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  1. 17:49:18: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
  2. 17:49:18: -------------------------------
  3. 17:49:18: CPU Name: AMD FX(tm)-6300 Six-Core Processor
  4. 17:49:18: CPU Speed: 3500MHz
  5. 17:49:18: Physical Memory: 4095MB Total, 4095MB Free
  6. 17:49:18: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
  7. 17:49:18: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 17:49:18: Windows Version: 6.2 Build 9200
  9. 17:49:18: Aero is Enabled
  10. 17:49:18: -------------------------------
  11. 17:49:18: OBS Modules:
  12. 17:49:18: Base Address Module
  13. 17:49:18: 01140000 OBS.exe
  14. 17:49:18: 66A70000 OBSApi.dll
  15. 17:49:18: 672F0000 DShowPlugin.dll
  16. 17:49:18: 66E30000 GraphicsCapture.dll
  17. 17:49:18: 66E10000 NoiseGate.dll
  18. 17:49:18: 66DF0000 PSVPlugin.dll
  19. 17:49:18: ------------------------------------------
  20. 17:49:18: Adapter 1
  21. 17:49:18: Video Adapter: AMD Radeon HD 7700 Series
  22. 17:49:18: Video Adapter Dedicated Video Memory: 2123563008
  23. 17:49:18: Video Adapter Shared System Memory: 2171338752
  24. 17:49:18: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 17:49:18: Using fixed low latency mode, factor 20
  26. 17:49:18: =====Stream Start: 2014-01-30, 17:49:18===============================================
  27. 17:49:18: Multithreaded optimizations: On
  28. 17:49:18: Base resolution: 1920x1080
  29. 17:49:18: Output resolution: 1920x1080
  30. 17:49:18: ------------------------------------------
  31. 17:49:18: Loading up D3D10 on AMD Radeon HD 7700 Series (Adapter 1)...
  32. 17:49:19: ------------------------------------------
  33. 17:49:19: Audio Format: 48000hz
  34. 17:49:19: Playback device Default
  35. 17:49:19: ------------------------------------------
  36. 17:49:19: Using desktop audio input: Speakers (2- High Definition Audio Device)
  37. 17:49:19: ------------------------------------------
  38. 17:49:19: Using auxilary audio input: Microphone (2- High Definition Audio Device)
  39. 17:49:19: ------------------------------------------
  40. 17:49:19: Audio Encoding: AAC
  41. 17:49:19: bitrate: 128
  42. 17:49:19: Scene buffering time set to 700
  43. 17:49:19: Using custom x264 settings: "main"
  44. 17:49:19: ------------------------------------------
  45. 17:49:19: Video Encoding: x264
  46. 17:49:19: fps: 45
  47. 17:49:19: width: 1920, height: 1080
  48. 17:49:19: preset: veryfast
  49. 17:49:19: profile: main
  50. 17:49:19: keyint: 90
  51. 17:49:19: CBR: yes
  52. 17:49:19: CFR: yes
  53. 17:49:19: max bitrate: 1000
  54. 17:49:19: buffer size: 1000
  55. 17:49:19: ------------------------------------------
  56. 17:49:19: MMDeviceAudioSource: Frequency for device 'Speakers (2- High Definition Audio Device)' is 352800, samples per sec is 44100
  57. 17:49:19: MMDeviceAudioSource: Frequency for device 'Microphone (2- High Definition Audio Device)' is 352800, samples per sec is 44100
  58. 17:49:21: Using RTMP service: Twitch / Justin.tv
  59. 17:49:21: Server selection: rtmp://live-jfk.justin.tv/app
  60. 17:49:21: Interface: Linksys AE2500 (802.11, 215 mbps)
  61. 17:49:21: Completed handshake with rtmp://live-jfk.justin.tv/app in 230 ms.
