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May 24th, 2014
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  1. if (isServer) then {
  2. {
  3. _this = _group_0 createUnit ["BAF_Soldier_AA_W", [8353.2637, 2995.0378, -5.9982181], [], 0, "CAN_COLLIDE"];
  4. _unit_1 = _this;
  5. _this setUnitAbility 0.60000002;
  6. if (true) then {_group_0 selectLeader _this;};
  7. if (true) then {selectPlayer _this;};
  8. if (true) then {setPlayable _this;};
  9. };
  10.  
  11. _vehicle_10 = objNull;
  12. if (true) then
  13. {
  14. _this = createVehicle ["MAP_fortified_nest_small", [8389.3721, 2963.3694, 0.10864456], [], 0, "CAN_COLLIDE"];
  15. _vehicle_10 = _this;
  16. _this setDir -226.66821;
  17. _this setPos [8389.3721, 2963.3694, 0.10864456];
  18. };
  19.  
  20. _unit_6 = objNull;
  21. if (true) then
  22. {
  23. _this = _group_0 createUnit ["Drake", [8389.415, 2963.0432, -9.5192692e-005], [], 0, "CAN_COLLIDE"];
  24. _unit_6 = _this;
  25. _this setDir -55.651173;
  26. _this setUnitAbility 0.60000002;
  27. if (false) then {_group_0 selectLeader _this;};
  28. };
  29.  
  30. _vehicle_67 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8382.3604, 2955.6587, -0.14552541], [], 0, "CAN_COLLIDE"];
  34. _vehicle_67 = _this;
  35. _this setDir -46.011467;
  36. _this setPos [8382.3604, 2955.6587, -0.14552541];
  37. };
  38.  
  39. _vehicle_68 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8396.1836, 2969.7493, -0.097821712], [], 0, "CAN_COLLIDE"];
  43. _vehicle_68 = _this;
  44. _this setDir -45.422504;
  45. _this setPos [8396.1836, 2969.7493, -0.097821712];
  46. };
  47.  
  48. _vehicle_81 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["DeerStand_DZ", [8385.4131, 2953.1555, 0.78676373], [], 0, "CAN_COLLIDE"];
  52. _vehicle_81 = _this;
  53. _this setDir -227.80341;
  54. _this setPos [8385.4131, 2953.1555, 0.78676373];
  55. };
  56.  
  57. _vehicle_82 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["DeerStand_DZ", [8399.3555, 2967.1936, 0.94418263], [], 0, "CAN_COLLIDE"];
  61. _vehicle_82 = _this;
  62. _this setDir 133.74486;
  63. _this setPos [8399.3555, 2967.1936, 0.94418263];
  64. };
  65.  
  66. _unit_11 = objNull;
  67. if (true) then
  68. {
  69. _this = _group_0 createUnit ["CDF_Soldier_Sniper", [8398.6699, 2968.0635, 4.0820489], [], 0, "CAN_COLLIDE"];
  70. _unit_11 = _this;
  71. _this setDir -50.777588;
  72. _this setUnitAbility 0.60000002;
  73. if (false) then {_group_0 selectLeader _this;};
  74. };
  75.  
  76. _unit_12 = objNull;
  77. if (true) then
  78. {
  79. _this = _group_0 createUnit ["CDF_Soldier_Sniper", [8384.7275, 2954.0759, 3.9270511], [], 0, "CAN_COLLIDE"];
  80. _unit_12 = _this;
  81. _this setDir -56.742027;
  82. _this setUnitAbility 0.60000002;
  83. if (false) then {_group_0 selectLeader _this;};
  84. };
  85.  
  86. _vehicle_86 = objNull;
  87. if (true) then
  88. {
  89. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8383.3203, 2945.6157, -0.19460739], [], 0, "CAN_COLLIDE"];
  90. _vehicle_86 = _this;
  91. _this setDir 44.836624;
  92. _this setPos [8383.3203, 2945.6157, -0.19460739];
  93. };
  94.  
