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- -----------------------
- ---(c) 2013 Backland---
- ------Scripted by------
- ------KryPtoHolYx------
- -----------------------
- ---All Right Reserved--
- -----------------------
- ad = { { { { "as" } } } } function ad:as() return "ab" end ad:as()
- dbConnection = dbConnect("mysql", "dbname=dayz;host=127.0.0.1", "root", "")
- if(dbConnection ~= false)then
- outputServerLog("Successfully connected to MySQL!")
- else
- outputServerLog("Failed to connect to MySQL!")
- end
- debugmode = false
- local spawnPositions = {
- {
- -278.6669921875,
- -2882.1572265625,
- 32.104232788086
- },
- {
- -958.5595703125,
- -2887.9912109375,
- 64.82421875
- },
- {
- -1816.9375,
- -2748.18359375,
- 1.7327127456665
- },
- {
- -2816.166015625,
- -2439.0546875,
- 2.4004096984863
- },
- {
- -2941.5673828125,
- -1206.2373046875,
- 2.7848854064941
- },
- {
- -2911.51171875,
- -895.22265625,
- 2.4013109207153
- },
- {
- -2185.6669921875,
- 2957.380859375,
- 11.474840164185
- },
- {
- 272.2265625,
- 2928.505859375,
- 1.3713493347168
- },
- {
- 2803.943359375,
- 595.9365234375,
- 7.7612648010254
- },
- {
- 2883.7509765625,
- -178.4658203125,
- 3.2714653015137
- },
- {
- -233.46484375,
- -1735.8173828125,
- 1.5520644187927
- },
- {
- -1056.8720703125,
- 2939.068359375,
- 42.311294555664
- }
- }
- local playerDataTable = {
- {"alivetime","alivetime"},
- {"skin","skin"},
- {"MAX_Slots","MAX_Slots"},
- {"bandit","bandit"},
- {"blood","blood"},
- {"food","food"},
- {"thirst","thirst"},
- {"temperature","temperature"},
- {"bleeding","bleeding"},
- {"brokenbone","brokenbone"},
- {"pain","pain"},
- {"cold","cold"},
- {"infection","infection"},
- {"humanity","humanity"},
- {"zombieskilled","zombieskilled"},
- {"headshots","headshots"},
- {"murders","murders"},
- {"banditskilled","banditskilled"},
- {"Wood","Wood"},
- {"Bandage","Bandage"},
- {"Water Bottle","WaterBottle"},
- {"Pasta Can","PastaCan"},
- {"Beans Can","BeansCan"},
- {"Burger","Burger"},
- {"Lighter","Lighter"},
- {"Pistol Ammo","PistolAmmo"},
- {"Pistol","Pistol"},
- {"Silenced Pistol","SilencedPistol"},
- {"Shotgun","Shotgun"},
- {"Uzi","Uzi"},
- {"Knife","Knife"},
- {"Katana","Katana"},
- {"Pizza","Pizza"},
- {"Morphine","Morphine"},
- {"Soda Bottle","SodaBottle"},
- {"Empty Patrol Canister","EmptyPatrolCanister"},
- {"Full Patrol Canister","FullPatrolCanister"},
- {"Roadflare","Roadflare"},
- {"Milk","Milk"},
- {"Smg Ammo","SmgAmmo"},
- {"Assault Ammo","AssaultAmmo"},
- {"Tear Gas","TearGas"},
- {"Grenade","Grenade"},
- {"Desert Eagle","DesertEagle"},
- {"Sawn-Off Shotgun","SawnOffShotgun"},
- {"SPAZ-12 Combat Shotgun","SPAZ12CombatShotgun"},
- {"MP5","MP5"},
- {"Watch","Watch"},
- {"Medic Kit","MedicKit"},
- {"Heat Pack","HeatPack"},
- {"Country Rifle","CountryRifle"},
- {"Uzi","Uzi"},
- {"TEC-9","TEC9"},
- {"AK-47","AK47"},
- {"Rocket Launcher","RocketLauncher"},
- {"Blood Bag","BloodBag"},
- {"GPS","GPS"},
- {"Map","Map"},
- {"Toolbox","Toolbox"},
- {"Wire Fence","WireFence"},
- {"Tire","Tire"},
- {"Engine","Engine"},
- {"Rocket Ammo","RocketAmmo"},
- {"Sniper Ammo","SniperAmmo"},
- {"M4","M4"},
- {"Sniper Rifle","SniperRifle"},
- {"Heat-Seeking RPG","HeatSeekingRPG"},
- {"Satchel","Satchel"},
- {"Infrared Goggles","InfraredGoggles"},
- {"Night Vision Goggles","NightVisionGoggles"},
- {"Tent","Tent"},
- {"Raw Meat","RawMeat"},
- {"Cooked Meat","CookedMeat"},
- {"Army Skin","ArmySkin"},
- {"Sniper Skin","SniperSkin"},
- {"Civilian Skin","CivilianSkin"},
- {"Standart Skin","StandartSkin"},
- {"Painkiller","Painkiller"},
- {"Binocular","Binocular"},
- {"Empty Water Bottle","EmptyWaterBottle"},
- {"Empty Soda Cans","EmptySodaCans"},
- {"Scruffy Burgers","ScruffyBurgers"},
- {"Shotgun Ammo","ShotgunAmmo"},
- {"Radio Device","RadioDevice"},
