadout_cam 0)
- (transition2)
- (cinematic_set_title enjoy_the)
- (sleep 30)
- (transition)
- (sleep 5)
- (volume_teleport_players_not_inside hide playertutplace)
- (cinematic_stop)
- (sleep 25)
- (camera_control 0)
- (fade_in 0 0 0 30)
- (sleep 10)
- (player_enable_input 1)
- (object_create_anew control_begin_game)
- (activate_team_nav_point_flag default player holo_panel_flag 0.3)
- )
- (script startup happy_easter
- (sleep_until (= (device_get_position eggstart) 1))
- (deactivate_team_nav_point_flag player holo_panel_flag)
- (deactivate_team_nav_point_flag player startboom_tut)
- (set easter_panels true)
- (object_destroy control_begin_game)
- (object_destroy control_tutorial)
- (object_create egg1)
- (object_create egg2)
- (object_create egg3)
- (object_create egg4)
- (object_create egg5)
- (show_hud_help_text true)
- (hud_set_objective_text easter)
- (hud_set_help_text easter)
- (sleep 150)
- (show_hud_help_text false)
- (effect_new "cmt\effects\h3 elite shield depletion" eggboom0)
- (object_destroy eggstart)
- (sleep_until (= easter_panels_activated 5))
- (effect_new "cmt\effects\h3 elite shield depletion" teleboom)
- (object_create_containing tele_)
- (activate_team_nav_point_object easter_egg player tele_top 0.2)
- (sleep_until (volume_test_objects teleportegg (players)))
- (deactivate_team_nav_point_object player tele_top)
- (player_enable_input 0)
- (fade_out 1 1 1 5)
- (object_destroy_all)
- (sleep 5)
- (switch_bsp 1)
- (hud_set_objective_text faceit)
- (object_create_containing easter)
- (object_create_containing hist)
- (object_teleport (player) egginside)
- (object_cannot_take_damage (player))
- (music_stopper)
- (sound_impulse_predict sound\sfx\ui\teleporter_activate 1)
- (sleep 15)
- (sound_impulse_start sound\sfx\ui\teleporter_activate none 1)
- (sound_looping_predict sound\moooseguy\sound_looping\tidal)
- (fade_in 1 1 1 5)
- (sleep 5)
- (sound_looping_start sound\moooseguy\sound_looping\tidal none 1)
- (player_enable_input 1)
- (sleep_until (= (device_get_position easter_maprestart) 1))
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" endboom)
- (object_destroy easter_maprestart)
- (sleep 30)
- (show_hud_help_text true)
- (hud_set_objective_text thankyou)
- (hud_set_help_text thankyou)
- (sleep 150)
- (hud_set_objective_text enjoi)
- (hud_set_help_text enjoi)
- (sleep 150)
- (show_hud_help_text false)
- (fade_out 0 0 0 60)
- (sleep 60)
- (map_name firefight-descent)
- )
- (script startup goldilocks
- (sleep_until (= gold_panels_activated 2))
- (effect_new "cmt\effects\h3 elite shield depletion" goldboom3)
- (object_create gold_battery)
- (activate_team_nav_point_object easter_egg player gold_battery 0.6)
- (sleep_until (volume_test_objects telegold (players)))
- (deactivate_team_nav_point_object player gold_battery)
- (object_destroy gold_battery)
- (player_enable_input 0)
- (fade_out 1 1 1 5)
- (set cheater true)
- (object_cannot_take_damage (player))
- (sleep 5)
- (object_create_containing secret)
- (object_create creditsboard)
- (object_teleport (player) insidegold)
- (sound_impulse_predict sound\sfx\ui\teleporter_activate 1)
- (sleep 15)
- (sound_impulse_start sound\sfx\ui\teleporter_activate none 1)
- (fade_in 1 1 1 5)
- (sleep 5)
- (player_enable_input 1)
- (sleep_until (volume_test_objects getout (players)))
- (player_enable_input 0)
- (fade_out 1 1 1 5)
- (object_can_take_damage (player))
- (sleep 5)
- (object_destroy_containing secret)
- (object_destroy creditsboard)
- (object_teleport (player) teletop)
- (sound_impulse_predict sound\sfx\ui\teleporter_activate 1)
- (sleep 15)
- (sound_impulse_start sound\sfx\ui\teleporter_activate none 1)
- (fade_in 1 1 1 5)
- (sleep 5)
- (player_enable_input 1)
- )
- (script startup cortanagonewild
- (sleep_until (= (volume_test_object stickit (player)) 1))
- (sound_impulse_predict sound\moooseguy\sfx\stickit 1)
- (sleep 30)
- (sound_impulse_start sound\moooseguy\sfx\stickit none 1)
