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Pycrow

Pycrow back cfg

Jul 11th, 2015
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  1. // Launch options:
  2. // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
  3. //
  4. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemspd
  5. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
  6. // ----------------------------------------------------------------------------
  7.  
  8. // ----------------------------------------------------------------------------
  9. // FPS cap
  10. // ----------------------------------------------------------------------------
  11. //cl_showfps 1 // Show unsmoothed FPS meter
  12. //fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
  13. fps_max 0
  14.  
  15. // ----------------------------------------------------------------------------
  16. // Net settings
  17. // ----------------------------------------------------------------------------
  18.  
  19. sv_cheats 1
  20.  
  21. // LAN
  22. //cl_cmdrate 66
  23. //cl_interp 0 // We let cl_interp_ratio do the limiting, this just sets it to
  24. // the minimum available.
  25. //cl_interp_ratio 0
  26. //cl_lagcompensation 0
  27. //cl_pred_optimize 2
  28. //cl_smooth 0
  29. //cl_smoothtime 0.01S
  30. //cl_updaterate 66
  31. //rate 60000
  32.  
  33. // Good connection
  34. //cl_cmdrate 66
  35. //cl_interp 0
  36. //cl_interp_ratio 1
  37. //cl_lagcompensation 1
  38. //cl_pred_optimize 2
  39. //cl_smooth 0
  40. //cl_smoothtime 0.01
  41. //cl_updaterate 66
  42. //rate 60000
  43.  
  44. // Bad connection
  45. cl_cmdrate 40
  46. cl_interp 0
  47. cl_interp_ratio 2
  48. cl_lagcompensation 1
  49. cl_pred_optimize 2
  50. cl_smooth 0
  51. cl_smoothtime 0.01
  52. cl_updaterate 40
  53. rate 35000
  54.  
  55. //valve connection
  56. //cl_cmdrate 30
  57. //cl_interp 0
  58. //cl_interp_ratio 2
  59. //cl_pred_optimize 2
  60. //cl_lagcompensation 2
  61. //cl_smooth 1
  62. //cl_smoothtime 0
  63. //cl_updaterate 20
  64. //rate 30000
  65.  
  66. cl_interp_all 0 //mees with it
  67.  
  68. // ----------------------------------------------------------------------------
  69. // Sprays
  70. // ----------------------------------------------------------------------------
  71.  
  72. // Disable sprays
  73. cl_playerspraydisable 1
  74. r_spray_lifetime 0
  75.  
  76. // Enable sprays -- uncomment this section if you want these settings
  77. //cl_playerspraydisable 0
  78. //r_spray_lifetime 2
  79.  
  80. // ----------------------------------------------------------------------------
  81. // Shadows
  82. // ----------------------------------------------------------------------------
  83.  
  84. // Disable shadows
  85. mat_shadowstate 0
  86. r_shadowmaxrendered 0
  87. r_shadowrendertotexture 0
  88. r_shadows 0
  89.  
  90. // Enable shadows -- uncomment this section if you want these settings
  91. //mat_shadowstate 1
  92. //r_shadowmaxrendered 11
  93. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  94. // competitive TF2 players to see opponents standing
  95. // near the other side of a wall. You may see some
  96. // performance loss from setting this to `1'.
  97. //r_shadows 1
  98.  
  99. // ----------------------------------------------------------------------------
  100. // Facial features
  101. // ----------------------------------------------------------------------------
  102. // Disable facial features
  103. r_eyes 0
  104. r_flex 0
  105. r_lod 2 //adjusts model quality--set between -5 and 5
  106. r_rootlod 2
  107. r_teeth 0
  108. r_eyemove 0
  109. r_eyegloss 0
  110. r_eyesize 0
  111.  
  112. // Enable facial features -- uncomment this section if you want these settings
  113. //r_eyes 1
  114. //r_flex 1
  115. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  116. //r_rootlod 1
  117. //r_teeth 1
  118.  
  119. // ----------------------------------------------------------------------------
  120. // Ragdolls
  121. // ----------------------------------------------------------------------------
  122. // You will have reduced performance on deaths which produce ragdolls.
  123. // ----------------------------------------------------------------------------
  124. // Disable ragdolls
  125. cl_ragdoll_fade_time 0
  126. cl_ragdoll_forcefade 1
  127. cl_ragdoll_physics_enable 0
  128. g_ragdoll_fadespeed 0
  129. g_ragdoll_lvfadespeed 0
  130. ragdoll_sleepaftertime 0
  131.  