- {"vipCash","cash"},
- }
- local playerDataTableAlter = {
- {"alivetime"},
- {"skin"},
- {"MAX_Slots"},
- {"bandit"},
- {"blood"},
- {"food"},
- {"thirst"},
- {
- "temperature"
- },
- {
- "currentweapon_1"
- },
- {
- "currentweapon_2"
- },
- {
- "currentweapon_3"
- },
- {"bleeding"},
- {"brokenbone"},
- {"pain"},
- {"cold"},
- {"infection"},
- {"humanity"},
- {
- "zombieskilled"
- },
- {"headshots"},
- {"murders"},
- {
- "banditskilled"
- },
- {"Wood"},
- {"Bandage"},
- {
- "Water Bottle"
- },
- {"Pasta Can"},
- {"Beans Can"},
- {"Burger"},
- {"Lighter"},
- {
- "Pistol Ammo"
- },
- {"Pistol"},
- {
- "Silenced Pistol"
- },
- {"Shotgun"},
- {"Uzi"},
- {"Knife"},
- {"Katana"},
- {"Pizza"},
- {"Morphine"},
- {
- "Soda Bottle"
- },
- {
- "Empty Patrol Canister"
- },
- {
- "Full Patrol Canister"
- },
- {"Roadflare"},
- {"Milk"},
- {"Smg Ammo"},
- {
- "Assault Ammo"
- },
- {"Tear Gas"},
- {"Grenade"},
- {
- "Desert Eagle"
- },
- {
- "Sawn-Off Shotgun"
- },
- {
- "SPAZ-12 Combat Shotgun"
- },
- {"MP5"},
- {"Watch"},
- {"Medic Kit"},
- {"Heat Pack"},
- {
- "Country Rifle"
- },
- {"Uzi"},
- {"TEC-9"},
- {"AK-47"},
- {
- "Rocket Launcher"
- },
- {"Blood Bag"},
- {"GPS"},
- {"Map"},
- {"Toolbox"},
- {"Wire Fence"},
- {"Tire"},
- {"Engine"},
- {
- "Rocket Ammo"
- },
- {
- "Sniper Ammo"
- },
- {"M4"},
- {
- "Sniper Rifle"
- },
- {
- "Heat-Seeking RPG"
- },
- {"Satchel"},
- {
- "Infrared Goggles"
- },
- {
- "Night Vision Goggles"
- },
- {"Tent"},
- {"Raw Meat"},
- {
- "Cooked Meat"
- },
- {"Army Skin"},
- {
- "Sniper Skin"
- },
- {
- "Civilian Skin"
- },
- {
- "Standart Skin"
- },
- {"Painkiller"},
- {"Binocular"},
- {
- "Empty Water Bottle"
- },
- {
- "Empty Soda Cans"
- },
- {
- "Scruffy Burgers"
- },
- {
- "Shotgun Ammo"
- },
- {
- "Radio Device"
- }
- }
- local debugDatabaseCurrentWeapon = {
- {"Pistol","Pistol"},
- {"Silenced Pistol","SilencedPistol"},
- {"Shotgun","Shotgun"},
- {"Uzi","Uzi"},
- {"Knife","Knife"},
- {"Katana","Katana"},
- {"Tear Gas","TearGas"},
- {"Grenade","Grenade"},
- {"Desert Eagle","DesertEagle"},
- {"Sawn-Off Shotgun","SawnOffShotgun"},
- {"SPAZ-12 Combat Shotgun","SPAZ12CombatShotgun"},
- {"MP5","MP5"},
- {"Country Rifle","CountryRifle"},
- {"Uzi","Uzi"},
- {"TEC-9","TEC9"},
- {"AK-47","AK47"},
- {"Rocket Launcher","RocketLauncher"},
- {"M4","M4"},
- {"Sniper Rifle","SniperRifle"},
- {"Heat-Seeking RPG","HeatSeekingRPG"},
- }
- function playerRegisterb(username, pass, player)
- ---
- qr = dbQuery(dbConnection, "SELECT * FROM users")
- result = dbPoll(qr, -1)
- for v,k in ipairs(result) do
- if k['Name'] == getPlayerName(player) then return end
- end
- --
- qh = dbQuery(dbConnection, "SELECT id FROM users")
- idresult = dbPoll(qh, -1)
- local id = table.getn(idresult)+1
- setElementData(player,"id",id)
- username = tostring(username)
- serial = getPlayerSerial(player)
- local number = math.random(table.size(spawnPositions))
- local x, y, z = spawnPositions[number][1], spawnPositions[number][2], spawnPositions[number][3]
- spawnPlayer(player, x, y, z, math.random(0, 360), 73, 0, 0)
- fadeCamera(player, true)
- setCameraTarget(player, player)
- local playerCol = createColSphere(x, y, z, 1.5)
- attachElements(playerCol, player, 0, 0, 0)
- setElementData(playerCol, "parent", player)
- setElementData(playerCol, "player", true)
- for i, data in ipairs(playerDataTable) do
- if data[1] == "Bandage" then
- setElementData(player, data[1], 2)
- elseif data[1] == "Painkiller" then
- setElementData(player, data[1], 1)
- elseif data[1] == "vipCash" then
- setElementData(player, data[1], 5)
- elseif data[1] == "MAX_Slots" then
- setElementData(player, data[1], 10)
- elseif data[1] == "skin" then
- setElementData(player, data[1], 73)
- elseif data[1] == "blood" then
- setElementData(player, data[1], 12000)
- elseif data[1] == "temperature" then
