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- #devotion
- #debug 5
- #
- # -This script uses a lighter for the incense.
- # -This script uses automapper to move around.
- # -Variables needed for behind the scenes are at the bottom, use variable as a command line option to load those, the
- # triggers will need to be manually added to your triggers file, if you cut/paste them into your command line, then
- # genie auto fills in $gametime with the actual gametime, instead of leaving it as "$gametime".
- # -Also with the triggers, you'll have to change the animal in the last trigger to match your bead.
- # -- Make sure to change the god variable to whichever god you pray to.
- # -- Added in substitutes for bead appraisals.
- # -Can perform specific rituals by using them as a variable on the command line (.devotion pray kiss tithe)
- #
- #
- #
- #
- #
- #
- action var bead.done YES when ^An? .* scorpion bead suddenly explodes into a shower of silver-grey luminance\!$
- if ("$charactername" = "Ozban") then
- {
- #The pin variable is which anloral pin you have.
- var pin SCORPION
- var has.pin YES
- var has.lighter YES
- var lighter VIPER
- var lighter.bag THIGH BAG
- var receptacle CHALICE
- var receptacle.bag THIGH BAG
- var incense.bag THIGH BAG
- var wine.bag THIGH BAG
- var flint.bag THIGH BAG
- var flint.weapon AXE
- var god Urrem'tier
- }
- echo
- echo
- echo PRAY, CLEAN, KISS, INCENSE, WINE, RECITE, BADGE, DANCE, BEAD, TITHE, MEDITATE, SEED, BATHE
- echo
- echo
- pause 1
- put #var god %god
- if_1 then goto top
- goto start
- top:
- if_1 then gosub %1
- shift
- if_1 then goto top
- goto exit
- start:
- if ("$zonename" = "Mer'Kresh") then
- {
- put .automove 272
- waitfor !AUTOMOVE DONE!
- gosub bead
- gosub pray
- gosub clean.altar
- gosub kiss.altar
- gosub incense
- gosub recite
- gosub faith.badge
- gosub pin
- gosub dance
- gosub wine
- goto exit
- }
- put #goto 352
- waitforre ^YOU HAVE ARRIVED
- gosub bead
- gosub pray
- gosub clean.altar
- gosub kiss.altar
- gosub incense
- gosub recite
- gosub faith.badge
- gosub pin
- gosub dance
- gosub wine
- gosub tithe
- gosub seed
- gosub pot
- gosub meditate
- #gosub tamsine
- goto exit
- bead.wait:
- pause
- if ("%bead.done" = "YES") then return
- goto bead.wait
- pray:
- evalmath faith.time ($gametime-$praytime)
- if (%faith.time >= $praylimit) then evalmath faith.time ($gametime-$praytime)
- if (%faith.time >= $praylimit) then
- {
- pause
- send PRAY $god
- waitforre ^\[Praying for|god of the Void\.$|^You offer a quiet prayer of thanks for handsome reward of hard effort\.$|^With renewed purpose, you
- pause
- }
- return
- clean:
- clean.altar:
- evalmath faith.time ($gametime-$cleantime)
- if (%faith.time >= $cleanlimit) then
- {
- if (("$roomid" != "352") && ("$zonename" = "Crossing")) then
- {
- put #goto 352
- waitforre ^YOU HAVE ARRIVED
- }
- pause
- send LOOK ALTAR
- matchre clean.altar2 ^The altar looks a bit dusty\.
