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marketing notes

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Nov 27th, 2014
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  1. MARKETING
  2.  
  3. Compel Sharing and discussion
  4.  
  5. Trailer Video
  6. 1. 90 seconds or less
  7. 2. Attention grabbing intro
  8. 3. Music/Sound Effects
  9. 4. In-game footage
  10. 5. End with next step (where to buy game, learn about game)
  11. 6. Reviews if possible
  12.  
  13. Press Release
  14. http://www.pixelprospector.com/how-to-contact-press/
  15. 1. Grab attention in first paragraph, sum up every important point and include game's theme
  16. 2. Use quotes
  17. 3. Company and contact info
  18. 4. Send with screenshots and trailer video
  19. 5. Use in-text hyperlinks
  20.  
  21. Screen Shots
  22. 1. High Rez
  23. 2. Excellent composition
  24. 3. Well lit
  25. 4. Engaging Scene
  26.  
  27. Landing Page
  28. (Web page used to convert visitors to customers)
  29. 1. Remove navigation. Put everything on one page including buy button
  30. 2. Grabbing headline
  31. 3. Social Sharing Icons
  32. 4. Strong call to action Button [BUY]
  33. 5. Trailer video
  34. 6. Screenshots
  35. 7. Testimonials/Reviews
  36. 8. Contact and Press Kit
  37.  
  38. Development Blog
  39. 1. 1 per week minimum
  40. 2. Use images
  41. 3. Link from home page
  42. 4. RSS feed
  43. 5. Email subscription
  44. 6. Social subscription
  45. 7. Sharing butttons
  46. 8. Promotion at post end (where to get game)
  47.  
  48.  
  49. SCORE ARTICLES
  50. 1. Reseach publications you want to/should be featured in
  51. 2. Record publications in a spreadsheet list (excel list)
  52. 3. Categorize publications into three tiers based on traffic
  53.  
  54. Find Writer's contact info
  55. 1. Visit each publications site on your list
  56. 2. Seach for writer's and editors' contact info (look for an editorial staff link in the footer)
  57. 3. Record any contact info in your spreadsheet
  58.  
  59. Get in Touch
  60. 1. Create an email template to introduce you and your game
  61. 2. Make sure it answers a writer's most important question: "why would my readers give a shit?"
  62. 3. Customize the template toward each writer/site
  63. 4.Attach screenshots and your press release
  64.  
  65. Thank you notes
  66. 1. Thank any writer who replies to your email, republishes a press release or writes and publishes an article
  67. 2. Email thank yous are fine, but handwritten notes go the extra mile
  68.  
  69. Keep in touch
  70. 1. Maintain relationships with media because you never know when you'll need them again
  71. 2. Check in often with a quick hello via Twitter, Facebook or email
  72. 3. Comment on articles your contacts publish every now and then
  73.  
  74.  
  75. BUILD A FANBASE
  76.  
  77. Make your game easy to discover
  78. 1. Set up social media channels and post daily
  79. 2. Become active in forums blogs and other relevant sites
  80. 3. Participate in game jams and other events
  81. 4. Get involved with the local development community
  82. 5. Start a crowdfunder
  83.  
  84. Convert Visitors into Fans with Content
  85. 1. Game and company updates
  86. 2. Data and other insights
  87. 3. Opinion pieces
  88. 4. Interesting articles
  89. 5. The occasional funny and random post
  90.  
  91. Nurture Your Relationshop with Fans
  92. 1. Respond to comments and questions in a timely and personalized way
  93. 2. Initiate and engage in discussion
  94. 3. Thank fans privately and publically
  95. 4. Ask for and incorporate fan input
  96. 5. Respond to criticism in a thankful and professional way
  97.  
  98.  
  99. Questions
  100. Is there any such thing as too early to market?
  101. put together a road map for your game so you know how long it will take to make game, 3-6 months before
  102.  
  103. How can you get journalists to not use old screen shots?
  104. Just talk to them
  105.  
  106. How would you use your budget first?
  107. user acquisition, get eyeballs on your game.
  108.  
  109. GREENLIGHT
  110. http://steamcommunity.com/workshop/about/?appid=765&section=tips
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