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Apr 23rd, 2014
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  1. Note: Pending some final notes from the programming team.
  2.  
  3. CHANGELOG:
  4.  
  5. Known Issues:
  6. Binoculars not functioning properly in crouch and prone states.
  7. Thrown objects moving at a slow frame rate during peak server load
  8. Crossbow damage higher than desired
  9. Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
  10. Accelerated Time falls out of sync after extended uptime (disabled for this update)
  11.  
  12. New:
  13. Actions: Melee attacks added to frying pan and cooking pot
  14. Actions: Recipe for bow crafting added
  15. Items: Dexterity of shotguns, pistols and rifles configured
  16. Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
  17. Items: Binoculars configured and added to loot spawns (known issues above with this item)
  18. Items: Implemented Crossbow + bolts.
  19. Server: Basic item bullet physics enabled (known issues tied to server performance)
  20. Server: New guaranteed messaging system for network traffic
  21. Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
  22. Server: Accelerated Time implemented for gameservers
  23. World: New Ash Tree model
  24. World: New village "Karmanovka" has been added
  25.  
  26. Fixed:
  27. Actions: Crafting with medical items - splints, blood bags, blood testing
  28. Actions: Removed force feed and force drink from epinephrine and morphine
  29. Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
  30. Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
  31. Actions: Burlap sack removes from head properly
  32. Actions: Apply defibrillator action messages
  33. Actions: You can catch rain holding bottle in hand only
  34. Actions: moved quantity manipulation and item removal directly into action on self
  35. Actions: added config entries to actions for single use food and drinks
  36. Actions: Single use food and drink items now adding to player water and energy levels
  37. Actions: Injection vial cannot be consumed
  38. Actions: Medical items related actions on other player (proper quantity handling)
  39. Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
  40. Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
  41. Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
  42. Animations: sitting with 2 handed melee should now work properly
  43. Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
  44. Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
  45. Animations: fixed missing rotation animation for unarmed crouched player
  46. Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
  47. Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
  48. Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
  49. Gear: Green bandage stops bleeding
  50. Gear: Fruits no longer show 100% label
  51. Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
  52. Gear: Resolved chambering issue with 22 related to stack quantity
  53. Gear: Tablets amount in inventory slot changed from % to pills
  54. World: Rocks at Ship Wreck location reworked
  55. Zombies: Melee attack bleed chance nerfed
  56. Zombies: Damage is dealt to head while kneeling
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