  62. 17:49:21: Using bitmap image
  63. 17:49:22: SO_SNDBUF was at 65536
  64. 17:49:22: SO_SNDBUF is now 65536
  65. 17:49:22: Using bitmap image
  66. 17:49:23: Using bitmap image
  67. 17:49:36: Using graphics capture
  68. 17:49:37: SharedTexCapture hooked
  69. 17:50:58: Using bitmap image
  70. 17:56:26: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 144384)
  71. 18:02:14: Using graphics capture
  72. 18:02:14: SharedTexCapture hooked
  73. 18:02:16: GraphicsCaptureSource::NewCapture: eliminating old capture
  74. 18:02:16: SharedTexCapture hooked
  75. 18:02:23: GraphicsCaptureSource::NewCapture: eliminating old capture
  76. 18:02:23: SharedTexCapture hooked
  77. 18:05:55: GraphicsCaptureSource::NewCapture: eliminating old capture
  78. 18:05:55: SharedTexCapture hooked
  79. 18:07:45: GraphicsCaptureSource::NewCapture: eliminating old capture
  80. 18:07:45: SharedTexCapture hooked
  81. 18:07:55: GraphicsCaptureSource::NewCapture: eliminating old capture
  82. 18:07:55: SharedTexCapture hooked
  83. 18:08:53: GraphicsCaptureSource::NewCapture: eliminating old capture
  84. 18:08:53: SharedTexCapture hooked
  85. 18:16:37: GraphicsCaptureSource::NewCapture: eliminating old capture
  86. 18:16:37: SharedTexCapture hooked
  87. 18:21:42: GraphicsCaptureSource::NewCapture: eliminating old capture
  88. 18:21:42: SharedTexCapture hooked
  89. 18:26:36: GraphicsCaptureSource::NewCapture: eliminating old capture
  90. 18:26:36: SharedTexCapture hooked
  91. 18:26:39: GraphicsCaptureSource::NewCapture: eliminating old capture
  92. 18:26:39: SharedTexCapture hooked
  93. 18:26:52: GraphicsCaptureSource::NewCapture: eliminating old capture
  94. 18:26:52: SharedTexCapture hooked
  95. 18:32:56: GraphicsCaptureSource::NewCapture: eliminating old capture
  96. 18:32:56: SharedTexCapture hooked
  97. 18:35:24: Exit signal received, terminating capture
  98. 18:35:35: Using graphics capture
  99. 18:35:36: SharedTexCapture hooked
  100. 18:35:38: Using graphics capture
  101. 18:35:39: Using graphics capture
  102. 18:35:53: Using graphics capture
  103. 18:35:54: SharedTexCapture hooked
  104. 18:35:58: Using bitmap image
  105. 18:35:58: Using bitmap image
  106. 18:35:59: Using bitmap image
  107. 18:36:39: Using bitmap image
  108. 18:37:39: Using bitmap image
  109. 18:38:08: Using bitmap image
  110. 18:38:30: Using bitmap image
  111. 18:38:49: Using graphics capture
  112. 18:38:51: Using graphics capture
  113. 18:38:55: Using graphics capture
  114. 18:39:00: Using bitmap image
  115. 18:39:00: Using bitmap image
  116. 18:39:01: Using graphics capture
  117. 18:39:02: Using graphics capture
  118. 18:39:04: Using graphics capture
  119. 18:39:05: SharedTexCapture hooked
  120. 18:39:24: Using bitmap image
  121. 18:39:34: Using bitmap image
  122. 18:40:33: Using graphics capture
  123. 18:40:33: SharedTexCapture hooked