  132. // Enable ragdolls -- uncomment this section if you want these settings
  133. //cl_ragdoll_fade_time 15
  134. //cl_ragdoll_forcefade 0
  135. //cl_ragdoll_physics_enable 1
  136. //g_ragdoll_fadespeed 600
  137. //g_ragdoll_lvfadespeed 100
  138. //ragdoll_sleepaftertime "5.0f"
  139.  
  140. // ----------------------------------------------------------------------------
  141. // Gibs
  142. // ----------------------------------------------------------------------------
  143. // You will have reduced performance on deaths which produce gibs.
  144. // ----------------------------------------------------------------------------
  145. cl_phys_props_enable 0 // Disables clientside props being affected by physics. Set to 1 to enable.
  146. cl_phys_props_max 0 // Sets the maximum amount of clientside props your client can have at once. Default is 128.
  147. props_break_max_pieces 0 // Sets the amount of pieces props can break into. Default is -1 (model default).
  148. r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Default is 1000.
  149. violence_agibs 0 // Sets whether you can see gibs from the 'alien' team (a source engine default name for one team. Set to 1 to enable.
  150. violence_hgibs 0 // Sets whether you can see gibs from the 'human' team (a source engine default name for one team. Set to 1 to enable.
  151. cl_burninggibs 0 // Disables burning gibs
  152. tf_playergib 0 //no gib enforcement
  153. prop_active_gib_limit 1 //limits gibs
  154.  
  155. // Enable gibs -- uncomment this section if you want these settings
  156. //cl_phys_props_enable 1
  157. //cl_phys_props_max 128
  158. //props_break_max_pieces -1
  159. //r_propsmaxdist 1000
  160. //violence_agibs 1
  161. //violence_hgibs 1
  162.  
  163. // ----------------------------------------------------------------------------
  164. // HUD
  165. // ----------------------------------------------------------------------------
  166. hud_saytext_time 8 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  167. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  168. hud_deathnotice_time 4 // Default is 6, This the the death notices that usually appear at the top right of the screen
  169. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  170. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  171. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  172. tf_hud_notification_duration 2 //def 3
  173. hud_achievement_description 0 // Show full descriptions of achievements on the HUD
  174. hud_achievement_glowtime 0 // Duration of glow effect around incremented achievements
  175. hud_deathnotice_time 3 //def 6
  176. hud_drawhistory_time 3 //def 5
  177. //tf_hud_no_crosshair_on_scope_zoom 1// pref
  178. //matchmakingport //27025 is normal
  179.  
  180. // ----------------------------------------------------------------------------
  181. //mouse
  182. // ----------------------------------------------------------------------------
  183. m_pitch "0.022" //Mouse pitch factor
  184. m_filter "0" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
  185. sensitivity "4.500000" //Mouse sensitivity.
  186. m_side "1" //Mouse side factor.
  187. m_yaw "0.022" //Mouse yaw factor
  188. m_forward "1" //Moust forward factor
  189. m_customaccel "0" //Custom mouse acceleration
  190. m_customaccel_scale "0" //Custom mouse acceleration scale
  191. m_customaccel_max "0" //Max mouse move scale factor 0 for infinite
  192. m_customaccel_exponent "1"
  193. m_mousespeed "0" //Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
  194. m_mouseaccel1 "0"
  195. m_mouseaccel2 "0"
  196. m_rawinput "1" //Use Raw Input For Mouse Input
  197.  
  198. // ----------------------------------------------------------------------------
  199. // Sound
  200. // ----------------------------------------------------------------------------
  201. // I'd be hesitant to say that you would see a great deal of performance
  202. // improvement from lowering the sound quality, but in my experience as a
  203. // competitive TF2 player, lowering the sound quality makes determination of
  204. // directionality and distance that much easier. You may see a small FPS gain
  205. // with these settings, or you may not, either way will likely have a
  206. // negligible effect on performance.
  207. // ----------------------------------------------------------------------------
  208. dsp_enhance_stereo 0
  209. dsp_slow_cpu 1
  210. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  211. // helpful in the past, as it seems to (for whatever
  212. // reason) reduce the number of TDRs experienced during
  213. // gameplay. There's some pretty good information on
  214. // TDRs (nerds only) here:
  215. // http://forums.nvidia.com/index.php?showtopic=65161
  216. snd_pitchquality 0
  217. snd_spatialize_roundrobin 1
  218.  
