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- public OnPlayerDeath(playerid, killerid, reason)
- {
- new name[MAX_PLAYER_NAME];
- new string[256];
- //new dmessage[128];
- //new deathreason[20];
- new playercash;
- new victimteam;
- new Float:px,Float:py,Float:pz;
- new killerteam;
- PlayerInfo[playerid][pSeatBelt] = 0;
- victimteam = gTeam[playerid];
- killerteam = gTeam[killerid];
- gPlayerSpawned[playerid] = 0;
- GetPlayerName(playerid, name, sizeof(name));
- PlayerInfo[playerid][pLocal] = 255;
- GetPlayerPos(playerid, px, py, pz);
- if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
- {
- DisablePlayerCheckpoint(playerid);
- gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
- }
- new caller = Mobile[playerid];
- if(caller != 255)
- {
- if(caller < 255)
- {
- SendClientMessage(caller, COLOR_GRAD2, " The line just went dead....");
- CellTime[caller] = 0;
- CellTime[playerid] = 0;
- Mobile[caller] = 255;
- }
- Mobile[playerid] = 255;
- CellTime[playerid] = 0;
- }
- ClearCrime(playerid);
- if(PlayerPaintballing[playerid] != 0)
- {
- PlayerPaintballKills[killerid] ++;
- if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
- {
- new killer[MAX_PLAYER_NAME];
- PaintballWinner = killerid;
- PaintballWinnerKills = PlayerPaintballKills[killerid];
- GetPlayerName(killerid, killer, sizeof(killer));
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerPaintballing[i] != 0)
- {
- format(string, sizeof(string), "* %s is in the lead with %d Kills.",killer,PaintballWinnerKills);
- SendClientMessage(i, COLOR_WHITE, string);
- }
- }
- }
- }
- return 1;
- }
- if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
- {
- if(IsPlayerConnected(killerid))
- {
- if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
- {
- new killer[MAX_PLAYER_NAME];
- new dier[MAX_PLAYER_NAME];
- GetPlayerName(playerid, dier, sizeof(dier));
- GetPlayerName(killerid, killer, sizeof(killer));
- format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
- SendClientMessage(playerid, COLOR_LIGHTRED, string);
- format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier);
- CKLog(string);
- PlayerInfo[playerid][pCK] = 1;
- if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
- else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
- if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
- else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
- KickPlayer[playerid] = 1;
- }
- }
- }
- if(PlayerInfo[playerid][pHeadValue] > 0)
- {
- if(IsPlayerConnected(killerid))
- {
- if(gTeam[killerid] == 1 || PlayerInfo[killerid][pLeader] == 8)
- {
- if(GoChase[killerid] == playerid)
- {
- ConsumingMoney[killerid] = 1;
- new killer[MAX_PLAYER_NAME];
- GetPlayerName(killerid, killer, sizeof(killer));
- GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
- format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
- SendFamilyMessage(8, COLOR_YELLOW, string);
- PlayerInfo[playerid][pHeadValue] = 0;
- GotHit[playerid] = 0;
- GetChased[playerid] = 999;
- GoChase[killerid] = 999;
- }
- }
- }
- }
- if(victimteam >= 4)
- {
- if(IsPlayerConnected(killerid))
- {
- new slice = 100; //$100
- playercash = GetPlayerMoney(playerid);
- if(gTeam[killerid] != 2) { WantedPoints[killerid] += 1; } //+ 1 wanted points
- if(SafeTime[playerid] <= 0)
- {
- if(gTeam[killerid] != gTeam[playerid])
- {
- if(GetPlayerState(killerid) == 1)
- {
- PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1;
- }
- else
- {
- PlayerInfo[killerid][pKills]++;
- }
- PlayerInfo[playerid][pKills]--;
- }
- }
- if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
- {
- slice = 0;
- }
- if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
- {
- slice = 0;
- }
- if (playercash > 0)
- {
- GivePlayerMoney(playerid, -slice);
- }
- else
- {
- slice = slice+500;
- }
- GivePlayerMoney(killerid, slice);
- PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
- if (((gTeam[killerid]) == 3) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "First Degree Murder");
- }
- else if (((gTeam[killerid]) == 3) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Hit And Run");
- }
- }
- }
- else if (victimteam == 2)
- {
- if(IsPlayerConnected(killerid))
- {
- PlayerInfo[playerid][pKills]--;
- if (gTeam[killerid] == 2)//cops kill cop
- {
- //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- GivePlayerMoney(playerid, -suecost);
- GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
- }
- else
- {
- //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
- }
- if (gTeam[killerid] >= 3)
- {
- WantedPoints[killerid] += 1; //+ 1 wanted point
- if(reason != 49)
- {
- SetPlayerCriminal(killerid,255, "First Degree Murder");
- }
- else if (reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Hit And Run");
- }
- }
- if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
- {
- if(GetPlayerState(killerid) == 1)
- {
- PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
- }
- else
- {
- PlayerInfo[killerid][pKills]++;
- }
- WantedPoints[killerid]+=1;
- }
- //BroadCast(COLOR_RED, string);
- }
- }
- else if (victimteam == 3)
- {
- if(IsPlayerConnected(killerid))
- {
- if ((gTeam[killerid]) == 2)//cops kill civ
- {
- if(WantedLevel[playerid] < 1)
- {
- //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- GivePlayerMoney(killerid, -suecost);
- GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
- }
- }
- else
- {
- //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
- WantedPoints[killerid] += 1;
- }
- if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "First Degree Murder");
- }
- else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Hit And Run");
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