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- // Launch options:
- // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
- //
- // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemspd
- // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
- // ----------------------------------------------------------------------------
- // ----------------------------------------------------------------------------
- // FPS cap
- // ----------------------------------------------------------------------------
- //cl_showfps 1 // Show unsmoothed FPS meter
- //fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
- fps_max 0
- // ----------------------------------------------------------------------------
- // Net settings
- // ----------------------------------------------------------------------------
- sv_cheats 1
- // LAN
- //cl_cmdrate 66
- //cl_interp 0 // We let cl_interp_ratio do the limiting, this just sets it to
- // the minimum available.
- //cl_interp_ratio 0
- //cl_lagcompensation 0
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01S
- //cl_updaterate 66
- //rate 60000
- // Good connection
- //cl_cmdrate 66
- //cl_interp 0
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 66
- //rate 60000
- // Bad connection
- cl_cmdrate 40
- cl_interp 0
- cl_interp_ratio 2
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 40
- rate 35000
- //valve connection
- //cl_cmdrate 30
- //cl_interp 0
- //cl_interp_ratio 2
- //cl_pred_optimize 2
- //cl_lagcompensation 2
- //cl_smooth 1
- //cl_smoothtime 0
- //cl_updaterate 20
- //rate 30000
- cl_interp_all 0 //mees with it
- // ----------------------------------------------------------------------------
- // Sprays
- // ----------------------------------------------------------------------------
- // Disable sprays
- cl_playerspraydisable 1
- r_spray_lifetime 0
- // Enable sprays -- uncomment this section if you want these settings
- //cl_playerspraydisable 0
- //r_spray_lifetime 2
- // ----------------------------------------------------------------------------
- // Shadows
- // ----------------------------------------------------------------------------
- // Disable shadows
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // Enable shadows -- uncomment this section if you want these settings
- //mat_shadowstate 1
- //r_shadowmaxrendered 11
- //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to `1'.
- //r_shadows 1
- // ----------------------------------------------------------------------------
- // Facial features
- // ----------------------------------------------------------------------------
- // Disable facial features
- r_eyes 0
- r_flex 0
- r_lod 2 //adjusts model quality--set between -5 and 5
- r_rootlod 2
- r_teeth 0
- r_eyemove 0
- r_eyegloss 0
- r_eyesize 0
- // Enable facial features -- uncomment this section if you want these settings
- //r_eyes 1
- //r_flex 1
- //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
- //r_rootlod 1
- //r_teeth 1
- // ----------------------------------------------------------------------------
- // Ragdolls
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce ragdolls.
- // ----------------------------------------------------------------------------
- // Disable ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // Enable ragdolls -- uncomment this section if you want these settings
- //cl_ragdoll_fade_time 15
- //cl_ragdoll_forcefade 0
- //cl_ragdoll_physics_enable 1
- //g_ragdoll_fadespeed 600
- //g_ragdoll_lvfadespeed 100
- //ragdoll_sleepaftertime "5.0f"
- // ----------------------------------------------------------------------------
- // Gibs
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // ----------------------------------------------------------------------------
- cl_phys_props_enable 0 // Disables clientside props being affected by physics. Set to 1 to enable.
- cl_phys_props_max 0 // Sets the maximum amount of clientside props your client can have at once. Default is 128.
- props_break_max_pieces 0 // Sets the amount of pieces props can break into. Default is -1 (model default).
- r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Default is 1000.
- violence_agibs 0 // Sets whether you can see gibs from the 'alien' team (a source engine default name for one team. Set to 1 to enable.
- violence_hgibs 0 // Sets whether you can see gibs from the 'human' team (a source engine default name for one team. Set to 1 to enable.