  95. _vehicle_87 = objNull;
  96. if (true) then
  97. {
  98. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8407.0518, 2968.2595, -0.072761357], [], 0, "CAN_COLLIDE"];
  99. _vehicle_87 = _this;
  100. _this setDir 45.131001;
  101. _this setPos [8407.0518, 2968.2595, -0.072761357];
  102. };
  103.  
  104. _vehicle_88 = objNull;
  105. if (true) then
  106. {
  107. _this = createVehicle ["MAP_BarbGate", [8389.6748, 2938.8682, -0.17327729], [], 0, "CAN_COLLIDE"];
  108. _vehicle_88 = _this;
  109. _this setDir 43.635483;
  110. _this setPos [8389.6748, 2938.8682, -0.17327729];
  111. };
  112.  
  113. _vehicle_89 = objNull;
  114. if (true) then
  115. {
  116. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8397.0332, 2931.8733, -0.16609202], [], 0, "CAN_COLLIDE"];
  117. _vehicle_89 = _this;
  118. _this setDir 45.309319;
  119. _this setPos [8397.0332, 2931.8733, -0.16609202];
  120. };
  121.  
  122. _vehicle_90 = objNull;
  123. if (true) then
  124. {
  125. _this = createVehicle ["MAP_BarbGate", [8414.7832, 2962.2659, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  126. _vehicle_90 = _this;
  127. _this setDir 44.839066;
  128. _this setPos [8414.7832, 2962.2659, 3.0517578e-005];
  129. };
  130.  
  131. _vehicle_91 = objNull;
  132. if (true) then
  133. {
  134. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8420.7754, 2954.5146, -0.17278415], [], 0, "CAN_COLLIDE"];
  135. _vehicle_91 = _this;
  136. _this setDir 44.967873;
  137. _this setPos [8420.7754, 2954.5146, -0.17278415];
  138. };
  139.  
  140. _vehicle_94 = objNull;
  141. if (true) then
  142. {
  143. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8408.085, 2930.0027, -0.16048029], [], 0, "CAN_COLLIDE"];
  144. _vehicle_94 = _this;
  145. _this setDir -44.454514;
  146. _this setPos [8408.085, 2930.0027, -0.16048029];
  147. };
  148.  
  149. _vehicle_95 = objNull;
  150. if (true) then
  151. {
  152. _this = createVehicle ["Base_WarfareBBarrier10xTall", [8422.1943, 2943.6494, -0.17195852], [], 0, "CAN_COLLIDE"];
  153. _vehicle_95 = _this;
  154. _this setDir -44.028538;
  155. _this setPos [8422.1943, 2943.6494, -0.17195852];
  156. };
  157.  
  158. _vehicle_97 = objNull;
  159. if (true) then
  160. {
  161. _this = createVehicle ["MAP_fortified_nest_small", [8414.3701, 2937.0874, 0.070815936], [], 0, "CAN_COLLIDE"];
  162. _vehicle_97 = _this;
  163. _this setDir -44.702621;
  164. _this setPos [8414.3701, 2937.0874, 0.070815936];
  165. };
  166.  
  167. _vehicle_104 = objNull;
  168. if (true) then
  169. {
  170. _this = createVehicle ["DeerStand_DZ", [8405.8916, 2933.0938, 0.94439638], [], 0, "CAN_COLLIDE"];
  171. _vehicle_104 = _this;
  172. _this setDir -43.724113;
  173. _this setPos [8405.8916, 2933.0938, 0.94439638];
  174. };
  175.  
  176. _vehicle_105 = objNull;
  177. if (true) then
  178. {
  179. _this = createVehicle ["DeerStand_DZ", [8419.4902, 2947.1555, 0.84317487], [], 0, "CAN_COLLIDE"];
  180. _vehicle_105 = _this;
  181. _this setDir -44.297726;
  182. _this setPos [8419.4902, 2947.1555, 0.84317487];
  183. };
  184.  
  185. _group_3 = createGroup _center_0;
  186.  
  187. _unit_27 = objNull;
  188. if (true) then
  189. {
  190. _this = _group_3 createUnit ["US_Soldier_EP1", [8415.5381, 2937.1521, -1.0967255e-005], [], 0, "CAN_COLLIDE"];
  191. _unit_27 = _this;
  192. _this setDir 128.62265;
  193. _this setUnitAbility 0.60000002;
  194. if (false) then {_group_3 selectLeader _this;};
  195. };
  196.  