- setElementData(player, data[1], 37)
- elseif data[1] == "brokenbone" then
- setElementData(player, data[1], false)
- elseif data[1] == "pain" then
- setElementData(player, data[1], false)
- elseif data[1] == "cold" then
- setElementData(player, data[1], false)
- elseif data[1] == "infection" then
- setElementData(player, data[1], false)
- elseif data[1] == "food" then
- setElementData(player, data[1], 100)
- elseif data[1] == "thirst" then
- setElementData(player, data[1], 100)
- elseif data[1] == "currentweapon_1" then
- setElementData(player, data[1], false)
- elseif data[1] == "currentweapon_2" then
- setElementData(player, data[1], false)
- elseif data[1] == "currentweapon_3" then
- setElementData(player, data[1], false)
- elseif data[1] == "bandit" then
- setElementData(player, data[1], false)
- elseif data[1] == "humanity" then
- setElementData(player, data[1], 2500)
- else
- setElementData(player, data[1], 0)
- end
- end
- setElementData(player, "logedin", true)
- createZombieTable(player)
- local x,y,z = getElementPosition(player)
- local _,_,rz = getElementRotation(player)
- local querry = dbQuery(dbConnection, "INSERT INTO users VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)",
- id,
- username, -- USERNAME
- serial, -- SERIAL
- md5(pass),--PASSWORD
- 0,
- tonumber(x),
- tonumber(y),
- tonumber(z),
- tonumber(rz),
- false, -- is Dead
- 5, -- cash
- 0, --alivetime
- 73, --skin
- 10, --MAX_Slots
- "false", --bandit
- 12000, --blood
- 100, --food
- 100, --thirst
- 37, --temperature
- "false", --currentweapon_1
- "false", --currentweapon_2
- "false", --currentweapon_2
- 0, --bleeding
- "false", --brokenbone
- "false", --pain
- "false", --cold
- "false", --infection
- 0, --humanity
- 0, --zombieskilled
- 0, --headshots
- 0, --murders
- 0, --banditskilled
- 0, --Wood
- 2, --Bandage
- 0, --Water Bottle
- 0, --Pasta Can
- 0, --Beans Can
- 0, --Burger
- 0, --Lighter
- 0, --Pistol Ammo
- 0, --Pistol
- 0, --Silenced Pistol
- 0, --Shotgun
- 0, --Uzi
- 0, --Knife
- 0, --Katana
- 0, --Pizza
- 0, --Morphine
- 0, --Soda Bottle
- 0, --Empty Patrol Canister
- 0, --Full Patrol Canister
- 0, --Roadflare
- 0, --Milk
- 0, --Smg Ammo
- 0, --Assault Ammo
- 0, --Tear Gas
- 0, --Grenade
- 0, --Desert Eagle
- 0, --Sawn-Off Shotgun
- 0, --SPAZ-12 Combat Shotgun
- 0, --MP5
- 0, --Watch
- 0, --Medic Kit
- 0, --Heat Pack
- 0, --Country Rifle
- 0, --TEC-9
- 0, --AK-47
- 0, --Rocket Launcher
- 0, --Blood Bag
- 0, --GPS
- 0, --Map
- 0, --Toolbox
- 0, --Wire Fence
- 0, --Tire
- 0, --Engine
- 0, --Rocket Ammo
- 0, --Sniper Ammo
- 0, --M4
- 0, --Sniper Rifle
- 0, --Heat-Seeking RPG
- 0, --Satchel
- 0, --Infrared Goggles
- 0, --Night Vision Goggles
- 0, --Tent
- 0, --Raw Meat
- 0, --Cooked Meat
- 0, --Army Skin
- 0, --Sniper Skin
- 0, --Civilian Skin
- 0, --Standart Skin
- 1, --Painkiller
- 0, --Binocular
- 0, --Empty Water Bottle
- 0, --Empty Soda Cans
- 0, --Scruffy Burgers
- 0, --Shotgun Ammo
- 0 --Radio Device
- )
- local result = dbPoll( querry, 10 )
- end
- addEvent("onPlayerDayZRegister",true)
- addEventHandler("onPlayerDayZRegister", getRootElement(), playerRegisterb)
- function getTablePositionMySQL ( data )
- for index,daten in ipairs(playerDataTable) do
- if (data == daten[2]) then
- return daten[1]
- end
- end
- end
- function getTablePositionMySQL1 ( data )
- for index,daten in ipairs(playerDataTable) do
- if (data == daten[1]) then
- return daten[2]
- end
- end
- end
- function playerLogibn(username, pass, player)
- qr = dbQuery(dbConnection, "SELECT * FROM users WHERE Name ='"..getPlayerName(player).."'")
- result = dbPoll(qr, -1)
- password = result[1]['password']
- if (password ~= md5(pass)) then kickPlayer(player,"password wrong") end
- qrb = dbQuery(dbConnection, "SELECT * FROM users WHERE Name ='"..getPlayerName(player).."'")
