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- public OnPlayerRequestClass(playerid, classid)
- {
- Killed[playerid] = -1;
- TextDrawHideForPlayer(playerid, rules0);
- TextDrawHideForPlayer(playerid, rules1);
- TextDrawHideForPlayer(playerid, rules2);
- SetPlayerClass(playerid, classid);
- gPlayerClass[playerid] = classid;
- switch(classid)
- {
- case 0:
- {
- TextDrawShowForPlayer(playerid, HOMELESS0);
- TextDrawShowForPlayer(playerid, HOMELESS1);
- TextDrawHideForPlayer(playerid, army0);
- TextDrawHideForPlayer(playerid, army1);
- TextDrawHideForPlayer(playerid, BEGAL0);
- TextDrawHideForPlayer(playerid, BEGAL1);
- SetPlayerPos(playerid, -2112.2437,176.7923,35.3929);
- SetPlayerFacingAngle(playerid,1);
- SetPlayerCameraPos(playerid, -2112.2803,181.6424,36.3327);
- SetPlayerCameraLookAt(playerid, -2112.2437,176.7923,35.3929);
- }
- case 1:
- {
- //BEGAL
- TextDrawShowForPlayer(playerid, BEGAL0);
- TextDrawShowForPlayer(playerid, BEGAL1);
- //hide
- TextDrawHideForPlayer(playerid, HOMELESS0);
- TextDrawHideForPlayer(playerid, HOMELESS1);
- TextDrawHideForPlayer(playerid, SWAT0);
- TextDrawHideForPlayer(playerid, SWAT1);
- SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875);
- SetPlayerFacingAngle(playerid,0);
- SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975);
- SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875);
- }
- case 2:
- {
- //SWAT
- TextDrawShowForPlayer(playerid, SWAT0);
- TextDrawShowForPlayer(playerid, SWAT1);
- //hide
- TextDrawHideForPlayer(playerid, BEGAL0);
- TextDrawHideForPlayer(playerid, BEGAL1);
- TextDrawHideForPlayer(playerid, MEDIC0);
- TextDrawHideForPlayer(playerid, MEDIC1);
- SetPlayerPos(playerid, -1600.3812,737.4028,-5.2422);
- SetPlayerFacingAngle(playerid,0);
- SetPlayerCameraPos(playerid, -1600.5311,741.8755,-4.1332);
- SetPlayerCameraLookAt(playerid, -1600.3812,737.4028,-5.2422);
- }
- case 3:
- {
- //MEDIC
- TextDrawShowForPlayer(playerid, MEDIC0);
- TextDrawShowForPlayer(playerid, MEDIC1);
- //hide
- TextDrawHideForPlayer(playerid, SWAT0);
- TextDrawHideForPlayer(playerid, SWAT1);
- TextDrawHideForPlayer(playerid, DOLLY0);
- TextDrawHideForPlayer(playerid, DOLLY1);
- SetPlayerPos(playerid, -2613.8987,598.3188,14.4531);
- SetPlayerFacingAngle(playerid,180);
- SetPlayerCameraPos(playerid, -2613.8223,593.5840,15.5394);
- SetPlayerCameraLookAt(playerid, -2613.8987,598.3188,14.4531);
- }
- case 4:
- {
- //dolly
- TextDrawShowForPlayer(playerid, DOLLY0);
- TextDrawShowForPlayer(playerid, DOLLY1);
- //hide
- TextDrawHideForPlayer(playerid, MEDIC0);
- TextDrawHideForPlayer(playerid, MEDIC1);
- TextDrawHideForPlayer(playerid, HOMELESS0);
- TextDrawHideForPlayer(playerid, HOMELESS1);
- SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875);
- SetPlayerFacingAngle(playerid,0);
- SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975);
- SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875);
- }
- }
- return 1;
- }
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