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- 09:19:33: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
- 09:19:33: -------------------------------
- 09:19:33: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 09:19:33: CPU Speed: 3410MHz
- 09:19:33: Physical Memory: 4095MB Total, 3883MB Free
- 09:19:33: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 09:19:33: monitor 1: pos={0, 0}, size={1920, 1080}
- 09:19:33: Windows Version: 6.1 Build 7601 S
- 09:19:33: Aero is Enabled
- 09:19:33: -------------------------------
- 09:19:33: OBS Modules:
- 09:19:33: Base Address Module
- 09:19:33: 01080000 OBS.exe
- 09:19:33: 593E0000 OBSApi.dll
- 09:19:33: 5B370000 DShowPlugin.dll
- 09:19:33: 5B340000 GraphicsCapture.dll
- 09:19:33: 50380000 NoiseGate.dll
- 09:19:33: 593C0000 PSVPlugin.dll
- 09:19:33: ------------------------------------------
- 09:19:33: Adapter 1
- 09:19:33: Video Adapter: AMD Radeon HD 7800 Series
- 09:19:33: Video Adapter Dedicated Video Memory: 2128662528
- 09:19:33: Video Adapter Shared System Memory: 2166239232
- 09:19:33: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 09:19:33: =====Stream Start: 2014-05-22, 09:19:33===============================================
- 09:19:33: Multithreaded optimizations: On
- 09:19:33: Base resolution: 1920x1080
- 09:19:33: Output resolution: 1920x1080
- 09:19:33: ------------------------------------------
- 09:19:33: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
- 09:19:34: ------------------------------------------
- 09:19:34: Audio Format: 48000 Hz
- 09:19:34: ------------------------------------------
- 09:19:34: Audio Channels: 2 Ch
- 09:19:34: Playback device Default
- 09:19:34: ------------------------------------------
- 09:19:34: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 09:19:34: Global Audio time adjust: 0
- 09:19:34: ------------------------------------------
- 09:19:34: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 09:19:34: Mic time offset: 0
- 09:19:34: ------------------------------------------
- 09:19:34: Audio Encoding: AAC
- 09:19:34: bitrate: 128
- 09:19:34: Using graphics capture
- 09:19:34: Trying to hook process: DayZ.exe
- 09:19:34: Scene buffering time set to 700
- 09:19:34: Using custom x264 settings: "crf=20"
- 09:19:34: x264: VBV maxrate specified, but no bufsize, ignored
- 09:19:34: ------------------------------------------
- 09:19:34: Video Encoding: x264
- 09:19:34: fps: 30
- 09:19:34: width: 1920, height: 1080
- 09:19:34: preset: veryfast
- 09:19:34: profile: high
- 09:19:34: keyint: 250
- 09:19:34: CBR: no
- 09:19:34: CFR: no
- 09:19:34: max bitrate: 1000
- 09:19:34: buffer size: 0
- 09:19:34: quality: 12
- 09:19:34: ------------------------------------------
- 09:19:34: SharedTexCapture hooked
- 09:19:53: Total frames encoded: 554, total frames duplicated: 39 (7.04%)
- 09:19:53: Total frames rendered: 556, number of late frames: 7 (1.26%) (it's okay for some frames to be late)
- 09:19:53:
- 09:19:53: Profiler time results:
- 09:19:53:
- 09:19:53: ==============================================================
- 09:19:53: video thread frame - [100%] [avg time: 0.681 ms] [children: 32%] [unaccounted: 68%]
- 09:19:53: | scene->Preprocess - [0.294%] [avg time: 0.002 ms]
- 09:19:53: | GPU download and conversion - [31.7%] [avg time: 0.216 ms] [children: 25.8%] [unaccounted: 5.87%]
