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AntipathicZora

jade sheet

Jan 11th, 2012
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  1. Name Jade
  2. Level 3
  3. Class Swordmage
  4. Paragon N/A
  5. Race Samoru
  6. Size Medium
  7. Age 25
  8. Gender Female
  9. Height 6'0
  10. Weight 150 lbs
  11. Alignment Neutral Good
  12. Deity Vera
  13.  
  14. Total XP 2800
  15.  
  16. Initiative =========================================================
  17. +2 (+1 Dex, +0 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength...... 16 (+4) (+3 bonus + half level)
  21. Constitution.. 14 (+3) (+2 bonus + half level)
  22.  
  23. Dexterity.....12 (+2) (+1 bonus + half level)
  24. Intelligence..18 (+5) (+4 bonus + half level)
  25.  
  26. Wisdom........10 (+1) (+0 bonus + half level)
  27. Charisma...... 8 (+0) (-1 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 14 (10 base, +1 half level, +2 armor, +0 class, +0 misc, +0 feat)
  31. Fort 13 (10 base, +1 half level, +2 Con, +0 class, +0 misc, +0 feat)
  32. Ref 15 (10 base, +1 half level, +4 Int, +0 class, +0 misc, +0 feat)
  33. Will 12 (10 base, +1 half level, -1 Cha, +2 class, +0 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 39
  37. Bloodied 19 (half HP)
  38. Surge value 10 (quarter HP)
  39. Surges/day 10
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed 6 squares (base 6, armor -0)
  46. Swim 5
  47.  
  48. Senses =============================================================
  49. Passive Insight 10 (10 base, Skill +0)
  50. Passive Perception 10 (10 base, Skill +0)
  51.  
  52. Race Features ======================================================
  53.  
  54. Torrent: When bloodied, you gain a +5 to attack rolls. In water, this effect is increased to +7.
  55. Shell Armor: Opponents’ critical hits do 1d6 less damage than normal.
  56. Shellblade: You can use the Shellblade racial power.
  57.  
  58.  
  59. Class/Path/Destiny Features ========================================
  60.  
  61. Aegis of Assault Swordmage Feature
  62. You create an arcane link between you and a foe, allowing you
  63. to instantly respond to its attacks with a counterassault.
  64. At-Will ✦ Arcane, Teleportation
  65. Minor Action Close burst 2
  66. Target: One creature in burst
  67. Effect: You mark the target. The target remains marked
  68. until you use this power against another target. If you
  69. mark other creatures using other powers, the target is
  70. still marked. A creature can be subject to only one mark
  71. at a time. A new mark supersedes a mark that was already
  72. in place.
  73. If your marked target makes an attack that doesn’t
  74. include you as a target, it takes a –2 penalty to attack
  75. rolls. If that attack hits and the marked target is within 10
  76. squares of you, you can use an immediate reaction to teleport
  77. to a square adjacent to the target and make a melee
  78. basic attack against it. If no unoccupied space exists adjacent
  79. to the target, you can’t use this immediate reaction.
  80.  
  81.  
  82. Skills =============================================================
  83. Acrobatics +2 (+1 Dex/half-level)
  84. Arcana +10 (+4 Int/half-level) (trained)
  85. Athletics +4 (+3 Str/half-level)
  86. Bluff +0 (-1 Cha/half-level)
  87. Diplomacy +0 (-1 Cha/half-level)
  88. Dungeoneering +1 (+0 Wis/half-level)
  89. Endurance +8 (+2 Con/half-level) (trained)
  90. Heal +1 (+0 Wis/half-level)
  91. History +5 (+4 Int/half-level)
  92. Insight +6 (+0 Wis/half-level) (trained)
  93. Intimidate +0 (-1 Cha/half-level)
  94. Nature +1 (+0 Wis/half-level)
  95. Perception +6 (+0 Wis/half-level) (trained)
  96. Religion +5 (+4 Int/half-level)
  97. Stealth +2 (+1 Dex/half-level)
  98. Streetwise +0 (-1 Cha/half-level)
  99. Thievery +2 (+1 Dex/half-level)
  100.  
  101. Feats ==============================================================
  102.  
  103. Escalating Assault [Swordmage]
  104. Prerequisite: Swordmage with aegis of assault
  105. Benefit: Each time you make a melee basic attack
  106. granted by your aegis of assault power, you gain a cumulative
  107. +1 bonus on future attack rolls made for the
  108. melee basic attacks granted by this power (up to a maximum
  109. bonus of +3). This bonus resets to 0 at the end of
  110. the encounter or if you are rendered unconscious.
  111.  
  112. Intelligent Blademaster
  113. [Swordmage]
  114. Prerequisite: Swordmage
  115. Benefit: You can use your Intelligence modifier
  116. instead of your Strength modifier when making a
  117. basic attack with a melee weapon.