- resultqrb = dbPoll(qrb, -1)
- spawnPlayer(player, resultqrb[1]['x'],resultqrb[1]['y'],resultqrb[1]['z'], resultqrb[1]['rz'], skin, 0, 0)
- fadeCamera(player, true)
- setElementData(player,"id",resultqrb[1]['id'])
- setCameraTarget(player, player)
- local x,y,z = getElementPosition(player)
- local playerColshape = createColSphere(x, y, z, 1.5)
- setElementData(player, "playerCol", playerColshape)
- attachElements(playerColshape, player, 0, 0, 0)
- setElementData(playerColshape, "parent", player)
- setElementData(playerColshape, "player", true)
- setElementPosition(player,resultqrb[1]['x'],resultqrb[1]['y'],resultqrb[1]['z'])
- setElementRotation(player,0,0,resultqrb[1]['rz'])
- if (resultqrb[1]['rank'] == "1") then
- setElementData(player,"admin",false)
- setElementData(player,"supporter",true)
- outputDebugString(resultqrb[1]['rank'])
- elseif (resultqrb[1]['rank'] == "2") then
- setElementData(player,"admin",true)
- setElementData(player,"supporter",false)
- local account = getAccount ( username, pass )
- if ( account ~= false ) then
- logIn ( player, account, pass )
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- outputChatBox("",player)
- end
- outputDebugString(resultqrb[1]['rank'])
- elseif (resultqrb[1]['rank'] == "3") then
- setElementData(player,"owner",true)
- end
- for i, datensatz in ipairs(playerDataTable) do
- if (datensatz[1] == "bandit") or (datensatz[1] == "brokenbone") or (datensatz[1] == "currentweapon_1") or (datensatz[1] == "currentweapon_2") or (datensatz[1] == "currentweapon_3") or (datensatz[1] == "pain") or (datensatz[1] == "cold") or (datensatz[1] == "infection") then
- if (resultqrb[1][datensatz[2]] == "1") then
- dayzDate = true
- outputDebugString(datensatz[1].." ; "..resultqrb[1][datensatz[2]])
- elseif (resultqrb[1][datensatz[2]] == "0") then
- dayzDate = false
- outputDebugString(datensatz[1].." ; "..resultqrb[1][datensatz[2]])
- end
- else
- dayzDate = tonumber(resultqrb[1][datensatz[2]])
- end
- setElementData(player,datensatz[1],dayzDate)
- end
- createZombieTable(player)
- if result[1]['isDead'] == "1" then
- spawnDayZPlayer(player)
- dbPoll(dbQuery(dbConnection, "UPDATE users SET isDead='0' WHERE Name ='"..getPlayerName(player).."'"), -1)
- return
- end
- setElementData(player, "logedin", true)
- local weapon = getElementData(player, "currentweapon_1")
- if weapon then
- local ammoData, weapID = getWeaponAmmoType(weapon)
- giveWeapon(player, weapID, getElementData(player, ammoData), true)
- end
- local weapon = getElementData(player, "currentweapon_2")
- if weapon then
- local ammoData, weapID = getWeaponAmmoType(weapon)
- giveWeapon(player, weapID, getElementData(player, ammoData), false)
- end
- local weapon = getElementData(player, "currentweapon_3")
- if weapon then
- local ammoData, weapID = getWeaponAmmoType(weapon)
- giveWeapon(player, weapID, getElementData(player, ammoData), false)
- end
- setPedSkin(player,getElementData(player, "skin"))
- end
- addEvent("onPlayerDayZLogin", true)
- addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogibn)
- function saveAccounts3()
- local account = getPlayerAccount(source)
- if account then
- local x,y,z = getElementPosition(source)
- local _,_,rz = getElementRotation(source)
- qh = dbQuery(dbConnection, "UPDATE users SET x="..tostring(x)..", y="..tostring(y)..", z="..tostring(z)..", rz="..tostring(rz).." WHERE Name ='"..getPlayerName(source).."'")
- resultb = dbPoll(qh, -1)
- for i, datensatzb in ipairs(playerDataTable) do
- dataz = getElementData(source,datensatzb[1])
- qh = dbQuery(dbConnection, "UPDATE users SET "..datensatzb[2].."="..tostring(dataz).." WHERE Name ='"..getPlayerName(source).."'")
- resultb = dbPoll(qh, -1)
- end
- end
- setElementData(source, "logedin", false)
- end
- addEventHandler("onPlayerQuit", getRootElement(), saveAccounts3)
- -- VEHICLES & TENTS !