- )
- (script startup diff_changer
- (sleep_until (= cycle_diff true))
- (sleep_until (= (player_action_test_primary_trigger) true))
- (if (= cycle_diff true)
- (begin
- (if (= diff 0)
- (game_difficulty_set easy)
- )
- (if (= diff 1)
- (game_difficulty_set normal)
- )
- (if (= diff 2)
- (game_difficulty_set hard)
- )
- (if (or (= diff 3) (= diff 4))
- (game_difficulty_set impossible)
- )
- (set cycle_diff false)
- (sound_impulse_start sound\sfx\ui\forward none 1)
- (fade_out 0 0 0 30)
- (sleep 35)
- (map_name firefight-descent)
- )
- )
- (if (= cycle_diff false)
- (player_action_test_reset)
- )
- )
- (script continuous roundextra_looper
- (sleep_until (= loop_roundextra true))
- (set loop_roundextra false)
- (roundextra)
- )
- (script continuous teammate_respawn
- (sleep_until (and (= teammate_spawned true) (= (ai_living_count teammate) 0)))
- (sleep 660)
- (if (= kill_messages false)
- (begin
- (effect_new moooseguy\effects\big_elite_depletion test_odst_full)
- (ai_follow_target_players teammate)
- (ai_place teammate)
- (activate_nav_point_object team_mate (player) (unit (list_get (ai_actors teammate) 0)) 0.5)
- (object_cannot_take_damage (ai_actors teammate))
- (ai_command_list teammate ai_walk)
- (sleep 450)
- (object_can_take_damage (ai_actors teammate))
- (ai_follow_target_players teammate)
- )
- )
- )
- (script startup teammate_factory
- (sleep_until (= rounds_completed 1))
- (if (or (= (game_difficulty_get_real) easy) (= (game_difficulty_get_real) normal))
- (sleep_until (= rounds_completed 2))
- )
- (sleep 210)
- (effect_new "cmt\effects\h3 elite shield depletion" teammate_panel_flag)
- (object_create_anew teammate_panel)
- (sleep 30)
- (activate_team_nav_point_flag default player teammate_panel_flag 0.3)
- (sleep_until (= (device_get_position teammate_panel) 1))
- (deactivate_team_nav_point_flag player teammate_panel_flag)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" teammate_panel_flag)
- (object_destroy teammate_panel)
- (sleep 150)
- (ai_disregard (unit (list_get (players) 0)) true)
- (player_enable_input 0)
- (cinematic_start)
- (fade_out 0 0 0 30)
- (sleep 30)
- (camera_control 1)
- (sound_looping_predict sound\moooseguy\sfx\pod\entry)
- (sound_impulse_predict sound\moooseguy\sfx\pod\crash 1)
- (sound_impulse_predict sound\moooseguy\sfx\pod\crash2 1)
- (camera_set pod_fall_cam1 0)
- (sound_looping_start sound\moooseguy\sfx\pod\entry none 0.8)
- (sleep 30)
- (fade_in 0 0 0 30)
- (scenery_animation_start test_odst_full bourrin33\odst_full\odst_full pod_fall)
- (sleep 47)
- (camera_set pod_fall_cam2 40)
- (sleep 18)
- (player_effect_start (real_random_range 0.7 0.9) 0.5)
- (effect_new "vehicles\scorpion\shell explosion" test_odst_full)
- (effect_new "vehicles\scorpion\shell impact dirt" test_odst_full)
- (sound_looping_stop sound\moooseguy\sfx\pod\entry)
- (sound_impulse_start sound\moooseguy\sfx\pod\crash test_odst_full 3)
- (sleep 2)
- (sound_impulse_start sound\moooseguy\sfx\pod\crash2 test_odst_full 3.8)
- (object_create_anew_containing steamjet)
- (sleep 25)
- (fade_out 0 0 0 30)
- (player_effect_stop 1)
- (sleep 30)
- (cinematic_stop)
- (if (= dead false)
- (camera_control 0)
- )
- (object_create_anew_containing test_odst)
- (ai_place teammate)
- (activate_nav_point_object team_mate (player) (unit (list_get (ai_actors teammate) 0)) 0.5)
- (object_cannot_take_damage (ai_actors teammate))
- (ai_command_list teammate ai_walk)
- (set teammate_spawned true)
- (player_enable_input 1)
- (ai_disregard (unit (list_get (players) 0)) false)
- (sound_impulse_start sound\moooseguy\sfx\pod\doorkick test_odst_full 7)
- (fade_in 0 0 0 45)
- (if (= dead true)
- (begin
- (camera_set loadout_cam 0)
- (sleep 20)
- (display_scenario_help 0)
- )
- )
- (sleep 450)
- (object_can_take_damage (ai_actors teammate))
- (ai_follow_target_players teammate)
- )
- (script continuous pelicanpickup
- (sleep_until (= (device_get_position control_end_game) 1))