  197. _unit_35 = objNull;
  198. if (true) then
  199. {
  200. _this = _group_3 createUnit ["USMC_SoldierS_Sniper", [8419.7021, 2946.9053, 3.9388125], [], 0, "CAN_COLLIDE"];
  201. _unit_35 = _this;
  202. _this setDir -226.63692;
  203. _this setUnitAbility 0.60000002;
  204. if (false) then {_group_3 selectLeader _this;};
  205. };
  206.  
  207. _unit_36 = objNull;
  208. if (true) then
  209. {
  210. _this = _group_3 createUnit ["USMC_SoldierS_Sniper", [8405.9883, 2933.207, 4.0994205], [], 0, "CAN_COLLIDE"];
  211. _unit_36 = _this;
  212. _this setDir 124.7466;
  213. _this setUnitAbility 0.60000002;
  214. if (true) then {_group_3 selectLeader _this;};
  215. };
  216.  
  217. _vehicle_145 = objNull;
  218. if (true) then
  219. {
  220. _this = createVehicle ["MAP_MASH", [8404.167, 2962.9343, 3.7670135e-005], [], 0, "CAN_COLLIDE"];
  221. _vehicle_145 = _this;
  222. _this setDir 225.99469;
  223. _this setPos [8404.167, 2962.9343, 3.7670135e-005];
  224. };
  225.  
  226. _vehicle_153 = objNull;
  227. if (true) then
  228. {
  229. _this = createVehicle ["MAP_Toilet", [8400.8545, 2972.0239, 3.7193298e-005], [], 0, "CAN_COLLIDE"];
  230. _vehicle_153 = _this;
  231. _this setDir -44.635849;
  232. _this setPos [8400.8545, 2972.0239, 3.7193298e-005];
  233. };
  234.  
  235. _vehicle_166 = objNull;
  236. if (true) then
  237. {
  238. _this = createVehicle ["USMC_WarfareBLightFactory", [8428.2598, 2964.3225, 0.094323024], [], 0, "CAN_COLLIDE"];
  239. _vehicle_166 = _this;
  240. _this setDir 225.33322;
  241. _this setPos [8428.2598, 2964.3225, 0.094323024];
  242. };
  243.  
  244. _vehicle_167 = objNull;
  245. if (true) then
  246. {
  247. _this = createVehicle ["USMC_WarfareBVehicleServicePoint", [8388.5264, 2947.5859, 0.00012350082], [], 0, "CAN_COLLIDE"];
  248. _vehicle_167 = _this;
  249. _this setDir 134.70926;
  250. _this setPos [8388.5264, 2947.5859, 0.00012350082];
  251. };
  252.  
  253. _vehicle_168 = objNull;
  254. if (true) then
  255. {
  256. _this = createVehicle ["CampEast_EP1", [8415.0283, 2952.8242, 6.7710876e-005], [], 0, "CAN_COLLIDE"];
  257. _vehicle_168 = _this;
  258. _this setDir 44.943459;
  259. _this setPos [8415.0283, 2952.8242, 6.7710876e-005];
  260. };
  261.  
  262. _vehicle_172 = objNull;
  263. if (true) then
  264. {
  265. _this = createVehicle ["Misc_cargo_cont_net3", [8400.4463, 2933.9158, 1.3828278e-005], [], 0, "CAN_COLLIDE"];
  266. _vehicle_172 = _this;
  267. _this setDir -43.882004;
  268. _this setPos [8400.4463, 2933.9158, 1.3828278e-005];
  269. };
  270.  
  271. _vehicle_174 = objNull;
  272. if (true) then
  273. {
  274. _this = createVehicle ["Misc_Cargo1B_military", [8397.8301, 2937.5264, 7.9154968e-005], [], 0, "CAN_COLLIDE"];
  275. _vehicle_174 = _this;
  276. _this setDir -134.40182;
  277. _this setPos [8397.8301, 2937.5264, 7.9154968e-005];
  278. };
  279.  
