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fs2_open.log

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Jan 28th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8090
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -fov 0.40
  9. -ogl_spec 50
  10. -spec_static 1.7
  11. -spec_point 1.2
  12. -spec_tube 1.5
  13. -ambient_factor 25
  14. -env
  15. -mipmap
  16. -missile_lighting
  17. -glow
  18. -spec
  19. -normal
  20. -3dshockwave
  21. -soft_particles
  22. -post_process
  23. -fxaa
  24. -fxaa_preset 9
  25. -fb_explosions
  26. -ballistic_gauge
  27. -dualscanlines
  28. -orbradar
  29. -rearm_timer
  30. -targetinfo
  31. -3dwarp
  32. -ship_choice_3d
  33. -weapon_choice_3d
  34. -warp_flash
  35. -snd_preload
  36. -mod updated_ships,updated_effects,updated_assets,[MOD]_Blue_Planet_2,[MOD]_Blue_Planet,mediavps_3612
  37. Building file index...
  38. Found root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' with a checksum of 0xbd01c0f0
  39. Found root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
  40. Found root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' with a checksum of 0xbfadf6e9
  41. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-adv-visuals.vp' with a checksum of 0x241c257f
  42. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-audio1.vp' with a checksum of 0x51171798
  43. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-core.vp' with a checksum of 0xe386a796
  44. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals1.vp' with a checksum of 0x3307d4a5
  45. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals2.vp' with a checksum of 0xd3552477
  46. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-adv-visuals.vp' with a checksum of 0x1541da12
  47. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio1.vp' with a checksum of 0xcc452f9d
  48. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio2.vp' with a checksum of 0x060bee91
  49. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-core.vp' with a checksum of 0x6b804787
  50. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals1.vp' with a checksum of 0x316467fa
  51. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
  52. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  53. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  54. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  55. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  56. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  57. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  58. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  59. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  60. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  61. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  62. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  63. Found root pack 'H:\FreeSpace 2\Root_fs2.vp' with a checksum of 0x747372cc
  64. Found root pack 'H:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  65. Found root pack 'H:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  66. Found root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  67. Found root pack 'H:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  68. Found root pack 'H:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  69. Found root pack 'H:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  70. Found root pack 'H:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  71. Found root pack 'H:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  72. Searching root 'H:\FreeSpace 2\updated_ships\' ... 136 files
  73. Searching root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' ... 26 files
  74. Searching root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' ... 11 files
  75. Searching root 'H:\FreeSpace 2\updated_effects\' ... 0 files
  76. Searching root 'H:\FreeSpace 2\updated_assets\' ... 13 files
  77. Searching root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' ... 32 files
  78. Searching root 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\' ... 102 files
  79. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-adv-visuals.vp' ... 31 files
  80. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-audio1.vp' ... 156 files
  81. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-core.vp' ... 72 files
  82. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals1.vp' ... 641 files
  83. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals2.vp' ... 2012 files
  84. Searching root 'H:\FreeSpace 2\[MOD]_Blue_Planet\' ... 118 files
  85. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-adv-visuals.vp' ... 403 files
  86. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio1.vp' ... 41 files
  87. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio2.vp' ... 685 files
  88. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-core.vp' ... 52 files
  89. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals1.vp' ... 374 files
  90. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals2.vp' ... 1488 files
  91. Searching root 'H:\FreeSpace 2\mediavps_3612\' ... 7 files
  92. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  93. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  94. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  95. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  96. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  97. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  98. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  99. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  100. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
  101. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  102. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
  103. Searching root 'H:\FreeSpace 2\' ... 5 files
  104. Searching root pack 'H:\FreeSpace 2\Root_fs2.vp' ... 157 files
  105. Searching root pack 'H:\FreeSpace 2\smarty_fs2.vp' ... 10 files
  106. Searching root pack 'H:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
  107. Searching root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
  108. Searching root pack 'H:\FreeSpace 2\stu_fs2.vp' ... 2355 files
  109. Searching root pack 'H:\FreeSpace 2\tango1_fs2.vp' ... 32 files
  110. Searching root pack 'H:\FreeSpace 2\tango2_fs2.vp' ... 15 files
  111. Searching root pack 'H:\FreeSpace 2\tango3_fs2.vp' ... 10 files
  112. Searching root pack 'H:\FreeSpace 2\warble_fs2.vp' ... 52 files
  113. Searching root 'j:\' ... 0 files
  114. Found 42 roots and 20275 files.
  115. ERROR: Unknown Language Checksum: -1162327434
  116. Using default language settings...
  117. Setting language to English
  118. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  119. Initializing OpenAL...
  120. OpenAL Vendor : Creative Labs Inc.
  121. OpenAL Renderer : Software
  122. OpenAL Version : 1.1
  123.  
  124. Found extension "ALC_EXT_EFX".
  125.  
  126. Sample rate: 44100 (44100)
  127. EFX version: 1.0
  128. Max auxiliary sends: 1
  129. Playback device: Generic Software on Speakers (SB 5.1 VX)
  130. Capture device: Microphone (HD Webcam C310)
  131. ... OpenAL successfully initialized!
  132. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  133. Initializing WGL...
  134. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  135. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  136. OpenGL Vendor : ATI Technologies Inc.
  137. OpenGL Renderer : ATI Radeon HD 5700 Series
  138. OpenGL Version : 4.1.11259 Compatibility Profile Context
  139.  
  140. Using extension "GL_EXT_fog_coord".
  141. Using extension "GL_ARB_multitexture".
  142. Using extension "GL_ARB_texture_env_add".
  143. Using extension "GL_ARB_texture_compression".
  144. Using extension "GL_EXT_texture_compression_s3tc".
  145. Using extension "GL_EXT_texture_filter_anisotropic".
  146. Using extension "GL_ARB_texture_env_combine".
  147. Using extension "GL_EXT_compiled_vertex_array".
  148. Using extension "GL_EXT_draw_range_elements".
  149. Using extension "GL_ARB_texture_mirrored_repeat".
  150. Using extension "GL_ARB_texture_non_power_of_two".
  151. Using extension "GL_ARB_vertex_buffer_object".
  152. Using extension "GL_ARB_pixel_buffer_object".
  153. Using extension "GL_SGIS_generate_mipmap".
  154. Using extension "GL_EXT_framebuffer_object".
  155. Using extension "GL_ARB_texture_rectangle".
  156. Using extension "GL_EXT_bgra".
  157. Using extension "GL_ARB_texture_cube_map".
  158. Using extension "GL_EXT_texture_lod_bias".
  159. Using extension "GL_ARB_point_sprite".
  160. Using extension "GL_ARB_shading_language_100".
  161. Using extension "GL_ARB_shader_objects".
  162. Using extension "GL_ARB_vertex_shader".
  163. Using extension "GL_ARB_fragment_shader".
  164. Using extension "GL_ARB_shader_texture_lod".
  165. Found special extension function "wglSwapIntervalEXT".
  166.  
  167. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  168. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  169. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  170. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  171. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  172. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  173. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  174. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  175. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  176. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  177. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  178. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  179. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  180. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  181. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  182. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  183. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  184. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  185. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  186. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  187. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  188. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  189. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  190. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  191. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  192. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  193. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  194. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  195. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  196. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  197. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  198. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  199. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  200. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  201. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  202. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  203. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  204. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  205. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  206. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  207. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  208. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  209. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  210. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  211. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  212. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  213. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  214. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  215. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  216. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  217. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  218. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  219. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  220. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  221. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  222. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  223. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  224. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  225. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  226. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  227. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  228. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  229. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  230. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  231. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  232. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  233. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  234. Loading built-in default shader for: soft-v.sdr
  235. Loading built-in default shader for: soft-f.sdr
  236. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  237. Loading built-in default shader for: soft-v.sdr
  238. Loading built-in default shader for: soft-f.sdr
  239.  
  240. Compiling post-processing shader 1 ...
  241. Compiling post-processing shader 2 ...
  242. Compiling post-processing shader 3 ...
  243. Compiling post-processing shader 4 ...
  244. Compiling post-processing shader 5 ...
  245. Loading built-in default shader for: fxaa-v.sdr
  246. Loading built-in default shader for: fxaa-f.sdr
  247. Compiling post-processing shader 6 ...
  248. Loading built-in default shader for: fxaapre-f.sdr
  249.  
  250. Max texture units: 8 (16)
  251. Max elements vertices: 2147483647
  252. Max elements indices: 16777215
  253. Max texture size: 16384x16384
  254. Max render buffer size: 16384x16384
  255. Can use compressed textures: YES
  256. Texture compression available: YES
  257. Post-processing enabled: YES
  258. Using trilinear texture filter.
  259. Using GLSL for model rendering.
  260. OpenGL Shader Version: 4.10
  261. ... OpenGL init is complete!
  262. Size of bitmap info = 742 KB
  263. Size of bitmap extra info = 48 bytes
  264. ANI cursorweb with size 24x24 (25.0% wasted)
  265. GRAPHICS: Initializing default colors...
  266. SCRIPTING: Beginning initialization sequence...
  267. SCRIPTING: Beginning Lua initialization...
  268. LUA: Opening LUA state...
  269. LUA: Initializing base Lua libraries...
  270. LUA: Beginning ADE initialization
  271. ADE: Initializing enumeration constants...
  272. ADE: Assigning Lua session...
  273. SCRIPTING: Beginning main hook parse sequence....
  274. Wokka! Error opening file (scripting.tbl)!
  275. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  276. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  277. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  278. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  279. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  280. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  281. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  282. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  283. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  284. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  285. SCRIPTING: Inititialization complete.
  286. SCRIPTING: Splash screen overrides checked
  287. SCRIPTING: Splash hook has been run
  288. SCRIPTING: Splash screen conditional hook has been run
  289. Using high memory settings...
  290. Wokka! Error opening file (interface.tbl)!
  291. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  292. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  293. TBM => Starting parse of 'bp-sdf.tbm' ...
  294. Windows reported 16 joysticks, we found 0
  295. Current soundtrack set to -1 in event_music_reset_choices
  296. TBM => Starting parse of 'mv_music-mus.tbm' ...
  297. TBM => Starting parse of 'bp-mus.tbm' ...
  298. TBM => Starting parse of 'bp2-mus.tbm' ...
  299. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  300. TBM => Starting parse of 'bp-mfl.tbm' ...
  301. TBM => Starting parse of 'bp2-mfl.tbm' ...
  302. Wokka! Error opening file (armor.tbl)!
  303. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  304. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  305. TBM => Starting parse of 'bp2-amr.tbm' ...
  306. TBM => Starting parse of 'bp-aip.tbm' ...
  307. TBM => Starting parse of 'bp2-aip.tbm' ...
  308. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  309. TBM => Starting parse of 'bp-wxp.tbm' ...
  310. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  311. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  312. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  313. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  314. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  315. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  316. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  317. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  318. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  319. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  320. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  321. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  322. TBM => Starting parse of 'mv_core-wep.tbm' ...
  323. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  324. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  325. TBM => Starting parse of 'bp-wep.tbm' ...
  326. TBM => Starting parse of 'bp2-wep.tbm' ...
  327. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  328. TBM => Starting parse of 'tornado-wep.tbm' ...
  329. TBM => Starting parse of 'rockeye-wep.tbm' ...
  330. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  331. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  332. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  333. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  334. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  335. TBM => Starting parse of 'bp2-obt.tbm' ...
  336. TBM => Starting parse of 'mv_core-shp.tbm' ...
  337. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  338. TBM => Starting parse of 'bp-shp.tbm' ...
  339. TBM => Starting parse of 'bp2-shp.tbm' ...
  340. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  341. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  342. TBM => Starting parse of 'Sobek-shp.tbm' ...
  343. TBM => Starting parse of 'Sath-shp.tbm' ...
  344. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  345. TBM => Starting parse of 'boa-shp.tbm' ...