  124. 18:40:35: Using graphics capture
  125. 18:40:35: SharedTexCapture hooked
  126. 18:44:36: Using graphics capture
  127. 18:44:37: SharedTexCapture hooked
  128. 18:44:38: GraphicsCaptureSource::NewCapture: eliminating old capture
  129. 18:44:38: SharedTexCapture hooked
  130. 18:44:50: GraphicsCaptureSource::NewCapture: eliminating old capture
  131. 18:44:50: SharedTexCapture hooked
  132. 18:46:52: GraphicsCaptureSource::NewCapture: eliminating old capture
  133. 18:46:52: SharedTexCapture hooked
  134. 18:47:27: GraphicsCaptureSource::NewCapture: eliminating old capture
  135. 18:47:27: SharedTexCapture hooked
  136. 18:48:02: GraphicsCaptureSource::NewCapture: eliminating old capture
  137. 18:48:02: SharedTexCapture hooked
  138. 18:48:24: GraphicsCaptureSource::NewCapture: eliminating old capture
  139. 18:48:24: SharedTexCapture hooked
  140. 18:49:40: GraphicsCaptureSource::NewCapture: eliminating old capture
  141. 18:49:40: SharedTexCapture hooked
  142. 18:49:54: GraphicsCaptureSource::NewCapture: eliminating old capture
  143. 18:49:54: SharedTexCapture hooked
  144. 18:55:04: GraphicsCaptureSource::NewCapture: eliminating old capture
  145. 18:55:04: SharedTexCapture hooked
  146. 18:59:55: GraphicsCaptureSource::NewCapture: eliminating old capture
  147. 18:59:55: SharedTexCapture hooked
  148. 19:00:09: GraphicsCaptureSource::NewCapture: eliminating old capture
  149. 19:00:09: SharedTexCapture hooked
  150. 19:03:28: GraphicsCaptureSource::NewCapture: eliminating old capture
  151. 19:03:28: SharedTexCapture hooked
  152. 19:07:54: GraphicsCaptureSource::NewCapture: eliminating old capture
  153. 19:07:54: SharedTexCapture hooked
  154. 19:12:29: GraphicsCaptureSource::NewCapture: eliminating old capture
  155. 19:12:29: SharedTexCapture hooked
  156. 19:24:53: Exit signal received, terminating capture
  157. 19:24:59: Using graphics capture
  158. 19:25:08: Using graphics capture
  159. 19:25:08: SharedTexCapture hooked
  160. 19:25:47: Using bitmap image
  161. 19:25:50: Using bitmap image
  162. 19:25:50: Using bitmap image
  163. 19:25:51: Using bitmap image
  164. 19:25:53: Using bitmap image
  165. 19:25:55: Using bitmap image
  166. 19:25:56: Using bitmap image
  167. 19:25:58: Using bitmap image
  168. 19:26:00: Using bitmap image
  169. 19:26:51: Using bitmap image
  170. 19:26:52: Using graphics capture
  171. 19:26:53: Using graphics capture
  172. 19:26:53: SharedTexCapture hooked
  173. 19:26:58: Using bitmap image
  174. 19:26:59: Using bitmap image
  175. 19:27:35: Using bitmap image
  176. 19:27:35: Using bitmap image
  177. 19:27:39: Using bitmap image
  178. 19:30:04: Total frames encoded: 272004, total frames duplicated: 4273 (1.57%)
  179. 19:30:04: Number of frames skipped due to encoder lag: 908 (0.33%)
  180. 19:30:04: Total frames rendered: 270693, number of late frames: 252 (0.09%) (it's okay for some frames to be late)
