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- VideoManager vm;
- TestObject to;
- sf::Clock clock;
- sf::Time frameTime = sf::seconds(1.f/60.0f);
- sf::Time time;
- int a = 0;
- while (vm.isWindowOpen())
- {
- time += clock.restart();
- if (time >= frameTime)
- {
- to.Update(time);
- time = sf::Time::Zero;
- }
- vm.Clear();
- to.Render(&vm);
- vm.Update();
- }
- }
- AssetManager::UnloadAssets();
- return 0;
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