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- md5tag tag_weapon tag_weapon 0 0 0 0 0 90
- md5pitchtarget C_base "animation/idle.md5anim" 0
- md5pitchcorrect C_spine1 C_base 0.14
- md5pitchcorrect C_spine2 C_base 0.14
- md5pitchcorrect C_spine3 C_base 0.12
- md5pitchcorrect C_chest C_base 0.12
- md5pitchcorrect C_neck C_base 0.13
- md5pitchcorrect C_head C_base 0.19
- md5pitchcorrect L_shoulder C_base 0.30
- md5pitchcorrect R_shoulder C_base 0.30
- md5anim "mapmodel" "animation/model.md5anim"
- md5anim "edit" "animation/edit.md5anim"
- md5anim "lag" "animation/lag.md5anim"
- md5anim "idle" "animation/idle.md5anim"
- md5anim "run N" "animation/run_N.md5anim" 35
- md5anim "run NE" "animation/run_NE.md5anim" 35
- md5anim "run E" "animation/run_E.md5anim" 35
- md5anim "run SE" "animation/run_SE.md5anim" 35
- md5anim "run S" "animation/run_S.md5anim" 35
- md5anim "run SW" "animation/run_SW.md5anim" 35
- md5anim "run W" "animation/run_W.md5anim" 35
- md5anim "run NW" "animation/run_NW.md5anim" 35
- md5anim "jump" "animation/jump.md5anim"
- md5anim "jump N" "animation/jump_N.md5anim"
- md5anim "jump NE" "animation/jump_NE.md5anim"
- md5anim "jump E" "animation/jump_E.md5anim"
- md5anim "jump SE" "animation/jump_SE.md5anim"
- md5anim "jump S" "animation/jump_S.md5anim"
- md5anim "jump SW" "animation/jump_SW.md5anim"
- md5anim "jump W" "animation/jump_W.md5anim"
- md5anim "jump NW" "animation/jump_NW.md5anim"
- md5anim "crouch" "animation/crouch.md5anim"
- md5anim "crouch N" "animation/crouch_N.md5anim" 28
- md5anim "crouch NE" "animation/crouch_NE.md5anim" 28
- md5anim "crouch E" "animation/crouch_E.md5anim" 28
- md5anim "crouch SE" "animation/crouch_SE.md5anim" 28
- md5anim "crouch S" "animation/crouch_S.md5anim" 28
- md5anim "crouch SW" "animation/crouch_SW.md5anim" 28
- md5anim "crouch W" "animation/crouch_W.md5anim" 28
- md5anim "crouch NW" "animation/crouch_NW.md5anim" 28
- md5anim "crouch jump" "animation/crouch_jump.md5anim"
- md5anim "crouch jump N" "animation/crouch_jump_N.md5anim"
- md5anim "crouch jump NE" "animation/crouch_jump_NE.md5anim"
- md5anim "crouch jump E" "animation/crouch_jump_E.md5anim"
- md5anim "crouch jump SE" "animation/crouch_jump_SE.md5anim"
- md5anim "crouch jump S" "animation/crouch_jump_S.md5anim"
- md5anim "crouch jump SW" "animation/crouch_jump_SW.md5anim"
- md5anim "crouch jump W" "animation/crouch_jump_W.md5anim"
- md5anim "crouch jump NW" "animation/crouch_jump_NW.md5anim"
- md5anim "sink" "animation/jump.md5anim"
- md5anim "swim" "animation/jump_N.md5anim"
- md5anim "crouch sink" "animation/crouch_jump.md5anim"
- md5anim "crouch swim" "animation/crouch_jump_N.md5anim"
- md5animpart C_spine1
- md5anim "mapmodel" "animation/model.md5anim"
- md5anim "edit" "animation/edit.md5anim"
- md5anim "lag" "animation/lag.md5anim"
- md5anim "idle" "animation/idle.md5anim"
- md5anim "run N" "animation/run_N.md5anim" 35
- md5anim "run NE" "animation/run_NE.md5anim" 35
- md5anim "run E" "animation/run_E.md5anim" 35
- md5anim "run SE" "animation/run_SE.md5anim" 35
- md5anim "run S" "animation/run_S.md5anim" 35
- md5anim "run SW" "animation/run_SW.md5anim" 35
- md5anim "run W" "animation/run_W.md5anim" 35
- md5anim "run NW" "animation/run_NW.md5anim" 35
- md5anim "jump" "animation/jump.md5anim"
- md5anim "jump N" "animation/jump_N.md5anim"
- md5anim "jump NE" "animation/jump_NE.md5anim"
- md5anim "jump E" "animation/jump_E.md5anim"
- md5anim "jump SE" "animation/jump_SE.md5anim"
- md5anim "jump S" "animation/jump_S.md5anim"
- md5anim "jump SW" "animation/jump_SW.md5anim"
- md5anim "jump W" "animation/jump_W.md5anim"
- md5anim "jump NW" "animation/jump_NW.md5anim"
- md5anim "crouch" "animation/crouch.md5anim"
- md5anim "crouch N" "animation/crouch_N.md5anim" 28
- md5anim "crouch NE" "animation/crouch_NE.md5anim" 28
- md5anim "crouch E" "animation/crouch_E.md5anim" 28
- md5anim "crouch SE" "animation/crouch_SE.md5anim" 28
- md5anim "crouch S" "animation/crouch_S.md5anim" 28
- md5anim "crouch SW" "animation/crouch_SW.md5anim" 28
- md5anim "crouch W" "animation/crouch_W.md5anim" 28
- md5anim "crouch NW" "animation/crouch_NW.md5anim" 28
- md5anim "crouch jump" "animation/crouch_jump.md5anim"
- md5anim "crouch jump N" "animation/crouch_jump_N.md5anim"
- md5anim "crouch jump NE" "animation/crouch_jump_NE.md5anim"
- md5anim "crouch jump E" "animation/crouch_jump_E.md5anim"
- md5anim "crouch jump SE" "animation/crouch_jump_SE.md5anim"
- md5anim "crouch jump S" "animation/crouch_jump_S.md5anim"
- md5anim "crouch jump SW" "animation/crouch_jump_SW.md5anim"
- md5anim "crouch jump W" "animation/crouch_jump_W.md5anim"
- md5anim "crouch jump NW" "animation/crouch_jump_NW.md5anim"
- md5anim "sink" "animation/jump.md5anim"
- md5anim "swim" "animation/jump_N.md5anim"
- md5anim "crouch sink" "animation/crouch_jump.md5anim"
- md5anim "crouch swim" "animation/crouch_jump_N.md5anim"
- md5anim "melee" "animation/melee.md5anim" 80
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