- (set extraction_in_process true)
- (set continue_music false)
- (music_stopper)
- (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
- (object_destroy music_stopper_panel)
- (effect_new "cmt\effects\h3 elite shield depletion" music_starter_panel)
- (object_destroy music_starter_panel)
- (effect_new "cmt\effects\h3 elite shield depletion" kamikaze_panel_flag)
- (object_destroy kamikaze_panel)
- (sleep 50)
- (object_destroy control_end_game)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom6)
- (sound_looping_predict levels\a30\music\a30_03)
- (sleep 15)
- (if (= resume_music true)
- (sound_looping_start levels\a30\music\a30_03 none 1.5)
- )
- (sleep 270)
- (object_create_anew pelican2)
- (unit_set_enterable_by_player pelican2 false)
- (custom_animation pelican2 moooseguy\vehicles\pelican\pelican inhoverout 1)
- (sleep 30)
- (activate_team_nav_point_object default player pelican2 2)
- (sleep 283)
- (set in_the_zone true)
- (object_create_anew pelican_coll)
- (if (= resume_music true)
- (sound_looping_set_alternate levels\a30\music\a30_03 true)
- )
- (sleep 600)
- (deactivate_team_nav_point_object player pelican2)
- (set in_the_zone false)
- (object_destroy pelican_coll)
- (sleep 302)
- (object_destroy pelican2)
- (if (= player_extracting false)
- (begin
- (sound_looping_stop levels\a30\music\a30_03)
- (sleep 45)
- (object_create_anew kamikaze_panel)
- (set extraction_in_process false)
- (object_create_anew control_end_game)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom6)
- (if (= resume_music true)
- (begin
- (sleep_until (= music_timer_over true))
- (if (= kill_messages false)
- (set continue_music true)
- )
- (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
- (object_create_anew music_stopper_panel)
- )
- )
- (if (= resume_music false)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" music_stopper_panel)
- (object_create_anew music_starter_panel)
- )
- )
- )
- )
- )
- (script static void clorox_eyes
- (cinematic_screen_effect_start true)
- (cinematic_screen_effect_set_convolution 1 1 2 0 5)
- (cinematic_screen_effect_start false)
- )
- (script continuous level_functions
- (if (and (= camo_spawned false) (= enemyseeme true))
- (begin
- (ai_magically_see_players gunner_grunts)
- (ai_try_to_fight_player gunner_grunts)
- (ai_magically_see_players tube_sentinels)
- (ai_magically_see_players wave_gravlift)
- (ai_try_to_fight_player wave_gravlift)
- (ai_magically_see_players wave_bonus)
- (ai_try_to_fight_player wave_bonus)
- (ai_magically_see_players phantom)
- (ai_magically_see_players phantom2)
- (ai_magically_see_players phantom3)
- (ai_magically_see_players phantom4)
- (ai_magically_see_players phantom5)
- (ai_magically_see_players rooftop)
- (ai_try_to_fight_player rooftop)
- )
- )
- (if (= (volume_test_object deathbycookie (player)) 1)
- (begin
- (set deadlycookie true)
- (object_can_take_damage (player))
- (damage_object moooseguy\characters\spiblack\killme (player))
- )
- )
- (life_lost)
- (if (or
- (volume_test_objects deathbystupidness_1 (players))
- (volume_test_objects deathbystupidness_2 (players))
- (volume_test_objects deathbystupidness_3 (players))
- (volume_test_objects deathbystupidness_4 (players))
- (volume_test_objects deathbystupidness_5 (players))
- (volume_test_objects deathbystupidness_6 (players))
- (volume_test_objects deathbystupidness_7 (players))
- (volume_test_objects deathbystupidness_8 (players))
- (volume_test_objects deathbystupidness_9 (players))
- (volume_test_objects deathbystupidness_10 (players))
- (volume_test_objects deathbyinside1 (players))
- (volume_test_objects deathbyinside2 (players))
- (volume_test_objects deathbyinside3 (players))
- (volume_test_objects deathbyinside4 (players))
- (volume_test_objects deathbyinside5 (players))
- (volume_test_objects deathbyinside6 (players))
- (volume_test_objects deathbyinside7 (players))
- (volume_test_objects deathbyinside8 (players))
