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  1. 007EB628: The shortcuts aren't easy to see, so perhaps this has remedial purposes.
  2. 007EB688: In battles, it can turn you invincible. Dealt damage becomes 1 but will always go through.
  3. 007EB6F0: When used on field, it has a shrinking effect that unlocks new areas.
  4. 007EB7A0: and when fired indoors it will blow up the user as well. Truly awesome but impractical.
  5. 007EB810: The ammo is really expensive, its over-elaborate effect slows down the game,
  6. 007EB880: A weapon that fires 8 mini-nukes once. Its purpose is unclear.
  7. 007EB928: It's quite a shock to see ACs, the symbol of power from older works, become so useless.
  8. 007EB990: Its defensive ability is excellent, and can stop most attacks from ACs.
  9. 007EB9E8: A barrier that is created via sustained flow of Kojima particles.
  10. 007EBA98: Nice!
  11. 007EBAE8: Strong even without other axes. 100% victory when berserked.
  12. 007EBB20: Core Medals, and even terrifying Youkai Medal when used.
  13. 007EBB80: An item important to the story setting, an axe that can shatter
  14. 007EBBE0: Youkai Medal Shattering Axe
  15. 007EBC28: Useful on your aces, or on those with speed dropping attacks.
  16. 007EBC80: It can be limiting once discovered, but even so it's still very powerful.
  17. 007EBCDC: An item that increases speed by 50%, but locks the user into one move.
  18. 007EBD70: If you loiter in the dungeon, you will be attacked by JagiEggs.
  19. 007EBDC8: Footwear that can be found in the Time Dungeon.
  20. 007EBE28: If it's cursed, then it will be promptly retrieved, so don't worry about that.
  21. 007EBE90: It protects against external threats, but not internal threats.
  22. 007EBEE8: The miraculous staff that protects the city of Llylgamyn from any and all evil.
  23. 007EBF60: be used when making a mistake. Makes the difference between victory and defeat.
  24. 007EBFC8: that can kill in 5 hits and are faster in the highest difficulty, this should
  25. 007EC030: It restores 80% of damage sustained. When attacked by mobs of zombies
  26. 007EC0C8: Because of that, many people use wineglasses when drinking it.
  27. 007EC12C: It has a distinctive fruity smell that rivals that of fruit wines.
  28. 007EC16C: Pure and top quality sake that holds prestige even amongst Gensokyo's most powerful entities.
  29. 007EC1D0: Highest level that can be obtained within the Human Village.
  30. 007EC204: and hand-crafted with even more care and effort.
  31. 007EC260: Guaranteed to smell and taste good.
  32. 007EC2A4: and hand-crafted with much care and effort.
  33. 007EC2E4: Sake that's made with only quality materials,
  34. 007EC340: by the time it's gotten, it's not really much useful any more.
  35. 007EC3A8: In 6 and Type-0 it's easy to get at a good time, but otherwise it's gotten so late,
  36. 007EC400: A famous experience boosting accessory. Solve a puzzle to know where it's hidden.
  37. 007EC480: After 8 it's generally used as a material for Hat of Happiness instead. Poor thing.
  38. 007EC4D8: but if equipped as soon as possible, it will drive up the level difference.
  39. 007EC540: Boots that, when worn, gives 1 experience point per step. It's cretainly a useful effect,
  40. 007EC5B8: Wearing it will probably increase your money luck.
  41. 007EC5FC: A sentinent gem on the back of a certain younger sister.
  42. 007EC678: track enemies, then destroy them". It's not the protagonist's first ability.
  43. 007EC6D0: Using this willpower, one can discover the Stand ability to "disregard dimension and
  44. 007EC7A8: Dark Will
  45. 007EC7E0: It has a really awesome name.
  46. 007EC800: A weapon that has a chance to inflict "Delusion" status when attacking.
  47. 007EC968: and defeat Flameman V3 to get past a cube. Rather annoying to get.
  48. 007EC9C8: Obtained in ura-Internet 7, but you have to pass through ura-Internet 6,
  49. 007ECA28: An item that can break monoliths blocking roads in secret areas.
  50. 007ECAC0: but no one knows how to make it attract anything.
  51. 007ECB10: According to Rinnosuke's abilities, it can also create attraction,
  52. 007ECB60: A red orb that's about the size of a volleyball. Creates repulsion upon sight.
  53. 007ECBF0: Without this, "that event" in Watanagashi-hen and Meakashi-hen might not have happened.
  54. 007ECC48: It's made by Yakuza, and holds quite some power.
  55. 007ECC8C: A dangerous stun gun held by one of the Sonozaki sisters.
  56. 007ECD08: It's the only quaitly equipment in B-rank, but not really that powerful when you get it.
