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- Auto Change resolution to (1360 x 768) from (720 x 480)
- **WARNING** Detected lag from client: 5 networkPauseGameForLaggedClients: 1
- [CMDR] Pausing game for lagging client(s), current world frame [11631]
- ==> Requested Resume Game after Pause for lagging client(s)...
- [CMDR] Resuming game after Pause for lagging client(s), current world frame [11640]
- *TESTING*: START Waiting for lagging client playerIndex = 1 [alket] clientLagCount = 12.000000 [0.000000]
- *TESTING*: FINISHED Waiting for lagging client playerIndex = 1 [alket]
- *ERROR* [2016-02-08 13:30:07] In [game.cpp::update Line: 2783] Error [networkCommand->getTargetId() >= 0 && networkCommand->getTargetId() < 4, [networkCommandType = 0
- unitId = 100050
- commandTypeId = 2
- positionX = 39
- positionY = 23
- unitTypeId = -1
- targetId = -1
- wantQueue= 0
- fromFactionIndex = 1
- unitFactionUnitCount = 23
- unitFactionIndex = 1, commandStateType = 0, commandStateValue = -1, unitCommandGroupId = 49]
- Stack Trace:
- megaglest:Shared::Platform::megaglest_runtime_error::megaglest_runtime_error(std::string const&, bool)address [0x7f43a6c2ca01] line: 0
- megaglest:Glest::Game::Commander::buildCommand(Glest::Game::NetworkCommand const*) constaddress [0x7f43a6591150] line: 0
- megaglest:Glest::Game::Commander::giveNetworkCommand(Glest::Game::NetworkCommand*) constaddress [0x7f43a6594236] line: 0
- megaglest:Glest::Game::Commander::updateNetwork(Glest::Game::Game*)address [0x7f43a65978b7] line: 0
- megaglest:Glest::Game::Game::update()address [0x7f43a6630a54] line: 0
- megaglest:Glest::Game::Program::loopWorker()address [0x7f43a6762634] line: 0
- megaglest:Glest::Game::glestMain(int, char**)address [0x7f43a674e1ff] line: 0
- megaglest:Glest::Game::glestMainSEHWrapper(int, char**)address [0x7f43a67527d2] line: 0
- /lib/x86_64-linux-gnu/libc.so.6:__libc_start_main()address [0x7f43a1c39b45] line: 0
- megaglest:()address [0x7f43a651dbaa] line: 0
- ]
- ** #2 Socket peek error for sock = 20 err = 0 lastSocketError = 0 mustGetData = 0
- ** LAST CHANCE for disconnection check for sock = 20
- ** Disconnecting sock = 20
- IsConnected socket has disconnected sock = -1 err = 0 lastSocketError = 0
- ** #2 Socket peek error for sock = -1 err = -1 lastSocketError = 104 mustGetData = 0
- ** Disconnecting sock = -1
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