- 09:19:53: | | flush - [19.7%] [avg time: 0.134 ms]
- 09:19:53: | | CopyResource - [5.73%] [avg time: 0.039 ms]
- 09:19:53: | | conversion to 4:2:0 - [0.441%] [avg time: 0.003 ms]
- 09:19:53: Convert444Threads - [100%] [avg time: 0.812 ms] [children: 99%] [unaccounted: 0.985%]
- 09:19:53: | Convert444toNV12 - [99%] [avg time: 0.804 ms]
- 09:19:53: encoder thread frame - [100%] [avg time: 2.966 ms] [children: 7.01%] [unaccounted: 93%]
- 09:19:53: | sending stuff out - [7.01%] [avg time: 0.208 ms]
- 09:19:53: ==============================================================
- 09:19:53:
- 09:19:53:
- 09:19:53: Profiler CPU results:
- 09:19:53:
- 09:19:53: ==============================================================
- 09:19:53: video thread frame - [cpu time: avg 0.14 ms, total 78 ms] [avg calls per frame: 1]
- 09:19:53: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 09:19:53: | GPU download and conversion - [cpu time: avg 0.028 ms, total 15.6 ms] [avg calls per frame: 1]
- 09:19:53: | | flush - [cpu time: avg 0.028 ms, total 15.6 ms] [avg calls per frame: 1]
- 09:19:53: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 09:19:53: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 09:19:53: Convert444Threads - [cpu time: avg 0.703 ms, total 748.804 ms] [avg calls per frame: 2]
- 09:19:53: | Convert444toNV12 - [cpu time: avg 0.703 ms, total 748.804 ms] [avg calls per frame: 2]
- 09:19:53: encoder thread frame - [cpu time: avg 1.668 ms, total 889.205 ms] [avg calls per frame: 1]
- 09:19:53: | sending stuff out - [cpu time: avg 0.058 ms, total 31.2 ms] [avg calls per frame: 1]
- 09:19:53: ==============================================================
- 09:19:53:
- 09:19:53: =====Stream End: 2014-05-22, 09:19:53=================================================
- Last game capture log:
- 2014-05-22, 09:19:34: we're booting up:
- 09:19:34: CaptureThread: attached to process DayZ.exe
- 09:19:34: D3D9 Present
- 09:19:34: D3D9EndScene called
- 09:19:34: D3DPRESENT_PARAMETERS {
- 09:19:34: BackBufferWidth: 1920
- 09:19:34: BackBufferHeight: 1080
- 09:19:34: BackBufferFormat: D3DFMT_X8R8G8B8
- 09:19:34: BackBufferCount: 1
- 09:19:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 09:19:34: MultiSampleQuality: 0
- 09:19:34: SwapEffect: D3DSWAPEFFECT_DISCARD
- 09:19:34: hDeviceWindow: 1050242
- 09:19:34: Windowed: false
- 09:19:34: EnableAutoDepthStencil: true
- 09:19:34: AutoDepthStencilFormat: D3DFMT_D24S8
- 09:19:34: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 09:19:34: FullScreen_RefreshRateInHz: 60
- 09:19:34: PresentationInterval: 2147483648
- 09:19:34: };
- 09:19:34: successfully set up d3d9 hooks
- 09:19:34: D3D9Present called
- 09:19:34: DXGI Present
- 09:19:34: (half life scientist) everything.. seems to be in order
- 09:19:34: DoD3D9GPUHook: success - d3d9ex
- 09:19:34: D3DSURFACE_DESC {
- 09:19:34: Format: D3DFMT_X8R8G8B8
- 09:19:34: Type: D3DRTYPE_SURFACE
- 09:19:34: Usage: D3DUSAGE_RENDERTARGET
- 09:19:34: Pool: D3DPOOL_DEFAULT
- 09:19:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 09:19:34: MultiSampleQuality: 0
- 09:19:34: Width: 1920
- 09:19:34: Height: 1080
- 09:19:34: };
- 09:19:34: successfully capturing d3d9 frames via GPU
- 09:19:53: ---------------------- Cleared D3D9 Capture ----------------------
- 09:19:53: D3D9EndScene called
- 09:19:53: D3D9Present called
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