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- Here is the effect shown in the video first:
- <Custom Apply Effect>
- user._time = 1;
- user._timeHp = user.hp;
- user._timeMp = user.mp;
- </Custom Apply Effect>
- <Custom Turn Start Effect>
- if (user._time === 1) {
- user._timeHp = user.hp;
- user._timeMp = user.mp;
- user.startAnimation(119);
- }
- </Custom Turn Start Effect>
- <Custom Turn End Effect>
- if (user._time === 3) {
- var Atime = user._timeHp - user.hp;
- var Btime = user._timeMp - user.mp;
- user.startAnimation(119);
- user.gainHp(Atime);
- user.gainMp(Btime);
- target.startDamagePopup();
- target.clearResult();
- user._time = 0;
- user._timeHp = 0;
- user._timeMp = 0;
- } else {
- user._time += 1;
- }
- </Custom Turn End Effect>
- For the normal bravely second effect(effect in one turn):
- <Custom Apply Effect>
- user._timeHp = user.hp;
- user._timeMp = user.mp;
- </Custom Apply Effect>
- <Custom Turn Start Effect>
- user._timeHp = user.hp;
- user._timeMp = user.mp;
- user.startAnimation(119);
- </Custom Turn Start Effect>
- <Custom Turn End Effect>
- var Atime = user._timeHp - user.hp;
- var Btime = user._timeMp - user.mp;
- user.startAnimation(119);
- user.gainHp(Atime);
- user.gainMp(Btime);
- target.startDamagePopup();
- target.clearResult();
- user._timeHp = 0;
- user._timeMp = 0;
- </Custom Turn End Effect>
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