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Mar 24th, 2017
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  1. CSWeaponType GetWeaponType()
  2. {
  3. return *(CSWeaponType*)((uintptr_t)this + 0x838);
  4. }
  5.  
  6. bool IsFullAuto()
  7. {
  8. return *(bool*)((uintptr_t)this + 0x7F5);
  9. }
  10.  
  11. float GetWeaponArmorRatio()
  12. {
  13. return *(float*)((uintptr_t)this + 0x850);
  14. }
  15.  
  16. float GetMaxPlayerSpeed()
  17. {
  18. return *(float*)((uintptr_t)this + 0x854);
  19. }
  20.  
  21. float GetMaxPlayerSpeedAlt()
  22. {
  23. return *(float*)((uintptr_t)this + 0x858);
  24. }
  25.  
  26. float GetPenetration()
  27. {
  28. return *(float*)((uintptr_t)this + 0x864);
  29. }
  30.  
  31. int GetDamage()
  32. {
  33. return *(int*)((uintptr_t)this + 0x868);
  34. }
  35.  
  36. float GetRange()
  37. {
  38. return *(float*)((uintptr_t)this + 0x86C);
  39. }
  40.  
  41. float GetRangeModifier()
  42. {
  43. return *(float*)((uintptr_t)this + 0x870);
  44. }
  45.  
  46. float GetSpread()
  47. {
  48. return *(float*)((uintptr_t)this + 0xA20);
  49. }
  50.  
  51. int GetZoomLevels()
  52. {
  53. return *(int*)((uintptr_t)this + 0x3350);
  54. }
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