  280. _vehicle_175 = objNull;
  281. if (true) then
  282. {
  283. _this = createVehicle ["Land_Misc_Cargo1E_EP1", [8396.1094, 2939.2356, 6.2465668e-005], [], 0, "CAN_COLLIDE"];
  284. _vehicle_175 = _this;
  285. _this setDir 45.170227;
  286. _this setPos [8396.1094, 2939.2356, 6.2465668e-005];
  287. };
  288.  
  289. _vehicle_181 = objNull;
  290. if (true) then
  291. {
  292. _this = createVehicle ["M1130_HQ_unfolded_Base_EP1", [8402.1104, 2952.3308, 0.00024461746], [], 0, "CAN_COLLIDE"];
  293. _vehicle_181 = _this;
  294. _this setDir -46.006149;
  295. _this setPos [8402.1104, 2952.3308, 0.00024461746];
  296. };
  297.  
  298. _vehicle_188 = objNull;
  299. if (true) then
  300. {
  301. _this = createVehicle ["Misc_Backpackheap_EP1", [8390.0088, 2946.9819, 1.3828278e-005], [], 0, "CAN_COLLIDE"];
  302. _vehicle_188 = _this;
  303. _this setPos [8390.0088, 2946.9819, 1.3828278e-005];
  304. };
  305.  
  306. _vehicle_189 = objNull;
  307. if (true) then
  308. {
  309. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [8398.4014, 2967.969, 1.001358e-005], [], 0, "CAN_COLLIDE"];
  310. _vehicle_189 = _this;
  311. _this setPos [8398.4014, 2967.969, 1.001358e-005];
  312. };
  313.  
  314. _vehicle_192 = objNull;
  315. if (true) then
  316. {
  317. _this = createVehicle ["Body", [8413.3906, 2965.8425, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
  318. _vehicle_192 = _this;
  319. _this setDir 224.30559;
  320. _this setPos [8413.3906, 2965.8425, -2.8610229e-006];
  321. };
  322.  
  323. _vehicle_193 = objNull;
  324. if (true) then
  325. {
  326. _this = createVehicle ["Body", [8412.9463, 2966.2896, 4.0531158e-005], [], 0, "CAN_COLLIDE"];
  327. _vehicle_193 = _this;
  328. _this setDir -133.69774;
  329. _this setPos [8412.9463, 2966.2896, 4.0531158e-005];
  330. };
  331.  
  332. _vehicle_195 = objNull;
  333. if (true) then
  334. {
  335. _this = createVehicle ["Body", [8412.5205, 2966.7292, 8.1062317e-006], [], 0, "CAN_COLLIDE"];
  336. _vehicle_195 = _this;
  337. _this setDir -132.74796;
  338. _this setPos [8412.5205, 2966.7292, 8.1062317e-006];
  339. };
  340.  
  341. _vehicle_196 = objNull;
  342. if (true) then
  343. {
  344. _this = createVehicle ["GraveCross1", [8413.8613, 2967.1589, 7.1525574e-006], [], 0, "CAN_COLLIDE"];
  345. _vehicle_196 = _this;
  346. _this setDir 233.24301;
  347. _this setPos [8413.8613, 2967.1589, 7.1525574e-006];
  348. };
  349.  
  350. _vehicle_197 = objNull;
  351. if (true) then
  352. {
  353. _this = createVehicle ["GraveCrossHelmet", [8413.3662, 2967.5962, 2.7179718e-005], [], 0, "CAN_COLLIDE"];
  354. _vehicle_197 = _this;
  355. _this setDir -121.55993;
  356. _this setPos [8413.3662, 2967.5962, 2.7179718e-005];
  357. };
  358.  
  359. _vehicle_198 = objNull;
  360. if (true) then
  361. {
  362. _this = createVehicle ["GraveCross2", [8414.2148, 2966.6838, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
  363. _vehicle_198 = _this;
  364. _this setDir -127.86074;
  365. _this setPos [8414.2148, 2966.6838, -5.7220459e-006];
  366. };
  367.  
