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SirFist

Z2 Changelog

Jun 21st, 2017
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  1. ====================
  2. JP WEEK STRUCTURE
  3. ====================
  4.  
  5. Week 1, 05/07/2017 : Elzelion and Hunter's Road
  6. Week 2, 12/07/2017 : Buffs to Ceaseless and Stylish Up
  7. Week 5, 02/08/2017 : Zenith Midogaron
  8. Week 8, 23/08/2017 : Twinhead Voljang and Rajang
  9. Week 9, 30/08/2017 : Zenith Rukodiora
  10. Week 13, 27/09/2017 : Zenith Plesioth
  11. Week 18, 01/11/2017 : Z2.1 / Amatsu
  12. Week 21, 22/11/2017 : Zenith Inagami
  13. Week 26, 27/12/2017 : Musou Elzelion
  14. Week 32, 07/02/2018 : Z2.2 / Zenith Toridcless
  15. Week 35, 28/02/2018 : Zenith Doragyurosu
  16. Week 38, 20/03/2018 : Thunder Duremudira Musou
  17. Week 42, 18/04/2018 : Z2.3 / Extreme Raviente
  18. Week 43, 18/04/2018 : Seregios
  19. Week 48, 30/05/2018 : Zenith Gasurabazura
  20. Week 5X, XX/07/2018 : Zenith Anorupatisu
  21.  
  22. ====================
  23. Z2.3 UPDATE SECTION
  24. ====================
  25. #z2.3 Monsters
  26. Extreme Berserk Raviente
  27. Seregios
  28. Zenith Gasurabazura
  29. Zenith Anorupatisu
  30.  
  31. #z2.3 Refinements
  32. #Tonfas
  33. Tonfas can EX evade while in air (16(6)・16(6) motion)
  34. All other motion values unchanged
  35. Tonfa Meter sections buff by 0.10x instead of 0.05x (1.50x max buff, 1.60x with Hiden)
  36. Can EX evade after landing faster
  37. Using a Ryuuki finisher locks your meters
  38. Short mode no longer changes hitboxes and instead adds gauge faster, 0.8x multiplier removed
  39. Long Mode has higher KO accumulation
  40. Stylish Up recovers +4 sharpness up from +2
  41. Even with these changes, combat supremacy with evade spam remains the de facto way to play for DPS. With hiden you will get 2.304x Attack with maxed meter over 1.92x Attack if you avoid Combat Supremacy playstyles.
  42. Exploit Weakness only needs 15 points
  43. Dissolver only needs 10 points
  44.  
  45. #Other
  46. Z pieces in general give origin buff for gunners
  47. Zenith weapon GR800 upgrades nuked from orbit
  48. Sigils don't need items can be saved in presets
  49. Message board in guild you can shitpost on
  50. Can produce 10 stacks of sigils instead of 1 at at time
  51. All sigil recipes always visible
  52. Yellow NPC lets you exchange stacks instead of singles
  53. More monsters on Hunter's Road
  54.  
  55. #z2.3 Skills
  56. Spacing:
  57. Alters critical distance for Normal, Pierce, Pellet and Blunt shots to be lower and further increases damage at critical distance.
  58. If you consistently attack within this critical distance you gain Movement Speed+2 and Evade Distance Up.
  59. LBG and HBG get increased perfect shot and compression windows. Bow gets lowered charge times that stack with Auto-Reload.
  60.  
  61. Soul Up (Zenith SKill):
  62. Red Soul gives more attack, grants caring and stops stamina consumption for unsheathed running.
  63. Blue soul gives more defense, grants caring and gives health recovery.
  64.  
  65. ====================
  66. Z2.2 UPDATE SECTION
  67. ====================
  68.  
  69. #z2.2 Monsters
  70. Zenith Doragyurosu
  71. Zenith Toridcless
  72. Purple Thunder Duremduira
  73.  
  74. #z2.2 Refinements
  75. Dual Swords:
  76. Vampirism works in all modes with DS, can easily outleech degen in true demon mode
  77. Red HP buff has been moved to simply attacking consistently over time (40 hits, fencing halves total needed)
  78. Hiden stamina recovery is increased
  79. Stamina consumption for extreme style running reduced
  80.  
  81. Gunlance:
  82. Elemental heatblades added to Heaven, Storm and Extreme
  83. Heatblade gives sharpness up effect
  84. Heatblade uses less sharpness on cooldown
  85. Evading after shelling is faster
  86. Motion on heatblade is 5 on any elemental GL and 9 on true raw
  87. Heatblade element is 100 at lv1 shelling up to 260 at lv9 (+20 a level)
  88.  