- cl_burninggibs 0 // Disables burning gibs
- tf_playergib 0 //no gib enforcement
- prop_active_gib_limit 1 //limits gibs
- // Enable gibs -- uncomment this section if you want these settings
- //cl_phys_props_enable 1
- //cl_phys_props_max 128
- //props_break_max_pieces -1
- //r_propsmaxdist 1000
- //violence_agibs 1
- //violence_hgibs 1
- // ----------------------------------------------------------------------------
- // HUD
- // ----------------------------------------------------------------------------
- hud_saytext_time 8 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
- voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- hud_deathnotice_time 4 // Default is 6, This the the death notices that usually appear at the top right of the screen
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
- hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
- tf_hud_notification_duration 2 //def 3
- hud_achievement_description 0 // Show full descriptions of achievements on the HUD
- hud_achievement_glowtime 0 // Duration of glow effect around incremented achievements
- hud_deathnotice_time 3 //def 6
- hud_drawhistory_time 3 //def 5
- //tf_hud_no_crosshair_on_scope_zoom 1// pref
- //matchmakingport //27025 is normal
- // ----------------------------------------------------------------------------
- //mouse
- // ----------------------------------------------------------------------------
- m_pitch "0.022" //Mouse pitch factor
- m_filter "0" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
- sensitivity "4.500000" //Mouse sensitivity.
- m_side "1" //Mouse side factor.
- m_yaw "0.022" //Mouse yaw factor
- m_forward "1" //Moust forward factor
- m_customaccel "0" //Custom mouse acceleration
- m_customaccel_scale "0" //Custom mouse acceleration scale
- m_customaccel_max "0" //Max mouse move scale factor 0 for infinite
- m_customaccel_exponent "1"
- m_mousespeed "0" //Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_rawinput "1" //Use Raw Input For Mouse Input
- // ----------------------------------------------------------------------------
- // Sound
- // ----------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance
- // improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of
- // directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a
- // negligible effect on performance.
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- // ----------------------------------------------------------------------------
- //chris maxframes cl_ settings
- // ----------------------------------------------------------------------------
- cl_detaildist 0 //def 1200
- cl_detailfade 0 //def 400
- cl_drawmonitors 0 //def 1
- cl_ejectbrass 0 //def 1
- cl_jiggle_bone_framerate_cutoff 500 //def 45 //Skip jiggle bone simulation if framerate drops below this value (frames/second)
- cl_new_impact_effects 0 //def 0
- cl_show_splashes 0 //def 1
- cl_threaded_bone_setup 0 //def 0 //use if u have quadcore or above
- cl_threaded_client_leaf_system 0 //def 0 // use if u have quadcore or above
- // ----------------------------------------------------------------------------
- //more's cl_ settings
- // ----------------------------------------------------------------------------
- //cl_soundemitter_flush //flushes the sound
- cl_muzzleflash_dlight_1st 1 //def 1 //makes muzzleflash more basic
- cl_predictweapons 1 //def 1
- cl_predict 1 //def 1
- cl_rumblescale 1 //def 1
- cl_debugrumble 0 //def 0
- //cl_clearhinthistory //Clear memory of client side hints displayed to the player.
- cl_drawshadowtexture 0 //def 0
- cl_phys_props_respawnrate 60 //def 60
- cl_shadowtextureoverlaysize 256 //def 256
- // ----------------------------------------------------------------------------
- //Pycrow cl_ settings
- // ----------------------------------------------------------------------------
- cl_vote_ui_active_after_voting 1 //keeps the vote ui open after voting
- r_eyeshift_x 0 //def 0
- r_eyeshift_y 0 //def 0
- r_eyeshift_z 0 //def 0
- r_eyesize 0 //def 0
- blink_duration 0.2 //def 0.2
- // ----------------------------------------------------------------------------
- //chris maxframes mat_ settings
- // ----------------------------------------------------------------------------
- mat_queue_mode 2 //def -1 //set to -1 if u crash alot
- mat_antialias 0 //def 4
- mat_bumpmap 0 //def 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause a strange `shine' effect to appear on all players.
- mat_colcorrection_disableentities 1 //def 0
- mat_colorcorrection 0 //def 1
- mat_disable_bloom 1 //def 0
- mat_disable_fancy_blending 1 //def 0
- mat_disable_lightwarp 1 //def 0
- mat_envmapsize 8 //def 128
- mat_envmaptgasize 8 //def 32
- mat_filterlightmaps 1 //def 1 Does not seem to work
- mat_filtertextures 0 //def 1 somehow works
- mat_forceaniso 0 //def 8 //1(low)/2/4/8/16
- mat_hdr_level 0 //def 2
- mat_max_worldmesh_vertices 512 //def 65536 //was 0 in More Fps 512 in maxframes
- mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2 to get it darker. Only works in fullscreen.
