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- Hexcalibur (Aegislash) @ Leftovers
- Ability: Stance Change
- EVs: 252 HP / 252 SpA / 4 SpD
- Quiet Nature
- IVs: 0 Spe
- - King's Shield
- - Substitute
- - Shadow Ball
- - Flash Cannon
- Standard sword, not much to say. Had Wide Guard before, but this new team isn't massively weak to any particular form of spread damage, though Charizard's Heat Waves can be annoying at times.
- Yuuko (Gardevoir) @ Gardevoirite
- Ability: Trace
- EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
- Modest Nature
- - Hyper Voice
- - Psychic
- - Protect
- - Magic Coat
- Outspeeds Bisharp, survives Gengar's Sludge Bomb, lays down massive damage. Chose Psychic over Psyshock because most Amoongus and Mega Venusaur seem to be physically invested, and Psychic has a chance of OHKO-ing some variants. Magic Coat has no reason other than "fuck Smeargle", and that I almost never end up using the 4th move anyway.
- Age (Hydreigon) @ Life Orb
- Ability: Levitate
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature
- - Dark Pulse
- - Fire Blast
- - Draco Meteor
- - Protect
- Finishes off fantasy core. Chose Life Orb because Scarf was already taken, and I like the ability to Protect.
- Sweecoon (Suicune) @ Sitrus Berry
- Ability: Pressure
- EVs: 228 HP / 84 Def / 116 SpA / 76 SpD / 4 Spe
- Bold Nature
- - Scald
- - Icy Wind
- - Ice Beam
- - Tailwind
- Landorus-Therian (M) @ Choice Scarf
- Ability: Intimidate
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Rock Slide
- - Earthquake
- - U-turn
- - Superpower
- Annie (Breloom) @ Focus Sash
- Ability: Technician
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Bullet Seed
- - Mach Punch
- - Spore
- - Protect
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