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TheInsidiousOne

Tigerslash's requests pt. idkwtf

Apr 26th, 2015
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  1. Exploding Jar
  2. FIRE Rock/Flip/Effect
  3. L2 600/700
  4. FLIP: Discard all cards in your hand, then inflict damage to your opponent equal to the combined Levels of the discarded monsters x100, then draw a number of cards equal to the number of monsters discarded this way.
  5.  
  6. Hyper Jar
  7. LIGHT Rock/Flip/Effect
  8. L3 1000/400
  9. FLIP: Target 3 monsters in your Graveyard and 1 monster your opponent controls whose Attribute is the same as either 1 of the 3 first targets; shuffle the first targets to your Deck, and if you do, destroy the second target.
  10.  
  11. Morphing Jar #3
  12. EARTH Rock/Flip/Effect
  13. L4 1000/1000
  14. FLIP: Destroy all Set Spell/Trap Cards on the field. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they destroyed by this effect. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also place any remaining cards to the bottom of the Deck.
  15.  
  16. Fishborg Stalker
  17. WATER Fish/Tuner/Effect
  18. L3 1000/1200
  19. If this card is in your Graveyard: You can banish 1 WATER monster in your Graveyard, except "Fishborg Stalker"; Special Summon this card (from your Graveyard). You can only Special Summon 1 "Fishborg Stalker" once per turn this way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 of your banished WATER monsters, except "Fishborg Stalker"; Special Summon that target, in face-up Defense Position, but banish it if it leaves the field. You can only use this effect of "Fishborg Stalker" once per turn.
  20.  
  21. Piper of the Six Samurai
  22. EARTH Warrior/Tuner/Effect
  23. L2 400/1600
  24. If your opponent declares a direct attack: You can Special Summon this card (from your hand) in face-up Defense Position, then negate the attack, also end the Battle Phase, then add 1 "Six Samurai" monster from your Deck to your hand, except "Piper of the Six Samurai". You can only use this effect of "Piper of the Six Samurai" once per Duel. If this card is sent from the field to the Graveyard: You can add 1 "Shien" card from your Deck to your hand. You can only use this effect of "Piper of the Six Samurai" once per turn.
  25.  
  26. U.A Umpire
  27. EARTH Warrior/Effect
  28. L7 2400/1500
  29. You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Umpire". You can only Special Summon "U.A. Umpire" once per turn this way. During the Damage Step, if this attacking card destroys an opponent's monster by battle: You can Tribute 1 other "U.A." monster you control; it can make a second attack in a row. You can only use this effect of "U.A Umpire" once per turn.
  30.  
  31. http://lionheartking.wikia.com/wiki/Number_113:_Infernoid_Kaopat (Infernoid Lucifer)
  32.  
  33. http://lionheartking.wikia.com/wiki/Fluffal_Crab (Tauntaun)
  34.  
  35. http://lionheartking.wikia.com/wiki/Raidraptor_-_Crumbling_Lanius (Snatching)
  36.  
  37. Raidraptor Burn Owl
  38. DARK Winged Beast/Xyz/Effect
  39. R4 2000/100
  40. 3 Level 4 Winged Beast-Type monsters
  41. This card can attack all monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card; destroy all Set Spell/Trap Cards your opponent controls, and if you do, inflict 400 damage to your opponent for each card destroyed by this effect (if this effect is activated during your Main Phase 2, inflict 500 damage to your opponent for each card destroyed by this effect instead). If this card, without Xyz Materials, is sent to the Graveyard: You can Xyz Summon 1 Rank 4 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor Burn Owl", by using this card in your Graveyard as the Xyz Material.
  42.  
  43. http://lionheartking.wikia.com/wiki/Frightfur_Mammoth
  44.  
  45. Fluffy Fluffal Attack
  46. Normal Trap Card
  47. If a "Fluffal" monster you control is targeted for an attack: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, banishing monsters from your hand or your side of the field as Fusion Materials, including the monster that is targeted for an attack. Then, the Summoned monster becomes the new target for that attack.
  48.  
  49. http://lionheartking.wikia.com/wiki/Infernoid_Trydyd
  50.  
  51. http://lionheartking.wikia.com/wiki/Infernoid_Mesame
  52.  
  53. Igknight Intervention
  54. Equip Spell Card
  55. Equip only to an "Igknight" monster you control. It gains 300 ATK for each face-up "Igknight" monster in your Extra Deck. If the equipped monster is destroyed by battle: You can place 1 "Igknight" monster with the same Level or Scale, but different name than the equipped monster, to your Pendulum Zone. You must have 1 or less cards in your Pendulum Zone to activate and resolve this effect. Otherwise, draw 1 card.
  56.  
  57. Aroma Spring
  58. Normal Trap Card
  59. Target 1 monster your opponent controls; negate that monster's effects, also you gain 300 LP x the targeted monster's Level/Rank, also if you targeted a Level/Rank 5 or higher monster by this effect, you can Special Summon 1 "Aroma" monster from your hand. These changes last until the end of this turn. You can only activate 1 "Aroma Spring" per turn.
  60.  
  61. Storm Wave
  62. Normal Spell Card
  63. Activate this card at the start of your Main Phase 1. Until your next Draw Phase, your opponent cannot activate cards or effects that would destroy cards on the field.
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