- matchre return ^The altar is carved of a hard, dark wood\.|^A runner of soft
- matchwait
- }
- return
- clean.altar2:
- send CLEAN ALTAR WITH WATER IN %receptacle
- waitforre ^You finish
- return
- kiss:
- altar:
- kiss.altar:
- evalmath faith.time ($gametime-$kisstime)
- if (%faith.time >= $kisslimit) then
- {
- if (("$roomid" != "352") && ("$zonename" = "Crossing")) then
- {
- put #goto 352
- waitforre ^YOU HAVE ARRIVED
- }
- pause
- send KNEEL
- waitforre ^You kneel|^Subservient
- send KISS ALTAR
- waitforre ^You bend forward|You kiss a prayer mat
- send STAND
- waitforre ^You stand
- }
- return
- badge:
- faith.badge:
- evalmath faith.time ($gametime-$badgetime)
- if (%faith.time >= $badgelimit) then
- {
- pause
- send REMOVE MY BADGE
- waitforre ^You take off a|^You remove
- send PRAY BADGE
- waitforre ^Roundtime
- pause
- send WEAR MY BADGE
- waitforre ^You put on
- }
- return
- recite:
- evalmath faith.time ($gametime-$recitetime)
- if (%faith.time >= $recitelimit) then
- {
- pause
- send recite Phelim, give me strength for my righteous vengeance.\;Chadatru, guide my sword to swing in justice.\;Everild, give me the power to conquer my enemies.\;Truffenyi, let me not lose sight of compassion and mercy Else, I will become like those I despise.\;Urrem'tier, receive into your fetid grasp these wicked souls.\;May the Tamsine's realms never know their evil ways again
- waitforre ^You lift your voice
- pause
- }
- return
- pin:
- if ("%has.pin" != "YES") then return
- evalmath faith.time ($gametime-$pintime)
- if (%faith.time >= $pinlimit) then goto pin2
- return
- pin2:
- send LOOK MY %pin PIN
- matchre pin3 ^A thin layer of dust|^The characteristic soft blue hue of the anloral is smudged by streaks of clumped dust\.|^Unsightly fingers of dirt have conquered|^Traces of the anloral's characteristic
- matchre return ^It is clean, the anloral bearing
- matchwait
- pin3:
- send GET MY %receptacle
- send CLEAN MY %pin PIN WITH WATER IN MY %receptacle
- waitforre ^Roundtime|^You pour some|^The immaculate|^I could not|^What were you
- pause
- send PUT MY %receptacle IN MY %receptacle.bag
- waitforre ^You put|^You stow|^You place|^I could not|^What were you
- return
- dance:
- evalmath faith.time ($gametime-$dancetime)
- if (%faith.time >= $dancelimit) then goto dance2
- return
- dance2:
- pause
- send DANCE
- matchre dance2 ^You begin to dance|^Your actions grow in intensity as you dance|^Your dance reaches its conclusion, but you falter
- matchre return ^Your dance reaches its conclusion (?:at last|a perfect|flawlessly)|^In your condition\?
- matchwait 6
- goto dance2
- bead:
- if ("$charactername" = "Darknem") then return
- evalmath faith.time ($gametime-$beadtime)
- if (%faith.time >= $beadlimit) then goto bead2
- return
- bead2:
- send LOOK MY PRAYER CHAIN
- matchre bead3 ^Strung on to
- matchre return ^There are currently no beads on it\.$|^I could not|^What were you
- matchwait
- bead3:
- send REMOVE MY PRAYER CHAIN
- send KNEEL
- waitforre ^You kneel|^Subservient type, eh\?|^You rise
- send MEDITATE PRAYER CHAIN
- waitforre detaches from your prayer bead chain, spinning eerily in midair as it continues to set off a soft silver glow\.$
- send WEAR MY PRAYER CHAIN
- put #var beadtime $gametime
- send STAND
- waitforre ^You stand|^You are so|^You cannot
- return
- wine:
- evalmath faith.time ($gametime-$winetime)
- if (%faith.time >= $winelimit) then goto get.wine
- return
- get.wine:
- if (("$roomid" != "352") && ("$zonename" = "Crossing")) then
- {
- put #goto 352
- waitforre ^YOU HAVE ARRIVED
- }
- pause
- send GET MY WINE
- matchre pour.wine ^You get
- matchre buy.wine ^I could not|^What were you
- matchwait
- pour.wine:
- send POUR MY WINE ON ALTAR
- send PUT MY WINE IN MY %wine.bag
- waitforre ^You put|^You stow|^You place|^I could not|^What were you
- return
- buy.wine:
- send #goto teller
- waitforre ^YOU HAVE ARRIVED
- send WITHDRAW 250 copper
- waitforre ^The clerk counts
- send #goto brother
- waitforre ^YOU HAVE ARRIVED
- send order wine
- waitforre ^Let me but ask the humble|^Brother Durantine nods slowly.