  346. TBM => Starting parse of 'artemistest-shp.tbm' ...
  347. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  348. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  349. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  350. ANI objective1 with size 149x21 (34.4% wasted)
  351. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  352. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  353. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  354. ANI support1 with size 108x24 (25.0% wasted)
  355. ANI damage1 with size 148x25 (21.9% wasted)
  356. ANI wingman1 with size 71x53 (17.2% wasted)
  357. ANI wingman2 with size 35x53 (17.2% wasted)
  358. ANI wingman3 with size 14x53 (17.2% wasted)
  359. ANI toggle1 with size 57x20 (37.5% wasted)
  360. ANI head1 with size 164x132 (48.4% wasted)
  361. ANI weapons1 with size 126x20 (37.5% wasted)
  362. ANI weapons1_b with size 150x20 (37.5% wasted)
  363. ANI energy1 with size 12x41 (35.9% wasted)
  364. ANI targetview1 with size 137x156 (39.1% wasted)
  365. ANI targetview2 with size 4x96 (25.0% wasted)
  366. ANI targetview3 with size 7x20 (37.5% wasted)
  367. ANI 2_radar1 with size 209x170 (33.6% wasted)
  368. ANI 2_energy2 with size 86x96 (25.0% wasted)
  369. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  370. ANI targhit1 with size 31x21 (34.4% wasted)
  371. ANI 2_leftarc with size 103x252 (1.6% wasted)
  372. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  373. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  374. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  375. ANI netlag1 with size 29x30 (6.3% wasted)
  376. ANI 2_lead1 with size 26x26 (18.8% wasted)
  377. ANI 2_lock1 with size 56x53 (17.2% wasted)
  378. ANI 2_lockspin with size 100x100 (21.9% wasted)
  379. ANI time1 with size 47x23 (28.1% wasted)
  380. TBM => Starting parse of 'mv_effects-str.tbm' ...
  381. TBM => Starting parse of 'bp-str.tbm' ...
  382. TBM => Starting parse of 'bp2-str.tbm' ...
  383. loading animated cursor "cursor"
  384. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  385. MediaVPs: Flaming debris script loaded!
  386. MediaVPs: Explosions script loaded!
  387. Ships.tbl is : INVALID!!!!
  388. Weapons.tbl is : INVALID!!!!
  389. cfile_init() took 530
  390. Movie Error: Unable to open 'intro' movie in any supported format.
  391. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  392. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  393. WARNING!, Could not load door anim 2_Exit in main hall
  394. WARNING!, Could not load door anim 2_Pilot in main hall
  395. WARNING!, Could not load door anim 2_Continue in main hall
  396. WARNING!, Could not load door anim 2_Tech in main hall
  397. WARNING!, Could not load door anim 2_Option in main hall
  398. WARNING!, Could not load door anim 2_Campaign in main hall
  399. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  400. Techroom successfully initialized, now changing tab...
  401. Loading model 'fighter01.pof'
  402. IBX: Found a good IBX to read for 'fighter01.pof'.
  403. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  404. Frame 0 too long!!: frametime = 0.486 (0.486)
  405. Frame 0 too long!!: frametime = 0.270 (0.270)
  406. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  407. Freeing all existing models...
  408. Frame 0 too long!!: frametime = 0.360 (0.360)
  409. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  410. =================== STARTING LEVEL LOAD ==================
  411. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  412. Starting model page in...
  413. Beginning level bitmap paging...
  414. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  415. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  416. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  417. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  418. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  419. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  420. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  421. Loading warp model
  422. Loading model 'warp.pof'
  423. IBX: Found a good IBX to read for 'warp.pof'.
  424. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  425. 600
  426. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  427. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  428. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  429. SHOCKWAVE => Loading default shockwave model...
  430. Loading model 'shockwave.pof'
  431. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  432. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  433. IBX: Found a good IBX to read for 'shockwave.pof'.
  434. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  435. SHOCKWAVE => Default model load: SUCCEEDED!!
  436. SHOCKWAVE => Loading default shockwave animation...
  437. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  438. SHOCKWAVE => Default animation load: SUCCEEDED!!
  439. MISSION LOAD: 'bp2-15.fs2'
  440. Hmmm... Extension passed to mission_load...
  441. Using callsign: Simms
  442. Using callsign: Laporte
  443. Using callsign: Levi
  444. Using callsign: Ng Mei
  445. Using callsign: Olefumi
  446. Using callsign: Cobalt
  447. Using callsign: Baritone
  448. Using callsign: 63rd Sword-and-Spear
  449. Using callsign: 63rd Sword-and-Spear
  450. Using callsign: 63rd Sword-and-Spear
  451. Using callsign: 63rd Sword-and-Spear
  452. Using callsign: 181st Bloodhounds
  453. Using callsign: 181st Bloodhounds
  454. Using callsign: 181st Bloodhounds
  455. Using callsign: 61st Kampilan
  456. Using callsign: 61st Kampilan
  457. Using callsign: 61st Kampilan
  458. Using callsign: 61st Kampilan
  459. Using callsign: 61st Kampilan
  460. Using callsign: 181st Bloodhounds
  461. Using callsign: 181st Bloodhounds
  462. Using callsign: 181st Bloodhounds
  463. Using callsign: 61st Kampilan
  464. Using callsign: 61st Kampilan
  465. Using callsign: 61st Kampilan
  466. Using callsign: 61st Kampilan
  467. Using callsign: 161st Yoshisada
  468. Using callsign: 161st Yoshisada
  469. Using callsign: 161st Yoshisada
  470. Using callsign: 161st Yoshisada
  471. Using callsign: 161st Yoshisada
  472. Using callsign: 161st Yoshisada
  473. Using callsign: 161st Yoshisada
  474. Using callsign: 161st Yoshisada
  475. Using callsign: 161st Yoshisada
  476. Using callsign: 161st Yoshisada
  477. Using callsign: 161st Yoshisada
  478. Using callsign: 202nd Lobos
  479. Using callsign: 202nd Lobos
  480. Using callsign: 202nd Lobos
  481. Using callsign: 202nd Lobos
  482. Using callsign: 202nd Lobos
  483. Using callsign: 202nd Lobos
  484. Using callsign: 202nd Lobos
  485. Using callsign: 202nd Lobos
  486. Using callsign: 202nd Lobos
  487. Using callsign: 202nd Lobos
  488. Using callsign: 202nd Lobos
  489. Using callsign: 202nd Lobos
  490. Using callsign: 2nd Stormriders
  491. Using callsign: 2nd Stormriders
  492. Using callsign: 2nd Stormriders
  493. Using callsign: 2nd Stormriders
  494. Using callsign: 2nd Stormriders
  495. Using callsign: Copperhead
  496. Using callsign: Nimbus
  497. Using callsign: Mongoose
  498. Using callsign: Nightlight
  499. Using callsign: 39th Szczerbiec
  500. Using callsign: 39th Szczerbiec
  501. Using callsign: 39th Szczerbiec
  502. Using callsign: 39th Szczerbiec
  503. Using callsign: 39th Szczerbiec
  504. Using callsign: 39th Szczerbiec
  505. Using callsign: Schooner
  506. Using callsign: Blood
  507. Using callsign: Cyanide
  508. Using callsign: Plaster
  509. Using callsign: 401st Ninetails
  510. Using callsign: 401st Ninetails
  511. Using callsign: 401st Ninetails
  512. Using callsign: 401st Ninetails
  513. Using callsign: 401st Ninetails
  514. Using callsign: 491st Balrog
  515. Using callsign: 491st Balrog
  516. Using callsign: 491st Balrog
  517. Using callsign: 491st Balrog
  518. Using callsign: 402nd Tulwar
  519. Using callsign: 402nd Tulwar
  520. Using callsign: 401st Ninetails
  521. Using callsign: 401st Ninetails
  522. Using callsign: 401st Ninetails
  523. Using callsign: 401st Ninetails
  524. Using callsign: 401st Ninetails
  525. Using callsign: 401st Ninetails
  526. Using callsign: 529th Kilji
  527. Using callsign: 529th Kilji
  528. Using callsign: 529th Kilji
  529. Using callsign: 529th Kilji
  530. Using callsign: 529th Kilji
  531. Using callsign: 529th Kilji
  532. Using callsign: 491st Balrog
  533. Using callsign: 491st Balrog
  534. Using callsign: 491st Balrog
  535. Using callsign: 491st Balrog
  536. Using callsign: 491st Balrog
  537. Using callsign: 491st Balrog
  538. Using callsign: 491st Balrog
  539. Using callsign: 491st Balrog
  540. Using callsign: 491st Balrog
  541. Using callsign: 491st Balrog
  542. Using callsign: 491st Balrog
  543. Using callsign: 491st Balrog
  544. Using callsign: 380th Executioners
  545. Using callsign: 380th Executioners
  546. Using callsign: 380th Executioners
  547. Using callsign: 380th Executioners
  548. Using callsign: 380th Executioners
  549. Using callsign: 380th Executioners
  550. Using callsign: 380th Executioners
  551. Using callsign: 380th Executioners
  552. Using callsign: 380th Executioners
  553. Using callsign: 380th Executioners
  554. Using callsign: 380th Executioners
  555. Using callsign: 380th Executioners
  556. Using callsign: 181st Bloodhounds
  557. Using callsign: 181st Bloodhounds
  558. Using callsign: 401st Ninetails
  559. Using callsign: 401st Ninetails
  560. Using callsign: 401st Ninetails
  561. Using callsign: 401st Ninetails
  562. Using callsign: 507th Goliaths
  563. Using callsign: 507th Goliaths
  564. Using callsign: 507th Goliaths
  565. Using callsign: 507th Goliaths
  566. Using callsign: 212th Silver Scythes
  567. Using callsign: 212th Silver Scythes
  568. Using callsign: 212th Silver Scythes
  569. Using callsign: 212th Silver Scythes
  570. Using callsign: 212th Silver Scythes
  571. Using callsign: 212th Silver Scythes
  572. Using callsign: 212th Silver Scythes
  573. Using callsign: 212th Silver Scythes
  574. Using callsign: 212th Silver Scythes
  575. Using callsign: 212th Silver Scythes
  576. Using callsign: 212th Silver Scythes
  577. Using callsign: 212th Silver Scythes
  578. Starting mission message count : 294
  579. Ending mission message count : 298
  580. Current soundtrack set to -1 in event_music_reset_choices
  581. Loading model 'Wraith.pof'
  582. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  583. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  584. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  585. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  586. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  587. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  588. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  589. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  590. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  591. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  592. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  593. IBX: Found a good IBX to read for 'Wraith.pof'.
  594. IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
  595. Loading model 'capital01c.pof'
  596. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
  597. IBX: Found a good IBX to read for 'capital01c.pof'.
  598. IBX-DEBUG => POF checksum: 0x70471a02, IBX checksum: 0x334d81d6 -- "capital01c.pof"
  599. Submodel 'turret01b' is detail level 1 of 'turret01a'
  600. Submodel 'turret01c' is detail level 2 of 'turret01a'
  601. Submodel 'turret02b' is detail level 1 of 'turret02a'
  602. Submodel 'turret02c' is detail level 2 of 'turret02a'
  603. Submodel 'turret03b' is detail level 1 of 'turret03a'
  604. Submodel 'turret03c' is detail level 2 of 'turret03a'
  605. Submodel 'turret04b' is detail level 1 of 'turret04a'
  606. Submodel 'turret04c' is detail level 2 of 'turret04a'
  607. Submodel 'turret05b' is detail level 1 of 'turret05a'
  608. Submodel 'turret05c' is detail level 2 of 'turret05a'
  609. Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
  610. Loading model 'KarunaMk1.pof'
  611. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  612. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  613. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  614. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  615. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  616. IBX-DEBUG => POF checksum: 0x0312e007, IBX checksum: 0x74bbffbf -- "KarunaMk1.pof"
  617. Submodel 'engine01b' is detail level 1 of 'engine01a'
  618. Submodel 'engine01c' is detail level 2 of 'engine01a'
  619. Submodel 'engine01d' is detail level 3 of 'engine01a'
  620. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  621. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  622. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  623. Submodel 'engine02b' is detail level 1 of 'engine02a'
  624. Submodel 'engine02c' is detail level 2 of 'engine02a'
  625. Submodel 'engine02d' is detail level 3 of 'engine02a'
  626. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  627. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  628. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  629. Submodel 'engine03b' is detail level 1 of 'engine03a'
  630. Submodel 'engine03c' is detail level 2 of 'engine03a'
  631. Submodel 'engine03d' is detail level 3 of 'engine03a'
  632. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  633. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  634. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  635. Submodel 'engine04b' is detail level 1 of 'engine04a'
  636. Submodel 'engine04c' is detail level 2 of 'engine04a'
  637. Submodel 'engine04d' is detail level 3 of 'engine04a'
  638. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  639. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  640. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  641. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  642. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  643. Submodel 'rotatord' is detail level 3 of 'rotatora'
  644. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  645. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  646. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  647. Loading model 'Torrent.pof'
  648. IBX: Found a good IBX to read for 'Torrent.pof'.
  649. IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
  650. Loading model 'corvette2t-01.pof'
  651. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  652. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  653. Loading model 'cruiser2t-01.pof'
  654. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  655. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  656. Loading model 'cruiser01x.pof'
  657. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  658. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
  659. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  660. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  661. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  662. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  663. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  664. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  665. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  666. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  667. Allocating space for at least 33 new ship subsystems ... a total of 400 is now available (221 in-use).