  219. // ----------------------------------------------------------------------------
  220. //chris maxframes cl_ settings
  221. // ----------------------------------------------------------------------------
  222. cl_detaildist 0 //def 1200
  223. cl_detailfade 0 //def 400
  224. cl_drawmonitors 0 //def 1
  225. cl_ejectbrass 0 //def 1
  226. cl_jiggle_bone_framerate_cutoff 500 //def 45 //Skip jiggle bone simulation if framerate drops below this value (frames/second)
  227. cl_new_impact_effects 0 //def 0
  228. cl_show_splashes 0 //def 1
  229. cl_threaded_bone_setup 0 //def 0 //use if u have quadcore or above
  230. cl_threaded_client_leaf_system 0 //def 0 // use if u have quadcore or above
  231.  
  232. // ----------------------------------------------------------------------------
  233. //more's cl_ settings
  234. // ----------------------------------------------------------------------------
  235. //cl_soundemitter_flush //flushes the sound
  236. cl_muzzleflash_dlight_1st 1 //def 1 //makes muzzleflash more basic
  237. cl_predictweapons 1 //def 1
  238. cl_predict 1 //def 1
  239. cl_rumblescale 1 //def 1
  240. cl_debugrumble 0 //def 0
  241. //cl_clearhinthistory //Clear memory of client side hints displayed to the player.
  242. cl_drawshadowtexture 0 //def 0
  243. cl_phys_props_respawnrate 60 //def 60
  244. cl_shadowtextureoverlaysize 256 //def 256
  245.  
  246. // ----------------------------------------------------------------------------
  247. //Pycrow cl_ settings
  248. // ----------------------------------------------------------------------------
  249. cl_vote_ui_active_after_voting 1 //keeps the vote ui open after voting
  250. r_eyeshift_x 0 //def 0
  251. r_eyeshift_y 0 //def 0
  252. r_eyeshift_z 0 //def 0
  253. r_eyesize 0 //def 0
  254. blink_duration 0.2 //def 0.2
  255.  
  256. // ----------------------------------------------------------------------------
  257. //chris maxframes mat_ settings
  258. // ----------------------------------------------------------------------------
  259. mat_queue_mode 2 //def -1 //set to -1 if u crash alot
  260. mat_antialias 0 //def 4
  261. mat_bumpmap 0 //def 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause a strange `shine' effect to appear on all players.
  262. mat_colcorrection_disableentities 1 //def 0
  263. mat_colorcorrection 0 //def 1
  264. mat_disable_bloom 1 //def 0
  265. mat_disable_fancy_blending 1 //def 0
  266. mat_disable_lightwarp 1 //def 0
  267. mat_envmapsize 8 //def 128
  268. mat_envmaptgasize 8 //def 32
  269. mat_filterlightmaps 1 //def 1 Does not seem to work
  270. mat_filtertextures 0 //def 1 somehow works
  271. mat_forceaniso 0 //def 8 //1(low)/2/4/8/16
  272. mat_hdr_level 0 //def 2
  273. mat_max_worldmesh_vertices 512 //def 65536 //was 0 in More Fps 512 in maxframes
  274. mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2 to get it darker. Only works in fullscreen.
  275. mat_motion_blur_enabled 0 //def 1
  276. mat_parallaxmap 0 //def 0
  277. mat_picmip 2 //def 0 // Higher = more mipmapping. -2 best 2 worst //can go to 4 with sv_cheat valve wtf?!?!
  278. mat_reducefillrate 1 //def 0
  279. mat_reduceparticles 1 //def 0
  280. mat_specular 0 //def 1 // Controls specularity. Setting this to 0 will make ubers non shiny
  281. mat_trilinear 0 //def 1
  282. mat_viewportscale 1 //def 1 // Almost no performance gain from viewport upscaling.
  283. mat_viewportupscale 1 //def 1
  284. mat_wateroverlaysize 1 //def 128
  285. mat_clipz 1 //def 1 // FX card users should set this to 0
  286. mat_forcehardwaresync 0 //def 1
  287. mat_levelflush 1 //def 1
  288. mat_vsync 0 //def 0 // Turn off vsync to avoid nasty I/O latency.
  289.  