  57. 007ECD58: A sword obtained from defeating Midgar's Heart within the Star Tree curtain.
  58. 007ECDC8: and multiple parties, so it's quite annoying.
  59. 007ECE18: A divine orb guarded by L'kbreth. To get it, you need the Neutral Crystal
  60. 007ECEA0: so people like to just drink them all right before the last boss,
  61. 007ECEF4: Elixir that, when used, increases maximum MP. It's annoying to use them one by one
  62. 007ED088: for damageless runs in end floors.
  63. 007ED0F8: With change in HP recovery formulas from 4, it's a necessary item
  64. 007ED160: Increases HP recovery speed, but also causes hunger 6 times faster.
  65. 007ED25C: However, the difference between augmented parts and unaugmented parts cause problems.
  66. 007ED310: An augment pack that increases reflexes via implanting mechanical nerves.
  67. 007ED390: but from the looks of boots PV in 2, that's more because of protagonist's super gymnastics ability.
  68. 007ED3F0: With this and the Portal Device, anyone could clear the test… or so they thought,
  69. 007ED458: Boots that prevent Portal Devices from breaking during long falls.
  70. 007ED4E0: It completely nullifies any optical camoufladges.
  71. 007ED528: An "eye" that determines position by observing air flow caused by moving objects.
  72. 007ED578: Human technology designed to counteract JAM's EM and Optical techniques,
  73. 007ED5E8: Annoying when used with power of Slip Shot. It lacks power though, and evasion skills work on it.
  74. 007ED658: Destroys bullet on contact, and can hit multiple times. Double shot is even stronger.
  75. 007ED6C8: Slightly slow, but it has really good homing and can charge up for double shot.
  76. 007ED734: Eyetrack Orbitar
  77. 007ED760: because this game's protagnist is in a different class from previous game's… myabe.
  78. 007ED7B8: In the previous work this only increase MP by 1, but now it gives unlimited MP,
  79. 007ED820: Collect 8 of these to obtain "Source of Magic" that gives unlimited MP.
  80. 007ED894: It's an ambiguous item like that.
  81. 007ED8B0: or it might be the item that increases Max DT gauge for half-demons.
  82. 007ED908: It might be the item you get from defeating Orochi in Zipangu,
  83. 007ED97C: People who are familiar with the game do fine without magic, though.
  84. 007ED9C0: but for a mage his MaxMP sure is small, which leads to problems.
  85. 007EDA18: An offering from humans that increases the master's MaxMP by 1. Magic that expends MP are strong,
  86. 007EDAA0: gives people the courage of "having a method to resist intimidation"
  87. 007EDAF0: As a blunt weapon it's not really assuring, but having a weapon at all
  88. 007EDB40: A cypress rod that isn't very thick.
  89. 007EDB80: A character with this can sustain significantly longer. Very useful item.
  90. 007EDBD8: with enemies being taken out in one turn, the damage per turn accounts for most of the damage.
  91. 007EDC48: A valuable, one-of-a-kind equip that halves the constant damage per turn. After mid-game,
  92. 007EDCCC: they still can't get anywhere close to the level of Divine Dragon.
  93. 007EDD10: With all those battles, the party would surely get stronger, but
  94. 007EDD68: The mark of a hardcore gamer who collected all bronze and silver medals.
  95. 007EDDD8: a calculated watering can training session. Joy Watering Can sure is sweet.
  96. 007EDE40: in that rather famous prologue scene. Today's farmer life is also
  97. 007EDE9C: The thing that was given to a collapsed traveller who requested water,
  98. 007EDF00: would take a long time, but it's not really necessary.
  99. 007EDF58: to get one character's equipment mass to max. Doing so for every used character
  100. 007EDFB0: When used, it increase a character's equipment mass by 1. It take 50
  101. 007F5A70: will reduce the time spent walking around.
  102. 007F5AA4: like when you're levelling up, the M key
  103. 007F5AD0: In situations where you want to fight repeatedly,
  104. 007F5B0C: to instantly increase to 200%.
  105. 007F5B3C: the M key will cause the encounter rate
  106. 007F5B78: When you want to quickly encounter some monsters,
  107. 007FEF90: it's better to just give up, level up and then win.
  108. 007FEFE8: to win the battle at the challenge level or less,
  109. 007FF038: If your party's composition and status makes it hard
  110. 007FF090: Challenge level tends to be a bit lower than recommended level.
  111. 007FF0E4: points, or the like.
  112. 007FF108: you can get a random item that boosts MP, TP, skill
  113. 007FF160: If the party's average level is equal or less than it,
  114. 007FF1B0: Every boss has a preset "challenge level".
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