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- Gameplay
- - Melee creeps now gain 60 Health per stack, up from 50.
- - Ranged creeps now gain 35 Health per stack, up from 30.
- - Creep spell resist increased to 35% from 25%.
- - Critical Strike Damage now properly deals 50% more damage.
- - Attack speed cap raised from 315% to 350%.
- Rune Creep
- - Rune Creeps now last for 40 seconds from 45.
- - Rune Creeps are invulnerable.
- - Speedy - Accelerating Raptor
- - Bruty - Ursadak Titan
- - Mendy - Redstone Regenerator now heals for 2% from 3.
- Shadowmourne
- - Shadow damage reduced to 30% from 50%.
- - Cost increased to 4950 from 3615
- Sentry Wards
- - Are now considered structures.
- Transporter
- - This item has been removed.
- Energy Capsule
- - Fixed regeneration rates.
- Eye of Duran
- - Duran's Eye now lasts for 60 seconds from 30.
- - Reduced Duran's Eye Health to 200 from 250.
- Olympic Torch
- - Health reduced to 300 from 200.
- Hive Symbiosis
- - Now heals you for 10% of Physical Damage, up from 6%.
- - Cost decreased to 3425 from 3900.
- Agressor's Guise
- - Cost increased to 4500 from 4275.
- - No longer grants Movement Speed.
- - Agility increased to 70 from 60.
- - Now grants +450 Health.
- - Unique: Every 4th attack Cloaks you and grants +50% Movement Speed for 1 second.
- Time Splitter
- - Agility increased to 65 from 48.
- Galactic Defender
- - Active now grants +1050 Shields from +1000.
- Sliptide Scythe
- - Your attacks now deal 42 Spell Damage and grant yourself +15% Spell Resist from +12%, and +10% Movement Speed from +6%.
- Bandit's Artifice
- - Damage Taken from illusions reduced to 200% from 300%
- EnTaro.Tassadar
- - Projection will die after taking 200+20*LVL (+100% INT) from 150+18*LVL (+50% INT).
- Fine.Brine
- - Nether Assassin Damage increased to 300/500/700 (+100% INT) from 300/400/500 (+100% INT)
- Chuck.TBone
- - Brownstone Totem Cooldown decreased to 80/70/60 from 110/90/70
- HYBRID.Maar
- - Fixed Cooldown on Mass Teleport.
- Null.Disruptor
- - Mirror Magic Cooldown increased to 120/100/80 from 90/75/60.
- - Magic Missile Damage reduced to 20/35/50/65 from 30/50/70/90.
- - Chrono Distortion now grants +/- 3% Time from +/-5%
- Egon.Stettman
- - Disinfecting Ward now restores 2/3/4/5% from 3/4/5/6.
- - Caustic Salve now heals for 40/60/80/100 (+60% INT) from 60/80/100/120 (+60% INT).
- - New animation for Disinfecting Ward.
- Nerazim.Vergil
- - Disarming Strike now only works with Auto Attacks and Spells.
- Queen.Imperius
- - Banelings now have 60% Spell Resist.
- - Baneling Health increased to 80, up from 60.
- - Baneling Strike now spawns 5/8/11/14 Banelings, from 5 at all levels.
- - Baneling Spell Damage decreased to 35/50/65/80 (+15% INT) from 35/60/85/110 (+35% INT).
- - Banelings now move 60% faster on creep from 70%
- - Banelings now spawn in a random area instead of clumped together.
- - Banelings duration reduced to 5 from 6.
- IronHide.Cain
- - Fixed INT-Scale on Nitrogen Round.
- Gabriel.Tosh
- - Spectres now have 60+20*LVL Health from 50*10*LVL
- Chuck.TBone
- - Brownstone Totem Cooldown decreased to 80/70/60 from 110/100/90.
- - Brownstone Totem now spawns faster.
- Biotron.Tyrannitus
- - Infested Civilians' health now equal to 10% of Biotron's health from 15%.
- - Aberrated Claymore now deals 80/160/240/320 (+60% INT) from 80/160/240/320 (+80% INT).
- - Aberrated Claymore no longer grants Time Scale/Cooldown Reduction.
- - Cannabilize Cooldown increased to 35 from 25.
- - Putrify Cooldown increased to 80/60/40 from 60/45/30.
- Subterran.Unix
- - Unix Marines Energy Cost increased to 30 from 20.
- Tychus.Findlay
- - Inviorating Pulse now heals for 60/100/140/180 (100% INT) from 60/100/140/180 (200% INT).
- - Explosive Round Damage decreased to 40/70/100/130 (+40% INT) from 60/110/160/210 (+60% INT).
- - Explosive Round Energy Cost reduced to 50/60/70/80 from 70/80/90/100.
- - Explosive Round Cooldown reduced to 5 from 7.
- Jim.Raynor
- - Raynor's Raiders now deal 30 (+30% INT) from 20 (+25% INT).
- - Raiders' attack now slows for 20/25/30/35% from 15/20/25/30%
- Marine.King
- - Merc Marines now deal 10 (+15% INT) at all levels from 5/10/15/20 (+15% INT).
- - Merc Marines now have 80+20*LVL Health from 100+15*LVL.
- - Reinforcement Energy Cost decreased to 60/90/120/150 from 100/120/140/160
- - Reinforcement Cooldown increased to 30 seconds from 25.
- - Flash Grenade Cooldown reduced to 7/6/5/4 from 10/8/6/4
- Prelate.Zeratul
- - Chronosphere Duration increased to 3/4.5/6 seonds from 3/4/5.
- - Chronosphere Slow Time increased to 95% from 80.
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