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Oct 14th, 2012
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  1. Gameplay
  2. - Melee creeps now gain 60 Health per stack, up from 50.
  3. - Ranged creeps now gain 35 Health per stack, up from 30.
  4. - Creep spell resist increased to 35% from 25%.
  5. - Critical Strike Damage now properly deals 50% more damage.
  6. - Attack speed cap raised from 315% to 350%.
  7.  
  8. Rune Creep
  9. - Rune Creeps now last for 40 seconds from 45.
  10. - Rune Creeps are invulnerable.
  11. - Speedy - Accelerating Raptor
  12. - Bruty - Ursadak Titan
  13. - Mendy - Redstone Regenerator now heals for 2% from 3.
  14.  
  15.  
  16. Shadowmourne
  17. - Shadow damage reduced to 30% from 50%.
  18. - Cost increased to 4950 from 3615
  19.  
  20. Sentry Wards
  21. - Are now considered structures.
  22.  
  23. Transporter
  24. - This item has been removed.
  25.  
  26. Energy Capsule
  27. - Fixed regeneration rates.
  28.  
  29. Eye of Duran
  30. - Duran's Eye now lasts for 60 seconds from 30.
  31. - Reduced Duran's Eye Health to 200 from 250.
  32.  
  33. Olympic Torch
  34. - Health reduced to 300 from 200.
  35.  
  36. Hive Symbiosis
  37. - Now heals you for 10% of Physical Damage, up from 6%.
  38. - Cost decreased to 3425 from 3900.
  39.  
  40. Agressor's Guise
  41. - Cost increased to 4500 from 4275.
  42. - No longer grants Movement Speed.
  43. - Agility increased to 70 from 60.
  44. - Now grants +450 Health.
  45. - Unique: Every 4th attack Cloaks you and grants +50% Movement Speed for 1 second.
  46.  
  47. Time Splitter
  48. - Agility increased to 65 from 48.
  49.  
  50. Galactic Defender
  51. - Active now grants +1050 Shields from +1000.
  52.  
  53. Sliptide Scythe
  54. - Your attacks now deal 42 Spell Damage and grant yourself +15% Spell Resist from +12%, and +10% Movement Speed from +6%.
  55.  
  56. Bandit's Artifice
  57. - Damage Taken from illusions reduced to 200% from 300%
  58.  
  59.  
  60. EnTaro.Tassadar
  61. - Projection will die after taking 200+20*LVL (+100% INT) from 150+18*LVL (+50% INT).
  62.  
  63. Fine.Brine
  64. - Nether Assassin Damage increased to 300/500/700 (+100% INT) from 300/400/500 (+100% INT)
  65.  
  66. Chuck.TBone
  67. - Brownstone Totem Cooldown decreased to 80/70/60 from 110/90/70
  68.  
  69. HYBRID.Maar
  70. - Fixed Cooldown on Mass Teleport.
  71.  
  72. Null.Disruptor
  73. - Mirror Magic Cooldown increased to 120/100/80 from 90/75/60.
  74. - Magic Missile Damage reduced to 20/35/50/65 from 30/50/70/90.
  75. - Chrono Distortion now grants +/- 3% Time from +/-5%
  76.  
  77. Egon.Stettman
  78. - Disinfecting Ward now restores 2/3/4/5% from 3/4/5/6.
  79. - Caustic Salve now heals for 40/60/80/100 (+60% INT) from 60/80/100/120 (+60% INT).
  80. - New animation for Disinfecting Ward.
  81.  
  82. Nerazim.Vergil
  83. - Disarming Strike now only works with Auto Attacks and Spells.
  84.  
  85. Queen.Imperius
  86. - Banelings now have 60% Spell Resist.
  87. - Baneling Health increased to 80, up from 60.
  88. - Baneling Strike now spawns 5/8/11/14 Banelings, from 5 at all levels.
  89. - Baneling Spell Damage decreased to 35/50/65/80 (+15% INT) from 35/60/85/110 (+35% INT).
  90. - Banelings now move 60% faster on creep from 70%
  91. - Banelings now spawn in a random area instead of clumped together.
  92. - Banelings duration reduced to 5 from 6.
  93.  
  94. IronHide.Cain
  95. - Fixed INT-Scale on Nitrogen Round.
  96.  
  97. Gabriel.Tosh
  98. - Spectres now have 60+20*LVL Health from 50*10*LVL
  99.  
  100. Chuck.TBone
  101. - Brownstone Totem Cooldown decreased to 80/70/60 from 110/100/90.
  102. - Brownstone Totem now spawns faster.
  103.  
  104. Biotron.Tyrannitus
  105. - Infested Civilians' health now equal to 10% of Biotron's health from 15%.
  106. - Aberrated Claymore now deals 80/160/240/320 (+60% INT) from 80/160/240/320 (+80% INT).
  107. - Aberrated Claymore no longer grants Time Scale/Cooldown Reduction.
  108. - Cannabilize Cooldown increased to 35 from 25.
  109. - Putrify Cooldown increased to 80/60/40 from 60/45/30.
  110.  
  111. Subterran.Unix
  112. - Unix Marines Energy Cost increased to 30 from 20.
  113.  
  114. Tychus.Findlay
  115. - Inviorating Pulse now heals for 60/100/140/180 (100% INT) from 60/100/140/180 (200% INT).
  116. - Explosive Round Damage decreased to 40/70/100/130 (+40% INT) from 60/110/160/210 (+60% INT).
  117. - Explosive Round Energy Cost reduced to 50/60/70/80 from 70/80/90/100.
  118. - Explosive Round Cooldown reduced to 5 from 7.
  119.  
  120.  
  121. Jim.Raynor
  122. - Raynor's Raiders now deal 30 (+30% INT) from 20 (+25% INT).
  123. - Raiders' attack now slows for 20/25/30/35% from 15/20/25/30%
  124.  
  125. Marine.King
  126. - Merc Marines now deal 10 (+15% INT) at all levels from 5/10/15/20 (+15% INT).
  127. - Merc Marines now have 80+20*LVL Health from 100+15*LVL.
  128. - Reinforcement Energy Cost decreased to 60/90/120/150 from 100/120/140/160
  129. - Reinforcement Cooldown increased to 30 seconds from 25.
  130. - Flash Grenade Cooldown reduced to 7/6/5/4 from 10/8/6/4
  131.  
  132. Prelate.Zeratul
  133. - Chronosphere Duration increased to 3/4.5/6 seonds from 3/4/5.
  134. - Chronosphere Slow Time increased to 95% from 80.
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