- local vehicleDataTable = {
- {"MAX_Slots","MAX_Slots"},
- {"Tire_inVehicle","Tire_inVehicle"},
- {"Engine_inVehicle","Engine_inVehicle"},
- {"fuel","fuel"},
- {"Wood","Wood"},
- {"Bandage","Bandage"},
- {"Water Bottle","WaterBottle"},
- {"Pasta Can","PastaCan"},
- {"Beans Can","BeansCan"},
- {"Burger","Burger"},
- {"Lighter","Lighter"},
- {"Pistol Ammo","PistolAmmo"},
- {"Pistol","Pistol"},
- {"Silenced Pistol","SilencedPistol"},
- {"Shotgun","Shotgun"},
- {"Knife","Knife"},
- {"Morphine","Morphine"},
- {"Katana","Katana"},
- {"Pizza","Pizza"},
- {"Soda Bottle","SodaBottle"},
- {"Empty Patrol Canister","EmptyPatrolCanister"},
- {"Full Patrol Canister","FullPatrolCanister"},
- {"Roadflare","Roadflare"},
- {"Milk","Milk"},
- {"Smg Ammo","SmgAmmo"},
- {"Assault Ammo","AssaultAmmo"},
- {"Tear Gas","TearGas"},
- {"Grenade","Grenade"},
- {"Desert Eagle","DesertEagle"},
- {"Sawn-Off Shotgun","SawnOffShotgun"},
- {"SPAZ-12 Combat Shotgun","SPAZ12CombatShotgun"},
- {"MP5","MP5"},
- {"Watch","Watch"},
- {"Medic Kit","MedicKit"},
- {"Heat Pack","HeatPack"},
- {"Country Rifle","CountryRifle"},
- {"Uzi","Uzi"},
- {"TEC-9","TEC9"},
- {"AK-47","AK47"},
- {"Rocket Launcher","RocketLauncher"},
- {"Blood Bag","BloodBag"},
- {"GPS","GPS"},
- {"Map","Map"},
- {"Toolbox","Toolbox"},
- {"Wire Fence","WireFence"},
- {"Tire","Tire"},
- {"Engine","Engine"},
- {"Rocket Ammo","RocketAmmo"},
- {"Sniper Ammo","SniperAmmo"},
- {"M4","M4"},
- {"Sniper Rifle","SniperRifle"},
- {"Heat-Seeking RPG","HeatSeekingRPG"},
- {"Satchel","Satchel"},
- {"Infrared Goggles","InfraredGoggles"},
- {"Night Vision Goggles","NightVisionGoggles"},
- {"Tent","Tent"},
- {"Raw Meat","RawMeat"},
- {"Cooked Meat","CookedMeat"},
- {"Army Skin","ArmySkin"},
- {"Sniper Skin","SniperSkin"},
- {"Civilian Skin","CivilianSkin"},
- {"Standart Skin","StandartSkin"},
- {"Painkiller","Painkiller"},
- {"Binocular","Binocular"},
- {"Empty Water Bottle","EmptyWaterBottle"},
- {"Empty Soda Cans","EmptySodaCans"},
- {"Scruffy Burgers","ScruffyBurgers"},
- {"Shotgun Ammo","ShotgunAmmo"},
- {"Small Backpack","SmallBackpack"},
- {"Alice Backpack","AliceBackpack"},
- {"Radio Device","RadioDevice"},
- {"Coyote Backpack","CoyoteBackpack"}
- }
- tent_id = 3243
- function removeTent1(x,y,z,object)
- local item, itemString = getItemTablePosition("Tent")
- local itemPickup = createItemPickup(item, x, y, z + 1, itemString)
- destroyElement(getElementData(object, "parent"))
- destroyElement(object)
- end
- addEvent("removeTent1", true)
- removeEventHandler("removeTent", getRootElement(), removeTent)
- addEventHandler("removeTent1", getRootElement(), removeTent1)
- local vehicleDataTable = {
- {"MAX_Slots","MAX_Slots"},
- {"Tire_inVehicle","Tire_inVehicle"},
- {"Engine_inVehicle","Engine_inVehicle"},
- {"fuel","fuel"},
- {"Wood","Wood"},
- {"Bandage","Bandage"},
- {"Water Bottle","WaterBottle"},
- {"Pasta Can","PastaCan"},
- {"Beans Can","BeansCan"},
- {"Burger","Burger"},
- {"Lighter","Lighter"},
- {"Pistol Ammo","PistolAmmo"},
- {"Pistol","Pistol"},
- {"Silenced Pistol","SilencedPistol"},
- {"Shotgun","Shotgun"},
- {"Knife","Knife"},
- {"Morphine","Morphine"},
- {"Katana","Katana"},
- {"Pizza","Pizza"},
- {"Soda Bottle","SodaBottle"},
- {"Empty Patrol Canister","EmptyPatrolCanister"},
- {"Full Patrol Canister","FullPatrolCanister"},
- {"Roadflare","Roadflare"},
- {"Milk","Milk"},
- {"Smg Ammo","SmgAmmo"},
- {"Assault Ammo","AssaultAmmo"},
- {"Tear Gas","TearGas"},
- {"Grenade","Grenade"},
- {"Desert Eagle","DesertEagle"},
- {"Sawn-Off Shotgun","SawnOffShotgun"},
- {"SPAZ-12 Combat Shotgun","SPAZ12CombatShotgun"},
- {"MP5","MP5"},
- {"Watch","Watch"},
- {"Medic Kit","MedicKit"},
- {"Heat Pack","HeatPack"},
- {"Country Rifle","CountryRifle"},
- {"Uzi","Uzi"},
- {"TEC-9","TEC9"},
- {"AK-47","AK47"},
- {"Rocket Launcher","RocketLauncher"},
- {"Blood Bag","BloodBag"},
- {"GPS","GPS"},
- {"Map","Map"},
- {"Toolbox","Toolbox"},
- {"Wire Fence","WireFence"},
- {"Tire","Tire"},
- {"Engine","Engine"},
- {"Rocket Ammo","RocketAmmo"},
- {"Sniper Ammo","SniperAmmo"},
- {"M4","M4"},
- {"Sniper Rifle","SniperRifle"},
- {"Heat-Seeking RPG","HeatSeekingRPG"},
- {"Satchel","Satchel"},
- {"Infrared Goggles","InfraredGoggles"},
- {"Night Vision Goggles","NightVisionGoggles"},
- {"Tent","Tent"},
- {"Raw Meat","RawMeat"},
- {"Cooked Meat","CookedMeat"},
- {"Army Skin","ArmySkin"},
- {"Sniper Skin","SniperSkin"},
- {"Civilian Skin","CivilianSkin"},
- {"Standart Skin","StandartSkin"},
- {"Painkiller","Painkiller"},
- {"Binocular","Binocular"},
- {"Empty Water Bottle","EmptyWaterBottle"},
- {"Empty Soda Cans","EmptySodaCans"},
- {"Scruffy Burgers","ScruffyBurgers"},
- {"Shotgun Ammo","ShotgunAmmo"},
- {"Radio Device","RadioDevice"},
- }
- tent_id = 3243
- function rebornTents()
- if not (source == getResourceRootElement()) then return end
- ---
- qh = dbQuery(dbConnection, "SELECT id FROM tents")
- local id = dbPoll(qh, -1)
- for k,v in pairs(id) do
- qrb = dbQuery(dbConnection, "SELECT * FROM tents WHERE id ="..v['id'].."")