  181. 19:30:04: RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10038
  182. 19:30:04: Average send payload: 7269 bytes, average send interval: 51 ms
  183. 19:30:04: Number of times waited to send: 18, Waited for a total of 56652 bytes
  184. 19:30:04: Number of b-frames dropped: 44 (0.016%), Number of p-frames dropped: 45 (0.017%), Total 89 (0.033%)
  185. 19:30:04: Number of bytes sent: 857955213
  186. 19:30:04:
  187. 19:30:04: Profiler time results:
  188. 19:30:04:
  189. 19:30:04: ==============================================================
  190. 19:30:04: video thread frame - [100%] [avg time: 1.839 ms] [children: 43%] [unaccounted: 57%]
  191. 19:30:04: | scene->Preprocess - [0.163%] [avg time: 0.003 ms]
  192. 19:30:04: | GPU download and conversion - [42.8%] [avg time: 0.788 ms] [children: 35.1%] [unaccounted: 7.72%]
  193. 19:30:04: | | flush - [33.2%] [avg time: 0.611 ms]
  194. 19:30:04: | | CopyResource - [1.63%] [avg time: 0.03 ms]
  195. 19:30:04: | | conversion to 4:2:0 - [0.272%] [avg time: 0.005 ms]
  196. 19:30:04: Convert444Thread - [100%] [avg time: 3.528 ms] [children: 99.5%] [unaccounted: 0.482%]
  197. 19:30:04: | Convert444toNV12 - [99.5%] [avg time: 3.511 ms]
  198. 19:30:04: encoder thread frame - [100%] [avg time: 4.224 ms]
  199. 19:30:04: ==============================================================
  200. 19:30:04:
  201. 19:30:04:
  202. 19:30:04: Profiler CPU results:
  203. 19:30:04:
  204. 19:30:04: ==============================================================
  205. 19:30:04: video thread frame - [cpu time: avg 0.342 ms, total 92820.6 ms] [avg calls per frame: 1]
  206. 19:30:04: | scene->Preprocess - [cpu time: avg 0 ms, total 202.8 ms] [avg calls per frame: 1]
  207. 19:30:04: | GPU download and conversion - [cpu time: avg 0.096 ms, total 26052.2 ms] [avg calls per frame: 1]
  208. 19:30:04: | | flush - [cpu time: avg 0.065 ms, total 17862.1 ms] [avg calls per frame: 1]
  209. 19:30:04: | | CopyResource - [cpu time: avg 0.009 ms, total 2496.01 ms] [avg calls per frame: 1]
  210. 19:30:04: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 951.609 ms] [avg calls per frame: 1]
  211. 19:30:04: Convert444Thread - [cpu time: avg 3.09 ms, total 836493 ms] [avg calls per frame: 1]
  212. 19:30:04: | Convert444toNV12 - [cpu time: avg 3.084 ms, total 834917 ms] [avg calls per frame: 1]
  213. 19:30:04: encoder thread frame - [cpu time: avg 2.911 ms, total 791861 ms] [avg calls per frame: 1]
  214. 19:30:04: ==============================================================
  215. 19:30:04:
  216. 19:30:04: =====Stream End: 2014-01-30, 19:30:04=================================================
  217.  
  218.  
  219. Last game capture log:
  220. 2014-01-30, 18:44:36: we're booting up:
  221. 18:44:36: CaptureThread: attached to process League of Legends.exe