  668. Loading model 'fgstrikebmb.pof'
  669. IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
  670. IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof"
  671. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  672. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  673. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  674. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  675. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  676. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  677. Loading model 'fighter2t-03.pof'
  678. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  679. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  680. Loading model 'artemisDH.pof'
  681. IBX: Found a good IBX to read for 'artemisDH.pof'.
  682. IBX-DEBUG => POF checksum: 0x5ff52933, IBX checksum: 0x144ccf9c -- "artemisDH.pof"
  683. Loading model 'pfighter01.pof'
  684. IBX: Found a good IBX to read for 'pfighter01.pof'.
  685. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
  686. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  687. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  688. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  689. Loading model 'fighter2t-04.pof'
  690. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  691. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  692. Loading model 'fighter2t-05.pof'
  693. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  694. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  695. Loading model 'ezec8guns.pof'
  696. IBX: Found a good IBX to read for 'ezec8guns.pof'.
  697. IBX-DEBUG => POF checksum: 0x1a29459f, IBX checksum: 0x042fe26d -- "ezec8guns.pof"
  698. Loading model 'UEFoculus.pof'
  699. IBX: Found a good IBX to read for 'UEFoculus.pof'.
  700. IBX-DEBUG => POF checksum: 0x6eb73ec5, IBX checksum: 0x9fb3720f -- "UEFoculus.pof"
  701. Loading model 'fighter2t-02.pof'
  702. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  703. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  704. Loading model 'carrier3t-01.pof'
  705. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
  706. IBX: Found a good IBX to read for 'carrier3t-01.pof'.
  707. IBX-DEBUG => POF checksum: 0xe52e4a6b, IBX checksum: 0xfdbd76fb -- "carrier3t-01.pof"
  708. Loading model 'corvette3t-01.pof'
  709. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  710. IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
  711. Loading model 'boanerges.pof'
  712. IBX: Found a good IBX to read for 'boanerges.pof'.
  713. IBX-DEBUG => POF checksum: 0x7ceb01f5, IBX checksum: 0xea6175f0 -- "boanerges.pof"
  714. Loading model 'artemis.pof'
  715. IBX: Found a good IBX to read for 'artemis.pof'.
  716. IBX-DEBUG => POF checksum: 0xed2b2e20, IBX checksum: 0x28b1f872 -- "artemis.pof"
  717. Loading model 'navbuoy.pof'
  718. IBX: Found a good IBX to read for 'navbuoy.pof'.
  719. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  720. Loading model 'Sathanas.pof'
  721. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Sathanas.pof
  722. Found live debris model for 'turret01'
  723. Found live debris model for 'turret02'
  724. Found live debris model for 'turret03'
  725. Found live debris model for 'turret04'
  726. Found live debris model for 'turret49'
  727. Found live debris model for 'turret50'
  728. IBX: Found a good IBX to read for 'Sathanas.pof'.
  729. IBX-DEBUG => POF checksum: 0x0f724334, IBX checksum: 0xdc74f1e9 -- "Sathanas.pof"
  730. Loading model 'TF-13_Kvasir.pof'
  731. IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
  732. IBX-DEBUG => POF checksum: 0x7abef3e7, IBX checksum: 0xdd574d15 -- "TF-13_Kvasir.pof"
  733. Loading model 'fighterCW-02t.pof'
  734. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  735. IBX-DEBUG => POF checksum: 0x8141707d, IBX checksum: 0xad84eb2c -- "fighterCW-02t.pof"
  736. OpenGL: Created 512x512 FBO!
  737. Loading model 'saturn-htsb.pof'
  738. Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  739. IBX: Found a good IBX to read for 'saturn-htsb.pof'.
  740. IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
  741. ANI debris01 with size 51x38 (40.6% wasted)
  742. ANI debris02 with size 26x19 (40.6% wasted)
  743. ANI debris04 with size 36x27 (15.6% wasted)
  744. =================== STARTING LEVEL DATA LOAD ==================
  745. Loading model 'support2t-01.pof'
  746. IBX: Found a good IBX to read for 'support2t-01.pof'.
  747. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  748. Submodel 'bodyb' is detail level 1 of 'bodya'
  749. Submodel 'bodyc' is detail level 2 of 'bodya'
  750. Submodel 'bodyd' is detail level 3 of 'bodya'
  751. Loading model 'support2v-01.pof'
  752. IBX: Found a good IBX to read for 'support2v-01.pof'.
  753. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  754. Submodel 'hercb' is detail level 1 of 'herca'
  755. Submodel 'hercc' is detail level 2 of 'herca'
  756. Submodel 'hercd' is detail level 3 of 'herca'
  757. Loading model 'uefsupport.pof'
  758. IBX: Found a good IBX to read for 'uefsupport.pof'.
  759. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  760. Allocating space for at least 1247 new ship subsystems ... a total of 1600 is now available (347 in-use).
  761. About to page in ships!
  762. ANI shieldft-02 with size 112x93 (27.3% wasted)
  763. ANI shieldft-04 with size 112x93 (27.3% wasted)
  764. ANI shieldft-03 with size 112x93 (27.3% wasted)
  765. ANI shieldft-05 with size 112x93 (27.3% wasted)
  766. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  767. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  768. ANI shieldAurora with size 112x93 (27.3% wasted)
  769. ANI shieldkulas with size 112x93 (27.3% wasted)
  770. ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
  771. ANI shieldnyx with size 112x93 (27.3% wasted)
  772. ANI shieldRhea with size 112x93 (27.3% wasted)
  773. ANI shieldwraith with size 112x93 (27.3% wasted)
  774. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  775. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  776. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  777. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  778. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  779. Loading model 'avenger3.pof'
  780. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  781. IBX: Found a good IBX to read for 'avenger3.pof'.
  782. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  783. Loading model 'VulcanGUN.pof'
  784. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  785. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  786. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  787. Loading model 'FB11a.pof'
  788. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  789. IBX: Found a good IBX to read for 'FB11a.pof'.
  790. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  791. Loading model 'machinegun.pof'
  792. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  793. IBX: Found a good IBX to read for 'machinegun.pof'.
  794. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  795. Loading model 'Talon.pof'
  796. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  797. IBX: Found a good IBX to read for 'Talon.pof'.
  798. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  799. Loading model 'Redeemer.pof'
  800. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  801. IBX: Found a good IBX to read for 'Redeemer.pof'.
  802. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  803. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  804. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  805. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  806. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
  807. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  808. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  809. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  810. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  811. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  812. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  813. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  814. Loading model 'Blip.pof'
  815. IBX: Found a good IBX to read for 'Blip.pof'.
  816. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  817. Submodel 'blipb' is detail level 1 of 'blipa'
  818. Submodel 'blipc' is detail level 2 of 'blipa'
  819. Submodel 'blipd' is detail level 3 of 'blipa'
  820. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  821. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  822. Loading model 'rockeye.pof'
  823. Model rockeye.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  824. IBX: Found a good IBX to read for 'rockeye.pof'.
  825. IBX-DEBUG => POF checksum: 0x032858b7, IBX checksum: 0xfeb20d2e -- "rockeye.pof"
  826. Loading model 'Tempest.pof'
  827. IBX: Found a good IBX to read for 'Tempest.pof'.
  828. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  829. Loading model 'NewHornet.pof'
  830. IBX: Found a good IBX to read for 'NewHornet.pof'.
  831. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  832. Loading model 'bombardier.pof'
  833. Model bombardier.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  834. IBX: Found a good IBX to read for 'bombardier.pof'.
  835. IBX-DEBUG => POF checksum: 0xa532d3e2, IBX checksum: 0xf41a50af -- "bombardier.pof"
  836. Loading model 'crossbow.pof'
  837. No subsystems found for model "crossbow.pof".
  838. IBX: Found a good IBX to read for 'crossbow.pof'.
  839. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  840. Loading model 'trebuchet.pof'
  841. IBX: Found a good IBX to read for 'trebuchet.pof'.
  842. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  843. Loading model 'tagc.pof'
  844. IBX: Found a good IBX to read for 'tagc.pof'.
  845. IBX-DEBUG => POF checksum: 0x88691f47, IBX checksum: 0xcb7a4eef -- "tagc.pof"
  846. Submodel 'tagc-b' is detail level 1 of 'tagc-a'
  847. Submodel 'tagc-c' is detail level 2 of 'tagc-a'
  848. Loading model 'piranha.pof'
  849. IBX: Found a good IBX to read for 'piranha.pof'.
  850. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  851. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  852. Loading model 'belial.pof'
  853. IBX: Found a good IBX to read for 'belial.pof'.
  854. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  855. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  856. Loading model 'helios.pof'
  857. IBX: Found a good IBX to read for 'helios.pof'.
  858. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  859. Loading model 'cmeasure01.pof'
  860. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  861. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  862. Loading model 'ShivanCluster.pof'
  863. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  864. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  865. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  866. Loading model 'Longbow.pof'
  867. IBX: Found a good IBX to read for 'Longbow.pof'.
  868. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  869. Loading model 'dirk1pod.pof'
  870. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  871. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  872. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  873. Loading model 'dart.pof'
  874. IBX: Found a good IBX to read for 'dart.pof'.
  875. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  876. Loading model 'swarmpod.pof'
  877. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  878. IBX: Found a good IBX to read for 'swarmpod.pof'.
  879. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  880. Loading model 'InterceptorT.pof'
  881. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  882. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  883. Loading model 'DirkPodHC.pof'
  884. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  885. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  886. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  887. Loading model 'Slammer.pof'
  888. IBX: Found a good IBX to read for 'Slammer.pof'.
  889. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  890. Loading model 'SlammerPOD.pof'
  891. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  892. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  893. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  894. Loading model 'paveway12.pof'
  895. IBX: Found a good IBX to read for 'paveway12.pof'.
  896. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  897. Loading model 'paveway12rack.pof'
  898. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  899. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  900. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  901. Loading model 'hellfire.pof'
  902. IBX: Found a good IBX to read for 'hellfire.pof'.
  903. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  904. Loading model 'hellfireEXT.pof'
  905. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  906. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  907. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  908. Loading model 'treb2.pof'
  909. IBX: Found a good IBX to read for 'treb2.pof'.
  910. IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof"
  911. Loading model 'treb2EXT.pof'
  912. Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  913. IBX: Found a good IBX to read for 'treb2EXT.pof'.