  368. _vehicle_207 = objNull;
  369. if (true) then
  370. {
  371. _this = createVehicle ["ZavoraAnim", [8432.375, 2925.9758, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
  372. _vehicle_207 = _this;
  373. _this setDir -44.847401;
  374. _this setPos [8432.375, 2925.9758, 5.7220459e-006];
  375. };
  376.  
  377. _vehicle_208 = objNull;
  378. if (true) then
  379. {
  380. _this = createVehicle ["Land_bags_EP1", [8400.9111, 2937.3828, 0.00014925003], [], 0, "CAN_COLLIDE"];
  381. _vehicle_208 = _this;
  382. _this setPos [8400.9111, 2937.3828, 0.00014925003];
  383. };
  384.  
  385. _vehicle_216 = objNull;
  386. if (true) then
  387. {
  388. _this = createVehicle ["FlagCarrierUSA", [8413.9863, 2933.3496, 2.8133392e-005], [], 0, "CAN_COLLIDE"];
  389. _vehicle_216 = _this;
  390. _this setPos [8413.9863, 2933.3496, 2.8133392e-005];
  391. };
  392.  
  393. _vehicle_217 = objNull;
  394. if (true) then
  395. {
  396. _this = createVehicle ["FlagCarrierUSA", [8390.8164, 2967.9238, 4.7683716e-006], [], 0, "CAN_COLLIDE"];
  397. _vehicle_217 = _this;
  398. _this setDir -210.50407;
  399. _this setPos [8390.8164, 2967.9238, 4.7683716e-006];
  400. };
  401.  
  402. _vehicle_219 = objNull;
  403. if (true) then
  404. {
  405. _this = createVehicle ["MAP_Ind_IlluminantTower", [8405.8682, 2956.7073, 8.5353851e-005], [], 0, "CAN_COLLIDE"];
  406. _vehicle_219 = _this;
  407. _this setDir 405.29562;
  408. _this setPos [8405.8682, 2956.7073, 8.5353851e-005];
  409. };
  410.  
  411. _vehicle_221 = objNull;
  412. if (true) then
  413. {
  414. _this = createVehicle ["MAP_Proxy_UsBasicWeaponBox", [8390.7012, 2944.3235, 4.863739e-005], [], 0, "CAN_COLLIDE"];
  415. _vehicle_221 = _this;
  416. _this setDir -42.090115;
  417. _this setPos [8390.7012, 2944.3235, 4.863739e-005];
  418. };
  419.  
  420. _vehicle_222 = objNull;
  421. if (true) then
  422. {
  423. _this = createVehicle ["Hanged", [8408.207, 2955.5544, 12.85557], [], 0, "CAN_COLLIDE"];
  424. _vehicle_222 = _this;
  425. _this setPos [8408.207, 2955.5544, 12.85557];
  426. };
  427.  
  428. _vehicle_223 = objNull;
  429. if (true) then
  430. {
  431. _this = createVehicle ["Hanged_MD", [8405.1133, 2955.2747, 11.582774], [], 0, "CAN_COLLIDE"];
  432. _vehicle_223 = _this;
  433. _this setDir 68.238297;
  434. _this setPos [8405.1133, 2955.2747, 11.582774];
  435. };
  436.  
  437. _vehicle_224 = objNull;
  438. if (true) then
  439. {
  440. _this = createVehicle ["Hanged", [8403.8691, 2958.3679, 13.012626], [], 0, "CAN_COLLIDE"];
  441. _vehicle_224 = _this;
  442. _this setDir -191.64571;
  443. _this setPos [8403.8691, 2958.3679, 13.012626];
  444. };
  445.  
  446. _vehicle_226 = objNull;
  447. if (true) then
  448. {
  449. _this = createVehicle ["HMMWV_M2", [8390.5039, 2951.772, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
  450. _vehicle_226 = _this;
  451. _this setDir 93.592514;
  452. _this setPos [8390.5039, 2951.772, 2.8610229e-006];
  453. };
  454.  
  455. _vehicle_227 = objNull;
  456. if (true) then
  457. {
  458. _this = createVehicle ["HMMWV_Armored", [8415.917, 2944.0605, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  459. _vehicle_227 = _this;
  460. _this setDir -43.086636;
  461. _this setPos [8415.917, 2944.0605, 7.6293945e-006];
  462. };
  463.  
