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Feb 8th, 2016
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  1. Auto Change resolution to (1360 x 768) from (720 x 480)
  2. **WARNING** Detected lag from client: 5 networkPauseGameForLaggedClients: 1
  3. [CMDR] Pausing game for lagging client(s), current world frame [11631]
  4. ==> Requested Resume Game after Pause for lagging client(s)...
  5. [CMDR] Resuming game after Pause for lagging client(s), current world frame [11640]
  6. *TESTING*: START Waiting for lagging client playerIndex = 1 [alket] clientLagCount = 12.000000 [0.000000]
  7. *TESTING*: FINISHED Waiting for lagging client playerIndex = 1 [alket]
  8. *ERROR* [2016-02-08 13:30:07] In [game.cpp::update Line: 2783] Error [networkCommand->getTargetId() >= 0 && networkCommand->getTargetId() < 4, [networkCommandType = 0
  9. unitId = 100050
  10. commandTypeId = 2
  11. positionX = 39
  12. positionY = 23
  13. unitTypeId = -1
  14. targetId = -1
  15. wantQueue= 0
  16. fromFactionIndex = 1
  17. unitFactionUnitCount = 23
  18. unitFactionIndex = 1, commandStateType = 0, commandStateValue = -1, unitCommandGroupId = 49]
  19. Stack Trace:
  20. megaglest:Shared::Platform::megaglest_runtime_error::megaglest_runtime_error(std::string const&, bool)address [0x7f43a6c2ca01] line: 0
  21. megaglest:Glest::Game::Commander::buildCommand(Glest::Game::NetworkCommand const*) constaddress [0x7f43a6591150] line: 0
  22. megaglest:Glest::Game::Commander::giveNetworkCommand(Glest::Game::NetworkCommand*) constaddress [0x7f43a6594236] line: 0
  23. megaglest:Glest::Game::Commander::updateNetwork(Glest::Game::Game*)address [0x7f43a65978b7] line: 0
  24. megaglest:Glest::Game::Game::update()address [0x7f43a6630a54] line: 0
  25. megaglest:Glest::Game::Program::loopWorker()address [0x7f43a6762634] line: 0
  26. megaglest:Glest::Game::glestMain(int, char**)address [0x7f43a674e1ff] line: 0
  27. megaglest:Glest::Game::glestMainSEHWrapper(int, char**)address [0x7f43a67527d2] line: 0
  28. /lib/x86_64-linux-gnu/libc.so.6:__libc_start_main()address [0x7f43a1c39b45] line: 0
  29. megaglest:()address [0x7f43a651dbaa] line: 0
  30. ]
  31. ** #2 Socket peek error for sock = 20 err = 0 lastSocketError = 0 mustGetData = 0
  32. ** LAST CHANCE for disconnection check for sock = 20
  33. ** Disconnecting sock = 20
  34. IsConnected socket has disconnected sock = -1 err = 0 lastSocketError = 0
  35. ** #2 Socket peek error for sock = -1 err = -1 lastSocketError = 104 mustGetData = 0
  36. ** Disconnecting sock = -1
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