  914. IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof"
  915. Loading model 'harbinger.pof'
  916. IBX: Found a good IBX to read for 'harbinger.pof'.
  917. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  918. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  919. Loading model 'MissileL.pof'
  920. IBX: Found a good IBX to read for 'MissileL.pof'.
  921. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
  922. Loading model 'MissileM.pof'
  923. IBX: Found a good IBX to read for 'MissileM.pof'.
  924. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  925. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  926. Loading model 'GBU-240.pof'
  927. IBX: Found a good IBX to read for 'GBU-240.pof'.
  928. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  929. Loading model 'hornet.pof'
  930. IBX: Found a good IBX to read for 'hornet.pof'.
  931. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  932. Loading model 'S_Hornet.pof'
  933. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  934. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  935. Loading model 'SlammerCluster.pof'
  936. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  937. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  938. Loading model 'debris01.pof'
  939. IBX: Found a good IBX to read for 'debris01.pof'.
  940. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  941. Loading model 'debris02.pof'
  942. IBX: Found a good IBX to read for 'debris02.pof'.
  943. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  944. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  945. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  946. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  947. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  948. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  949. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  950. Paging in mission messages
  951. Stopping model page in...
  952. ANI objective1.ani with size 149x21 (34.4% wasted)
  953. ANI support1.ani with size 108x24 (25.0% wasted)
  954. ANI damage1.ani with size 148x25 (21.9% wasted)
  955. ANI wingman1.ani with size 71x53 (17.2% wasted)
  956. ANI wingman2.ani with size 35x53 (17.2% wasted)
  957. ANI wingman3.ani with size 14x53 (17.2% wasted)
  958. ANI toggle1.ani with size 57x20 (37.5% wasted)
  959. ANI head1.ani with size 164x132 (48.4% wasted)
  960. ANI weapons1.ani with size 126x20 (37.5% wasted)
  961. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  962. ANI energy1.ani with size 12x41 (35.9% wasted)
  963. ANI targetview1.ani with size 137x156 (39.1% wasted)
  964. ANI targetview2.ani with size 4x96 (25.0% wasted)
  965. ANI targetview3.ani with size 7x20 (37.5% wasted)
  966. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  967. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  968. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  969. ANI targhit1.ani with size 31x21 (34.4% wasted)
  970. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  971. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  972. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  973. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  974. ANI netlag1.ani with size 29x30 (6.3% wasted)
  975. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  976. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  977. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  978. ANI time1.ani with size 47x23 (28.1% wasted)
  979. ANI debris01.ani with size 51x38 (40.6% wasted)
  980. ANI debris02.ani with size 26x19 (40.6% wasted)
  981. ANI debris04.ani with size 36x27 (15.6% wasted)
  982. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  983. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  984. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  985. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  986. ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
  987. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  988. ANI shieldAurora.ani with size 112x93 (27.3% wasted)
  989. ANI shieldkulas.ani with size 112x93 (27.3% wasted)
  990. ANI shield-TF13Kvasir.ani with size 112x93 (27.3% wasted)
  991. ANI shieldnyx.ani with size 112x93 (27.3% wasted)
  992. ANI shieldRhea.ani with size 112x93 (27.3% wasted)
  993. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  994. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  995. User bitmap 'TMP128x128+8'
  996. User bitmap 'TMP128x128+8'
  997. User bitmap 'TMP256x256+8'
  998. User bitmap 'TMP128x128+8'
  999. Bmpman: 2929/4750 bitmap slots in use.
  1000. Ending level bitmap paging...
  1001. =================== ENDING LOAD ================
  1002. Real count = 938, Estimated count = 425
  1003. ================================================
  1004. MediaVPs: Flaming debris script ACTIVE!
  1005. SCRIPTING: Starting flashy deaths script loading
  1006.  
  1007. Class: gtf ulysses
  1008. DRM: 0.25
  1009. DE: 3
  1010. DM: 1
  1011.  
  1012. Class: gtf hercules
  1013. DRM: 0.25
  1014. DE: 3
  1015. DM: 1
  1016.  
  1017. Class: gtf hercules mark ii
  1018. DRM: 0.25
  1019. DE: 3
  1020. DM: 1
  1021.  
  1022. Class: gtf ares
  1023. DRM: 0.25
  1024. DE: 3
  1025. DM: 1
  1026.  
  1027. Class: gtf erinyes
  1028. DRM: 0.25
  1029. DE: 3
  1030. DM: 1
  1031.  
  1032. Class: gtf loki
  1033. DRM: 0.25
  1034. DE: 3
  1035. DM: 1
  1036.  
  1037. Class: gtf pegasus
  1038. DRM: 0.25
  1039. DE: 3
  1040. DM: 1
  1041.  
  1042. Class: gtf perseus
  1043. DRM: 0.25
  1044. DE: 3
  1045. DM: 1
  1046.  
  1047. Class: gtf myrmidon
  1048. DRM: 0.25
  1049. DE: 3
  1050. DM: 1
  1051.  
  1052. Class: sf mara (terrans)
  1053. DRM: 0.25
  1054. DE: 3
  1055. DM: 1
  1056.  
  1057. Class: gtb artemis
  1058. DRM: 0.25
  1059. DE: 3
  1060. DM: 1
  1061.  
  1062. Class: gtb artemis d.h.
  1063. DRM: 0.25
  1064. DE: 3
  1065. DM: 1
  1066.  
  1067. Class: gtb medusa
  1068. DRM: 0.25
  1069. DE: 3
  1070. DM: 1
  1071.  
  1072. Class: gtb ursa
  1073. DRM: 0.25
  1074. DE: 3
  1075. DM: 1
  1076.  
  1077. Class: gtb zeus
  1078. DRM: 0.25
  1079. DE: 3
  1080. DM: 1
  1081.  
  1082. Class: gtb boanerges
  1083. DRM: 0.25
  1084. DE: 3
  1085. DM: 1
  1086.  
  1087. Class: gtdr amazon
  1088. DRM: 0.25
  1089. DE: 3
  1090. DM: 1
  1091.  
  1092. Class: gtdr amazon advanced
  1093. DRM: 0.25
  1094. DE: 3
  1095. DM: 1
  1096. FRM: 1
  1097. FE: 6
  1098. BE: 0.45
  1099. BEDu: 5000
  1100. BEDM: 2.5
  1101.  
  1102. Class: gts hygeia
  1103. DRM: 0.25
  1104. DE: 3
  1105. DM: 1
  1106. FRM: 1
  1107. FE: 6
  1108.  
  1109. Class: gtfr triton
  1110. DRM: 0.25
  1111. DE: 3
  1112. DM: 1
  1113. FRM: 1
  1114. FE: 6
  1115. BE: 0.45
  1116. BEDu: 5000
  1117. BEDM: 2.5
  1118.  
  1119. Class: tc-tri
  1120. DRM: 0.25
  1121. DE: 3
  1122. DM: 1
  1123. FRM: 1
  1124. FE: 6
  1125. BE: 0.4
  1126. BEDu: 4000
  1127. BEDM: 2.5
  1128.  
  1129. Class: gtfr poseidon
  1130. DRM: 0.25
  1131. DE: 3
  1132. DM: 1
  1133. FRM: 1
  1134. FE: 6
  1135.  
  1136. Class: tc 2
  1137. DRM: 0.25
  1138. DE: 3
  1139. DM: 1
  1140.  
  1141. Class: tsc 2
  1142. DRM: 0.25
  1143. DE: 3
  1144. DM: 1
  1145.  
  1146. Class: tac 1
  1147. DRM: 0.25
  1148. DE: 3
  1149. DM: 1
  1150.  
  1151. Class: ttc 1
  1152. DRM: 0.25
  1153. DE: 3
  1154. DM: 1
  1155.  
  1156. Class: gtc fenris
  1157. DRM: 0.25
  1158. DE: 3
  1159. DM: 1
  1160. FRM: 2
  1161. FE: 6
  1162. BE: 0.6
  1163. BEDu: 8000
  1164. BEDM: 2.5
  1165.  
  1166. Class: gtm hippocrates
  1167. DRM: 0.25
  1168. DE: 3
  1169. DM: 1
  1170. FRM: 1
  1171. FE: 6
  1172. BE: 0.6
  1173. BEDu: 8000
  1174. BEDM: 2.5
  1175.  
  1176. Class: gtc leviathan
  1177. DRM: 0.25
  1178. DE: 3
  1179. DM: 1
  1180. FRM: 2
  1181. FE: 6
  1182. BE: 0.6
  1183. BEDu: 8000
  1184. BEDM: 2.5
  1185.  
  1186. Class: gtsc faustus
  1187. DRM: 0.25
  1188. DE: 3
  1189. DM: 1
  1190. FRM: 1
  1191. FE: 6
  1192. BE: 0.6
  1193. BEDu: 8000
  1194. BEDM: 2.5
  1195.  
  1196. Class: gtg zephyrus
  1197. DRM: 0.25
  1198. DE: 3
  1199. DM: 1
  1200. FRM: 1
  1201. FE: 6
  1202. BE: 0.55
  1203. BEDu: 7000
  1204. BEDM: 2.5
  1205.  
  1206. Class: gta charybdis
  1207. DRM: 0.25
  1208. DE: 3
  1209. DM: 1
  1210. FRM: 1
  1211. FE: 6
  1212. BE: 0.5
  1213. BEDu: 6000
  1214. BEDM: 2.5
  1215.  
  1216. Class: gtd orion
  1217. DRM: 0.25
  1218. DE: 3
  1219. DM: 1
  1220. FRM: 2
  1221. FE: 6
  1222. BE: 0.7
  1223. BEDu: 10000
  1224. BEDM: 2.5
  1225.  
  1226. Class: gtd hecate
  1227. DRM: 0.25
  1228. DE: 3
  1229. DM: 1
  1230. FRM: 2
  1231. FE: 6
  1232. BE: 0.7
  1233. BEDu: 10000
  1234. BEDM: 2.5
  1235.  
  1236. Class: gtd orion#2 (bastion)
  1237. DRM: 0.25
  1238. DE: 3
  1239. DM: 1
  1240. FRM: 2
  1241. FE: 6
  1242. BE: 0.7
  1243. BEDu: 10000
  1244. BEDM: 2.5
  1245.  
  1246. Class: gtd hades
  1247. DRM: 0.25
  1248. DE: 3
  1249. DM: 1
  1250. FRM: 2
  1251. FE: 6
  1252. BE: 0.7
  1253. BEDu: 10000
  1254. BEDM: 2.5
  1255.  
  1256. Class: gti arcadia
  1257. DRM: 0.25
  1258. DE: 3
  1259. DM: 1
  1260. FRM: 2
  1261. FE: 6
  1262. BE: 0.7
  1263. BEDu: 10000
  1264. BEDM: 2.5
  1265.  
  1266. Class: gtva colossus
  1267. DRM: 0.25
  1268. DE: 3
  1269. DM: 1
  1270. FRM: 5
  1271. FE: 6
  1272. BE: 0.75
  1273. BEDu: 11000
  1274. BEDM: 2.5
  1275.  
  1276. Class: gtcv deimos
  1277. DRM: 0.25
  1278. DE: 3
  1279. DM: 1
  1280. FRM: 2
  1281. FE: 6
  1282. BE: 0.65
  1283. BEDu: 9000
  1284. BEDM: 2.5
  1285.  
  1286. Class: gtc aeolus
  1287. DRM: 0.25
  1288. DE: 3
  1289. DM: 1
  1290. FRM: 2
  1291. FE: 6
  1292. BE: 0.6
  1293. BEDu: 8000
  1294. BEDM: 2.5
  1295.  
  1296. Class: ntf iceni
  1297. DRM: 0.25
  1298. DE: 3
  1299. DM: 1
  1300. FRM: 2
  1301. FE: 6
  1302. BE: 0.65
  1303. BEDu: 9000
  1304. BEDM: 2.5
  1305.  
  1306. Class: ntf boadicea
  1307. DRM: 0.25
  1308. DE: 3
  1309. DM: 1
  1310. FRM: 2
  1311. FE: 6
  1312. BE: 0.6
  1313. BEDu: 8000
  1314. BEDM: 2.5
  1315.  
  1316. Class: gtt elysium
  1317. DRM: 0.25
  1318. DE: 3
  1319. DM: 1
  1320.  