  464. _group_4 = createGroup _center_0;
  465.  
  466. _unit_38 = objNull;
  467. if (true) then
  468. {
  469. _this = _group_4 createUnit ["CDF_Commander", [8405.7852, 2946.7529, 4.4822693e-005], [], 0, "CAN_COLLIDE"];
  470. _unit_38 = _this;
  471. _this setDir -246.54951;
  472. _this setUnitAbility 0.60000002;
  473. if (true) then {_group_4 selectLeader _this;};
  474. };
  475.  
  476. _unit_39 = objNull;
  477. if (true) then
  478. {
  479. _this = _group_4 createUnit ["FR_AR", [8400.0371, 2940.9185, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
  480. _unit_39 = _this;
  481. _this setDir 13.724422;
  482. _this setUnitAbility 0.60000002;
  483. if (false) then {_group_4 selectLeader _this;};
  484. };
  485.  
  486. _unit_40 = objNull;
  487. if (true) then
  488. {
  489. _this = _group_4 createUnit ["FR_Rodriguez_DZ", [8408.4092, 2954.1099, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  490. _unit_40 = _this;
  491. _this setDir 82.169617;
  492. _this setUnitAbility 0.60000002;
  493. if (false) then {_group_4 selectLeader _this;};
  494. };
  495.  
  496. _unit_41 = objNull;
  497. if (true) then
  498. {
  499. _this = _group_4 createUnit ["Herrera", [8390.5488, 2949.2915, 2.4318695e-005], [], 0, "CAN_COLLIDE"];
  500. _unit_41 = _this;
  501. _this setDir 60.911709;
  502. _this setUnitAbility 0.60000002;
  503. if (false) then {_group_4 selectLeader _this;};
  504. };
  505.  
  506. _unit_42 = objNull;
  507. if (true) then
  508. {
  509. _this = _group_4 createUnit ["FR_OHara_DZ", [8408.5586, 2935.5933, 1.001358e-005], [], 0, "CAN_COLLIDE"];
  510. _unit_42 = _this;
  511. _this setUnitAbility 0.60000002;
  512. if (false) then {_group_4 selectLeader _this;};
  513. };
  514.  
  515. _unit_43 = objNull;
  516. if (true) then
  517. {
  518. _this = _group_4 createUnit ["US_Delta_Force_MG_EP1", [8410.9307, 2937.0989, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
  519. _unit_43 = _this;
  520. _this setDir -35.433125;
  521. _this setUnitAbility 0.60000002;
  522. if (false) then {_group_4 selectLeader _this;};
  523. };
  524.  
  525. _unit_44 = objNull;
  526. if (true) then
  527. {
  528. _this = _group_4 createUnit ["Soldier_Sniper_PMC_DZ", [8402.9961, 2936.1926, 4.3392181e-005], [], 0, "CAN_COLLIDE"];
  529. _unit_44 = _this;
  530. _this setDir 9.1923952;
  531. _this setUnitAbility 0.60000002;
  532. if (false) then {_group_4 selectLeader _this;};
  533. };
  534.  
  535. _group_5 = createGroup _center_0;
  536.  
  537. _unit_45 = objNull;
  538. if (true) then
  539. {
  540. _this = _group_5 createUnit ["BAF_Soldier_AAT_DDPM", [8388.248, 2958.054, -4.4345856e-005], [], 0, "CAN_COLLIDE"];
  541. _unit_45 = _this;
  542. _this setDir 72.255547;
  543. _this setUnitAbility 0.60000002;
  544. if (true) then {_group_5 selectLeader _this;};
  545. };
  546.  
  547. _unit_46 = objNull;
  548. if (true) then
  549. {
  550. _this = _group_5 createUnit ["US_Soldier_Crew_EP1", [8429.5518, 2950.2705, 2.7179718e-005], [], 0, "CAN_COLLIDE"];
  551. _unit_46 = _this;
  552. _this setDir 84.731606;
  553. _this setUnitAbility 0.60000002;
  554. if (false) then {_group_5 selectLeader _this;};
  555. };
  556.  
