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- IDEAS
- Energetic Flux/E-Flux, complex version of RF
- Lossy
- Explosive like old IC2 crap
- Insulation
- Realistic
- Pre-conversion to mechanical power before use in machines
- No teleportation
- Pollution
- Computer-controlled for large setups
- Uninsulated lines can catch fire
- Power takes time to flow (depending on material). Only applies to non-electric forms of energy, if those even exist in this mod.
- Water contact with uninsulated cables = explosion
- Any power that is based on heat must go through a steam turbine/water vat
- Mechanical Power
- Stuff should be here
- ENERGY CREATION
- Nuclear Fission
- Nuclear Fission is a generation method regarding a Nuclear Reactor that boils water into steam to rotate a turbine. The Nuclear Reactor is a multiblock structure that contains a Core, Reactor Walls, and a Tank on the top. This creates the most power, but is very expensive and dangerous. Uranium Fuel Rods are burned in this. The most efficient energy generation.
- Combustion Generator
- The Combustion Generator is a machine that burns fossil fuels and other fuels that boilers water into steam to rotate a turbine. You can burn all solid fuels (not Lava), as well as TNT in this. The Combustion Generator is a multiblock structure consisting of a Basic Generator, and a Tank on top. This burns more fuel than recommended for the low amount of power created. This creates a lot of carbon pollution that can result in Blindness, Nausea, and random damage.
- Biomass Generator
- Biomass is burned in a Biomass Generator that boils water into steam to rotate a turbine. Biomass comes from plant materials that get crushed in a Grinder. The Bio Gen is a multiblock structure consisting of a BioGen and a Tank. This creates a moderate amount of power. This creates a lot of carbon pollution that can result in Nausea and Blindness. It is not as bad as the basic generator, but is still bad.
- Wind Turbine
- The Wind Turbine is a fairly basic principle of power generation. This also barely produces any energy, so you need to create a lot to get a decent amount of power. The Wind Turbine will randomly give the player nausea and instant damage due to the high frequencies caused by the spinning blades.
- Geothermal Generator
- Lava goes in, boils water, spins turbine. No negative effects. Not a lot of power due to Nether pump exploit. (Should it be able to be placed at low levels to slowly heat up? I think so, but it could be easily OP)
- Hydroelectricity
- This is another very basic system of power generation. Place a Water Turbine in water, hook it up to a Hydrogenerator and power will be created. Mobs will not spawn within 20 blocks of a hydroelectric plant due to the destroyed ecosystems.
- Solar
- A solar panel. This should be fairly understandable just on principle. It produces barely any energy. This has no negative effects.
- MACHINES
- Crusher
- A basic ore processor that simply crushes your ores into Ore Ash. It turns each ore into two Ore Ash.
- Metal Compressor
- Turns Iron into Hardened Iron, which is used for all the machines. Can be run off redstone inefficiently or power efficiently.
- Blast Furnace
- Turns Iron ingots, nuggets, and blocks into steel versions. Very slow. Giant multiblock. Requires lava in the middle.
- Kiln
- The Kiln is a machine used to smelt clay into hardened clay. Using this machine will yield hardened clay at a 1:1 ratio. Requires fire underneath it. Can be upgraded into the Electrical Kiln.
- Electrical Kiln
- An upgraded version of the Kiln. Uses energy instead of fire, goes faster and yields hardened clay at 1:2.
- OTHER
- Conveyer Belt
- Used to transport items and such.
- Caged Conveyer Belt
- Used to transport entities. Only works on hostile and passive; not bosses or players.
- Brass Pipe
- Can run non-heated liquids. Normal throughput.
- High Pressure Steel Pipe
- Higher throughput, can handle normal temperature liquids.
- Ceramic Pipe
- Slow as all hell, but can run heated liquids like Lava. Must be baked in a kiln. Low throughput.
- General Pipe Info
- Exceeding throughput causes leaks, and can eventually break the pipes, causing all liquids to void, or better yet, get placed in the world causing a flood.
- Valves
- Used to turn pipes on and off. Different valve for each pipe.
- Wires
- Transport energy. Uninsulated wires explode when they come in contact with liquids, and will damage players. Insulated wires do not do either of these. Types of wires include [fill this]
- Tank
- Stores liquid. Used in combustion-based generator multiblocks.
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