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- -- floor
- -- Lays down a floor with whatever material is provided
- -- Turtle returns to its starting point when mission is completed or fuel runs low
- -- Written by HarvDad, March 2014
- args = {...}
- nArgs = #args
- version = "floor: Rev 1.3"
- mission = "Lay down a floor with the supplied material"
- instructions = "Place stack(s) of material starting in first slot."
- usage = "floor <length> <width> [level]"
- x = 0
- y = 0
- z = 0
- face = 0
- minimumFuel = 100
- missionMessage = "Mission complete."
- abort = false
- startLevel = 0
- local currentFuelLevel = turtle.getFuelLevel()
- if nArgs == 0 or (nArgs == 1 and args[1]== "help") then
- print(version)
- print(mission)
- print(instructions)
- print(usage)
- return
- end
- if nArgs < 2 or nArgs > 3 then
- print(usage)
- return
- end
- length = tonumber(args[1])
- if length == nil then
- print("\"", args[1], "\" is not a valid length")
- return
- end
- if length < 1 then
- print("length must be a positive number greater than zero")
- end
- width = tonumber(args[2])
- if width == nil then
- print("\"", args[2], "\" is not a valid width")
- return
- end
- if width < 1 then
- print("width must be a positive number greater than zero")
- end
- if nArgs == 3 then
- startLevel = tonumber(args[3])
- if startLevel == nil then
- print("\"", args[3], "\" is not a valid start level")
- return
- end
- end
- targetArea = length * width
- areaCovered = 1
- currentSlot = 2
- materialSlot = 1
- maxSlot = 16
- nextTurn = "left"
- local clock = os.clock
- function sleep(n) -- seconds
- local t0 = clock()
- while clock() - t0 <= n do end
- end
- function left()
- if face == 0 then face = 1 turtle.turnLeft() return end
- if face == 1 then face = 2 turtle.turnLeft() return end
- if face == 2 then face = 3 turtle.turnLeft() return end
- if face == 3 then face = 0 turtle.turnLeft() return end
- print("function left\(\): Bad face value: ", face)
- end
- function right()
- if face == 0 then face = 3 turtle.turnRight() return end
- if face == 1 then face = 0 turtle.turnRight() return end
- if face == 2 then face = 1 turtle.turnRight() return end
- if face == 3 then face = 2 turtle.turnRight() return end
- print("function right\(\): Bad face value: ", face)
- end
- function up()
- while turtle.detectUp() do -- This loop added in case of falling sand or whatever
- turtle.digUp()
- end
- turtle.up()
- y = y+1
- end
- function rise(nBlocks)
- local i
- for i=1,nBlocks do
- up()
- end
- end
- function down()
- if turtle.detectDown() then
- turtle.digDown()
- end
- turtle.down()
- y = y-1
- end
- function turn()
- if nextTurn == "left" then
- left()
- else
- right()
- end
- chomp()
- forward()
- if nextTurn == "left" then
- left()
- nextTurn = "right"
- else
- right()
- nextTurn = "left"
- end
- areaCovered = areaCovered + 1
- end
- function forward()
- while turtle.detect() do -- This loop added in case of falling sand or whatever
- turtle.dig()
- end
- for i=1,10 do -- This loop trys to handle pests (mob) that might be in the way
- if turtle.forward() then
- break
- end
- turtle.attack()
- sleep(2)
- end
- areaCovered = areaCovered + 1
- if face == 0 then z = z+1 return end
- if face == 1 then x = x-1 return end
- if face == 2 then z = z-1 return end
- if face == 3 then x = x+1 return end
- end
- function setFace(f)
- if f == 0 then
- if face == 0 then return end
- if face == 1 then right() return end
- if face == 2 then right() right() return end
- if face == 3 then left() return end
- end
- if f == 1 then
- if face == 0 then left() return end
- if face == 1 then return end
- if face == 2 then right() return end
- if face == 3 then right() right() return end
- end
- if f == 2 then
- if face == 0 then left() left() return end
- if face == 1 then left() return end
- if face == 2 then return end
- if face == 3 then right() return end
- end
- if f == 3 then
- if face == 0 then right() return end
- if face == 1 then left() left() return end
- if face == 2 then left() return end
- if face == 3 then return end
- end
- end
- function home(targetY)
- -- print("home:face ", face, ", x = ", x, ", z = ", z)
- if x < 0 then
- setFace(3)
- while x < 0 do
- forward()
- end
- else
- if x > 0 then
- setFace(1)
- while x > 0 do
- forward()
- end
- end
- end
- if z < 0 then
- setFace(0)
- while z < 0 do
- forward()
- end
- else
- if z > 0 then
- setFace(2)
- while z > 0 do
- forward()
- end
- end
- end
- if y > 0 then
- while y > 0 do
- down()
- end
- end
- setFace(0)
- end
- function strip(nBlocks)
- local i
- -- print("strip ", nBlocks)
- for i=1,nBlocks do
- chomp()
- checkFuel()
- if abort then
- areaCovered = targetArea
- end
- if areaCovered < targetArea then
- forward()
- end
- end
- end
- function ensureMaterial()
- if turtle.getItemCount(materialSlot) < 3 then
- organizeMaterial()
- end
- if turtle.getItemCount(materialSlot) < 3 then
- print("No more material")
- return false
- end
- return true
- end
- function organizeMaterial()
- local i
- materialCount = turtle.getItemCount(materialSlot)
- if materialCount < 3 then
- -- print("Attempting to refill slot ", materialSlot)
- for i=2,16 do
- turtle.select(i)
- if turtle.compareTo(materialSlot) then
- turtle.transferTo(materialSlot)
- end
- end
- end
- turtle.select(materialSlot)
- end
- function layBlock()
- turtle.select(materialSlot)
- if startLevel > 2 then
- if turtle.detectUp() then
- if turtle.compareUp() then
- return
- else
- turtle.digUp()
- end
- end
- if ensureMaterial() then
- turtle.placeUp()
- end
- else
- if turtle.detectDown() then
- if turtle.compareDown() then
- return
- else
- turtle.digDown()
- end
- end
- if ensureMaterial() then
- turtle.placeDown()
- end
- end
- end
- function checkFuel()
- if currentFuelLevel == "unlimited" then
- return true
- end
- if currentFuelLevel < minimumFuel then
- if not turtle.refuel() then
- areaCovered = targetArea
- missionMessage = "Mission aborted due to low fuel."
- abort = true
- return false
- end
- end
- return true
- end
- -- MAIN PROGRAM
- turtle.select(1)
- print("fuelLevel = ", currentFuelLevel)
- print("l: ", length, ", w: ", width, ", f: ", face)
- print("Current Fuel Level: ", currentFuelLevel)
- if currentFuelLevel ~= "unlimited" then
- if currentFuelLevel < minimumFuel then
- if not turtle.refuel() then
- print("No fuel")
- return
- end
- end
- end
- if startLevel < 2 then
- rise(startLevel)
- else
- rise(startLevel-2)
- end
- while areaCovered < targetArea do
- if abort then
- break
- end
- for w=1,width do
- if abort then
- break
- end
- for z=1,length do
- if abort then
- break
- end
- layBlock()
- if z < length then
- forward()
- end
- end
- if nextTurn == "left" then
- if areaCovered < targetArea then
- left()
- forward()
- left()
- nextTurn = "right"
- end
- else
- if areaCovered < targetArea then
- right()
- forward()
- right()
- nextTurn = "left"
- end
- end
- end
- end
- --print("Finish the main loop.")
- --print(missionMessage)
- --print(" Current fuel level is ", turtle.getFuelLevel())
- home(0)
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