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- Exploding Jar
- FIRE Rock/Flip/Effect
- L2 600/700
- FLIP: Discard all cards in your hand, then inflict damage to your opponent equal to the combined Levels of the discarded monsters x100, then draw a number of cards equal to the number of monsters discarded this way.
- Hyper Jar
- LIGHT Rock/Flip/Effect
- L3 1000/400
- FLIP: Target 3 monsters in your Graveyard and 1 monster your opponent controls whose Attribute is the same as either 1 of the 3 first targets; shuffle the first targets to your Deck, and if you do, destroy the second target.
- Morphing Jar #3
- EARTH Rock/Flip/Effect
- L4 1000/1000
- FLIP: Destroy all Set Spell/Trap Cards on the field. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they destroyed by this effect. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also place any remaining cards to the bottom of the Deck.
- Fishborg Stalker
- WATER Fish/Tuner/Effect
- L3 1000/1200
- If this card is in your Graveyard: You can banish 1 WATER monster in your Graveyard, except "Fishborg Stalker"; Special Summon this card (from your Graveyard). You can only Special Summon 1 "Fishborg Stalker" once per turn this way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 of your banished WATER monsters, except "Fishborg Stalker"; Special Summon that target, in face-up Defense Position, but banish it if it leaves the field. You can only use this effect of "Fishborg Stalker" once per turn.
- Piper of the Six Samurai
- EARTH Warrior/Tuner/Effect
- L2 400/1600
- If your opponent declares a direct attack: You can Special Summon this card (from your hand) in face-up Defense Position, then negate the attack, also end the Battle Phase, then add 1 "Six Samurai" monster from your Deck to your hand, except "Piper of the Six Samurai". You can only use this effect of "Piper of the Six Samurai" once per Duel. If this card is sent from the field to the Graveyard: You can add 1 "Shien" card from your Deck to your hand. You can only use this effect of "Piper of the Six Samurai" once per turn.
- U.A Umpire
- EARTH Warrior/Effect
- L7 2400/1500
- You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Umpire". You can only Special Summon "U.A. Umpire" once per turn this way. During the Damage Step, if this attacking card destroys an opponent's monster by battle: You can Tribute 1 other "U.A." monster you control; it can make a second attack in a row. You can only use this effect of "U.A Umpire" once per turn.
- http://lionheartking.wikia.com/wiki/Number_113:_Infernoid_Kaopat (Infernoid Lucifer)
- http://lionheartking.wikia.com/wiki/Fluffal_Crab (Tauntaun)
- http://lionheartking.wikia.com/wiki/Raidraptor_-_Crumbling_Lanius (Snatching)
- Raidraptor Burn Owl
- DARK Winged Beast/Xyz/Effect
- R4 2000/100
- 3 Level 4 Winged Beast-Type monsters
- This card can attack all monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card; destroy all Set Spell/Trap Cards your opponent controls, and if you do, inflict 400 damage to your opponent for each card destroyed by this effect (if this effect is activated during your Main Phase 2, inflict 500 damage to your opponent for each card destroyed by this effect instead). If this card, without Xyz Materials, is sent to the Graveyard: You can Xyz Summon 1 Rank 4 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor Burn Owl", by using this card in your Graveyard as the Xyz Material.
- http://lionheartking.wikia.com/wiki/Frightfur_Mammoth
- Fluffy Fluffal Attack
- Normal Trap Card
- If a "Fluffal" monster you control is targeted for an attack: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, banishing monsters from your hand or your side of the field as Fusion Materials, including the monster that is targeted for an attack. Then, the Summoned monster becomes the new target for that attack.
- http://lionheartking.wikia.com/wiki/Infernoid_Trydyd
- http://lionheartking.wikia.com/wiki/Infernoid_Mesame
- Igknight Intervention
- Equip Spell Card
- Equip only to an "Igknight" monster you control. It gains 300 ATK for each face-up "Igknight" monster in your Extra Deck. If the equipped monster is destroyed by battle: You can place 1 "Igknight" monster with the same Level or Scale, but different name than the equipped monster, to your Pendulum Zone. You must have 1 or less cards in your Pendulum Zone to activate and resolve this effect. Otherwise, draw 1 card.
- Aroma Spring
- Normal Trap Card
- Target 1 monster your opponent controls; negate that monster's effects, also you gain 300 LP x the targeted monster's Level/Rank, also if you targeted a Level/Rank 5 or higher monster by this effect, you can Special Summon 1 "Aroma" monster from your hand. These changes last until the end of this turn. You can only activate 1 "Aroma Spring" per turn.
- Storm Wave
- Normal Spell Card
- Activate this card at the start of your Main Phase 1. Until your next Draw Phase, your opponent cannot activate cards or effects that would destroy cards on the field.
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