  290. // ----------------------------------------------------------------------------
  291. //more's mat_ settings
  292. // ----------------------------------------------------------------------------
  293. mat_aaquality 0 //def 0
  294. mat_autoexposure_max 1 //def 1
  295. mat_autoexposure_min 0 //def 0
  296. mat_alphacoverage 1 //def 1
  297. mat_bloomscale 1 //def 1
  298. mat_bloom_scalefactor_scalar 1 //def 1
  299. mat_bufferprimitives 1 //def 1
  300. mat_compressedtextures 1 //def 1
  301. mat_disable_ps_patch 0 //def 0
  302. mat_debugdepthval 128 //def 128
  303. mat_debugdepthvalmax 256 //def 256
  304. mat_fastspecular 1 //def 1
  305. mat_fastnobump 0 //def 0
  306. mat_forcemanagedtextureintohardware 0 //def 0
  307. mat_framebuffercopyoverlaysize 128 //def 128
  308. mat_maxframelatency 1 //def 1
  309. mat_mipmaptextures 1 //def 1
  310. mat_non_hdr_bloom_scalefactor 0 //def 0
  311. mat_software_aa_blur_one_pixel_lines 0 //def 0
  312. mat_software_aa_strength 0.000000 //def 1
  313. mat_software_aa_strength_vgui -1 //def -1 //can force to 0 but may be unstable
  314. mat_software_aa_tap_offset 1 //def 1
  315. mat_softwarelighting 0 //def 0
  316. mat_use_compressed_hdr_textures 1 //def 1
  317.  
  318. // ----------------------------------------------------------------------------
  319. //Pycrow mat_ settings
  320. // ----------------------------------------------------------------------------
  321. mat_excludetextures 0 //def 0
  322. mat_color_projection 0 //def 0
  323. mat_debug_postprocessing_effects 0 //def 0
  324. mat_disable_d3d9ex 0 //def 0 //Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
  325. mat_supports_d3d9ex 1 //def 1 //Keep this on when u have Windows Aero DirectX extensions on
  326. mat_disablehwmorph 0 //def 0 //Disables HW morphing for particular mods
  327. mat_hdr_manual_tonemap_rate 1 //def 1
  328. mat_managedtextures 1 //def 1
  329. mat_motion_blur_falling_intensity 1 //def 1
  330. mat_motion_blur_falling_max 20 //def 20
  331. mat_motion_blur_falling_min 10 //def 10
  332. mat_motion_blur_forward_enabled 0 //def 0
  333. mat_motion_blur_percent_of_screen_max 4 //def 4
  334. mat_motion_blur_rotation_intensity 1 //def 1
  335. mat_motion_blur_strength 1 //def 1
  336. mat_postprocess_x 4 //def 4 // seems to make the game run smooth
  337. mat_postprocess_y 1 //def 1 // seems to make the game run smooth
  338. mat_software_aa_edge_threshold 0 //def 1
  339. mat_showenvmapmask 0 //def 0
  340. mat_supportflashlight -1 //def -1
  341.  
  342. // ----------------------------------------------------------------------------
  343. //chris maxframes r_ settings
  344. // ----------------------------------------------------------------------------
  345. r_3dsky 0 //def 1
  346. r_ambientboost 0 //def 1
  347. r_ambientfactor 0 //def 5
  348. r_ambientmin 0 //def 0
  349. r_avglight 0 //def 1
  350. r_cheapwaterend 1 //def ?
  351. r_cheapwaterstart 1 //def ?
  352. r_decals 1 //def 2048 //0 in m0re's 1 in max
  353. r_decalstaticprops 0 //def 1
  354. r_decal_cullsize 15 //def 5 //was 15 in maxframes 0 in more's
  355. r_drawdetailprops 0 //def 1
  356. r_drawmodeldecals 0 //def 1
  357. r_drawflecks 0 //def 1
  358. r_dynamic 0 //def 1
  359. r_flashlightdepthtexture 0 //def 1
  360. r_flashlightrendermodels 0 //def 1
  361. r_flashlightrenderworld 0 //def 1
  362. r_forcewaterleaf 1 //def 1
  363. r_lightaverage 0 //def 1
  364. r_maxnewsamples 2 //def 6 // 2 in maxframes 0 in more's
  365. r_maxsampledist 1 //def 128 // 1 in maxframes 0 in more's
  366. r_propsmaxdist 0 //def 1200
  367. r_renderoverlayfragment 0 //def 1
  368. r_staticprop_lod 4 //def -1
  369. r_waterdrawreflection 0 //def 1
  370. r_waterdrawrefraction 1 //def 1
  371. r_waterforceexpensive 0 //def 1
  372. r_waterforcereflectentities 0 //def 0
  373. r_queued_decals 0 //def 0
  374. r_queued_ropes 1 //def 1
  375. r_queued_post_processing 0 //def 0
  376. r_threaded_client_shadow_manager 1 //def 0
  377. r_threaded_particles 1 //def ?
