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Dec 16th, 2015
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  1. class CfgSurfaces
  2. {
  3. class Default {};
  4. class grass_green_surface : Default
  5. {
  6. files = "grass_green*";
  7. rough = 0.1;
  8. dust = 0.05;
  9. maxSpeedCoef = 0.8;
  10. soundEnviron = "grass";
  11. character = "grass_green_Character";
  12. soundHit = "soft_ground";
  13. };
  14. class concrete : Default
  15. {
  16. files = "concrete*";
  17. character = "Empty";
  18. soundEnviron = "concrete";
  19. soundHit = "concrete";
  20. rough = 0.05;
  21. maxSpeedCoef = 1;
  22. dust = 0.15;
  23. lucidity = 0.3;
  24. grassCover = 0.0;
  25. impact = "hitConcrete";
  26. };
  27. };
  28.  
  29. class CfgSurfaceCharacters
  30. {
  31. class grass_green_Character
  32. {
  33. probability[]={0.9, 0.2};
  34. names[]={"Grass_Green", "Flower1"};
  35. };
  36. };
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