- (volume_test_objects deathbyinside9 (players))
- (volume_test_objects deathbyinside10 (players))
- )
- (begin
- (clorox_eyes)
- (show_hud_help_text true)
- (hud_set_help_text awolp1)
- (enable_hud_help_flash true)
- (sleep 30)
- (hud_set_help_text awolp2)
- (sleep 30)
- (show_hud_help_text false)
- (cinematic_screen_effect_stop)
- (if (or
- (volume_test_objects deathbystupidness_1 (players))
- (volume_test_objects deathbystupidness_2 (players))
- (volume_test_objects deathbystupidness_3 (players))
- (volume_test_objects deathbystupidness_4 (players))
- (volume_test_objects deathbystupidness_5 (players))
- (volume_test_objects deathbystupidness_6 (players))
- (volume_test_objects deathbystupidness_7 (players))
- (volume_test_objects deathbystupidness_8 (players))
- (volume_test_objects deathbystupidness_9 (players))
- (volume_test_objects deathbystupidness_10 (players))
- (volume_test_objects deathbyinside1 (players))
- (volume_test_objects deathbyinside2 (players))
- (volume_test_objects deathbyinside3 (players))
- (volume_test_objects deathbyinside4 (players))
- (volume_test_objects deathbyinside5 (players))
- (volume_test_objects deathbyinside6 (players))
- (volume_test_objects deathbyinside7 (players))
- (volume_test_objects deathbyinside8 (players))
- (volume_test_objects deathbyinside9 (players))
- (volume_test_objects deathbyinside10 (players))
- )
- (begin
- (clorox_eyes)
- (show_hud_help_text true)
- (hud_set_help_text awolp3)
- (sleep 30)
- (show_hud_help_text false)
- (cinematic_screen_effect_stop)
- (if (or
- (volume_test_objects deathbystupidness_1 (players))
- (volume_test_objects deathbystupidness_2 (players))
- (volume_test_objects deathbystupidness_3 (players))
- (volume_test_objects deathbystupidness_4 (players))
- (volume_test_objects deathbystupidness_5 (players))
- (volume_test_objects deathbystupidness_6 (players))
- (volume_test_objects deathbystupidness_7 (players))
- (volume_test_objects deathbystupidness_8 (players))
- (volume_test_objects deathbystupidness_9 (players))
- (volume_test_objects deathbystupidness_10 (players))
- (volume_test_objects deathbyinside1 (players))
- (volume_test_objects deathbyinside2 (players))
- (volume_test_objects deathbyinside3 (players))
- (volume_test_objects deathbyinside4 (players))
- (volume_test_objects deathbyinside5 (players))
- (volume_test_objects deathbyinside6 (players))
- (volume_test_objects deathbyinside7 (players))
- (volume_test_objects deathbyinside8 (players))
- (volume_test_objects deathbyinside9 (players))
- (volume_test_objects deathbyinside10 (players))
- )
- (begin
- (clorox_eyes)
- (show_hud_help_text true)
- (hud_set_help_text awolp4)
- (sleep 30)
- (show_hud_help_text false)
- (cinematic_screen_effect_stop)
- (if (or
- (volume_test_objects deathbystupidness_1 (players))
- (volume_test_objects deathbystupidness_2 (players))
- (volume_test_objects deathbystupidness_3 (players))
- (volume_test_objects deathbystupidness_4 (players))
- (volume_test_objects deathbystupidness_5 (players))
- (volume_test_objects deathbystupidness_6 (players))
- (volume_test_objects deathbystupidness_7 (players))
- (volume_test_objects deathbystupidness_8 (players))
- (volume_test_objects deathbystupidness_9 (players))
- (volume_test_objects deathbystupidness_10 (players))
- (volume_test_objects deathbyinside1 (players))
- (volume_test_objects deathbyinside2 (players))
- (volume_test_objects deathbyinside3 (players))
- (volume_test_objects deathbyinside4 (players))
- (volume_test_objects deathbyinside5 (players))
- (volume_test_objects deathbyinside6 (players))
- (volume_test_objects deathbyinside7 (players))
- (volume_test_objects deathbyinside8 (players))
- (volume_test_objects deathbyinside9 (players))
- (volume_test_objects deathbyinside10 (players))
- )
- (begin
- (clorox_eyes)
- (object_can_take_damage (player))
- (damage_object moooseguy\characters\spiblack\killme (player))