- mat_motion_blur_enabled 0 //def 1
- mat_parallaxmap 0 //def 0
- mat_picmip 2 //def 0 // Higher = more mipmapping. -2 best 2 worst //can go to 4 with sv_cheat valve wtf?!?!
- mat_reducefillrate 1 //def 0
- mat_reduceparticles 1 //def 0
- mat_specular 0 //def 1 // Controls specularity. Setting this to 0 will make ubers non shiny
- mat_trilinear 0 //def 1
- mat_viewportscale 1 //def 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1 //def 1
- mat_wateroverlaysize 1 //def 128
- mat_clipz 1 //def 1 // FX card users should set this to 0
- mat_forcehardwaresync 0 //def 1
- mat_levelflush 1 //def 1
- mat_vsync 0 //def 0 // Turn off vsync to avoid nasty I/O latency.
- // ----------------------------------------------------------------------------
- //more's mat_ settings
- // ----------------------------------------------------------------------------
- mat_aaquality 0 //def 0
- mat_autoexposure_max 1 //def 1
- mat_autoexposure_min 0 //def 0
- mat_alphacoverage 1 //def 1
- mat_bloomscale 1 //def 1
- mat_bloom_scalefactor_scalar 1 //def 1
- mat_bufferprimitives 1 //def 1
- mat_compressedtextures 1 //def 1
- mat_disable_ps_patch 0 //def 0
- mat_debugdepthval 128 //def 128
- mat_debugdepthvalmax 256 //def 256
- mat_fastspecular 1 //def 1
- mat_fastnobump 0 //def 0
- mat_forcemanagedtextureintohardware 0 //def 0
- mat_framebuffercopyoverlaysize 128 //def 128
- mat_maxframelatency 1 //def 1
- mat_mipmaptextures 1 //def 1
- mat_non_hdr_bloom_scalefactor 0 //def 0
- mat_software_aa_blur_one_pixel_lines 0 //def 0
- mat_software_aa_strength 0.000000 //def 1
- mat_software_aa_strength_vgui -1 //def -1 //can force to 0 but may be unstable
- mat_software_aa_tap_offset 1 //def 1
- mat_softwarelighting 0 //def 0
- mat_use_compressed_hdr_textures 1 //def 1
- // ----------------------------------------------------------------------------
- //Pycrow mat_ settings
- // ----------------------------------------------------------------------------
- mat_excludetextures 0 //def 0
- mat_color_projection 0 //def 0
- mat_debug_postprocessing_effects 0 //def 0
- mat_disable_d3d9ex 0 //def 0 //Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
- mat_supports_d3d9ex 1 //def 1 //Keep this on when u have Windows Aero DirectX extensions on
- mat_disablehwmorph 0 //def 0 //Disables HW morphing for particular mods
- mat_hdr_manual_tonemap_rate 1 //def 1
- mat_managedtextures 1 //def 1
- mat_motion_blur_falling_intensity 1 //def 1
- mat_motion_blur_falling_max 20 //def 20
- mat_motion_blur_falling_min 10 //def 10
- mat_motion_blur_forward_enabled 0 //def 0
- mat_motion_blur_percent_of_screen_max 4 //def 4
- mat_motion_blur_rotation_intensity 1 //def 1
- mat_motion_blur_strength 1 //def 1
- mat_postprocess_x 4 //def 4 // seems to make the game run smooth
- mat_postprocess_y 1 //def 1 // seems to make the game run smooth
- mat_software_aa_edge_threshold 0 //def 1
- mat_showenvmapmask 0 //def 0
- mat_supportflashlight -1 //def -1
- // ----------------------------------------------------------------------------
- //chris maxframes r_ settings
- // ----------------------------------------------------------------------------
- r_3dsky 0 //def 1
- r_ambientboost 0 //def 1
- r_ambientfactor 0 //def 5
- r_ambientmin 0 //def 0
- r_avglight 0 //def 1
- r_cheapwaterend 1 //def ?
- r_cheapwaterstart 1 //def ?
