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Chronos_Ouroboros

I'M A LOG.

Jun 18th, 2014
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  1. Log started: Wed Jun 18 11:36:29 2014
  2.  
  3. W_Init: Init WADfiles.
  4. adding C:/Users/Chronos Ouroboros/Games/Zandronum/Final Duel/dis.pk3, 584 lumps
  5. adding C:/Users/Chronos Ouroboros/Games/Zandronum/doom2.wad, 2919 lumps
  6. adding Final_Duel.PK3, 4422 lumps
  7. I_Init: Setting up machine state.
  8. CPU Speed: 2395 MHz
  9. CPU Vendor ID: GenuineIntel
  10. Name: Intel(R) Celeron(R) CPU G530 @ 2.40GHz
  11. Family 6, Model 42, Stepping 7
  12. Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
  13. I_InitSound: Initializing FMOD
  14. FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
  15. Loaded FMOD version 4.24.16
  16. V_Init: allocate screen.
  17. S_Init: Setting up sound.
  18. ST_Init: Init startup screen.
  19. Checking cmd-line parameters...
  20. S_InitData: Load sound definitions.
  21. G_ParseMapInfo: Load map definitions.
  22. Texman.Init: Init texture manager.
  23. Invalid data encountered for texture Final_Duel.PK3:sprites/effects/nein/credits.txt
  24. Invalid data encountered for texture Final_Duel.PK3:patches/zzz credits.txt
  25. Invalid data encountered for texture Final_Duel.PK3:textures/alex_mercer/zzz credits.txt
  26. Invalid data encountered for texture Final_Duel.PK3:textures/drdoctortex/credits.txt
  27. Invalid data encountered for texture Final_Duel.PK3:textures/drdoctortex/info.txt
  28. ParseTeamInfo: Load team definitions.
  29. LoadActors: Load actor definitions.
  30. Script warning, "Final_Duel.PK3:weapons/bfg9000.dec" line 80:
  31. Unknown class name 'FDBFGBallAlt'
  32. R_Init: Init Doom refresh subsystem.
  33. DecalLibrary: Load decals.
  34. M_Init: Init menus.
  35. P_Init: Init Playloop state.
  36. ParseSBarInfo: Loading default status bar definition.
  37. ParseSBarInfo: Loading custom status bar definition.
  38. "Tell me if you find any errors, bugs, glitches or crashes." --Alex_Mercer
  39. D_CheckNetGame: Checking network game status.
  40. player 1 of 1 (1 nodes)
  41. I_InitInput
  42. I_StartupMouse
  43. I_StartupKeyboard
  44. I_StartupXInput
  45. I_StartupRawPS2
  46. I_StartupDirectInputJoystick
  47. GL_VENDOR: Intel
  48. GL_RENDERER: Intel(R) HD Graphics
  49. GL_VERSION: 3.1.0 - Build 9.17.10.2828
  50. GL_SHADING_LANGUAGE_VERSION: 1.40 - Intel Build 9.17.10.2828
  51. GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
  52. Max. texture size: 8192
  53. Max. texture units: 16
  54. Max. fragment uniforms: 1024
  55. Max. vertex uniforms: 512
  56. Max. varying: 41
  57. Max. combined uniforms: 1
  58. Max. combined uniform blocks: 24
  59. Resolution: 800 x 600
  60. 1 bots read from bots.cfg
  61.  
  62. <------------------------------->
  63.  
  64. TITLEMAP - Unnamed
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