  378. r_threaded_renderables 1 //def ?
  379. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  380. // performed on the GPU (as opposed to on the CPU). The
  381. // value `-1' autodetects hardware support for this
  382. // feature, which is safer than forcing it.
  383. r_fastzrejectdisp 0 //def 0
  384.  
  385. // ----------------------------------------------------------------------------
  386. //M0re's r_ settings
  387. // ----------------------------------------------------------------------------
  388. r_bloomtintg 0.59 //def 0.59
  389. r_bloomtintb 0.11 //def 0.11
  390. r_bloomtintexponent 2 //def 2
  391. r_bloomtintr 0.3 //def 0.3
  392. r_dopixelvisibility 1 //def 1
  393. r_drawbatchdecals 1//def 1 //render decals batched
  394. r_hunkalloclightmaps 1 //def 1
  395. r_lightcache_zbuffercache 0 //def 0
  396. r_maxdlights 32 //def 32
  397. r_maxmodeldecal 50 //def 50
  398. r_minnewsamples 3 //def 3
  399. r_occlusion 1 //def 1
  400. r_PhysPropStaticLighting 1 //def 1
  401. r_ropetranslucent 1 //def 1
  402. r_updaterefracttexture 1 //def 1
  403. r_visualizeproplightcaching 0 //def 0
  404. r_unloadlightmaps 0 //def 0
  405. r_overlayfadeenable 0 //def 0
  406. r_overlayfademax 2000 //def 2000
  407. r_overlayfademin 1750 //def 1750
  408. r_overlaywireframe 0 //def 0
  409. //r_3dnow 0 //doesnt seem to work
  410. //r_sse2 //seems always on
  411. r_worldlights 4 //def 4
  412. r_decal_overlap_count 3 //def 3
  413. r_drawpixelvisibility 0 //def 0
  414. r_entityclips 1 //def 1
  415.  
  416. // ----------------------------------------------------------------------------
  417. //Pycrow r_ settings
  418. // ----------------------------------------------------------------------------
  419. r_flashlightculldepth 1 //def 1
  420. r_flashlightdepthres 512 //def 512
  421. r_flashlightdrawfrustum 0 //def 0
  422. r_flashlightdrawfrustumbbox 0 //def 0
  423. r_flashlightdrawsweptbbox 0 //def 0
  424. r_flashlightupdatedepth 1 //def 1
  425. r_flashlightmodels 1 //def 1
  426. r_flashlightnodraw 0 //def 0
  427. r_flashlightrender 1 //def 1
  428. r_frustumcullworld 1 //def 1
  429. r_particle_sim_spike_threshold_ms 5 //def 5
  430. r_pixelvisibility_partial 1 //def 1
  431. r_pixelvisibility_spew 0 //def 0
  432. r_proplightingfromdisk 1 //def 1
  433. r_shader_srgb 0 //def 0
  434. r_decal_cover_count 4 //def 4
  435. r_rimlight 1 //def 1
  436. r_drawmodelstatsoverlaymin 0.1 //def 0.1
  437. r_drawmodelstatsoverlaymax 1.5 /def 1.5
  438. r_drawtracers_firstperson 0 //def 1 //gets rid of bullet tracers
  439. //r_sse_s 1 //def 1 //sse ins for particle sphere create
  440. r_worldlistcache 1 //def 1
  441. //r_shadowlod 0 //def -1 //dont seem to work anymore
  442. //r_shadowlodbias 0 //def 2 //dont seem to work anymore
  443. //r_snapportal -1 //def -1 //just a really weid thing that makes a box what u saw when u typed it
  444.  
  445. // ----------------------------------------------------------------------------
  446. //chris maxframes rope_ commands
  447. // ----------------------------------------------------------------------------
  448. rope_averagelight 0 //def 1
  449. rope_collide 0 //def 1
  450. rope_rendersolid 0 //def 1
  451. rope_shake 0 //def 0
  452. rope_smooth 0 //def 1
  453. rope_subdiv 0 //def 2
  454. rope_wind_dist 0 //def 10000
  455.  