  118.  
  119.  
  120.  
  121. Power Index ========================================================
  122. Check the box when the power is used.
  123. Clear the box when the power renews.
  124.  
  125. At-Will Powers
  126.  
  127. Greenflame Blade Swordmage Attack 1
  128. Each blow ignites your blade in deadly green fire.
  129. At-Will ✦ Arcane, Fire, Weapon
  130. Standard Action Melee weapon
  131. Target: One creature
  132. Attack: Intelligence vs. AC
  133. Hit: 1[W] + Intelligence modifier fire damage, and you
  134. deal fire damage equal to your Strength modifier to all
  135. enemies adjacent to the target.
  136. Increase damage to 2[W] + Intelligence modifier at 21st
  137. level.
  138.  
  139. Booming Blade Swordmage Attack 1
  140. A field of sound punishes your enemy, and the sound becomes
  141. louder if your enemy tries to escape.
  142. At-Will ✦ Arcane, Thunder, Weapon
  143. Standard Action Melee weapon
  144. Target: One creature
  145. Attack: Intelligence vs. AC
  146. Hit: 1[W] + Intelligence modifier damage, and if the target
  147. is adjacent to you at the start of its turn and moves away,
  148. it takes 1d6 + Constitution modifier thunder damage.
  149. Increase damage to 2[W] + Intelligence modifier at 21st
  150. level.
  151.  
  152. Encounter Powers
  153.  
  154. Shellblade - Samoru Racial Power
  155. ‘With great speed, you take hold of shell-like blades and charge at your foe.’
  156. Encounter - Weapon
  157. Minor Action Melee weapon
  158. Targets: One creature
  159. Attack: Str vs. Will
  160. Hit: 1[W] + Str mod damage, and the opponent has -3 AC until the end of your next turn
  161. Increase to 2[W] + Str mod damage at the 11th level, and increase to 3[W] + Str mod damage at the 21st level.
  162.  
  163. Chilling Blow Swordmage Attack 1
  164. Your blade rips into your foe and cold pulses from the wound,
  165. enveloping your enemy’s body in a crust of frost.
  166. Encounter ✦ Arcane, Cold, Weapon
  167. Standard Action Melee weapon
  168. Target: One creature
  169. Attack: Intelligence vs. AC
  170. Hit: 1[W] + Intelligence modifier cold damage, and the target
  171. takes cold damage equal to your Constitution modifier
  172. each time it attacks until the start of your next turn.
  173.  
  174. Sloth Strike Swordmage Attack 3
  175. As your blade sinks into the enemy, his blood turns to leaden ice,
  176. and he staggers about heavily.
  177. Encounter ✦ Arcane, Cold, Weapon
  178. Standard Action Melee weapon
  179. Target: One creature
  180. Attack: Intelligence vs. AC
  181. Hit: 2[W] + Intelligence modifier cold damage, and the
  182. target is slowed until the end of your next turn.
  183.  
  184. Daily powers
  185.  
  186. Whirling Blade Swordmage Attack 1
  187. You spin and suddenly hurl your sword. Your blade spins in the
  188. air, seeking an enemy to slash with mortal determination.
  189. Daily ✦ Arcane, Weapon
  190. Standard Action Ranged 5
  191. Requirement: You must throw your melee weapon at the
  192. target.
  193. Target: One creature
  194. Attack: Intelligence vs. AC
  195. Hit: 2[W] + Intelligence modifier damage, and your weapon
  196. returns to your hand.
  197. Miss: Repeat the attack against a second target within 5
  198. squares of the first. If you miss, repeat the attack against
  199. a third target within 5 squares of the second. If you miss
  200. again, repeat the attack against a fourth target within 5
  201. squares of the third. Your weapon then returns to your
  202. hand.
  203.  
  204.  
  205.  
  206. Utility powers
  207.  
  208. Eldritch Speed Swordmage Utility 2
  209. Eldritch power flows in your blood, and when battle is joined,
  210. the power speeds you on.
  211. Daily ✦ Arcane
  212. No Action Personal
  213. Effect: Use this power before rolling initiative. You gain a
  214. +5 power bonus to your initiative roll. You can take an
  215. extra move action during the first round of combat (or
  216. during the surprise round, if you are allowed to act during
  217. that round).
  218.  
  219.  
  220. Equipment ==========================================================
  221. Adventurer's Kit
  222. Jouneybread
  223. Longsword
  224. Shortsword
  225. Leather armor
  226.  
  227. Coins and Other Wealth =============================================
  228. 950 gold pieces
  229.  
  230. Languages Known ====================================================
  231. Common, Elven
  232.  
  233. Rituals ============================================================
  234. [name]:
  235. [effect]
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