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- CSWeaponType GetWeaponType()
- {
- return *(CSWeaponType*)((uintptr_t)this + 0x838);
- }
- bool IsFullAuto()
- {
- return *(bool*)((uintptr_t)this + 0x7F5);
- }
- float GetWeaponArmorRatio()
- {
- return *(float*)((uintptr_t)this + 0x850);
- }
- float GetMaxPlayerSpeed()
- {
- return *(float*)((uintptr_t)this + 0x854);
- }
- float GetMaxPlayerSpeedAlt()
- {
- return *(float*)((uintptr_t)this + 0x858);
- }
- float GetPenetration()
- {
- return *(float*)((uintptr_t)this + 0x864);
- }
- int GetDamage()
- {
- return *(int*)((uintptr_t)this + 0x868);
- }
- float GetRange()
- {
- return *(float*)((uintptr_t)this + 0x86C);
- }
- float GetRangeModifier()
- {
- return *(float*)((uintptr_t)this + 0x870);
- }
- float GetSpread()
- {
- return *(float*)((uintptr_t)this + 0xA20);
- }
- int GetZoomLevels()
- {
- return *(int*)((uintptr_t)this + 0x3350);
- }
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