- r_decals 1 //def 2048 //0 in m0re's 1 in max
- r_decalstaticprops 0 //def 1
- r_decal_cullsize 15 //def 5 //was 15 in maxframes 0 in more's
- r_drawdetailprops 0 //def 1
- r_drawmodeldecals 0 //def 1
- r_drawflecks 0 //def 1
- r_dynamic 0 //def 1
- r_flashlightdepthtexture 0 //def 1
- r_flashlightrendermodels 0 //def 1
- r_flashlightrenderworld 0 //def 1
- r_forcewaterleaf 1 //def 1
- r_lightaverage 0 //def 1
- r_maxnewsamples 2 //def 6 // 2 in maxframes 0 in more's
- r_maxsampledist 1 //def 128 // 1 in maxframes 0 in more's
- r_propsmaxdist 0 //def 1200
- r_renderoverlayfragment 0 //def 1
- r_staticprop_lod 4 //def -1
- r_waterdrawreflection 0 //def 1
- r_waterdrawrefraction 1 //def 1
- r_waterforceexpensive 0 //def 1
- r_waterforcereflectentities 0 //def 0
- r_queued_decals 0 //def 0
- r_queued_ropes 1 //def 1
- r_queued_post_processing 0 //def 0
- r_threaded_client_shadow_manager 1 //def 0
- r_threaded_particles 1 //def ?
- r_threaded_renderables 1 //def ?
- r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- r_fastzrejectdisp 0 //def 0
- // ----------------------------------------------------------------------------
- //M0re's r_ settings
- // ----------------------------------------------------------------------------
- r_bloomtintg 0.59 //def 0.59
- r_bloomtintb 0.11 //def 0.11
- r_bloomtintexponent 2 //def 2
- r_bloomtintr 0.3 //def 0.3
- r_dopixelvisibility 1 //def 1
- r_drawbatchdecals 1//def 1 //render decals batched
- r_hunkalloclightmaps 1 //def 1
- r_lightcache_zbuffercache 0 //def 0
- r_maxdlights 32 //def 32
- r_maxmodeldecal 50 //def 50
- r_minnewsamples 3 //def 3
- r_occlusion 1 //def 1
- r_PhysPropStaticLighting 1 //def 1
- r_ropetranslucent 1 //def 1
- r_updaterefracttexture 1 //def 1
- r_visualizeproplightcaching 0 //def 0
- r_unloadlightmaps 0 //def 0
- r_overlayfadeenable 0 //def 0
- r_overlayfademax 2000 //def 2000
- r_overlayfademin 1750 //def 1750
- r_overlaywireframe 0 //def 0
- //r_3dnow 0 //doesnt seem to work
- //r_sse2 //seems always on
- r_worldlights 4 //def 4
- r_decal_overlap_count 3 //def 3
- r_drawpixelvisibility 0 //def 0
- r_entityclips 1 //def 1
- // ----------------------------------------------------------------------------
- //Pycrow r_ settings
- // ----------------------------------------------------------------------------
- r_flashlightculldepth 1 //def 1
- r_flashlightdepthres 512 //def 512
- r_flashlightdrawfrustum 0 //def 0
- r_flashlightdrawfrustumbbox 0 //def 0
- r_flashlightdrawsweptbbox 0 //def 0
- r_flashlightupdatedepth 1 //def 1
- r_flashlightmodels 1 //def 1
- r_flashlightnodraw 0 //def 0
- r_flashlightrender 1 //def 1
- r_frustumcullworld 1 //def 1
- r_particle_sim_spike_threshold_ms 5 //def 5
- r_pixelvisibility_partial 1 //def 1
- r_pixelvisibility_spew 0 //def 0
- r_proplightingfromdisk 1 //def 1
- r_shader_srgb 0 //def 0
- r_decal_cover_count 4 //def 4
- r_rimlight 1 //def 1
- r_drawmodelstatsoverlaymin 0.1 //def 0.1
- r_drawmodelstatsoverlaymax 1.5 /def 1.5
- r_drawtracers_firstperson 0 //def 1 //gets rid of bullet tracers
- //r_sse_s 1 //def 1 //sse ins for particle sphere create
- r_worldlistcache 1 //def 1
- //r_shadowlod 0 //def -1 //dont seem to work anymore
- //r_shadowlodbias 0 //def 2 //dont seem to work anymore
- //r_snapportal -1 //def -1 //just a really weid thing that makes a box what u saw when u typed it
- // ----------------------------------------------------------------------------
- //chris maxframes rope_ commands
- // ----------------------------------------------------------------------------
- rope_averagelight 0 //def 1