- send OFFER 250
- waitforre hands it to you\.$
- send #goto 352
- waitforre ^YOU HAVE ARRIVED
- goto pour.wine
- incense:
- if ("%has.lighter" != "YES") then goto incense2
- evalmath faith.time ($gametime-$incensetime)
- if (%faith.time >= $incenselimit) then
- {
- if (("$roomid" != "352") && ("$zonename" = "Crossing")) then
- {
- put #goto 352
- waitforre ^YOU HAVE ARRIVED
- }
- send GET MY INCENSE
- waitforre ^You get|^You pick|^You grab
- send GET MY %lighter
- waitforre ^You get|^You pick|^You grab
- send POINT MY %lighter AT MY INC
- waitforre ^You quickly
- send PUT MY %lighter IN MY THIGH BAG
- waitforre ^You put|^You stow|^You place|^I could not|^What were you
- send WAVE INC AT ALTAR
- waitforre ^You wave
- send SNUFF INCENSE
- waitforre ^You snuff|^But that|^What were|^I could not
- send PUT MY INC IN MY %incense.bag
- waitforre ^You put|^You stow|^You place|^I could not|^What were you
- }
- return
- incense2:
- evalmath faith.time ($gametime-$incensetime)
- if (%faith.time >= $incenselimit) then
- {
- if (("$roomid" != "352") && ("$zonename" = "Crossing")) then
- {
- put #goto 352
- waitforre ^YOU HAVE ARRIVED
- }
- send WIELD MY %flint.weapon
- waitforre ^You sling|^You deftly remove|^You get|^You pick|^You grab|^You draw out|^You wield|^You are already|^With fluid and stealthy|^You slip|^Please rephrase that command\.$|^You're already holding
- send GET MY INCENSE
- waitforre ^You get|^You pick|^You grab
- send LIGHT MY INC WITH MY FLINT
- waitforre ^You strike a piece of black flint against .*, causing a shower of sparks over.*incense which smolders, then bursts into flames\.$
- pause
- send SHEATH MY %flint.weapon
- waitforre ^With fluid and stealthy movements you slip|^You easily strap|^You sheathe|^Sheathe what|^You secure|^You deftly|^You stow|^You put|^Stow what|^You sling|^You slip|^Sheathe your|all been used\.$|^You can only sheath
- send WAVE INC AT ALTAR
- waitforre ^You wave
- send SNUFF INCENSE
- waitforre ^You snuff|^But that|^What were|^I could not
- send PUT MY INC IN MY %incense.bag
- waitforre ^You put|^You stow|^You place|^I could not|^What were you
- }
- return
- tithe:
- evalmath faith.time ($gametime-$tithetime)
- if (%faith.time >= $tithelimit) then
- {
- pause
- send #goto bank
- waitforre ^YOU HAVE ARRIVED
- move GO WINDOW
- send WITHDRAW 6 SILVER KRONARS
- waitforre ^The clerk counts out
- send #goto 43
- waitforre ^YOU HAVE ARRIVED
- send PUT 5 SILVER KRON IN ALMSBOX
- waitforre ^You drop|^You hear a soft voice
- }
- return
- meditate:
- evalmath faith.time ($gametime-$meditatetime)
- if (%faith.time >= $meditatelimit) then
- {
- if ("$zonename" = "The Crossing") then
- {
- put #goto 351
- waitforre ^YOU HAVE ARRIVED
- }
- send MEDITATE
- waitforre ^Roundtime
- pause
- MOVE E
- }
- return
- seed:
- evalmath faith.time ($gametime-$seedtime)
- if (%faith.time >= $seedlimit then
- {
- send #goto 1
- waitforre ^YOU HAVE ARRIVED
- send #goto NTR
- waitforre ^YOU HAVE ARRIVED
- send #goto 341
- waitforre ^YOU HAVE ARRIVED
- goto GatherSeed
- }
- return
- GatherSeed:
- send gather seed
- matchre GatherSeed ^You come up empty|^\.\.\.wait|^Sorry, you may only
- match GotSeed You find a tiny sirese seed
- matchwait 5
- goto gatherseed
- GotSeed:
- send #goto Crossing
- waitforre ^YOU HAVE ARRIVED
- send #goto Temple
- waitforre ^YOU HAVE ARRIVED
- move north
- send PLANT SEED
- send GET MY CHALICE
- waitfor You get
- send SPRINKLE MY CHALICE ON ROOM
- waitforre ^You sense that you are|^You sprinkle some holy water
- send PUT MY CHALICE IN MY THIGH BAG
- waitfor You put
- send #goto Crossing
- waitforre ^YOU HAVE ARRIVED
- return
- pot:
- if ("$Time.season" = "winter") then return
- evalmath faith.time ($gametime-$bathtime)
- if (%faith.time >= $bathlimit) then goto pot2
- return
- pot2:
- pause
- put #goto BROTHER
- waitforre ^YOU HAVE ARRIVED
- send ORDER LAVENDER
- send OFFER 25
- waitforre hands it to you\.$
- send ORDER CHAMO
- send OFFER 25
- waitforre hands it to you\.$
- put #goto TEMPLE
- waitforre ^YOU HAVE ARRIVED
- put #goto 11
- waitforre ^YOU HAVE ARRIVED
- pot3:
- send PREP BLESS
- send FILL POT WITH STREAM
- waitforre ^Roundtime|^But the stone pot is already full\!
