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- ====================
- JP WEEK STRUCTURE
- ====================
- Week 1, 05/07/2017 : Elzelion and Hunter's Road
- Week 2, 12/07/2017 : Buffs to Ceaseless and Stylish Up
- Week 5, 02/08/2017 : Zenith Midogaron
- Week 8, 23/08/2017 : Twinhead Voljang and Rajang
- Week 9, 30/08/2017 : Zenith Rukodiora
- Week 13, 27/09/2017 : Zenith Plesioth
- Week 18, 01/11/2017 : Z2.1 / Amatsu
- Week 21, 22/11/2017 : Zenith Inagami
- Week 26, 27/12/2017 : Musou Elzelion
- Week 32, 07/02/2018 : Z2.2 / Zenith Toridcless
- Week 35, 28/02/2018 : Zenith Doragyurosu
- Week 38, 20/03/2018 : Thunder Duremudira Musou
- Week 42, 18/04/2018 : Z2.3 / Extreme Raviente
- Week 43, 18/04/2018 : Seregios
- Week 48, 30/05/2018 : Zenith Gasurabazura
- Week 5X, XX/07/2018 : Zenith Anorupatisu
- ====================
- Z2.3 UPDATE SECTION
- ====================
- #z2.3 Monsters
- Extreme Berserk Raviente
- Seregios
- Zenith Gasurabazura
- Zenith Anorupatisu
- #z2.3 Refinements
- #Tonfas
- Tonfas can EX evade while in air (16(6)・16(6) motion)
- All other motion values unchanged
- Tonfa Meter sections buff by 0.10x instead of 0.05x (1.50x max buff, 1.60x with Hiden)
- Can EX evade after landing faster
- Using a Ryuuki finisher locks your meters
- Short mode no longer changes hitboxes and instead adds gauge faster, 0.8x multiplier removed
- Long Mode has higher KO accumulation
- Stylish Up recovers +4 sharpness up from +2
- Even with these changes, combat supremacy with evade spam remains the de facto way to play for DPS. With hiden you will get 2.304x Attack with maxed meter over 1.92x Attack if you avoid Combat Supremacy playstyles.
- Exploit Weakness only needs 15 points
- Dissolver only needs 10 points
- #Other
- Z pieces in general give origin buff for gunners
- Zenith weapon GR800 upgrades nuked from orbit
- Sigils don't need items can be saved in presets
- Message board in guild you can shitpost on
- Can produce 10 stacks of sigils instead of 1 at at time
- All sigil recipes always visible
- Yellow NPC lets you exchange stacks instead of singles
- More monsters on Hunter's Road
- #z2.3 Skills
- Spacing:
- Alters critical distance for Normal, Pierce, Pellet and Blunt shots to be lower and further increases damage at critical distance.
- If you consistently attack within this critical distance you gain Movement Speed+2 and Evade Distance Up.
- LBG and HBG get increased perfect shot and compression windows. Bow gets lowered charge times that stack with Auto-Reload.
- Soul Up (Zenith SKill):
- Red Soul gives more attack, grants caring and stops stamina consumption for unsheathed running.
- Blue soul gives more defense, grants caring and gives health recovery.
- ====================
- Z2.2 UPDATE SECTION
- ====================
- #z2.2 Monsters
- Zenith Doragyurosu
- Zenith Toridcless
- Purple Thunder Duremduira
- #z2.2 Refinements
- Dual Swords:
- Vampirism works in all modes with DS, can easily outleech degen in true demon mode
- Red HP buff has been moved to simply attacking consistently over time (40 hits, fencing halves total needed)
- Hiden stamina recovery is increased
- Stamina consumption for extreme style running reduced
- Gunlance:
- Elemental heatblades added to Heaven, Storm and Extreme
- Heatblade gives sharpness up effect
- Heatblade uses less sharpness on cooldown
- Evading after shelling is faster
- Motion on heatblade is 5 on any elemental GL and 9 on true raw
- Heatblade element is 100 at lv1 shelling up to 260 at lv9 (+20 a level)
- Zenith Skills:
- Obscurity Up : Less guards required for max attack, at max attack guarding recovers sharpness, perfect guards count as multiple guards for the attack stack and recover more sharpness if you are maxed out
- Skills:
- Abnormality : Activates Status Attack Up, Status Pursuit and Drug Knowledge. 15 Points.