  89. Zenith Skills:
  90. Obscurity Up : Less guards required for max attack, at max attack guarding recovers sharpness, perfect guards count as multiple guards for the attack stack and recover more sharpness if you are maxed out
  91.  
  92. Skills:
  93. Abnormality : Activates Status Attack Up, Status Pursuit and Drug Knowledge. 15 Points.
  94.  
  95. Diva Defense:
  96. Elegance prayer adds stamina recovery alongside health recovery
  97. Status Length prayer has further extended status durations
  98. Status Res prayer added which does what you'd expect it to do
  99.  
  100. Interception:
  101. HC monsters on quests
  102. HC quests give souls and ribbons
  103. Quests count towards MM objectives
  104. Burst, Origin and Exotic monsters can be on quests
  105.  
  106. Hunting Road:
  107. Solo Mode added, difficulty is balanced to single hunters and monsters such as monoblos that are solo only can appear
  108. You can take quests from more areas (guild halls etc.)
  109. Quests count towards MM objectives
  110. New medal exchange items added
  111. New monsters added
  112.  
  113. Other:
  114. New modern camera mode with proper diagnol movement and so on
  115. CP from normal quests and G Rank caravan added
  116. Title quests don't have a decay period and G rank ones added
  117. Adjusted special break conditions for certain monsters (Guren, Shagaru)
  118. Searchable / sortable meals on food NPC with instant buying of materials if required
  119. Can choose if HC on or HC off is the default state for quests
  120. Transcend shows the number of items needed to max level and lets you use multiple items at once
  121. Can hold down F keys of already combined items to combine more
  122.  
  123. ====================
  124. Z2.1 UPDATE SECTION
  125. ====================
  126.  
  127. # Z2.1 Monsters
  128. Amatsu
  129. Zenith Inagami
  130.  
  131. # Z2.1 Refinement
  132. Some festival changes
  133. 120,000 maximum festival points
  134. Zenith Sigils for tower weapons
  135. You can make decorations with much less materials directly for most decorations outside of hiden ones
  136. Observer mode if you completely use your revives in Hunter's Road
  137. Ranking with titles attached to hunter's road
  138. Gunner Pouch is being added
  139. Renamable item presets
  140. Additional item presets are able to be used while keeping additional item box active when subbed (5~24)
  141. Being at maxed Rank (GSR and GR) gets you Reward Points you can use to get items or lottery rolls for transmog instead of ranking points on quests.
  142.  
  143. # Z2.1 Skills
  144. Point Breakthrough (一点突破, lit. Single Point Breakthrough) : Increases the weakness value of a hitbox if consistently attacked. Only applies to one hitbox at a time and disappears after a certain duration. Doesn't affect some monsters. Indicated by orange impact effect. Lessened effect on Raviente.
  145.  
  146. # Z2.1 Other
  147. Advanced Shiten (Same as normal in every way but has new sigils. Roughly double HP eyeballing runs. Roll ranges unconfirmed.)
  148. Normal Conquests always available in a zenith style tiered format (LV1, LV200, LV1000, LV9999)
  149. G1% quests are regular cycling things
  150. Due to conquests being removed, Soul Gems come from Diva Defense Daily and personal Ranking Rewards
  151. Prayers and interception intended to sync to soul collection in Diva Defense and have bonuses based on targets
  152.  
  153. ====================
  154. Z2 UPDATE SECTION
  155. ====================
  156.  
  157. # Monsters
  158. Elzelion (Eruzerion)
  159. Zenith Midogaron
  160. Zenith Plesioth
  161. Zenith Rukodiora
  162. White Fatalis
  163.  
  164. # Weapons
  165. New element Burning Zero 灼零 from Eruzerion which is a hybrid of Ice (125%) and Fire (125%).
  166. New element Emperor's Roar 皇鳴 from 'Mystery' Monster on Hunter's Road which deals Thunder (150%?) and Dragon (50%?).
  167.  
  168. # New Skill
  169. Ceaseless / Makunashi / 幕無 : Increases affinity (+35% / +50%) and critical multiplier (+0.10x / +0.15x) across two steps as you land attacks. Disappears if you do not land an attack for 10 seconds.