- (show_hud_help_text false)
- (sleep 15)
- )
- )
- )
- )
- )
- )
- )
- )
- (set cheat_deathless_player true)
- (set cheat_medusa false)
- (if (or
- (= (volume_test_object cheatervol (player)) 1)
- (= cheat_super_jump true)
- (= cheat_bottomless_clip true)
- (= cheat_infinite_ammo true)
- (= cheat_omnipotent true))
- (set cheater true)
- )
- (if (= weapondropvalue 11)
- (set weapondropvalue 0)
- )
- (set weapondropvalue (+ weapondropvalue 1))
- (if (= easter_panels true)
- (begin
- (if (= (device_get_position egg1) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" eggboom1)
- (object_destroy egg1)
- (set easter_panels_activated (+ easter_panels_activated 1))
- )
- )
- (if (= (device_get_position egg2) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" eggboom2)
- (object_destroy egg2)
- (set easter_panels_activated (+ easter_panels_activated 1))
- )
- )
- (if (= (device_get_position egg3) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" eggboom3)
- (object_destroy egg3)
- (set easter_panels_activated (+ easter_panels_activated 1))
- )
- )
- (if (= (device_get_position egg4) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" eggboom4)
- (object_destroy egg4)
- (set easter_panels_activated (+ easter_panels_activated 1))
- )
- )
- (if (= (device_get_position egg5) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" eggboom5)
- (object_destroy egg5)
- (set easter_panels_activated (+ easter_panels_activated 1))
- )
- )
- )
- )
- (if (= golden true)
- (begin
- (if (= (device_get_position gold_panel1) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" goldboom1)
- (object_destroy gold_panel1)
- (set gold_panels_activated (+ gold_panels_activated 1))
- )
- )
- (if (= (device_get_position gold_panel2) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" goldboom2)
- (object_destroy gold_panel2)
- (set gold_panels_activated (+ gold_panels_activated 1))
- )
- )
- )
- )
- (garbage_collect_now)
- (rasterizer_decals_flush)
- (sleep 25)
- )
- (script continuous activate_sentinels
- (sleep_until (and (= (device_get_position control_sentinels) 1) (= sentinels_ok true)))
- (set sentinels_in_play true)
- (sleep 30)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
- (object_destroy control_sentinels)
- (sleep 15)
- (ai_place tube_sentinels)
- (ai_set_blind tube_sentinels true)
- (ai_set_deaf tube_sentinels true)
- (sleep 60)
- (ai_set_blind tube_sentinels false)
- (ai_set_deaf tube_sentinels false)
- (sleep_until (< (ai_living_count tube_sentinels) 3))
- (if (or (volume_test_object tube1 (list_get (ai_actors tube_sentinels) 0)) (volume_test_object tube2 (list_get (ai_actors tube_sentinels) 0)) (volume_test_object tube3 (list_get (ai_actors tube_sentinels) 0)))
- (unit_kill (unit (list_get (ai_actors tube_sentinels) 0)))
- )
- (if (or (volume_test_object tube1 (list_get (ai_actors tube_sentinels) 1)) (volume_test_object tube2 (list_get (ai_actors tube_sentinels) 1)) (volume_test_object tube3 (list_get (ai_actors tube_sentinels) 1)))
- (unit_kill (unit (list_get (ai_actors tube_sentinels) 1)))
- )
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors tube_sentinels) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors tube_sentinels) 0)) 0.4)
- (sleep_until (= (ai_living_count tube_sentinels) 0))
- (set sentinels_in_play false)
- (sleep 6000)
- (effect_new "cmt\effects\h3 elite shield depletion" startboom5)
- (object_create_anew control_sentinels)
- )
- (script continuous phantom1checker
- (if (= place_phantom1 true)
- (begin
- (set place_phantom1 false)
- (phantomfly1)
- )
- )
- (sleep 20)
- )
- (script continuous phantom2checker
- (if (= place_phantom2 true)
- (begin
- (set place_phantom2 false)
- (phantomfly2)
- )
- )
- (sleep 20)
- )
- (script continuous phantom3checker
- (if (= place_phantom3 true)
- (begin
- (set place_phantom3 false)
- (phantomfly3)
- )
- )
- (sleep 20)
- )
- (script continuous extract_aifall_kamikaze
