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- <html>
- <head>
- <script language="JavaScript">
- <!--
- var disp = function() {
- document.getElementByID("play").innerHTML="You drew a "+user_disp+".";
- document.getElementByID("play").innerHTML="Your opponent drew a "+cpu_disp+".";
- document.getElementByID("play").innerHTML=statement;
- };
- var war = function() {
- document.getElementByID("play").innerHTML="W-A-R spells WAR!";
- disp();
- };
- var full = [1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6,7,7,7,7,8,8,8,8,9,9,9,9,10,10,10,10,11,11,11,11,12,12,12,12,13,13,13,13];
- var user = [];
- var cpu = [];
- var rand = 0;
- //Shuffles and deals the deck
- var shuffled = [];
- for (var i=0;i<52;i++) {
- rand=Math.floor(Math.random()*full.length);
- shuffled.push(full[rand]);
- full.splice(rand,1);
- }
- for (var j=0;j<52;j++) {
- if (j%2===0) {
- user[user.length]=shuffled.pop();
- } else {
- cpu[cpu.length]=shuffled.pop();
- }
- }
- //Creates a bunch of variables and functions that will be needed in the game
- var cpu_card=0;
- var cpu_warcard=0;
- var cpu_war1=0;
- var cpu_war2=0;
- var cpu_war3=0;
- var cpu_disp=0;
- var user_card=0;
- var user_warcard=0;
- var user_war1=0;
- var user_war2=0;
- var user_war3=0;
- var user_disp=0;
- var statement=0;
- var card_name = function(cpuc,userc) {
- switch (cpuc) {
- case 13:
- cpu_disp="K";
- break;
- case 12:
- cpu_disp="Q";
- break;
- case 11:
- cpu_disp="J";
- break;
- case 1:
- cpu_disp="A";
- break;
- default:
- cpu_disp=cpuc;
- break;
- }
- switch (userc) {
- case 13:
- user_disp="K";
- break;
- case 12:
- user_disp="Q";
- break;
- case 11:
- user_disp="J";
- break;
- case 1:
- user_disp="A";
- break;
- default:
- user_disp=userc;
- break;
- }
- };
- //Lets play the game!
- //-->
- </script>
- </head>
- <body>
- <form>
- <input type="Button" value="Click to Take Your Turn" onClick="playWar()"></input>
- </form>
- <p>
- <h1>This Is War Lets Play!!!!</h1>
- <br>
- <div id="play"></div>
- <script language="JavaScript">
- <!--
- function playWar(){
- if(user.length<52 && user.length>1) {
- //Picks out the cards that are used
- cpu_card=cpu.shift();
- user_card=user.shift();
- card_name(cpu_card,user_card);
- //Figures out if you win, lose, or go to war
- if (user_card<cpu_card) {
- statement="You lost!";
- cpu[cpu.length]=cpu_card;
- cpu[cpu.length]=user_card;
- } else {
- if (user_card>cpu_card) {
- statement="You won!";
- user[user.length]=user_card;
- user[user.length]=cpu_card;
- } else {
- if(cpu.length<3 || user.length<3){
- user[user.length]=user_card;
- cpu[cpu.length]=cpu_card;
- }
- else{
- statement="You tied! TO WAR!";
- }
- }
- }
- disp();
- //This is what happens when you go to war
- if (statement==="You tied! TO WAR!") {
- cpu_war1=cpu.shift();
- cpu_war2=cpu.shift();
- cpu_war3=cpu.shift();
- cpu_warcard=cpu.shift();
- user_war1=user.shift();
- user_war2=user.shift();
- user_war3=user.shift();
- user_warcard=user.shift();
- card_name(cpu_warcard,user_warcard);
- if (user_warcard<cpu_warcard) {
- statement="You lost the war to your opponent!";
- cpu[cpu.length]=cpu_war1;
- cpu[cpu.length]=cpu_war2;
- cpu[cpu.length]=cpu_war3;
- cpu[cpu.length]=cpu_warcard;
- cpu[cpu.length]=cpu_card;
- cpu[cpu.length]=user_war1;
- cpu[cpu.length]=user_war2;
- cpu[cpu.length]=user_war3;
- cpu[cpu.length]=user_warcard;
- cpu[cpu.length]=cpu_card;
- } else {
- if(user_warcard>cpu_warcard) {
- statement="You crushed your opponent in war!";
- user[user.length]=user_war1;
- user[user.length]=user_war2;
- user[user.length]=user_war3;
- user[user.length]=user_warcard;
- user[user.length]=user_card;
- user[user.length]=cpu_war1;
- user[user.length]=cpu_war2;
- user[user.length]=cpu_war3;
- user[user.length]=cpu_warcard;
- user[user.length]=cpu_card;
- } else {
- statement="The war resulted in a stalemate!";
- user[user.length]=user_war1;
- user[user.length]=user_war2;
- user[user.length]=user_war3;
- user[user.length]=user_warcard;
- user[user.length]=user_card;
- cpu[cpu.length]=cpu_war1;
- cpu[cpu.length]=cpu_war2;
- cpu[cpu.length]=cpu_war3;
- cpu[cpu.length]=cpu_warcard;
- cpu[cpu.length]=cpu_card;
- }
- }
- war();
- }
- }
- //When you are done, here it finds if you win or lose this game
- else if (user.length===52) {
- document.getElementByID("play").innerHTML="You have crushed your opponent. Feel free to steal all of his belongings!";
- } else {
- document.getElementByID("play").innerHTML="Unfortunatly, you have fallen victim to your opponent's wrath and have been conquered.;
- }
- }
- //-->
- </script>
- </body>
- </html>
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