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- Name: Dosil
- Class: Shaman
- Character Specific Skill: Center
- Affinity: Heaven
- Personal Fault: Shame: Berserk status lasts 2 rounds longer
- Personal Skill: Spiritual: +10 Crit against Dark Magic users
- Ceremony: If Dosil does not attack during the turn, then +15 to Hit on his attack the next turn.
- Preferred stats: MAG, SKL
- Weapon profs: Dark (D) Ancient (C)
- Level: 8 (0/100)
- Total Level: 12
- Progression spent: 330%
- HP: 17 (60)
- STR: 4 (20)
- MAG: 6 (70)
- SKL: 4 (40)
- CON: 3
- AID: 2
- LCK: 2 (30)
- DEF: 1 (30)
- RES: 3 (40)
- SPD: 4 (40)
- MOV: 4
- Inventory:
- Name Type () RNG MT WT CR Hit QL
- Fire Anima (E)1-2 4 7 0 90 40/40
- Swarm Anci (E) 1-2 5 5 90 0 32
- Reduces the opponent's HIT by 10 for 1 round
- Vulnerary (3/3)
- ====Battle Stats====
- Level 2: +HP+STR+LUK
- Level 3: +HP, +SKL, +LUK, +DEF
- Level 4: +STR, +MAG, SKL, +RES, +SPD
- Level 5: +HP, +MAG, +SKL
- Shaman Promotion: +2 HP, +2 MAG, +3 CON, +1 DEF, +2 RES, +1 MOV
- Level 2: +HP, +MAG, +LUK
- Level 3: +MAG, +SKL, +RES, +SPD
- Level 4: +HP, +MAG
- Level 5: +HP, +MAG, +SKL, +DEF, +RES, +SPD
- Shard of Agility: +1 SPD
- Level 6: +MAG, +SKL, +SPD
- Level 7: +HP, +MAG, +DEF
- Level 8: +SKL, +LUK, +DEF, +RES
- Progression spent: 330%
- HP: 26(60)
- STR: 6 (20)
- MAG: 16 (70)
- SKL: 11 (45)
- CON: 6
- AID: 5
- LCK: 6 (30)
- DEF: 5 (30)
- RES: 9 (40)
- SPD: 9 (40)
- MOV: 5
- ======
- Battle Stats(Swarm):
- AT: 20
- Hit: 115(Weapon hit+sklx2+luk/2)
- AS: 9
- Eva: 24(ASx2+Luk)
- Crt: 5(Skl/2+weaponcrit)
- DG: 5
- =======
- Bio: Dosil was born into a reclusive tribe in the south of Terrania known for their ability to call beings from "the other world" to serve them. He was a promising candidate to become one of the tribes greatest shamans. However one day he and his friend Kalden, the son of the chief shaman, attempted to summon despite the fact that their training had not yet progressed far enough to learn how to do so properly. The summoning went wrong, and raised a monster that killed Kalden and wreaked havoc on the tribe before being dismissed. As punishment, Dosil was banished, and an iron ring was placed around his neck and fused to never come off as a mark of shame. In the years afterward he has continued his training on his own, and hopes that by finding the fabled treasure of Rundum, and bringing it back to his tribe he will be able to regain his honor.
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