- resdasdult = dbPoll(qrb, -1)
- local tent = createObject(tent_id,tonumber(resdasdult[1]['x']),tonumber(resdasdult[1]['y']),tonumber(resdasdult[1]['z']),tonumber(resdasdult[1]['rx']),tonumber(resdasdult[1]['ry']),tonumber(resdasdult[1]['rz']))
- setElementData(tent,"id",resdasdult[1]['id'])
- setElementData(tent,"MySQLTENT",true)
- setObjectScale(tent, 1.3)
- tentCol = createColSphere(resdasdult[1]['x'],resdasdult[1]['y'],resdasdult[1]['z'], 4)
- attachElements(tentCol, tent, 0, 0, 0)
- setElementData(tentCol, "parent", tent)
- setElementData(tent, "parent", tentCol)
- setElementData(tentCol, "tent", true)
- setElementData(tentCol, "vehicle", true)
- setElementData(tentCol, "MAX_Slots", 100)
- for i, datensatzb in ipairs(vehicleDataTable) do
- local datensatzx = tonumber(resdasdult[1][datensatzb[2]])
- setElementData(tentCol,datensatzb[1],datensatzx)
- end
- end
- local id = table.getn(id)
- outputDebugString(id)
- end
- function saveTentsc()
- if not (source == getResourceRootElement()) then return end
- for index,tents in ipairs(getElementsByType("object")) do
- if (getElementModel(tents) == 3243) then
- if (getElementData(tents,"MySQLTENT")) then
- outputDebugString("MYSQL TENT")
- local x,y,z = getElementPosition(tents)
- local _,_,rz = getElementRotation(tents)
- local tent = getElementData(tents,"parent")
- for i, datensatzz in ipairs(vehicleDataTable) do
- qh = dbQuery(dbConnection, "UPDATE tents SET "..datensatzz[2].."='"..tostring(getElementData(tent,datensatzz[1])).."' WHERE id ='"..getElementData(tents,"id").."'")
- resultb = dbPoll(qh, -1)
- end
- else
- outputDebugString("NON MYSQL TENT")
- qh = dbQuery(dbConnection, "SELECT id FROM tents")
- idresult = dbPoll(qh, -1)
- local id = table.getn(idresult)+1
- outputDebugString(id)
- local x,y,z = getElementPosition(tents)
- local rx,ry,rz = getElementRotation(tents)
- local tents = getElementData(tents,"parent")
- local querry = dbQuery(dbConnection, "INSERT INTO tents VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)",
- math.random(99999999),
- x,
- y,
- z,
- rx,
- ry,
- rz,
- 100,
- getElementData(tents,"Tire_inVehicle"),
- getElementData(tents,"Engine_inVehicle"),
- getElementData(tents,"Fuel"),
- getElementData(tents,"Wood"),
- getElementData(tents,"Bandage"),
- getElementData(tents,"Water Bottle"),
- getElementData(tents,"Pasta Can"),
- getElementData(tents,"Beans Can"),
- getElementData(tents,"Burger"),
- getElementData(tents,"Lighter"),
- getElementData(tents,"Pistol Ammo"),
- getElementData(tents,"Pistol"),
- getElementData(tents,"Silenced Pistol"),
- getElementData(tents,"Shotgun"),
- getElementData(tents,"Knife"),
- getElementData(tents,"Morphine"),
- getElementData(tents,"Katana"),
- getElementData(tents,"Pizza"),
- getElementData(tents,"Soda Bottle"),
- getElementData(tents,"Empty Patrol Canister"),
- getElementData(tents,"Full Patrol Canister"),
- getElementData(tents,"Roadflare"),
- getElementData(tents,"Milk"),
- getElementData(tents,"Smg Ammo"),
- getElementData(tents,"Assault Ammo"),
- getElementData(tents,"Tear Gas,"),
- getElementData(tents,"Grenade"),
- getElementData(tents,"Desert Eagle"),
- getElementData(tents,"Sawn-Off Shotgun"),
- getElementData(tents,"SPAZ-12 Combat Shotgun"),
- getElementData(tents,"MP5"),
- getElementData(tents,"Watch"),
- getElementData(tents,"Medic Kit"),
- getElementData(tents,"Heat Pack"),
- getElementData(tents,"Country Rifle"),
- getElementData(tents,"Uzi"),
- getElementData(tents,"TEC-9"),
- getElementData(tents,"AK-47"),
- getElementData(tents,"Rocket Launcher"),
- getElementData(tents,"Blood Bag"),
- getElementData(tents,"GPs,"),
- getElementData(tents,"Map"),
- getElementData(tents,"Toolbox"),
- getElementData(tents,"Wire Fence"),
