Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- INITILIZATION
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 867; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- dayzLoginRecord = nil;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- // DayZ Epoch config
- spawnShoremode = 1; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- MaxHeliCrashes= 10; // Default = 5
- MaxVehicleLimit = 350; // Default = 50
- MaxDynamicDebris = 500; // Default = 100
- dayz_MapArea = 14000; // Default = 10000
- dayz_maxLocalZombies = 30; // Default = 30
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
- DefaultMagazines = ["8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleUnfilled"];
- DefaultWeapons = ["ItemFlashlight","ItemWatch","ItemCompass","Makarov"];
- DefaultBackpack = "DZ_Patrol_Pack_EP1";
- DefaultBackpackWeapon = "";
- dayz_fullMoonNights = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- progressLoadingScreen 1.0;
- call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile custom compiles
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- /* BIS_Effects_* fixes from Dwarden */
- BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
- BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
- BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
- BIS_Effects_globalEvent = {
- BIS_effects_gepv = _this;
- publicVariable "BIS_effects_gepv";
- _this call BIS_Effects_startEvent;
- };
- BIS_Effects_startEvent = {
- switch (_this select 0) do {
- case "AirDestruction": {
- [_this select 1] spawn BIS_Effects_AirDestruction;
- };
- case "AirDestructionStage2": {
- [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
- };
- case "Burn": {
- [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
- };
- };
- };
- "BIS_effects_gepv" addPublicVariableEventHandler {
- (_this select 1) call BIS_Effects_startEvent;
- };
- if ((!isServer) && (isNull player) ) then
- {
- waitUntil {!isNull player};
- waitUntil {time > 3};
- };
- if ((!isServer) && (player != player)) then
- {
- waitUntil {player == player};
- waitUntil {time > 3};
- };
- if (isServer) then {
- call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "camera_init.sqf";}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- _nul = [] execVM "camera\loginCamera.sqf";
- _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
- _playerMonitor = [] execFSM "admintools\player_monitor.fsm";
- //Lights
- //[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- };
- #include "\z\addons\dayz_code\system\REsec.sqf"
- [] ExecVM "map_updates\Barrage_Dan_BBC.sqf"; // Topolka Dam Military Base
- [] ExecVM "map_updates\BlackLac_Dan_BBC.sqf"; // Black Lake Miltary Base
- [] ExecVM "map_updates\bois1_Dan_BBC.sqf"; // Hidden Killers Ranch
- [] ExecVM "map_updates\LieuxditPenduAto.sqf"; // Wreck Sites
- [] ExecVM "map_updates\castle.sqf";
- [] ExecVM "map_updates\devilscastle.sqf";
- [] ExecVM "map_updates\villages.sqf"; // Epoch Trader Villages 1.2
- [] ExecVM "map_updates\buildings.sqf"; // Extra Charnarus Buildings 1.2
- //[] ExecVM "map_updates\raceday.sqf"; // Coastal Racetrack 1.1
- //[] ExecVM "map_updates\fightyard.sqf";
- [] ExecVM "R3F_ARTY_AND_LOG\init.sqf";
- [] ExecVM "custom_scripts\kh_actions.sqf";
- [] execVM "scripts\fn_selfActions.sqf";
- [] call fnc_usec_selfActions;
- [] execVM "admintools\Activate.sqf";
- // CPC Nametags
- [] execVM "cpcnametags.sqf";
- call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // UPSMON (Needed for Sarge)
- call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; // SHK (Needed for Sarge)
- [] ExecVM "addons\SARGE\SAR_AI_init.sqf";
- sleep 1; _fast_rope = [] execVM "addons\BTC_fast_roping_init.sqf";
- [] execVM "Scripts\repairactions.sqf";
- if (!isDedicated) then {
- [] execVM "lights\house_lights.sqf";
- [] ExecVM "custom_monitor.sqf";
- };
- if (isServer) then {
- axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf";
- "axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs};
- };
- if (!isDedicated) then {
- //StreetLights
- [] execVM "lights\street_lights.sqf";
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement