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- hunter="mm_oldeffin_apl"
- level=110
- race=blood_elf
- role=attack
- position=ranged_back
- talents=1103021
- artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
- spec=marksmanship
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- # source is Trueshot Lodge MM thread with some custom changes to actions.cooldowns
- actions.precombat=flask,type=flask_of_the_seventh_demon
- actions.precombat+=/food,type=nightborne_delicacy_platter
- actions.precombat+=/potion,name=deadly_grace
- actions.precombat+=/augmentation,type=defiled
- actions.precombat+=/summon_pet
- actions.precombat+=/volley
- actions.precombat+=/windburst
- actions=auto_shot
- actions+=/call_action_list,name=cooldowns
- actions+=/a_murder_of_crows
- actions+=/barrage,if=target.health.pct>21|target.health.pct<20
- actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
- #windburst if there's one target, we haven't had a marking targets proc yet and vuln is down or almost down, we'll have focus left over, or have no sw charges
- actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
- actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
- actions+=/windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
- #prioritize building vuln stacks if we don't have sniper
- actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
- actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
- #prioritize sentinel usage if we have sentinel (not tested for single target optimization)
- #WARNING: prev_off_gcd potentially broken, may be firing inappropriately
- actions+=/marked_shot,if=prev_off_gcd.sentinel
- actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
- actions+=/explosive_shot
- #prioritize AoE marked and sidewinders usage
- actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
- actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
- #prioritize talent buff selections better if they're enabled to ensure refreshes
- actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
- actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
- actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
- #prioritize marked better when not restricted by sidewinders to activate it
- actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
- #control sidewinders downtime better to avoid vulnerability shuffling by pooling for aimed
- actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
- actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
- actions+=/marked_shot
- actions+=/black_arrow
- #sidewinders if we cannot marked shot and trueshot is up, marking targets is available to reactive marked, charges are full or almost full and we're low on focus
- actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
- actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
- #non-sidewinders version of the above with the addition of filling down time with arcane (not yet optimized)
- actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=focus.deficit<10
- actions.cooldowns=/arcane_torrent,if=focus.deficit>=30
- actions.cooldowns+=/blood_fury
- actions.cooldowns+=/berserking
- actions.cooldowns+=/potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
- actions.cooldowns+=/trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25
- head=collar_of_honorable_exultation,id=136777,bonus_id=1727
- neck=wolfstride_pendant,id=133633,bonus_id=1727,enchant=mark_of_the_hidden_satyr
- shoulders=thundercrush_pauldrons,id=134478,bonus_id=1727
- back=cape_of_rigid_order,id=134402,bonus_id=1727,enchant=200agi
- chest=thunderfused_valkyr_hauberk,id=133622,bonus_id=1727
- wrists=remorseless_chain_armbands,id=137405,bonus_id=1727
- hands=lavabreaker_gauntlets,id=137519,bonus_id=1727
- waist=belt_of_mighty_links,id=137456,bonus_id=1727
- legs=mute_erasure_legguards,id=134475,bonus_id=1727
- feet=whelp_handlers_lined_boots,id=134464,bonus_id=1727
- finger1=archdruids_tainted_seal,id=134487,bonus_id=1727,enchant=200mastery
- finger2=ring_of_twisted_webbing,id=134540,bonus_id=1727,enchant=200mastery
- trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727
- trinket2=oakhearts_gnarled_root,id=137306,bonus_id=1727
- main_hand=thasdorah_legacy_of_the_windrunners,id=128826,gem_id=137550/137350/137307,relic_id=3412/3412/3412
- summon_pet=cat
- hunter="mm_defsimc_apl"
- level=110
- race=blood_elf
- role=attack
- position=ranged_back
- talents=1103021
- artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
- spec=marksmanship
- head=collar_of_honorable_exultation,id=136777,bonus_id=1727
- neck=wolfstride_pendant,id=133633,bonus_id=1727,enchant=mark_of_the_hidden_satyr
- shoulders=thundercrush_pauldrons,id=134478,bonus_id=1727
- back=cape_of_rigid_order,id=134402,bonus_id=1727,enchant=200agi
- chest=thunderfused_valkyr_hauberk,id=133622,bonus_id=1727
- wrists=remorseless_chain_armbands,id=137405,bonus_id=1727
- hands=lavabreaker_gauntlets,id=137519,bonus_id=1727
- waist=belt_of_mighty_links,id=137456,bonus_id=1727
- legs=mute_erasure_legguards,id=134475,bonus_id=1727
- feet=whelp_handlers_lined_boots,id=134464,bonus_id=1727
- finger1=archdruids_tainted_seal,id=134487,bonus_id=1727,enchant=200mastery
- finger2=ring_of_twisted_webbing,id=134540,bonus_id=1727,enchant=200mastery
- trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727
- trinket2=oakhearts_gnarled_root,id=137306,bonus_id=1727
- main_hand=thasdorah_legacy_of_the_windrunners,id=128826,gem_id=137550/137350/137307,relic_id=3412/3412/3412
- hunter="mm_windb_no_cond"
- level=110
- race=blood_elf
- role=attack
- position=ranged_back
- talents=1103021
- artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
- spec=marksmanship
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- # source is Trueshot Lodge MM thread with some custom changes to actions.cooldowns
- actions.precombat=flask,type=flask_of_the_seventh_demon
- actions.precombat+=/food,type=nightborne_delicacy_platter
- actions.precombat+=/potion,name=deadly_grace
- actions.precombat+=/augmentation,type=defiled
- actions.precombat+=/summon_pet
- actions.precombat+=/volley
- actions.precombat+=/windburst
- actions=auto_shot
- actions+=/call_action_list,name=cooldowns
- actions+=/a_murder_of_crows
- actions+=/barrage,if=target.health.pct>21|target.health.pct<20
- actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
- actions+=/windburst
- #prioritize building vuln stacks if we don't have sniper
- actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
- actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
- #prioritize sentinel usage if we have sentinel (not tested for single target optimization)
- #WARNING: prev_off_gcd potentially broken, may be firing inappropriately
- actions+=/marked_shot,if=prev_off_gcd.sentinel
- actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
- actions+=/explosive_shot
- #prioritize AoE marked and sidewinders usage
- actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
- actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
- #prioritize talent buff selections better if they're enabled to ensure refreshes
- actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
- actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
- actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
- #prioritize marked better when not restricted by sidewinders to activate it
- actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
- #control sidewinders downtime better to avoid vulnerability shuffling by pooling for aimed
- actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
- actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
- actions+=/marked_shot
- actions+=/black_arrow
- #sidewinders if we cannot marked shot and trueshot is up, marking targets is available to reactive marked, charges are full or almost full and we're low on focus
- actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
- actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
- #non-sidewinders version of the above with the addition of filling down time with arcane (not yet optimized)
- actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=focus.deficit<10
- actions.cooldowns=/arcane_torrent,if=focus.deficit>=30
- actions.cooldowns+=/blood_fury
- actions.cooldowns+=/berserking
- actions.cooldowns+=/potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
- actions.cooldowns+=/trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25
- head=collar_of_honorable_exultation,id=136777,bonus_id=1727
- neck=wolfstride_pendant,id=133633,bonus_id=1727,enchant=mark_of_the_hidden_satyr
- shoulders=thundercrush_pauldrons,id=134478,bonus_id=1727
- back=cape_of_rigid_order,id=134402,bonus_id=1727,enchant=200agi
- chest=thunderfused_valkyr_hauberk,id=133622,bonus_id=1727
- wrists=remorseless_chain_armbands,id=137405,bonus_id=1727
- hands=lavabreaker_gauntlets,id=137519,bonus_id=1727
- waist=belt_of_mighty_links,id=137456,bonus_id=1727
- legs=mute_erasure_legguards,id=134475,bonus_id=1727
- feet=whelp_handlers_lined_boots,id=134464,bonus_id=1727
- finger1=archdruids_tainted_seal,id=134487,bonus_id=1727,enchant=200mastery
- finger2=ring_of_twisted_webbing,id=134540,bonus_id=1727,enchant=200mastery
- trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727
- trinket2=oakhearts_gnarled_root,id=137306,bonus_id=1727
- main_hand=thasdorah_legacy_of_the_windrunners,id=128826,gem_id=137550/137350/137307,relic_id=3412/3412/3412
- summon_pet=cat
- hunter="mm_windb_no_cond_up"
- level=110
- race=blood_elf
- role=attack
- position=ranged_back
- talents=1103021
- artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
- spec=marksmanship
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- # source is Trueshot Lodge MM thread with some custom changes to actions.cooldowns
- actions.precombat=flask,type=flask_of_the_seventh_demon
- actions.precombat+=/food,type=nightborne_delicacy_platter
- actions.precombat+=/potion,name=deadly_grace
- actions.precombat+=/augmentation,type=defiled
- actions.precombat+=/summon_pet
- actions.precombat+=/volley
- actions.precombat+=/windburst
- actions=auto_shot
- actions+=/call_action_list,name=cooldowns
- actions+=/a_murder_of_crows
- actions+=/windburst
- actions+=/barrage,if=target.health.pct>21|target.health.pct<20
- actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
- #prioritize building vuln stacks if we don't have sniper
- actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
- actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
- #prioritize sentinel usage if we have sentinel (not tested for single target optimization)
- #WARNING: prev_off_gcd potentially broken, may be firing inappropriately
- actions+=/marked_shot,if=prev_off_gcd.sentinel
- actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
- actions+=/explosive_shot
- #prioritize AoE marked and sidewinders usage
- actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
- actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
- #prioritize talent buff selections better if they're enabled to ensure refreshes
- actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
- actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
- actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
- #prioritize marked better when not restricted by sidewinders to activate it
- actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
- #control sidewinders downtime better to avoid vulnerability shuffling by pooling for aimed
- actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
- actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
- actions+=/marked_shot
- actions+=/black_arrow
- #sidewinders if we cannot marked shot and trueshot is up, marking targets is available to reactive marked, charges are full or almost full and we're low on focus
- actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
- actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
- #non-sidewinders version of the above with the addition of filling down time with arcane (not yet optimized)
- actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=focus.deficit<10
- actions.cooldowns=/arcane_torrent,if=focus.deficit>=30
- actions.cooldowns+=/blood_fury
- actions.cooldowns+=/berserking
- actions.cooldowns+=/potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
- actions.cooldowns+=/trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25
- head=collar_of_honorable_exultation,id=136777,bonus_id=1727
- neck=wolfstride_pendant,id=133633,bonus_id=1727,enchant=mark_of_the_hidden_satyr
- shoulders=thundercrush_pauldrons,id=134478,bonus_id=1727
- back=cape_of_rigid_order,id=134402,bonus_id=1727,enchant=200agi
- chest=thunderfused_valkyr_hauberk,id=133622,bonus_id=1727
- wrists=remorseless_chain_armbands,id=137405,bonus_id=1727
- hands=lavabreaker_gauntlets,id=137519,bonus_id=1727
- waist=belt_of_mighty_links,id=137456,bonus_id=1727
- legs=mute_erasure_legguards,id=134475,bonus_id=1727
- feet=whelp_handlers_lined_boots,id=134464,bonus_id=1727
- finger1=archdruids_tainted_seal,id=134487,bonus_id=1727,enchant=200mastery
- finger2=ring_of_twisted_webbing,id=134540,bonus_id=1727,enchant=200mastery
- trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727
- trinket2=oakhearts_gnarled_root,id=137306,bonus_id=1727
- main_hand=thasdorah_legacy_of_the_windrunners,id=128826,gem_id=137550/137350/137307,relic_id=3412/3412/3412
- summon_pet=cat
- hunter="mm_windb_no_cond_down"
- level=110
- race=blood_elf
- role=attack
- position=ranged_back
- talents=1103021
- artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
- spec=marksmanship
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- # source is Trueshot Lodge MM thread with some custom changes to actions.cooldowns
- actions.precombat=flask,type=flask_of_the_seventh_demon
- actions.precombat+=/food,type=nightborne_delicacy_platter
- actions.precombat+=/potion,name=deadly_grace
- actions.precombat+=/augmentation,type=defiled
- actions.precombat+=/summon_pet
- actions.precombat+=/volley
- actions.precombat+=/windburst
- actions=auto_shot
- actions+=/call_action_list,name=cooldowns
- actions+=/a_murder_of_crows
- actions+=/barrage,if=target.health.pct>21|target.health.pct<20
- actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
- #prioritize building vuln stacks if we don't have sniper
- actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
- actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
- #prioritize sentinel usage if we have sentinel (not tested for single target optimization)
- #WARNING: prev_off_gcd potentially broken, may be firing inappropriately
- actions+=/marked_shot,if=prev_off_gcd.sentinel
- actions+=/windburst
- actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
- actions+=/explosive_shot
- #prioritize AoE marked and sidewinders usage
- actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
- actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
- #prioritize talent buff selections better if they're enabled to ensure refreshes
- actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
- actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
- actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
- #prioritize marked better when not restricted by sidewinders to activate it
- actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
- #control sidewinders downtime better to avoid vulnerability shuffling by pooling for aimed
- actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
- actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
- actions+=/marked_shot
- actions+=/black_arrow
- #sidewinders if we cannot marked shot and trueshot is up, marking targets is available to reactive marked, charges are full or almost full and we're low on focus
- actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
- actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
- #non-sidewinders version of the above with the addition of filling down time with arcane (not yet optimized)
- actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/arcane_shot,if=focus.deficit<10
- actions.cooldowns=/arcane_torrent,if=focus.deficit>=30
- actions.cooldowns+=/blood_fury
- actions.cooldowns+=/berserking
- actions.cooldowns+=/potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
- actions.cooldowns+=/trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25
- head=collar_of_honorable_exultation,id=136777,bonus_id=1727
- neck=wolfstride_pendant,id=133633,bonus_id=1727,enchant=mark_of_the_hidden_satyr
- shoulders=thundercrush_pauldrons,id=134478,bonus_id=1727
- back=cape_of_rigid_order,id=134402,bonus_id=1727,enchant=200agi
- chest=thunderfused_valkyr_hauberk,id=133622,bonus_id=1727
- wrists=remorseless_chain_armbands,id=137405,bonus_id=1727
- hands=lavabreaker_gauntlets,id=137519,bonus_id=1727
- waist=belt_of_mighty_links,id=137456,bonus_id=1727
- legs=mute_erasure_legguards,id=134475,bonus_id=1727
- feet=whelp_handlers_lined_boots,id=134464,bonus_id=1727
- finger1=archdruids_tainted_seal,id=134487,bonus_id=1727,enchant=200mastery
- finger2=ring_of_twisted_webbing,id=134540,bonus_id=1727,enchant=200mastery
- trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727
- trinket2=oakhearts_gnarled_root,id=137306,bonus_id=1727
- main_hand=thasdorah_legacy_of_the_windrunners,id=128826,gem_id=137550/137350/137307,relic_id=3412/3412/3412
- summon_pet=cat
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