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- MARKETING
- Compel Sharing and discussion
- Trailer Video
- 1. 90 seconds or less
- 2. Attention grabbing intro
- 3. Music/Sound Effects
- 4. In-game footage
- 5. End with next step (where to buy game, learn about game)
- 6. Reviews if possible
- Press Release
- http://www.pixelprospector.com/how-to-contact-press/
- 1. Grab attention in first paragraph, sum up every important point and include game's theme
- 2. Use quotes
- 3. Company and contact info
- 4. Send with screenshots and trailer video
- 5. Use in-text hyperlinks
- Screen Shots
- 1. High Rez
- 2. Excellent composition
- 3. Well lit
- 4. Engaging Scene
- Landing Page
- (Web page used to convert visitors to customers)
- 1. Remove navigation. Put everything on one page including buy button
- 2. Grabbing headline
- 3. Social Sharing Icons
- 4. Strong call to action Button [BUY]
- 5. Trailer video
- 6. Screenshots
- 7. Testimonials/Reviews
- 8. Contact and Press Kit
- Development Blog
- 1. 1 per week minimum
- 2. Use images
- 3. Link from home page
- 4. RSS feed
- 5. Email subscription
- 6. Social subscription
- 7. Sharing butttons
- 8. Promotion at post end (where to get game)
- SCORE ARTICLES
- 1. Reseach publications you want to/should be featured in
- 2. Record publications in a spreadsheet list (excel list)
- 3. Categorize publications into three tiers based on traffic
- Find Writer's contact info
- 1. Visit each publications site on your list
- 2. Seach for writer's and editors' contact info (look for an editorial staff link in the footer)
- 3. Record any contact info in your spreadsheet
- Get in Touch
- 1. Create an email template to introduce you and your game
- 2. Make sure it answers a writer's most important question: "why would my readers give a shit?"
- 3. Customize the template toward each writer/site
- 4.Attach screenshots and your press release
- Thank you notes
- 1. Thank any writer who replies to your email, republishes a press release or writes and publishes an article
- 2. Email thank yous are fine, but handwritten notes go the extra mile
- Keep in touch
- 1. Maintain relationships with media because you never know when you'll need them again
- 2. Check in often with a quick hello via Twitter, Facebook or email
- 3. Comment on articles your contacts publish every now and then
- BUILD A FANBASE
- Make your game easy to discover
- 1. Set up social media channels and post daily
- 2. Become active in forums blogs and other relevant sites
- 3. Participate in game jams and other events
- 4. Get involved with the local development community
- 5. Start a crowdfunder
- Convert Visitors into Fans with Content
- 1. Game and company updates
- 2. Data and other insights
- 3. Opinion pieces
- 4. Interesting articles
- 5. The occasional funny and random post
- Nurture Your Relationshop with Fans
- 1. Respond to comments and questions in a timely and personalized way
- 2. Initiate and engage in discussion
- 3. Thank fans privately and publically
- 4. Ask for and incorporate fan input
- 5. Respond to criticism in a thankful and professional way
- Questions
- Is there any such thing as too early to market?
- put together a road map for your game so you know how long it will take to make game, 3-6 months before
- How can you get journalists to not use old screen shots?
- Just talk to them
- How would you use your budget first?
- user acquisition, get eyeballs on your game.
- GREENLIGHT
- http://steamcommunity.com/workshop/about/?appid=765§ion=tips
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