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Aug 28th, 2013
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  1. Gauss:
  2. Item_Information:
  3. Item_Name: "&3Mossberg"
  4. Item_Type: 104
  5. Skip_Name_Check: true
  6. Item_Lore: "&eStandart Pompali Tufek.|&eMermileri Yakindan |&eçok ama çok etkilidir.
  7. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  8. Shooting:
  9. Cancel_Left_Click_Block_Damage: true
  10. Cancel_Right_Click_Interactions: true
  11. Projectile_Amount: 1
  12. Projectile_Type: energy
  13. Projectile_Subtype: 40-1-NONE-0
  14. Projectile_Damage: 12
  15. Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
  16. Reload:
  17. Enable: true
  18. Reload_Amount: 8
  19. Reload_Bullets_Individually: true
  20. Reload_Duration: 10
  21. Sounds_Reloading: IRONGOLEM_THROW-1-2-0
  22. Firearm_Action:
  23. Type: pump
  24. Open_Duration: 12
  25. Close_Duration: 3
  26. Sound_Open: PISTON_EXTEND-1-2-0
  27. Sound_Close: PISTON_EXTEND-1-2-0
  28. Particles:
  29. Enable: true
  30. Particle_Player_Shoot: BLOCK_BREAK-57
  31. Hit_Events:
  32. Enable: true
  33. Sounds_Shooter: SHOOT_ARROW-1-2-0
  34. Ammo:
  35. Enable: true
  36. Ammo_Item_ID: 288
  37. Take_Ammo_Per_Shot: true
  38. Sounds_Out_Of_Ammo: DOOR_CLOSE
  39. Sounds_Shoot_With_No_Ammo: CLICK
  40. Deagle:
  41. Item_Information:
  42. Item_Name: "&eDesert Eagle"
  43. Item_Type: 291
  44. Skip_Name_Check: true
  45. Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
  46. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  47. Shooting:
  48. Dual_Wield: true
  49. Cancel_Left_Click_Block_Damage: true
  50. Cancel_Right_Click_Interactions: true
  51. Delay_Between_Shots: 2
  52. Recoil_Amount: 2
  53. Projectile_Amount: 1
  54. Projectile_Type: egg
  55. Projectile_Speed: 40
  56. Projectile_Damage: 4
  57. Bullet_Spread: 1
  58. Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
  59. Sneak:
  60. Enable: true
  61. No_Recoil: true
  62. Bullet_Spread: 0.75
  63. Reload:
  64. Enable: true
  65. Reload_Amount: 7
  66. Reload_Duration: 40
  67. Sounds_Out_Of_Ammo: CLICK-1-1-0
  68. Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
  69. Dual_Wield:
  70. Single_Reload_Duration: 25
  71. Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
  72. Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
  73. Abilities:
  74. Reset_Hit_Cooldown: true
  75. Backstab:
  76. Enable: true
  77. Bonus_Damage: 2
  78. Sounds_Shooter: ORB_PICKUP-1-2-0
  79. Particles:
  80. Enable: true
  81. Particle_Backstab: BLOCK_BREAK-55
  82. Hit_Events:
  83. Enable: true
  84. Sounds_Shooter: SHOOT_ARROW-1-2-0
  85. Ammo:
  86. Enable: true
  87. Ammo_Item_ID: 289
  88. Take_Ammo_Per_Shot: true
  89. Sounds_Out_Of_Ammo: DOOR_CLOSE
  90. Sounds_Shoot_With_No_Ammo: CLICK
  91. Bazooka:
  92. Item_Information:
  93. Item_Name: "&eBazooka"
  94. Item_Type: 292
  95. Skip_Name_Check: true
  96. Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
  97. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  98. Inventory_Control: Group_Bazookas
  99. Shooting:
  100. Cancel_Left_Click_Block_Damage: true
  101. Cancel_Right_Click_Interactions: true
  102. Recoil_Amount: 2
  103. Projectile_Amount: 1
  104. Projectile_Type: fireball
  105. Projectile_Speed: 10
  106. Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
  107. Sneak:
  108. Enable: true
  109. No_Recoil: true
  110. Abilities:
  111. No_Fall_Damage: true
  112. Reload:
  113. Enable: true
  114. Reload_Amount: 1
  115. Reload_Duration: 55
  116. Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
  117. Particles:
  118. Enable: true
  119. Particle_Player_Shoot: BLOCK_BREAK-35
  120. Shrapnel:
  121. Enable: true
  122. Block_Type: 77
  123. Amount: 14
  124. Speed: 7
  125. Explosions:
  126. Enable: true
  127. Knockback: 5
  128. Damage_Multiplier: 10
  129. Explosion_No_Grief: true
  130. Explosion_Radius: 6
  131. Sounds_Shooter: SHOOT_ARROW-1-2-0
  132.  
