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  1. A [Adaptability] - Doubles STAB boosts; 1/4 HP is lost to the opponent if they cause your Pokemon to faint; all weather effects are disabled; if the user goes after the opponent, the power of the user's attack receives a 30% boost; if this Pokemon is struck by a critical hit, Attack is raised by 12; immune to Taunt and Torment; reverses effect of Fairy Aura and Dark Aura.
  2. B [Bad Dreams] - Opposing asleep Pokemon have 1/8 damage each turn of sleep; when this Pokemon's health reaches 1/3 or less of its max HP, this Pokemon's Fire-type attacks receive a 50% boost in power; this Pokemon is immune to the effects of the bomb and ball-related moves; this Pokemon's Defense cannot be lowered; this Pokemon is immune to critical hits.
  3. C [Cheek Pouch] - This Pokemon restores health from berries in addition the berries natural effects; under Sun, this Pokemon's Speed is doubled; immune to stat drops; all weather disappears when this Pokemon is on the field; this Pokemon's type changes according to the type of the last move that hit this Pokemon; Special Attack is raised by two if a stat is lowered; all moves receive a 30% boost in accuracy; when this Pokemon is attacked, there is a 30% chance that the opponent's attack will be disabled; 30% chance the opponent will become infatuated if the opponent is of the opposite gender.
  4. D [Damp] - While this Pokemon is active, no Pokemon on the field can use Selfdestruct or Explosion; this Pokemon receives a boost to all Dark-type moves; when this Pokemon's HP falls below 50%, its Attack and Special Attack stats are halved; Flying-types lose their weaknesses for the time this Pokemon is on the field; harsh sunlight occurs and the Pokemon is immune to Water-type moves; Pokemon receives a 50% boost in either Attack or Special Attack when switching in; attackers lose 25% of their health when attacking this Pokemon.
  5. E [Early Bird] - Immune to Rest and wakes earlier than other Pokemon when asleep; 30% chance to inflict a status when the opponent attacks the Pokemon with this ability.
  6. F [Fairy Aura] - Boosts all of this Pokemon's Fairy-type moves; 30% chance to burn Pokemon that make contact with this Pokemon; receives 3/4 damage from all super effective attacks; 50% increase in Special Attack when this Pokemon is burned; immune to opposing Fire-type attacks and receives a 50% boost in Fire-type moves if hit by one; all allied Grass-type Pokemon have their stats prevented from being lowered.
  7. G [Gale Wings] - Priority to Flying-type moves; consumes berry at 50% health or lower; any Pokemon that directly attacks this Pokemon will have their Speed lowered by one stage; receives a Defense boost under Grassy Terrain; when under status, this Pokemon's attack is raised by 50%.
  8. H [Harvest] - Chance to recycle berries already consumed; this Pokemon receives 1/2 damage from Fire-type moves; this Pokemon's weight is doubled; Attack is raised 50% but accuracy is lowered by 20%; immune to status when under Rain; Attack can not be lowered.
  9. I [Ice Body] - Heals 1/16 of the Pokemon's HP when under Hail; this Pokemon takes on the appearance, name, gender and Pokeball of the last Pokemon in the player's party; immune to Poison and Toxic; Pokemon ignores Substitute and screens; cannot be flinched; immune to Sleep; lowers opponent's Attack stat by one stage when switching in; attackers lose 1/8 when attacking this Pokemon; receives a 20% boost in power to all punch moves.
  10. J [Justified] - When Dark-type moves hit this Pokemon, its Attack increases by one level.
  11. K [Keen Eye] - Accuracy can not be lowered; Pokemon ignores held item.
  12. L [Lead Guard] - Immune to status under sunlight; immune to Ground-type attacks and Spikes; weight if halved; immune to Electric-type attacks and receives a Special Attack boost by one stage when hit by these attacks; immune to bring paralyzed; attacker loses health when using a health-sapping move.
  13. M [Magic Bounce] - Reflects all non-damaging moves back to opponent; prevents damage from all direct attacks; steals opponent's attack when hit with an item; traps Steel-type Pokemon; when inflicted with status, Defense is raised by 50%; receives a power boost to aura and pulse-related moves; ignores abilities; immune to Electric-type moves and receives a Speed boost by one stage when hit by one; when this Pokemon knocks out another Pokemon, its Attack is raised by one level; when this Pokemon is at full health, it takes halved damage from attacks; when the opponent makes contact, their ability is changed to Mummy.