  1321. Class: gtt argo
  1322. DRM: 0.25
  1323. DE: 3
  1324. DM: 1
  1325. FRM: 1
  1326. FE: 6
  1327. BE: 0.4
  1328. BEDu: 4000
  1329. BEDM: 2.5
  1330.  
  1331. Class: gti ganymede
  1332. DRM: 0.25
  1333. DE: 3
  1334. DM: 1
  1335. FRM: 2
  1336. FE: 6
  1337. BE: 0.7
  1338. BEDu: 10000
  1339. BEDM: 2.5
  1340.  
  1341. Class: knossos
  1342. DRM: 0.25
  1343. DE: 3
  1344. DM: 1
  1345. FRM: 5
  1346. FE: 6
  1347. BE: 0.8
  1348. BEDu: 12000
  1349. BEDM: 2.5
  1350.  
  1351. Class: gtsg watchdog
  1352. DRM: 0.25
  1353. DE: 3
  1354. DM: 1
  1355.  
  1356. Class: gtsg cerberus
  1357. DRM: 0.25
  1358. DE: 3
  1359. DM: 1
  1360.  
  1361. Class: gtsg alastor
  1362. DRM: 0.25
  1363. DE: 3
  1364. DM: 1
  1365.  
  1366. Class: gtep hermes
  1367. DRM: 0.25
  1368. DE: 3
  1369. DM: 1
  1370.  
  1371. Class: tc-meson bomb
  1372. FRM: 4
  1373. FE: 6
  1374. BE: 0.8
  1375. BEDu: 10000
  1376. BEDM: 10
  1377.  
  1378. Class: gtsg mjolnir
  1379. DRM: 0.25
  1380. DE: 3
  1381. DM: 1
  1382. FRM: 2
  1383. FE: 6
  1384. BE: 0.6
  1385. BEDu: 8000
  1386. BEDM: 2.5
  1387.  
  1388. Class: gtsg mjolnir#home
  1389. DRM: 0.25
  1390. DE: 3
  1391. DM: 1
  1392. FRM: 2
  1393. FE: 6
  1394. BE: 0.6
  1395. BEDu: 8000
  1396. BEDM: 2.5
  1397.  
  1398. Class: gvf seth
  1399. DRM: 0.25
  1400. DE: 3
  1401. DM: 1
  1402.  
  1403. Class: gvf horus
  1404. DRM: 0.25
  1405. DE: 3
  1406. DM: 1
  1407.  
  1408. Class: gvf thoth
  1409. DRM: 0.25
  1410. DE: 3
  1411. DM: 1
  1412.  
  1413. Class: gvf serapis
  1414. DRM: 0.25
  1415. DE: 3
  1416. DM: 1
  1417.  
  1418. Class: gvf tauret
  1419. DRM: 0.25
  1420. DE: 3
  1421. DM: 1
  1422.  
  1423. Class: gvb sekhmet
  1424. DRM: 0.25
  1425. DE: 3
  1426. DM: 1
  1427.  
  1428. Class: gvb osiris
  1429. DRM: 0.25
  1430. DE: 3
  1431. DM: 1
  1432.  
  1433. Class: gvb bakha
  1434. DRM: 0.25
  1435. DE: 3
  1436. DM: 1
  1437.  
  1438. Class: gvf ptah
  1439. DRM: 0.25
  1440. DE: 3
  1441. DM: 1
  1442.  
  1443. Class: gvs nephthys
  1444. DRM: 0.25
  1445. DE: 3
  1446. DM: 1
  1447. FRM: 1
  1448. FE: 6
  1449.  
  1450. Class: gvt isis
  1451. DRM: 0.25
  1452. DE: 3
  1453. DM: 1
  1454.  
  1455. Class: pvfr ma'at
  1456. DRM: 0.25
  1457. DE: 3
  1458. DM: 1
  1459. FRM: 1
  1460. FE: 6
  1461.  
  1462. Class: gvfr bes
  1463. DRM: 0.25
  1464. DE: 3
  1465. DM: 1
  1466. FRM: 1
  1467. FE: 6
  1468.  
  1469. Class: vac 5
  1470. DRM: 0.25
  1471. DE: 3
  1472. DM: 1
  1473.  
  1474. Class: vac 4
  1475. DRM: 0.25
  1476. DE: 3
  1477. DM: 1
  1478.  
  1479. Class: gvfr satis
  1480. DRM: 0.25
  1481. DE: 3
  1482. DM: 1
  1483. FRM: 1
  1484. FE: 6
  1485. BE: 0.45
  1486. BEDu: 5000
  1487. BEDM: 2.5
  1488.  
  1489. Class: gvg anuket
  1490. DRM: 0.25
  1491. DE: 3
  1492. DM: 1
  1493. FRM: 1
  1494. FE: 6
  1495. BE: 0.55
  1496. BEDu: 7000
  1497. BEDM: 2.5
  1498.  
  1499. Class: gvc aten
  1500. DRM: 0.25
  1501. DE: 3
  1502. DM: 1
  1503. FRM: 2
  1504. FE: 6
  1505. BE: 0.6
  1506. BEDu: 8000
  1507. BEDM: 2.5
  1508.  
  1509. Class: gvc mentu
  1510. DRM: 0.25
  1511. DE: 3
  1512. DM: 1
  1513. FRM: 2
  1514. FE: 6
  1515. BE: 0.6
  1516. BEDu: 8000
  1517. BEDM: 2.5
  1518.  
  1519. Class: gvcv sobek
  1520. DRM: 0.25
  1521. DE: 3
  1522. DM: 1
  1523. FRM: 2
  1524. FE: 6
  1525. BE: 0.65
  1526. BEDu: 9000
  1527. BEDM: 2.5
  1528.  
  1529. Class: gvd typhon
  1530. DRM: 0.25
  1531. DE: 3
  1532. DM: 1
  1533. FRM: 2
  1534. FE: 6
  1535. BE: 0.7
  1536. BEDu: 10000
  1537. BEDM: 2.5
  1538.  
  1539. Class: gvsg ankh
  1540. DRM: 0.25
  1541. DE: 3
  1542. DM: 1
  1543.  
  1544. Class: gvsg edjo
  1545. DRM: 0.25
  1546. DE: 3
  1547. DM: 1
  1548.  
  1549. Class: gvep ra
  1550. DRM: 0.25
  1551. DE: 3
  1552. DM: 1
  1553.  
  1554. Class: gva setekh
  1555. DRM: 0.25
  1556. DE: 3
  1557. DM: 1
  1558. FRM: 1
  1559. FE: 6
  1560. BE: 0.5
  1561. BEDu: 6000
  1562. BEDM: 2.5
  1563.  
  1564. Class: gvd hatshepsut
  1565. DRM: 0.25
  1566. DE: 3
  1567. DM: 1
  1568. FRM: 2
  1569. FE: 6
  1570. BE: 0.7
  1571. BEDu: 10000
  1572. BEDM: 2.5
  1573.  
  1574. Class: sf dragon
  1575. DRM: 0.25
  1576. DE: 3
  1577. DM: 1
  1578.  
  1579. Class: sf basilisk
  1580. DRM: 0.25
  1581. DE: 3
  1582. DM: 1
  1583.  
  1584. Class: sf manticore
  1585. DRM: 0.25
  1586. DE: 3
  1587. DM: 1
  1588.  
  1589. Class: sf aeshma
  1590. DRM: 0.25
  1591. DE: 3
  1592. DM: 1
  1593.  
  1594. Class: sf mara
  1595. DRM: 0.25
  1596. DE: 3
  1597. DM: 1
  1598.  
  1599. Class: sf astaroth
  1600. DRM: 0.25
  1601. DE: 3
  1602. DM: 1
  1603.  
  1604. Class: sb nephilim
  1605. DRM: 0.25
  1606. DE: 3
  1607. DM: 1
  1608.  
  1609. Class: sb taurvi
  1610. DRM: 0.25
  1611. DE: 3
  1612. DM: 1
  1613.  
  1614. Class: sb nahema
  1615. DRM: 0.25
  1616. DE: 3
  1617. DM: 1
  1618.  
  1619. Class: sb seraphim
  1620. DRM: 0.25
  1621. DE: 3
  1622. DM: 1
  1623.  
  1624. Class: st azrael
  1625. DRM: 0.25
  1626. DE: 3
  1627. DM: 1
  1628.  
  1629. Class: sfr dis
  1630. DRM: 0.25
  1631. DE: 3
  1632. DM: 1
  1633. FRM: 1
  1634. FE: 6
  1635. BE: 0.45
  1636. BEDu: 5000
  1637. BEDM: 2.5
  1638.  
  1639. Class: sac 3
  1640. DRM: 0.25
  1641. DE: 3
  1642. DM: 1
  1643. FRM: 1
  1644. FE: 6
  1645. BE: 0.4
  1646. BEDu: 4000
  1647. BEDM: 2.5
  1648.  
  1649. Class: sfr mephisto
  1650. DRM: 0.25
  1651. DE: 3
  1652. DM: 1
  1653. FRM: 1
  1654. FE: 6
  1655.  
  1656. Class: sc 5
  1657. DRM: 0.25
  1658. DE: 3
  1659. DM: 1
  1660.  
  1661. Class: sfr asmodeus
  1662. DRM: 0.25
  1663. DE: 3
  1664. DM: 1
  1665. FRM: 1
  1666. FE: 6
  1667. BE: 0.45
  1668. BEDu: 5000
  1669. BEDM: 2.5
  1670.  
  1671. Class: sac 2
  1672. DRM: 0.25
  1673. DE: 3
  1674. DM: 1
  1675.  
  1676. Class: sc lilith
  1677. DRM: 0.25
  1678. DE: 3
  1679. DM: 1
  1680. FRM: 2
  1681. FE: 6
  1682. BE: 0.6
  1683. BEDu: 8000
  1684. BEDM: 2.5
  1685.  
  1686. Class: sc rakshasa
  1687. DRM: 0.25
  1688. DE: 3
  1689. DM: 1
  1690. FRM: 2
  1691. FE: 6
  1692. BE: 0.6
  1693. BEDu: 8000
  1694. BEDM: 2.5
  1695.  
  1696. Class: sd demon
  1697. DRM: 0.25
  1698. DE: 3
  1699. DM: 1
  1700. FRM: 2
  1701. FE: 6
  1702. BE: 0.7
  1703. BEDu: 10000
  1704. BEDM: 2.5
  1705.  
  1706. Class: sd ravana
  1707. DRM: 0.25
  1708. DE: 3
  1709. DM: 1
  1710. FRM: 2
  1711. FE: 6
  1712. BE: 0.7
  1713. BEDu: 10000
  1714. BEDM: 2.5
  1715.  
  1716. Class: sd lucifer
  1717. DRM: 0.25
  1718. DE: 3
  1719. DM: 1
  1720. FRM: 2
  1721. FE: 6
  1722. BE: 0.7
  1723. BEDu: 10000
  1724. BEDM: 2.5
  1725.  
  1726. Class: ssg trident
  1727. DRM: 0.25
  1728. DE: 3
  1729. DM: 1
  1730.  
  1731. Class: ssg belial
  1732. DRM: 0.25
  1733. DE: 3
  1734. DM: 1
  1735.  
  1736. Class: ssg rahu
  1737. DRM: 0.25
  1738. DE: 3
  1739. DM: 1
  1740. FRM: 1
  1741. FE: 6
  1742. BE: 0.55
  1743. BEDu: 7000
  1744. BEDM: 2.5
  1745.  
  1746. Class: scv moloch
  1747. DRM: 0.25
  1748. DE: 3
  1749. DM: 1
  1750. FRM: 2
  1751. FE: 6
  1752. BE: 0.65
  1753. BEDu: 9000
  1754. BEDM: 2.5
  1755.  
  1756. Class: sj sathanas
  1757. DRM: 0.25
  1758. DE: 3
  1759. DM: 1
  1760. FRM: 5
  1761. FE: 6
  1762. BE: 0.75
  1763. BEDu: 11000
  1764. BEDM: 2.5
  1765.  