- getElementData(tents,"Tire"),
- getElementData(tents,"Engine"),
- getElementData(tents,"Rocket Ammo"),
- getElementData(tents,"Sniper Ammo"),
- getElementData(tents,"M4"),
- getElementData(tents,"Sniper Rifle"),
- getElementData(tents,"Heat-Seeking RPG"),
- getElementData(tents,"Satchel"),
- getElementData(tents,"Infrared Goggles,"),
- getElementData(tents,"Night Vision Goggles,"),
- getElementData(tents,"Tent"),
- getElementData(tents,"Raw Meat"),
- getElementData(tents,"Cooked Meat"),
- getElementData(tents,"Army Skin"),
- getElementData(tents,"Sniper Skin"),
- getElementData(tents,"Civilian Skin"),
- getElementData(tents,"Standart Skin"),
- getElementData(tents,"Painkiller"),
- getElementData(tents,"Binocular"),
- getElementData(tents,"Empty Water Bottle"),
- getElementData(tents,"Empty Soda Cans,"),
- getElementData(tents,"Scruffy Burgers,"),
- getElementData(tents,"Shotgun Ammo"),
- getElementData(tents,"Radio Device")
- )
- local result = dbPoll( querry, 10 )
- end
- destroyElement(tents)
- end
- end
- end
- function rebornVehicles()
- if not (source == getResourceRootElement()) then return end
- ---
- qh = dbQuery(dbConnection, "SELECT id FROM vehicles")
- local id = dbPoll(qh, -1)
- local id = table.getn(id)
- outputDebugString(id)
- for i = 1, id do
- qrb = dbQuery(dbConnection, "SELECT * FROM vehicles WHERE id ="..i.."")
- resdasdult = dbPoll(qrb, -1)
- local vehicle = createVehicle(tonumber(resdasdult[1]['vehicle_ID']),tonumber(resdasdult[1]['x']),tonumber(resdasdult[1]['y']),tonumber(resdasdult[1]['z']),tonumber(resdasdult[1]['rx']),tonumber(resdasdult[1]['ry']),tonumber(resdasdult[1]['rz']))
- setElementData(vehicle,"id",resdasdult[1]['id'])
- setElementData(vehicle,"MYSQLVEHICLE",true)
- vehicleCol = createColSphere(resdasdult[1]['x'],resdasdult[1]['y'],resdasdult[1]['z'], 2)
- attachElements(vehicleCol, vehicle, 0, 0, 0)
- setElementData(vehicleCol, "parent", vehicle)
- setElementData(vehicle, "parent", vehicleCol)
- setElementData(vehicleCol, "vehicle", true)
- setElementData(vehicleCol, "MAX_Slots", tonumber(resdasdult[1]['MAX_Slots']))
- setElementData(vehicleCol, "spawn", {
- tonumber(resdasdult[1]['vehicle_ID']),
- tonumber(resdasdult[1]['spawn_x']),
- tonumber(resdasdult[1]['spawn_y']),
- tonumber(resdasdult[1]['spawn_z'])
- })
- for i, datensatzb in ipairs(vehicleDataTable) do
- local datensatzx = tonumber(resdasdult[1][datensatzb[2]])
- setElementData(vehicleCol,datensatzb[1],datensatzx)
- end
- end
- end
- function saveVehiclesc()
- if not (source == getResourceRootElement()) then return end
- for index,tent in ipairs(getElementsByType("vehicle")) do
- if (getElementData(tent,"MYSQLVEHICLE")) then
- local x,y,z = getElementPosition(tent)
- local rx,ry,rz = getElementRotation(tent)
- dbPoll(dbQuery(dbConnection, "UPDATE vehicles SET x='"..x.."' WHERE id ='"..getElementData(tent,"id").."'"), -1)
- dbPoll(dbQuery(dbConnection, "UPDATE vehicles SET y='"..y.."' WHERE id ='"..getElementData(tent,"id").."'"), -1)
- dbPoll(dbQuery(dbConnection, "UPDATE vehicles SET z='"..z.."' WHERE id ='"..getElementData(tent,"id").."'"), -1)
- dbPoll(dbQuery(dbConnection, "UPDATE vehicles SET rx='"..rx.."' WHERE id ='"..getElementData(tent,"id").."'"), -1)
- dbPoll(dbQuery(dbConnection, "UPDATE vehicles SET ry='"..ry.."' WHERE id ='"..getElementData(tent,"id").."'"), -1)
- dbPoll(dbQuery(dbConnection, "UPDATE vehicles SET rz='"..rz.."' WHERE id ='"..getElementData(tent,"id").."'"), -1)
- local tents = getElementData(tent,"parent")
- for i, datensatzz in ipairs(vehicleDataTable) do
- qh = dbQuery(dbConnection, "UPDATE vehicles SET "..datensatzz[2].."='"..tostring(getElementData(tents,datensatzz[1])).."' WHERE id ='"..getElementData(tent,"id").."'")