  222. 18:44:36: D3D9 Present
  223. 18:44:36: DXGI Present
  224. 18:44:37: GL Present
  225. 18:44:37: (half life scientist) everything.. seems to be in order
  226. 18:44:37: D3D9EndScene called
  227. 18:44:37: D3DPRESENT_PARAMETERS {
  228. 18:44:37: BackBufferWidth: 1920
  229. 18:44:37: BackBufferHeight: 1080
  230. 18:44:37: BackBufferFormat: D3DFMT_X8R8G8B8
  231. 18:44:37: BackBufferCount: 1
  232. 18:44:37: MultiSampleType: D3DMULTISAMPLE_NONE
  233. 18:44:37: MultiSampleQuality: 0
  234. 18:44:37: SwapEffect: D3DSWAPEFFECT_DISCARD
  235. 18:44:37: hDeviceWindow: 3539622
  236. 18:44:37: Windowed: false
  237. 18:44:37: EnableAutoDepthStencil: true
  238. 18:44:37: AutoDepthStencilFormat: D3DFMT_D24S8
  239. 18:44:37: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  240. 18:44:37: FullScreen_RefreshRateInHz: 60
  241. 18:44:37: PresentationInterval: 0
  242. 18:44:37: };
  243. 18:44:37: successfully set up d3d9 hooks
  244. 18:44:37: D3D9Present called
  245. 18:44:37: DoD3D9GPUHook: success
  246. 18:44:37: D3DSURFACE_DESC {
  247. 18:44:37: Format: D3DFMT_X8R8G8B8
  248. 18:44:37: Type: D3DRTYPE_SURFACE
  249. 18:44:37: Usage: D3DUSAGE_RENDERTARGET
  250. 18:44:37: Pool: D3DPOOL_DEFAULT
  251. 18:44:37: MultiSampleType: D3DMULTISAMPLE_NONE
  252. 18:44:37: MultiSampleQuality: 0
  253. 18:44:37: Width: 1920
  254. 18:44:37: Height: 1080
  255. 18:44:37: };
  256. 18:44:37: successfully capturing d3d9 frames via GPU
  257. 18:44:37: D3D9Reset called
  258. 18:44:37: ---------------------- Cleared D3D9 Capture ----------------------
  259. 18:44:38: successfully set up d3d9 hooks
  260. 18:44:38: D3D9EndScene called
  261. 18:44:38: D3D9Present called
  262. 18:44:38: DoD3D9GPUHook: success
  263. 18:44:38: D3DSURFACE_DESC {
  264. 18:44:38: Format: D3DFMT_X8R8G8B8
  265. 18:44:38: Type: D3DRTYPE_SURFACE
  266. 18:44:38: Usage: D3DUSAGE_RENDERTARGET
  267. 18:44:38: Pool: D3DPOOL_DEFAULT
  268. 18:44:38: MultiSampleType: D3DMULTISAMPLE_NONE
  269. 18:44:38: MultiSampleQuality: 0
  270. 18:44:38: Width: 1920
  271. 18:44:38: Height: 1080
  272. 18:44:38: };
  273. 18:44:38: successfully capturing d3d9 frames via GPU
  274. 18:44:50: D3D9Reset called
  275. 18:44:50: ---------------------- Cleared D3D9 Capture ----------------------
  276. 18:44:50: successfully set up d3d9 hooks
  277. 18:44:50: D3D9EndScene called
  278. 18:44:50: D3D9Present called
  279. 18:44:50: DoD3D9GPUHook: success
  280. 18:44:50: D3DSURFACE_DESC {
  281. 18:44:50: Format: D3DFMT_X8R8G8B8
  282. 18:44:50: Type: D3DRTYPE_SURFACE
  283. 18:44:50: Usage: D3DUSAGE_RENDERTARGET
  284. 18:44:50: Pool: D3DPOOL_DEFAULT
  285. 18:44:50: MultiSampleType: D3DMULTISAMPLE_NONE
  286. 18:44:50: MultiSampleQuality: 0
  287. 18:44:50: Width: 1920
  288. 18:44:50: Height: 1080
  289. 18:44:50: };