- (if (and (= in_the_zone true) (volume_test_objects extractme (players)))
- (begin
- (set player_extracting true)
- (cinematic_show_letterbox 1)
- (set enemyseeme false)
- (object_cannot_take_damage (unit (list_get (players) 0)))
- (show_hud false)
- (deactivate_team_nav_point_object player pelican2)
- (sleep 5)
- (fade_out 0 0 0 15)
- (sleep 15)
- (player_enable_input 0)
- (cinematic_start)
- (object_destroy pelican_coll)
- (object_destroy pelican2)
- (object_create_anew pelican)
- (sleep 15)
- (camera_control 1)
- (camera_set pelicanseatshot1 0)
- (sound_impulse_predict sound\music\cstrng\cstrng3 1)
- (fade_in 0 0 0 15)
- (camera_set pelicanseatshot2 95)
- (custom_animation (unit (list_get (players) 0)) moooseguy\characters\shadowslayer\moooseguy pelijump true)
- (sleep 2)
- (sound_impulse_start sound\music\cstrng\cstrng3 none 1)
- (sleep 97)
- (fade_out 0 0 0 15)
- (sleep 30)
- (vehicle_load_magic pelican passenger (unit (list_get (players) 0)))
- (vehicle_load_magic pelican passenger (ai_actors teammate))
- (camera_set pelicanshot1 0)
- (sound_impulse_stop sound\music\cstrng\cstrng3)
- (custom_animation pelican moooseguy\vehicles\pelican\pelican out2 1)
- (sleep 3)
- (fade_in 0 0 0 20)
- (sleep 40)
- (camera_set pelicanshot2 150)
- (sleep 150)
- (camera_set pelicanshot3 140)
- (sleep 120)
- (sound_looping_stop levels\a30\music\a30_03)
- (sleep 20)
- (fade_out 0 0 0 45)
- (sleep 60)
- (object_destroy pelican)
- (object_teleport (player) hide)
- (sound_looping_predict sound\moooseguy\sound_looping\perilremix)
- (if (= resume_music true)
- (sound_looping_start sound\moooseguy\sound_looping\perilremix none 1)
- )
- (wake credits_cutscene)
- )
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors wave_gravlift) 0))
- (unit_kill (unit (list_get (ai_actors wave_gravlift) 0)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors wave_gravlift) 1))
- (unit_kill (unit (list_get (ai_actors wave_gravlift) 1)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom) 0))
- (unit_kill (unit (list_get (ai_actors phantom) 0)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom) 1))
- (unit_kill (unit (list_get (ai_actors phantom) 1)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom2) 0))
- (unit_kill (unit (list_get (ai_actors phantom2) 0)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom2) 1))
- (unit_kill (unit (list_get (ai_actors phantom2) 1)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom3) 0))
- (unit_kill (unit (list_get (ai_actors phantom3) 0)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom3) 1))
- (unit_kill (unit (list_get (ai_actors phantom3) 1)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom4) 0))
- (unit_kill (unit (list_get (ai_actors phantom4) 0)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom4) 1))
- (unit_kill (unit (list_get (ai_actors phantom4) 1)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom5) 0))
- (unit_kill (unit (list_get (ai_actors phantom5) 0)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors phantom5) 1))
- (unit_kill (unit (list_get (ai_actors phantom5) 1)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors wave_bonus) 0))
- (unit_kill (unit (list_get (ai_actors wave_bonus) 0)))
- )
- (if (volume_test_object deathbycookie (list_get (ai_actors wave_bonus) 1))
- (unit_kill (unit (list_get (ai_actors wave_bonus) 1)))
- )
- (if (= (device_get_position kamikaze_panel) 1)
- (begin
- (effect_new "cmt\effects\h3 elite shield depletion" kamikaze_panel_flag)
- (object_destroy kamikaze_panel)
- (sleep 120)
- (cinematic_start)
- (player_enable_input 1)
- (show_hud 0)
- (sound_looping_start sound\moooseguy\sfx\plane\plane none 1)
- (sleep 105)
- (object_create_anew test_fighterbomber)
- (scenery_animation_start test_fighterbomber moooseguy\vehicles\fighterbomber\fighterbomber reckoning)
- (sleep 120)
- (player_effect_start (real_random_range 0.9 1) 0.8)
- (sleep 60)
- (effect_new moooseguy\effects\boom\boom nuke_expl0de)