- rope_collide 0 //def 1
- rope_rendersolid 0 //def 1
- rope_shake 0 //def 0
- rope_smooth 0 //def 1
- rope_subdiv 0 //def 2
- rope_wind_dist 0 //def 10000
- // ----------------------------------------------------------------------------
- //Mores rope_ settings
- // ----------------------------------------------------------------------------
- rope_smooth_enlarge 1 //def 1
- rope_smooth_maxalpha 0 //def 0
- rope_smooth_maxalphawidth 1 //def 1
- rope_smooth_minalpha 0 //def 0
- rope_smooth_minwidth 0 //def 0
- rope_solid_maxalpha 1 //def 1
- rope_solid_maxwidth 1 //def 1
- rope_solid_minalpha 0 //def 0
- rope_solid_minwidth 0 //def 0
- // ----------------------------------------------------------------------------
- //chris maxframes func_ settings
- // ----------------------------------------------------------------------------
- //func_break_max_pieces 0
- //func_break_max_pieces 0
- // ----------------------------------------------------------------------------
- //chris maxframes glow_ settings
- // ----------------------------------------------------------------------------
- glow_outline_effect_enable 0 // Cart glow effect.
- // ----------------------------------------------------------------------------
- //chris maxframes lod settings
- // ----------------------------------------------------------------------------
- lod_transitiondist 0
- // ----------------------------------------------------------------------------
- //chris maxframes mp_ settings
- // ----------------------------------------------------------------------------
- mp_decals 0 // `9' is a good value to still see the spread pattern from a
- // scattergun without any real performance loss.
- // ----------------------------------------------------------------------------
- //chris maxframes tf_ settings
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // ----------------------------------------------------------------------------
- // ----------------------------------------------------------------------------
- //Pycrow tf_ settings
- // ----------------------------------------------------------------------------
- tf_clientsideeye_lookats 0 //def 1 //When on, players will turn their pupils to look at nearby players.
- //tf_coach_request_nevershowagain 1 //def 0 // use this if u dont want to coach new players
- //tf_crashclient //Best troll command EU
- tf_dingalingaling 1 //hitsound
- tf_dingaling_pitchmaxdmg 20 //Desired pitch of the hit sound when a maximum damage hit
- tf_dingaling_pitchmindmg 100 // Desired pitch of the hit sound when a minimal damage hit
- tf_dingaling_volume 0.75 //Desired volume of the hit sound.
- //tf_dingalingaling_repeat_delay // u can use this if u dont want the constant ding's when playing pyro or engie
- tf_disguise_menu_controller_mode 0 //if u set this to 1 GET OUT CONSOLE PEASANT PC MASTER RACE
- //tf_medieval_thirdperson 0 //Turns on third-person camera in medieval mode.
- tf_recent_achievements 0 //def 2316
- //tf_stats_track 0 //def 1 //Turn on/off tf stats tracking. // does not work anymore
- tf_hud_target_id_disable_floating_health 1 //old hp bars seem less glitchy
- // ----------------------------------------------------------------------------
- //Pycow con_ settings (console settings)
- // ----------------------------------------------------------------------------
- con_enable 1 //def 0 //Allows the console to be activated
- con_notifytime 2 //def 8 //How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha 50 //def 50 //Con_NPrint background alpha.
- con_nprint_bgborder 5 //def 5 //Con_NPrint border size.