  170. Skilled / 腕利き : Speed Eater, Movement Speed+2, True Guts, Weapon Handling hybrid skill
  171.  
  172. # Zenith Skills
  173. ~ Vigorous Up
  174. Adds +100 Attack in addition to the 1.15x multiplier if you have at least 100 health and your HP bar is full.
  175. ~ Stylish Up
  176. Buffed to have an aoe motion if you successfully evade that deals damage to monsters. Motion value of 30.
  177. ~ Guard Up (Only affects Lance and Gunlance)
  178. Buffed to shorten cooldown on Wyvern Fires.
  179. 360 degree guarding, hits from behind knock you down still.
  180. Heavy Guard and Ranged Guard can block attacks that were previously unblockable.
  181. Lance's guard meter fills faster (Extreme Style).
  182.  
  183. # Refinement and Functions
  184. Tonfas unlocked from GR1.
  185. Gender Change Function for 3 restyle points in hairdressers.
  186. Popular / Trending weapons displayed on smithy.
  187. Some Legendary Rastas have Issen+3, Expert+5 and Critical Conversion.
  188. Legendaries automatically use G Rank weapons if you are GR.
  189. You can swap order of Legendaries if on a course which allows multiples.
  190. Toggleable automatic festival souls turn in.
  191. Ability to convert weapon Souls, Ribbons and Merits to Raw versions (10:1, cooked gives back 5)
  192. You can skip forced tutorials.
  193. You can skip the stamp card after quests. (TW got this early)
  194. You can bind combination recipes to F Keys.
  195. Caravan Gems do not degrade and maintenance was removed.
  196. You can skip Diva Story Dialogue.
  197. You can view other player's equipment details.
  198. Halk pots are given when you claim Dailies intead of in the My Support area.
  199. New 'starting' band for Hunter Guide achievement styled stuff.
  200. You can use some EX exclusive boxes without EX.
  201.  
  202. # Guild Hall
  203. New guild box that gives you materials based on what the guild has been hunting twice per day
  204. There is an upper limit to materials that rises with Guild Level.
  205. You can claim materials after 12:00 and 00:00, once per timeslot per account rather than character.
  206.  
  207. # Tower
  208. Killed off
  209. Tower armour and sigil materials are available in Hunter's Road, Festival and Diva Defense
  210. Tower Weapon materials are on the Hunter's Road
  211. You can trade the various materials for upgrading TSP etc. on the Combination NPC for other things like 10P tickets.
  212. Duremudira appears as an urgent quest, likely by the same logic as Mi Ru
  213.  
  214. # Diva Festi
  215. Killing Zeniths and breaking their parts gives additional Song Spheres.
  216. Breaking parts on multi monster hunts with the same monster multiple times gives Song Spheres for every destroyed part rather than just one per type.
  217. Ringing Prayer is always active and no longer needs to be selected or have a prayer active to be utilised
  218. Interception Quests have branching routes depending on the points gained
  219. Interception has Bonus Quests for additional points
  220. Interception has a First Clear Bonus for the first time you clear quests for the event
  221. Interception quests give Merits relative to the number of monsters hunted
  222. Intereception quest rewards adjusted so you can actually get materials from all monsters
  223.  
  224. # Blights
  225. Super fireblight is strengthened based on the rank of the Zenith Quest being taken
  226.  
  227. # Hunter's Road
  228. Hunter's Road replaces the Sky Corridor event.
  229. A series of increasingly difficult randomised monsters.
  230. Cannot take items into the event, same as Tower.
  231. You gain points as you progress across the road.
  232. Points can be spent on things like G, GHC and Zenith materials.
  233. There are armours exclusive to these points.
  234. Uses a system identical to Tower Skills with different skills.
  235. Each phase is time limited with hunter's having individual failure states like Caravan.
  236. You get Gm to buy items still and the amount varies on monsters etc.
  237. You can choose between two random monsters and there are bonus stages as choices.
  238. Monsters have an associated Hunting Point and Gm value relative to their strength.
  239. Tower rank is converted into skill points for Hunter's Road.
  240. Meeting specific conditions can also give 'Super Special Items'
  241. No use of Halk Pots or Boost Effects from Premium.
  242.  
  243. Not a traditional time limited quest but rather always up.
  244. Rewards reset periodically, allowing only a certain number of exclusive mats in a time period.
  245.  
  246. Includes all tiers of current standard G Rank difficulty (G, Burst, Origin, Exotic, Zenith, Special)
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