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Gaist

Armies of Ironwolf

Nov 23rd, 2014
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  1. Goblin Horde XP 6400
  2. --------------------
  3. CN Colossal army of goblin (Warrior 3)
  4. hp 49; ACR 9
  5. DV 19; OM +9
  6. Special Darkvision
  7. Speed 2 Hex; Consumption 4 BP
  8.  
  9.  
  10. Ironwolf Militia XP 2400
  11. --------------------
  12. N Huge army of human (Ranger 3)
  13. hp 33; ACR 6; Morale +0 (Track: +6 on opposed rolls to prevent an enemy army from withdrawing.)
  14. DV 16 (Track: +6 to prevent ambushes.); OM +6 (Favored Enemy: +1 vs armies made up of Humans.), ranged
  15. Resources Ranged Weapons
  16. Special Combat Style (Ranged, 1/battle), Favored Enemy (Humans), Favored Terrain, Track
  17. Speed 2 Hex; Consumption 7 BP
  18.  
  19.  
  20.  
  21. Bleached Skull Gnolls XP 4800
  22. --------------------
  23. CE Huge army of gnoll (Ranger 3)
  24. hp 44; ACR 8; Morale +5 (Track: +8 on opposed rolls to prevent an enemy army from withdrawing.)
  25. DV 18 (Track: +8 to prevent ambushes.); OM +9 (Favored Enemy: +1 vs armies made up of Humans.)
  26. Tactics Dirty Fighters (1/battle), Relentless Brutality
  27. Resources Improved Weapons: Masterwork
  28. Special Cannibalize, Combat Style (Melee, 1/battle), Darkvision, Favored Enemy (Humans), Favored Terrain, Ferocity, Track
  29. Speed 2 Hex; Consumption 8 BP
  30.  
  31. Kherza
  32. Charisma Modifier 2
  33. Leadership 5
  34. Profession (soldier) ranks 5
  35. Commander Boons Bonus Tactic: Dirty Fighters, Bonus Tactic: Relentless Brutality
  36. --------------------
  37.  
  38. Bonus Tactic: Dirty Fighters You gain the listed tactic.
  39. Bonus Tactic: Relentless Brutality You gain the listed tactic.
  40. Cannibalize -1 Consumption for 1 week if win a battle and feed on corpses.
  41. Combat Style (Melee, 1/battle) +1 OM for either ranged or melee attacks for the rest of the battle.
  42. Darkvision No OM or DV penalties in dim light or darkness.
  43. Dirty Fighters (1/battle) +6 OM for one melee phase.
  44. Favored Enemy (Humans) +1 OM vs listed favored enemies.
  45. Favored Terrain Halve foe's bonus from advantageous terrain and battlefield advantage.
  46. Ferocity If defeated or routed, act for 1 more melee phase at -4 OM and DV.
  47. Improved Weapons: Masterwork +1 to OM and consumption.
  48. Relentless Brutality +4 OM and -4 DV.
  49. Track Bonus to prevent foes from withdrawing or ambushing. Fog reduces dam by 1/4 rather than 1/2.
  50.  
  51.  
  52. Urstahl Centaur Cavalry XP 9600
  53. --------------------
  54. N Large army of centaur (Fighter 5)
  55. hp 55; ACR 10; Morale +5 (Bravery: +1 vs. fear and routs.)
  56. DV 21; OM +13, ranged
  57. Tactics Cavalry Experts, Expert Flankers
  58. Resources Improved Armor: Masterwork, Improved Weapons: Masterwork, Ranged Weapons
  59. Special Armor Training, Bravery +1, Darkvision, Mobility, Powerful Charge, Trample
  60. Speed 3 Hex; Consumption 11 BP
  61.  
  62. Princess Erdija
  63. Charisma Modifier 2
  64. Leadership 3
  65. Profession (soldier) ranks 5
  66. Commander Boons Bonus Tactic: Expert Flankers
  67. --------------------
  68.  
  69. Armor Training You move at full speed in medium armor.
  70. Bonus Tactic: Expert Flankers You gain the listed tactic.
  71. Bravery +1 Gain listed bonus to Morale vs fear and routs.
  72. Cavalry Experts When mounted, +2 to OM vs non-mounted.
  73. Darkvision No OM or DV penalties in dim light or darkness.
  74. Expert Flankers +2 to OM, -2 to DV.
  75. Improved Armor: Masterwork +1 to DV and consumption.
  76. Improved Weapons: Masterwork +1 to OM and consumption.
  77. Mobility +1 OM vs foes without a similar mobility in specified terrain.
  78. Powerful Charge +1 to OM.
  79. Ranged Weapons The army can make attacks during a Ranged phase. +1 to consumption.
  80. Trample +1 to OM.
  81.  