- resultb = dbPoll(qh, -1)
- end
- else
- if (getElementData(tent,"spawnedViaPanel") == true) then return end
- qh = dbQuery(dbConnection, "SELECT id FROM vehicles")
- idresult = dbPoll(qh, -1)
- local id = table.getn(idresult)+1
- local x,y,z = getElementPosition(tent)
- local rx,ry,rz = getElementRotation(tent)
- local tents = getElementData(tent,"parent")
- if (getElementModel(tent) ~= 548) then
- local querry = dbQuery(dbConnection, "INSERT INTO vehicles VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)",
- id,
- x,
- y,
- z,
- rx,
- ry,
- rz,
- getElementData(tents, "spawn")[2],
- getElementData(tents, "spawn")[3],
- getElementData(tents, "spawn")[4],
- getElementModel(tent),
- getElementData(tents,"MAX_Slots"),
- getElementData(tents,"Tire_inVehicle"),
- getElementData(tents,"Engine_inVehicle"),
- getElementData(tents,"fuel"),
- getElementData(tents,"Wood"),
- getElementData(tents,"Bandage"),
- getElementData(tents,"Water Bottle"),
- getElementData(tents,"Pasta Can"),
- getElementData(tents,"Beans Can"),
- getElementData(tents,"Burger"),
- getElementData(tents,"Lighter"),
- getElementData(tents,"Pistol Ammo"),
- getElementData(tents,"Pistol"),
- getElementData(tents,"Silenced Pistol"),
- getElementData(tents,"Shotgun"),
- getElementData(tents,"Knife"),
- getElementData(tents,"Morphine"),
- getElementData(tents,"Katana"),
- getElementData(tents,"Pizza"),
- getElementData(tents,"Soda Bottle"),
- getElementData(tents,"Empty Patrol Canister"),
- getElementData(tents,"Full Patrol Canister"),
- getElementData(tents,"Roadflare"),
- getElementData(tents,"Milk"),
- getElementData(tents,"Smg Ammo"),
- getElementData(tents,"Assault Ammo"),
- getElementData(tents,"Tear Gas,"),
- getElementData(tents,"Grenade"),
- getElementData(tents,"Desert Eagle"),
- getElementData(tents,"Sawn-Off Shotgun"),
- getElementData(tents,"SPAZ-12 Combat Shotgun"),
- getElementData(tents,"MP5"),
- getElementData(tents,"Watch"),
- getElementData(tents,"Medic Kit"),
- getElementData(tents,"Heat Pack"),
- getElementData(tents,"Country Rifle"),
- getElementData(tents,"Uzi"),
- getElementData(tents,"TEC-9"),
- getElementData(tents,"AK-47"),
- getElementData(tents,"Rocket Launcher"),
- getElementData(tents,"Blood Bag"),
- getElementData(tents,"GPs,"),
- getElementData(tents,"Map"),
- getElementData(tents,"Toolbox"),
- getElementData(tents,"Wire Fence"),
- getElementData(tents,"Tire"),
- getElementData(tents,"Engine"),
- getElementData(tents,"Rocket Ammo"),
- getElementData(tents,"Sniper Ammo"),
- getElementData(tents,"M4"),
- getElementData(tents,"Sniper Rifle"),
- getElementData(tents,"Heat-Seeking RPG"),
- getElementData(tents,"Satchel"),
- getElementData(tents,"Infrared Goggles,"),
- getElementData(tents,"Night Vision Goggles,"),
- getElementData(tents,"Tent"),
- getElementData(tents,"Raw Meat"),
- getElementData(tents,"Cooked Meat"),
- getElementData(tents,"Army Skin"),
- getElementData(tents,"Sniper Skin"),
- getElementData(tents,"Civilian Skin"),
- getElementData(tents,"Standart Skin"),
- getElementData(tents,"Painkiller"),
- getElementData(tents,"Binocular"),
- getElementData(tents,"Empty Water Bottle"),
- getElementData(tents,"Empty Soda Cans,"),
- getElementData(tents,"Scruffy Burgers,"),
- getElementData(tents,"Shotgun Ammo"),
- getElementData(tents,"Radio Device")
- )
- local result = dbPoll( querry, 10 )
- end
- end
- end
- end
- function removeTentMYSQL(object)
- local id = dbPoll(dbQuery(dbConnection, "SELECT id FROM tents"),-1)
- local id = table.getn(id)+1
- dbPoll(dbQuery(dbConnection, "DELETE FROM tents WHERE id = '"..getElementData(object,"id").."'"), -1)
- local x, y, z = getElementPosition(getElementData(object, "parent"))
- outputDebugString(getElementData(object,"id"))
- triggerEvent("removeTent1", getRootElement(), x,y,z,object)
- end
- addEvent("removeTent", true)
- addEventHandler("removeTent", getRootElement(), removeTentMYSQL)
- addEventHandler("onResourceStart",getRootElement(),rebornTents)
- addEventHandler("onResourceStop",getRootElement(),saveTentsc)
- addEventHandler("onResourceStart",getRootElement(),rebornVehicles)
- addEventHandler("onResourceStop",getRootElement(),saveVehiclesc)
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