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gottabadfeeling

Paper Mario Mod 1.8 - Dizzy Dial Definition Class

Apr 18th, 2015
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Java 0.91 KB | None | 0 0
  1. package com.gottabadfeeling.mod.papermario.items;
  2.  
  3. import net.minecraft.entity.EntityLivingBase;
  4. import net.minecraft.entity.player.EntityPlayer;
  5. import net.minecraft.item.Item;
  6. import net.minecraft.item.ItemStack;
  7. import net.minecraft.potion.Potion;
  8. import net.minecraft.potion.PotionEffect;
  9. import net.minecraft.util.BlockPos;
  10. import net.minecraft.util.EnumFacing;
  11. import net.minecraft.world.World;
  12.  
  13. public class ItemDizzyDial extends Item {
  14.  
  15.     @Override
  16.     public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
  17.     {
  18.         playerIn.addPotionEffect(new PotionEffect(Potion.blindness.id, 300));
  19.         return false;
  20.     }
  21.  
  22.     public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target)
  23.     {
  24.         target.addPotionEffect(new PotionEffect(Potion.blindness.id, 300));
  25.         return false;
  26.     }
  27. }
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