  133. Python:
  134. Item_Information:
  135. Item_Name: "&ePython &l/&e Knife"
  136. Item_Type: 293
  137. Skip_Name_Check: true
  138. Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
  139. Melee_Attachment: Tactical_Knife
  140. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  141. Shooting:
  142. Right_Click_To_Shoot: true
  143. Cancel_Left_Click_Block_Damage: true
  144. Cancel_Right_Click_Interactions: true
  145. Delay_Between_Shots: 2
  146. Projectile_Amount: 1
  147. Projectile_Type: snowball
  148. Projectile_Speed: 40
  149. Projectile_Damage: 6
  150. Bullet_Spread: 0.5
  151. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  152. Reload:
  153. Enable: true
  154. Reload_Amount: 6
  155. Reload_Duration: 35
  156. Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  157. Firearm_Action:
  158. Type: revolver
  159. Open_Duration: 5
  160. Close_Duration: 5
  161. Sound_Open: DOOR_OPEN-1-2-0
  162. Sound_Close: DOOR_CLOSE-1-2-0
  163. Abilities:
  164. Reset_Hit_Cooldown: true
  165. Hit_Events:
  166. Enable: true
  167. Sounds_Shooter: SHOOT_ARROW-1-2-0
  168.  
  169. Riotshield:
  170. Item_Information:
  171. Item_Name: "&eRiot Shield"
  172. Item_Type: 294
  173. Skip_Name_Check: true
  174. Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
  175. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  176. Riot_Shield:
  177. Enable: true
  178. Durability_Loss_Per_Hit: 10
  179. Sounds_Blocked: GLASS-2-2-0
  180. Sounds_Break: ITEM_BREAK-2-1-0
  181.  
  182. Olympia:
  183. Item_Information:
  184. Item_Name: "&eOlympia"
  185. Item_Type: 269
  186. Skip_Name_Check: true
  187. Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
  188. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  189. Shooting:
  190. Cancel_Left_Click_Block_Damage: true
  191. Cancel_Right_Click_Interactions: true
  192. Delay_Between_Shots: 3
  193. Recoil_Amount: 5
  194. Projectile_Amount: 8
  195. Projectile_Type: egg
  196. Removal_Or_Drag_Delay: 4-false
  197. Projectile_Speed: 30
  198. Projectile_Damage: 5
  199. Projectile_Incendiary:
  200. Enable: true
  201. Duration: 80
  202. Bullet_Spread: 1
  203. Reset_Fall_Distance: true
  204. Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  205. Sneak:
  206. Enable: true
  207. No_Recoil: true
  208. Bullet_Spread: 1
  209. Reload:
  210. Enable: true
  211. Reload_Amount: 2
  212. Reload_Bullets_Individually: true
  213. Reload_Duration: 15
  214. Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  215. Firearm_Action:
  216. Type: break
  217. Open_Duration: 10
  218. Close_Duration: 15
  219. Sound_Open: DOOR_OPEN-1-2-0
  220. Sound_Close: DOOR_CLOSE-1-2-0
  221. Abilities:
  222. Reset_Hit_Cooldown: true
  223. No_Fall_Damage: true
  224. Hit_Events:
  225. Enable: true
  226. Sounds_Shooter: SHOOT_ARROW-1-2-0
  227. Damage_Based_On_Flight_Time:
  228. Enable: true
  229. Bonus_Damage_Per_Tick: -1
  230. Maximum_Damage: -4
  231. Particles:
  232. Enable: true
  233. Particle_Player_Shoot: FLAMES-1
  234. Particle_Impact_Anything: BLOCK_BREAK-51
  235.  
  236. Sniper:
  237. Item_Information:
  238. Item_Name: "&3Mosin Nagant"
  239. Item_Type: 273
  240. Item_Lore: "&eBir Rus Sniper Riflei|&e2inci Dunya Savasinda Cok Kullanilmistir|&4Ekstra Hasar için Rakiplerinin Kafalarina Vur!|&9Boom HeadShot!"