  456. // ----------------------------------------------------------------------------
  457. //Mores rope_ settings
  458. // ----------------------------------------------------------------------------
  459. rope_smooth_enlarge 1 //def 1
  460. rope_smooth_maxalpha 0 //def 0
  461. rope_smooth_maxalphawidth 1 //def 1
  462. rope_smooth_minalpha 0 //def 0
  463. rope_smooth_minwidth 0 //def 0
  464. rope_solid_maxalpha 1 //def 1
  465. rope_solid_maxwidth 1 //def 1
  466. rope_solid_minalpha 0 //def 0
  467. rope_solid_minwidth 0 //def 0
  468.  
  469. // ----------------------------------------------------------------------------
  470. //chris maxframes func_ settings
  471. // ----------------------------------------------------------------------------
  472. //func_break_max_pieces 0
  473. //func_break_max_pieces 0
  474.  
  475. // ----------------------------------------------------------------------------
  476. //chris maxframes glow_ settings
  477. // ----------------------------------------------------------------------------
  478. glow_outline_effect_enable 0 // Cart glow effect.
  479.  
  480. // ----------------------------------------------------------------------------
  481. //chris maxframes lod settings
  482. // ----------------------------------------------------------------------------
  483. lod_transitiondist 0
  484.  
  485. // ----------------------------------------------------------------------------
  486. //chris maxframes mp_ settings
  487. // ----------------------------------------------------------------------------
  488. mp_decals 0 // `9' is a good value to still see the spread pattern from a
  489. // scattergun without any real performance loss.
  490.  
  491. // ----------------------------------------------------------------------------
  492. //chris maxframes tf_ settings
  493. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  494. // ----------------------------------------------------------------------------
  495.  
  496. // ----------------------------------------------------------------------------
  497. //Pycrow tf_ settings
  498. // ----------------------------------------------------------------------------
  499. tf_clientsideeye_lookats 0 //def 1 //When on, players will turn their pupils to look at nearby players.
  500. //tf_coach_request_nevershowagain 1 //def 0 // use this if u dont want to coach new players
  501. //tf_crashclient //Best troll command EU
  502. tf_dingalingaling 1 //hitsound
  503. tf_dingaling_pitchmaxdmg 20 //Desired pitch of the hit sound when a maximum damage hit
  504. tf_dingaling_pitchmindmg 100 // Desired pitch of the hit sound when a minimal damage hit
  505. tf_dingaling_volume 0.75 //Desired volume of the hit sound.
  506. //tf_dingalingaling_repeat_delay // u can use this if u dont want the constant ding's when playing pyro or engie
  507. tf_disguise_menu_controller_mode 0 //if u set this to 1 GET OUT CONSOLE PEASANT PC MASTER RACE
  508. //tf_medieval_thirdperson 0 //Turns on third-person camera in medieval mode.
  509. tf_recent_achievements 0 //def 2316
  510. //tf_stats_track 0 //def 1 //Turn on/off tf stats tracking. // does not work anymore
  511. tf_hud_target_id_disable_floating_health 1 //old hp bars seem less glitchy
  512.  
  513. // ----------------------------------------------------------------------------
  514. //Pycow con_ settings (console settings)
  515. // ----------------------------------------------------------------------------
  516. con_enable 1 //def 0 //Allows the console to be activated
  517. con_notifytime 2 //def 8 //How long to display recent console text to the upper part of the game window
  518. con_nprint_bgalpha 50 //def 50 //Con_NPrint background alpha.
  519. con_nprint_bgborder 5 //def 5 //Con_NPrint border size.
  520.  
  521. // ----------------------------------------------------------------------------
  522. //chris maxframes tracer commands
  523. // ----------------------------------------------------------------------------
  524. tracer_extra 0
  525.  
  526. // ----------------------------------------------------------------------------
  527. //chris maxframes violence_ (blood) commands
  528. // ----------------------------------------------------------------------------
  529. violence_ablood 0 // Setting ablood/hblood to 1 actually improves perf usually
  530. violence_hblood 0
  531.  
  532. // ----------------------------------------------------------------------------
  533. //chris maxframes in_ commands
  534. // ----------------------------------------------------------------------------
  535. in_usekeyboardsampletime 0
  536.  