  14. N [Natural Cure] - Pokemon cures itself of status when it switches out; this Pokemon and its opponent's moves never miss; all of these Pokemon's moves turn into Normal-type moves.
  15. O [Oblivious] - Immune to Taunt; immune to forms of weather and spores; when its health reaches one-third or less of its max HP, this Pokemon's Grass-type attacks receive a 50% boost in power; immune to confusion.
  16. P [Pickpocket] - When another Pokemon makes contact with this Pokemon, its hold item is stolen unless this Pokemon is already holding an item; this Pokemon's Normal-type moves turn into Fairy-type moves and receive a 30% boost in power; if this Pokemon become poisoned or Toxic Poisoned, it will recover one-eighth of its max HP after each turn; if an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become poisoned; this Pokemon has a 20% chance to inflict Poison if it makes contact with its target; this Pokemon's status moves and non-damaging moves will receive +1 priority; lowers opponent's PP by two stages instead of one; rain is instantly summoned when this Pokemon is online and this Pokemon is immune to Fire-type moves.
  17. Q [Quick Feet] - Receives a 50% boost to Speed when inflicted with status.
  18. R [Rain Dish] - Recovers 1/16 HP when Rain is under effect; when Bug-, Dark- or Ghost-type attacks hit this Pokemon, its Speed increases by one level; when this Pokemon uses an attack that causes recoil damage, or an attack that has a chance to cause recoil damage such as Jump Kick and Hi Jump Kick, the attack's power receives a 20% boost; all of this Pokemon's Normal-typed moves are now Ice-type; when this Pokemon switches out, it recovers 1/3 of its max HP; increases base power of Physical and Special attacks by 25% if the opponent is the same gender, but decreases base power by 25% if opponent is the opposite gender; this Pokemon does not receive recoil damage unless it uses Struggle, it misses with Jump Kick or Hi Jump Kick or it is holding Life Orb, Jaboca Berry or Rowap Berry; attacker loses 1/8 HP when they strike this Pokemon.
  19. S [Sand Force] - The power of this Pokemon's Rock-, Ground- and Steel-type moves increases by 30% during Sandstorm and is immune to Sandstorm damage; double Speed in Sandstorm; summons Sandstorm; evasion is raised in Sandstorm; immune to Grass-type moves; can hit Ghost-type Pokemon with Normal- and Fighting-type moves; doubles side effects of all moves; has a 33% chance to rid of status every turn; all moves with a secondary effect have their power increased by 30%; immune to critical hits; no secondary effects will hurt this Pokemon; all multi-hit moves will hit 5 times; when this Pokemon switches into the battle, its Attack and Speed stats are halved for five turns; power of critical hits is tripled instead of doubled; when hail is in effect, this Pokemon's evasion is increased; 50% boost to each offensive stat under Sunlight but loses health each turn in return; receives 3/4 damage from super effective attacks; immune to sound-based moves; 30% chance to paralyze opponents that make contact with this Pokemon; always moves last in priority bracket; has a 10% chance to make the target flinch; item cannot be removed; immune to Water-type moves and its Special Attack is increased by one stage when hit by these moves; biting moves have increased power; immune to KOs from full health, always hangs on with one HP; Bug-type moves are increased by 30% at lowered health; increased critical hit ratio; doubled Speed in Rain; passes status to opponent who inflicts it.
  20. T [Tangled Feet] - When this Pokemon is confused, has a 50% boost in Evasion; any move under 60 power gets its power increased by 1.5x; ignores ability; receives halved damage from Ice-type and Fire-type attacks; doubles not very effective moves on resistant foes; receives a boost in Water-type moves at low health; receives a power boost to all contact moves; 50% Attack increase to poisoned foes; Truant.
  21. U [Unaware] - Ignores opponent's stat boosts; when item is lost, Speed is doubled; opponent is unable to consume a berry.
  22. V [Victory Star] - Accuracy is boosted by 10%; immune to Sleep; immune to Electric-type attacks and receives 25% HP when hit by these types.
  23. W [Water Absorb] - Immune to burns; immune to Water-type move; Speed is increased when hit by a physical attack; immune to stat drops.
  24. X - Receives A
  25. Y - Receives B
  26. Z - Receives C
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