- pause
- send CAST WATER IN POT
- waitforre ^You gesture
- send POUR POT IN BATH
- waitforre ^Roundtime|^The pool is already
- pause
- goto bath
- more.water:
- move OUT
- goto pot3
- bathe:
- bath:
- put GO BATH
- matchre more.water ^You notice that the waters (?:are|have) (?:very low|rather shallow|completely evaporated) as you enter the marble bath.
- matchre bath2 ^You step into the pool and sigh happily as the soothing, balmy waters close around you.
- matchwait
- bath2:
- send RUB LAVEN
- send RUB CHAMO
- waitforre ^You feel that your|^You sense that you|^Obvious paths
- put OUT
- waitforre ^\[Temple Grounds, Beside the Bathing Pool\]|^Obvious (?:paths|exits)
- put #goto Crossing
- waitforre ^YOU HAVE ARRIVED
- put #goto gathering
- waitforre ^YOU HAVE ARRIVED
- return
- exit:
- echo
- echo
- echo
- echo CLEANED, DANCED, PRAYED, POURED WINE, KISSED ALTER, PRAYED ON BADGE, TITHED, MEDITATED, and MEDITATED ON CHAIN. NOW QUIT BEING LAZY.
- echo
- echo
- echo
- echo
- send COMMUNE
- put #var save
- put #statusbar 1 Devotion Finished at $time (.devotion)
- put #parse !DEVOTION DONE!
- put #parse !DEVOTION DONE!
- put #parse !DEVOTION DONE!
- EXIT
- return:
- return
- var:
- vari:
- varia:
- variab:
- variabl:
- variable:
- variables:
- put #var god Urrem'tier
- put #var badgelimit 5400
- put #var cleanlimit 600
- put #var dancelimit 600
- put #var incenselimit 600
- put #var kisslimit 600
- put #var meditatelimit 600
- put #var pinlimit 14400
- put #var praylimit 600
- put #var recitelimit 600
- put #var tithelimit 600
- put #var winelimit 600
- put #var bathlimit 600
- put #var beadlimit 600
- put #var seedlimit 600
- put #var seedtime 0
- put #var beadtime 0
- put #var bathtime 0
- put #var praytime 0
- put #var cleantime 0
- put #var kisstime 0
- put #var badgetime 0
- put #var recitetime 0
- put #var pintime 0
- put #var dancetime 0
- put #var winetime 0
- put #var incensetime 0
- put #var tithetime 0
- put #var meditatetime 0
- put #var save
- put #alias {quit} {#variable save; #config {reconnect} {False}; quit}
- put #alias {QUIT} {#variable save; #config {reconnect} {False}; quit}
- put #alias save
- return
- sub:
- subs:
- subst:
- substi:
- substit:
- substitu:
- substitut:
- substitute:
- substitutes:
- #-Beads
- put #subs {bead is of poor quality for its material type} {bead is of poor (1/5) quality for its material type}
- put #subs {bead is of average quality for its material type} {bead is of average (2/5) quality for its material type}
- put #subs {bead is of good quality for its material type} {bead is of good (3/5) quality for its material type}
- put #subs {bead is of fine quality for its material type} {bead is of fine (4/5) quality for its material type}
- put #subs {bead is of exemplary quality for its material type} {bead is of exemplary (5/5) quality for its material type}
- put #subs {material type, and poor quality overall\.$} {material type, and poor (1/6) quality overall.}
- put #subs {material type, and decent quality overall\.$} {material type, and decent (2/6) quality overall.}
- put #subs {material type, and average quality overall\.$} {material type, and average (3/6) quality overall.}
- put #subs {material type, and good quality overall\.$} {material type, and good (4/6) quality overall.}
- put #subs {material type, and superb quality overall\.$} {material type, and superb (5/6) quality overall.}
- put #subs {material type, and flawless quality overall\.$} {material type, and flawless (6/6) quality overall.}
- #-Devotion
- put #subs {^You feel unclean and unworthy.} {You feel unclean and unworthy. (1/16)}
- put #subs {^You close your eyes and start to concentrate. In a moment a vision appears of a barren garden, parched and thirsting for nourishment. You have an intense desire to tend it.} {You close your eyes and start to concentrate. In a moment a vision appears of a barren garden, parched and thirsting for nourishment. You have an intense desire to tend it. (2/16)}
- put #subs {^You call out to your god, but there is no answer.} {You call out to your god, but there is no answer. (3/16)}
- put #subs {^After a moment, you sense that your god is barely aware of you.} {After a moment, you sense that your god is barely aware of you. (4/16)}
- put #subs {^After a moment, you sense that your efforts have not gone unnoticed.} {After a moment, you sense that your efforts have not gone unnoticed. (5/16)}
- put #subs {^After a moment, you sense a distinct link between you and your god.} {After a moment, you sense a distinct link between you and your god. (6/16)}