- Diva Defense:
- Elegance prayer adds stamina recovery alongside health recovery
- Status Length prayer has further extended status durations
- Status Res prayer added which does what you'd expect it to do
- Interception:
- HC monsters on quests
- HC quests give souls and ribbons
- Quests count towards MM objectives
- Burst, Origin and Exotic monsters can be on quests
- Hunting Road:
- Solo Mode added, difficulty is balanced to single hunters and monsters such as monoblos that are solo only can appear
- You can take quests from more areas (guild halls etc.)
- Quests count towards MM objectives
- New medal exchange items added
- New monsters added
- Other:
- New modern camera mode with proper diagnol movement and so on
- CP from normal quests and G Rank caravan added
- Title quests don't have a decay period and G rank ones added
- Adjusted special break conditions for certain monsters (Guren, Shagaru)
- Searchable / sortable meals on food NPC with instant buying of materials if required
- Can choose if HC on or HC off is the default state for quests
- Transcend shows the number of items needed to max level and lets you use multiple items at once
- Can hold down F keys of already combined items to combine more
- ====================
- Z2.1 UPDATE SECTION
- ====================
- # Z2.1 Monsters
- Amatsu
- Zenith Inagami
- # Z2.1 Refinement
- Some festival changes
- 120,000 maximum festival points
- Zenith Sigils for tower weapons
- You can make decorations with much less materials directly for most decorations outside of hiden ones
- Observer mode if you completely use your revives in Hunter's Road
- Ranking with titles attached to hunter's road
- Gunner Pouch is being added
- Renamable item presets
- Additional item presets are able to be used while keeping additional item box active when subbed (5~24)
- Being at maxed Rank (GSR and GR) gets you Reward Points you can use to get items or lottery rolls for transmog instead of ranking points on quests.
- # Z2.1 Skills
- Point Breakthrough (一点突破, lit. Single Point Breakthrough) : Increases the weakness value of a hitbox if consistently attacked. Only applies to one hitbox at a time and disappears after a certain duration. Doesn't affect some monsters. Indicated by orange impact effect. Lessened effect on Raviente.
- # Z2.1 Other
- Advanced Shiten (Same as normal in every way but has new sigils. Roughly double HP eyeballing runs. Roll ranges unconfirmed.)
- Normal Conquests always available in a zenith style tiered format (LV1, LV200, LV1000, LV9999)
- G1% quests are regular cycling things
- Due to conquests being removed, Soul Gems come from Diva Defense Daily and personal Ranking Rewards
- Prayers and interception intended to sync to soul collection in Diva Defense and have bonuses based on targets
- ====================
- Z2 UPDATE SECTION
- ====================
- # Monsters
- Elzelion (Eruzerion)
- Zenith Midogaron
- Zenith Plesioth
- Zenith Rukodiora
- White Fatalis
- # Weapons
- New element Burning Zero 灼零 from Eruzerion which is a hybrid of Ice (125%) and Fire (125%).
- New element Emperor's Roar 皇鳴 from 'Mystery' Monster on Hunter's Road which deals Thunder (150%?) and Dragon (50%?).
- # New Skill
- Ceaseless / Makunashi / 幕無 : Increases affinity (+35% / +50%) and critical multiplier (+0.10x / +0.15x) across two steps as you land attacks. Disappears if you do not land an attack for 10 seconds.