- // ----------------------------------------------------------------------------
- //chris maxframes tracer commands
- // ----------------------------------------------------------------------------
- tracer_extra 0
- // ----------------------------------------------------------------------------
- //chris maxframes violence_ (blood) commands
- // ----------------------------------------------------------------------------
- violence_ablood 0 // Setting ablood/hblood to 1 actually improves perf usually
- violence_hblood 0
- // ----------------------------------------------------------------------------
- //chris maxframes in_ commands
- // ----------------------------------------------------------------------------
- in_usekeyboardsampletime 0
- // ----------------------------------------------------------------------------
- //Pycrow Joystick commands
- // ----------------------------------------------------------------------------
- joy_name "DickStick"
- joy_advanced "0"
- joy_advaxisx "0"
- joy_advaxisy "0"
- joy_advaxisz "0"
- joy_advaxisr "0"
- joy_advaxisu "0"
- joy_advaxisv "0"
- joy_forwardthreshold "0.15"
- joy_sidethreshold "0.15"
- joy_pitchthreshold "0.15"
- joy_yawthreshold "0.15"
- joy_forwardsensitivity "-1"
- joy_sidesensitivity "1"
- joy_pitchsensitivity "1"
- joy_yawsensitivity "-1"
- joy_response_move "1"
- joy_response_look "0"
- joy_lowend "1"
- joy_lowmap "1"
- joy_accelscale "0.6"
- joy_accelmax "1.0"
- joy_autoaimdampenrange "0"
- joy_autoaimdampen "0"
- joy_diagonalpov "0"
- joy_display_input "0"
- joy_wingmanwarrior_turnhack "0"
- joy_inverty "0"
- joy_movement_stick "0"
- // ----------------------------------------------------------------------------
- //Pycrow net_ settings
- // ----------------------------------------------------------------------------
- net_compresspackets 1 //def 1
- net_compresspackets_minsize 128 //def 128
- net_maxfragments 1260//def 1260
- // ----------------------------------------------------------------------------
- //Pycrow voice_ settings
- // ----------------------------------------------------------------------------
- //voice_inputfromfile 1 //def 0 //Get voice input from 'voice_input.wav' rather than from the microphone. (MIC SPAM?!?!)
- //voice_avggain 0.5 //def 0.5 //EARRAPE?
- //voice_maxgain 10 //def 10 //EARRAPE?
- //voice_modenable 1 //def 1
- //voice_recordtofile 0 //def 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- //voice_writevoices 0 //def 0 //Saves each speaker's voice data into separate .wav files
- // ----------------------------------------------------------------------------
- //rapshody stuff
- // ----------------------------------------------------------------------------
- cl_localnetworkbackdoor 0 // Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
- cl_cloud_settings 0 // Disables cloud syncing of configs, should decrease FPS variance. Disable if you want to.
- sys_minidumpspewlines 512 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
- cl_loadondemand_default 0 // Forces items to be loaded at startup instead of on demand. Theoretically makes startup longer but prevents freezing
- ai_expression_optimization 1 // Disables NPC expressions when you can't see them, not sure if it works on regular players in TF2, but that's why it's experimental.
- r_pixelfog 0 // Supposedly increases FPS via fog, but it doesn't seem like it. Feel free to play with it to test. I'll run benchmarks later.
- fast_fogvolume 1 // Undocumented but I didn't experience any FPS loss with it enabled, will run benchmarks later.
- filesystem_native 0 // I think there's an FPS gain with this, anyway.
- //host_thread_mode 1 // runs host in threaded mode if multicore
- // makes local servers unplayable, so disabled by default
- mod_load_anims_async 1 // Loads model animations async
- mod_load_mesh_async 1 // Load model mesh async
- mod_load_vcollide_async 1 // Load model vcollide async
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- cl_forcepreload 1 // Force preloading
- // ----------------------------------------------------------------------------
- //Pycrow settings
- // ----------------------------------------------------------------------------
- flex_smooth 1 //def 1
- showhitlocation 0 //def 0
- gl_clear 0 //def 0
- mp_usehwmmodels 0 //def 0
- mp_usehwmvcds 0 //def 0
- muzzleflash_light 0 //def 1 //turns of muzzle flash
- adsp_debug 0 //def 0
- cl_class soldier //start as solly
- cl_dynamiccrosshair 1 //def 1 //its always a static
- cl_notifications_max_num_visible 2 //how many notifications u can see
- cl_show_market_data_on_items 0 //no market info
- cl_timeout 40 //disconnection time if server shits its self
- datacachesize 256 //def 256 //keep this as is
- sv_cheats 0
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