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- ** Executing...
- ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2.vmf"
- Valve Software - vbsp.exe (Dec 9 2014)
- 2 threads
- materialPath: C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Ethan\Desktop\New Life\new life 2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\users\admin\documents\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing C:\Users\Ethan\Desktop\New Life\new life 2.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1358021 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4349 texinfos to 3313
- Reduced 30 texdatas to 25 (686 bytes to 501)
- Writing C:\Users\Ethan\Desktop\New Life\new life 2.bsp
- 19 seconds elapsed
- ** Executing...
- ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2"
- Valve Software - vvis.exe (Dec 9 2014)
- 2 threads
- reading c:\users\ethan\desktop\new life\new life 2.bsp
- reading c:\users\ethan\desktop\new life\new life 2.prt
- 12797 portalclusters
- 50010 numportals
- The map overflows the max portal count (50010 of max 32768)!
- ** Executing...
- ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2"
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ethan\desktop\new life\new life 2.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (4.13 seconds)
- 29163 faces
- 5 degenerate faces
- 180839 square feet [26040860.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 137 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 3195/8192 38340/98304 (39.0%)
- brushsides 43955/65536 351640/524288 (67.1%)
- planes 57036/65536 1140720/1310720 (87.0%) VERY FULL!
- vertexes 45524/65536 546288/786432 (69.5%)
- nodes 20286/65536 649152/2097152 (31.0%)
- texinfos 3313/12288 238536/884736 (27.0%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 29163/65536 1633128/3670016 (44.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14959/65536 837704/3670016 (22.8%)
- leaves 20289/65536 649248/2097152 (31.0%)
- leaffaces 33571/65536 67142/131072 (51.2%)
- leafbrushes 9359/65536 18718/131072 (14.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 206161/512000 824644/2048000 (40.3%)
- edges 112076/256000 448304/1024000 (43.8%)
- LDR worldlights 137/8192 12056/720896 ( 1.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2685/32768 26850/327680 ( 8.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 44118/65536 88236/131072 (67.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1320092/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 181406/393216 (46.1%)
- LDR ambient table 20289/65536 81156/262144 (31.0%)
- HDR ambient table 20289/65536 81156/262144 (31.0%)
- LDR leaf ambient 22504/65536 630112/1835008 (34.3%)
- HDR leaf ambient 20289/65536 568092/1835008 (31.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 212726/0 ( 0.0%)
- physics [variable] 1358021/4194304 (32.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 85595
- Writing c:\users\ethan\desktop\new life\new life 2.bsp
- 40 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Ethan\Desktop\New Life\new life 2.bsp" "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\maps\new life 2.bsp"
- ** Executing...
- ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" +map "new life 2"
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