  1766. Class: shivan comm node
  1767. DRM: 0.25
  1768. DE: 3
  1769. DM: 1
  1770. FRM: 1
  1771. FE: 6
  1772. BE: 0.65
  1773. BEDu: 9000
  1774. BEDM: 2.5
  1775.  
  1776. Class: gtf aurora
  1777. DRM: 0.25
  1778. DE: 3
  1779. DM: 1
  1780.  
  1781. Class: gtf kulas
  1782. DRM: 0.25
  1783. DE: 3
  1784. DM: 1
  1785.  
  1786. Class: gtf comanche
  1787. DRM: 0.25
  1788. DE: 3
  1789. DM: 1
  1790.  
  1791. Class: gtf seminole
  1792. DRM: 0.25
  1793. DE: 3
  1794. DM: 1
  1795.  
  1796. Class: gtf cherokee
  1797. DRM: 0.25
  1798. DE: 3
  1799. DM: 1
  1800.  
  1801. Class: gtb yurok
  1802. DRM: 0.25
  1803. DE: 3
  1804. DM: 1
  1805.  
  1806. Class: gtb navajo
  1807. DRM: 0.25
  1808. DE: 3
  1809. DM: 1
  1810.  
  1811. Class: gtc hyperion
  1812. DRM: 0.25
  1813. DE: 3
  1814. DM: 1
  1815. FRM: 2
  1816. FE: 6
  1817. BE: 0.6
  1818. BEDu: 8000
  1819. BEDM: 2.5
  1820.  
  1821. Class: gtcv chimera
  1822. DRM: 0.25
  1823. DE: 3
  1824. DM: 1
  1825. FRM: 2
  1826. FE: 6
  1827. BE: 0.65
  1828. BEDu: 9000
  1829. BEDM: 2.5
  1830.  
  1831. Class: gtcv bellerophon
  1832. DRM: 0.25
  1833. DE: 3
  1834. DM: 1
  1835. FRM: 2
  1836. FE: 6
  1837. BE: 0.65
  1838. BEDu: 9000
  1839. BEDM: 2.5
  1840.  
  1841. Class: gtd titan
  1842. DRM: 0.25
  1843. DE: 3
  1844. DM: 1
  1845. FRM: 2
  1846. FE: 6
  1847. BE: 0.7
  1848. BEDu: 10000
  1849. BEDM: 2.5
  1850.  
  1851. Class: gtd raynor
  1852. DRM: 0.25
  1853. DE: 3
  1854. DM: 1
  1855. FRM: 2
  1856. FE: 6
  1857. BE: 0.7
  1858. BEDu: 10000
  1859. BEDM: 2.5
  1860.  
  1861. Class: gtl anemoi
  1862. DRM: 0.25
  1863. DE: 3
  1864. DM: 1
  1865. FRM: 2
  1866. FE: 6
  1867. BE: 0.7
  1868. BEDu: 10000
  1869. BEDM: 2.5
  1870.  
  1871. Class: orion refit
  1872. DRM: 0.25
  1873. DE: 3
  1874. DM: 1
  1875. FRM: 2
  1876. FE: 6
  1877. BE: 0.7
  1878. BEDu: 10000
  1879. BEDM: 2.5
  1880.  
  1881. Class: alliance jump gate
  1882. DRM: 0.25
  1883. DE: 3
  1884. DM: 1
  1885. FRM: 2
  1886. FE: 6
  1887. BE: 0.8
  1888. BEDu: 12000
  1889. BEDM: 2.5
  1890.  
  1891. Class: sj dante
  1892. DRM: 0.25
  1893. DE: 3
  1894. DM: 1
  1895. FRM: 5
  1896. FE: 6
  1897. BE: 0.75
  1898. BEDu: 11000
  1899. BEDM: 2.5
  1900.  
  1901. Class: vishnan preserver
  1902. DRM: 0.25
  1903. DE: 3
  1904. DM: 1
  1905. FRM: 5
  1906. FE: 6
  1907. BE: 0.75
  1908. BEDu: 11000
  1909. BEDM: 2.5
  1910.  
  1911. Class: vishnan arbiter
  1912. DRM: 0.25
  1913. DE: 3
  1914. DM: 1
  1915. FRM: 2
  1916. FE: 6
  1917. BE: 0.65
  1918. BEDu: 9000
  1919. BEDM: 2.5
  1920.  
  1921. Class: vishnan sacred keeper
  1922. DRM: 0.25
  1923. DE: 3
  1924. DM: 1
  1925. FRM: 2
  1926. FE: 6
  1927. BE: 0.7
  1928. BEDu: 10000
  1929. BEDM: 2.5
  1930.  
  1931. Class: vishnan missionary
  1932. DRM: 0.25
  1933. DE: 3
  1934. DM: 1
  1935.  
  1936. Class: vishnan preacher
  1937. DRM: 0.25
  1938. DE: 3
  1939. DM: 1
  1940.  
  1941. Class: vishnan seeker
  1942. DRM: 0.25
  1943. DE: 3
  1944. DM: 1
  1945.  
  1946. Class: vishnan inquisitor
  1947. DRM: 0.25
  1948. DE: 3
  1949. DM: 1
  1950.  
  1951. Class: vishnan protector
  1952. DRM: 0.25
  1953. DE: 3
  1954. DM: 1
  1955. FRM: 1
  1956. FE: 6
  1957. BE: 0.6
  1958. BEDu: 8000
  1959. BEDM: 2.5
  1960.  
  1961. Class: uefg karuna
  1962. DRM: 0.25
  1963. DE: 3
  1964. DM: 1
  1965. FRM: 2
  1966. FE: 6
  1967. BE: 0.65
  1968. BEDu: 9000
  1969. BEDM: 2.5
  1970.  
  1971. Class: gtf atalanta
  1972. DRM: 0.25
  1973. DE: 3
  1974. DM: 1
  1975.  
  1976. Class: gtf nyx
  1977. DRM: 0.25
  1978. DE: 3
  1979. DM: 1
  1980.  
  1981. Class: gtf draco
  1982. DRM: 0.25
  1983. DE: 3
  1984. DM: 1
  1985.  
  1986. Class: gtb rhea
  1987. DRM: 0.25
  1988. DE: 3
  1989. DM: 1
  1990.  
  1991. Class: gtcv diomedes
  1992. DRM: 0.25
  1993. DE: 3
  1994. DM: 1
  1995. FRM: 2
  1996. FE: 6
  1997. BE: 0.65
  1998. BEDu: 9000
  1999. BEDM: 2.5
  2000.  
  2001. Class: gvl tawaret
  2002. DRM: 0.25
  2003. DE: 3
  2004. DM: 1
  2005. FRM: 2
  2006. FE: 6
  2007. BE: 0.7
  2008. BEDu: 10000
  2009. BEDM: 2.5
  2010.  
  2011. Class: uef uhlan
  2012. DRM: 0.25
  2013. DE: 3
  2014. DM: 1
  2015.  
  2016. Class: uef kentauroi
  2017. DRM: 0.25
  2018. DE: 3
  2019. DM: 1
  2020.  
  2021. Class: uef uriel
  2022. DRM: 0.25
  2023. DE: 3
  2024. DM: 1
  2025.  
  2026. Class: uef izra'il
  2027. DRM: 0.25
  2028. DE: 3
  2029. DM: 1
  2030.  
  2031. Class: uef lao tze
  2032. DRM: 0.25
  2033. DE: 3
  2034. DM: 1
  2035.  
  2036. Class: uef ainsarii
  2037. DRM: 0.25
  2038. DE: 3
  2039. DM: 1
  2040.  
  2041. Class: ueb durga
  2042. DRM: 0.25
  2043. DE: 3
  2044. DM: 1
  2045.  
  2046. Class: ueb vajradhara
  2047. DRM: 0.25
  2048. DE: 3
  2049. DM: 1
  2050.  
  2051. Class: uem florence
  2052. DRM: 0.25
  2053. DE: 3
  2054. DM: 1
  2055. FRM: 1
  2056. FE: 6
  2057. BE: 0.6
  2058. BEDu: 8000
  2059. BEDM: 2.5
  2060.  
  2061. Class: uet kadmos
  2062. DRM: 0.25
  2063. DE: 3
  2064. DM: 1
  2065. FRM: 1
  2066. FE: 6
  2067. BE: 0.4
  2068. BEDu: 4000
  2069. BEDM: 2.5
  2070.  
  2071. Class: uet corsair
  2072. DRM: 0.25
  2073. DE: 3
  2074. DM: 1
  2075. FRM: 1
  2076. FE: 6
  2077.  
  2078. Class: uet upanishad
  2079. DRM: 0.25
  2080. DE: 3
  2081. DM: 1
  2082. FRM: 1
  2083. FE: 6
  2084. BE: 0.6
  2085. BEDu: 8000
  2086. BEDM: 2.5
  2087.  
  2088. Class: uea oculus
  2089. DRM: 0.25
  2090. DE: 3
  2091. DM: 1
  2092. FRM: 1
  2093. FE: 6
  2094. BE: 0.5
  2095. BEDu: 6000
  2096. BEDM: 2.5
  2097.  
  2098. Class: uec sanctus
  2099. DRM: 0.25
  2100. DE: 3
  2101. DM: 1
  2102. FRM: 2
  2103. FE: 6
  2104. BE: 0.6
  2105. BEDu: 8000
  2106. BEDM: 2.5
  2107.  
  2108. Class: uefg narayana
  2109. DRM: 0.25
  2110. DE: 3
  2111. DM: 1
  2112. FRM: 2
  2113. FE: 6
  2114. BE: 0.65
  2115. BEDu: 9000
  2116. BEDM: 2.5
  2117.  
  2118. Class: ued solaris
  2119. DRM: 0.25
  2120. DE: 3
  2121. DM: 1
  2122. FRM: 2
  2123. FE: 6
  2124. BE: 0.7
  2125. BEDu: 10000
  2126. BEDM: 2.5
  2127.  
  2128. Class: ues centaur
  2129. DRM: 0.25
  2130. DE: 3
  2131. DM: 1
  2132. FRM: 1
  2133. FE: 6
  2134.  
  2135. Class: uefr demeter
  2136. DRM: 0.25
  2137. DE: 3
  2138. DM: 1
  2139. FRM: 1
  2140. FE: 6
  2141. BE: 0.45
  2142. BEDu: 5000
  2143. BEDM: 2.5
  2144.  
  2145. Class: uec-dem
  2146. DRM: 0.25
  2147. DE: 3
  2148. DM: 1
  2149. FRM: 1
  2150. FE: 6
  2151. BE: 0.4
  2152. BEDu: 4000
  2153. BEDM: 2.5
  2154.  
  2155. Class: uei kumari
  2156. DRM: 0.25
  2157. DE: 3
  2158. DM: 1
  2159. FRM: 2
  2160. FE: 6
  2161. BE: 0.7
  2162. BEDu: 10000
  2163. BEDM: 2.5
  2164.  
  2165. Class: intrasystem gate
  2166. DRM: 0.25
  2167. DE: 3
  2168. DM: 1
  2169. FRM: 2
  2170. FE: 6
  2171. BE: 0.7
  2172. BEDu: 10000
  2173. BEDM: 2.5
  2174.  
  2175. Class: uei bretonia
  2176. DRM: 0.25
  2177. DE: 3
  2178. DM: 1
  2179. FRM: 2
  2180. FE: 6
  2181. BE: 0.7
  2182. BEDu: 10000
  2183. BEDM: 2.5
  2184.  
  2185. Class: scimitar
  2186. DRM: 0.25
  2187. DE: 3
  2188. DM: 1
  2189.  
  2190. Class: sred
  2191. BEI: 0.2
  2192. BEDu: 200
  2193. BEDi: 100
  2194.  
  2195. Class: lred
  2196. BEI: 0.2
  2197. BEDu: 600
  2198. BEDi: 300
  2199.  
  2200. Class: bfred
  2201. BEI: 0.2
  2202. BEDu: 2100
  2203. BEDi: 1050
  2204.  
