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  1.  
  2. ** Executing...
  3. ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 9 2014)
  7. 2 threads
  8. materialPath: C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\Ethan\Desktop\New Life\new life 2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\users\admin\documents\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (5)
  21. writing C:\Users\Ethan\Desktop\New Life\new life 2.prt...Building visibility clusters...
  22. done (1)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (1) (1358021 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 4349 texinfos to 3313
  37. Reduced 30 texdatas to 25 (686 bytes to 501)
  38. Writing C:\Users\Ethan\Desktop\New Life\new life 2.bsp
  39. 19 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  43. ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2"
  44.  
  45. Valve Software - vvis.exe (Dec 9 2014)
  46. 2 threads
  47. reading c:\users\ethan\desktop\new life\new life 2.bsp
  48. reading c:\users\ethan\desktop\new life\new life 2.prt
  49. 12797 portalclusters
  50. 50010 numportals
  51. The map overflows the max portal count (50010 of max 32768)!
  52.  
  53.  
  54. ** Executing...
  55. ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  56. ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2"
  57.  
  58. Valve Software - vrad.exe SSE (Dec 9 2014)
  59.  
  60. Valve Radiosity Simulator
  61. 2 threads
  62. [Reading texlights from 'lights.rad']
  63. [45 texlights parsed from 'lights.rad']
  64.  
  65. Loading c:\users\ethan\desktop\new life\new life 2.bsp
  66. No vis information, direct lighting only.
  67. Setting up ray-trace acceleration structure... Done (4.13 seconds)
  68. 29163 faces
  69. 5 degenerate faces
  70. 180839 square feet [26040860.00 square inches]
  71. 0 Displacements
  72. 0 Square Feet [0.00 Square Inches]
  73. 137 direct lights
  74. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
  75. Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
  76. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  77. FinalLightFace Done
  78. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  79. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  80. Writing leaf ambient...done
  81. Ready to Finish
  82.  
  83. Object names Objects/Maxobjs Memory / Maxmem Fullness
  84. ------------ --------------- --------------- --------
  85. models 2/1024 96/49152 ( 0.2%)
  86. brushes 3195/8192 38340/98304 (39.0%)
  87. brushsides 43955/65536 351640/524288 (67.1%)
  88. planes 57036/65536 1140720/1310720 (87.0%) VERY FULL!
  89. vertexes 45524/65536 546288/786432 (69.5%)
  90. nodes 20286/65536 649152/2097152 (31.0%)
  91. texinfos 3313/12288 238536/884736 (27.0%)
  92. texdata 25/2048 800/65536 ( 1.2%)
  93. dispinfos 0/0 0/0 ( 0.0%)
  94. disp_verts 0/0 0/0 ( 0.0%)
  95. disp_tris 0/0 0/0 ( 0.0%)
  96. disp_lmsamples 0/0 0/0 ( 0.0%)
  97. faces 29163/65536 1633128/3670016 (44.5%)
  98. hdr faces 0/65536 0/3670016 ( 0.0%)
  99. origfaces 14959/65536 837704/3670016 (22.8%)
  100. leaves 20289/65536 649248/2097152 (31.0%)
  101. leaffaces 33571/65536 67142/131072 (51.2%)
  102. leafbrushes 9359/65536 18718/131072 (14.3%)
  103. areas 2/256 16/2048 ( 0.8%)
  104. surfedges 206161/512000 824644/2048000 (40.3%)
  105. edges 112076/256000 448304/1024000 (43.8%)
  106. LDR worldlights 137/8192 12056/720896 ( 1.7%)
  107. HDR worldlights 0/8192 0/720896 ( 0.0%)
  108. leafwaterdata 0/32768 0/393216 ( 0.0%)
  109. waterstrips 2685/32768 26850/327680 ( 8.2%)
  110. waterverts 0/65536 0/786432 ( 0.0%)
  111. waterindices 44118/65536 88236/131072 (67.3%)
  112. cubemapsamples 0/1024 0/16384 ( 0.0%)
  113. overlays 0/512 0/180224 ( 0.0%)
  114. LDR lightdata [variable] 1320092/0 ( 0.0%)
  115. HDR lightdata [variable] 0/0 ( 0.0%)
  116. visdata [variable] 0/16777216 ( 0.0%)
  117. entdata [variable] 181406/393216 (46.1%)
  118. LDR ambient table 20289/65536 81156/262144 (31.0%)
  119. HDR ambient table 20289/65536 81156/262144 (31.0%)
  120. LDR leaf ambient 22504/65536 630112/1835008 (34.3%)
  121. HDR leaf ambient 20289/65536 568092/1835008 (31.0%)
  122. occluders 0/0 0/0 ( 0.0%)
  123. occluder polygons 0/0 0/0 ( 0.0%)
  124. occluder vert ind 0/0 0/0 ( 0.0%)
  125. detail props [variable] 1/12 ( 8.3%)
  126. static props [variable] 1/12 ( 8.3%)
  127. pakfile [variable] 212726/0 ( 0.0%)
  128. physics [variable] 1358021/4194304 (32.4%)
  129. physics terrain [variable] 2/1048576 ( 0.0%)
  130.  
  131. Level flags = 0
  132.  
  133. Total triangle count: 85595
  134. Writing c:\users\ethan\desktop\new life\new life 2.bsp
  135. 40 seconds elapsed
  136.  
  137. ** Executing...
  138. ** Command: Copy File
  139. ** Parameters: "C:\Users\Ethan\Desktop\New Life\new life 2.bsp" "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\maps\new life 2.bsp"
  140.  
  141.  
  142. ** Executing...
  143. ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\hl2.exe"
  144. ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" +map "new life 2"
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