  290. 18:44:50: successfully capturing d3d9 frames via GPU
  291. 18:46:51: D3D9Reset called
  292. 18:46:51: ---------------------- Cleared D3D9 Capture ----------------------
  293. 18:46:52: successfully set up d3d9 hooks
  294. 18:46:52: D3D9EndScene called
  295. 18:46:52: D3D9Present called
  296. 18:46:52: DoD3D9GPUHook: success
  297. 18:46:52: D3DSURFACE_DESC {
  298. 18:46:52: Format: D3DFMT_X8R8G8B8
  299. 18:46:52: Type: D3DRTYPE_SURFACE
  300. 18:46:52: Usage: D3DUSAGE_RENDERTARGET
  301. 18:46:52: Pool: D3DPOOL_DEFAULT
  302. 18:46:52: MultiSampleType: D3DMULTISAMPLE_NONE
  303. 18:46:52: MultiSampleQuality: 0
  304. 18:46:52: Width: 1920
  305. 18:46:52: Height: 1080
  306. 18:46:52: };
  307. 18:46:52: successfully capturing d3d9 frames via GPU
  308. 18:47:26: D3D9Reset called
  309. 18:47:26: ---------------------- Cleared D3D9 Capture ----------------------
  310. 18:47:27: successfully set up d3d9 hooks
  311. 18:47:27: D3D9EndScene called
  312. 18:47:27: D3D9Present called
  313. 18:47:27: DoD3D9GPUHook: success
  314. 18:47:27: D3DSURFACE_DESC {
  315. 18:47:27: Format: D3DFMT_X8R8G8B8
  316. 18:47:27: Type: D3DRTYPE_SURFACE
  317. 18:47:27: Usage: D3DUSAGE_RENDERTARGET
  318. 18:47:27: Pool: D3DPOOL_DEFAULT
  319. 18:47:27: MultiSampleType: D3DMULTISAMPLE_NONE
  320. 18:47:27: MultiSampleQuality: 0
  321. 18:47:27: Width: 1920
  322. 18:47:27: Height: 1080
  323. 18:47:27: };
  324. 18:47:27: successfully capturing d3d9 frames via GPU
  325. 18:48:02: D3D9Reset called
  326. 18:48:02: ------19:24:53: ---------------------- Cleared D3D9 Capture ----------------------
  327. 19:24:53: received restart event, capturing
  328. 19:24:53: DoD3D9GPUHook: success
  329. 19:24:53: D3D9EndScene called
  330. 19:24:53: D3D9SwapPresent called
  331. 19:25:11: D3DSURFACE_DESC {
  332. 19:25:11: Format: D3DFMT_X8R8G8B8
  333. 19:25:11: Type: D3DRTYPE_SURFACE
  334. 19:25:11: Usage: D3DUSAGE_RENDERTARGET
  335. 19:25:11: Pool: D3DPOOL_DEFAULT
  336. 19:25:11: MultiSampleType: D3DMULTISAMPLE_NONE
  337. 19:25:11: MultiSampleQuality: 0
  338. 19:25:11: Width: 1280
  339. 19:25:11: Height: 800
  340. 19:25:11: };
  341. 19:25:11: successfully capturing d3d9 frames via GPU
  342. 19:26:22: ---------------------- Cleared D3D9 Capture ----------------------
  343. 19:26:22: received restart event, capturing
  344. 19:26:22: DoD3D9GPUHook: success
  345. 19:26:23: D3D9EndScene called
  346. 19:26:23: D3D9SwapPresent called
  347. 19:26:54: D3DSURFACE_DESC {
  348. 19:26:54: Format: D3DFMT_X8R8G8B8
  349. 19:26:54: Type: D3DRTYPE_SURFACE
  350. 19:26:54: Usage: D3DUSAGE_RENDERTARGET
  351. 19:26:54: Pool: D3DPOOL_DEFAULT
  352. 19:26:54: MultiSampleType: D3DMULTISAMPLE_NONE
  353. 19:26:54: MultiSampleQuality: 0
  354. 19:26:54: Width: 1280
  355. 19:26:54: Height: 800
  356. 19:26:54: };
  357. 19:26:54: successfully capturing d3d9 frames via GPU
