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  1. [13:16] <arkore> anyone know what could cause two players to spawn on eachother at the start of a duel round? i can't reproduce the issue, but it was happening "sometimes" on live server, in a map with only two spawnpoints. and server was set to: sv_spawnfarthest true -- it makes no sense to me, so, i think it's a bug in zandronum itself?
  2. [13:16] <HeavenWraith> spawn on each other means telefrag or overlap?
  3. [13:17] <Frillish> spawning in zandronum is retared anyway
  4. [13:17] <Frillish> and probably overlap
  5. [13:18] <Frillish> I like when that happens EVEN when you have unblock players on
  6. [13:18] <HeavenWraith> sounds like an issue with the collision code
  7. [13:18] <arkore> yes, player was immediately telefragged and the duel round ended becaues fraglimit is 1,
  8. [13:18] <HeavenWraith> oh
  9. [13:19] <HeavenWraith> I don't think that sv_spawnfarthest flag makes two players spawning simultaneously spawn at different spots
  10. [13:19] <HeavenWraith> it's up to chance really
  11. [13:19] <arkore> it wasn't happening before, on live server. but then the next day, it was happening more frequently. i could not figure out how to reproduce it though, and tried to reproduce it on my local server too.
  12. [13:20] <arkore> HeavenWraith, yeah, that's what i figured. the "simultaneously"
  13. [13:20] <HeavenWraith> and Frillish
  14. [13:20] <HeavenWraith> you might want to fill a ticket with that
  15. [13:20] <Frillish> I'm too lazy
  16. [13:20] <arkore> but, if this is happening, there is still a chance it can happen in any duel map, but less likely since other regular duel maps have several deathmatch spawnpoints in them. but still at 0.0001% chance of it happening :)
  17. [13:20] <HeavenWraith> yeah
  18. [13:20] <WaTaKiD> when it comes to unblock being on and players spawning and overlapping, its usually due to their species not being the same
  19. [13:20] <Frillish> besides, that wouldn't be the only bug I'd have to post
  20. [13:21] <WaTaKiD> likewise with species being the same and unblock being off
  21. [13:21] <arkore> yeah. but even if i could resolve it with turning unblock on, i would still like the players to spawn in their respective spawnpoints; for the sake of the design of the 1v1 arena room.
  22. [13:22] <HeavenWraith> WaTaKiD: I kind of assumed that these kind of cases were excluded
  23. [13:22] <arkore> i wlil fill a ticket
  24. [13:22] <HeavenWraith> I mean, that way it's obviously not a bug
  25. [13:22] <WaTaKiD> yea in a duel having players spawn on eachother is kinda lame
  26. [13:24] <HeavenWraith> well, that's how it was in doom2
  27. [13:24] <Frillish> and then, there were no bugs at all
  28. [13:24] <HeavenWraith> at most, we can ask for a flag to leave or fix such behaviour
  29. [13:25] <HeavenWraith> Frillish: well, I don't think zanzan has a lot of bugs when it comes to native doom2 functionality
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