- (sound_impulse_start sound\moooseguy\sfx\boom\boom none 1)
- (sleep 14)
- (damage_object "moooseguy\effects\boom\boom" (player))
- (sleep 30)
- (ai_erase_all)
- (ai_place lone_monitor)
- (player_effect_stop 1)
- (sleep 150)
- (sound_looping_stop sound\moooseguy\sfx\plane\plane)
- (sleep 2700)
- (effect_new "cmt\effects\h3 elite shield depletion" kamikaze_panel_flag)
- (object_create_anew kamikaze_panel)
- )
- )
- (sleep 30)
- )
- (script continuous bubblecancel_nav_trigs
- (if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) true)
- (begin
- (if (or (= give_me_cupcakes true) (= give_me_cookies true))
- (unit_set_desired_flashlight_state (unit (list_get (players) 0)) false)
- )
- )
- )
- (if (and (< (ai_living_count wave_gravlift) 3) (> (ai_living_count wave_gravlift) 0))
- (begin
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors wave_gravlift) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors wave_gravlift) 0)) 0.4)
- )
- )
- (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom) 3) (> (ai_living_count phantom) 0))
- (begin
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom) 0)) 0.4)
- )
- )
- (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom2) 3) (> (ai_living_count phantom2) 0))
- (begin
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom2) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom2) 0)) 0.4)
- )
- )
- (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom3) 3) (> (ai_living_count phantom3) 0))
- (begin
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom3) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom3) 0)) 0.4)
- )
- )
- (if (and (= roof_and_phantom_nav true) (< (ai_living_count phantom4) 3) (> (ai_living_count phantom4) 0))
- (begin
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom4) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors phantom4) 0)) 0.4)
- )
- )
- (if (and (= roof_and_phantom_nav true) (< (ai_living_count rooftop) 3) (> (ai_living_count rooftop) 0))
- (begin
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors rooftop) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors rooftop) 0)) 0.4)
- )
- )
- (if (and (< (ai_living_count gunner_grunts) 3) (> (ai_living_count gunner_grunts) 0))
- (begin
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors gunner_grunts) 1)) 0.4)
- (activate_nav_point_object enemy (player) (unit (list_get (ai_actors gunner_grunts) 0)) 0.4)
- )
- )
- (sleep 5)
- )
- (script continuous turretzone
- (sleep_until (= (volume_test_object turretzone (player)) 1))
- (set bubbleblocker true)
- (sleep_until (= (volume_test_object turretzone (player)) 0))
- (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
- (set bubbleblocker false)
- )
- (script continuous bubble_spawner
- (sleep_until
- (and
- (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) false)
- (= player_extracting false)
- (= (volume_test_object turretzone (player)) 0)
- (= bubbleblocker false)
- )
- )
- (if (and (= give_me_cookies false) (= give_me_cupcakes false))
- (begin
- (set give_me_cookies true)
- (set give_me_cupcakes true)
- (unit_set_desired_flashlight_state (unit (list_get (players) 0)) false)
- (object_create_anew_containing ball_bubble)
- (objects_attach (unit (list_get (players) 0)) "" ball_bubbleshield "")
- (objects_detach (unit (list_get (players) 0)) ball_bubbleshield)
- (objects_attach (unit (list_get (players) 0)) "" ball_bubbleboom "")
- (objects_detach (unit (list_get (players) 0)) ball_bubbleboom)
- (sleep 780)
- (sound_impulse_predict h3t\weapons\bubble_shield\sounds\explode 1)
- (sound_impulse_start h3t\weapons\bubble_shield\sounds\explode ball_bubbleboom 1)
- (objects_delete_by_definition misterbubbles)
- (set give_me_cookies false)
- (sleep_until (= give_me_cupcakes false))
- (unit_set_desired_flashlight_state (unit (list_get (players) 0)) true)
- )
- )
- )
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