  358. 19:30:04: ---------------------- Cleared D3D9 Capture ----------------------
  359. 19:30:04: received restart event, capturing
  360. 19:30:04: DoD3D9GPUHook: success
  361. 19:30:04: D3D9EndScene called
  362. 19:30:04: D3D9SwapPresent called
  363. 3D9GPUHook: success
  364. 18:49:40: D3DSURFACE_DESC {
  365. 18:49:40: Format: D3DFMT_X8R8G8B8
  366. 18:49:40: Type: D3DRTYPE_SURFACE
  367. 18:49:40: Usage: D3DUSAGE_RENDERTARGET
  368. 18:49:40: Pool: D3DPOOL_DEFAULT
  369. 18:49:40: MultiSampleType: D3DMULTISAMPLE_NONE
  370. 18:49:40: MultiSampleQuality: 0
  371. 18:49:40: Width: 1920
  372. 18:49:40: Height: 1080
  373. 18:49:40: };
  374. 18:49:40: successfully capturing d3d9 frames via GPU
  375. 18:49:53: D3D9Reset called
  376. 18:49:53: ---------------------- Cleared D3D9 Capture ----------------------
  377. 18:49:54: successfully set up d3d9 hooks
  378. 18:49:54: D3D9EndScene called
  379. 18:49:54: D3D9Present called
  380. 18:49:54: DoD3D9GPUHook: success
  381. 18:49:54: D3DSURFACE_DESC {
  382. 18:49:54: Format: D3DFMT_X8R8G8B8
  383. 18:49:54: Type: D3DRTYPE_SURFACE
  384. 18:49:54: Usage: D3DUSAGE_RENDERTARGET
  385. 18:49:54: Pool: D3DPOOL_DEFAULT
  386. 18:49:54: MultiSampleType: D3DMULTISAMPLE_NONE
  387. 18:49:54: MultiSampleQuality: 0
  388. 18:49:54: Width: 1920
  389. 18:49:54: Height: 1080
  390. 18:49:54: };
  391. 18:49:54: successfully capturing d3d9 frames via GPU
  392. 18:55:03: D3D9Reset called
  393. 18:55:03: ---------------------- Cleared D3D9 Capture ----------------------
  394. 18:55:03: successfully set up d3d9 hooks
  395. 18:55:03: D3D9EndScene called
  396. 18:55:03: D3D9Present called
  397. 18:55:04: DoD3D9GPUHook: success
  398. 18:55:04: D3DSURFACE_DESC {
  399. 18:55:04: Format: D3DFMT_X8R8G8B8
  400. 18:55:04: Type: D3DRTYPE_SURFACE
  401. 18:55:04: Usage: D3DUSAGE_RENDERTARGET
  402. 18:55:04: Pool: D3DPOOL_DEFAULT
  403. 18:55:04: MultiSampleType: D3DMULTISAMPLE_NONE
  404. 18:55:04: MultiSampleQuality: 0
  405. 18:55:04: Width: 1920
  406. 18:55:04: Height: 1080
  407. 18:55:04: };
  408. 18:55:04: successfully capturing d3d9 frames via GPU
  409. 18:59:54: D3D9Reset called
  410. 18:59:54: ---------------------- Cleared D3D9 Capture ----------------------
  411. 18:59:55: successfully set up d3d9 hooks
  412. 18:59:55: D3D9EndScene called
  413. 18:59:55: D3D9Present called
  414. 18:59:55: DoD3D9GPUHook: success
  415. 18:59:55: D3DSURFACE_DESC {
  416. 18:59:55: Format: D3DFMT_X8R8G8B8
  417. 18:59:55: Type: D3DRTYPE_SURFACE
  418. 18:59:55: Usage: D3DUSAGE_RENDERTARGET
  419. 18:59:55: Pool: D3DPOOL_DEFAULT
  420. 18:59:55: MultiSampleType: D3DMULTISAMPLE_NONE
  421. 18:59:55: MultiSampleQuality: 0
  422. 18:59:55: Width: 1920
  423. 18:59:55: Height: 1080
  424. 18:59:55: };
  425. 18:59:55: successfully capturing d3d9 frames via GPU
  426. 19:00:08: D3D9Reset called
