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- class CfgSurfaces
- {
- class Default {};
- class grass_green_surface : Default
- {
- files = "grass_green*";
- rough = 0.1;
- dust = 0.05;
- maxSpeedCoef = 0.8;
- soundEnviron = "grass";
- character = "grass_green_Character";
- soundHit = "soft_ground";
- };
- class concrete : Default
- {
- files = "concrete*";
- character = "Empty";
- soundEnviron = "concrete";
- soundHit = "concrete";
- rough = 0.05;
- maxSpeedCoef = 1;
- dust = 0.15;
- lucidity = 0.3;
- grassCover = 0.0;
- impact = "hitConcrete";
- };
- };
- class CfgSurfaceCharacters
- {
- class grass_green_Character
- {
- probability[]={0.9, 0.2};
- names[]={"Grass_Green", "Flower1"};
- };
- };
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