- put #subs {^After a moment, you sense that your god is aware of your devotion.} {After a moment, you sense that your god is aware of your devotion. (7/16)}
- put #subs {^After a moment, you sense that your god is pleased with your devotion.} {After a moment, you sense that your god is pleased with your devotion. (8/16)}
- put #subs {^After a moment, you sense that your god knows your name.} {After a moment, you sense that your god knows your name. (9/16)}
- put #subs {^After a moment, you see a vision of your god, though the visage is cloudy and impossible to make out clearly.} {After a moment, you see a vision of your god, though the visage is cloudy and impossible to make out clearly. (10/16)}
- put #subs {^After a moment, you sense a slight pressure on your shoulder, leaving the feeling that your efforts have been acknowledged.} {After a moment, you sense a slight pressure on your shoulder, leaving the feeling that your efforts have been acknowledged. (11/16)}
- put #subs {^After a moment, you see a silent vision of your god, radiating forth with a powerful divine brilliance.} {After a moment, you see a silent vision of your god, radiating forth with a powerful divine brilliance. (12/16)}
- put #subs {^After a moment, you see a vision of your god who calls to you by name, \"Come here my child and I will show you things of wonder\.\"$} {After a moment, you see a vision of your god who calls to you by name, "Come here my child and I will show you things of wonder." (13/16)}
- put #subs {^After a moment, you see a vision of your god who calls to you by name, "Come here, my child, and I will show you things of wonder."} {After a moment, you see a vision of your god who calls to you by name, "Come here, my child, and I will show you things of wonder." (13/16)}
- put #subs {^After a moment, you see a vision of your god who calls to you by name, "My child, though you may not always see my face, I am pleased with thee and thy efforts."} {After a moment, you see a vision of your god who calls to you by name, "My child, though you may not always see my face, I am pleased with thee and thy efforts." (14/16)}
- put #subs {^After a moment, you see a crystal-clear vision of your god who speaks slowly and deliberately, \"Your unwavering faith and devotion pleases me greatly, (\S+)\. Go forth and continue your works, and you shall only attain a greater level of purity\.\"} {After a moment, you see a crystal-clear vision of your god who speaks slowly and deliberately, "Your unwavering faith and devotion pleases me greatly, $1. Go forth and continue your works, and you shall only attain a greater level of purity." (15/16)}
- put #subs {^After a moment, you feel a clear presence like a warm blanket covering you beneath the shade of a giant sana'ati tree.} {After a moment, you feel a clear presence like a warm blanket covering you beneath the shade of a giant sana'ati tree. (16/16)}
- #-Osrel Meraud Orb
- put #subs {The strength of the sensation evokes the image of a pile of cold ashes.} {The strength of the sensation evokes the image of a pile of cold ashes.(1/10)}
- put #subs {The strength of the sensation evokes the image of a pile of smoldering ashes.} {The strength of the sensation evokes the image of a pile of smoldering ashes.(2/10)}
- put #subs {The strength of the sensation evokes the image of a nearly burnt-out candle wick.} {The strength of the sensation evokes the image of a nearly burnt-out candle wick.(3/10)}
- put #subs {The strength of the sensation evokes the image of a half-melted burning candle.} {The strength of the sensation evokes the image of a half-melted burning candle.(4/10)}
- put #subs {The strength of the sensation evokes the image of a tall burning candle.} {The strength of the sensation evokes the image of a tall burning candle.(5/10)}
- put #subs {The strength of the sensation evokes the image of a blazing torch.} {The strength of the sensation evokes the image of a blazing torch.(6/10)}
- put #subs {The strength of the sensation evokes the image of a small campfire.} {The strength of the sensation evokes the image of a small campfire.(7/10)}
- put #subs {The strength of the sensation evokes the image of a roaring bonfire.} {The strength of the sensation evokes the image of a roaring bonfire.(8/10)}
- put #subs {The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.} {The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.(9/10)}