  82.  
  83.  
  84. Kobold Army XP 3200
  85. --------------------
  86. LE Gargantuan army of kobold (Rogue 2, Warrior 1)
  87. hp 38; ACR 7; Morale +11
  88. DV 17; OM +7 (Trap Sense: +3 to confirm the desctruction of a siege engine when using siegebreaker.)
  89. Tactics Dirty Fighters (1/battle), Siegebreaker
  90. Special Darkvision, Evasion, Light Sensitivity, Rogue Talent, Sneak Attack, Sneak Attack, Trap Sense (+3)
  91. Speed 2 Hex; Consumption 3 BP
  92.  
  93. Lady Viashi
  94. Charisma Modifier 8
  95. Leadership 6
  96. Profession (soldier) ranks 3
  97. --------------------
  98.  
  99. Darkvision No OM or DV penalties in dim light or darkness.
  100. Dirty Fighters (1/battle) +6 OM for one melee phase.
  101. Evasion Halve foes OM bonus from spellcasting, half dam from Breath weapons.
  102. Light Sensitivity -1 OM and DV in bright light.
  103. Rogue Talent The army gains the bleed ability.
  104. Siegebreaker If damage enemy army, reroll OM to also destroy a siege engine.
  105. Sneak Attack +1 OM during ambush, when use expert flankers, or after a false retreat.
  106. Sneak Attack +1 OM during ambush, when use expert flankers, or after a false retreat.
  107. Trap Sense (+3) Bonus to OM when using siegebreaker to to destroy siege engines.
  108.  
  109.  
  110. House Locher Army XP 6400
  111. --------------------
  112. N Colossal army of human (Fighter 2)
  113. hp 49; ACR 9; Morale +6 (Bravery: +1 vs. fear and routs.)
  114. DV 21; OM +10, ranged
  115. Tactics Defensive Wall
  116. Resources Improved Armor: Masterwork, Improved Weapons: Masterwork, Ranged Weapons
  117. Special Bravery +1, Challenge (1/battle), Inspire Courage, Shield Ally
  118. Speed 2 Hex; Consumption 64 BP
  119.  
  120. Lord Edmund Locher
  121. Charisma Modifier 3
  122. Leadership 4
  123. Profession (soldier) ranks 6
  124. Commander Boons Bonus Tactic: Defensive Wall, Hold the Line
  125. --------------------
  126.  
  127. Bonus Tactic: Defensive Wall You gain the listed tactic.
  128. Bravery +1 Gain listed bonus to Morale vs fear and routs.
  129. Challenge (1/battle) +2 OM vs an army, but -1 DV vs all other armies.
  130. Defensive Wall -2 to OM, +2 to DV.
  131. Hold the Line When the army would rout, you may reroll the morale check.
  132. Improved Armor: Masterwork +1 to DV and consumption.
  133. Improved Weapons: Masterwork +1 to OM and consumption.
  134. Inspire Courage +2 to Morale vs. fear/rout and +1 OM, and can grant this bonus to an allied army.
  135. Ranged Weapons The army can make attacks during a Ranged phase. +1 to consumption.
  136. Shield Ally +1 to DV.
  137.  
  138.  
  139.  
  140. Fangs of Winter Worg Pack XP 2400
  141. --------------------
  142. NE Medium army of worg
  143. hp 33; ACR 6; Morale +4
  144. DV 16; OM +6 (Bloodied but Unbroken: +2 at half Hp or less.)
  145. Tactics Relentless Brutality
  146. Special Cannibalize, Darkvision, Evasion, Ferocity, Low-Light Vision, Mobility, Scent, Trip
  147. Speed 3 Hex; Consumption 3 BP
  148.  
  149. Jhezura, Fangs of Winter
  150. Charisma Modifier 2
  151. Leadership 10
  152. Profession (soldier) ranks 0
  153. Commander Boons Bloodied but Unbroken
  154. --------------------
  155.  
  156. Bloodied but Unbroken At 1/2 Hp or less, +1 to OM (+2 at Leadership 10+).
  157. Cannibalize -1 Consumption for 1 week if win a battle and feed on corpses.
  158. Darkvision No OM or DV penalties in dim light or darkness.
  159. Evasion Halve foes OM bonus from spellcasting, half dam from Breath weapons.
  160. Ferocity If defeated or routed, act for 1 more melee phase at -4 OM and DV.
  161. Low-Light Vision No penalties for dim light.
  162. Mobility +1 OM vs foes without a similar mobility in specified terrain.
  163. Relentless Brutality +4 OM and -4 DV.
  164. Scent Halve OM and DV penalties from darkness, invisibility, and weather.
  165. Trip Each phase, a foe takes -1 to DV until the end of the phase.
  166. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
  167. Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
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