  427. 19:00:08: ---------------------- Cleared D3D9 Capture ----------------------
  428. 19:00:09: successfully set up d3d9 hooks
  429. 19:00:09: D3D9EndScene called
  430. 19:00:09: D3D9Present called
  431. 19:00:09: DoD3D9GPUHook: success
  432. 19:00:09: D3DSURFACE_DESC {
  433. 19:00:09: Format: D3DFMT_X8R8G8B8
  434. 19:00:09: Type: D3DRTYPE_SURFACE
  435. 19:00:09: Usage: D3DUSAGE_RENDERTARGET
  436. 19:00:09: Pool: D3DPOOL_DEFAULT
  437. 19:00:09: MultiSampleType: D3DMULTISAMPLE_NONE
  438. 19:00:09: MultiSampleQuality: 0
  439. 19:00:09: Width: 1920
  440. 19:00:09: Height: 1080
  441. 19:00:09: };
  442. 19:00:09: successfully capturing d3d9 frames via GPU
  443. 19:03:28: D3D9Reset called
  444. 19:03:28: ---------------------- Cleared D3D9 Capture ----------------------
  445. 19:03:28: successfully set up d3d9 hooks
  446. 19:03:28: D3D9EndScene called
  447. 19:03:28: D3D9Present called
  448. 19:03:28: DoD3D9GPUHook: success
  449. 19:03:29: D3DSURFACE_DESC {
  450. 19:03:29: Format: D3DFMT_X8R8G8B8
  451. 19:03:29: Type: D3DRTYPE_SURFACE
  452. 19:03:29: Usage: D3DUSAGE_RENDERTARGET
  453. 19:03:29: Pool: D3DPOOL_DEFAULT
  454. 19:03:29: MultiSampleType: D3DMULTISAMPLE_NONE
  455. 19:03:29: MultiSampleQuality: 0
  456. 19:03:29: Width: 1920
  457. 19:03:29: Height: 1080
  458. 19:03:29: };
  459. 19:03:29: successfully capturing d3d9 frames via GPU
  460. 19:07:54: D3D9Reset called
  461. 19:07:54: ---------------------- Cleared D3D9 Capture ----------------------
  462. 19:07:54: successfully set up d3d9 hooks
  463. 19:07:54: D3D9EndScene called
  464. 19:07:54: D3D9Present called
  465. 19:07:54: DoD3D9GPUHook: success
  466. 19:07:55: D3DSURFACE_DESC {
  467. 19:07:55: Format: D3DFMT_X8R8G8B8
  468. 19:07:55: Type: D3DRTYPE_SURFACE
  469. 19:07:55: Usage: D3DUSAGE_RENDERTARGET
  470. 19:07:55: Pool: D3DPOOL_DEFAULT
  471. 19:07:55: MultiSampleType: D3DMULTISAMPLE_NONE
  472. 19:07:55: MultiSampleQuality: 0
  473. 19:07:55: Width: 1920
  474. 19:07:55: Height: 1080
  475. 19:07:55: };
  476. 19:07:55: successfully capturing d3d9 frames via GPU
  477. 19:12:28: D3D9Reset called
  478. 19:12:28: ---------------------- Cleared D3D9 Capture ----------------------
  479. 19:12:29: successfully set up d3d9 hooks
  480. 19:12:29: D3D9EndScene called
  481. 19:12:29: D3D9Present called
  482. 19:12:29: DoD3D9GPUHook: success
  483. 19:12:29: D3DSURFACE_DESC {
  484. 19:12:29: Format: D3DFMT_X8R8G8B8
  485. 19:12:29: Type: D3DRTYPE_SURFACE
  486. 19:12:29: Usage: D3DUSAGE_RENDERTARGET
  487. 19:12:29: Pool: D3DPOOL_DEFAULT
  488. 19:12:29: MultiSampleType: D3DMULTISAMPLE_NONE
  489. 19:12:29: MultiSampleQuality: 0
  490. 19:12:29: Width: 1920
  491. 19:12:29: Height: 1080
  492. 19:12:29: };
  493. 19:12:29: successfully capturing d3d9 frames via GPU
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