  2205. Class: terslash
  2206. BEI: 0.2
  2207. BEDu: 350
  2208. BEDi: 175
  2209.  
  2210. Class: lterslash
  2211. BEI: 0.2
  2212. BEDu: 150
  2213. BEDi: 75
  2214.  
  2215. Class: bfgreen
  2216. BEI: 0.2
  2217. BEDu: 1900
  2218. BEDi: 950
  2219.  
  2220. Class: lrbgreen
  2221. BEI: 0.2
  2222. BEDu: 1900
  2223. BEDi: 950
  2224.  
  2225. Class: bgreen
  2226. BEI: 0.2
  2227. BEDu: 1200
  2228. BEDi: 650
  2229.  
  2230. Class: sgreen
  2231. BEI: 0.2
  2232. BEDu: 210
  2233. BEDi: 105
  2234.  
  2235. Class: svas
  2236. BEI: 0.2
  2237. BEDu: 350
  2238. BEDi: 175
  2239.  
  2240. Class: bvas
  2241. BEI: 0.2
  2242. BEDu: 1100
  2243. BEDi: 550
  2244.  
  2245. Class: vslash
  2246. BEI: 0.2
  2247. BEDu: 750
  2248. BEDi: 375
  2249.  
  2250. Class: green beam
  2251. BEI: 0.2
  2252. BEDu: 200
  2253. BEDi: 100
  2254.  
  2255. Class: mjolnirbeam
  2256. BEI: 0.2
  2257. BEDu: 750
  2258. BEDi: 375
  2259.  
  2260. Class: mjolnirbeam#home
  2261. BEI: 0.2
  2262. BEDu: 400
  2263. BEDi: 200
  2264.  
  2265. Class: cyclops
  2266. FR: 100
  2267. FE: 6
  2268. BEI: 0.6
  2269. BEDu: 2000
  2270. BEDi: 1000
  2271.  
  2272. Class: cyclops#short
  2273. FR: 100
  2274. FE: 6
  2275. BEI: 0.6
  2276. BEDu: 2000
  2277. BEDi: 1000
  2278.  
  2279. Class: rebel bomb
  2280. FR: 100
  2281. FE: 6
  2282. BEI: 0.6
  2283. BEDu: 400
  2284. BEDi: 200
  2285.  
  2286. Class: helios
  2287. FR: 100
  2288. FE: 6
  2289. BEI: 0.6
  2290. BEDu: 6800
  2291. BEDi: 3400
  2292.  
  2293. Class: unknown bomb
  2294. FR: 100
  2295. FE: 6
  2296. BEI: 0.6
  2297. BEDu: 1500
  2298. BEDi: 750
  2299.  
  2300. Class: unknown megabomb
  2301. FR: 100
  2302. FE: 6
  2303. BEI: 0.6
  2304. BEDu: 3200
  2305. BEDi: 1600
  2306.  
  2307. Class: shivan bomb
  2308. FR: 100
  2309. FE: 6
  2310. BEI: 0.6
  2311. BEDu: 2000
  2312. BEDi: 1000
  2313.  
  2314. Class: shivan bomb#short
  2315. FR: 100
  2316. FE: 6
  2317. BEI: 0.6
  2318. BEDu: 2000
  2319. BEDi: 1000
  2320.  
  2321. Class: shivan weak bomb
  2322. FR: 100
  2323. FE: 6
  2324. BEI: 0.6
  2325. BEDu: 400
  2326. BEDi: 200
  2327.  
  2328. Class: shivan megabomb
  2329. FR: 100
  2330. FE: 6
  2331. BEI: 0.6
  2332. BEDu: 6800
  2333. BEDi: 3400
  2334.  
  2335. Class: fusion mortar
  2336. FR: 20
  2337. FE: 6
  2338. BEI: 0.2
  2339. BEDu: 80
  2340. BEDi: 40
  2341.  
  2342. Class: vasudan flux cannon
  2343. FR: 20
  2344. FE: 6
  2345. BEI: 0.4
  2346. BEDu: 500
  2347. BEDi: 250
  2348.  
  2349. Class: vishnan huge turret
  2350. BEI: 0.2
  2351. BEDu: 90
  2352. BEDi: 45
  2353.  
  2354. Class: hred
  2355. BEI: 0.2
  2356. BEDu: 800
  2357. BEDi: 400
  2358.  
  2359. Class: lrsred
  2360. BEI: 0.2
  2361. BEDu: 100
  2362. BEDi: 50
  2363.  
  2364. Class: terslashblue
  2365. BEI: 0.2
  2366. BEDu: 425
  2367. BEDi: 212.5
  2368.  
  2369. Class: bfblue
  2370. BEI: 0.2
  2371. BEDu: 2200
  2372. BEDi: 1100
  2373.  
  2374. Class: hblue
  2375. BEI: 0.2
  2376. BEDu: 1850
  2377. BEDi: 925
  2378.  
  2379. Class: bblue
  2380. BEI: 0.2
  2381. BEDu: 1500
  2382. BEDi: 750
  2383.  
  2384. Class: mblue
  2385. BEI: 0.2
  2386. BEDu: 900
  2387. BEDi: 450
  2388.  
  2389. Class: sblue
  2390. BEI: 0.2
  2391. BEDu: 320
  2392. BEDi: 160
  2393.  
  2394. Class: abeamtiny
  2395. BEI: 0.2
  2396. BEDu: 200
  2397. BEDi: 100
  2398.  
  2399. Class: sabeam
  2400. BEI: 0.2
  2401. BEDu: 400
  2402. BEDi: 200
  2403.  
  2404. Class: babeam
  2405. BEI: 0.2
  2406. BEDu: 870
  2407. BEDi: 435
  2408.  
  2409. Class: lrabeam
  2410. BEI: 0.2
  2411. BEDu: 2500
  2412. BEDi: 1250
  2413.  
  2414. Class: mass driver#karuna
  2415. BEI: 0.2
  2416. BEDu: 1200
  2417. BEDi: 600
  2418.  
  2419. Class: gauss cannon#karuna
  2420. BEI: 0.2
  2421. BEDu: 1200
  2422. BEDi: 600
  2423.  
  2424. Class: vishnan megabomb
  2425. FR: 100
  2426. FE: 6
  2427. BEI: 0.6
  2428. BEDu: 4100
  2429. BEDi: 2050
  2430.  
  2431. Class: vishnan ultrabomb
  2432. FR: 100
  2433. FE: 6
  2434. BEI: 0.6
  2435. BEDu: 4100
  2436. BEDi: 2050
  2437.  
  2438. Class: eos
  2439. FR: 150
  2440. FE: 7
  2441. BEI: 0.6
  2442. BEDu: 1000
  2443. BEDi: 500
  2444.  
  2445. Class: supernova
  2446. FR: 200
  2447. FE: 7
  2448. BEI: 0.6
  2449. BEDu: 5000
  2450. BEDi: 2500
  2451.  
  2452. Class: apocalypse#karuna
  2453. FR: 100
  2454. FE: 7
  2455. BEI: 0.6
  2456. BEDu: 500
  2457. BEDi: 250
  2458.  
  2459. Class: archer
  2460. BEI: 0.2
  2461. BEDu: 350
  2462. BEDi: 175
  2463.  
  2464. Class: redeemer
  2465. BEI: 0.2
  2466. BEDu: 120
  2467. BEDi: 60
  2468.  
  2469. Class: vajra
  2470. BEI: 0.2
  2471. BEDu: 600
  2472. BEDi: 300
  2473.  
  2474. Class: mass driver#sanctus
  2475. BEI: 0.2
  2476. BEDu: 600
  2477. BEDi: 300
  2478.  
  2479. Class: mass driver#narayana
  2480. BEI: 0.2
  2481. BEDu: 2400
  2482. BEDi: 1200
  2483.  
  2484. Class: gauss cannon#sanctus
  2485. BEI: 0.2
  2486. BEDu: 600
  2487. BEDi: 300
  2488.  
  2489. Class: gauss cannon#narayana
  2490. BEI: 0.2
  2491. BEDu: 2400
  2492. BEDi: 1200
  2493.  
  2494. Class: gattler turret#solaris
  2495. BEI: 0.2
  2496. BEDu: 15
  2497. BEDi: 7.5
  2498.  
  2499. Class: warhammer
  2500. FR: 50
  2501. FE: 6
  2502. BEI: 0.4
  2503. BEDu: 500
  2504. BEDi: 250
  2505.  
  2506. Class: sledgehammer
  2507. FR: 100
  2508. FE: 6
  2509. BEI: 0.6
  2510. BEDu: 7500
  2511. BEDi: 3750
  2512.  
  2513. Class: jackhammer
  2514. FR: 100
  2515. FE: 6
  2516. BEI: 0.6
  2517. BEDu: 4000
  2518. BEDi: 2000
  2519.  
  2520. Class: warhammer#sanctus
  2521. FR: 50
  2522. FE: 6
  2523. BEI: 0.4
  2524. BEDu: 500
  2525. BEDi: 250
  2526.  
  2527. Class: apocalypse#narayana
  2528. FR: 150
  2529. FE: 7
  2530. BEI: 0.6
  2531. BEDu: 1000
  2532. BEDi: 500
  2533.  
  2534. Class: apocalypse#solaris
  2535. FR: 125
  2536. FE: 7
  2537. BEI: 0.6
  2538. BEDu: 1000
  2539. BEDi: 500
  2540.  
  2541. Class: hydra#spawn
  2542. FR: 25
  2543. FE: 6
  2544. BEI: 0.4
  2545. BEDu: 125
  2546. BEDi: 62.5
  2547. Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
  2548. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
  2549. Frame 0 too long!!: frametime = 32.846 (32.846)
  2550. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (53)
  2551. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2552. ANI iconwing01 with size 32x28 (12.5% wasted)
  2553. Loading model 'FtUhlan.pof'
  2554. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  2555. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  2556. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  2557. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  2558. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  2559. Loading model 'jackal-e.pof'
  2560. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  2561. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  2562. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  2563. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  2564. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  2565. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  2566. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  2567. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  2568. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  2569. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  2570. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  2571. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  2572. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  2573. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  2574. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  2575. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  2576. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  2577. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  2578. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  2579. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  2580. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  2581. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  2582. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  2583. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  2584. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  2585. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  2586. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  2587. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  2588. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  2589. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  2590. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  2591. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  2592. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  2593. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  2594. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  2595. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  2596. IBX: Found a good IBX to read for 'jackal-e.pof'.
  2597. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  2598. Loading model 'ArcherTECH.pof'
  2599. Model ArcherTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2600. IBX: Found a good IBX to read for 'ArcherTECH.pof'.
  2601. IBX-DEBUG => POF checksum: 0x81b57dec, IBX checksum: 0xc1b00a28 -- "ArcherTECH.pof"
  2602. Loading model 'Dirk1TECH.pof'
  2603. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2604. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2605. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2606. Loading model 'SlammerTECH.pof'
  2607. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2608. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  2609. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  2610. Loading model 'Paveway12tech.pof'
  2611. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2612. IBX: Found a good IBX to read for 'Paveway12tech.pof'.
