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- Name Jade
- Level 3
- Class Swordmage
- Paragon N/A
- Race Samoru
- Size Medium
- Age 25
- Gender Female
- Height 6'0
- Weight 150 lbs
- Alignment Neutral Good
- Deity Vera
- Total XP 2800
- Initiative =========================================================
- +2 (+1 Dex, +0 half level)
- Ability Scores =====================================================
- Strength...... 16 (+4) (+3 bonus + half level)
- Constitution.. 14 (+3) (+2 bonus + half level)
- Dexterity.....12 (+2) (+1 bonus + half level)
- Intelligence..18 (+5) (+4 bonus + half level)
- Wisdom........10 (+1) (+0 bonus + half level)
- Charisma...... 8 (+0) (-1 bonus + half level)
- Defenses ===========================================================
- AC 14 (10 base, +1 half level, +2 armor, +0 class, +0 misc, +0 feat)
- Fort 13 (10 base, +1 half level, +2 Con, +0 class, +0 misc, +0 feat)
- Ref 15 (10 base, +1 half level, +4 Int, +0 class, +0 misc, +0 feat)
- Will 12 (10 base, +1 half level, -1 Cha, +2 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 39
- Bloodied 19 (half HP)
- Surge value 10 (quarter HP)
- Surges/day 10
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 6, armor -0)
- Swim 5
- Senses =============================================================
- Passive Insight 10 (10 base, Skill +0)
- Passive Perception 10 (10 base, Skill +0)
- Race Features ======================================================
- Torrent: When bloodied, you gain a +5 to attack rolls. In water, this effect is increased to +7.
- Shell Armor: Opponents’ critical hits do 1d6 less damage than normal.
- Shellblade: You can use the Shellblade racial power.
- Class/Path/Destiny Features ========================================
- Aegis of Assault Swordmage Feature
- You create an arcane link between you and a foe, allowing you
- to instantly respond to its attacks with a counterassault.
- At-Will ✦ Arcane, Teleportation
- Minor Action Close burst 2
- Target: One creature in burst
- Effect: You mark the target. The target remains marked
- until you use this power against another target. If you
- mark other creatures using other powers, the target is
- still marked. A creature can be subject to only one mark
- at a time. A new mark supersedes a mark that was already
- in place.
- If your marked target makes an attack that doesn’t
- include you as a target, it takes a –2 penalty to attack
- rolls. If that attack hits and the marked target is within 10
- squares of you, you can use an immediate reaction to teleport
- to a square adjacent to the target and make a melee
- basic attack against it. If no unoccupied space exists adjacent
- to the target, you can’t use this immediate reaction.
- Skills =============================================================
- Acrobatics +2 (+1 Dex/half-level)
- Arcana +10 (+4 Int/half-level) (trained)
- Athletics +4 (+3 Str/half-level)
- Bluff +0 (-1 Cha/half-level)
- Diplomacy +0 (-1 Cha/half-level)
- Dungeoneering +1 (+0 Wis/half-level)
- Endurance +8 (+2 Con/half-level) (trained)
- Heal +1 (+0 Wis/half-level)
- History +5 (+4 Int/half-level)
- Insight +6 (+0 Wis/half-level) (trained)
- Intimidate +0 (-1 Cha/half-level)
- Nature +1 (+0 Wis/half-level)
- Perception +6 (+0 Wis/half-level) (trained)
- Religion +5 (+4 Int/half-level)
- Stealth +2 (+1 Dex/half-level)
- Streetwise +0 (-1 Cha/half-level)
- Thievery +2 (+1 Dex/half-level)
- Feats ==============================================================
- Escalating Assault [Swordmage]
- Prerequisite: Swordmage with aegis of assault
- Benefit: Each time you make a melee basic attack
- granted by your aegis of assault power, you gain a cumulative
- +1 bonus on future attack rolls made for the
- melee basic attacks granted by this power (up to a maximum
- bonus of +3). This bonus resets to 0 at the end of
- the encounter or if you are rendered unconscious.
- Intelligent Blademaster
- [Swordmage]
- Prerequisite: Swordmage
- Benefit: You can use your Intelligence modifier
- instead of your Strength modifier when making a
- basic attack with a melee weapon.
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Greenflame Blade Swordmage Attack 1
- Each blow ignites your blade in deadly green fire.
- At-Will ✦ Arcane, Fire, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Intelligence vs. AC
- Hit: 1[W] + Intelligence modifier fire damage, and you
- deal fire damage equal to your Strength modifier to all
- enemies adjacent to the target.
- Increase damage to 2[W] + Intelligence modifier at 21st
- level.
- Booming Blade Swordmage Attack 1
- A field of sound punishes your enemy, and the sound becomes
- louder if your enemy tries to escape.
- At-Will ✦ Arcane, Thunder, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Intelligence vs. AC
- Hit: 1[W] + Intelligence modifier damage, and if the target
- is adjacent to you at the start of its turn and moves away,
- it takes 1d6 + Constitution modifier thunder damage.
- Increase damage to 2[W] + Intelligence modifier at 21st
- level.
- Encounter Powers
- Shellblade - Samoru Racial Power
- ‘With great speed, you take hold of shell-like blades and charge at your foe.’
- Encounter - Weapon
- Minor Action Melee weapon
- Targets: One creature
- Attack: Str vs. Will
- Hit: 1[W] + Str mod damage, and the opponent has -3 AC until the end of your next turn
- Increase to 2[W] + Str mod damage at the 11th level, and increase to 3[W] + Str mod damage at the 21st level.
- Chilling Blow Swordmage Attack 1
- Your blade rips into your foe and cold pulses from the wound,
- enveloping your enemy’s body in a crust of frost.
- Encounter ✦ Arcane, Cold, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Intelligence vs. AC
- Hit: 1[W] + Intelligence modifier cold damage, and the target
- takes cold damage equal to your Constitution modifier
- each time it attacks until the start of your next turn.
- Sloth Strike Swordmage Attack 3
- As your blade sinks into the enemy, his blood turns to leaden ice,
- and he staggers about heavily.
- Encounter ✦ Arcane, Cold, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Intelligence vs. AC
- Hit: 2[W] + Intelligence modifier cold damage, and the
- target is slowed until the end of your next turn.
- Daily powers
- Whirling Blade Swordmage Attack 1
- You spin and suddenly hurl your sword. Your blade spins in the
- air, seeking an enemy to slash with mortal determination.
- Daily ✦ Arcane, Weapon
- Standard Action Ranged 5
- Requirement: You must throw your melee weapon at the
- target.
- Target: One creature
- Attack: Intelligence vs. AC
- Hit: 2[W] + Intelligence modifier damage, and your weapon
- returns to your hand.
- Miss: Repeat the attack against a second target within 5
- squares of the first. If you miss, repeat the attack against
- a third target within 5 squares of the second. If you miss
- again, repeat the attack against a fourth target within 5
- squares of the third. Your weapon then returns to your
- hand.
- Utility powers
- Eldritch Speed Swordmage Utility 2
- Eldritch power flows in your blood, and when battle is joined,
- the power speeds you on.
- Daily ✦ Arcane
- No Action Personal
- Effect: Use this power before rolling initiative. You gain a
- +5 power bonus to your initiative roll. You can take an
- extra move action during the first round of combat (or
- during the surprise round, if you are allowed to act during
- that round).
- Equipment ==========================================================
- Adventurer's Kit
- Jouneybread
- Longsword
- Shortsword
- Leather armor
- Coins and Other Wealth =============================================
- 950 gold pieces
- Languages Known ====================================================
- Common, Elven
- Rituals ============================================================
- [name]:
- [effect]
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