  537. // ----------------------------------------------------------------------------
  538. //Pycrow Joystick commands
  539. // ----------------------------------------------------------------------------
  540. joy_name "DickStick"
  541. joy_advanced "0"
  542. joy_advaxisx "0"
  543. joy_advaxisy "0"
  544. joy_advaxisz "0"
  545. joy_advaxisr "0"
  546. joy_advaxisu "0"
  547. joy_advaxisv "0"
  548. joy_forwardthreshold "0.15"
  549. joy_sidethreshold "0.15"
  550. joy_pitchthreshold "0.15"
  551. joy_yawthreshold "0.15"
  552. joy_forwardsensitivity "-1"
  553. joy_sidesensitivity "1"
  554. joy_pitchsensitivity "1"
  555. joy_yawsensitivity "-1"
  556. joy_response_move "1"
  557. joy_response_look "0"
  558. joy_lowend "1"
  559. joy_lowmap "1"
  560. joy_accelscale "0.6"
  561. joy_accelmax "1.0"
  562. joy_autoaimdampenrange "0"
  563. joy_autoaimdampen "0"
  564. joy_diagonalpov "0"
  565. joy_display_input "0"
  566. joy_wingmanwarrior_turnhack "0"
  567. joy_inverty "0"
  568. joy_movement_stick "0"
  569.  
  570. // ----------------------------------------------------------------------------
  571. //Pycrow net_ settings
  572. // ----------------------------------------------------------------------------
  573. net_compresspackets 1 //def 1
  574. net_compresspackets_minsize 128 //def 128
  575. net_maxfragments 1260//def 1260
  576.  
  577. // ----------------------------------------------------------------------------
  578. //Pycrow voice_ settings
  579. // ----------------------------------------------------------------------------
  580. //voice_inputfromfile 1 //def 0 //Get voice input from 'voice_input.wav' rather than from the microphone. (MIC SPAM?!?!)
  581. //voice_avggain 0.5 //def 0.5 //EARRAPE?
  582. //voice_maxgain 10 //def 10 //EARRAPE?
  583. //voice_modenable 1 //def 1
  584. //voice_recordtofile 0 //def 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  585. //voice_writevoices 0 //def 0 //Saves each speaker's voice data into separate .wav files
  586.  
  587. // ----------------------------------------------------------------------------
  588. //rapshody stuff
  589. // ----------------------------------------------------------------------------
  590. cl_localnetworkbackdoor 0 // Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  591. cl_cloud_settings 0 // Disables cloud syncing of configs, should decrease FPS variance. Disable if you want to.
  592. sys_minidumpspewlines 512 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  593. cl_loadondemand_default 0 // Forces items to be loaded at startup instead of on demand. Theoretically makes startup longer but prevents freezing
  594. ai_expression_optimization 1 // Disables NPC expressions when you can't see them, not sure if it works on regular players in TF2, but that's why it's experimental.
  595. r_pixelfog 0 // Supposedly increases FPS via fog, but it doesn't seem like it. Feel free to play with it to test. I'll run benchmarks later.
  596. fast_fogvolume 1 // Undocumented but I didn't experience any FPS loss with it enabled, will run benchmarks later.
  597. filesystem_native 0 // I think there's an FPS gain with this, anyway.
  598. //host_thread_mode 1 // runs host in threaded mode if multicore
  599. // makes local servers unplayable, so disabled by default
  600. mod_load_anims_async 1 // Loads model animations async
  601. mod_load_mesh_async 1 // Load model mesh async
  602. mod_load_vcollide_async 1 // Load model vcollide async
  603.  
  604.  
  605. // ----------------------------------------------------------------------------
  606. // Misc
  607. // ----------------------------------------------------------------------------
  608. cl_forcepreload 1 // Force preloading
  609.  
  610. // ----------------------------------------------------------------------------
  611. //Pycrow settings
  612. // ----------------------------------------------------------------------------
  613. flex_smooth 1 //def 1
  614. showhitlocation 0 //def 0
  615. gl_clear 0 //def 0
  616. mp_usehwmmodels 0 //def 0
  617. mp_usehwmvcds 0 //def 0
  618. muzzleflash_light 0 //def 1 //turns of muzzle flash
  619. adsp_debug 0 //def 0
  620. cl_class soldier //start as solly
  621. cl_dynamiccrosshair 1 //def 1 //its always a static
  622. cl_notifications_max_num_visible 2 //how many notifications u can see
  623. cl_show_market_data_on_items 0 //no market info
  624. cl_timeout 40 //disconnection time if server shits its self
  625. datacachesize 256 //def 256 //keep this as is
  626.  
  627. sv_cheats 0
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