  241. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  242. Shooting:
  243. Cancel_Left_Click_Block_Damage: true
  244. Cancel_Right_Click_Interactions: true
  245. Projectile_Amount: 1
  246. Projectile_Type: snowball
  247. Projectile_Speed: 1000
  248. Projectile_Damage: 12
  249. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  250. Custom_Death_Message:
  251. Normal: "&e<shooter> <victim> adli oyuncuyu Sniperile Asagiladi!"
  252. Reload:
  253. Enable: true
  254. Starting_Amount: 0
  255. Reload_Amount: 5
  256. Reload_Bullets_Individually: true
  257. Reload_Duration: 10
  258. Sounds_Reloading: NOTE_STICKS-1-1-0
  259. Firearm_Action:
  260. Type: bolt
  261. Open_Duration: 8
  262. Close_Duration: 7
  263. Close_Shoot_Delay: 6
  264. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  265. Sound_Close: PISTON_EXTEND-1-2-0
  266. Headshot:
  267. Enable: true
  268. Bonus_Damage: 12
  269. Sounds_Shooter: NOTE_PLING-1-2-0
  270. Sounds_Victim: HURT-1-1-0
  271. Abilities:
  272. Reset_Hit_Cooldown: true
  273. Knockback: 3
  274. Particles:
  275. Enable: true
  276. Particle_Player_Shoot: BLOCK_BREAK-1
  277. Particle_Terrain: true
  278. Fireworks:
  279. Enable: true
  280. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  281. Scope:
  282. Enable: true
  283. Night_Vision: true
  284. Zoom_Amount: 5
  285. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  286. Hit_Events:
  287. Enable: true
  288. Sounds_Shooter: SHOOT_ARROW-1-2-0
  289. Ammo:
  290. Enable: true
  291. Ammo_Item_ID: 30
  292. Take_Ammo_Per_Shot: true
  293. Sounds_Out_Of_Ammo: DOOR_CLOSE
  294. Sounds_Shoot_With_No_Ammo: CLICK
  295. Type95:
  296. Item_Information:
  297. Item_Name: "&eType 95"
  298. Item_Type: 256
  299. Skip_Name_Check: true
  300. Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
  301. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  302. SignShops:
  303. Enable: true
  304. Price: 266-10
  305. Sign_Gun_ID: 95
  306. Shooting:
  307. Cancel_Left_Click_Block_Damage: true
  308. Cancel_Right_Click_Interactions: true
  309. Delay_Between_Shots: 7
  310. Recoil_Amount: 1
  311. Projectile_Amount: 1
  312. Projectile_Type: snowball
  313. Projectile_Speed: 40
  314. Projectile_Damage: 4
  315. Bullet_Spread: 2
  316. Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
  317. Sneak:
  318. Enable: true
  319. No_Recoil: true
  320. Bullet_Spread: 1
  321. Burstfire:
  322. Enable: true
  323. Shots_Per_Burst: 3
  324. Delay_Between_Shots_In_Burst: 2
  325. Ammo:
  326. Enable: true
  327. Ammo_Item_ID: 370
  328. Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
  329. Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
  330. Reload:
  331. Enable: true
  332. Reload_Amount: 30
  333. Take_Ammo_On_Reload: true
  334. Reload_Duration: 40
  335. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  336. Firearm_Action:
  337. Type: slide
  338. Close_Duration: 10
  339. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
  340. Scope:
  341. Enable: true
  342. Zoom_Amount: 5
  343. Zoom_Bullet_Spread: 0
  344. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  345. Abilities:
  346. Reset_Hit_Cooldown: true
  347. Hit_Events:
  348. Enable: true
  349. Sounds_Shooter: SHOOT_ARROW-1-2-0
  350.  
  351. AK-47:
  352. Item_Information:
  353. Item_Name: "&eAK-47"
  354. Item_Type: 284
  355. Skip_Name_Check: true
  356. Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
  357. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  358. Shooting:
  359. Right_Click_To_Shoot: true
  360. Cancel_Left_Click_Block_Damage: true
  361. Cancel_Right_Click_Interactions: true
  362. Delay_Between_Shots: 4
  363. Recoil_Amount: 1
  364. Projectile_Amount: 1
  365. Projectile_Type: snowball
  366. Projectile_Speed: 40
  367. Projectile_Damage: 4
  368. Bullet_Spread: 2
  369. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  370. Sneak:
  371. Enable: true
  372. No_Recoil: true
  373. Bullet_Spread: 1
  374. Burstfire:
  375. Enable: true
  376. Shots_Per_Burst: 2
  377. Delay_Between_Shots_In_Burst: 3
  378. Reload:
  379. Enable: true
  380. Reload_Amount: 30
  381. Reload_Duration: 40
  382. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  383. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  384. Firearm_Action:
  385. Type: slide
  386. Close_Duration: 10
  387. Close_Shoot_Delay: 12
  388. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  389. Scope:
  390. Enable: true
  391. Zoom_Amount: 5
  392. Zoom_Bullet_Spread: 0
  393. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  394. Abilities:
  395. Reset_Hit_Cooldown: true
  396. Hit_Events:
  397. Enable: true
  398. Sounds_Shooter: SHOOT_ARROW-1-2-0
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