  2613. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
  2614. Loading model 'hellfireTECH.pof'
  2615. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2616. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2617. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2618. ANI iconplanet with size 183x182 (28.9% wasted)
  2619. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  2620. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  2621. ANI icont-cap with size 97x54 (15.6% wasted)
  2622. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  2623. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  2624. ANI icont-cruiser with size 70x18 (43.8% wasted)
  2625. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  2626. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  2627. ANI iconT-vette with size 80x31 (3.1% wasted)
  2628. ANI fadeiconT-vette with size 80x31 (3.1% wasted)
  2629. ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
  2630. ANI iconu-cruiser with size 83x36 (43.8% wasted)
  2631. ANI Fadeiconu-cruiser with size 83x36 (43.8% wasted)
  2632. ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted)
  2633. ANI iconU-Corv with size 138x41 (35.9% wasted)
  2634. ANI fadeiconU-Corv with size 138x41 (35.9% wasted)
  2635. ANI fadeiconU-Corv.ani with size 138x41 (35.9% wasted)
  2636. ANI icont-fightW with size 51x54 (15.6% wasted)
  2637. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  2638. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  2639. ANI iconU-AWAC with size 90x30 (6.3% wasted)
  2640. ANI fadeiconU-AWAC with size 90x30 (6.3% wasted)
  2641. ANI fadeiconU-AWAC.ani with size 90x30 (6.3% wasted)
  2642. ANI IconU-fighterw with size 75x72 (43.8% wasted)
  2643. ANI FadeiconU-FighterW with size 75x72 (43.8% wasted)
  2644. ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted)
  2645. ANI iconu-cap with size 188x35 (45.3% wasted)
  2646. ANI Fadeiconu-Cap with size 188x35 (45.3% wasted)
  2647. ANI Fadeiconu-Cap.ani with size 188x35 (45.3% wasted)
  2648. Frame 0 too long!!: frametime = 1.675 (1.675)
  2649. ANI iconplanet.ani with size 183x182 (28.9% wasted)
  2650. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  2651. ANI iconT-vette.ani with size 80x31 (3.1% wasted)
  2652. ANI iconu-cruiser.ani with size 83x36 (43.8% wasted)
  2653. ANI iconU-Corv.ani with size 138x41 (35.9% wasted)
  2654. ANI icont-cruiser.ani with size 70x18 (43.8% wasted)
  2655. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2656. Entering game at time = 72.420
  2657. Frame 1 too long!!: frametime = 0.444 (0.444)
  2658. message 'Simms: cornered rat' with invalid head. Fix by assigning persona to the message.
  2659. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  2660. message 'Levi: big damn rat' with invalid head. Fix by assigning persona to the message.
  2661. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2662. WARNING: "Ship 'Indus' has turrets with no guns! Probably a model problem, so get an artist!" at aicode.cpp:11313
  2663. 308 frames executed in 30.283 seconds, 10.171 frames per second.
  2664. Frame 308 too long!!: frametime = 20.231 (20.231)
  2665. message 'Carthage: illegitimate governm' with invalid head. Fix by assigning persona to the message.
  2666. ANI Head-CM5b.ani with size 160x120 (6.3% wasted)
  2667. message 'Carthage: only if I lose' with invalid head. Fix by assigning persona to the message.
  2668. ANI Head-CM5a.ani with size 160x120 (6.3% wasted)
  2669. message 'Simms: we've got incoming' with invalid head. Fix by assigning persona to the message.
  2670. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2671. message 'Insuperable: incoming' with invalid head. Fix by assigning persona to the message.
  2672. ANI Head-CM3a.ani with size 160x120 (6.3% wasted)
  2673. message 'Indus: keep us clean' with invalid head. Fix by assigning persona to the message.
  2674. ANI Head-CM15a.ani with size 160x120 (6.3% wasted)
  2675. message 'Olefumi: fighter sweep!' with invalid head. Fix by assigning persona to the message.
  2676. ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
  2677. message 'Simms: bombers' with invalid head. Fix by assigning persona to the message.
  2678. nothing ok to fire
  2679. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  2680. ANI Head-TP5c.ani with size 160x120 (6.3% wasted)
  2681. nothing ok to fire
  2682. message 'Simms: I wonder what we did' with invalid head. Fix by assigning persona to the message.
  2683. WARNING: "Ship class UEF Uriel has only 2 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at aicode.cpp:10737
  2684. Frame 2506 too long!!: frametime = 28.853 (28.853)
  2685. message 'Indus: heads up, Draco' with invalid head. Fix by assigning persona to the message.
  2686. nothing ok to fire
  2687. nothing ok to fire
  2688. nothing ok to fire
  2689. nothing ok to fire
  2690. nothing ok to fire
  2691. nothing ok to fire
  2692. nothing ok to fire
  2693. nothing ok to fire
  2694. nothing ok to fire
  2695. nothing ok to fire
  2696. nothing ok to fire
  2697. nothing ok to fire
  2698. nothing ok to fire
  2699. nothing ok to fire
  2700. nothing ok to fire
  2701. nothing ok to fire
  2702. nothing ok to fire
  2703. nothing ok to fire
  2704. nothing ok to fire
  2705. nothing ok to fire
  2706. nothing ok to fire
  2707. nothing ok to fire
  2708. nothing ok to fire
  2709. nothing ok to fire
  2710. nothing ok to fire
  2711. nothing ok to fire
  2712. nothing ok to fire
  2713. nothing ok to fire
  2714. nothing ok to fire
  2715. nothing ok to fire
  2716. nothing ok to fire
  2717. nothing ok to fire
  2718. message 'Indus hurting' with invalid head. Fix by assigning persona to the message.
  2719. ANI Head-CM15b.ani with size 160x120 (6.3% wasted)
  2720. nothing ok to fire
  2721. nothing ok to fire
  2722. nothing ok to fire
  2723. nothing ok to fire
  2724. nothing ok to fire
  2725. nothing ok to fire
  2726. nothing ok to fire
  2727. nothing ok to fire
  2728. nothing ok to fire
  2729. nothing ok to fire
  2730. nothing ok to fire
  2731. nothing ok to fire
  2732. nothing ok to fire
  2733. nothing ok to fire
  2734. nothing ok to fire
  2735. nothing ok to fire
  2736. nothing ok to fire
  2737. nothing ok to fire
  2738. nothing ok to fire
  2739. nothing ok to fire
  2740. nothing ok to fire
  2741. nothing ok to fire
  2742. nothing ok to fire
  2743. nothing ok to fire
  2744. nothing ok to fire
  2745. nothing ok to fire
  2746. nothing ok to fire
  2747. nothing ok to fire
  2748. nothing ok to fire
  2749. Frame 3377: Could not create debris, no more slots left
  2750. Frame 3377: Could not create debris, no more slots left
  2751. Frame 3377: Could not create debris, no more slots left
  2752. Frame 3377: Could not create debris, no more slots left
  2753. nothing ok to fire
  2754. nothing ok to fire
  2755. nothing ok to fire
  2756. nothing ok to fire
  2757. Frame 3446: Could not create debris, no more slots left
  2758. nothing ok to fire
  2759. Frame 3455: Could not create debris, no more slots left
  2760. Frame 3455: Could not create debris, no more slots left
  2761. Frame 3455: Could not create debris, no more slots left
  2762. nothing ok to fire
  2763. nothing ok to fire
  2764. nothing ok to fire
  2765. nothing ok to fire
  2766. nothing ok to fire
  2767. nothing ok to fire
  2768. nothing ok to fire
  2769. nothing ok to fire
  2770. nothing ok to fire
  2771. nothing ok to fire
  2772. nothing ok to fire
  2773. nothing ok to fire
  2774. nothing ok to fire
  2775. nothing ok to fire
  2776. nothing ok to fire
  2777. nothing ok to fire
  2778. nothing ok to fire
  2779. nothing ok to fire
  2780. nothing ok to fire
  2781. nothing ok to fire
  2782. nothing ok to fire
  2783. nothing ok to fire
  2784. nothing ok to fire
  2785. nothing ok to fire
  2786. nothing ok to fire
  2787. nothing ok to fire
  2788. Warning: Too many triangles in shield hit.
  2789. nothing ok to fire
  2790. nothing ok to fire
  2791. nothing ok to fire
  2792. nothing ok to fire
  2793. nothing ok to fire
  2794. nothing ok to fire
  2795. nothing ok to fire
  2796. nothing ok to fire
  2797. nothing ok to fire
  2798. nothing ok to fire
  2799. nothing ok to fire
  2800. Frame 3619: Could not create debris, no more slots left
  2801. Frame 3619: Could not create debris, no more slots left
  2802. Frame 3619: Could not create debris, no more slots left
  2803. Frame 3619: Could not create debris, no more slots left
  2804. nothing ok to fire
  2805. nothing ok to fire
  2806. Frame 3701: Could not create debris, no more slots left
  2807. Frame 3701: Could not create debris, no more slots left
  2808. Frame 3701: Could not create debris, no more slots left
  2809. Frame 3701: Could not create debris, no more slots left
  2810. Frame 3701: Could not create debris, no more slots left
  2811. Frame 3701: Could not create debris, no more slots left
  2812. Frame 3701: Could not create debris, no more slots left
  2813. Frame 3701: Could not create debris, no more slots left
  2814. Frame 3701: Could not create debris, no more slots left
  2815. Frame 3701: Could not create debris, no more slots left
  2816. Frame 3701: Could not create debris, no more slots left
  2817. Frame 3701: Could not create debris, no more slots left
  2818. Frame 3701: Could not create debris, no more slots left
  2819. Frame 3701: Could not create debris, no more slots left
  2820. Frame 3701: Could not create debris, no more slots left
  2821. Frame 3701: Could not create debris, no more slots left
  2822. Frame 3701: Could not create debris, no more slots left
  2823. Frame 3701: Could not create debris, no more slots left
  2824. Frame 3701: Could not create debris, no more slots left
  2825. Frame 3701: Could not create debris, no more slots left
  2826. Frame 3701: Could not create debris, no more slots left
  2827. Frame 3701: Could not create debris, no more slots left
  2828. nothing ok to fire
  2829. nothing ok to fire
  2830. message 'Karen: one less wing' with invalid head. Fix by assigning persona to the message.
  2831. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2832. Warning: Too many triangles in shield hit.
  2833. message 'Simms: brevity' with invalid head. Fix by assigning persona to the message.
  2834. Warning: Too many triangles in shield hit.
  2835. message 'Simms: Corona incoming' with invalid head. Fix by assigning persona to the message.
  2836. nothing ok to fire
  2837. Warning: Too many triangles in shield hit.
  2838. Warning: Too many triangles in shield hit.
  2839. Warning: Too many triangles in shield hit.
  2840. Warning: Too many triangles in shield hit.
  2841. Warning: Too many triangles in shield hit.
  2842. Warning: Too many triangles in shield hit.
  2843. Warning: Too many triangles in shield hit.
  2844. Warning: Too many triangles in shield hit.
  2845. Frame 4262: Could not create debris, no more slots left
  2846. Frame 4262: Could not create debris, no more slots left
  2847. Frame 4266: Could not create debris, no more slots left
  2848. Frame 4268: Could not create debris, no more slots left
  2849. Frame 4269: Could not create debris, no more slots left
  2850. Frame 4269: Could not create debris, no more slots left
  2851. Frame 4269: Could not create debris, no more slots left
  2852. Frame 4272: Could not create debris, no more slots left
  2853. Frame 4275: Could not create debris, no more slots left
  2854. Frame 4275: Could not create debris, no more slots left
  2855. Warning: Too many triangles in shield hit.
  2856. BETTY DEBUG Item: 1: 505
  2857. Warning: Too many triangles in shield hit.
  2858. BETTY DEBUG Item: 1: 506
  2859. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  2860. Frame 4479: Could not create debris, no more slots left
  2861. Frame 4479: Could not create debris, no more slots left
  2862. Frame 4479: Could not create debris, no more slots left
  2863. Frame 4479: Could not create debris, no more slots left
  2864. Frame 4479: Could not create debris, no more slots left
  2865. Frame 4479: Could not create debris, no more slots left
  2866. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  2867. Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEATH_BLEW_UP (19)
  2868. SOUND: c:\code\fs2_open_3_6_14_rc2\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  2869. Unloading in mission messages
  2870. WARNING!, Could not load door anim 2_Exit in main hall
  2871. WARNING!, Could not load door anim 2_Pilot in main hall
  2872. WARNING!, Could not load door anim 2_Continue in main hall
  2873. WARNING!, Could not load door anim 2_Tech in main hall
  2874. WARNING!, Could not load door anim 2_Option in main hall
  2875. WARNING!, Could not load door anim 2_Campaign in main hall
  2876. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2877. Freeing all existing models...
  2878. ... Log closed, Sat Jan 28 17:12:08 2012
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