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Sep 1st, 2014
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  1.  
  2. IDEAS
  3.  
  4. Energetic Flux/E-Flux, complex version of RF
  5. Lossy
  6. Explosive like old IC2 crap
  7. Insulation
  8. Realistic
  9. Pre-conversion to mechanical power before use in machines
  10. No teleportation
  11. Pollution
  12. Computer-controlled for large setups
  13. Uninsulated lines can catch fire
  14. Power takes time to flow (depending on material). Only applies to non-electric forms of energy, if those even exist in this mod.
  15. Water contact with uninsulated cables = explosion
  16. Any power that is based on heat must go through a steam turbine/water vat
  17.  
  18. Mechanical Power
  19. Stuff should be here
  20. ENERGY CREATION
  21. Nuclear Fission
  22. Nuclear Fission is a generation method regarding a Nuclear Reactor that boils water into steam to rotate a turbine. The Nuclear Reactor is a multiblock structure that contains a Core, Reactor Walls, and a Tank on the top. This creates the most power, but is very expensive and dangerous. Uranium Fuel Rods are burned in this. The most efficient energy generation.
  23.  
  24. Combustion Generator
  25. The Combustion Generator is a machine that burns fossil fuels and other fuels that boilers water into steam to rotate a turbine. You can burn all solid fuels (not Lava), as well as TNT in this. The Combustion Generator is a multiblock structure consisting of a Basic Generator, and a Tank on top. This burns more fuel than recommended for the low amount of power created. This creates a lot of carbon pollution that can result in Blindness, Nausea, and random damage.
  26.  
  27. Biomass Generator
  28. Biomass is burned in a Biomass Generator that boils water into steam to rotate a turbine. Biomass comes from plant materials that get crushed in a Grinder. The Bio Gen is a multiblock structure consisting of a BioGen and a Tank. This creates a moderate amount of power. This creates a lot of carbon pollution that can result in Nausea and Blindness. It is not as bad as the basic generator, but is still bad.
  29.  
  30.  
  31.  
  32. Wind Turbine
  33. The Wind Turbine is a fairly basic principle of power generation. This also barely produces any energy, so you need to create a lot to get a decent amount of power. The Wind Turbine will randomly give the player nausea and instant damage due to the high frequencies caused by the spinning blades.
  34.  
  35.  
  36. Geothermal Generator
  37. Lava goes in, boils water, spins turbine. No negative effects. Not a lot of power due to Nether pump exploit. (Should it be able to be placed at low levels to slowly heat up? I think so, but it could be easily OP)
  38.  
  39. Hydroelectricity
  40. This is another very basic system of power generation. Place a Water Turbine in water, hook it up to a Hydrogenerator and power will be created. Mobs will not spawn within 20 blocks of a hydroelectric plant due to the destroyed ecosystems.
  41.  
  42. Solar
  43. A solar panel. This should be fairly understandable just on principle. It produces barely any energy. This has no negative effects.
  44.  
  45. MACHINES
  46. Crusher
  47. A basic ore processor that simply crushes your ores into Ore Ash. It turns each ore into two Ore Ash.
  48.  
  49. Metal Compressor
  50. Turns Iron into Hardened Iron, which is used for all the machines. Can be run off redstone inefficiently or power efficiently.
  51.  
  52. Blast Furnace
  53. Turns Iron ingots, nuggets, and blocks into steel versions. Very slow. Giant multiblock. Requires lava in the middle.
  54.  
  55. Kiln
  56. The Kiln is a machine used to smelt clay into hardened clay. Using this machine will yield hardened clay at a 1:1 ratio. Requires fire underneath it. Can be upgraded into the Electrical Kiln.
  57.  
  58. Electrical Kiln
  59. An upgraded version of the Kiln. Uses energy instead of fire, goes faster and yields hardened clay at 1:2.
  60.  
  61.  
  62.  
  63.  
  64. OTHER
  65. Conveyer Belt
  66. Used to transport items and such.
  67.  
  68. Caged Conveyer Belt
  69. Used to transport entities. Only works on hostile and passive; not bosses or players.
  70.  
  71. Brass Pipe
  72. Can run non-heated liquids. Normal throughput.
  73.  
  74. High Pressure Steel Pipe
  75. Higher throughput, can handle normal temperature liquids.
  76.  
  77. Ceramic Pipe
  78. Slow as all hell, but can run heated liquids like Lava. Must be baked in a kiln. Low throughput.
  79.  
  80. General Pipe Info
  81. Exceeding throughput causes leaks, and can eventually break the pipes, causing all liquids to void, or better yet, get placed in the world causing a flood.
  82.  
  83. Valves
  84. Used to turn pipes on and off. Different valve for each pipe.
  85.  
  86. Wires
  87. Transport energy. Uninsulated wires explode when they come in contact with liquids, and will damage players. Insulated wires do not do either of these. Types of wires include [fill this]
  88.  
  89. Tank
  90. Stores liquid. Used in combustion-based generator multiblocks.
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