- put #subs {The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon's maw.} {The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon's maw.(10/10)}
- put #subs {The pervasiveness of the sensation evokes the image of a stream in your mind's eye.} {The pervasiveness of the sensation evokes the image of a stream in your mind's eye.(1/9) 0-149 PM}
- put #subs {The pervasiveness of the sensation evokes the image of a pond in your mind's eye.} {The pervasiveness of the sensation evokes the image of a pond in your mind's eye.(2/9) 150-209 PM}
- put #subs {The pervasiveness of the sensation evokes the image of a river in your mind's eye.} {The pervasiveness of the sensation evokes the image of a river in your mind's eye.(3/9) 210-299 PM}
- put #subs {The pervasiveness of the sensation evokes the image of a lake in your mind's eye.} {The pervasiveness of the sensation evokes the image of a lake in your mind's eye.(4/9) 300-419 PM}
- put #subs {The pervasiveness of the sensation evokes the image of a sea in your mind's eye.} {The pervasiveness of the sensation evokes the image of a sea in your mind's eye.(5/9) 420-599 PM}
- put #subs {The pervasiveness of the sensation evokes the image of a ocean in your mind's eye.} {The pervasiveness of the sensation evokes the image of a ocean in your mind's eye.(6/9) 600+ PM}
- put #subs {The pervasiveness of the sensation evokes the image of Drogor's deeps in your mind's eye.} {The pervasiveness of the sensation evokes the image of Drogor's deeps in your mind's eye. (7/9) 750? PM}
- put #subs {The pervasiveness of the sensation evokes the image of Elanthia's tides rising toward Katamba in your mind's eye.} {The pervasiveness of the sensation evokes the image of Elanthia's tides rising toward Katamba in your mind's eye. (8/9) <=1000 PM}
- put #subs {The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind's eye.} {The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind's eye. (9/9) <=1200 PM}
- put #subs save
- return
- triggers:
- echo
- echo NEED TO MANUALLY ADD THE TRIGGERS TO YOUR TRIGGER FILE!!!
- echo
- return
- #
- # To find your triggers file, find your genie folder, open the config folder, there should be a file there called triggers, open
- # that with notepad, cut/paste these triggers into that file, save, reload triggers or restart genie. Then run this script.
- #
- #trigger {^You sprinkle some holy water over the spot where the seed is planted\.$} {#var seedtime $gametime}
- #trigger {^You think upon the immortals, and the holy places built in their honor by mortals who have heard them speak, or seen the power of their beings\.} {#var badgetime $gametime}
- #trigger {^You finish your job, pleased to see that the altar all but sparkles from your gentle care\.$} {#var cleantime $gametime}
- #trigger {^Your dance reaches its conclusion flawlessly, finishing with a graceful flourish and a triumphant smile on your face\.} {#var dancetime $gametime}
- #trigger {^Your dance reaches its conclusion a perfect, beautiful creation that ends with deft grace\.$} {#var dancetime $gametime}
- #trigger {^Your dance reaches its conclusion at last, a flawless performance to those on high.} {#var dancetime $gametime}
- #trigger {^You wave your burnt incense over a.*prayer mat} {#var incensetime $gametime}
- #trigger {^You wave your.*incense over.*altar\.} {#var incensetime $gametime}
- #trigger {^You bend forward to kiss a square altar, a gesture of your humble devotions to the gods\.$} {#var kisstime $gametime}
- #trigger {^You bend forward to kiss a.*, a gesture of your humble devotions to the gods\.} {#var kisstime $gametime}
- #trigger {^You bow your head and contemplate your day, the hours before you and those behind, and ready yourself for what lies ahead\.$} {#var meditatetime $gametime}
- #trigger {^You pour some holy water from your .* onto your .* pin and clean it, restoring the anloral's azure purity\.$} {#var pintime $gametime}
- #trigger {restoring the anloral's azure purity\.$} {#var pintime $gametime}
- #trigger {^You lift your voice in praise of the gods, feeling the burning warmth of faith flowing all through your veins\.} {#var recitetime $gametime}
- #trigger {^You drop.*into the tithe box\.$} {#var tithetime $gametime}
- #trigger {^You quietly pour some of.*wine onto the (?:altar|prayer mat)\.} {#var winetime $gametime}
- #trigger {^The warm, balmy waters drag you further into the darkness of sleep\.} {#var bathtime $gametime}
- #trigger {^An?.*bead suddenly explodes into a shower of .* luminance\!$} {#var beadtime $gametime}
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