  557. _unit_47 = objNull;
  558. if (true) then
  559. {
  560. _this = _group_5 createUnit ["TK_Soldier_Sniper_EP1_DZ", [8436.3809, 2965.457, 4.2438507e-005], [], 0, "CAN_COLLIDE"];
  561. _unit_47 = _this;
  562. _this setDir 39.443676;
  563. _this setUnitAbility 0.60000002;
  564. if (false) then {_group_5 selectLeader _this;};
  565. };
  566.  
  567. _unit_48 = objNull;
  568. if (true) then
  569. {
  570. _this = _group_5 createUnit ["BAF_Soldier_EN_DDPM", [8421.6455, 2965.8645, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  571. _unit_48 = _this;
  572. _this setDir -27.942106;
  573. _this setUnitAbility 0.60000002;
  574. if (false) then {_group_5 selectLeader _this;};
  575. };
  576.  
  577. _unit_49 = objNull;
  578. if (true) then
  579. {
  580. _this = _group_5 createUnit ["USMC_Soldier_TL", [8407.9463, 2972.0935, 2.0503998e-005], [], 0, "CAN_COLLIDE"];
  581. _unit_49 = _this;
  582. _this setUnitAbility 0.60000002;
  583. if (false) then {_group_5 selectLeader _this;};
  584. };
  585.  
  586. _unit_50 = objNull;
  587. if (true) then
  588. {
  589. _this = _group_5 createUnit ["TK_Commander_EP1_DZ", [8401.46, 2959.0703, -1.4305115e-006], [], 0, "CAN_COLLIDE"];
  590. _unit_50 = _this;
  591. _this setUnitAbility 0.60000002;
  592. if (false) then {_group_5 selectLeader _this;};
  593. };
  594.  
  595. _group_6 = createGroup _center_0;
  596.  
  597. _unit_52 = objNull;
  598. if (true) then
  599. {
  600. _this = _group_5 createUnit ["CZ_Soldier_medik_DES_EP1", [8390.1514, 2956.3213, -5.9604645e-005], [], 0, "CAN_COLLIDE"];
  601. _unit_52 = _this;
  602. _this setUnitAbility 0.60000002;
  603. if (false) then {_group_5 selectLeader _this;};
  604. };
  605.  
  606. _unit_53 = objNull;
  607. if (true) then
  608. {
  609. _this = _group_5 createUnit ["BAF_Soldier_Officer_MTP", [8396.6943, 2965.1487, 1.2874603e-005], [], 0, "CAN_COLLIDE"];
  610. _unit_53 = _this;
  611. _this setDir 153.79105;
  612. _this setUnitAbility 0.60000002;
  613. if (false) then {_group_5 selectLeader _this;};
  614. };
  615.  
  616. _group_7 = createGroup _center_0;
  617.  
  618. _unit_55 = objNull;
  619. if (true) then
  620. {
  621. _this = _group_7 createUnit ["CZ_Special_Forces_DES_EP1", [8386.6152, 2939.4014, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  622. _unit_55 = _this;
  623. _this setDir 217.91811;
  624. _this setUnitAbility 0.60000002;
  625. if (true) then {_group_7 selectLeader _this;};
  626. };
  627.  
  628. _unit_56 = objNull;
  629. if (true) then
  630. {
  631. _this = _group_7 createUnit ["CZ_Soldier_DES_EP1", [8390.2285, 2935.7048, 2.1457672e-005], [], 0, "CAN_COLLIDE"];
  632. _unit_56 = _this;
  633. _this setDir 223.42355;
  634. _this setUnitAbility 0.60000002;
  635. if (false) then {_group_7 selectLeader _this;};
  636. };
  637.  
  638. _unit_57 = objNull;
  639. if (true) then
  640. {
  641. _this = _group_7 createUnit ["BAF_Soldier_MTP", [8386.9521, 2936.1304, 1.2874603e-005], [], 0, "CAN_COLLIDE"];
  642. _unit_57 = _this;
  643. _this setDir 216.19611;
  644. _this setUnitAbility 0.60000002;
  645. if (false) then {_group_7 selectLeader _this;};
  646. };
  647.  
  648. };
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