- Skilled / 腕利き : Speed Eater, Movement Speed+2, True Guts, Weapon Handling hybrid skill
- # Zenith Skills
- ~ Vigorous Up
- Adds +100 Attack in addition to the 1.15x multiplier if you have at least 100 health and your HP bar is full.
- ~ Stylish Up
- Buffed to have an aoe motion if you successfully evade that deals damage to monsters. Motion value of 30.
- ~ Guard Up (Only affects Lance and Gunlance)
- Buffed to shorten cooldown on Wyvern Fires.
- 360 degree guarding, hits from behind knock you down still.
- Heavy Guard and Ranged Guard can block attacks that were previously unblockable.
- Lance's guard meter fills faster (Extreme Style).
- # Refinement and Functions
- Tonfas unlocked from GR1.
- Gender Change Function for 3 restyle points in hairdressers.
- Popular / Trending weapons displayed on smithy.
- Some Legendary Rastas have Issen+3, Expert+5 and Critical Conversion.
- Legendaries automatically use G Rank weapons if you are GR.
- You can swap order of Legendaries if on a course which allows multiples.
- Toggleable automatic festival souls turn in.
- Ability to convert weapon Souls, Ribbons and Merits to Raw versions (10:1, cooked gives back 5)
- You can skip forced tutorials.
- You can skip the stamp card after quests. (TW got this early)
- You can bind combination recipes to F Keys.
- Caravan Gems do not degrade and maintenance was removed.
- You can skip Diva Story Dialogue.
- You can view other player's equipment details.
- Halk pots are given when you claim Dailies intead of in the My Support area.
- New 'starting' band for Hunter Guide achievement styled stuff.
- You can use some EX exclusive boxes without EX.
- # Guild Hall
- New guild box that gives you materials based on what the guild has been hunting twice per day
- There is an upper limit to materials that rises with Guild Level.
- You can claim materials after 12:00 and 00:00, once per timeslot per account rather than character.
- # Tower
- Killed off
- Tower armour and sigil materials are available in Hunter's Road, Festival and Diva Defense
- Tower Weapon materials are on the Hunter's Road
- You can trade the various materials for upgrading TSP etc. on the Combination NPC for other things like 10P tickets.
- Duremudira appears as an urgent quest, likely by the same logic as Mi Ru
- # Diva Festi
- Killing Zeniths and breaking their parts gives additional Song Spheres.
- Breaking parts on multi monster hunts with the same monster multiple times gives Song Spheres for every destroyed part rather than just one per type.
- Ringing Prayer is always active and no longer needs to be selected or have a prayer active to be utilised
- Interception Quests have branching routes depending on the points gained
- Interception has Bonus Quests for additional points
- Interception has a First Clear Bonus for the first time you clear quests for the event
- Interception quests give Merits relative to the number of monsters hunted
- Intereception quest rewards adjusted so you can actually get materials from all monsters
- # Blights
- Super fireblight is strengthened based on the rank of the Zenith Quest being taken
- # Hunter's Road
- Hunter's Road replaces the Sky Corridor event.
- A series of increasingly difficult randomised monsters.
- Cannot take items into the event, same as Tower.
- You gain points as you progress across the road.
- Points can be spent on things like G, GHC and Zenith materials.
- There are armours exclusive to these points.
- Uses a system identical to Tower Skills with different skills.
- Each phase is time limited with hunter's having individual failure states like Caravan.
- You get Gm to buy items still and the amount varies on monsters etc.
- You can choose between two random monsters and there are bonus stages as choices.
- Monsters have an associated Hunting Point and Gm value relative to their strength.
- Tower rank is converted into skill points for Hunter's Road.
- Meeting specific conditions can also give 'Super Special Items'
- No use of Halk Pots or Boost Effects from Premium.
- Not a traditional time limited quest but rather always up.
- Rewards reset periodically, allowing only a certain number of exclusive mats in a time period.
- Includes all tiers of current standard G Rank difficulty (G, Burst, Origin, Exotic, Zenith, Special)
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